fix overwriting default database hp and power values with spawn set
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60a9c87312
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1 changed files with 1 additions and 1 deletions
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@ -3589,7 +3589,7 @@ bool WorldDatabase::SaveSpawnInfo(Spawn* spawn){
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name.c_str(), spawn->GetLevel(), spawn->GetLevel(), spawn->GetDifficulty(), spawn->GetRace(), spawn->GetModelType(),
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spawn->GetAdventureClass(), spawn->GetGender(), spawn->appearance.display_name, spawn->appearance.attackable, spawn->appearance.show_level, spawn->appearance.targetable, spawn->appearance.show_command_icon, spawn->appearance.display_hand_icon, ((NPC*)spawn)->features.hair_type,
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((NPC*)spawn)->features.hair_face_type, ((NPC*)spawn)->features.wing_type, ((NPC*)spawn)->features.chest_type, ((NPC*)spawn)->features.legs_type, ((NPC*)spawn)->features.soga_hair_type, ((NPC*)spawn)->features.soga_hair_face_type, spawn->appearance.soga_model_type, spawn->GetSize(),
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spawn->GetTotalHP(), spawn->appearance.heroic_flag, spawn->GetTotalPower(), spawn->GetCollisionRadius(), spawn->GetPrimaryCommandListID(),
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spawn->GetTotalHPBase(), spawn->appearance.heroic_flag, spawn->GetTotalPowerBase(), spawn->GetCollisionRadius(), spawn->GetPrimaryCommandListID(),
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spawn->GetSecondaryCommandListID(), spawn->GetVisualState(), spawn->GetActionState(), spawn->GetMoodState(), spawn->GetInitialState(),
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spawn->GetActivityStatus(), ((NPC*)spawn)->GetAlignment(), spawn->GetFactionID(), spawn->appearance.hide_hood, spawn->appearance.emote_state,
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suffix.c_str(), prefix.c_str(), last_name.c_str(), spawn->GetMerchantMinLevel(), spawn->GetMerchantMaxLevel(), spawn->GetDatabaseID());
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