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eaca445168
Fix crash on maintained spells
2020-12-20 21:16:02 -05:00
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295c37b6af
Exe Updates
2020-12-20 17:49:53 -05:00
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463c6ce53a
InfoStruct accessible in LUA/mutli-thread
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Fix #239
GetInfoStructString(Entity, fieldname)
GetInfoStructUInt(Entity, fieldname)
GetInfoStructSInt(Entity, fieldname)
GetInfoStructFloat(Entity, fieldname)
SetInfoStructString(Entity, fieldname, value)
SetInfoStructUInt(Entity, fieldname, value)
SetInfoStructSInt(Entity, fieldname, value)
SetInfoStructFloat(Entity, fieldname, value)
SetCharSheetChanged(Player, bool)
2020-12-20 17:49:03 -05:00
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d9b90e1ed8
eq2world project update for LUA + debug mode (better tracing)
2020-12-20 17:47:32 -05:00
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d82d5cf9bd
std namespace checks that need to be fixed in c++17
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using namespace std is causing issues with bind, using :: to workaround for now until c++17 update
2020-12-20 17:45:03 -05:00
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091f962210
LUA 5.1 -> 5.4
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LUA 5.4 upgrade, bit operand support, better memory management/cleanup (per LUA changelog), and more..
Fix issue #238
2020-12-20 17:44:28 -05:00
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ec8784d73f
Exe Update
2020-12-12 08:09:00 -05:00
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1ee2f8c4d0
Titles DB update to fix commands and increase available title options
2020-12-12 08:08:55 -05:00
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96debb941c
Fixed titles, make sure to source in DB update!
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Fix #230
- Fixed titles, DB and code were inconsistent thus / commands did not work
- LUA Functions added:
AddMasterTitle(titleName, isPrefix) -- adds a new title all characters can use, isPrefix is 0 or 1, 1 for prefix, 0 for suffix
- returns master title id (sint32) -- if the title already exists, then it re-uses that id
AddCharacterTitle(Spawn, titleName) -- adds a character title to a spawn if not already present
- returns character title index id (sint32)
SetCharacterTitleSuffix(Spawn, titleName) -- sets the players suffix name, must have title already, otherwise AddCharacterTitle needs to be called first
SetCharacterTitlePrefix(Spawn, titleName) -- sets the players suffix name, must have title already, otherwise AddCharacterTitle needs to be called first
ResetCharacterTitleSuffix(Spawn) - empties title suffix
ResetCharacterTitlePrefix(Spawn) - empties title prefix
Example usage of some of the LUA commands:
AddMasterTitle("Stupendously Special", 1) -- create new title for all players, is prefix
AddCharacterTitle(Spawn, "Stupendously Special") -- add title to the current player
SetCharacterTitlePrefix(Spawn, "Stupendously Special") -- set the characters current prefix to the newly created title
2020-12-12 08:08:36 -05:00
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ec3cf51e5c
Exe Update
2020-12-09 22:30:09 -05:00
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ba80ab2078
Fixed AA commands handler ids being wrong, new lua functions
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- char sheet code updated to show unassigned AA, prestige, tradeskill prestige pts
LUA Functions:
- SetInvulnerable(Spawn, true/false)
- GetAAInfo(Spawn, type)
- SetAAInfo(Spawn, type, value)
type can be, assigned_aa, unassigned_aa, assigned_tradeskill_aa, unassigned_tradeskill_aa, assigned_prestige_aa, unassigned_prestige_aa, assigned_tradeskill_prestige_aa, unassigned_tradeskill_prestige_aa
2020-12-09 22:30:03 -05:00
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cea41f8b67
Exe Update
2020-12-06 16:41:58 -05:00
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68286ef1e2
oops removed pointless double if/else query (redundant dduhh)
2020-12-06 16:41:53 -05:00
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589aa4dc24
Exe Update
2020-12-06 16:38:52 -05:00
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b7f80cbbde
Fixed CreateCharacter for DoF client, level is not an int16, its an int8, there is an unknown after starting_zone
2020-12-06 16:38:21 -05:00
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529a402379
UpdateStartingZone function changed to grab city_zone and avoid select/join query (just use already obtained values from first query)
2020-12-06 16:38:02 -05:00
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2d2bbb9d31
Exe Update
2020-12-03 13:30:18 -05:00
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19e3e53a8c
fixed an iterator bug with solo/group ho
2020-12-03 13:30:10 -05:00
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2893209917
Exe Update
2020-12-03 09:08:20 -05:00
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841f367139
Sanity checks to make sure Maps directory and Regions directory exists
2020-12-03 09:08:14 -05:00
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11230d5371
Exe Update
2020-12-03 07:52:09 -05:00
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8532c5741b
deadlock fix for mLUAHistory when SetPlayerHistory is called in LUA
2020-12-03 07:52:04 -05:00
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d8944c5541
Exe Update
2020-11-29 22:51:34 -05:00
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f76cee915e
starting zone db updates
2020-11-29 22:51:29 -05:00
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85dab94eaa
Far Journey update to split to queens colony / overlords outpost or isle of refuge
2020-11-29 22:51:19 -05:00
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2f8d68244d
Address starting_zones limitation, fix harvesting / removespawn crashes
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Fix #228
Fix #229
/waypoint now allows target if you are a GM (over 100 status)
2020-11-29 22:47:48 -05:00
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b0dafec474
Exe Update
2020-11-24 21:48:46 -05:00
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edd993d42a
Fix crash in DismissPet when owner dies
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Fix #224 crash
2020-11-24 21:48:10 -05:00
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287307c397
if spell state is null don't process spell
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Fix #226 - should mitigate at the very least, help us identify why this is happening
2020-11-24 21:47:35 -05:00
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9996343ceb
Exe Update
2020-11-22 22:07:16 -05:00
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effd7100c9
Added muted locking on the world maps / region maps.. in case two of the same instance load same time
2020-11-22 22:07:10 -05:00
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0444b178ff
Exe Updates
2020-11-22 15:34:57 -05:00
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b518daf686
RegionScripts for lava/death areas in most zones up to xpack 11 (minus some instance/raid/special behaviors)
2020-11-22 15:34:32 -05:00
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9f3c4b66a8
v2 of Regions
2020-11-22 15:33:04 -05:00
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535ad35104
Classic/DoF maps (may extend further, but have not tested)
2020-11-22 15:31:38 -05:00
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b815c3dd9a
Create reloadregionscripts_command_nov22_2020.sql
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sql update for new /reload regionscripts command
2020-11-22 15:31:07 -05:00
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66505ccea3
RegionScripts, lava/death region support
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WorldServer side of Addressing issue #203 and issue #202
2020-11-22 15:30:54 -05:00
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236a906e77
Updating milestone in version to sagittarius
2020-11-22 15:20:33 -05:00
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7645d1c703
World Exe Update
2020-11-06 23:31:42 -05:00
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9f4a3fc2aa
Fix a fd leak (unlikely)
2020-11-06 23:30:44 -05:00
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80eaa59564
fix the HO ProcessSpell call, was causing harvest/spells to call "tick" instead of "cast"
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Fix #213
2020-11-06 23:30:31 -05:00
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9bcd1eeb47
Fix quests dialog crashing in AoM
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Fix #212
2020-11-06 23:29:26 -05:00
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6be433e3c2
Fix runback
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Fix #212
2020-11-06 23:29:08 -05:00
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9f92e1f5f1
Update LuaInterface.cpp
2020-11-06 23:27:11 -05:00
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b1b036f3a2
Fix crash on /findspawn with no arguments
2020-11-06 23:26:57 -05:00
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ca6e029f5c
removed water line in deflated maps (oops)
2020-11-06 19:56:21 -05:00
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21066e2174
model viewer exe updates (ugh)
2020-11-06 17:16:42 -05:00
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87932815a5
restore exportregion option
2020-11-06 17:16:18 -05:00
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072500202f
model viewer exe updates
2020-11-06 17:01:36 -05:00
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a5e510bf72
model viewer exe updates
2020-11-06 17:00:08 -05:00