resolve the precast not stopping spell cast
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c98a2997d7
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92ca3bac38
1 changed files with 8 additions and 3 deletions
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@ -1534,11 +1534,16 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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if (lua_interface) {
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bool result = false;
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std::string outCall = lua_interface->AddSpawnPointers(lua_spell, false, true);
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if (outCall.length() > 0 && lua_pcall(lua_spell->state, 2, 2, 0) == 0) {
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result = lua_interface->GetBooleanValue(lua_spell->state, 1);
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int8 error = lua_interface->GetInt8Value(lua_spell->state, 2) == 0 ? SPELL_ERROR_CANNOT_PREPARE : lua_interface->GetInt8Value(lua_spell->state, 2);
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if (outCall.length() > 0 && lua_pcall(lua_spell->state, 2, LUA_MULTRET, 0) == 0) {
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int8 error = SPELL_ERROR_CANNOT_PREPARE;
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if (lua_toboolean(lua_spell->state, -1))
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{
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result = lua_toboolean(lua_spell->state, -1);
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lua_pop(lua_spell->state, 1);
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}
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lua_interface->ResetFunctionStack(lua_spell->state);
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// need to add back support for error to be modified
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if (!result) {
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zone->SendSpellFailedPacket(client, error);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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