Fix server->client desync

Fix #85
- Remove restrictions on combined packets
- Reset the compression to the previous design
- Client bulk updates now send in one big sweep bulk packet versus a grouping of packets
This commit is contained in:
Image 2020-04-18 13:41:52 -04:00
parent 4c50870208
commit eb7c5347d7
3 changed files with 16 additions and 17 deletions

View file

@ -236,7 +236,7 @@ Client::~Client() {
UpdateWindowTitle(0);
}
void Client::QueuePacket(EQ2Packet* app){
void Client::QueuePacket(EQ2Packet* app, bool attemptedCombine){
if(eqs){
if(!eqs->CheckActive()){
client_list.Remove(this);
@ -244,7 +244,7 @@ void Client::QueuePacket(EQ2Packet* app){
}
}
if(app && eqs && version > 0)
eqs->EQ2QueuePacket(app);
eqs->EQ2QueuePacket(app, attemptedCombine);
else{
safe_delete(app);
}
@ -8258,7 +8258,7 @@ void Client::SendSpawnChanges(set<Spawn*>& spawns) {
int count = 0;
for (const auto& spawn : spawns) {
if (count > 40 || (info_size+pos_size+vis_size) > 400)
/* if (count > 50 || (info_size+pos_size+vis_size) > 200)
{
MakeSpawnChangePacket(info_changes, pos_changes, vis_changes, info_size, pos_size, vis_size);
@ -8279,11 +8279,11 @@ void Client::SendSpawnChanges(set<Spawn*>& spawns) {
info_size = 0;
pos_size = 0;
vis_size = 0;
}
}*/
if (!player->WasSentSpawn(spawn->GetID()))
int16 index = GetPlayer()->GetIndexForSpawn(spawn);
if (index == 0)
continue;
int16 index = player->player_spawn_index_map[spawn];
if (spawn->info_changed) {
auto info_change = spawn->spawn_info_changes_ex(GetPlayer(), GetVersion());

View file

@ -147,7 +147,7 @@ public:
bool IsReadyForUpdates() { return ready_for_updates; }
bool IsZoning(){ return client_zoning; }
void SetReadyForSpawns(bool val);
void QueuePacket(EQ2Packet* app);
void QueuePacket(EQ2Packet* app, bool attemptedCombine=false);
void SendLoginInfo();
void SimpleMessage(int8 color, const char* message);
void Message(int8 type, const char* message, ...);

View file

@ -243,8 +243,8 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
#endif
while(processed<p->size) {
if ((subpacket_length=(unsigned char)*(p->pBuffer+processed))==0xff) {
subpacket_length=255;
offset = 1;
subpacket_length = ntohs(*(uint16*)(p->pBuffer + processed + 1));
offset = 3;
}
else
offset = 1;
@ -597,20 +597,19 @@ int8 EQStream::EQ2_Compress(EQ2Packet* app, int8 offset){
#endif
uchar* pDataPtr = app->pBuffer + offset;
int xpandSize = app->size * 2;
uchar* deflate_buff = new uchar[xpandSize];
uchar* deflate_buff = new uchar[app->size];
MCompressData.lock();
stream.next_in = pDataPtr;
stream.next_in = pDataPtr;
stream.avail_in = app->size - offset;
stream.next_out = deflate_buff;
stream.avail_out = xpandSize;
stream.avail_out = app->size;
deflate(&stream, Z_SYNC_FLUSH);
int32 newsize = xpandSize - stream.avail_out;
int32 newsize = app->size - stream.avail_out;
safe_delete_array(app->pBuffer);
app->size = newsize + offset;
app->pBuffer = new uchar[app->size];
app->pBuffer[(offset-1)] = 1;
app->pBuffer[(offset - 1)] = 1;
memcpy(app->pBuffer + offset, deflate_buff, newsize);
MCompressData.unlock();
safe_delete_array(deflate_buff);
@ -667,7 +666,7 @@ void EQStream::EncryptPacket(EQ2Packet* app, int8 compress_offset, int8 offset){
void EQStream::EQ2QueuePacket(EQ2Packet* app, bool attempted_combine){
if(CheckActive()){
if(app->size < 600 && !attempted_combine){
if(!attempted_combine){
MCombineQueueLock.lock();
combine_queue.push_back(app);
MCombineQueueLock.unlock();
@ -898,7 +897,7 @@ bool EQStream::CheckCombineQueue(){
//DumpPacket(first);
}
MCombineQueueLock.lock();
if(count >= 20){ //other clients need packets too
if(count >= 10){ //other clients need packets too
ret = false;
break;
}