roblox-leaked-places/Cubiczirconia [Archive-org]/stickmasterluke/Roblox Rainbow.rbxl
2022-07-24 13:42:29 -06:00

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<ProtectedString name="Source">--Made by Stickamsterluke
count=0
inc=20
for i=1,20000 do
&#9;b=BrickColor.new(i)
&#9;if b~=BrickColor.new(&quot;Medium stone grey&quot;) then
&#9;&#9;local t=game.Lighting.Tile:clone()
&#9;&#9;t.Head.BrickColor=b
&#9;&#9;t.Head.CFrame=CFrame.new(0,.5,50+(inc/2)+(inc*count))
&#9;&#9;t.Name=&quot;#&quot;..tostring(i)..&quot; &quot;..tostring(b)
&#9;&#9;t.Parent=game.Workspace
&#9;&#9;count=count+1
&#9;end
end
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<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX20">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX21">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#5 Brick yellow</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX22">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">5</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0.5</Y>
<Z>120</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX23">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX24">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#6 Light green (Mint)</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX25">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1002</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0.5</Y>
<Z>140</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX26">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX27">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#9 Light reddish violet</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX28">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">9</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0.5</Y>
<Z>160</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX29">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX30">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#11 Pastel Blue</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX31">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">11</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0.5</Y>
<Z>180</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX32">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX33">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#12 Light orange brown</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX34">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">106</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0.5</Y>
<Z>200</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX35">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX36">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#18 Nougat</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX37">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">18</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0.5</Y>
<Z>220</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX38">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX39">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#21 Bright red</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX40">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0.5</Y>
<Z>240</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX41">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX42">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
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<string name="Name">#22 Med. reddish violet</string>
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<string name="Name">#23 Bright blue</string>
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<float name="Health">0</float>
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<string name="Name">#24 Bright yellow</string>
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<X>20</X>
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</Item>
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<float name="Health">0</float>
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</CoordinateFrame>
<string name="Name">#25 Earth orange</string>
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<X>20</X>
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</Item>
<Item class="Humanoid" referent="RBX53">
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<float name="Health">0</float>
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</CoordinateFrame>
<string name="Name">#26 Black</string>
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</Vector3>
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<X>20</X>
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</Item>
<Item class="Humanoid" referent="RBX56">
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<float name="Health">0</float>
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<CoordinateFrame name="ModelInPrimary">
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</CoordinateFrame>
<string name="Name">#27 Dark grey</string>
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</Vector3>
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</Vector3>
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</Item>
<Item class="Humanoid" referent="RBX59">
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<float name="Health">0</float>
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</Item>
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<CoordinateFrame name="ModelInPrimary">
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</CoordinateFrame>
<string name="Name">#28 Dark green</string>
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</Vector3>
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</Item>
<Item class="Humanoid" referent="RBX62">
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<float name="Health">0</float>
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</Item>
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<CoordinateFrame name="ModelInPrimary">
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</CoordinateFrame>
<string name="Name">#29 Medium green</string>
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<string name="Name">#36 Lig. Yellowich orange</string>
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<string name="Name">#37 Bright green</string>
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<string name="Name">#38 Dark orange</string>
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<X>20</X>
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</Item>
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<float name="Health">0</float>
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<string name="Name">#39 Light bluish violet</string>
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</Item>
<Item class="Humanoid" referent="RBX77">
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<float name="Health">0</float>
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</CoordinateFrame>
<string name="Name">#40 Transparent</string>
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</Item>
<Item class="Humanoid" referent="RBX80">
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<float name="Health">0</float>
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</CoordinateFrame>
<string name="Name">#41 Tr. Red</string>
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</Item>
<Item class="Humanoid" referent="RBX83">
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<float name="Health">0</float>
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<Item class="Model" referent="RBX84">
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</CoordinateFrame>
<string name="Name">#42 Tr. Lg blue</string>
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<string name="Name">#131 Silver</string>
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<string name="Name">#133 Neon orange</string>
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<string name="Name">#134 Neon green</string>
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<string name="Name">#135 Sand blue</string>
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<string name="Name">#1005 Deep orange</string>
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<string name="Name">#1006 Alder</string>
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<string name="Name">#1007 Dusty Rose</string>
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<string name="Name">#1008 Olive</string>
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<string name="Name">#1009 New Yeller</string>
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</Item>
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</Item>
</Item>
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</CoordinateFrame>
<string name="Name">#1010 Really blue</string>
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</Item>
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</Item>
</Item>
<Item class="Model" referent="RBX375">
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<CoordinateFrame name="ModelInPrimary">
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</CoordinateFrame>
<string name="Name">#1011 Navy blue</string>
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</Vector3>
<token name="formFactorRaw">0</token>
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<X>20</X>
<Y>1</Y>
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</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX377">
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<float name="Health">0</float>
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</Item>
</Item>
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<CoordinateFrame name="ModelInPrimary">
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</CoordinateFrame>
<string name="Name">#1012 Deep blue</string>
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<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
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<Vector3 name="size">
<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX380">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX381">
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<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
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<R00>1</R00>
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<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#1013 Cyan</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
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<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
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<int name="BrickColor">1013</int>
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</Vector3>
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</Vector3>
<token name="formFactorRaw">0</token>
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<Vector3 name="size">
<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX383">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX384">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
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<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#1014 CGA brown</string>
<Ref name="PrimaryPart">null</Ref>
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<Item class="Part" referent="RBX385">
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<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
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<token name="BottomSurface">4</token>
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<int name="BrickColor">1014</int>
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<string name="Name">Head</string>
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</Vector3>
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<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
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<Vector3 name="size">
<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX386">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX387">
<Properties>
<CoordinateFrame name="ModelInPrimary">
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<Y>0</Y>
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<R00>1</R00>
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<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#1015 Magenta</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX388">
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<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
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<string name="Name">#1016 Pink</string>
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</Item>
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</Item>
</Item>
<Item class="Model" referent="RBX393">
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<CoordinateFrame name="ModelInPrimary">
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</CoordinateFrame>
<string name="Name">#1017 Deep orange</string>
<Ref name="PrimaryPart">null</Ref>
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</Item>
<Item class="Humanoid" referent="RBX395">
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<float name="Health">0</float>
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</Item>
</Item>
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<CoordinateFrame name="ModelInPrimary">
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</CoordinateFrame>
<string name="Name">#1018 Teal</string>
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</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX398">
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<float name="Health">0</float>
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</Item>
</Item>
<Item class="Model" referent="RBX399">
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<CoordinateFrame name="ModelInPrimary">
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</CoordinateFrame>
<string name="Name">#1019 Toothpaste</string>
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</Vector3>
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</Vector3>
<token name="formFactorRaw">0</token>
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<Vector3 name="size">
<X>20</X>
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</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX401">
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<float name="Health">0</float>
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</Properties>
</Item>
</Item>
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<CoordinateFrame name="ModelInPrimary">
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<R12>0</R12>
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</CoordinateFrame>
<string name="Name">#1020 Lime green</string>
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</Vector3>
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</Vector3>
<token name="formFactorRaw">0</token>
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<Vector3 name="size">
<X>20</X>
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</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX404">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX405">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
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<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#1021 Camo</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX406">
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<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
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<token name="BottomSurface">4</token>
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<int name="BrickColor">1021</int>
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</CoordinateFrame>
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<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
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</Vector3>
<float name="TopParamA">-0.5</float>
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<token name="TopSurface">3</token>
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<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
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<Vector3 name="size">
<X>20</X>
<Y>1</Y>
<Z>20</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX407">
<Properties>
<float name="Health">0</float>
<float name="MaxHealth">0</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">0</float>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX408">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
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<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">#1022 Grime</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX409">
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<bool name="Anchored">true</bool>
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