EQ2EMu/EQ2/source/WorldServer/Widget.cpp

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/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Widget.h"
#include "../common/ConfigReader.h"
#include "Spells.h"
#include "World.h"
#include "../common/Log.h"
#include "ClientPacketFunctions.h"
extern World world;
extern ConfigReader configReader;
extern MasterSpellList master_spell_list;
Widget::Widget(){
widget_id = 0;
widget_x = 0;
widget_y = 0;
widget_z = 0;
action_spawn = 0;
action_spawn_id = 0;
linked_spawn = 0;
linked_spawn_id = 0;
appearance.pos.state = 1;
appearance.encounter_level = 0;
spawn_type = 2;
appearance.activity_status = 64;
include_location = true;
include_heading = true;
is_open = false;
widget_type = 0;
open_heading = -1;
closed_heading = -1;
open_y = 0;
open_x = 0;
open_z = 0;
close_x = 0;
close_z = 0;
movement_index = 0;
movement_interrupted = false;
resume_movement = true;
attack_resume_needed = false;
multi_floor_lift = false;
MMovementLoop.SetName("Widget::MMovementLoop");
last_movement_update = Timer::GetCurrentTime2();
}
Widget::~Widget(){
}
int32 Widget::GetWidgetID(){
return widget_id;
}
EQ2Packet* Widget::serialize(Player* player, int16 version){
opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateWidgetCmd);
return spawn_serialize(player, version);
}
void Widget::SetWidgetID(int32 val){
widget_id = val;
}
void Widget::SetWidgetX(float val){
widget_x = val;
}
float Widget::GetWidgetX(){
return widget_x;
}
void Widget::SetWidgetY(float val){
widget_y = val;
}
float Widget::GetWidgetY(){
return widget_y;
}
void Widget::SetWidgetZ(float val){
widget_z = val;
}
float Widget::GetWidgetZ(){
return widget_z;
}
void Widget::SetWidgetIcon(int8 val){
appearance.icon = val;
}
void Widget::SetOpenDuration(int16 val){
open_duration = val;
}
int16 Widget::GetOpenDuration(){
return open_duration;
}
Widget* Widget::Copy(){
Widget* new_spawn = new Widget();
if(GetOpenY() > 0)
appearance.pos.state = 0;
if(GetSizeOffset() > 0){
int8 offset = GetSizeOffset()+1;
sint32 tmp_size = size + (rand()%offset - rand()%offset);
if(tmp_size < 0)
tmp_size = 1;
else if(tmp_size >= 0xFFFF)
tmp_size = 0xFFFF;
new_spawn->size = (int16)tmp_size;
}
else
new_spawn->size = size;
new_spawn->SetMerchantID(merchant_id);
new_spawn->SetMerchantType(merchant_type);
new_spawn->SetMerchantLevelRange(GetMerchantMinLevel(), GetMerchantMaxLevel());
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new_spawn->SetPrimaryCommands(&primary_command_list);
new_spawn->primary_command_list_id = primary_command_list_id;
new_spawn->SetSecondaryCommands(&secondary_command_list);
new_spawn->secondary_command_list_id = secondary_command_list_id;
new_spawn->database_id = database_id;
memcpy(&new_spawn->appearance, &appearance, sizeof(AppearanceData));
new_spawn->SetWidgetID(widget_id);
new_spawn->SetWidgetX(widget_x);
new_spawn->SetWidgetY(widget_y);
new_spawn->SetWidgetZ(widget_z);
new_spawn->SetIncludeHeading(include_heading);
new_spawn->SetIncludeLocation(include_location);
new_spawn->SetOpenY(open_y);
new_spawn->SetCloseY(close_y);
new_spawn->SetOpenDuration(open_duration);
if(GetOpenSound())
new_spawn->SetOpenSound(GetOpenSound());
if(GetCloseSound())
new_spawn->SetCloseSound(GetCloseSound());
new_spawn->SetOpenHeading(open_heading);
new_spawn->SetClosedHeading(closed_heading);
new_spawn->SetWidgetType(widget_type);
new_spawn->SetActionSpawnID(action_spawn_id);
new_spawn->SetLinkedSpawnID(linked_spawn_id);
new_spawn->SetTransporterID(GetTransporterID());
new_spawn->SetHouseID(GetHouseID());
new_spawn->SetCloseX(GetCloseX());
new_spawn->SetCloseZ(GetCloseZ());
new_spawn->SetOpenX(GetOpenX());
new_spawn->SetOpenZ(GetOpenZ());
new_spawn->SetMultiFloorLift(multi_floor_lift);
new_spawn->SetSoundsDisabled(IsSoundsDisabled());
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return new_spawn;
}
void Widget::SetIncludeLocation(bool val){
include_location = val;
}
bool Widget::GetIncludeLocation(){
return include_location;
}
void Widget::SetIncludeHeading(bool val){
include_heading = val;
}
bool Widget::GetIncludeHeading(){
return include_heading;
}
float Widget::GetOpenHeading(){
return open_heading;
}
void Widget::SetOpenHeading(float val){
open_heading = val;
}
float Widget::GetClosedHeading(){
return closed_heading;
}
void Widget::SetClosedHeading(float val){
closed_heading = val;
}
float Widget::GetOpenY(){
return open_y;
}
void Widget::SetOpenY(float val){
open_y = val;
}
float Widget::GetCloseY(){
return close_y;
}
void Widget::SetCloseY(float val){
close_y = val;
}
bool Widget::IsOpen(){
return is_open;
}
int8 Widget::GetWidgetType(){
return widget_type;
}
void Widget::SetWidgetType(int8 val){
widget_type = val;
}
int32 Widget::GetActionSpawnID(){
return action_spawn_id;
}
void Widget::SetActionSpawnID(int32 id){
action_spawn_id = id;
}
int32 Widget::GetLinkedSpawnID(){
return linked_spawn_id;
}
void Widget::SetLinkedSpawnID(int32 id){
linked_spawn_id = id;
}
const char* Widget::GetOpenSound(){
if(open_sound.length() > 0)
return open_sound.c_str();
else
return 0;
}
void Widget::SetOpenSound(const char* name){
open_sound = string(name);
}
const char* Widget::GetCloseSound(){
if(close_sound.length() > 0)
return close_sound.c_str();
else
return 0;
}
void Widget::SetCloseSound(const char* name){
close_sound = string(name);
}
void Widget::HandleTimerUpdate(){
if(widget_type == WIDGET_TYPE_LIFT)
return; //This Widget is a lift, return.
else if (widget_type == WIDGET_TYPE_DOOR && is_open)
HandleUse(0, "");
}
void Widget::OpenDoor(){
if(GetOpenHeading() >= 0)
SetHeading(GetOpenHeading());
float openX = GetOpenX();
float openY = GetOpenY();
float openZ = GetOpenZ();
if(openX != 0 || openY != 0 || openZ != 0 ) {
float x = GetX();
float y = GetY();
float z = GetZ();
if(openX != 0)
x = openX;
if(openY != 0)
y = openY;
if(openZ != 0)
z = openZ;
AddRunningLocation(x, y, z, 4);
float diff = GetDistance(GetX(), GetY(), GetZ(), x, y, z);
if(diff < 0)
diff*=-1;
GetZone()->AddWidgetTimer(this, diff / 4);
}
if (widget_type != WIDGET_TYPE_LIFT)
SetActivityStatus(0);
is_open = true;
if(open_duration > 0)
GetZone()->AddWidgetTimer(this, open_duration);
GetZone()->SendSpawnChanges(this);
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}
void Widget::CloseDoor(){
if(GetClosedHeading() > 0)
SetHeading(GetClosedHeading());
else if(GetOpenHeading() >= 0)
SetHeading(GetSpawnOrigHeading());
if (widget_type != WIDGET_TYPE_LIFT)
SetActivityStatus(64);
if (GetCloseX() != 0 || GetCloseY() != 0 || GetCloseZ() != 0 || GetOpenX() != 0 || GetOpenY() != 0 || GetOpenZ() != 0) {
float x = GetSpawnOrigX();
float y = GetSpawnOrigY();
float z = GetSpawnOrigZ();
if (GetCloseX() != 0)
x = GetCloseX();
if (GetCloseY() != 0)
y = GetCloseY();
if (GetCloseZ() != 0)
z = GetCloseZ();
AddRunningLocation(x, y, z, 4);
float diff = GetDistance(GetX(), GetY(), GetZ(), x, y, z);
if (diff < 0)
diff *= -1;
GetZone()->AddWidgetTimer(this, diff / 4);
}
is_open = false;
GetZone()->SendSpawnChanges(this);
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}
void Widget::ProcessUse(){
if(widget_type == WIDGET_TYPE_LIFT && GetZone()->HasWidgetTimer(this)) //this door is a lift and in use, wait until it gets to the
return;
if(is_open) //close
CloseDoor();
else //open
OpenDoor();
if(is_open){
if(GetOpenSound())
GetZone()->PlaySoundFile(0, GetOpenSound(), widget_x, widget_y, widget_z);
}
else
if(GetCloseSound())
GetZone()->PlaySoundFile(0, GetCloseSound(), widget_x, widget_y, widget_z);
}
void Widget::HandleUse(Client* client, string command, int8 overrideWidgetType){
vector<TransportDestination*> destinations;
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//The following check disables the use of doors and other widgets if the player does not meet the quest requirements
//If this is from a script ignore this check (client will be null)
if (overrideWidgetType == 0xFF)
overrideWidgetType = widget_type;
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if (client) {
bool meets_quest_reqs = MeetsSpawnAccessRequirements(client->GetPlayer());
if (!meets_quest_reqs && (GetQuestsRequiredOverride() & 2) == 0)
return;
else if (meets_quest_reqs && appearance.show_command_icon != 1)
return;
}
if (client && GetTransporterID() > 0)
GetZone()->GetTransporters(&destinations, client, GetTransporterID());
if (destinations.size())
client->ProcessTeleport(this, &destinations, GetTransporterID());
else if (overrideWidgetType == WIDGET_TYPE_DOOR || overrideWidgetType == WIDGET_TYPE_LIFT){
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Widget* widget = this;
if (!action_spawn && action_spawn_id > 0){
Spawn* spawn = GetZone()->GetSpawnByDatabaseID(action_spawn_id);
if (spawn && spawn->IsWidget())
action_spawn = (Widget*)spawn;
}
if (!linked_spawn && linked_spawn_id > 0){
Spawn* spawn = GetZone()->GetSpawnByDatabaseID(linked_spawn_id);
if (spawn && spawn->IsWidget())
linked_spawn = (Widget*)spawn;
}
if (linked_spawn){
widget = linked_spawn;
ProcessUse(); //fire the first door, then fire the linked door below
}
else if (action_spawn) {
widget = action_spawn;
if (!widget->linked_spawn && widget->linked_spawn_id > 0) {
Spawn* spawn = GetZone()->GetSpawnByDatabaseID(widget->linked_spawn_id);
if (spawn && spawn->IsWidget())
widget->linked_spawn = (Widget*)spawn;
}
if (widget->linked_spawn)
widget->linked_spawn->ProcessUse();
}
widget->ProcessUse();
}
else if (client && m_houseID > 0 && strncasecmp("access", command.c_str(), 6) == 0) {
// Used a door to enter a house
HouseZone* hz = world.GetHouseZone(m_houseID);
int32 id = client->GetPlayer()->GetIDWithPlayerSpawn(this);
PlayerHouse* ph = 0;
if (hz)
ph = world.GetPlayerHouseByHouseID(client->GetPlayer()->GetCharacterID(), hz->id);
if (ph) {
// if we aren't in our own house we should get the full list of houses we can visit
if ( m_houseID && client->GetCurrentZone()->GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE )
ClientPacketFunctions::SendHouseVisitWindow(client, world.GetAllPlayerHousesByHouseID(m_houseID));
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ClientPacketFunctions::SendBaseHouseWindow(client, hz, ph, id);
client->GetCurrentZone()->SendHouseItems(client);
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}
else {
if (hz)
ClientPacketFunctions::SendHousePurchace(client, hz, id);
}
}
else if (client && strncasecmp("access", command.c_str(), 6) == 0 && GetZone()->GetInstanceType() > 0) {
// Used a door within a house
PlayerHouse* ph = world.GetPlayerHouseByInstanceID(GetZone()->GetInstanceID());
if (ph) {
HouseZone* hz = world.GetHouseZone(ph->house_id);
if (hz) {
int32 id = client->GetPlayer()->GetIDWithPlayerSpawn(this);
if (m_houseID)
ClientPacketFunctions::SendHouseVisitWindow(client, world.GetAllPlayerHousesByHouseID(m_houseID));
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ClientPacketFunctions::SendBaseHouseWindow(client, hz, ph, id);
}
}
}
else if (client && m_houseID > 0 && strncasecmp("visit", command.c_str(), 6) == 0) {
ClientPacketFunctions::SendHousingList(client);
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ClientPacketFunctions::SendHouseVisitWindow(client, world.GetAllPlayerHousesByHouseID(m_houseID));
}
else if (client && command.length() > 0) {
EntityCommand* entity_command = FindEntityCommand(command);
if (entity_command)
client->GetCurrentZone()->ProcessEntityCommand(entity_command, client->GetPlayer(), client->GetPlayer()->GetTarget());
}
}