- AoM and DoF now properly sync their appearance properties (hair, face, chest, legs). This is limited to classic (non-SOGA). SOGA will be reviewed in Issue #443
- Fixed inventory being unable to move items around after moving a equipped item to inventory
- DoF: Ranged weapons now properly display in examine, this means they also work in quest accept display windows(Hawk Hunt quest).
- Fixed merchants freezing up on DoF client. DoF and earlier disabled the merchant flag in serialization of items (different structures that were not updated for DoF).
- Disabled item types in DoF (not supported): 'Thrown','House Container','Adornment','Profile','Pattern Set','Item Set','Book','Decoration','Dungeon Maker','Marketplace','Reward Crate2','Infuser1','Infuser2','Experience Vial','Overseer'
- Fixed DoF client crash with merchants (eg. Scion of Khaalista in NorthFreeport).
- DoF bauble items set to generic item packet until structure is properly identified.
- Fix#538 - Item quest offer color and part of quest color mapping corrected
- Fix#519 - DoF broker now supports multiple pages, properly displays item name in the field area expected.
- Fix#518 - DoF client mender / repair fixed.
- Negated Control Effect 32 from DoF client, was causing low gravity when safe fall was on a spell.
- Fixed some LUA Functions handling of dead pointers and cleanup of the LUA stack.
- Fixed SpiritShard.lua to convert the timestamp to numerical from string
- Fixed a memory leak on PacketStruct handling of WS_Resurrected
- Fixed being dead allowing you to move around/jump on DoF client
- Fixed DoF control flags when revived/resurrecting to allow movement again
- Fixed reviving not setting HP and leaving player as a corpse (in any client)
- Fixed LUA Function SetSpellData, it was resetting the stack before we pulled the variable so we got no variable data
- DoF client restricted to 20 slots for backpacks (by client limitation, enforced server side to avoid bugs)
- DoF bagged inventory now behaves correctly (bags were only showing items up to the 11th slot on login, DoF supports up to slot 20)
- Fixed mender having NO_RENT flag checked incorrectly not allowing individual repair of items (was checking flags vs flags2)
- Fix#434 - AttackAllowed now checks for attackable against NPCs. Added more AttackAllowed checks around AE/Enemy target to avoid non-attackable npcs
- Fix#531 - DoF house support, AoM client also fixed inside house for door widget
- Fix#543 - Addressed AE/other spells including unattackable spawns
- Support for LUA Function InFront(Spawn, Target)
- Fix AE max targets exceeding cap
- Fix#541 - Support for world server to use non-3306 port for mysql by using port=3307 in world_db.ini
- Fix#540 - Added GetDifficulty(Spawn) command. No longer do spawns have a "encounter_level" all translated to "difficulty"
- HateList now no longer allows negative hate from deaggro
- more protection on player_quests to avoid crash
- Disabled ClearDataMsg going to AoM+ clients, not a valid opcode (100)
- HO Spell logs moved to debug, previously was error
- Prevent zone shutting down state from causing a crash when running spell process -> procs (we no longer run any spell processing during zone shutdown)
- Fix#534 when drowning death occurs, proper kill message (kill blow type 10) is sent to clients for appropriate 'glug glug' message.
* AoM client WS_HearDeath structure fixed, blow type was in wrong place
- Addressed a number of memory leaks in handling of packet structures through configReader.getStruct and LoadPacketData
- Addressed buffer overflow of packets trying to match opcodes that do not exist (beyond bounds of the opcode list)
- Addressed issues with trying to read memory in packet data when a packet is not loaded correctly, where we should instead bypass and just delete the bogus packet (avoid crash)
- Tracking icon for DoF set to 231
- Addressed DoF inventory causing items to be put in the wrong slot or disappearing
- Fixed instances serving a client a zone currently shutting down
- Added more enforcement of the client count for a zone so it does not prematurely shutdown when a client is entering the zone
- Addressed NPCs in DoF client "looking at" them when they should not. "interaction_flag" in SetInfoStructUInt(Spawn, "interaction_flag", 255) will now enforce not looking at a player.
- resolved /reload spells crash
- Control Effects now work for DoF client
- /flymode now supports values 1 and 2. 1 = flymode, 2 = noclip + flymode. DoF client flymode is not the same as AOM, it doesn't support up/down/jump
- added /gm controleffects (select entity target) will display their active control effects
- DoF client: can now right-click examine items in base inventory and inside bags of inventory
- can no longer put bags inside of other bags
- fixed the classic icons for collecting, fishing, gathering, foresting, mining, trapping, tracking put in temp icon until we determine right one.
- /info command now has recipe_product support
- /delete_quest crash fix
- knowledge sorting for DoF client now supported (ability book cannot be resorted in DoF)
- fixed copying of Recipe::Recipe class
- OP_RequestRecipeDetailsMsg and WS_RecipeDetailList support for earlier clients (DoF and probably similar classic)
- fixed HandleExamineInfoRequest to properly map the "id" for DoF client
- Quest mutex updated for pending quests to avoid crashes
- PacketStruct::serializeCountPacket better defined for larger sizes
- AoM and DoF both properly display recipes inside recipe book examine
- Adding recipes from a book to a player will now add correctly (via CRC ID) if we cannot identify recipe book by its book name.
Fix#521 - Spells can now be examined correctly, loot now pops up for previously failing with items like master spells.
- Capped rain/wind to 0.0 - 1.0, going beyond 1.0 crashed DoF client
- Removed stats from clients that do not support them (DoF and AoM vice versa)
- Encounter list no longer splits exp when pet is part of encounter, only bots/players count in the split.
- Rule R_Player, AutoSkillUpBaseSkills added, 0 by default. Setting to 1 automatically sets current skill = max skill for armor,shield,class,weapon skills
- DoF client Quest complete reward now includes temp rewards item data, previously you would see an empty quest reward window.
- DoF client properly in combat (no re-sheething of weapon while in combat)
- DoF client fixed spells to do start and end cast at appropriate times (struct fix).
- DoF client casting on self says "not a friend" -- now says not an enemy. When being too far away, instead of saying "too close" now says "too far away".
- DoF fixed selecting self interrupts /camp
- DoF client server/client properly synched for inventory (food/drink and other equipped slots previously not working right)
- DoF Broker no longer crashes client, limited implementation to get first 8 results. WIP
- DoF fixed examine equipped items didn't work for drink/potentially mismatched other slots
- DoF item stat review of resists now properly display
- DoF client is constantly sending HandleExamineInfoRequest packets for spells, fixed. Greatly improved performance of DoF cause it was constantly sending these packets for all spells in your book per second!
- DoF collections window is fixed, collections now display correctly in journal window. Upon turning in complete collections, client no longer crashes. Outstanding note: DoF client has EXP show up as % of level (60?) instead of just bare XP points. This might need more discovery, but isn't a huge issue right now.
- DoF player profile inspection inventory, DoF and AoM both display inventory (DoF does not support appearance gear). Cross client inspection works also. Avoidance (DoF and AOM) / ATK (DoF) stats need to be reviewed and matched in the structure, but not a big priority.
- DoF client /who list is broken (if more than one player, by myself /who works) -- structure updated for some unknown bytes tail of packet
- DoF client gestures now show up visually and not as an /emote-
- DoF item display fixed for house items (the items themselves in inventory/broker/so on were previosuly displayed corrupted)
- DoF Merchant "sell to merchant" just shows buy window, sell window was displaying buy items, there is already a sell window with the buy window.
- DoF merchant mender/repair no longer crashes the client -- currently worked around by sending buy screen then repair screen.. displays both, need to get buy screen disabled, will be its own git issue.
- Remove/Add skills via LUA will now properly update/reflect the database.
- starting_skills and starting_spells no longer applies on each login, this will stop the restoring of spells/skills on zoning that are removed with LUA
- Login sequence into world now initially load spells/skills (and also sync if first time into the world for the character). This will allow us to avoid an unneccessary blocking behavior with World::SyncCharAbilities (it waited for 5 loops and hold the thread to see if the DB is updating the character). Now we enforce this behavior with an updated state machine for the login, no longer blocking/holding the thread.
alter table characters add column first_world_login tinyint(1) unsigned not null default 0;
- R_World, DisplayItemTiers rule made to display item tiers (1) / disable (0)
- Bots are no longer impacted by /depop or /repop
- fixed crash with Player::CheckQuestFlag where we try to send updates based on quest, dead quest ptr when calling CheckQuestChatUpdate
- revive points now support an always_included option, otherwise it only shows the closest distance
- Database updates:
alter table revive_points add column always_included tinyint(1) unsigned not null default 0;
alter table characters add column first_world_login tinyint(1) unsigned not null default 0;
- LoginServer
* LoginServer.ini now supports (integer) fields expansionsflag, citiesflag, defaultsubscriptionlevel, enabledraces under the "LoginConfig" block
eg. enabledraces = 65535 allows all races
enabledraces = 57343 removes sarnak as playable race (-8192), another -4096 would remove Arasai. -2048 removes Fae.
Default values (in hex, you can only use integer in the ini):
// full support = 0x7CFF
// 1 << 12 (-4096) = missing echoes of faydwer, disables Fae and Arasai (black portraits) and kelethin as starting city
// 1 << 13 (-8192) = disables sarnak (black portraits) and gorowyn as starting city
expansionFlag = 0x7CFF; // 0x4CF5
/* dword_1ECBA18 operand for race flag packs (sublevel 0,1,2?) -- (sublevel -1) controls starting zones omission 0xEE vs 0xCF (CF misses halas)
1 = city of qeynos
2 = city of freeport
4 = city of kelethin
8 = city of neriak
16 = gorowyn
32 = new halas
64 = queens colony
128 = outpost overlord
*/
citiesFlag = 0xFF;
// sub_level 0xFFFFFFFF = blacks out all portraits for class alignments, considered non membership
// sub_level > 0 = class alignments still required, but portraits are viewable and race selectable
// sub_level = 2 membership, you can 'create characters on time locked servers' vs standard
// sub_level = 0 forces popup on close to web browser
defaultSubscriptionLevel = 0xFFFFFFFF;
// disable extra races FAE(16) ARASAI (17) SARNAK (18) -- with 4096/8192 flags, no visibility of portraits
enabledRaces = 0xFFFF; // 0xCFFF