EQ2EMu/EQ2/source/WorldServer/Variables.h

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2020-02-28 07:17:24 -07:00
/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EQ2_VARIABLES_H
#define EQ2_VARIABLES_H
#include <vector>
#include <string>
class Variable{
public:
Variable (const char* name, const char* value, const char* comment){
variableName = string(name);
variableValue = string(value);
if(comment)
variableComment = string(comment);
}
const char* GetName() { return variableName.c_str(); }
const char* GetValue() { return variableValue.c_str(); }
const char* GetComment() { return variableComment.c_str(); }
string GetNameValuePair(){ return string(variableName).append(" ").append(variableValue); }
void SetValue(const char* value){
if(value)
variableValue = string(value);
}
private:
string variableName;
string variableValue;
string variableComment;
};
class Variables
{
public:
~Variables(){
ClearVariables();
}
void AddVariable ( Variable* var )
{
variables[string(var->GetName())] = var;
}
void ClearVariables()
{
if(variables.size() == 0)
return;
map<string,Variable*>::iterator map_list;
for( map_list = variables.begin(); map_list != variables.end(); map_list++ ) {
safe_delete(map_list->second);
}
variables.clear();
}
Variable* FindVariable ( string name )
{
if(variables.count(name) > 0)
return variables[name];
return 0;
}
vector<Variable*>* GetVariables(string partial_name){
vector<Variable*>* ret = new vector<Variable*>();
map<string,Variable*>::iterator itr;
for(itr = variables.begin(); itr != variables.end(); itr++){
if(itr->first.find(partial_name) < 0xFFFFFFFF)
ret->push_back(itr->second);
}
return ret;
}
private:
map<string,Variable*> variables;
};
#endif