diff --git a/EQ2/source/WorldServer/WorldDatabase.cpp b/EQ2/source/WorldServer/WorldDatabase.cpp index c3a444483..5b5c18e98 100644 --- a/EQ2/source/WorldServer/WorldDatabase.cpp +++ b/EQ2/source/WorldServer/WorldDatabase.cpp @@ -1649,7 +1649,8 @@ bool WorldDatabase::loadCharacterProperties(Client* client) { else if (!stricmp(prop_name, CHAR_PROPERTY_FLYMODE)) { int8 flymode = atoi(prop_value); - ClientPacketFunctions::SendFlyMode(client, flymode, false); + if (flymode) // avoid fly mode notification unless enabled + ClientPacketFunctions::SendFlyMode(client, flymode, false); } else if (!stricmp(prop_name, CHAR_PROPERTY_INVUL)) { diff --git a/EQ2/source/WorldServer/client.cpp b/EQ2/source/WorldServer/client.cpp index 8f64ce054..7de203518 100644 --- a/EQ2/source/WorldServer/client.cpp +++ b/EQ2/source/WorldServer/client.cpp @@ -937,8 +937,6 @@ bool Client::HandlePacket(EQApplicationPacket *app) { ClientPacketFunctions::SendLoginDenied( this ); } zone_auth.RemoveAuth(zar); - - database.loadCharacterProperties(this); } else { @@ -953,6 +951,7 @@ bool Client::HandlePacket(EQApplicationPacket *app) { LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode 0x%X (%i): OP_SysClient", opcode, opcode); LogWrite(CCLIENT__DEBUG, 0, "Client", "Client '%s' (%u) is ready for spawn updates.", GetPlayer()->GetName(), GetPlayer()->GetCharacterID()); ready_for_updates = true; + database.loadCharacterProperties(this); break; } case OP_MapRequest:{