roblox-leaked-places/Cubiczirconia [Archive-org]/stickmasterluke/Imagination.rbxl
2022-07-24 13:42:29 -06:00

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<string name="Name">Camera</string>
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<token name="BackSurface">0</token>
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<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
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</Vector3>
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<X>512</X>
<Y>1</Y>
<Z>512</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Space</string>
<ProtectedString name="Source">print(&quot;Infinate Space&quot;)
print(&quot;Made by Stickmasterluke&quot;)
function onPlayerEntered(newPlayer)
&#9;local stats=Instance.new(&quot;IntValue&quot;)
&#9;stats.Name=&quot;leaderstats&quot;
&#9;local kills=Instance.new(&quot;IntValue&quot;)
&#9;kills.Name=&quot;Imagination&quot;
&#9;kills.Value=0
&#9;kills.Parent=stats
&#9;stats.Parent=newPlayer
end
game.Players.ChildAdded:connect(onPlayerEntered)
while true do
&#9;wait(.25)
&#9;local stuff=game.Workspace:GetChildren()
&#9;for i=1,#stuff do
&#9;&#9;if stuff[i].className==&quot;Model&quot; then
&#9;&#9;&#9;if stuff[i].PrimaryPart~=nil then
&#9;&#9;&#9;&#9;local player=game.Players:playerFromCharacter(stuff[i])
&#9;&#9;&#9;&#9;if player~=nil then
&#9;&#9;&#9;&#9;&#9;local stats=player:FindFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;&#9;&#9;if stats~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;local dist=stats:FindFirstChild(&quot;Imagination&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;if dist~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;dist.Value=((stuff[i].PrimaryPart.Position*Vector3.new(1,0,1))-Vector3.new(0,0,0)).magnitude
&#9;&#9;&#9;&#9;&#9;&#9;&#9;--[[if dist.Value&gt;=1000 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local b=game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;b:AwardBadge(player.userId,14468731)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end]]
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if stuff[i].PrimaryPart.Position.y&lt;=0 then
&#9;&#9;&#9;&#9;&#9;stuff[i].PrimaryPart.CFrame=CFrame.new(stuff[i].PrimaryPart.Position.x,4,stuff[i].PrimaryPart.Position.z)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local plate=stuff[i]:FindFirstChild(&quot;Plate&quot;)
&#9;&#9;&#9;&#9;if plate==nil then
&#9;&#9;&#9;&#9;&#9;local newplate=game.Lighting.Plate:clone()
&#9;&#9;&#9;&#9;&#9;newplate.Parent=stuff[i]
&#9;&#9;&#9;&#9;&#9;newplate.CFrame=CFrame.new(Vector3.new(stuff[i].PrimaryPart.Position.x,.5,stuff[i].PrimaryPart.Position.z))
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;plate.CFrame=CFrame.new(Vector3.new(stuff[i].PrimaryPart.Position.x,.5,stuff[i].PrimaryPart.Position.z))
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX9">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Lighting</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Sky" referent="RBX10">
<Properties>
<bool name="CelestialBodiesShown">true</bool>
<string name="Name">Sky</string>
<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?id=9816038</url></Content>
<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?id=9816038</url></Content>
<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?id=9816038</url></Content>
<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?id=9816038</url></Content>
<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?id=9816038</url></Content>
<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?id=9816038</url></Content>
<int name="StarCount">3000</int>
</Properties>
</Item>
<Item class="Part" referent="RBX11">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1001</int>
<CoordinateFrame name="CFrame">
<X>1</X>
<Y>0.600000024</Y>
<Z>12.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Plate</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>512</X>
<Y>1</Y>
<Z>512</Z>
</Vector3>
</Properties>
</Item>
</Item>
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<Properties>
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</CoordinateFrame>
<string name="Name">StarterPack</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
</Item>
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<Properties>
<CoordinateFrame name="ModelInPrimary">
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</CoordinateFrame>
<string name="Name">StarterGui</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
</Item>
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<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
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<R22>1</R22>
</CoordinateFrame>
<string name="Name">Teams</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
</Item>
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<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
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<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">SoundService</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
</Item>
<Item class="Model" referent="RBX16">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
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<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Debris</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
</Item>
</Item>
</Item>
<Item class="StarterPack" referent="RBX17">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX18">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX19">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX20">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX21">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX22">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX23">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX24">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX25">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX26">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX27">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX28">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX29">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX30">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX31">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX32">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX33">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX34">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
</roblox>