This commit is contained in:
Image 2020-04-14 09:40:32 -04:00
commit 61f23c9881
311 changed files with 13583 additions and 4255 deletions

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--[[
Script Name : blackcat.lua
Script Purpose : Waypoint Path for blackcat.lua
Script Author : Devn00b
Script Date : 04/13/2020 01:25:43 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 615.56, -12.22, 144.88, 2, 30)
MovementLoopAddLocation(NPC, 593.87, -11.18, 141.7, 2, 30)
MovementLoopAddLocation(NPC, 590.38, -10.33, 139.65, 2, 0)
MovementLoopAddLocation(NPC, 587.59, -10.34, 118.01, 2, 0)
MovementLoopAddLocation(NPC, 576.39, -9.99, 119.16, 2, 0)
MovementLoopAddLocation(NPC, 556.9, -9.99, 118.07, 2, 0)
MovementLoopAddLocation(NPC, 533.96, -9.99, 118.41, 2, 0)
MovementLoopAddLocation(NPC, 530.12, -9.99, 119.6, 2, 0)
MovementLoopAddLocation(NPC, 509.88, -9.99, 118.64, 2, 0)
MovementLoopAddLocation(NPC, 497.04, -11.27, 114.89, 2, 0)
MovementLoopAddLocation(NPC, 493.63, -11.27, 115.43, 2, 0)
MovementLoopAddLocation(NPC, 483.9, -11.27, 112.86, 2, 30)
MovementLoopAddLocation(NPC, 493.63, -11.27, 115.43, 2, 0)
MovementLoopAddLocation(NPC, 497.04, -11.27, 114.89, 2, 0)
MovementLoopAddLocation(NPC, 509.88, -9.99, 118.64, 2, 0)
MovementLoopAddLocation(NPC, 530.12, -9.99, 119.6, 2, 0)
MovementLoopAddLocation(NPC, 533.96, -9.99, 118.41, 2, 0)
MovementLoopAddLocation(NPC, 556.9, -9.99, 118.07, 2, 0)
MovementLoopAddLocation(NPC, 576.39, -9.99, 119.16, 2, 0)
MovementLoopAddLocation(NPC, 587.59, -10.34, 118.01, 2, 0)
MovementLoopAddLocation(NPC, 590.38, -10.33, 139.65, 2, 0)
MovementLoopAddLocation(NPC, 593.87, -11.18, 141.7, 2, 30)
MovementLoopAddLocation(NPC, 615.56, -12.22, 144.88, 2, 30)
end

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--[[
Script Name : kitten.lua
Script Purpose : Waypoint Path for kitten.lua
Script Author : Devn00b
Script Date : 04/13/2020 01:39:12 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 634.15, -16.45, 181.23, 2, 30)
MovementLoopAddLocation(NPC, 633.86, -16.45, 177.94, 2, 0)
MovementLoopAddLocation(NPC, 635.62, -16.45, 177.45, 2, 0)
MovementLoopAddLocation(NPC, 638.65, -16.45, 177.3, 2, 0)
MovementLoopAddLocation(NPC, 639.86, -16.45, 183.18, 2, 0)
MovementLoopAddLocation(NPC, 634.06, -16.45, 184.98, 2, 0)
MovementLoopAddLocation(NPC, 641.22, -16.45, 184.04, 2, 0)
MovementLoopAddLocation(NPC, 639.66, -16.45, 175.35, 2, 0)
MovementLoopAddLocation(NPC, 642.9, -16.45, 174.4, 2, 0)
MovementLoopAddLocation(NPC, 644.94, -16.45, 174.26, 2, 0)
MovementLoopAddLocation(NPC, 644.43, -16.45, 178.29, 2, 0)
MovementLoopAddLocation(NPC, 651.87, -16.45, 180.09, 2, 0)
MovementLoopAddLocation(NPC, 646.75, -16.45, 175.02, 2, 0)
MovementLoopAddLocation(NPC, 649.11, -16.45, 173.09, 2, 0)
MovementLoopAddLocation(NPC, 651.36, -16.45, 172.71, 2, 0)
MovementLoopAddLocation(NPC, 652.4, -16.45, 174.89, 2, 30)
MovementLoopAddLocation(NPC, 651.36, -16.45, 172.71, 2, 0)
MovementLoopAddLocation(NPC, 649.11, -16.45, 173.09, 2, 0)
MovementLoopAddLocation(NPC, 646.75, -16.45, 175.02, 2, 0)
MovementLoopAddLocation(NPC, 651.87, -16.45, 180.09, 2, 0)
MovementLoopAddLocation(NPC, 644.43, -16.45, 178.29, 2, 0)
MovementLoopAddLocation(NPC, 644.94, -16.45, 174.26, 2, 0)
MovementLoopAddLocation(NPC, 642.9, -16.45, 174.4, 2, 0)
MovementLoopAddLocation(NPC, 639.66, -16.45, 175.35, 2, 0)
MovementLoopAddLocation(NPC, 641.22, -16.45, 184.04, 2, 0)
MovementLoopAddLocation(NPC, 634.06, -16.45, 184.98, 2, 0)
MovementLoopAddLocation(NPC, 639.86, -16.45, 183.18, 2, 0)
MovementLoopAddLocation(NPC, 638.65, -16.45, 177.3, 2, 0)
MovementLoopAddLocation(NPC, 635.62, -16.45, 177.45, 2, 0)
MovementLoopAddLocation(NPC, 633.86, -16.45, 177.94, 2, 0)
MovementLoopAddLocation(NPC, 634.15, -16.45, 181.23, 2, 30)
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/ASafarofMajdul.lua
Script Purpose : A Safar of Maj'dul
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "", "Please ride the carpet out to the boat that will take you to the Isle of Ro. Others are waiting there to make your journey comfortable.", "", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "Come see and feel the wonders of the Isle of Ro. It's only a short carpet ride to the boat.", "", 1689589577, 4560189, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "", "It is an honor to assist you in your travels to the Isle of Ro. Please just take the carpet out to the boat that will take you to the Isle of Ro.", "fullcurtsey", 1689589577, 4560189, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "", "It is an honor to assist you in your travels to the Isle of Ro. Please just take one of our carpets out to the boat that will take you to the Isle of Ro.", "fullcurtsey", 1689589577, 4560189, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/AerisLightwind.lua
Script Purpose : Aeris Lightwind <Provisioner>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/merchant_aeris_lightwind/qey_harbor/aerislightwind000.mp3", "", "", 2050407066, 4101070387, Spawn)
AddConversationOption(conversation, "Not right now, thanks.", "dlg_6_1")
StartConversation(conversation, NPC, Spawn, "Look around? Freshest catch on the docks.")
if convo==7 then
PlayFlavor(NPC, "voiceover/english/merchant_aeris_lightwind/qey_harbor/aerislightwind000.mp3", "", "", 2050407066, 4101070387, Spawn)
AddConversationOption(conversation, "Not right now, thanks.", "dlg_7_1")
StartConversation(conversation, NPC, Spawn, "Look around? Freshest catch on the docks.")
end
end
function dlg_7_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/merchant_aeris_lightwind/qey_harbor/aerislightwind000.mp3", "", "", 2050407066, 4101070387, Spawn)
AddConversationOption(conversation, "Not right now, thanks.", "dlg_7_2")
StartConversation(conversation, NPC, Spawn, "Look around? Freshest catch on the docks.")
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/AlexanderKerr.lua
Script Purpose : Alexander Kerr <Bowyer>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/armorsmith/human_armorsmith_service_good_1_hail_gm_58a92b79.mp3", "You can never be too careful when it comes to protection. Here, try on one of these.", "agree", 1065665881, 1563994341, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/armorsmith/human_armorsmith_service_good_1_hail_gm_bb02310.mp3", "Coin is no object when gaining protection from your enemies. What price can be put on your safety? ", "glare", 4001145540, 1700499989, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/armorsmith/human_armorsmith_service_good_1_hail_gm_db7232a3.mp3", "Well, that suit is looking a mite worn. Can I interest you in a new suit of fine armor? ", "ponder", 3836224141, 450395477, Spawn)
else
end
end

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@ -1,29 +1,41 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/Aliindar.lua
Script Author : TyroneSWG
Script Date : 2019.01.23 03:01:35
Script Purpose : Broker Aliindar's Voiceover files. (Note: they aren't playing not sure why.)
:
Script Name : SpawnScripts/QeynosHarbor/Aliindar.lua
Script Purpose : Aliindar <Broker>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 5, "InRange", "LeaveRange")
end
function hailed(NPC, Spawn)
--PlayVoice(Spawn, "voiceover/english/broker_aliidar/qey_harbor/031_con_merchant_aliindar_erudite_2_hail_52cd8074.mp3", mp3_key1, mp3_key2)
Say(NPC, "Something something hailed voiceover here", Spawn)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
--PlayVoice(Spawn, "voiceover/english/broker_aliidar/qey_harbor/031_con_merchant_aliindar_erudite_2_aoi_1fefa590.mp3", mp3_key1, mp3_key2)
Say(NPC, "Something Something area voice trigger here")
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,5)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/broker_aliindar/qey_harbor/031_con_merchant_aliindar_erudite_2_hail_3ff007fa.mp3", "Welcome, friend! The wares of an entire city are at your fingertips. So please make your selection.", "bye", 3892169564, 2246767706, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/broker_aliindar/qey_harbor/031_con_merchant_aliindar_erudite_2_aoi_1fefa590.mp3", "Hello there! Let's not waste any time shall we? What is it I can get for you?", "beckon", 1746996390, 2674526000, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/broker_aliindar/qey_harbor/031_con_merchant_aliindar_erudite_2_hail_6a21669e.mp3", "Yes, I know you seek what I have access to. Then again, who doesn't? So what can I help you acquire?", "flustered", 224844673, 1559511128, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "", "Hello there. Could we please speed along this transaction? I have an appointment with Queen Antonia herself!", "nod", 1689589577, 4560189, Spawn)
elseif choice == 5 then
PlayFlavor(NPC, "voiceover/english/broker_aliindar/qey_harbor/031_con_merchant_aliindar_erudite_2_hail_52cd8074.mp3", "The Ironforge Exchange? The Far Seas Trading Company? Insects of industry, my friend, waiting to be crushed beneath my boot heel!", "royalwave", 946110005, 2012982404, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/AlissaCleeway.lua
Script Purpose : Alissa Cleeway <General Goods>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/merchant_alissa_cleeway/qey_harbor/alissacleeway000.mp3", "", "", 3954670515, 1312504794, Spawn)
AddConversationOption(conversation, "I don't need your goods.", "dlg_7_1")
StartConversation(conversation, NPC, Spawn, "Browse the docks all you want, I guarantee you won't find better fish than mine.")
if convo==9 then
PlayFlavor(NPC, "voiceover/english/merchant_alissa_cleeway/qey_harbor/alissacleeway000.mp3", "", "", 3954670515, 1312504794, Spawn)
AddConversationOption(conversation, "I don't need your goods.", "dlg_9_1")
StartConversation(conversation, NPC, Spawn, "Browse the docks all you want, I guarantee you won't find better fish than mine.")
end
if convo==10 then
PlayFlavor(NPC, "voiceover/english/merchant_alissa_cleeway/qey_harbor/alissacleeway000.mp3", "", "", 3954670515, 1312504794, Spawn)
AddConversationOption(conversation, "I don't need your goods.", "dlg_10_1")
StartConversation(conversation, NPC, Spawn, "Browse the docks all you want, I guarantee you won't find better fish than mine.")
end
if convo==11 then
PlayFlavor(NPC, "voiceover/english/merchant_alissa_cleeway/qey_harbor/alissacleeway000.mp3", "", "", 3954670515, 1312504794, Spawn)
AddConversationOption(conversation, "I don't need your goods.", "dlg_11_1")
StartConversation(conversation, NPC, Spawn, "Browse the docks all you want, I guarantee you won't find better fish than mine.")
end
end
function dlg_11_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/merchant_alissa_cleeway/qey_harbor/alissacleeway000.mp3", "", "", 3954670515, 1312504794, Spawn)
AddConversationOption(conversation, "I don't need your goods.", "dlg_11_2")
StartConversation(conversation, NPC, Spawn, "Browse the docks all you want, I guarantee you won't find better fish than mine.")
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/AmbassadorDuryoValstath.lua
Script Purpose : Ambassador Duryo Valstath <Change of Citizenship>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "Greetings, traveler! If you are interested in becoming a citizen of Qeynos, speak to the Ambassador in your home city to arrange the paperwork, then return to me.", "", 1689589577, 4560189, Spawn)
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/AshildaMacHinry.lua
Script Purpose : Ashilda MacHinry
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/barbarian/barbarian_eco_good_1_hail_gf_2a467de4.mp3", "I fear no man or beast.", "flex", 2128441275, 1043815687, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/barbarian/barbarian_eco_good_1_hail_gf_ec4612.mp3", "Always be vigil, you never know when evil will strike.", "lookaway", 1096415868, 4151719434, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/barbarian/barbarian_eco_good_1_hail_gf_65c7cb8c.mp3", "There is always a way, if desire is coupled with courage.", "scold", 1919974860, 3511707276, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/BarmaidDrinna.lua
Script Purpose : Barmaid Drinna
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1049.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "No, not right now.", "dlg_13_1")
StartConversation(conversation, NPC, Spawn, "Can I help you?")
end

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@ -12,6 +12,16 @@ end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/guard/dwarf_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now I may die of boredom.", "grumble", 31199107, 4082603014, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/guard/dwarf_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else citizen, except honor!", "scold", 3958491070, 1651361777, Spawn)
else
end
end
function respawn(NPC)

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--[[
Script Name : SpawnScripts/QeynosHarbor/BirneyAbbot.lua
Script Purpose : Birney Abbot <Bartender>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "", "Greetings, always nice to see new faces.", "", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/bartender/human_bartender_service_good_1_hail_gm_201b6d6a.mp3", "What can I get for ya?", "nod", 2057834915, 3747045039, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "", "Feel free to browse my wares.", "", 1689589577, 4560189, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/bartender/human_bartender_service_good_1_hail_gm_ce1f039f.mp3", "Might I interest you in some meat and cheese to go with that tall glass of ale?", "shrug", 3541019745, 3304815137, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/BordenMannus.lua
Script Purpose : Borden Mannus <Bartender>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/optional5/bartender_borden_mannus/qey_harbor/bartenderbordenmannus000.mp3", "", "", 2826547781, 426489100, Spawn)
AddConversationOption(conversation, "I'm sorry. I took a wrong turn. Farewell.", "dlg_4_1")
StartConversation(conversation, NPC, Spawn, "Listen here, this ain't no public brew hall! The Mermaid's Lure is for Marauders only. ")
if convo==5 then
PlayFlavor(NPC, "voiceover/english/optional5/bartender_borden_mannus/qey_harbor/bartenderbordenmannus000.mp3", "", "", 2826547781, 426489100, Spawn)
AddConversationOption(conversation, "I'm sorry. I took a wrong turn. Farewell.", "dlg_5_1")
StartConversation(conversation, NPC, Spawn, "Listen here, this ain't no public brew hall! The Mermaid's Lure is for Marauders only. ")
end
if convo==6 then
PlayFlavor(NPC, "voiceover/english/optional5/bartender_borden_mannus/qey_harbor/bartenderbordenmannus000.mp3", "", "", 2826547781, 426489100, Spawn)
AddConversationOption(conversation, "I'm sorry. I took a wrong turn. Farewell.", "dlg_6_1")
StartConversation(conversation, NPC, Spawn, "Listen here, this ain't no public brew hall! The Mermaid's Lure is for Marauders only. ")
end
if convo==9 then
PlayFlavor(NPC, "voiceover/english/optional5/bartender_borden_mannus/qey_harbor/bartenderbordenmannus000.mp3", "", "", 2826547781, 426489100, Spawn)
AddConversationOption(conversation, "I'm sorry. I took a wrong turn. Farewell.", "dlg_9_1")
StartConversation(conversation, NPC, Spawn, "Listen here, this ain't no public brew hall! The Mermaid's Lure is for Marauders only. ")
end
end
function dlg_5_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/optional5/bartender_borden_mannus/qey_harbor/bartenderbordenmannus000.mp3", "", "", 2826547781, 426489100, Spawn)
AddConversationOption(conversation, "I'm sorry. I took a wrong turn. Farewell.", "dlg_5_2")
StartConversation(conversation, NPC, Spawn, "Listen here, this ain't no public brew hall! The Mermaid's Lure is for Marauders only. ")
end

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@ -0,0 +1,38 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/Buresh.lua
Script Purpose : Buresh <Guard>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/guard/dwarf_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you citizen, all preserve Queen Antonia.", "salute", 2539353309, 3288832983, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/guard/dwarf_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now I may die of boredom.", "grumble", 31199107, 4082603014, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/guard/dwarf_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1717559969, 1730005307, Spawn)
else
end
end

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@ -0,0 +1,38 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/CarpenterPaddock.lua
Script Purpose : Carpenter Paddock
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/carpenter_paddock/qey_harbor/100_qst_carpenter_paddock_callout1_67878a5c.mp3", "We're running low on wood, but I don't want to mention it to Overseer Scarbourough until he calms down.", "", 2460409827, 3332556210, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/carpenter_paddock/qey_harbor/100_qst_carpenter_paddock_multhail1_f2e09d24.mp3", "I'm very busy! Sorry, I've no time to talk!", "", 2269345214, 1588506015, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/carpenter_paddock/qey_harbor/100_qst_carpenter_paddock_multhail2_e3288657.mp3", "I'm very busy! I must get more wood! ", "", 2812949705, 1915264340, Spawn)
else
end
end

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@ -0,0 +1,28 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/ColinMcEntire.lua
Script Purpose : Colin McEntire
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "What strange happenings!", "confused", 1689589577, 4560189, Spawn)
end

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@ -0,0 +1,36 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/DevonaIronforge.lua
Script Purpose : Devona Ironforge <Crafting Trainer>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "", "I have nothing else to teach you for the moment. Please return to me when you have earned enough experience to choose your profession.", "", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "You have learned everything I have to teach. You are free to use our crafting facilities to hone your skills and master your craft.", "", 1689589577, 4560189, Spawn)
else
end
end

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@ -0,0 +1,38 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/Elderstrike.lua
Script Purpose : Elderstrike <Guard>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/highelf_eco_good_1/ft/service/guard/highelf_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2088886924, 3736631596, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/highelf_eco_good_1/ft/service/guard/highelf_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 3027655540, 4120709915, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/highelf_eco_good_1/ft/service/guard/highelf_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else, citizen, except honor!", "scold", 739074204, 2925833259, Spawn)
else
end
end

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@ -0,0 +1,110 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/ErwinRohand.lua
Script Purpose : Erwin Rohand <Provisioner>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I am not really in the market for anything. Is there any other way I can help?", "dlg_1_1")
AddConversationOption(conversation, "Maybe I will have a look at what you have for sale. ")
StartConversation(conversation, NPC, Spawn, "She's still out there, I can feel it. When I have enough money, I am heading out to sea to find my one true love. Won't you help me, friend? Just a small purchase?")
if convo==2 then
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Maybe I will have a look at what you have for sale. ", "dlg_2_1")
StartConversation(conversation, NPC, Spawn, "She's still out there, I can feel it. When I have enough money, I am heading out to sea to find my one true love. Won't you help me, friend? Just a small purchase?")
end
if convo==3 then
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I am not really in the market for anything. Is there any other way I can help?", "dlg_3_1")
AddConversationOption(conversation, "Maybe I will have a look at what you have for sale. ")
StartConversation(conversation, NPC, Spawn, "She's still out there, I can feel it. When I have enough money, I am heading out to sea to find my one true love. Won't you help me, friend? Just a small purchase?")
end
if convo==4 then
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I am not really in the market for anything. Is there any other way I can help?", "dlg_4_1")
AddConversationOption(conversation, "Maybe I will have a look at what you have for sale. ")
StartConversation(conversation, NPC, Spawn, "She's still out there, I can feel it. When I have enough money, I am heading out to sea to find my one true love. Won't you help me, friend? Just a small purchase?")
end
if convo==5 then
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I am not really in the market for anything. Is there any other way I can help?", "dlg_5_1")
AddConversationOption(conversation, "Maybe I will have a look at what you have for sale. ")
StartConversation(conversation, NPC, Spawn, "She's still out there, I can feel it. When I have enough money, I am heading out to sea to find my one true love. Won't you help me, friend? Just a small purchase?")
end
if convo==8 then
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Then I'll be back with some sleek wolf hide in no time at all.", "dlg_8_1")
StartConversation(conversation, NPC, Spawn, "Are you looking to help me out? Sailors are always looking for ways to keep warm on the high seas. Wolf hides offer warmth and protection from the bone chilling waters. If you could bring me some sleek hides, the money I make selling them, will bring me closer to finding my love.")
end
end
function dlg_1_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Then I'll be back with some sleek wolf hide in no time at all.", "dlg_1_2")
StartConversation(conversation, NPC, Spawn, "Sailors are always looking for ways to keep warm on the high seas. Wolf hides offer warmth and protection from the bone chilling waters. If you could bring me some sleek hides, the money I make selling them, will bring me closer to finding my love.")
end
function dlg_1_2(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "You're welcome.", "dlg_1_3")
StartConversation(conversation, NPC, Spawn, "Thank you!")
end
function dlg_3_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Then I'll be back with some sleek wolf hide in no time at all.", "dlg_3_2")
StartConversation(conversation, NPC, Spawn, "Sailors are always looking for ways to keep warm on the high seas. Wolf hides offer warmth and protection from the bone chilling waters. If you could bring me some sleek hides, the money I make selling them, will bring me closer to finding my love.")
end
function dlg_5_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Then I'll be back with some sleek wolf hide in no time at all.", "dlg_5_2")
StartConversation(conversation, NPC, Spawn, "Sailors are always looking for ways to keep warm on the high seas. Wolf hides offer warmth and protection from the bone chilling waters. If you could bring me some sleek hides, the money I make selling them, will bring me closer to finding my love.")
end
function dlg_5_2(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "You're welcome.", "dlg_5_3")
StartConversation(conversation, NPC, Spawn, "Thank you!")
end

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@ -0,0 +1,38 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/Evenwood.lua
Script Purpose : Evenwood <Guard>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/highelf_eco_good_1/ft/service/guard/highelf_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2088886924, 3736631596, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/highelf_eco_good_1/ft/service/guard/highelf_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else, citizen, except honor!", "scold", 739074204, 2925833259, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/highelf_eco_good_1/ft/service/guard/highelf_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 3027655540, 4120709915, Spawn)
else
end
end

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@ -0,0 +1,28 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/Fosur.lua
Script Purpose : Fosur <Guard>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/guard/dwarf_guard_service_good_1_hail_gf_ed0d92f8.mp3", "I hate the night shift! If the gnolls don't attack now I may die of boredom.", "grumble", 2490266027, 3636789093, Spawn)
end

View file

@ -0,0 +1,40 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/GaelPinewhisper.lua
Script Purpose : Gael Pinewhisper <Bowyer>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/service/merchant/halfelf_merchant_service_good_1_hail_gm_45d92a75.mp3", "Welcome! What can I help you with?", "bow", 3839095688, 1767190740, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/service/merchant/halfelf_merchant_service_good_1_aoi_gm_c5e79ff5.mp3", "Hello there! Can I interest you in some of the finest merchandise this side of Norrath?", "wave", 1293853317, 115757857, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/service/merchant/halfelf_merchant_service_good_1_hail_gm_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 397083190, 607860501, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/service/merchant/halfelf_merchant_service_good_1_hail_gm_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 1745995078, 3389510546, Spawn)
else
end
end

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@ -0,0 +1,28 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/GarstonViona.lua
Script Purpose : Garston Viona <Guild Cloak Designer>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "Would you like to design a new look for your guild's cloaks? This is something that I can help you with, all I require is that you cover cost of my supplies.", "", 1689589577, 4560189, Spawn)
end

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@ -0,0 +1,31 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/GrisvaneStonearm.lua
Script Purpose : Grisvane Stonearm <Banker>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/banker_grisvane_stonearm/qey_harbor/bankergrisvanestonearm.mp3", "", "", 2372742156, 2861930894, Spawn)
AddConversationOption(conversation, "Thanks, that's good to know.", "dlg_27_1")
StartConversation(conversation, NPC, Spawn, "Hello there. I'll take care of your coin and goods if they need safekeeping.")
end

View file

@ -12,6 +12,18 @@ end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/guard/dwarf_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you citizen, all preserve Queen Antonia.", "salute", 2539353309, 3288832983, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/guard/dwarf_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1717559969, 1730005307, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/guard/dwarf_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else citizen, except honor!", "scold", 3958491070, 1651361777, Spawn)
else
end
end
function respawn(NPC)

View file

@ -12,6 +12,18 @@ end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1945337199, 2685949436, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 4099618783, 4191002419, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2997871263, 2912813719, Spawn)
else
end
end
function respawn(NPC)

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@ -0,0 +1,40 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/HarbormasterCrestbreak.lua
Script Purpose : Harbormaster Crestbreak
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/optional5/halfelf_eco_good_2/ft/service/merchant/halfelf_merchant_service_good_2_hail_gf_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 2816660604, 3830827049, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/optional5/halfelf_eco_good_2/ft/service/merchant/halfelf_merchant_service_good_2_hail_gf_45d92a75.mp3", "Welcome! What can I help you with?", "bow", 1394131243, 1936863827, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/optional5/halfelf_eco_good_2/ft/service/merchant/halfelf_merchant_service_good_2_hail_gf_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 1252836690, 4210583240, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/optional5/halfelf_eco_good_2/ft/service/merchant/halfelf_merchant_service_good_2_hail_gf_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 972343456, 3393961158, Spawn)
else
end
end

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@ -0,0 +1,36 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/HarronGriswald.lua
Script Purpose : Harron Griswald <General Goods>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "", "Ah now Kara, settle down. They were probably just big Iksar...", "", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "If you're looking for the bar, it's upstairs. Be careful of the Coldwind Marauders ... they really enjoy their drink.", "", 1689589577, 4560189, Spawn)
else
end
end

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@ -0,0 +1,36 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/HeatherAtherton.lua
Script Purpose : Heather Atherton <Tailor>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/weaponsmith/human_weaponsmith_service_good_1_hail_gf_37dbcab8.mp3", "Welcome to my humble shop. We have quite a selection of weapons to choose from. See for yourself...", "salute", 4255221911, 515435702, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/weaponsmith/human_weaponsmith_service_good_1_hail_gf_46ed66f6.mp3", "Never go into battle without a tried and trusted weapon. Take a look at what we have in stock.", "no", 3298861742, 233264155, Spawn)
else
end
end

View file

@ -12,8 +12,19 @@ end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/optional2/highelf_eco_good_1/ft/service/guard/highelf_guard_service_good_1_hail_gf_d7fdb65.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 2772203714, 1169089481, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/optional2/highelf_eco_good_1/ft/service/guard/highelf_guard_service_good_1_hail_gf_9e30d7b1.mp3", "I hate the night shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 1243870883, 2445109433, Spawn)
else
end
end
function respawn(NPC)
spawn(NPC)
end

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@ -0,0 +1,28 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/InnkeeperGalsway.lua
Script Purpose : Innkeeper Galsway <General Goods>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "What is it you need, traveler? If it's reasonable rates, fine food and ale you desire, you've come to the right inn.", "", 1689589577, 4560189, Spawn)
end

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@ -0,0 +1,38 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/JarekOKelly.lua
Script Purpose : Jarek O'Kelly <Armorsmith>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/weaponsmith/barbarian_weaponsmith_service_good_1_hail_gm_46ed66f6.mp3", "Never go into battle without a tried and trusted weapon. Take a look at what we have in stock.", "no", 2653334387, 1334351078, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/weaponsmith/barbarian_weaponsmith_service_good_1_hail_gm_37dbcab8.mp3", "Welcome to my humble shop. We have quite a selection of weapons to choose from. See for yourself...", "salute", 581085624, 1350707041, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/weaponsmith/barbarian_weaponsmith_service_good_1_hail_gm_1248b278.mp3", "I just got a shipment in from the Far Sea's Trading Company. I don't just show anybody this stuff so, shhhh! ", "wink", 4051219591, 539800994, Spawn)
else
end
end

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@ -0,0 +1,28 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/JohneMandell.lua
Script Purpose : Johne Mandell
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "Don't let them fool you! They care nothing about us!", "", 1689589577, 4560189, Spawn)
end

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@ -0,0 +1,28 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/KayFoamdancer.lua
Script Purpose : Kay Foamdancer
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "My father's out there somewhere! Under those waves! And no one can tell me why!", "", 1689589577, 4560189, Spawn)
end

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@ -0,0 +1,38 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/KeigwynMacinshire.lua
Script Purpose : Keigwyn Macinshire
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/halfelf_eco_race_good/ft/eco/good/halfelf_eco_race_good_hail_gm_15163426.mp3", "You talk to strangers? What's the purpose of that?", "", 1620470786, 1752689340, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/halfelf_eco_race_good/ft/eco/good/halfelf_eco_race_good_hail_gm_c91da8a3.mp3", "I have nothing to say to you right now.", "shrug", 2888703527, 1699968860, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/halfelf_eco_race_good/ft/eco/good/halfelf_eco_race_good_highelf_gm_24cca44b.mp3", "You're no better than the rest of us, no matter whose blessing you think you have.", "", 1706562095, 4255036175, Spawn)
else
end
end

View file

@ -0,0 +1,42 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/Kizmit.lua
Script Purpose : Kizmit <Banker>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,5)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/kerran_eco_good_1/ft/service/banker/kerran_banker_service_good_1_hail_gf_17a9b8f6.mp3", "Are you interested in qualifying for an equity line of coin on your livestock?", "shrug", 3439094459, 1391151871, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/kerran_eco_good_1/ft/service/banker/kerran_banker_service_good_1_aoi_gf_b9b04d38.mp3", "Next person in line please!", "beckon", 2615818139, 75141652, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/kerran_eco_good_1/ft/service/banker/kerran_banker_service_good_1_hail_gf_c9bf1d41.mp3", "Welcome to the bank, citizen. How can I assist you?", "bow", 3423859777, 4071373412, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/kerran_eco_good_1/ft/service/banker/kerran_banker_service_good_1_hail_gf_ca4ce94.mp3", "Greetings, would you like to open an account or is there something else I can help with?", "hello", 2726817868, 3500816729, Spawn)
elseif choice == 5 then
PlayFlavor(NPC, "voiceover/english/optional2/kerran_eco_good_2/ft/service/banker/kerran_banker_service_good_2_hail_gf_1772a0df.mp3", "Has anyone told you about our new retirement savings programs?", "nod", 1009693530, 937887980, Spawn)
else
end
end

View file

@ -0,0 +1,28 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/LitheonMcElhannon.lua
Script Purpose : Litheon McElhannon <Reforging>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "You do not currently own the Age of Discovery expansion pack!", "no", 1689589577, 4560189, Spawn)
end

View file

@ -0,0 +1,40 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/LyricistKuehja.lua
Script Purpose : Lyricist Kuehja <The Chaos Orchestra>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "", "Within an era not found, but lost. We students of discord were shunned and tossed. Tossed from halls, taverns and boats. Those once considered ilk refuse to honor our chaotic notes.", "", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "Shun the chaos and shun the growth. Ignore us and perfect insanity will be ours to boast.", "", 1689589577, 4560189, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "", "Gathering lutes and gathering flutes. Pick up your pace we're off to a musical roost.", "", 1689589577, 4560189, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "", "Long long ago where wordly harmony became a grove. That's where they met and danced in the musical webs we wove.", "", 1689589577, 4560189, Spawn)
else
PlayFlavor(NPC, "", "Finally, the Chaos Orchestra has reformed to bring you fine people fine song.", "curtsey", 1689589577, 4560189, Spawn)
end
end

View file

@ -0,0 +1,28 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/LyricistTrucci.lua
Script Purpose : Lyricist Trucci <The Chaos Orchestra>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "Ladies and lords, Ro has frozen over. The Chaos Orchestra has returned to Norrath!", "curtsey", 1689589577, 4560189, Spawn)
end

View file

@ -0,0 +1,38 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/MadamIstynia.lua
Script Purpose : Madam Istynia <Alchemist>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/erudite_eco_good_1/ft/service/scribe/erudite_scribe_service_good_1_hail_gf_5dd748ab.mp3", "Ah, a student of the arcane. Is there something I can help you find?", "ponder", 392602839, 3080770605, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/erudite_eco_good_1/ft/service/scribe/erudite_scribe_service_good_1_hail_gf_392a4f4e.mp3", "Be careful, it's best not to read the scrolls. If you want to know what they are, just ask me.", "nod", 1620130466, 226880250, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/optional4/eco_erudite_female_scribe_1/jl_efsg_hail_gf3_64.mp3", "Blast it! Who keeps taking all of the parchment? ", "swear", 455803664, 215710264, Spawn)
else
end
end

View file

@ -0,0 +1,28 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/MariusIronflint.lua
Script Purpose : Marius Ironflint <Ian's Assistant>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "Good day to you citizen. If you've got any of that armor from ol' Ian here, I'd be happy to offer ya some of the newer stuff.", "", 1689589577, 4560189, Spawn)
end

View file

@ -0,0 +1,47 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/MaryDillon.lua
Script Purpose : Mary Dillon
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1053.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Nothing.", "dlg_11_1")
StartConversation(conversation, NPC, Spawn, "What?")
if convo==18 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1053.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Nothing.", "dlg_18_1")
StartConversation(conversation, NPC, Spawn, "What?")
end
if convo==19 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1053.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Nothing.", "dlg_19_1")
StartConversation(conversation, NPC, Spawn, "What?")
end
if convo==20 then
PlayFlavor(NPC, "", "Just leave me alone. Please!", "no", 1689589577, 4560189, Spawn)
end
end

View file

@ -0,0 +1,42 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/MindaBroadfeet.lua
Script Purpose : Minda Broadfeet <General Goods>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,5)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/armorsmith/dwarf_armorsmith_service_good_1_aoi_gf_8c4351aa.mp3", "Don't go into battle unprotected! Qeynos needs her soldiers to return home safely and we see to it that you do!", "scold", 817367192, 1457141576, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/armorsmith/dwarf_armorsmith_service_good_1_hail_gf_db7232a3.mp3", "Well, that suit is looking a mite worn. Can I interest you in a new suit of fine armor? ", "ponder", 2174036177, 2566350607, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/armorsmith/dwarf_armorsmith_service_good_1_hail_gf_bb02310.mp3", "Coin is no object when gaining protection from your enemies. What price can be put on your safety? ", "glare", 3714309888, 79727945, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/armorsmith/dwarf_armorsmith_service_good_1_hail_gf_58a92b79.mp3", "You can never be too careful when it comes to protection. Here, try on one of these.", "agree", 3153864627, 1838620823, Spawn)
elseif choice == 5 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/armorsmith/dwarf_armorsmith_service_good_1_hail_gf_af50709c.mp3", "I have some nice new suits of chain that have stood up very well. Would you like to see them?", "shrug", 1362514907, 3649230941, Spawn)
else
end
end

View file

@ -0,0 +1,40 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/NelisGreenpocket.lua
Script Purpose : Nelis Greenpocket <Tailor>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/halfling_eco_good_1/ft/service/merchant/halfling_merchant_service_good_1_hail_gm_45d92a75.mp3", "Welcome! What can I help you with?", "bow", 1035878974, 1582137754, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/halfling_eco_good_1/ft/service/merchant/halfling_merchant_service_good_1_hail_gm_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 3623244639, 2766324485, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/halfling_eco_good_1/ft/service/merchant/halfling_merchant_service_good_1_hail_gm_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 1122140911, 2707150069, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/halfling_eco_good_1/ft/service/merchant/halfling_merchant_service_good_1_hail_gm_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 41344948, 2516334772, Spawn)
else
end
end

View file

@ -12,6 +12,16 @@ end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2997871263, 2912813719, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1945337199, 2685949436, Spawn)
else
end
end
function respawn(NPC)

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@ -0,0 +1,41 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/PearlHoneywine.lua
Script Purpose : Pearl Honeywine
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1019.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "What's so interesting?", "dlg_25_1")
AddConversationOption(conversation, "I don't suppose you're speaking to me. Good day!")
StartConversation(conversation, NPC, Spawn, "I wonder whether they've simply been here all along and we didn't see them? Or is there some new way these creatures are reaching civilization? The possibilities are endless and interesting!")
end
function dlg_25_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I'm not interested in roadkill.", "dlg_25_2")
StartConversation(conversation, NPC, Spawn, "My apologies! I was lost in thought for a moment. The return of the roekilliks has taken me and my colleagues quite by surprise. They are such an ancient race; this is very exciting information!")
end

View file

@ -16,7 +16,7 @@ end
function respawn(NPC)
spawn(NPC)
end
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 687.81, -20.4, -70.68, 2, 0)

View file

@ -0,0 +1,38 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/PeytroIronside.lua
Script Purpose : Peytro Ironside
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "", "These beasts that come upon us are only the further wrath of the gods! Repent!", "confused", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "The gods seek to punish us further by bringing beasts to invade our shore!", "chuckle", 1689589577, 4560189, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "", "Only our faith in the gods can save us from this menace upon the seas!", "confused", 1689589577, 4560189, Spawn)
else
end
end

View file

@ -0,0 +1,49 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/PhenDomlinson.lua
Script Purpose : Phen Domlinson <Bowyer>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/merchant_phen_domlinson/qey_harbor/phendominlson000.mp3", "", "", 3656550620, 1100622613, Spawn)
AddConversationOption(conversation, "Every week? That's not fresh. No thanks.", "dlg_5_1")
StartConversation(conversation, NPC, Spawn, "Fresh supplies every week! Step up and see for yourself.")
if convo==10 then
PlayFlavor(NPC, "voiceover/english/merchant_phen_domlinson/qey_harbor/phendominlson000.mp3", "", "", 3656550620, 1100622613, Spawn)
AddConversationOption(conversation, "Every week? That's not fresh. No thanks.", "dlg_10_1")
StartConversation(conversation, NPC, Spawn, "Fresh supplies every week! Step up and see for yourself.")
end
if convo==16 then
PlayFlavor(NPC, "voiceover/english/merchant_phen_domlinson/qey_harbor/phendominlson000.mp3", "", "", 3656550620, 1100622613, Spawn)
AddConversationOption(conversation, "Every week? That's not fresh. No thanks.", "dlg_16_1")
StartConversation(conversation, NPC, Spawn, "Fresh supplies every week! Step up and see for yourself.")
end
if convo==17 then
PlayFlavor(NPC, "voiceover/english/merchant_phen_domlinson/qey_harbor/phendominlson000.mp3", "", "", 3656550620, 1100622613, Spawn)
AddConversationOption(conversation, "Every week? That's not fresh. No thanks.", "dlg_17_1")
StartConversation(conversation, NPC, Spawn, "Fresh supplies every week! Step up and see for yourself.")
end
end

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@ -0,0 +1,40 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/Porter.lua
Script Purpose : Porter <Guard>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gf_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 3448203562, 506341016, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gf_ed0d92f8.mp3", "I hate the night shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 1226814424, 706962620, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gf_c865a827.mp3", "Duty above all else, citizen, except honor!", "scold", 373851625, 467562033, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gf_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 1886617373, 1115286759, Spawn)
else
end
end

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@ -0,0 +1,38 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/PortisBonham.lua
Script Purpose : Portis Bonham <General Goods>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gm_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 903813734, 2512856176, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gm_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 2541554579, 2951095822, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gm_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 983188064, 3043413352, Spawn)
else
end
end

View file

@ -1,50 +1,38 @@
--[[
Script Name : pepper.lua
Script Purpose : Waypoint Path for pepper.lua
Script Author : Auto Generated
Script Date : 04/05/2020 05:54:21 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 687.81, -20.4, -70.68, 2, 0)
MovementLoopAddLocation(NPC, 705.35, -21.07, -89.94, 2, 0)
MovementLoopAddLocation(NPC, 666.15, -20.27, -131.95, 2, 0)
MovementLoopAddLocation(NPC, 712.81, -20.98, -75.04, 2, 0)
MovementLoopAddLocation(NPC, 712.26, -21.07, -35.34, 2, 0)
MovementLoopAddLocation(NPC, 693.63, -20.64, -18.84, 2, 0)
MovementLoopAddLocation(NPC, 735.79, -21.03, -34.52, 2, 0)
MovementLoopAddLocation(NPC, 734.5, -21.38, -53.19, 2, 0)
MovementLoopAddLocation(NPC, 753.14, -21.56, -54.35, 2, 0)
MovementLoopAddLocation(NPC, 765.69, -20.64, 3.88, 2, 0)
MovementLoopAddLocation(NPC, 780.03, -21.39, -59.85, 2, 0)
MovementLoopAddLocation(NPC, 859.74, -25.36, -64.36, 2, 0)
MovementLoopAddLocation(NPC, 889.27, -25.36, -57.52, 2, 0)
MovementLoopAddLocation(NPC, 902.09, -25.37, -16.38, 2, 0)
MovementLoopAddLocation(NPC, 907.44, -25.52, 27.61, 2, 0)
MovementLoopAddLocation(NPC, 872.1, -25.5, 96.62, 2, 0)
MovementLoopAddLocation(NPC, 864.04, -25.61, 114.87, 2, 0)
MovementLoopAddLocation(NPC, 839.38, -25.5, 98.4, 2, 0)
MovementLoopAddLocation(NPC, 838.28, -25.45, 88.18, 2, 0)
MovementLoopAddLocation(NPC, 862.95, -25.37, 40.17, 2, 0)
MovementLoopAddLocation(NPC, 830.55, -23.31, 47.28, 2, 0)
MovementLoopAddLocation(NPC, 809.04, -23.35, 27.67, 2, 0)
MovementLoopAddLocation(NPC, 781.68, -23.3, 73.67, 2, 0)
MovementLoopAddLocation(NPC, 816.97, -23.31, 85.51, 2, 0)
MovementLoopAddLocation(NPC, 806.51, -23.35, 106.62, 2, 0)
MovementLoopAddLocation(NPC, 806.77, -22.8, 126.59, 2, 0)
MovementLoopAddLocation(NPC, 800.88, -20.98, 146.24, 2, 0)
end
--[[
Script Name : SpawnScripts/QeynosHarbor/Pottsby.lua
Script Purpose : Pottsby <City Merchant>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 1689589577, 4560189, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "", "Welcome! What can I help you with?", "bow", 1689589577, 4560189, Spawn)
else
end
end

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@ -0,0 +1,64 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/QuartermasterLewyn.lua
Script Purpose : Quartermaster Lewyn <City Quartermaster>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1049.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I have an armor mold I would like to turn in.", "dlg_15_1")
AddConversationOption(conversation, "Nothing.")
StartConversation(conversation, NPC, Spawn, "What can I do for you?")
if convo==16 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1049.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I have an armor mold I would like to turn in.", "dlg_16_1")
AddConversationOption(conversation, "Nothing.")
StartConversation(conversation, NPC, Spawn, "What can I do for you?")
end
if convo==21 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1049.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I have an armor mold I would like to turn in.", "dlg_21_1")
AddConversationOption(conversation, "Nothing.")
StartConversation(conversation, NPC, Spawn, "What can I do for you?")
end
end
function dlg_15_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I don't have a mold.", "dlg_15_2")
StartConversation(conversation, NPC, Spawn, "What type of mold do you have?")
end
function dlg_21_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "I don't have a mold.", "dlg_21_2")
StartConversation(conversation, NPC, Spawn, "What type of mold do you have?")
end

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@ -0,0 +1,79 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/QueenAntoniaBayle.lua
Script Purpose : Queen Antonia Bayle
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
local playmsg = math.random(1,100)
if playmsg <= 25 then
playshit(NPC)
else
end
end
function playshit(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_propaganda_1_b_e5f9dee6.mp3", "Who performed this miracle? We did. All of us, by our own hands, guided by our vision and the blessings of the gods. Qeynos stands as proof in the power of justice, equality, and compassion. For, as our founding patriarch, Antonius Bayle, would say: If a city will be great, it must first be good! And our city indeed owes its greatness to the goodness and benevolent ideals we citizens uphold.", "", 1818828034, 1870559483, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_propaganda_1_c_1aa755c8.mp3", "In this Age of Destiny, Qeynos blossoms with abundance in both arts and commerce. Our children are nourished in body, mind, and spirit. Scholars, merchants, artisans, soldiers- all of us are welcome here; all of us find ample means and opportunity to share our unique gifts. Our city is a lamp in the darkness, and a clarion call to awaken Norrath from its long nightmare of discord. Let us remember that people in other lands look to us for hope and guidance. We are Norrath's shining example of what civilization really and truly means. But we mustn't fall into complacency and self-satisfaction. There is yet much to be done. There are refugees beyond our gates who do not enjoy the freedoms and rights we take for granted. They scratch out their meager lives in hunger and ignorance. Some flee persecution and violence; others are tormented by the merciless ravages of want. We Qeynosians who live in abundance are called to reach out to these refugees, to open our hearts and hands.", "", 3038020523, 1696768651, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_propaganda_1_d_54e171d.mp3", "Yes, I am proud to call myself a Qeynosian. And I am certain that every one of us here is just as proud, just as grateful, and just as eager to share the light of civilization until it shines in every corner of Norrath. We must be extra vigilant to protect our way of life from the corruption of Freeport, which threatens us night and day. In Freeport, they mock the ideals we hold dear. They would make slaves of each and every one of us if they could. We have all seen examples of their ruthlessness and cruelty, of their total disregard for righteousness, of their deceptive and treacherous ways. We know of their unabated greed, and their appetite for territory. How they snap up lands and goods with no thought for the rights of needs of their victims.", "", 2019122145, 3355586847, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_propaganda_1_e_8dd02ef3.mp3", "But Freeport shall not prevail! We Qeynosians know that the destiny of Norrath is like the sun at dawn, like a great light which begins with a spark and illuminates the land. Qeynos is that spark! Qeynos will spread its light of civilization until nothing and no one remains in darkness! And we are the ones called to carry this light. And so ... everyone ... I beseech thee all to remember that this is indeed the Age Of Destiny. And we Qeynosians are its children, and its acolytes ... and its greatest hope!", "", 4080984009, 3907237860, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_speech_newdawn_a_c02fffe6.mp3", "Good people of Qeynos, I declare this to be a day of festivities. Welcome everyone to our New Dawn Day celebration! The old year has passed; we stand at the threshold of a new year, full of promise and opportunity. May this be a time to reflect upon our past while looking ahead to a glorious future! One may ask, 'Why do we call the start of the new year 'New Dawn Day'?' I believe it is because Qeynos is like the sun in early morning. We already shine with an unmatched brilliance, but our full power has yet to come forth into the world. We have only seen a sliver of our city's golden destiny!", "", 3189486571, 2780192347, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_speech_newdawn_b_694279fc.mp3", "And we are all a part of that light, that shining beacon that illuminates Norrath and awakens her from her dark slumber. As Norrath gently turns on her axis and revolves around the sun, each of us becomes a living light that guides all peoples into the Age of Destiny. We are like the stars in the night sky. For Qeynos must lead the way. The ideals which we have championed are the one true hope for peace and prosperity in this world. It is up to Qeynos to show all of Norrath what is possible when truth and justice, equality and mercy are enthroned. I am merely a handmaid to the real rulers: our ideals. These are what we look to for guidance.", "", 982014123, 829335521, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_speech_newdawn_c_4465cb71.mp3", "And words cannot express the gratitude I feel ... to be entrusted with this august responsibility. To stand here before you and before all of Qeynos fills me with great pride. I know that we will seize every opportunity, this new year, to advance our cause and spread liberty throughout the land! We shall not dwell on failures of times past. Instead we will live for the future. Each of us will strive for the common good, and for the highest ambitions to which we can aspire! This is the meaning of New Dawn Day!", "", 3866349527, 2161431192, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_generic_82b8bc23.mp3", "No challenge is too great for the brave and dedicated.", "", 1245844757, 2085854167, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_propaganda_1_a_c81e36af.mp3", "Good people of Qeynos, we gather today in honor of our city. We citizens have great reason to be proud, for Qeynos has proven its worth through times of struggle and adversity. It has risen from the chaos and darkness of the Age of Cataclysms to become first among all the cities of Norrath. Qeynos- city of valor and defender of the meek. These are not empty words; even those far beyond our borders speak of our accomplishments! Everyone, look around you. The beautiful towers and spires, the gardens, buildings and bustling market places- we live in a paradise without equal. It is hard to believe there was once a time when Qeynos lay in ruins, its streets mired. But our city has returned to life with even greater splendor.", "", 724319904, 1189766476, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_denouncement_freeport_3_a_92172058.mp3", "Fellow Qeynosians, gather around and listen closely. If my voice sounds strained, it is because of the grave and morbid subject of which I speak. I had prayed that such disturbing words need never be spoken in Qeynos. But these are times of great danger, and you must be warned. Our enemy, Lucan D'Lere, the tyrant of Freeport, is no ordinary, mortal foe. He is no mere renegade General who has allowed his personal ambition to usurp his proper loyalties. What I am about to say will horrify you.", "", 3011381199, 3373600464, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_denouncement_freeport_3_b_f1948507.mp3", "As you know, Lucan has misled his subjects to see him as their savior. No ... their god. He has enthroned himself in the gods' place. He has corrupted the history of Freeport, claiming every victory as his own. His subjects praise him for the rising and setting of the sun. They think he alone holds back the remains of the moon! The truth, however, is too horrible to behold. Lucan ... Lucan D'Lere ... does not even belong among the living. His mortal life was forfeit hundreds of years ago. The monster we see is a corpse, a skeleton with a few shreds of flesh that long for the grave-unnaturally sustained by dark magic. ", "", 2587904628, 1366269418, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_denouncement_freeport_3_c_6283e942.mp3", "This is why Lucan hides in that floating sarcophagus called the Twilight Citadel. His battle armor is really a burial shroud. Any humanity he once possessed has long since passed over into the land of shades. So be on your guard, but take heart. We Qeynosians have more courage than the beaten and terrified subjects of Freeport. We are not afraid of the dead, and will never cower before a sack of bones. Life will triumph in Qeynos, and the burial grounds of Norrath will one day claim their own.", "", 1432372035, 3833716814, Spawn)
else
end
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_propaganda_1_b_e5f9dee6.mp3", "Who performed this miracle? We did. All of us, by our own hands, guided by our vision and the blessings of the gods. Qeynos stands as proof in the power of justice, equality, and compassion. For, as our founding patriarch, Antonius Bayle, would say: If a city will be great, it must first be good! And our city indeed owes its greatness to the goodness and benevolent ideals we citizens uphold.", "", 1818828034, 1870559483, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_propaganda_1_c_1aa755c8.mp3", "In this Age of Destiny, Qeynos blossoms with abundance in both arts and commerce. Our children are nourished in body, mind, and spirit. Scholars, merchants, artisans, soldiers- all of us are welcome here; all of us find ample means and opportunity to share our unique gifts. Our city is a lamp in the darkness, and a clarion call to awaken Norrath from its long nightmare of discord. Let us remember that people in other lands look to us for hope and guidance. We are Norrath's shining example of what civilization really and truly means. But we mustn't fall into complacency and self-satisfaction. There is yet much to be done. There are refugees beyond our gates who do not enjoy the freedoms and rights we take for granted. They scratch out their meager lives in hunger and ignorance. Some flee persecution and violence; others are tormented by the merciless ravages of want. We Qeynosians who live in abundance are called to reach out to these refugees, to open our hearts and hands.", "", 3038020523, 1696768651, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_propaganda_1_d_54e171d.mp3", "Yes, I am proud to call myself a Qeynosian. And I am certain that every one of us here is just as proud, just as grateful, and just as eager to share the light of civilization until it shines in every corner of Norrath. We must be extra vigilant to protect our way of life from the corruption of Freeport, which threatens us night and day. In Freeport, they mock the ideals we hold dear. They would make slaves of each and every one of us if they could. We have all seen examples of their ruthlessness and cruelty, of their total disregard for righteousness, of their deceptive and treacherous ways. We know of their unabated greed, and their appetite for territory. How they snap up lands and goods with no thought for the rights of needs of their victims.", "", 2019122145, 3355586847, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_propaganda_1_e_8dd02ef3.mp3", "But Freeport shall not prevail! We Qeynosians know that the destiny of Norrath is like the sun at dawn, like a great light which begins with a spark and illuminates the land. Qeynos is that spark! Qeynos will spread its light of civilization until nothing and no one remains in darkness! And we are the ones called to carry this light. And so ... everyone ... I beseech thee all to remember that this is indeed the Age Of Destiny. And we Qeynosians are its children, and its acolytes ... and its greatest hope!", "", 4080984009, 3907237860, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_speech_newdawn_a_c02fffe6.mp3", "Good people of Qeynos, I declare this to be a day of festivities. Welcome everyone to our New Dawn Day celebration! The old year has passed; we stand at the threshold of a new year, full of promise and opportunity. May this be a time to reflect upon our past while looking ahead to a glorious future! One may ask, 'Why do we call the start of the new year 'New Dawn Day'?' I believe it is because Qeynos is like the sun in early morning. We already shine with an unmatched brilliance, but our full power has yet to come forth into the world. We have only seen a sliver of our city's golden destiny!", "", 3189486571, 2780192347, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_speech_newdawn_b_694279fc.mp3", "And we are all a part of that light, that shining beacon that illuminates Norrath and awakens her from her dark slumber. As Norrath gently turns on her axis and revolves around the sun, each of us becomes a living light that guides all peoples into the Age of Destiny. We are like the stars in the night sky. For Qeynos must lead the way. The ideals which we have championed are the one true hope for peace and prosperity in this world. It is up to Qeynos to show all of Norrath what is possible when truth and justice, equality and mercy are enthroned. I am merely a handmaid to the real rulers: our ideals. These are what we look to for guidance.", "", 982014123, 829335521, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_speech_newdawn_c_4465cb71.mp3", "And words cannot express the gratitude I feel ... to be entrusted with this august responsibility. To stand here before you and before all of Qeynos fills me with great pride. I know that we will seize every opportunity, this new year, to advance our cause and spread liberty throughout the land! We shall not dwell on failures of times past. Instead we will live for the future. Each of us will strive for the common good, and for the highest ambitions to which we can aspire! This is the meaning of New Dawn Day!", "", 3866349527, 2161431192, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_generic_82b8bc23.mp3", "No challenge is too great for the brave and dedicated.", "", 1245844757, 2085854167, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_propaganda_1_a_c81e36af.mp3", "Good people of Qeynos, we gather today in honor of our city. We citizens have great reason to be proud, for Qeynos has proven its worth through times of struggle and adversity. It has risen from the chaos and darkness of the Age of Cataclysms to become first among all the cities of Norrath. Qeynos- city of valor and defender of the meek. These are not empty words; even those far beyond our borders speak of our accomplishments! Everyone, look around you. The beautiful towers and spires, the gardens, buildings and bustling market places- we live in a paradise without equal. It is hard to believe there was once a time when Qeynos lay in ruins, its streets mired. But our city has returned to life with even greater splendor.", "", 724319904, 1189766476, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_denouncement_freeport_3_a_92172058.mp3", "Fellow Qeynosians, gather around and listen closely. If my voice sounds strained, it is because of the grave and morbid subject of which I speak. I had prayed that such disturbing words need never be spoken in Qeynos. But these are times of great danger, and you must be warned. Our enemy, Lucan D'Lere, the tyrant of Freeport, is no ordinary, mortal foe. He is no mere renegade General who has allowed his personal ambition to usurp his proper loyalties. What I am about to say will horrify you.", "", 3011381199, 3373600464, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_denouncement_freeport_3_b_f1948507.mp3", "As you know, Lucan has misled his subjects to see him as their savior. No ... their god. He has enthroned himself in the gods' place. He has corrupted the history of Freeport, claiming every victory as his own. His subjects praise him for the rising and setting of the sun. They think he alone holds back the remains of the moon! The truth, however, is too horrible to behold. Lucan ... Lucan D'Lere ... does not even belong among the living. His mortal life was forfeit hundreds of years ago. The monster we see is a corpse, a skeleton with a few shreds of flesh that long for the grave-unnaturally sustained by dark magic. ", "", 2587904628, 1366269418, Spawn)
PlayFlavor(NPC, "voiceover/english/queen_antonia_bayle/qey_north/eco_200_statue_queen_antonia_bayle_denouncement_freeport_3_c_6283e942.mp3", "This is why Lucan hides in that floating sarcophagus called the Twilight Citadel. His battle armor is really a burial shroud. Any humanity he once possessed has long since passed over into the land of shades. So be on your guard, but take heart. We Qeynosians have more courage than the beaten and terrified subjects of Freeport. We are not afraid of the dead, and will never cower before a sack of bones. Life will triumph in Qeynos, and the burial grounds of Norrath will one day claim their own.", "", 1432372035, 3833716814, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/Rabbleson.lua
Script Purpose : Rabbleson <City Merchant>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gf_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 1527285383, 3910629798, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gf_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 1667555721, 2696093362, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gf_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 2588954321, 88153469, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/merchant/human_merchant_service_good_1_hail_gf_45d92a75.mp3", "Welcome! What can I help you with?", "bow", 1381598517, 719278997, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/RandalGromoe.lua
Script Purpose : Randal Gromoe
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "It's been a while since I've felt this carefree.", "", 1689589577, 4560189, Spawn)
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/ReneeAtherton.lua
Script Purpose : Renee Atherton <Bartender>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/service/bartender/halfelf_bartender_service_good_1_hail_gf_ce733912.mp3", "I bet you have some stories, eh? Adventuring must be an exciting life!", "smile", 1178661573, 1894551598, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/service/bartender/halfelf_bartender_service_good_1_hail_gf_41d55b0d.mp3", "The best part about this job is all the extra coin I get.", "wink", 3789765642, 1946956397, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/RobertNewbury.lua
Script Purpose : Robert Newbury <Banker>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/banker_robert_newbury/qey_harbor/bankerrobertnewbury.mp3", "", "", 1059198737, 1183516549, Spawn)
AddConversationOption(conversation, "I'll keep that in mind in the future.", "dlg_26_1")
StartConversation(conversation, NPC, Spawn, "I'll take care of your coin and goods if they need safekeeping.")
end
function dlg_26_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/banker_robert_newbury/qey_harbor/bankerrobertnewbury.mp3", "", "", 1059198737, 1183516549, Spawn)
AddConversationOption(conversation, "I'll keep that in mind in the future.", "dlg_26_2")
StartConversation(conversation, NPC, Spawn, "I'll take care of your coin and goods if they need safekeeping.")
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/RosalinaGoodfallow.lua
Script Purpose : Rosalina Goodfallow <Steward of Antonia Bayle>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
local choice = math.random(1,1)
if choice == 1 then
PlayFlavor(NPC, "", "I often see to our Antonia's business outside of the castle. She trusts me implicitly.", "converse_female01", 1689589577, 4560189, Spawn)
else
end
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1023.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Yes, when Antonia calls, I answer.", "dlg_0_1")
AddConversationOption(conversation, "Hold on for just a few moments...")
StartConversation(conversation, NPC, Spawn, "Well then! You must be, Haihaog! Antonia Bayle herself wishes to see you. I don't know why precisely, but it seems very important. And who are you to keep the Antonia waiting!")
if convo==1 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1023.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Yes, when Antonia calls, I answer.", "dlg_1_1")
AddConversationOption(conversation, "Hold on for just a few moments...")
StartConversation(conversation, NPC, Spawn, "Well then! You must be, Haihaog! Antonia Bayle herself wishes to see you. I don't know why precisely, but it seems very important. And who are you to keep the Antonia waiting!")
end
end
--[[ raw_conversations
PlayFlavor(NPC, "", "I often see to our Antonia's business outside of the castle. She trusts me implicitly.", "converse_female01", 1689589577, 4560189, Spawn)
--]]

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--[[
Script Name : SpawnScripts/QeynosHarbor/Rothun.lua
Script Purpose : Rothun <Guard>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/guard/barbarian_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else citizen, except honor!", "scold", 3650321797, 745843450, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/guard/barbarian_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2268064933, 2349331472, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/guard/barbarian_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 174236481, 4250389478, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/RoyalAccountantFowler.lua
Script Purpose : Royal Accountant Fowler <Guild Registrar>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/royal_accountant_fowler/qey_harbor/100_soc_human_guild_registrar_fowler_raid_a9dca99a.mp3", "", "", 788735708, 1422512353, Spawn)
AddConversationOption(conversation, "Oh? Let's see it.", "dlg_14_1")
StartConversation(conversation, NPC, Spawn, "Welcome back! I've an urgent message for you from the castle. You'd better read it immediately!")
end
function dlg_14_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/royal_accountant_fowler/qey_harbor/100_soc_human_guild_registrar_fowler_raid_a9dca99a.mp3", "", "", 788735708, 1422512353, Spawn)
AddConversationOption(conversation, "Oh? Let's see it.", "dlg_14_2")
StartConversation(conversation, NPC, Spawn, "Welcome back! I've an urgent message for you from the castle. You'd better read it immediately!")
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/SeanWellfayer.lua
Script Purpose : Sean Wellfayer
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "voiceover/english/sean_wellfayer/qey_harbor/100_qst_sean_wellfayer_multhail2_e78a363.mp3", "If fishing doesn't interest you, perhaps bait does!", "", 3207653573, 2859825628, Spawn)
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/ShandaTierbold.lua
Script Purpose : Shanda Tierbold
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "Stop right there! No one goes through this door without explicit permission.", "", 1689589577, 4560189, Spawn)
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/SheldonLamport.lua
Script Purpose : Sheldon Lamport <Jeweler>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/scribe/human_scribe_service_good_1_hail_gm_efd8a52b.mp3", "Ah, a student of the arcane. Is there something I can help you find?", "agree", 497797009, 42683669, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/scribe/human_scribe_service_good_1_hail_gm_cbc94cb6.mp3", "Blast it! Who keeps taking all of the parchment? ", "curse", 497173933, 346737792, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/scribe/human_scribe_service_good_1_hail_gm_58ed77b2.mp3", "All right where is my pen? How am I supposed to scribe anything without my pen?", "peer", 1094726260, 2326091675, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/ShiharraVeldin.lua
Script Purpose : Shiharra Veldin <Chronomagi Tasker>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1007.mp3", "", "", 0, 0, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "The magic of time is powerful. To master it takes a lifetime.", "salute", 1689589577, 4560189, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/SmithHolgren.lua
Script Purpose : Smith Holgren <Weaponsmith>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/weaponsmith/barbarian_weaponsmith_service_good_1_hail_gm_1248b278.mp3", "I just got a shipment in from the Far Sea's Trading Company. I don't just show anybody this stuff so, shhhh! ", "wink", 4051219591, 539800994, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/weaponsmith/barbarian_weaponsmith_service_good_1_hail_gm_46ed66f6.mp3", "Never go into battle without a tried and trusted weapon. Take a look at what we have in stock.", "no", 2653334387, 1334351078, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/weaponsmith/barbarian_weaponsmith_service_good_1_hail_gm_48594671.mp3", "Is there something you need to have custom made? I can see if I can get one of my lads to look into it!", "ponder", 563107887, 697554063, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/SquireMoorford.lua
Script Purpose : Squire Moorford <Qeynos Guard>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/squire_moorford/qey_harbor/privatemoorford000.mp3", "", "", 3116776153, 2836450585, Spawn)
AddConversationOption(conversation, "Keep up the good work!", "dlg_1_1")
StartConversation(conversation, NPC, Spawn, "Hello! How can I help you? It's my proud duty to help keep this harbor safe!")
if convo==12 then
PlayFlavor(NPC, "voiceover/english/squire_moorford/qey_harbor/privatemoorford000.mp3", "", "", 3116776153, 2836450585, Spawn)
AddConversationOption(conversation, "Keep up the good work!", "dlg_12_1")
StartConversation(conversation, NPC, Spawn, "Hello! How can I help you? It's my proud duty to help keep this harbor safe!")
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/Taburg.lua
Script Purpose : Taburg <Guard>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/guard/dwarf_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1717559969, 1730005307, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/dwarf_eco_good_1/ft/service/guard/dwarf_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now I may die of boredom.", "grumble", 31199107, 4082603014, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/TalaMcMorgan.lua
Script Purpose : Tala McMorgan <Shieldsmith>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/armorsmith/barbarian_armorsmith_service_good_1_hail_gf_db7232a3.mp3", "Well, that suit is looking a mite worn. Can I interest you in a new suit of fine armor? ", "ponder", 2370049606, 3595933310, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/armorsmith/barbarian_armorsmith_service_good_1_hail_gf_bb02310.mp3", "Coin is no object when gaining protection from your enemies. What price can be put on your safety? ", "glare", 1808847364, 1800754828, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/armorsmith/barbarian_armorsmith_service_good_1_hail_gf_58a92b79.mp3", "You can never be too careful when it comes to protection. Here, try on one of these.", "agree", 1311124231, 2419539486, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/armorsmith/barbarian_armorsmith_service_good_1_hail_gf_af50709c.mp3", "I have some nice new suits of chain that have stood up very well. Would you like to see them?", "shrug", 2528208011, 314481755, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/ThomasBodley.lua
Script Purpose : Thomas Bodley <General Goods>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/armorsmith/human_armorsmith_service_good_1_hail_gm_bb02310.mp3", "Coin is no object when gaining protection from your enemies. What price can be put on your safety? ", "glare", 4001145540, 1700499989, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/armorsmith/human_armorsmith_service_good_1_hail_gm_af50709c.mp3", "I have some nice new suits of chain that have stood up very well. Would you like to see them?", "shrug", 1083420797, 1187364205, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/armorsmith/human_armorsmith_service_good_1_hail_gm_58a92b79.mp3", "You can never be too careful when it comes to protection. Here, try on one of these.", "agree", 1065665881, 1563994341, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/armorsmith/human_armorsmith_service_good_1_hail_gm_db7232a3.mp3", "Well, that suit is looking a mite worn. Can I interest you in a new suit of fine armor? ", "ponder", 3836224141, 450395477, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/UmliGrayfist.lua
Script Purpose : Umli Grayfist <Bartender>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/merchant_umli_grayfist/qey_harbor/umligrayfist.mp3", "", "", 3286861103, 2387698452, Spawn)
AddConversationOption(conversation, "I'd say the deal's already been struck, Gretta sent me to fetch her order.", "dlg_0_1")
AddConversationOption(conversation, "Thank you but I'm not interested right this second, perhaps some other time.")
StartConversation(conversation, NPC, Spawn, "Have I got a bargain for you! Come now, step up, I don't bite. Check my goods and see if we can't make a whale of a deal! Ha ha ha ha ...Whale of a deal, get it?")
if convo==6 then
PlayFlavor(NPC, "voiceover/english/merchant_umli_grayfist/qey_harbor/umligrayfist.mp3", "", "", 3286861103, 2387698452, Spawn)
AddConversationOption(conversation, "Thank you but I'm not interested right this second, perhaps some other time.", "dlg_6_1")
StartConversation(conversation, NPC, Spawn, "Have I got a bargain for you! Come now, step up, I don't bite. Check my goods and see if we can't make a whale of a deal! Ha ha ha ha ...Whale of a deal, get it?")
end
if convo==8 then
PlayFlavor(NPC, "voiceover/english/merchant_umli_grayfist/qey_harbor/umligrayfist.mp3", "", "", 3286861103, 2387698452, Spawn)
AddConversationOption(conversation, "Thank you but I'm not interested right this second, perhaps some other time.", "dlg_8_1")
StartConversation(conversation, NPC, Spawn, "Have I got a bargain for you! Come now, step up, I don't bite. Check my goods and see if we can't make a whale of a deal! Ha ha ha ha ...Whale of a deal, get it?")
end
if convo==9 then
PlayFlavor(NPC, "voiceover/english/merchant_umli_grayfist/qey_harbor/umligrayfist.mp3", "", "", 3286861103, 2387698452, Spawn)
AddConversationOption(conversation, "Thank you but I'm not interested right this second, perhaps some other time.", "dlg_9_1")
StartConversation(conversation, NPC, Spawn, "Have I got a bargain for you! Come now, step up, I don't bite. Check my goods and see if we can't make a whale of a deal! Ha ha ha ha ...Whale of a deal, get it?")
end
if convo==10 then
PlayFlavor(NPC, "voiceover/english/merchant_umli_grayfist/qey_harbor/umligrayfist.mp3", "", "", 3286861103, 2387698452, Spawn)
AddConversationOption(conversation, "Thank you but I'm not interested right this second, perhaps some other time.", "dlg_10_1")
StartConversation(conversation, NPC, Spawn, "Have I got a bargain for you! Come now, step up, I don't bite. Check my goods and see if we can't make a whale of a deal! Ha ha ha ha ...Whale of a deal, get it?")
end
end
function dlg_0_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/merchant_umli_grayfist/qey_harbor/umligrayfist000.mp3", "", "", 4224571781, 125811953, Spawn)
AddConversationOption(conversation, "I'll make sure she hears about your plans... by the way, she says you're uglier than a female troll. I guess that's how dwarves flirt.", "dlg_0_2")
AddConversationOption(conversation, "Ugh! These smell horrible! If this is the freshest you've got, then I'll be avoiding Irontoes tonight for sure!")
StartConversation(conversation, NPC, Spawn, "Oh, Gretta, she's a feisty little lass! Did you see her nose? And those eye brows! Yow! Some day she and I will have some mighty fine lookin' little dwarves, but don't go telling her I said so! I'll just put it on her account. There. And here's her fish.")
end

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@ -0,0 +1,28 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/Velnia.lua
Script Purpose : Velnia <Salty Sailor>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "", "Ah, the lure of the sea. How can anyone avoid the call to sail the sea's waters, to explore, to be free?", "", 1689589577, 4560189, Spawn)
end

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@ -0,0 +1,36 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/Velwich.lua
Script Purpose : Velwich <Guard>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else, citizen, except honor!", "scold", 4141262779, 4227030045, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2997871263, 2912813719, Spawn)
else
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/VernonTinworthy.lua
Script Purpose : Vernon Tinworthy <Bar Patron>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1052.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Nothing.", "dlg_12_1")
StartConversation(conversation, NPC, Spawn, "What do you want?")
if convo==20 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1052.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Nothing.", "dlg_20_1")
StartConversation(conversation, NPC, Spawn, "What do you want?")
end
end
function dlg_20_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1052.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Nothing.", "dlg_20_2")
StartConversation(conversation, NPC, Spawn, "What do you want?")
end

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@ -12,8 +12,19 @@ end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1945337199, 2685949436, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else, citizen, except honor!", "scold", 4141262779, 4227030045, Spawn)
else
end
end
function respawn(NPC)
spawn(NPC)
end

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@ -0,0 +1,40 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/Zara.lua
Script Purpose : Zara <Alchemist Assistant>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/scribe/human_scribe_service_good_1_hail_gf_58ed77b2.mp3", "All right where is my pen? How am I supposed to scribe anything without my pen?", "tapfoot", 3780342879, 2618669009, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/scribe/human_scribe_service_good_1_hail_gf_efd8a52b.mp3", "Ah, a student of the arcane. Is there something I can help you find?", "ponder", 3586357797, 1799040999, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/scribe/human_scribe_service_good_1_hail_gf_cbc94cb6.mp3", "Blast it! Who keeps taking all of the parchment? ", "swear", 2488907983, 3464102231, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/scribe/human_scribe_service_good_1_hail_gf_392a4f4e.mp3", "Be careful, it's best not to read the scrolls. If you want to know what they are, just ask me.", "nod", 4010532504, 2886226173, Spawn)
else
end
end

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@ -0,0 +1,57 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/aBarbarianTrader.lua
Script Purpose : a barbarian trader <Far Seas Trading Company>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
local convo = math.random(1, 5)
if convo == 1 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1001.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "But I just thought...", "dlg_36_1")
AddConversationOption(conversation, "I wouldn't trust you to scrub my boots, much less fetch me a drink.")
StartConversation(conversation, NPC, Spawn, "What are you staring at? Do I look like a tavern wench to you? There must be a short plank for you around here somewhere.")
elseif convo == 2 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1001.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "But I just thought...", "dlg_37_1")
AddConversationOption(conversation, "I wouldn't trust you to scrub my boots, much less fetch me a drink.")
StartConversation(conversation, NPC, Spawn, "What are you staring at? Do I look like a tavern wench to you? There must be a short plank for you around here somewhere.")
elseif convo == 3 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1001.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "But I just thought...", "dlg_38_1")
AddConversationOption(conversation, "I wouldn't trust you to scrub my boots, much less fetch me a drink.")
StartConversation(conversation, NPC, Spawn, "What are you staring at? Do I look like a tavern wench to you? There must be a short plank for you around here somewhere.")
elseif convo == 4 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1001.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "But I just thought...", "dlg_39_1")
AddConversationOption(conversation, "I wouldn't trust you to scrub my boots, much less fetch me a drink.")
StartConversation(conversation, NPC, Spawn, "What are you staring at? Do I look like a tavern wench to you? There must be a short plank for you around here somewhere.")
else
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1001.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "But I just thought...", "dlg_40_1")
AddConversationOption(conversation, "I wouldn't trust you to scrub my boots, much less fetch me a drink.")
StartConversation(conversation, NPC, Spawn, "What are you staring at? Do I look like a tavern wench to you? There must be a short plank for you around here somewhere.")
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/aGigglegibberScout.lua
Script Purpose : a Gigglegibber scout
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "What do you know about the disappearance of Lord Bowsprite?", "dlg_2_1")
AddConversationOption(conversation, "Of course you aren't.")
StartConversation(conversation, NPC, Spawn, "Hellos, I'm just waiting here. Not doin' nothin' wrong. Nope, not me.")
end
function dlg_2_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Bowsprite... Not Bowspit.", "dlg_2_2")
AddConversationOption(conversation, "On second thought, I'll be going now.")
StartConversation(conversation, NPC, Spawn, "Lord who? I's never met no one named Bowspit.")
end
function dlg_2_2(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Who said he was an elf? Fess up or I'll tell everyone the Gigglegibber gambling game is rigged!", "dlg_2_3")
AddConversationOption(conversation, "Yeah, this is going to be like pulling teeth. Nevermind.")
StartConversation(conversation, NPC, Spawn, "Oh... Well, um, I's still don't know nothing about that elf.")
end
function dlg_2_3(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Tell me where it is. You don't want me to ruin your business do you?", "dlg_2_4")
AddConversationOption(conversation, "On second thought, I'll be going now.")
StartConversation(conversation, NPC, Spawn, "Noes, noes, you can't do that! Fine, I'll tells you everything. We have Bowspit at the super secret hideout, but you can't go there. No way.")
end
function dlg_2_4(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "You've been helpful, thanks.", "dlg_2_5")
StartConversation(conversation, NPC, Spawn, "You gonna gets me in a lot of trouble, you know. I'll tells you, but I don't exactly remember where it is. All I remember is the entrance is at the bottom of the water, under the docks, where the halfies and fairies play. We all haves to take the boat to get there. That's all I'm telling you! Now goes away.")
end

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@ -1,13 +1,62 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/aQeynoscitizen.lua
Script Author : Zcoretri
Script Date : 2017.06.02 04:06:39
Script Purpose :
:
Script Name : SpawnScripts/QeynosHarbor/aQeynoscitizen.lua
Script Purpose : a Qeynos citizen
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
waypoints(NPC)
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local conversation = CreateConversation()
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "", "Are they here as spies? Are they planning an attack?", "ponder", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "Have you seen them? I've heard that ratonga have been spotted in the city!", "agree", 1689589577, 4560189, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "", "Argh, it's not enough that they filthy up Freeport, now they've come here to spread their disease and muck around our city? PAH!", "angry", 1689589577, 4560189, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "", "The Council hasn't said anything about the ratonga yet. I wonder what's going on?", "ponder", 1689589577, 4560189, Spawn)
else
end
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 822.63, -23.36, 108.25, 2, 30)
MovementLoopAddLocation(NPC, 818.87, -23.32, 104.58, 2, 0)
MovementLoopAddLocation(NPC, 820.26, -23.33, 81.49, 2, 0)
MovementLoopAddLocation(NPC, 835.95, -23.5, 52.35, 2, 15)
MovementLoopAddLocation(NPC, 836.02, -23.31, 46.13, 2, 0)
MovementLoopAddLocation(NPC, 857.63, -25.39, 43.18, 2, 0)
MovementLoopAddLocation(NPC, 882.96, -25.45, 48.95, 2, 0)
MovementLoopAddLocation(NPC, 895.26, -25.5, 45.79, 2, 0)
MovementLoopAddLocation(NPC, 926.1, -25.56, 55.37, 2, 0)
MovementLoopAddLocation(NPC, 954.75, -25.56, 66.07, 2, 30)
MovementLoopAddLocation(NPC, 926.1, -25.56, 55.37, 2, 0)
MovementLoopAddLocation(NPC, 895.26, -25.5, 45.79, 2, 0)
MovementLoopAddLocation(NPC, 882.96, -25.45, 48.95, 2, 0)
MovementLoopAddLocation(NPC, 857.63, -25.39, 43.18, 2, 0)
MovementLoopAddLocation(NPC, 836.02, -23.31, 46.13, 2, 0)
MovementLoopAddLocation(NPC, 835.95, -23.5, 52.35, 2, 15)
MovementLoopAddLocation(NPC, 820.26, -23.33, 81.49, 2, 0)
MovementLoopAddLocation(NPC, 818.87, -23.32, 104.58, 2, 0)
MovementLoopAddLocation(NPC, 822.63, -23.36, 108.25, 2, 30)
end

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@ -0,0 +1,39 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/aQeynoscitizen.lua
Script Purpose : a Qeynos citizen
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "", "Are they here as spies? Are they planning an attack?", "ponder", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "Have you seen them? I've heard that ratonga have been spotted in the city!", "agree", 1689589577, 4560189, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "", "Argh, it's not enough that they filthy up Freeport, now they've come here to spread their disease and muck around our city? PAH!", "angry", 1689589577, 4560189, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "", "The Council hasn't said anything about the ratonga yet. I wonder what's going on?", "ponder", 1689589577, 4560189, Spawn)
else
end
end

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@ -0,0 +1,76 @@
--[[
Script Name : SpawnScripts/QeynosHarbor/adrunksailor.lua
Script Purpose : a drunk sailor
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
waypoints(NPC)
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,6)
if choice == 1 then
PlayFlavor(NPC, "", "Captain Gullham and his men left port for the Outpost of the Overlord several moons ago. Neither he, nor his ship, the Callisto Prince, has been seen since!", "no", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "It's been a long time since we've seen any refugees from the Outpost of the Overlord. Have they all been rescued?", "confused", 1689589577, 4560189, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "", "I'm beginning to miss those young adventurers running about town, solving everyone's problems. Good work is hard to find!", "shame", 1689589577, 4560189, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "", "I've heard word of a massive flotilla of ships blocking access to some of the established trade routes! Who do they think they are?! Do the Far Seas Traders have the audacity to think they own the seas?", "shakefist", 1689589577, 4560189, Spawn)
elseif choice == 5 then
PlayFlavor(NPC, "", "I don't know what to tell you, mate. If the Traders haven't found your brother by now, I'm afraid he's probably gone to the Hold of Prexus.", "sigh", 1689589577, 4560189, Spawn)
elseif choice == 6 then
PlayFlavor(NPC, "", "I've heard the Far Seas Trading Company no longer honors the Pact of Tserrin.", "agree", 1689589577, 4560189, Spawn)
else
end
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 926.33, -25.56, 64.28, 2, 0)
MovementLoopAddLocation(NPC, 916.7, -25.49, 54.32, 2, 0)
MovementLoopAddLocation(NPC, 906.84, -25.25, 48.73, 2, 0)
MovementLoopAddLocation(NPC, 911.84, -25.49, 32.88, 2, 0)
MovementLoopAddLocation(NPC, 922.02, -25.49, 22.11, 2, 0)
MovementLoopAddLocation(NPC, 931.07, -25.4, 15.12, 2, 0)
MovementLoopAddLocation(NPC, 933.57, -25.42, 14.33, 2, 0)
MovementLoopAddLocation(NPC, 938.88, -25.55, 11.42, 2, 0)
MovementLoopAddLocation(NPC, 927.9, -25.43, 16.95, 2, 0)
MovementLoopAddLocation(NPC, 931.45, -25.58, 31.72, 2, 0)
MovementLoopAddLocation(NPC, 923.78, -25.49, 51.49, 2, 0)
MovementLoopAddLocation(NPC, 910.29, -25.33, 88.01, 2, 0)
MovementLoopAddLocation(NPC, 928.5, -25.27, 97.46, 2, 0)
MovementLoopAddLocation(NPC, 932.35, -25.27, 92.05, 2, 0)
MovementLoopAddLocation(NPC, 924.95, -25.27, 88.74, 2, 120)
MovementLoopAddLocation(NPC, 932.35, -25.27, 92.05, 2, 0)
MovementLoopAddLocation(NPC, 928.5, -25.27, 97.46, 2, 0)
MovementLoopAddLocation(NPC, 910.29, -25.33, 88.01, 2, 0)
MovementLoopAddLocation(NPC, 923.78, -25.49, 51.49, 2, 0)
MovementLoopAddLocation(NPC, 931.45, -25.58, 31.72, 2, 0)
MovementLoopAddLocation(NPC, 927.9, -25.43, 16.95, 2, 0)
MovementLoopAddLocation(NPC, 938.88, -25.55, 11.42, 2, 0)
MovementLoopAddLocation(NPC, 933.57, -25.42, 14.33, 2, 0)
MovementLoopAddLocation(NPC, 931.07, -25.4, 15.12, 2, 0)
MovementLoopAddLocation(NPC, 922.02, -25.49, 22.11, 2, 0)
MovementLoopAddLocation(NPC, 911.84, -25.49, 32.88, 2, 0)
MovementLoopAddLocation(NPC, 906.84, -25.25, 48.73, 2, 0)
MovementLoopAddLocation(NPC, 916.7, -25.49, 54.32, 2, 0)
MovementLoopAddLocation(NPC, 926.33, -25.56, 64.28, 2, 0)
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/agnomeobserver.lua
Script Purpose : a gnome observer <Smuggler's Den>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
local choice = math.random(1,1)
if choice == 1 then
PlayFlavor(NPC, "", "Like I said before, get out there and hold onto those blood-soaked islets.", "", 1689589577, 4560189, Spawn)
else
end
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1023.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "What do you mean?", "dlg_32_1")
AddConversationOption(conversation, "You shouldn't use words you can't pronounce.")
StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.")
if convo==33 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1023.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "What do you mean?", "dlg_33_1")
AddConversationOption(conversation, "You shouldn't use words you can't pronounce.")
StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.")
end
if convo==34 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1023.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "What do you mean?", "dlg_34_1")
AddConversationOption(conversation, "You shouldn't use words you can't pronounce.")
StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.")
end
if convo==35 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1023.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "What do you mean?", "dlg_35_1")
AddConversationOption(conversation, "You shouldn't use words you can't pronounce.")
StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.")
end
end
--[[ raw_conversations
PlayFlavor(NPC, "", "Like I said before, get out there and hold onto those blood-soaked islets.", "", 1689589577, 4560189, Spawn)
--]]

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--[[
Script Name : SpawnScripts/QeynosHarbor/agnomeresearcher.lua
Script Purpose : a gnome researcher <Tinmizer's Tinkerers>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1025.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Ahem.", "dlg_12_1")
AddConversationOption(conversation, "If I find any small-brained sorts, I'll let you know. Goodbye. ")
StartConversation(conversation, NPC, Spawn, "This research opportunity is amazing. It appears that traveling all the way out here was a brilliant idea, after all. And of course it was a good idea, because I am brilliant! Now if I could only find some small-brained, strong-backed sorts to test the parameters of the Cog of Precision.")
if convo==13 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1025.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Ahem.", "dlg_13_1")
AddConversationOption(conversation, "If I find any small-brained sorts, I'll let you know. Goodbye. ")
StartConversation(conversation, NPC, Spawn, "This research opportunity is amazing. It appears that traveling all the way out here was a brilliant idea, after all. And of course it was a good idea, because I am brilliant! Now if I could only find some small-brained, strong-backed sorts to test the parameters of the Cog of Precision.")
end
if convo==14 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1025.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Ahem.", "dlg_14_1")
AddConversationOption(conversation, "If I find any small-brained sorts, I'll let you know. Goodbye. ")
StartConversation(conversation, NPC, Spawn, "This research opportunity is amazing. It appears that traveling all the way out here was a brilliant idea, after all. And of course it was a good idea, because I am brilliant! Now if I could only find some small-brained, strong-backed sorts to test the parameters of the Cog of Precision.")
end
if convo==15 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1025.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Ahem.", "dlg_15_1")
AddConversationOption(conversation, "If I find any small-brained sorts, I'll let you know. Goodbye. ")
StartConversation(conversation, NPC, Spawn, "This research opportunity is amazing. It appears that traveling all the way out here was a brilliant idea, after all. And of course it was a good idea, because I am brilliant! Now if I could only find some small-brained, strong-backed sorts to test the parameters of the Cog of Precision.")
end
if convo==16 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1025.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Ahem.", "dlg_16_1")
AddConversationOption(conversation, "If I find any small-brained sorts, I'll let you know. Goodbye. ")
StartConversation(conversation, NPC, Spawn, "This research opportunity is amazing. It appears that traveling all the way out here was a brilliant idea, after all. And of course it was a good idea, because I am brilliant! Now if I could only find some small-brained, strong-backed sorts to test the parameters of the Cog of Precision.")
end
if convo==17 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1040.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Wait, see what?", "dlg_17_1")
AddConversationOption(conversation, "I don't have time for this nonsense. ")
StartConversation(conversation, NPC, Spawn, "Tell me you saw it! Tell me I'm not dreaming! Oh, my grampy's grammy's grampy's aunt Jude would have given up her favorite brass clockwork potato peeler for just a glimpse of it! And this was during the potato glut of '06, when such a trade would have been ill-advised.")
end
if convo==18 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1040.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Wait, see what?", "dlg_18_1")
AddConversationOption(conversation, "I don't have time for this nonsense. ")
StartConversation(conversation, NPC, Spawn, "Tell me you saw it! Tell me I'm not dreaming! Oh, my grampy's grammy's grampy's aunt Jude would have given up her favorite brass clockwork potato peeler for just a glimpse of it! And this was during the potato glut of '06, when such a trade would have been ill-advised.")
end
if convo==19 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1040.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Wait, see what?", "dlg_19_1")
AddConversationOption(conversation, "I don't have time for this nonsense. ")
StartConversation(conversation, NPC, Spawn, "Tell me you saw it! Tell me I'm not dreaming! Oh, my grampy's grammy's grampy's aunt Jude would have given up her favorite brass clockwork potato peeler for just a glimpse of it! And this was during the potato glut of '06, when such a trade would have been ill-advised.")
end
if convo==20 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1040.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Wait, see what?", "dlg_20_1")
AddConversationOption(conversation, "I don't have time for this nonsense. ")
StartConversation(conversation, NPC, Spawn, "Tell me you saw it! Tell me I'm not dreaming! Oh, my grampy's grammy's grampy's aunt Jude would have given up her favorite brass clockwork potato peeler for just a glimpse of it! And this was during the potato glut of '06, when such a trade would have been ill-advised.")
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/agnomeresearcher_1.lua
Script Purpose : a gnome researcher <Meldrath's Machinists>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
local choice = math.random(1,1)
if choice == 1 then
PlayFlavor(NPC, "", "You're supposed to be demonstrating our superiority in the Gears of Klak'Anon arena, remember?", "", 1689589577, 4560189, Spawn)
else
end
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1026.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Sounds like you want to teach them a lesson.", "dlg_21_1")
AddConversationOption(conversation, "I don't want to get in the middle of this.")
StartConversation(conversation, NPC, Spawn, "I find it simply appalling that we have to share the Cog of Precision with Tinmizer's Tinkerers. Those fools don't know what they've got in their possession. Granted, they turn up intriguing data every once in awhile, but even my old pappy's lunar-powered sundial was right once a day.")
if convo==22 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1026.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Sounds like you want to teach them a lesson.", "dlg_22_1")
AddConversationOption(conversation, "I don't want to get in the middle of this.")
StartConversation(conversation, NPC, Spawn, "I find it simply appalling that we have to share the Cog of Precision with Tinmizer's Tinkerers. Those fools don't know what they've got in their possession. Granted, they turn up intriguing data every once in awhile, but even my old pappy's lunar-powered sundial was right once a day.")
end
if convo==23 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1026.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Sounds like you want to teach them a lesson.", "dlg_23_1")
AddConversationOption(conversation, "I don't want to get in the middle of this.")
StartConversation(conversation, NPC, Spawn, "I find it simply appalling that we have to share the Cog of Precision with Tinmizer's Tinkerers. Those fools don't know what they've got in their possession. Granted, they turn up intriguing data every once in awhile, but even my old pappy's lunar-powered sundial was right once a day.")
end
if convo==24 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1026.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Sounds like you want to teach them a lesson.", "dlg_24_1")
AddConversationOption(conversation, "I don't want to get in the middle of this.")
StartConversation(conversation, NPC, Spawn, "I find it simply appalling that we have to share the Cog of Precision with Tinmizer's Tinkerers. Those fools don't know what they've got in their possession. Granted, they turn up intriguing data every once in awhile, but even my old pappy's lunar-powered sundial was right once a day.")
end
if convo==25 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1026.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Sounds like you want to teach them a lesson.", "dlg_25_1")
AddConversationOption(conversation, "I don't want to get in the middle of this.")
StartConversation(conversation, NPC, Spawn, "I find it simply appalling that we have to share the Cog of Precision with Tinmizer's Tinkerers. Those fools don't know what they've got in their possession. Granted, they turn up intriguing data every once in awhile, but even my old pappy's lunar-powered sundial was right once a day.")
end
end
--[[ raw_conversations
PlayFlavor(NPC, "", "You're supposed to be demonstrating our superiority in the Gears of Klak'Anon arena, remember?", "", 1689589577, 4560189, Spawn)
--]]

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--[[
Script Name : SpawnScripts/QeynosHarbor/aniksarcommander.lua
Script Purpose : an iksar commander <Battlefield of Ganak>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1038.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "What do you mean?", "dlg_0_1")
AddConversationOption(conversation, "I disagree. Goodbye.")
StartConversation(conversation, NPC, Spawn, "There is no greater honor than to taste victory on the Battlefield of Ganak!")
if convo==1 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1038.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "What do you mean?", "dlg_1_1")
AddConversationOption(conversation, "I disagree. Goodbye.")
StartConversation(conversation, NPC, Spawn, "There is no greater honor than to taste victory on the Battlefield of Ganak!")
end
if convo==2 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1038.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "What do you mean?", "dlg_2_1")
AddConversationOption(conversation, "I disagree. Goodbye.")
StartConversation(conversation, NPC, Spawn, "There is no greater honor than to taste victory on the Battlefield of Ganak!")
end
if convo==3 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1038.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "What do you mean?", "dlg_3_1")
AddConversationOption(conversation, "I disagree. Goodbye.")
StartConversation(conversation, NPC, Spawn, "There is no greater honor than to taste victory on the Battlefield of Ganak!")
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/aniksarobserver.lua
Script Purpose : an iksar observer <Battlefield of Ganak>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
local choice = math.random(1,1)
if choice == 1 then
PlayFlavor(NPC, "", "Make your way to the Battlefield of Ganak, and show the enemy no mercy!", "", 1689589577, 4560189, Spawn)
else
end
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1041.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Tell me more.", "dlg_8_1")
AddConversationOption(conversation, "I do not have time for games either. Good day.")
StartConversation(conversation, NPC, Spawn, "I have no time for games. But... perhaps you do, if you catch my meaning.")
if convo==9 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1041.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Tell me more.", "dlg_9_1")
AddConversationOption(conversation, "I do not have time for games either. Good day.")
StartConversation(conversation, NPC, Spawn, "I have no time for games. But... perhaps you do, if you catch my meaning.")
end
if convo==10 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1041.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Tell me more.", "dlg_10_1")
AddConversationOption(conversation, "I do not have time for games either. Good day.")
StartConversation(conversation, NPC, Spawn, "I have no time for games. But... perhaps you do, if you catch my meaning.")
end
if convo==11 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1041.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Tell me more.", "dlg_11_1")
AddConversationOption(conversation, "I do not have time for games either. Good day.")
StartConversation(conversation, NPC, Spawn, "I have no time for games. But... perhaps you do, if you catch my meaning.")
end
end
--[[ raw_conversations
PlayFlavor(NPC, "", "Make your way to the Battlefield of Ganak, and show the enemy no mercy!", "", 1689589577, 4560189, Spawn)
--]]

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--[[
Script Name : SpawnScripts/QeynosHarbor/aniksarwarrior.lua
Script Purpose : an iksar warrior <Battlefield of Ganak>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
local choice = math.random(1,1)
if choice == 1 then
PlayFlavor(NPC, "", "The sooner you annihilate the opposition on the Battlefield of Ganak, the sooner you will be rewarded.", "", 1689589577, 4560189, Spawn)
else
end
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1038.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "To crush your enemies and see them driven before you.", "dlg_4_1")
AddConversationOption(conversation, "The open steppe, fleet horse, and the wind in your hair.")
StartConversation(conversation, NPC, Spawn, "Aha, we won again! This is good, but what is best in life?")
if convo==5 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1038.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "To crush your enemies and see them driven before you.", "dlg_5_1")
AddConversationOption(conversation, "The open steppe, fleet horse, and the wind in your hair.")
StartConversation(conversation, NPC, Spawn, "Aha, we won again! This is good, but what is best in life?")
end
if convo==6 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1038.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "To crush your enemies and see them driven before you.", "dlg_6_1")
AddConversationOption(conversation, "The open steppe, fleet horse, and the wind in your hair.")
StartConversation(conversation, NPC, Spawn, "Aha, we won again! This is good, but what is best in life?")
end
if convo==7 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1038.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "To crush your enemies and see them driven before you.", "dlg_7_1")
AddConversationOption(conversation, "The open steppe, fleet horse, and the wind in your hair.")
StartConversation(conversation, NPC, Spawn, "Aha, we won again! This is good, but what is best in life?")
end
end
--[[ raw_conversations
PlayFlavor(NPC, "", "The sooner you annihilate the opposition on the Battlefield of Ganak, the sooner you will be rewarded.", "", 1689589577, 4560189, Spawn)
--]]

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--[[
Script Name : SpawnScripts/QeynosHarbor/apiratecaptain.lua
Script Purpose : a pirate captain <Pirates of Gunthak>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1052.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Booming, you say?", "dlg_27_1")
AddConversationOption(conversation, "This story makes me seasick.")
StartConversation(conversation, NPC, Spawn, "It's a right pleasure to be returnin' to me favorite port, especially after a harrowin' journey, the likes of which are enough to make even the saltiest seadog weep. I endured rough seas, rough mates, and a tragic dearth of grog. But ignore my complainin'. The fact of the matter is that business is booming!")
if convo==28 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1052.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Booming, you say?", "dlg_28_1")
AddConversationOption(conversation, "This story makes me seasick.")
StartConversation(conversation, NPC, Spawn, "It's a right pleasure to be returnin' to me favorite port, especially after a harrowin' journey, the likes of which are enough to make even the saltiest seadog weep. I endured rough seas, rough mates, and a tragic dearth of grog. But ignore my complainin'. The fact of the matter is that business is booming!")
end
end

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--[[
Script Name : SpawnScripts/QeynosHarbor/apiratefirstmate.lua
Script Purpose : a pirate first mate <Pirates of Gunthak>
Script Author : Cynnar
Script Date : 2020.04.12
Script Notes : Auto-Generated Conversation from PacketParser Data
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function respawn(NPC)
spawn(NPC)
end
function InRange(NPC, Spawn)
end
function LeaveRange(NPC, Spawn)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1060.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Can I help?", "dlg_29_1")
AddConversationOption(conversation, "I don't like the cut of your jib. ")
StartConversation(conversation, NPC, Spawn, "Avast, what in the name of the bosun's black beard are you doing? How are we going to skewer them out there if you're wasting time here? The standoff in the Smuggler's Den isn't going to resolve itself.")
if convo==30 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1060.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Can I help?", "dlg_30_1")
AddConversationOption(conversation, "I don't like the cut of your jib. ")
StartConversation(conversation, NPC, Spawn, "Avast, what in the name of the bosun's black beard are you doing? How are we going to skewer them out there if you're wasting time here? The standoff in the Smuggler's Den isn't going to resolve itself.")
end
if convo==31 then
PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1060.mp3", "", "", 0, 0, Spawn)
AddConversationOption(conversation, "Can I help?", "dlg_31_1")
AddConversationOption(conversation, "I don't like the cut of your jib. ")
StartConversation(conversation, NPC, Spawn, "Avast, what in the name of the bosun's black beard are you doing? How are we going to skewer them out there if you're wasting time here? The standoff in the Smuggler's Den isn't going to resolve itself.")
end
end

View file

@ -8,10 +8,46 @@
function spawn(NPC)
waypoints(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "", "We can't take any chances that the Rallosian Empire will rebuild itself. Who will heed my call!?", "", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "Now is the time we must band together and find what's left of the Feerrott!", "", 1689589577, 4560189, Spawn)
else
end
PlayFlavor(NPC, "voiceover/english/boulden_smitestone/boat_06p_feerrott/blackwater/boulden_smitestone_harbor001.mp3", "", "", 912083139, 1947162307, Spawn)
AddConversationOption(conversation, "I just might do that.", "dlg_0_1")
StartConversation(conversation, NPC, Spawn, "I'm sorry, but you look a bit green for something as momentous as this. Come and talk to me after you've sunk your teeth into some real adventure.")
if convo==2 then
PlayFlavor(NPC, "voiceover/english/boulden_smitestone/boat_06p_feerrott/blackwater/boulden_smitestone_harbor001.mp3", "", "", 912083139, 1947162307, Spawn)
AddConversationOption(conversation, "I just might do that.", "dlg_2_1")
StartConversation(conversation, NPC, Spawn, "I'm sorry, but you look a bit green for something as momentous as this. Come and talk to me after you've sunk your teeth into some real adventure.")
end
if convo==15 then
PlayFlavor(NPC, "voiceover/english/boulden_smitestone/boat_06p_feerrott/blackwater/boulden_smitestone_harbor001.mp3", "", "", 912083139, 1947162307, Spawn)
AddConversationOption(conversation, "I just might do that.", "dlg_15_1")
StartConversation(conversation, NPC, Spawn, "I'm sorry, but you look a bit green for something as momentous as this. Come and talk to me after you've sunk your teeth into some real adventure.")
end
end
function dlg_0_1(NPC, Spawn)
FaceTarget(NPC, Spawn)
conversation = CreateConversation()
PlayFlavor(NPC, "voiceover/english/boulden_smitestone/boat_06p_feerrott/blackwater/boulden_smitestone_harbor001.mp3", "", "", 912083139, 1947162307, Spawn)
AddConversationOption(conversation, "I just might do that.", "dlg_0_2")
StartConversation(conversation, NPC, Spawn, "I'm sorry, but you look a bit green for something as momentous as this. Come and talk to me after you've sunk your teeth into some real adventure.")
end
function respawn(NPC)
@ -23,4 +59,16 @@ function waypoints(NPC)
MovementLoopAddLocation(NPC, 932.52, -25.51, 24.28, 2, 60)
end
function InRange(NPC, Spawn)
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "", "We can't take any chances that the Rallosian Empire will rebuild itself. Who will heed my call!?", "", 1689589577, 4560189, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "", "Now is the time we must band together and find what's left of the Feerrott!", "", 1689589577, 4560189, Spawn)
else
end
end
function LeaveRange(NPC, Spawn)
end

View file

@ -12,8 +12,11 @@ end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 4099618783, 4191002419, Spawn)
end
function respawn(NPC)
spawn(NPC)
end

View file

@ -7,6 +7,7 @@
--]]
function spawn(NPC)
SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
waypoints(NPC)
end
@ -14,6 +15,32 @@ function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function InRange(NPC, Spawn)
local choice = math.random(1,3)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_annoyingkid/ft/eco/good/human_eco_good_annoyingkid_cat_gm_fdc32a9.mp3", "Come back here kitty!", "wave", 204283170, 334524744, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_evil_badkid/ft/eco/evil/human_eco_evil_badkid_pig_gm_9fa4475d.mp3", "Run ya swine. Run!", "wave", 1654188343, 2070658176, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_annoyingkid/ft/eco/good/human_eco_good_annoyingkid_hail_gm_dc9519d6.mp3", "I want to join the Qeynos Guard when I grow up!", "salute", 3878579501, 1793000405, Spawn)
else
local choice = math.random(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_annoyingkid/ft/eco/good/human_eco_good_annoyingkid_hail_gm_5674cc18.mp3", "Have you seen a Gnoll before?", "", 3064755312, 374536170, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_annoyingkid/ft/eco/good/human_eco_good_annoyingkid_hail_gm_110eef44.mp3", "Have you been inside the castle? I want to go there someday!", "smile", 2372987392, 3554768792, Spawn)
else
end
end
end
function LeaveRange(NPC, Spawn)
end
function respawn(NPC)
spawn(NPC)
end

View file

@ -12,36 +12,112 @@ end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_fighter_gf_544e4a58.mp3", "Epic battles await your future, but the strength of your arm shall tame them all!", "", 2750782728, 2274979632, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_barmaid_gf_23d3c5ab.mp3", "You seek a life to make yourself happy than trying to please others.", "", 2950244318, 54283461, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_mage_gf_f18445ae.mp3", "Clearly your intellect is your best asset. The world shall marvel at the wonders you control.", "", 2143349270, 291509869, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_guard_gf_8cbf41a3.mp3", "A profound sense of loyalty to your duty is your greatest strength.", "", 1355126191, 913914779, Spawn)
else
end
end
function respawn(NPC)
spawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 839.82, -25.47, -0.55, 2, 45)
MovementLoopAddLocation(NPC, 848.38, -25.46, 13.55, 2, 0)
MovementLoopAddLocation(NPC, 858.11, -25.47, 22.81, 2, 0)
MovementLoopAddLocation(NPC, 862.36, -25.51, 34.89, 2, 0)
MovementLoopAddLocation(NPC, 881.65, -25.43, 35, 2, 0)
MovementLoopAddLocation(NPC, 893.92, -25.48, 29.49, 2, 0)
MovementLoopAddLocation(NPC, 900.82, -25.43, 6.34, 2, 0)
MovementLoopAddLocation(NPC, 899.15, -23.46, -35.74, 2, 0)
MovementLoopAddLocation(NPC, 892.55, -25.38, -58.9, 2, 0)
MovementLoopAddLocation(NPC, 812.24, -20.4, -59.15, 2, 0)
MovementLoopAddLocation(NPC, 792.62, -21.09, -57.06, 2, 0)
MovementLoopAddLocation(NPC, 775.75, -20.64, -24.43, 2, 60)
MovementLoopAddLocation(NPC, 792.62, -21.09, -57.06, 2, 0)
MovementLoopAddLocation(NPC, 812.24, -20.4, -59.15, 2, 0)
MovementLoopAddLocation(NPC, 892.55, -25.38, -58.9, 2, 0)
MovementLoopAddLocation(NPC, 899.15, -23.46, -35.74, 2, 0)
MovementLoopAddLocation(NPC, 900.82, -25.43, 6.34, 2, 0)
MovementLoopAddLocation(NPC, 893.92, -25.48, 29.49, 2, 0)
MovementLoopAddLocation(NPC, 881.65, -25.43, 35, 2, 0)
MovementLoopAddLocation(NPC, 862.36, -25.51, 34.89, 2, 0)
MovementLoopAddLocation(NPC, 858.11, -25.47, 22.81, 2, 0)
MovementLoopAddLocation(NPC, 848.38, -25.46, 13.55, 2, 0)
MovementLoopAddLocation(NPC, 839.82, -25.47, -0.55, 2, 45)
function waypoints(NPC)
MovementLoopAddLocation(NPC, 797.49, -23.26, 98.44, 2, 30)
MovementLoopAddLocation(NPC, 798.15, -23.26, 107.18, 2, 20)
MovementLoopAddLocation(NPC, 805.71, -23.32, 107.4, 2, 0)
MovementLoopAddLocation(NPC, 807.27, -23.33, 99.33, 2, 0)
MovementLoopAddLocation(NPC, 819.55, -23.34, 64.6, 2, 0)
MovementLoopAddLocation(NPC, 814.05, -23.27, 61.7, 2, 0)
MovementLoopAddLocation(NPC, 809.61, -23.27, 62.88, 2, 0)
MovementLoopAddLocation(NPC, 808.99, -23.27, 63.88, 2, 0)
MovementLoopAddLocation(NPC, 809.29, -23.24, 66.71, 2, 0)
MovementLoopAddLocation(NPC, 806.88, -23.27, 74, 2, 0)
MovementLoopAddLocation(NPC, 798.86, -20.27, 69.6, 2, 0)
MovementLoopAddLocation(NPC, 803.77, -17.27, 60.15, 2, 0)
MovementLoopAddLocation(NPC, 809.55, -17.27, 51.81, 2, 0)
MovementLoopAddLocation(NPC, 803.01, -17.27, 62.37, 2, 0)
MovementLoopAddLocation(NPC, 798.64, -20.27, 68.82, 2, 0)
MovementLoopAddLocation(NPC, 799.61, -20.27, 69.98, 2, 0)
MovementLoopAddLocation(NPC, 806.66, -23.27, 73.81, 2, 0)
MovementLoopAddLocation(NPC, 809.86, -23.24, 67.32, 2, 0)
MovementLoopAddLocation(NPC, 813.33, -23.27, 65.58, 2, 0)
MovementLoopAddLocation(NPC, 815.09, -23.27, 62.05, 2, 0)
MovementLoopAddLocation(NPC, 820.09, -23.33, 64.4, 2, 0)
MovementLoopAddLocation(NPC, 831.65, -23.33, 43.01, 2, 0)
MovementLoopAddLocation(NPC, 835.95, -23.31, 41.23, 2, 0)
MovementLoopAddLocation(NPC, 856.03, -25.25, 38.54, 2, 0)
MovementLoopAddLocation(NPC, 860.98, -25.43, 37.91, 2, 0)
MovementLoopAddLocation(NPC, 861.98, -25.43, 24.43, 2, 0)
MovementLoopAddLocation(NPC, 848.36, -25.47, 14.77, 2, 0)
MovementLoopAddLocation(NPC, 832.3, -25.43, -11.42, 2, 0)
MovementLoopAddLocation(NPC, 835.61, -25.43, -23.7, 2, 0)
MovementLoopAddLocation(NPC, 867.36, -25.46, -33.22, 2, 0)
MovementLoopAddLocation(NPC, 875.66, -25.47, -32.07, 2, 0)
MovementLoopAddLocation(NPC, 882.76, -25.46, -29.24, 2, 0)
MovementLoopAddLocation(NPC, 897.46, -25.46, -19.43, 2, 0)
MovementLoopAddLocation(NPC, 889.44, -25.35, -46.95, 2, 0)
MovementLoopAddLocation(NPC, 882.31, -25.45, -54.72, 2, 0)
MovementLoopAddLocation(NPC, 877.78, -25.49, -56.75, 2, 0)
MovementLoopAddLocation(NPC, 874.21, -25.46, -58.26, 2, 0)
MovementLoopAddLocation(NPC, 841.61, -25.46, -58.23, 2, 0)
MovementLoopAddLocation(NPC, 812.05, -20.4, -58.23, 2, 0)
MovementLoopAddLocation(NPC, 805.57, -20.4, -58.35, 2, 0)
MovementLoopAddLocation(NPC, 791.84, -21.11, -57.67, 2, 0)
MovementLoopAddLocation(NPC, 775.18, -20.64, -24.61, 2, 30)
MovementLoopAddLocation(NPC, 791.84, -21.11, -57.67, 2, 0)
MovementLoopAddLocation(NPC, 805.57, -20.4, -58.35, 2, 0)
MovementLoopAddLocation(NPC, 812.05, -20.4, -58.23, 2, 0)
MovementLoopAddLocation(NPC, 841.61, -25.46, -58.23, 2, 0)
MovementLoopAddLocation(NPC, 874.21, -25.46, -58.26, 2, 0)
MovementLoopAddLocation(NPC, 877.78, -25.49, -56.75, 2, 0)
MovementLoopAddLocation(NPC, 882.31, -25.45, -54.72, 2, 0)
MovementLoopAddLocation(NPC, 889.44, -25.35, -46.95, 2, 0)
MovementLoopAddLocation(NPC, 897.46, -25.46, -19.43, 2, 0)
MovementLoopAddLocation(NPC, 882.76, -25.46, -29.24, 2, 0)
MovementLoopAddLocation(NPC, 875.66, -25.47, -32.07, 2, 0)
MovementLoopAddLocation(NPC, 867.36, -25.46, -33.22, 2, 0)
MovementLoopAddLocation(NPC, 835.61, -25.43, -23.7, 2, 0)
MovementLoopAddLocation(NPC, 832.3, -25.43, -11.42, 2, 0)
MovementLoopAddLocation(NPC, 848.36, -25.47, 14.77, 2, 0)
MovementLoopAddLocation(NPC, 861.98, -25.43, 24.43, 2, 0)
MovementLoopAddLocation(NPC, 860.98, -25.43, 37.91, 2, 0)
MovementLoopAddLocation(NPC, 856.03, -25.25, 38.54, 2, 0)
MovementLoopAddLocation(NPC, 835.95, -23.31, 41.23, 2, 0)
MovementLoopAddLocation(NPC, 831.65, -23.33, 43.01, 2, 0)
MovementLoopAddLocation(NPC, 820.09, -23.33, 64.4, 2, 0)
MovementLoopAddLocation(NPC, 815.09, -23.27, 62.05, 2, 0)
MovementLoopAddLocation(NPC, 813.33, -23.27, 65.58, 2, 0)
MovementLoopAddLocation(NPC, 809.86, -23.24, 67.32, 2, 0)
MovementLoopAddLocation(NPC, 806.66, -23.27, 73.81, 2, 0)
MovementLoopAddLocation(NPC, 799.61, -20.27, 69.98, 2, 0)
MovementLoopAddLocation(NPC, 798.64, -20.27, 68.82, 2, 0)
MovementLoopAddLocation(NPC, 803.01, -17.27, 62.37, 2, 0)
MovementLoopAddLocation(NPC, 809.55, -17.27, 51.81, 2, 0)
MovementLoopAddLocation(NPC, 803.77, -17.27, 60.15, 2, 0)
MovementLoopAddLocation(NPC, 798.86, -20.27, 69.6, 2, 0)
MovementLoopAddLocation(NPC, 806.88, -23.27, 74, 2, 0)
MovementLoopAddLocation(NPC, 809.29, -23.24, 66.71, 2, 0)
MovementLoopAddLocation(NPC, 808.99, -23.27, 63.88, 2, 0)
MovementLoopAddLocation(NPC, 809.61, -23.27, 62.88, 2, 0)
MovementLoopAddLocation(NPC, 814.05, -23.27, 61.7, 2, 0)
MovementLoopAddLocation(NPC, 819.55, -23.34, 64.6, 2, 0)
MovementLoopAddLocation(NPC, 807.27, -23.33, 99.33, 2, 0)
MovementLoopAddLocation(NPC, 805.71, -23.32, 107.4, 2, 0)
MovementLoopAddLocation(NPC, 798.15, -23.26, 107.18, 2, 20)
MovementLoopAddLocation(NPC, 797.49, -23.26, 98.44, 2, 30)
end

View file

@ -12,6 +12,20 @@ end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
local choice = math.random(1,4)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else, citizen, except honor!", "scold", 4141262779, 4227030045, Spawn)
elseif choice == 2 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1945337199, 2685949436, Spawn)
elseif choice == 3 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2997871263, 2912813719, Spawn)
elseif choice == 4 then
PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 4099618783, 4191002419, Spawn)
else
end
end
function respawn(NPC)

View file

@ -0,0 +1,66 @@
--[[
Script Name : campos.lua
Script Purpose : Waypoint Path for campos.lua
Script Author : Devn00b
Script Date : 04/11/2020 09:43:22 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 309.84, -21.61, 23.07, 2, 0)
MovementLoopAddLocation(NPC, 321.33, -21.92, 35.4, 2, 0)
MovementLoopAddLocation(NPC, 347.79, -21.26, 61.5, 2, 0)
MovementLoopAddLocation(NPC, 354.26, -20.8, 88.65, 2, 0)
MovementLoopAddLocation(NPC, 376.97, -20.5, 119.03, 2, 0)
MovementLoopAddLocation(NPC, 371.99, -20.58, 125.21, 2, 0)
MovementLoopAddLocation(NPC, 368.34, -20.88, 129.15, 2, 0)
MovementLoopAddLocation(NPC, 364.46, -20.97, 130.68, 2, 0)
MovementLoopAddLocation(NPC, 360.94, -20.97, 130.21, 2, 0)
MovementLoopAddLocation(NPC, 345.35, -20.7, 125.9, 2, 0)
MovementLoopAddLocation(NPC, 343.86, -20.67, 124.21, 2, 0)
MovementLoopAddLocation(NPC, 343.15, -20.65, 122.13, 2, 0)
MovementLoopAddLocation(NPC, 342.78, -20.6, 119.7, 2, 0)
MovementLoopAddLocation(NPC, 342.77, -20.55, 116.88, 2, 0)
MovementLoopAddLocation(NPC, 343.9, -20.41, 109.84, 2, 0)
MovementLoopAddLocation(NPC, 347.82, -21.39, 73.93, 2, 0)
MovementLoopAddLocation(NPC, 344, -21.64, 64.16, 2, 0)
MovementLoopAddLocation(NPC, 337.2, -21.46, 52.68, 2, 0)
MovementLoopAddLocation(NPC, 309.62, -21.6, 23.26, 2, 0)
MovementLoopAddLocation(NPC, 295.75, -21.33, 4.62, 2, 0)
MovementLoopAddLocation(NPC, 267.93, -21.53, -16.49, 2, 0)
MovementLoopAddLocation(NPC, 221.3, -21.86, -19.01, 2, 0)
MovementLoopAddLocation(NPC, 267.93, -21.53, -16.49, 2, 0)
MovementLoopAddLocation(NPC, 295.75, -21.33, 4.62, 2, 0)
MovementLoopAddLocation(NPC, 309.62, -21.6, 23.26, 2, 0)
MovementLoopAddLocation(NPC, 337.2, -21.46, 52.68, 2, 0)
MovementLoopAddLocation(NPC, 344, -21.64, 64.16, 2, 0)
MovementLoopAddLocation(NPC, 347.82, -21.39, 73.93, 2, 0)
MovementLoopAddLocation(NPC, 343.9, -20.41, 109.84, 2, 0)
MovementLoopAddLocation(NPC, 342.77, -20.55, 116.88, 2, 0)
MovementLoopAddLocation(NPC, 342.78, -20.6, 119.7, 2, 0)
MovementLoopAddLocation(NPC, 343.15, -20.65, 122.13, 2, 0)
MovementLoopAddLocation(NPC, 343.86, -20.67, 124.21, 2, 0)
MovementLoopAddLocation(NPC, 345.35, -20.7, 125.9, 2, 0)
MovementLoopAddLocation(NPC, 360.94, -20.97, 130.21, 2, 0)
MovementLoopAddLocation(NPC, 364.46, -20.97, 130.68, 2, 0)
MovementLoopAddLocation(NPC, 368.34, -20.88, 129.15, 2, 0)
MovementLoopAddLocation(NPC, 371.99, -20.58, 125.21, 2, 0)
MovementLoopAddLocation(NPC, 376.97, -20.5, 119.03, 2, 0)
MovementLoopAddLocation(NPC, 354.26, -20.8, 88.65, 2, 0)
MovementLoopAddLocation(NPC, 347.79, -21.26, 61.5, 2, 0)
MovementLoopAddLocation(NPC, 321.33, -21.92, 35.4, 2, 0)
MovementLoopAddLocation(NPC, 309.84, -21.61, 23.07, 2, 0)
end

View file

@ -0,0 +1,76 @@
--[[
Script Name : jaszmine.lua
Script Purpose : Waypoint Path for jaszmine.lua
Script Author : Devn00b
Script Date : 04/12/2020 12:18:02 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 299.87, -13.79, 118.93, 2, 15)
MovementLoopAddLocation(NPC, 289.48, -12.89, 95.9, 2, 5)
MovementLoopAddLocation(NPC, 282.87, -13.12, 82.6, 2, 0)
MovementLoopAddLocation(NPC, 268.17, -15.63, 66.99, 2, 0)
MovementLoopAddLocation(NPC, 256.02, -18.56, 54.27, 2, 0)
MovementLoopAddLocation(NPC, 254.21, -19.58, 39.57, 2, 0)
MovementLoopAddLocation(NPC, 254.61, -21.25, -14.06, 2, 0)
MovementLoopAddLocation(NPC, 265.01, -21.41, -15.09, 2, 0)
MovementLoopAddLocation(NPC, 271.77, -21.24, -4.51, 2, 0)
MovementLoopAddLocation(NPC, 299.08, -21.24, 4.26, 2, 0)
MovementLoopAddLocation(NPC, 316.3, -20.97, -18.62, 2, 0)
MovementLoopAddLocation(NPC, 318.67, -21.18, -22.28, 2, 0)
MovementLoopAddLocation(NPC, 302.65, -21.29, -44.12, 2, 0)
MovementLoopAddLocation(NPC, 264.46, -20.98, -35.54, 2, 0)
MovementLoopAddLocation(NPC, 261.99, -20.94, -45.33, 2, 0)
MovementLoopAddLocation(NPC, 261.01, -20.98, -51.08, 2, 0)
MovementLoopAddLocation(NPC, 269.13, -18.6, -93.49, 2, 0)
MovementLoopAddLocation(NPC, 293.26, -18.94, -109.13, 2, 0)
MovementLoopAddLocation(NPC, 293.2, -18.98, -122.05, 2, 0)
MovementLoopAddLocation(NPC, 283.85, -18.75, -140.97, 2, 0)
MovementLoopAddLocation(NPC, 292.16, -19.86, -155.63, 2, 0)
MovementLoopAddLocation(NPC, 322.61, -22.43, -188.18, 2, 0)
MovementLoopAddLocation(NPC, 335.18, -18.33, -232.84, 2, 0)
MovementLoopAddLocation(NPC, 378.28, -17.58, -270.92, 2, 0)
MovementLoopAddLocation(NPC, 421.57, -19.89, -268.02, 2, 0)
MovementLoopAddLocation(NPC, 436.44, -20.72, -282.29, 2, 0)
MovementLoopAddLocation(NPC, 451.57, -20.23, -307.34, 2, 0)
MovementLoopAddLocation(NPC, 436.44, -20.72, -282.29, 2, 0)
MovementLoopAddLocation(NPC, 421.57, -19.89, -268.02, 2, 0)
MovementLoopAddLocation(NPC, 378.28, -17.58, -270.92, 2, 0)
MovementLoopAddLocation(NPC, 335.18, -18.33, -232.84, 2, 0)
MovementLoopAddLocation(NPC, 322.61, -22.43, -188.18, 2, 0)
MovementLoopAddLocation(NPC, 292.16, -19.86, -155.63, 2, 0)
MovementLoopAddLocation(NPC, 283.85, -18.75, -140.97, 2, 0)
MovementLoopAddLocation(NPC, 293.2, -18.98, -122.05, 2, 0)
MovementLoopAddLocation(NPC, 293.26, -18.94, -109.13, 2, 0)
MovementLoopAddLocation(NPC, 269.13, -18.6, -93.49, 2, 0)
MovementLoopAddLocation(NPC, 261.01, -20.98, -51.08, 2, 0)
MovementLoopAddLocation(NPC, 261.99, -20.94, -45.33, 2, 0)
MovementLoopAddLocation(NPC, 264.46, -20.98, -35.54, 2, 0)
MovementLoopAddLocation(NPC, 302.65, -21.29, -44.12, 2, 0)
MovementLoopAddLocation(NPC, 318.67, -21.18, -22.28, 2, 0)
MovementLoopAddLocation(NPC, 316.3, -20.97, -18.62, 2, 0)
MovementLoopAddLocation(NPC, 299.08, -21.24, 4.26, 2, 0)
MovementLoopAddLocation(NPC, 271.77, -21.24, -4.51, 2, 0)
MovementLoopAddLocation(NPC, 265.01, -21.41, -15.09, 2, 0)
MovementLoopAddLocation(NPC, 254.61, -21.25, -14.06, 2, 0)
MovementLoopAddLocation(NPC, 254.21, -19.58, 39.57, 2, 0)
MovementLoopAddLocation(NPC, 256.02, -18.56, 54.27, 2, 0)
MovementLoopAddLocation(NPC, 268.17, -15.63, 66.99, 2, 0)
MovementLoopAddLocation(NPC, 282.87, -13.12, 82.6, 2, 0)
MovementLoopAddLocation(NPC, 289.48, -12.89, 95.9, 2, 0)
MovementLoopAddLocation(NPC, 299.87, -13.79, 118.93, 2, 0)
end

View file

@ -0,0 +1,142 @@
--[[
Script Name : jublx.lua
Script Purpose : Waypoint Path for jublx.lua
Script Author : Devn00b
Script Date : 04/12/2020 11:38:44 AM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 286.4, -13.55, 105.7, 2, 0)
MovementLoopAddLocation(NPC, 292.16, -14.29, 123.27, 2, 0)
MovementLoopAddLocation(NPC, 298.35, -15.83, 140.65, 2, 0)
MovementLoopAddLocation(NPC, 303.77, -17.3, 151.95, 2, 0)
MovementLoopAddLocation(NPC, 310.71, -17.88, 160.56, 2, 0)
MovementLoopAddLocation(NPC, 318.74, -18.03, 166.1, 2, 0)
MovementLoopAddLocation(NPC, 327.06, -18.47, 168.7, 2, 0)
MovementLoopAddLocation(NPC, 335.15, -19.06, 168.68, 2, 0)
MovementLoopAddLocation(NPC, 344.47, -19.84, 166.36, 2, 0)
MovementLoopAddLocation(NPC, 356.92, -19.97, 160.68, 2, 0)
MovementLoopAddLocation(NPC, 361.68, -19.96, 157.7, 2, 0)
MovementLoopAddLocation(NPC, 370.84, -20.29, 151.37, 2, 0)
MovementLoopAddLocation(NPC, 374.83, -20.5, 146.9, 2, 0)
MovementLoopAddLocation(NPC, 381.24, -20.85, 136.07, 2, 0)
MovementLoopAddLocation(NPC, 384.81, -21.1, 130.03, 2, 0)
MovementLoopAddLocation(NPC, 386.24, -21.1, 124.56, 2, 0)
MovementLoopAddLocation(NPC, 383.62, -20.94, 121.29, 2, 0)
MovementLoopAddLocation(NPC, 365.92, -20.37, 95.75, 2, 0)
MovementLoopAddLocation(NPC, 342.66, -21.55, 60.83, 2, 0)
MovementLoopAddLocation(NPC, 305.82, -21.24, 3.75, 2, 0)
MovementLoopAddLocation(NPC, 274.6, -21.37, -7.53, 2, 0)
MovementLoopAddLocation(NPC, 272.57, -21.53, -13.41, 2, 0)
MovementLoopAddLocation(NPC, 272.11, -21.57, -18.25, 2, 0)
MovementLoopAddLocation(NPC, 272.12, -21.57, -22.75, 2, 0)
MovementLoopAddLocation(NPC, 273.68, -21.47, -25.86, 2, 0)
MovementLoopAddLocation(NPC, 275.73, -21.38, -28.81, 2, 0)
MovementLoopAddLocation(NPC, 279.67, -21.15, -33.24, 2, 0)
MovementLoopAddLocation(NPC, 281.99, -21.01, -35.34, 2, 0)
MovementLoopAddLocation(NPC, 284.75, -20.98, -37.23, 2, 0)
MovementLoopAddLocation(NPC, 296.84, -21.12, -44.18, 2, 0)
MovementLoopAddLocation(NPC, 315.43, -23.23, -107.29, 2, 0)
MovementLoopAddLocation(NPC, 347.55, -24.89, -168.44, 2, 0)
MovementLoopAddLocation(NPC, 378.16, -24.5, -192.47, 2, 0)
MovementLoopAddLocation(NPC, 397.03, -23.17, -209.58, 2, 0)
MovementLoopAddLocation(NPC, 434.22, -21.36, -247.73, 2, 0)
MovementLoopAddLocation(NPC, 435.46, -20.97, -256.52, 2, 0)
MovementLoopAddLocation(NPC, 434.29, -20.88, -277.02, 2, 0)
MovementLoopAddLocation(NPC, 444.42, -20.39, -296.18, 2, 0)
MovementLoopAddLocation(NPC, 444.93, -20.36, -302.47, 2, 0)
MovementLoopAddLocation(NPC, 444.95, -20.35, -315.78, 2, 0)
MovementLoopAddLocation(NPC, 445.37, -20.33, -320.52, 2, 0)
MovementLoopAddLocation(NPC, 446.22, -20.33, -323.73, 2, 0)
MovementLoopAddLocation(NPC, 448.24, -20.33, -325.99, 2, 0)
MovementLoopAddLocation(NPC, 451.24, -20.36, -327.45, 2, 0)
MovementLoopAddLocation(NPC, 454.51, -20.4, -327.75, 2, 0)
MovementLoopAddLocation(NPC, 457.58, -20.44, -326.85, 2, 0)
MovementLoopAddLocation(NPC, 461.3, -20.5, -325.18, 2, 0)
MovementLoopAddLocation(NPC, 464.08, -20.46, -323.34, 2, 0)
MovementLoopAddLocation(NPC, 466.47, -20.42, -320.82, 2, 0)
MovementLoopAddLocation(NPC, 467.45, -20.38, -317.44, 2, 0)
MovementLoopAddLocation(NPC, 467.4, -20.29, -313.42, 2, 0)
MovementLoopAddLocation(NPC, 465.8, -20.2, -309.92, 2, 0)
MovementLoopAddLocation(NPC, 463.81, -20.16, -307.38, 2, 0)
MovementLoopAddLocation(NPC, 461.27, -20.16, -305.51, 2, 0)
MovementLoopAddLocation(NPC, 458.2, -20.17, -304.25, 2, 0)
MovementLoopAddLocation(NPC, 455.03, -20.19, -303.64, 2, 0)
MovementLoopAddLocation(NPC, 451.84, -20.2, -304.95, 2, 0)
MovementLoopAddLocation(NPC, 448.89, -20.29, -307.51, 2, 0)
MovementLoopAddLocation(NPC, 446.92, -20.34, -310.4, 2, 0)
MovementLoopAddLocation(NPC, 445.64, -20.35, -315.4, 2, 0)
MovementLoopAddLocation(NPC, 446.92, -20.34, -310.4, 2, 0)
MovementLoopAddLocation(NPC, 448.89, -20.29, -307.51, 2, 0)
MovementLoopAddLocation(NPC, 451.84, -20.2, -304.95, 2, 0)
MovementLoopAddLocation(NPC, 455.03, -20.19, -303.64, 2, 0)
MovementLoopAddLocation(NPC, 458.2, -20.17, -304.25, 2, 0)
MovementLoopAddLocation(NPC, 461.27, -20.16, -305.51, 2, 0)
MovementLoopAddLocation(NPC, 463.81, -20.16, -307.38, 2, 0)
MovementLoopAddLocation(NPC, 465.8, -20.2, -309.92, 2, 0)
MovementLoopAddLocation(NPC, 467.4, -20.29, -313.42, 2, 0)
MovementLoopAddLocation(NPC, 467.45, -20.38, -317.44, 2, 0)
MovementLoopAddLocation(NPC, 466.47, -20.42, -320.82, 2, 0)
MovementLoopAddLocation(NPC, 464.08, -20.46, -323.34, 2, 0)
MovementLoopAddLocation(NPC, 461.3, -20.5, -325.18, 2, 0)
MovementLoopAddLocation(NPC, 457.58, -20.44, -326.85, 2, 0)
MovementLoopAddLocation(NPC, 454.51, -20.4, -327.75, 2, 0)
MovementLoopAddLocation(NPC, 451.24, -20.36, -327.45, 2, 0)
MovementLoopAddLocation(NPC, 448.24, -20.33, -325.99, 2, 0)
MovementLoopAddLocation(NPC, 446.22, -20.33, -323.73, 2, 0)
MovementLoopAddLocation(NPC, 445.37, -20.33, -320.52, 2, 0)
MovementLoopAddLocation(NPC, 444.95, -20.35, -315.78, 2, 0)
MovementLoopAddLocation(NPC, 444.93, -20.36, -302.47, 2, 0)
MovementLoopAddLocation(NPC, 444.42, -20.39, -296.18, 2, 0)
MovementLoopAddLocation(NPC, 434.29, -20.88, -277.02, 2, 0)
MovementLoopAddLocation(NPC, 435.46, -20.97, -256.52, 2, 0)
MovementLoopAddLocation(NPC, 434.22, -21.36, -247.73, 2, 0)
MovementLoopAddLocation(NPC, 397.03, -23.17, -209.58, 2, 0)
MovementLoopAddLocation(NPC, 378.16, -24.5, -192.47, 2, 0)
MovementLoopAddLocation(NPC, 347.55, -24.89, -168.44, 2, 0)
MovementLoopAddLocation(NPC, 315.43, -23.23, -107.29, 2, 0)
MovementLoopAddLocation(NPC, 296.84, -21.12, -44.18, 2, 0)
MovementLoopAddLocation(NPC, 284.75, -20.98, -37.23, 2, 0)
MovementLoopAddLocation(NPC, 281.99, -21.01, -35.34, 2, 0)
MovementLoopAddLocation(NPC, 279.67, -21.15, -33.24, 2, 0)
MovementLoopAddLocation(NPC, 275.73, -21.38, -28.81, 2, 0)
MovementLoopAddLocation(NPC, 273.68, -21.47, -25.86, 2, 0)
MovementLoopAddLocation(NPC, 272.12, -21.57, -22.75, 2, 0)
MovementLoopAddLocation(NPC, 272.11, -21.57, -18.25, 2, 0)
MovementLoopAddLocation(NPC, 272.57, -21.53, -13.41, 2, 0)
MovementLoopAddLocation(NPC, 274.6, -21.37, -7.53, 2, 0)
MovementLoopAddLocation(NPC, 305.82, -21.24, 3.75, 2, 0)
MovementLoopAddLocation(NPC, 342.66, -21.55, 60.83, 2, 0)
MovementLoopAddLocation(NPC, 365.92, -20.37, 95.75, 2, 0)
MovementLoopAddLocation(NPC, 383.62, -20.94, 121.29, 2, 0)
MovementLoopAddLocation(NPC, 386.24, -21.1, 124.56, 2, 0)
MovementLoopAddLocation(NPC, 384.81, -21.1, 130.03, 2, 0)
MovementLoopAddLocation(NPC, 381.24, -20.85, 136.07, 2, 0)
MovementLoopAddLocation(NPC, 374.83, -20.5, 146.9, 2, 0)
MovementLoopAddLocation(NPC, 370.84, -20.29, 151.37, 2, 0)
MovementLoopAddLocation(NPC, 361.68, -19.96, 157.7, 2, 0)
MovementLoopAddLocation(NPC, 356.92, -19.97, 160.68, 2, 0)
MovementLoopAddLocation(NPC, 344.47, -19.84, 166.36, 2, 0)
MovementLoopAddLocation(NPC, 335.15, -19.06, 168.68, 2, 0)
MovementLoopAddLocation(NPC, 327.06, -18.47, 168.7, 2, 0)
MovementLoopAddLocation(NPC, 318.74, -18.03, 166.1, 2, 0)
MovementLoopAddLocation(NPC, 310.71, -17.88, 160.56, 2, 0)
MovementLoopAddLocation(NPC, 303.77, -17.3, 151.95, 2, 0)
MovementLoopAddLocation(NPC, 298.35, -15.83, 140.65, 2, 0)
MovementLoopAddLocation(NPC, 292.16, -14.29, 123.27, 2, 0)
MovementLoopAddLocation(NPC, 286.4, -13.55, 105.7, 2, 0)
end

View file

@ -0,0 +1,86 @@
--[[
Script Name : landro.lua
Script Purpose : Waypoint Path for landro.lua
Script Author : Devn00b
Script Date : 04/12/2020 12:05:55 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 463.48, -19.76, -346.26, 2, 0)
MovementLoopAddLocation(NPC, 447.3, -20.33, -321.65, 2, 0)
MovementLoopAddLocation(NPC, 432.43, -20.81, -271.1, 2, 0)
MovementLoopAddLocation(NPC, 446.16, -20.63, -254.5, 2, 0)
MovementLoopAddLocation(NPC, 441.37, -19.53, -204.77, 2, 0)
MovementLoopAddLocation(NPC, 438.23, -17.1, -177.77, 2, 0)
MovementLoopAddLocation(NPC, 425.36, -17.67, -155.68, 2, 0)
MovementLoopAddLocation(NPC, 404.25, -23.69, -121.33, 2, 0)
MovementLoopAddLocation(NPC, 394.91, -15.93, -91.15, 2, 0)
MovementLoopAddLocation(NPC, 394.05, -15.73, -59.67, 2, 0)
MovementLoopAddLocation(NPC, 388.43, -17.98, -22.83, 2, 0)
MovementLoopAddLocation(NPC, 323.06, -21.43, -16.85, 2, 0)
MovementLoopAddLocation(NPC, 300.13, -21.13, -48.51, 2, 0)
MovementLoopAddLocation(NPC, 273.89, -21.12, -33.85, 2, 0)
MovementLoopAddLocation(NPC, 276.56, -21.31, -2.55, 2, 0)
MovementLoopAddLocation(NPC, 299.65, -21.34, 7.74, 2, 0)
MovementLoopAddLocation(NPC, 312.69, -21.5, 24.28, 2, 0)
MovementLoopAddLocation(NPC, 340.38, -21.2, 48.51, 2, 0)
MovementLoopAddLocation(NPC, 357.57, -20.79, 87.39, 2, 0)
MovementLoopAddLocation(NPC, 388.1, -21.22, 128.1, 2, 0)
MovementLoopAddLocation(NPC, 374.22, -20.45, 147.95, 2, 0)
MovementLoopAddLocation(NPC, 349.74, -20.06, 165.65, 2, 0)
MovementLoopAddLocation(NPC, 340.66, -19.4, 169, 2, 0)
MovementLoopAddLocation(NPC, 330.05, -18.62, 170.45, 2, 0)
MovementLoopAddLocation(NPC, 322.42, -18.17, 169.6, 2, 0)
MovementLoopAddLocation(NPC, 317.43, -17.97, 167.7, 2, 0)
MovementLoopAddLocation(NPC, 310.82, -17.85, 163.01, 2, 0)
MovementLoopAddLocation(NPC, 304.93, -17.75, 156.6, 2, 0)
MovementLoopAddLocation(NPC, 301.88, -17, 149.87, 2, 0)
MovementLoopAddLocation(NPC, 299.06, -15.83, 140.5, 2, 0)
MovementLoopAddLocation(NPC, 297.14, -14.91, 131.87, 2, 0)
MovementLoopAddLocation(NPC, 287.74, -13.48, 106.96, 2, 0)
MovementLoopAddLocation(NPC, 297.14, -14.91, 131.87, 2, 0)
MovementLoopAddLocation(NPC, 299.06, -15.83, 140.5, 2, 0)
MovementLoopAddLocation(NPC, 301.88, -17, 149.87, 2, 0)
MovementLoopAddLocation(NPC, 304.93, -17.75, 156.6, 2, 0)
MovementLoopAddLocation(NPC, 310.82, -17.85, 163.01, 2, 0)
MovementLoopAddLocation(NPC, 317.43, -17.97, 167.7, 2, 0)
MovementLoopAddLocation(NPC, 322.42, -18.17, 169.6, 2, 0)
MovementLoopAddLocation(NPC, 330.05, -18.62, 170.45, 2, 0)
MovementLoopAddLocation(NPC, 340.66, -19.4, 169, 2, 0)
MovementLoopAddLocation(NPC, 349.74, -20.06, 165.65, 2, 0)
MovementLoopAddLocation(NPC, 374.22, -20.45, 147.95, 2, 0)
MovementLoopAddLocation(NPC, 388.1, -21.22, 128.1, 2, 0)
MovementLoopAddLocation(NPC, 357.57, -20.79, 87.39, 2, 0)
MovementLoopAddLocation(NPC, 340.38, -21.2, 48.51, 2, 0)
MovementLoopAddLocation(NPC, 312.69, -21.5, 24.28, 2, 0)
MovementLoopAddLocation(NPC, 299.65, -21.34, 7.74, 2, 0)
MovementLoopAddLocation(NPC, 276.56, -21.31, -2.55, 2, 0)
MovementLoopAddLocation(NPC, 273.89, -21.12, -33.85, 2, 0)
MovementLoopAddLocation(NPC, 300.13, -21.13, -48.51, 2, 0)
MovementLoopAddLocation(NPC, 323.06, -21.43, -16.85, 2, 0)
MovementLoopAddLocation(NPC, 388.43, -17.98, -22.83, 2, 0)
MovementLoopAddLocation(NPC, 394.05, -15.73, -59.67, 2, 0)
MovementLoopAddLocation(NPC, 394.91, -15.93, -91.15, 2, 0)
MovementLoopAddLocation(NPC, 404.25, -23.69, -121.33, 2, 0)
MovementLoopAddLocation(NPC, 425.36, -17.67, -155.68, 2, 0)
MovementLoopAddLocation(NPC, 438.23, -17.1, -177.77, 2, 0)
MovementLoopAddLocation(NPC, 441.37, -19.53, -204.77, 2, 0)
MovementLoopAddLocation(NPC, 446.16, -20.63, -254.5, 2, 0)
MovementLoopAddLocation(NPC, 432.43, -20.81, -271.1, 2, 0)
MovementLoopAddLocation(NPC, 447.3, -20.33, -321.65, 2, 0)
MovementLoopAddLocation(NPC, 463.48, -19.76, -346.26, 2, 0)
end

View file

@ -0,0 +1,62 @@
--[[
Script Name : lovato.lua
Script Purpose : Waypoint Path for lovato.lua
Script Author : Devn00b
Script Date : 04/11/2020 09:59:23 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 416.76, -19.18, -272.59, 2, 0)
MovementLoopAddLocation(NPC, 397.39, -17.69, -271.71, 2, 0)
MovementLoopAddLocation(NPC, 386.62, -17.48, -271.02, 2, 0)
MovementLoopAddLocation(NPC, 380.75, -17.59, -270.53, 2, 0)
MovementLoopAddLocation(NPC, 335.97, -18.48, -229.93, 2, 0)
MovementLoopAddLocation(NPC, 322.21, -22.43, -187.91, 2, 0)
MovementLoopAddLocation(NPC, 300.86, -22.74, -165.58, 2, 0)
MovementLoopAddLocation(NPC, 286.91, -18.84, -146.59, 2, 0)
MovementLoopAddLocation(NPC, 285.04, -18.75, -138.03, 2, 0)
MovementLoopAddLocation(NPC, 294.8, -19.05, -123.14, 2, 0)
MovementLoopAddLocation(NPC, 292.38, -18.93, -111.75, 2, 0)
MovementLoopAddLocation(NPC, 270.69, -18.62, -95.31, 2, 0)
MovementLoopAddLocation(NPC, 266.85, -18.71, -89.95, 2, 0)
MovementLoopAddLocation(NPC, 260.01, -20.43, -56.98, 2, 0)
MovementLoopAddLocation(NPC, 262.42, -21.01, -30.97, 2, 0)
MovementLoopAddLocation(NPC, 274.17, -21.18, -33.17, 2, 0)
MovementLoopAddLocation(NPC, 283.95, -20.98, -36.93, 2, 0)
MovementLoopAddLocation(NPC, 305.16, -21.39, -42.51, 2, 0)
MovementLoopAddLocation(NPC, 311.5, -21.4, -37.18, 2, 0)
MovementLoopAddLocation(NPC, 322.24, -21.45, -24.11, 2, 0)
MovementLoopAddLocation(NPC, 311.5, -21.4, -37.18, 2, 0)
MovementLoopAddLocation(NPC, 305.16, -21.39, -42.51, 2, 0)
MovementLoopAddLocation(NPC, 283.95, -20.98, -36.93, 2, 0)
MovementLoopAddLocation(NPC, 274.17, -21.18, -33.17, 2, 0)
MovementLoopAddLocation(NPC, 262.42, -21.01, -30.97, 2, 0)
MovementLoopAddLocation(NPC, 260.01, -20.43, -56.98, 2, 0)
MovementLoopAddLocation(NPC, 266.85, -18.71, -89.95, 2, 0)
MovementLoopAddLocation(NPC, 270.69, -18.62, -95.31, 2, 0)
MovementLoopAddLocation(NPC, 292.38, -18.93, -111.75, 2, 0)
MovementLoopAddLocation(NPC, 294.8, -19.05, -123.14, 2, 0)
MovementLoopAddLocation(NPC, 285.04, -18.75, -138.03, 2, 0)
MovementLoopAddLocation(NPC, 286.91, -18.84, -146.59, 2, 0)
MovementLoopAddLocation(NPC, 300.86, -22.74, -165.58, 2, 0)
MovementLoopAddLocation(NPC, 322.21, -22.43, -187.91, 2, 0)
MovementLoopAddLocation(NPC, 335.97, -18.48, -229.93, 2, 0)
MovementLoopAddLocation(NPC, 380.75, -17.59, -270.53, 2, 0)
MovementLoopAddLocation(NPC, 386.62, -17.48, -271.02, 2, 0)
MovementLoopAddLocation(NPC, 397.39, -17.69, -271.71, 2, 0)
MovementLoopAddLocation(NPC, 416.76, -19.18, -272.59, 2, 0)
end

View file

@ -0,0 +1,88 @@
--[[
Script Name : mcduffie.lua
Script Purpose : Waypoint Path for mcduffie.lua
Script Author : Devn00b
Script Date : 04/11/2020 09:50:04 PM
Script Notes : Locations collected from Live
--]]
function spawn(NPC)
waypoints(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
end
function respawn(NPC)
end
function waypoints(NPC)
MovementLoopAddLocation(NPC, 253.33, -20.62, -2.19, 2, 0)
MovementLoopAddLocation(NPC, 250.77, -19.51, 39.19, 2, 0)
MovementLoopAddLocation(NPC, 260.85, -17.76, 57.91, 2, 0)
MovementLoopAddLocation(NPC, 287.28, -12.76, 81.92, 2, 0)
MovementLoopAddLocation(NPC, 289.58, -13.18, 103.87, 2, 0)
MovementLoopAddLocation(NPC, 293.33, -14.07, 120.93, 2, 0)
MovementLoopAddLocation(NPC, 300.81, -16.32, 144.09, 2, 0)
MovementLoopAddLocation(NPC, 309.1, -17.86, 157.64, 2, 0)
MovementLoopAddLocation(NPC, 318.85, -18.07, 165.16, 2, 0)
MovementLoopAddLocation(NPC, 331.02, -18.8, 168.64, 2, 0)
MovementLoopAddLocation(NPC, 341.48, -19.59, 167.2, 2, 0)
MovementLoopAddLocation(NPC, 352.36, -20.04, 163.58, 2, 0)
MovementLoopAddLocation(NPC, 363.03, -19.99, 156.96, 2, 0)
MovementLoopAddLocation(NPC, 372.58, -20.51, 147.33, 2, 0)
MovementLoopAddLocation(NPC, 379.31, -20.72, 135.98, 2, 0)
MovementLoopAddLocation(NPC, 391.28, -19.75, 110.36, 2, 0)
MovementLoopAddLocation(NPC, 407.96, -14.17, 74.33, 2, 0)
MovementLoopAddLocation(NPC, 410.51, -13.91, 67.96, 2, 0)
MovementLoopAddLocation(NPC, 411.36, -13.81, 60.04, 2, 0)
MovementLoopAddLocation(NPC, 400.94, -14.26, 37.6, 2, 0)
MovementLoopAddLocation(NPC, 397.27, -15.01, 23.14, 2, 0)
MovementLoopAddLocation(NPC, 392.54, -17.07, -6.66, 2, 0)
MovementLoopAddLocation(NPC, 392.07, -17.5, -15.97, 2, 0)
MovementLoopAddLocation(NPC, 385.24, -18.51, -16.73, 2, 0)
MovementLoopAddLocation(NPC, 377.06, -19.49, -17.35, 2, 0)
MovementLoopAddLocation(NPC, 367.33, -20.53, -17.55, 2, 0)
MovementLoopAddLocation(NPC, 354.98, -21.49, -14.98, 2, 0)
MovementLoopAddLocation(NPC, 357.11, -20.73, -3.39, 2, 0)
MovementLoopAddLocation(NPC, 369.75, -20.82, 15.07, 2, 0)
MovementLoopAddLocation(NPC, 376.81, -20.78, 24.26, 2, 0)
MovementLoopAddLocation(NPC, 365.74, -20.84, 13.26, 2, 0)
MovementLoopAddLocation(NPC, 355.24, -20.93, 2.89, 2, 0)
MovementLoopAddLocation(NPC, 330.75, -21.5, -18.34, 2, 0)
MovementLoopAddLocation(NPC, 355.24, -20.93, 2.89, 2, 0)
MovementLoopAddLocation(NPC, 365.74, -20.84, 13.26, 2, 0)
MovementLoopAddLocation(NPC, 376.81, -20.78, 24.26, 2, 0)
MovementLoopAddLocation(NPC, 369.75, -20.82, 15.07, 2, 0)
MovementLoopAddLocation(NPC, 357.11, -20.73, -3.39, 2, 0)
MovementLoopAddLocation(NPC, 354.98, -21.49, -14.98, 2, 0)
MovementLoopAddLocation(NPC, 367.33, -20.53, -17.55, 2, 0)
MovementLoopAddLocation(NPC, 377.06, -19.49, -17.35, 2, 0)
MovementLoopAddLocation(NPC, 385.24, -18.51, -16.73, 2, 0)
MovementLoopAddLocation(NPC, 392.07, -17.5, -15.97, 2, 0)
MovementLoopAddLocation(NPC, 392.54, -17.07, -6.66, 2, 0)
MovementLoopAddLocation(NPC, 397.27, -15.01, 23.14, 2, 0)
MovementLoopAddLocation(NPC, 400.94, -14.26, 37.6, 2, 0)
MovementLoopAddLocation(NPC, 411.36, -13.81, 60.04, 2, 0)
MovementLoopAddLocation(NPC, 410.51, -13.91, 67.96, 2, 0)
MovementLoopAddLocation(NPC, 407.96, -14.17, 74.33, 2, 0)
MovementLoopAddLocation(NPC, 391.28, -19.75, 110.36, 2, 0)
MovementLoopAddLocation(NPC, 379.31, -20.72, 135.98, 2, 0)
MovementLoopAddLocation(NPC, 372.58, -20.51, 147.33, 2, 0)
MovementLoopAddLocation(NPC, 363.03, -19.99, 156.96, 2, 0)
MovementLoopAddLocation(NPC, 352.36, -20.04, 163.58, 2, 0)
MovementLoopAddLocation(NPC, 341.48, -19.59, 167.2, 2, 0)
MovementLoopAddLocation(NPC, 331.02, -18.8, 168.64, 2, 0)
MovementLoopAddLocation(NPC, 318.85, -18.07, 165.16, 2, 0)
MovementLoopAddLocation(NPC, 309.1, -17.86, 157.64, 2, 0)
MovementLoopAddLocation(NPC, 300.81, -16.32, 144.09, 2, 0)
MovementLoopAddLocation(NPC, 293.33, -14.07, 120.93, 2, 0)
MovementLoopAddLocation(NPC, 289.58, -13.18, 103.87, 2, 0)
MovementLoopAddLocation(NPC, 287.28, -12.76, 81.92, 2, 0)
MovementLoopAddLocation(NPC, 260.85, -17.76, 57.91, 2, 0)
MovementLoopAddLocation(NPC, 250.77, -19.51, 39.19, 2, 0)
MovementLoopAddLocation(NPC, 253.33, -20.62, -2.19, 2, 0)
end

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