Fix display default for false, avoids popups when hovering over knowledge book icons in newer clients, also replacement for starting skills/spells check

Helps address issue #165
This commit is contained in:
image 2020-08-17 22:04:20 -04:00
parent 0ad4e6b698
commit 5506686907

View file

@ -286,11 +286,12 @@ void Client::SendLoginInfo() {
LogWrite(CCLIENT__DEBUG, 0, "Client", "Loading Character Skills for player '%s'...", player->GetName());
int32 count = database.LoadCharacterSkills(GetCharacterID(), player);
if (count == 0) {
LogWrite(CCLIENT__WARNING, 0, "Client", "No character skills found!");
database.UpdateStartingSkills(GetCharacterID(), player->GetAdventureClass(), player->GetRace());
database.LoadCharacterSkills(GetCharacterID(), player);
}
LogWrite(CCLIENT__DEBUG, 0, "Client", "Loading Character Spells for player '%s'...", player->GetName());
count = database.LoadCharacterSpells(GetCharacterID(), player);
// get the latest character starting skills / spells, may have been updated after character creation
world.SyncCharacterAbilities(this);
count = database.LoadCharacterTitles(GetCharacterID(), player);
if (count == 0) {
@ -303,12 +304,6 @@ void Client::SendLoginInfo() {
if (count == 0)
LogWrite(CCLIENT__DEBUG, 0, "Client", "No character languages loaded!");
count = database.LoadCharacterSpells(GetCharacterID(), player);
if (count == 0) {
LogWrite(CCLIENT__DEBUG, 0, "Client", "No character spells found!");
database.UpdateStartingSpells(GetCharacterID(), player->GetAdventureClass(), player->GetRace());
database.LoadCharacterSpells(GetCharacterID(), player);
}
count = database.LoadPlayerRecipeBooks(GetCharacterID(), player);
if (count == 0)
LogWrite(CCLIENT__DEBUG, 0, "Client", "No character recipe books found!");
@ -2486,6 +2481,9 @@ void Client::HandleExamineInfoRequest(EQApplicationPacket* app) {
display = false;
else if (version <= 546)
display = request->getType_int8_ByName("display");
else if (version > 546)
display = false; // clients default is false otherwise it pops up a window when hovering over the knowledge book abilities
//printf("Type: (%i) Tier: (%u) Unknown ID: (%u) Item ID: (%u)\n",type,tier,trait_tier,id);
if (trait_tier != 0xFFFFFFFF) {