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ca1244046a
Exe Update
2021-11-16 21:27:34 -05:00
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
2021-11-16 21:27:27 -05:00
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2213bee37d
Exe Update
2021-11-10 21:06:47 -05:00
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dd874435aa
remove previous client from the mapping when replacing its current usable player (linkdead/rejoining)
2021-11-10 21:06:28 -05:00
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ad039b5250
exe update
2021-10-26 14:25:46 -04:00
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aefa1db989
signal packet version set to 1 as the struct hasn't changed, but certain compiles may not appreciate missing opcode version
2021-10-26 14:24:51 -04:00
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40dce167d2
Exe Update
2021-10-23 20:21:41 -04:00
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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Fix #392 - /gm tag implemented
eg.
/gm tag faction x icon_id (where x is the faction id)
/gm tag spawngroup x icon_id (where x is 1 for spawngroups, 0 for non spawngroups)
/gm tag race x icon_id (where x is the race id or base race id)
/gm tag groundspawn icon_id (tags all groundspawns with the icon id)
icon ids:
1 = skull, 2 = shield half dark blue / half light blue, 3 = purple? star, 4 = yellow sword, 5 = red X, 6 = green flame
7 = Number "1", 8 = Number "2", 9 = Number "3", 10 = Number "4", 11 = Number "5", 12 = Number "6"
25 = shield, 26 = green plus, 27 = crossed swords, 28 = bow with arrow in it, 29 = light blue lightning bolt
30 = bard instrument (hard to see), 31 = writ with shield, 32 = writ with green +, 33 = writ with crossed sword
34 = writ with bow, 35 = writ with light blue lightning bolt, 36 = same as 30, 37 = party with crossed sword, shield and lightning bolt
38 = shaking hands green background, 39 = shaking hands dark green background, unlocked keylock
40 = red aura icon with black shadow of person and big red aura, 41 = green aura icon with black shadow of person big green aura
"tag1" added to info struct as a UInt8
- More LUA Interface cleanup
- Zoning spruced up, we track incoming clients to a zone and also can emergency bootup a zone should it not be ready for incoming clients.
2021-10-23 20:21:35 -04:00
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477b4a95b3
Exe Update
2021-10-10 08:43:35 -04:00
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4e9dedd5e2
Fix appearance items attuning / equipping
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Fix #388
2021-10-10 08:43:23 -04:00
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3918fd946c
Exe Update
2021-10-06 22:30:43 -04:00
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5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
2021-10-06 22:30:37 -04:00
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4fd44bf34a
Exe Update
2021-10-01 23:43:34 -04:00
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b251f10923
More remnant SPGrid code no longer needed is removed..
2021-10-01 23:43:27 -04:00
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1b92d3f29b
Login Exe Update
2021-10-01 23:35:49 -04:00
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53ced1811b
World Update Exe
2021-10-01 23:35:10 -04:00
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f5e044ae4e
version update to 0.9.4 geminorum
2021-10-01 23:34:40 -04:00
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1bf4e4fdd7
fix coordinate bugs
2021-10-01 23:34:28 -04:00
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6ea88255f6
Exe Update
2021-10-01 23:21:40 -04:00
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6b012c810b
world project update to remove SPGrid files
2021-10-01 23:21:35 -04:00
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
2021-10-01 23:21:26 -04:00
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f94fb6cf3d
Exe Update
2021-09-27 15:37:26 -04:00
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e43f9009ba
SPGrid workaround reduced to allow more tolerable cpu levels
2021-09-27 15:37:21 -04:00
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a5c5abdae3
Exe Update
2021-09-24 23:17:36 -04:00
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ed62ee50a1
Update Spawn.cpp
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Fix #390 - m_Update mutex is not held long enough for player position update
2021-09-24 23:17:29 -04:00
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a1dfaa8459
Exe Update
2021-09-24 23:02:40 -04:00
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744ffb46d0
ghost map stability venture 3
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well maybe this works or it doesn't? I blame devn00b either way for his computer 😧
2021-09-24 23:02:13 -04:00
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9b7deb7f82
Exe Update
2021-09-23 14:17:25 -04:00
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fcc409dacc
ghost map day #2 -- the reckoning?
2021-09-23 14:17:20 -04:00
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227e504a7f
Exe Update
2021-09-22 23:26:55 -04:00
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26082b8264
fix crash on zone due to ghost_map (was due to the last min addition of the follow fix lol)
2021-09-22 23:26:42 -04:00
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f5979a4a75
Exe Updates
2021-09-22 21:10:33 -04:00
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514f92b785
Update zoneserver.h
2021-09-22 21:10:26 -04:00
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502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
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Also resolves crashes related to group members
Trying to target a spawn the client doesnt' have (index wise) crash fix
resetting hp on runback only when previously in combat
2021-09-22 21:10:21 -04:00
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d05d851f06
type 7 added so it will display as float instead of sint16
2021-09-22 21:08:21 -04:00
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394f5aebbe
only need the beginning of the IP address to establish local
2021-09-22 21:08:09 -04:00
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64ac76a681
prevention of preparing packet more than once (may have been only encrypted/compressed, don't need to run in again)
2021-09-22 21:07:50 -04:00
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eb493fc8fb
Last Exe Update for today ugh!
2021-09-17 10:12:48 -04:00
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79f5284ed8
Oops..
2021-09-17 10:12:17 -04:00
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78df699877
Exe Update
2021-09-17 10:09:38 -04:00
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30aa70a26e
Exe Update
2021-09-17 10:08:47 -04:00
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b3389a0704
Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns
2021-09-17 10:08:41 -04:00
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92f308b0f2
Exe Update
2021-09-17 09:47:28 -04:00
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9ee124382f
Restrict runback hp reset to only when mob is in combat, face target in combat
2021-09-17 09:46:15 -04:00
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157b7bc86c
Exe Update
2021-09-17 09:36:26 -04:00
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257a595ce0
Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes
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Fix #387 - ASan crash on pet
2021-09-17 09:36:03 -04:00
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f651a90fbc
Exe Update
2021-09-15 23:15:23 -04:00
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e0e2525c4a
Bad command handlers called, set high status and set handler id to 0
2021-09-15 23:15:18 -04:00
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3bf1b2554a
House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash
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Fix #382
2021-09-15 23:15:04 -04:00
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2e2367decf
Exe Update
2021-09-11 15:53:32 -04:00