checking tier is redundant and won't help here, will break things more
This commit is contained in:
parent
e83b8ea13d
commit
f6354ca3ef
1 changed files with 1 additions and 1 deletions
|
@ -2669,7 +2669,7 @@ vector<Spell*> Player::GetSpellBookSpellsByTimer(Spell* spell, int32 timerID) {
|
||||||
vector<SpellBookEntry*>::iterator itr;
|
vector<SpellBookEntry*>::iterator itr;
|
||||||
MSpellsBook.readlock(__FUNCTION__, __LINE__);
|
MSpellsBook.readlock(__FUNCTION__, __LINE__);
|
||||||
for (itr = spells.begin(); itr != spells.end(); itr++) {
|
for (itr = spells.begin(); itr != spells.end(); itr++) {
|
||||||
if ((*itr)->timer == timerID && spell->GetSpellID() != (*itr)->spell_id && spell->GetSpellTier() != (*itr)->tier)
|
if ((*itr)->timer == timerID && spell->GetSpellID() != (*itr)->spell_id)
|
||||||
ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
|
ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
|
||||||
}
|
}
|
||||||
MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
|
MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
|
||||||
|
|
Loading…
Reference in a new issue