From 0e9c696de609371402f356e191a38333a0dbb61e Mon Sep 17 00:00:00 2001 From: Image <image.emagi@gmail.com> Date: Thu, 8 Apr 2021 08:20:45 -0400 Subject: [PATCH] spell crash fix when spell can't be found (happened on drink but we dont know what spell) --- EQ2/source/WorldServer/WorldDatabase.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/EQ2/source/WorldServer/WorldDatabase.cpp b/EQ2/source/WorldServer/WorldDatabase.cpp index a9aaf43f3..e08591c57 100644 --- a/EQ2/source/WorldServer/WorldDatabase.cpp +++ b/EQ2/source/WorldServer/WorldDatabase.cpp @@ -7416,6 +7416,16 @@ void WorldDatabase::LoadCharacterSpellEffects(int32 char_id, Client* client, int Spell* spell = master_spell_list.GetSpell(spell_id, tier); + if(!spell) + { + LogWrite(LUA__ERROR, 0, "LUA", "WorldDatabase::LoadCharacterSpellEffects: GetSpell(%u, %u), spell could not be found!", spell_id, tier); + Spell* spell = master_spell_list.GetSpell(spell_id, 0); + if(spell) + LogWrite(LUA__WARNING, 0, "LUA", "WorldDatabase::LoadCharacterSpellEffects: GetSpell(%u, %u), identified tier 0 as replacement since the GetSpell failed!", spell_id, tier); + else + continue; + } + bool isMaintained = false; bool isExistingLuaSpell = false; MaintainedEffects* effect = nullptr;