Forgot to set FizzleDefaultSkill rule

This commit is contained in:
Image 2021-03-10 07:53:03 -05:00
parent 49bb456594
commit 92bd67d314

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@ -1108,7 +1108,7 @@ bool Entity::CheckFizzleSpell(LuaSpell* spell) {
float fizzleMaxSkill = rule_manager.GetGlobalRule(R_Spells, FizzleMaxSkill)->GetFloat();
float baseFizzle = rule_manager.GetGlobalRule(R_Spells, DefaultFizzleChance)->GetFloat()/100.0f; // 10%
float skillObtained = 0.2f; // default of .2f so we don't go over the threshold if no skill
float skillObtained = rule_manager.GetGlobalRule(R_Spells, FizzleDefaultSkill)->GetFloat(); // default of .2f so we don't go over the threshold if no skill
Skill* skill = GetSkillByID(spell->spell->GetSpellData()->mastery_skill, false);
if(skill && spell->spell->GetSpellData()->min_class_skill_req > 0)
{