roblox-leaked-places/Cubiczirconia [Archive-org]/Friaza/[NARUTO SHIPPUDEN ULTIMATE NINJA STORM 2].rbxl
2022-07-24 13:42:29 -06:00

170075 lines
No EOL
5.1 MiB

<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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<X>2044</X>
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</Properties>
</Item>
<Item class="Model" referent="RBX3">
<Properties>
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<string name="Name">CurrentCamera</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Camera" referent="RBX5">
<Properties>
<Ref name="CameraSubject">null</Ref>
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<Properties>
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<token name="LeftSurface">0</token>
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<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
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<float name="TopParamA">-0.5</float>
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<X>1</X>
<Y>1</Y>
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</Properties>
<Item class="Script" referent="RBX8">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX9">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX10">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX11">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>21.2000008</Y>
<Z>-194.5</Z>
<R00>-0.884194374</R00>
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<R10>3.69616755e-005</R10>
<R11>-1</R11>
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<R20>0.467119217</R20>
<R21>3.69618247e-005</R21>
<R22>0.884194374</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Camera1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>3.60000014</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX12">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">while true do
wait(0.05)
x = script.Parent
for i = 1,100 do
x.CFrame = x.CFrame +Vector3.new(1.25, 0, 0)
x.CFrame = x.CFrame*CFrame.Angles(0, 0.06, 0)
wait()
end
for i = 1,200 do
x.CFrame = x.CFrame -Vector3.new(1.25, 0, 0)
x.CFrame = x.CFrame*CFrame.Angles(0, 0.06, 0)
wait()
end
for i = 1,100 do
x.CFrame = x.CFrame +Vector3.new(1.25, 0, 0)
x.CFrame = x.CFrame*CFrame.Angles(0, 0.06, 0)
wait()
end
for i = 1,250 do
x.CFrame = x.CFrame +Vector3.new(0, 0, 1.25)
x.CFrame = x.CFrame*CFrame.Angles(0, -0.06, 0)
wait()
end
for i = 1,500 do
x.CFrame = x.CFrame -Vector3.new(0, 0, 1.25)
x.CFrame = x.CFrame*CFrame.Angles(0, -0.06, 0)
wait()
end
for i = 1,250 do
x.CFrame = x.CFrame +Vector3.new(0, 0, 1.25)
x.CFrame = x.CFrame*CFrame.Angles(0, -0.06, 0)
wait()
end
wait()
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX13">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">weld</string>
<ProtectedString name="Source">if script.Parent:FindFirstChild(&quot;Weld&quot;) ~= nil then
W1 = Instance.new(&quot;Weld&quot;, script.Parent)
W1.Part0 = script.Parent
W1.Part1 = script.Parent.Part1
end
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX14">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
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<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
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<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.20000029</Y>
<Z>-97</Z>
<R00>0</R00>
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<R02>1</R02>
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<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX15">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
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<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
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<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
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<Vector3 name="Velocity">
<X>0</X>
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</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX16">
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<token name="BackSurface">0</token>
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<token name="BottomSurface">0</token>
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<int name="BrickColor">217</int>
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<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX27">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.1993165</Y>
<Z>-7.00001526</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX28">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.1993165</Y>
<Z>-4.00001526</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX29">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.1993165</Y>
<Z>-13.0000153</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX30">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.20000029</Y>
<Z>-10</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX31">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.19934559</Y>
<Z>-58.0000153</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX32">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.1993165</Y>
<Z>-16.0000153</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX33">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.20000029</Y>
<Z>-19</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX34">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.1993165</Y>
<Z>-22.0000153</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX35">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.1993165</Y>
<Z>-25.0000153</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX36">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bytecodes</string>
<ProtectedString name="Source">[[
(NOTE: Script is disabled)
These are byte codes for special key characters
Escape:&#9;&#9;27
Enter:&#9;&#9;&#9;13
(numpad):&#9;15
Numpad numbers:
&#9;1:&#9;&#9;&#9;1
&#9;2:&#9;&#9;&#9;2
&#9;etc.
Arrow Keys:
&#9;UP:&#9;&#9;17
&#9;DOWN:&#9;18
&#9;RIGHT:&#9;&#9;19
&#9;LEFT:&#9;&#9;20
CTRL right:&#9;&#9;49
CTRL left:&#9;&#9;50
SHIFT right:&#9;47
SHIFT left:&#9;&#9;48
CAPS LOCK:&#9;45
ALT left:&#9;&#9;52
(ALT right is a reserved key)
SPACEBAR:&#9;32
BACKSPACE:&#9;8
HOME:&#9;&#9;&#9;22
END:&#9;&#9;&#9;23
F2:&#9;&#9;&#9;&#9;27
F4:&#9;&#9;&#9;&#9;29
F5:&#9;&#9;&#9;&#9;30
F7:&#9;&#9;&#9;&#9;32&#9;(Note how this is the same as spacebar)
F9:&#9;&#9;&#9;&#9;34
F10:&#9;&#9;&#9;35
(Other Function keys don&apos;t register, probably reserved)
If there are others you wan&apos;t to find out, this is easy to figure out.
Simply set up a KeyDown event for Mouse and print the byte outcome. E.g. print(key:byte())
EXAMPLE USAGE:
mouse.KeyDown:connect(function(key)
&#9;if (key:byte() == 17) then
&#9;&#9;print(&quot;UP Arrow Key&quot;)
&#9;elseif (k:byte() == 18) then
&#9;&#9;print(&quot;DOWN Arrow Key&quot;)
&#9;elseif (k:byte() == 13) or (k:byte() == 15) then&#9;-- 15 is the numpad Enter key
&#9;&#9;print(&quot;ENTER Key&quot;)
&#9;end
end)</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX37">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.20000029</Y>
<Z>-28</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX38">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>643</X>
<Y>43.6000023</Y>
<Z>-745.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">1280</token>
<string name="Name">Wedge</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<Vector3 name="size">
<X>587</X>
<Y>76.8000031</Y>
<Z>28</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX39">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>851</X>
<Y>5.80000019</Y>
<Z>-627.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">1280</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>388</X>
<Y>1.20000005</Y>
<Z>827</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX40">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>995.984131</X>
<Y>14.8624935</Y>
<Z>-438.318054</Z>
<R00>0.00842505693</R00>
<R01>-0.997407317</R01>
<R02>-0.0714682117</R02>
<R10>-0.993423223</R10>
<R11>-0.000187039375</R11>
<R12>-0.114500135</R12>
<R20>0.1141899</R20>
<R21>0.0719628483</R21>
<R22>-0.990849137</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.25872816e-006</X>
<Y>0.0824920088</Y>
<Z>-1.25872816e-006</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>17</X>
<Y>17</Y>
<Z>17</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX41">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>10</X>
<Y>10</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX42">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Model</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX43">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>576.5</X>
<Y>90.3992004</Y>
<Z>-509.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.00625004014</X>
<Y>-0.0152891194</Y>
<Z>-0.00663171103</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.0274014547</X>
<Y>0.00991072133</Y>
<Z>0.0146814585</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>14.4000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX44">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX45">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX46">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Mesh&quot;) == nil then
if Part.formFactor ~= &quot;Plate&quot; then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
if Part.Fire.ClassName == &quot;Fire&quot; then
Fire = Part.Fire:clone()
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 6
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Parent.Leaves.Damage.Disabled = false
Fire3 = Fire2:clone()
Fire3.Parent = script.Parent.Parent.Leaves
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
script.Parent.Parent.Leaves.Damage.Disabled = true
for i = 1,15 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
Fire3:remove()
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
end
end
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Weld" referent="RBX47">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-15</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX48">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>576.5</X>
<Y>105.400002</Y>
<Z>-509.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Leaves</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>19</X>
<Y>19</Y>
<Z>19</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX49">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX50">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Weld_Script</string>
<ProtectedString name="Source">local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent.Trunk
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Leaves
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0,-15, 0)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX51">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Regen</string>
<ProtectedString name="Source">wait(300)
while true do
wait(300)
script.Parent.Leaves.Anchored = true
wait(1.5)
script.Parent.Transparency = 0
script.Parent.CanCollide = true
script.Parent.Trunk.Anchored = true
wait(300)
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX52">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Model</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX53">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>394.502686</X>
<Y>90.3951645</Y>
<Z>-657.502563</Z>
<R00>-1</R00>
<R01>3.05264257e-005</R01>
<R02>-0.000579833519</R02>
<R10>3.05087306e-005</R10>
<R11>1</R11>
<R12>3.05264257e-005</R12>
<R20>0.00057983445</R20>
<R21>3.05087306e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>14.4000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX54">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX55">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX56">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Mesh&quot;) == nil then
if Part.formFactor ~= &quot;Plate&quot; then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
if Part.Fire.ClassName == &quot;Fire&quot; then
Fire = Part.Fire:clone()
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 6
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Parent.Leaves.Damage.Disabled = false
Fire3 = Fire2:clone()
Fire3.Parent = script.Parent.Parent.Leaves
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
script.Parent.Parent.Leaves.Damage.Disabled = true
for i = 1,15 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
Fire3:remove()
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
end
end
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX57">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>394</X>
<Y>111.599998</Y>
<Z>-657</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Leaves</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>28</X>
<Y>28</Y>
<Z>28</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX58">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX59">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>758.984314</X>
<Y>14.8469582</Y>
<Z>-960.005676</Z>
<R00>0.000226259232</R00>
<R01>-0.999773741</R01>
<R02>0.021270074</R02>
<R10>-0.999773741</R10>
<R11>0.000226259232</R11>
<R12>0.021270074</R12>
<R20>-0.021270074</R20>
<R21>-0.021270074</R21>
<R22>-0.999547482</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-9.79422794e-007</X>
<Y>0.0641874522</Y>
<Z>-9.79422794e-007</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>17</X>
<Y>17</Y>
<Z>17</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX60">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>10</X>
<Y>10</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX61">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>897.992859</X>
<Y>14.8613138</Y>
<Z>-775.011841</Z>
<R00>0.000269412994</R00>
<R01>-0.999730587</R01>
<R02>0.0232094973</R02>
<R10>-0.999730587</R10>
<R11>0.000269412994</R11>
<R12>0.0232094973</R12>
<R20>-0.0232094973</R20>
<R21>-0.0232094973</R21>
<R22>-0.999461174</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-9.97453981e-007</X>
<Y>0.0653691441</Y>
<Z>-9.97453981e-007</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>17</X>
<Y>17</Y>
<Z>17</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX62">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>10</X>
<Y>10</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX63">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>958.985962</X>
<Y>14.8489208</Y>
<Z>-568.016479</Z>
<R00>0.000269412994</R00>
<R01>-0.999730587</R01>
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<R20>-0.0232094973</R20>
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</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.18173e-006</X>
<Y>0.0774458572</Y>
<Z>-1.18173e-006</Z>
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<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>17</X>
<Y>17</Y>
<Z>17</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX64">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
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<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
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<Vector3 name="Scale">
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<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
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<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX65">
<Properties>
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<float name="BackParamA">-0.5</float>
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<token name="BackSurface">0</token>
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<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
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<CoordinateFrame name="CFrame">
<X>864.797302</X>
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<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.11149177e-019</X>
<Y>1.0076862e-020</Y>
<Z>-4.91333186e-019</Z>
</Vector3>
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<Vector3 name="Velocity">
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<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>17</X>
<Y>17</Y>
<Z>17</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX66">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
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<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="WedgePart" referent="RBX67">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
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<token name="BackSurfaceInput">0</token>
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<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
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<Y>21.7999973</Y>
<Z>430.5</Z>
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<R01>0</R01>
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<R11>1</R11>
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<R22>0</R22>
</CoordinateFrame>
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<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
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<Item class="Model" referent="RBX78">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Model</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX79">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>-472.497314</X>
<Y>12.3970413</Y>
<Z>191.497437</Z>
<R00>-1</R00>
<R01>3.05264257e-005</R01>
<R02>-0.000579833519</R02>
<R10>3.05087306e-005</R10>
<R11>1</R11>
<R12>3.05264257e-005</R12>
<R20>0.00057983445</R20>
<R21>3.05087306e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>14.4000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX80">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX81">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX82">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Mesh&quot;) == nil then
if Part.formFactor ~= &quot;Plate&quot; then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
if Part.Fire.ClassName == &quot;Fire&quot; then
Fire = Part.Fire:clone()
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 6
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Parent.Leaves.Damage.Disabled = false
Fire3 = Fire2:clone()
Fire3.Parent = script.Parent.Parent.Leaves
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
script.Parent.Parent.Leaves.Damage.Disabled = true
for i = 1,15 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
Fire3:remove()
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
end
end
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX83">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-473</X>
<Y>33.6000023</Y>
<Z>192</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Leaves</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>28</X>
<Y>28</Y>
<Z>28</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX84">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX85">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>68</X>
<Y>4.9000001</Y>
<Z>-85.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">816</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>8</X>
<Y>0.400000006</Y>
<Z>235</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX86">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.20000029</Y>
<Z>-52</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX87">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>99.5</X>
<Y>4.9000001</Y>
<Z>-85.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">816</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>0.400000006</Y>
<Z>235</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX88">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>113.5</X>
<Y>4.9000001</Y>
<Z>-85.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">816</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>0.400000006</Y>
<Z>235</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX89">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>20.5</X>
<Y>4.80061913</Y>
<Z>-85.4999847</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">816</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>0.400000006</Y>
<Z>235</Z>
</Vector3>
</Properties>
</Item>
<Item class="Model" referent="RBX90">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Model</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX91">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>426.5</X>
<Y>12.3992214</Y>
<Z>-405.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.00625004014</X>
<Y>-0.0152891194</Y>
<Z>-0.00663171103</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.0274014547</X>
<Y>0.00991072133</Y>
<Z>0.0146814585</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>14.4000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX92">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX93">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX94">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Mesh&quot;) == nil then
if Part.formFactor ~= &quot;Plate&quot; then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
if Part.Fire.ClassName == &quot;Fire&quot; then
Fire = Part.Fire:clone()
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 6
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Parent.Leaves.Damage.Disabled = false
Fire3 = Fire2:clone()
Fire3.Parent = script.Parent.Parent.Leaves
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
script.Parent.Parent.Leaves.Damage.Disabled = true
for i = 1,15 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
Fire3:remove()
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
end
end
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Weld" referent="RBX95">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-15</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX96">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>426.5</X>
<Y>27.3999996</Y>
<Z>-405.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Leaves</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>19</X>
<Y>19</Y>
<Z>19</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX97">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX98">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Weld_Script</string>
<ProtectedString name="Source">local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent.Trunk
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Leaves
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0,-15, 0)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX99">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Regen</string>
<ProtectedString name="Source">wait(300)
while true do
wait(300)
script.Parent.Leaves.Anchored = true
wait(1.5)
script.Parent.Transparency = 0
script.Parent.CanCollide = true
script.Parent.Trunk.Anchored = true
wait(300)
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX100">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Model</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX101">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>303.5</X>
<Y>12.4015446</Y>
<Z>241.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.00625004014</X>
<Y>-0.0152891194</Y>
<Z>-0.00663171103</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.0274014547</X>
<Y>0.00991072133</Y>
<Z>0.0146814585</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>14.4000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX102">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX103">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX104">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Mesh&quot;) == nil then
if Part.formFactor ~= &quot;Plate&quot; then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
if Part.Fire.ClassName == &quot;Fire&quot; then
Fire = Part.Fire:clone()
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 6
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Parent.Leaves.Damage.Disabled = false
Fire3 = Fire2:clone()
Fire3.Parent = script.Parent.Parent.Leaves
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
script.Parent.Parent.Leaves.Damage.Disabled = true
for i = 1,15 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
Fire3:remove()
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
end
end
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Weld" referent="RBX105">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-15</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX106">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>303.5</X>
<Y>27.3999996</Y>
<Z>241.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Leaves</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>19</X>
<Y>19</Y>
<Z>19</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX107">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX108">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Weld_Script</string>
<ProtectedString name="Source">local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent.Trunk
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Leaves
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0,-15, 0)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX109">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Regen</string>
<ProtectedString name="Source">wait(300)
while true do
wait(300)
script.Parent.Leaves.Anchored = true
wait(1.5)
script.Parent.Transparency = 0
script.Parent.CanCollide = true
script.Parent.Trunk.Anchored = true
wait(300)
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX110">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>-390.133026</X>
<Y>46.0666122</Y>
<Z>-701.130859</Z>
<R00>0.000226438046</R00>
<R01>-0.999773622</R01>
<R02>-0.0212700721</R02>
<R10>-0.999773622</R10>
<R11>0.000226259232</R11>
<R12>-0.021270074</R12>
<R20>0.0212700721</R20>
<R21>0.021270074</R21>
<R22>-0.999547243</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.11438897e-019</X>
<Y>1.00767893e-020</Y>
<Z>-4.91575188e-019</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>4.25808095e-018</X>
<Y>0.0359725133</Y>
<Z>4.26500238e-018</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>17</X>
<Y>17</Y>
<Z>17</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX111">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>10</X>
<Y>10</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX112">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>368.989655</X>
<Y>13.4681807</Y>
<Z>-118.625153</Z>
<R00>-0.435395002</R00>
<R01>0.818420589</R01>
<R02>-0.374991834</R02>
<R10>-0.580387294</R10>
<R11>-0.573610902</R11>
<R12>-0.578032017</R12>
<R20>-0.688172758</R20>
<R21>-0.0340317786</R21>
<R22>0.724748313</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.17817108e-005</X>
<Y>9.95782883e-013</Y>
<Z>-1.17819018e-005</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-4.42823584e-005</X>
<Y>0.0897709057</Y>
<Z>-4.42817363e-005</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>17</X>
<Y>17</Y>
<Z>17</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX113">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>10</X>
<Y>10</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX114">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Model</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX115">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>-89.5</X>
<Y>12.3985176</Y>
<Z>-239.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.00625004014</X>
<Y>-0.0152891194</Y>
<Z>-0.00663171103</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.0274014547</X>
<Y>0.00991072133</Y>
<Z>0.0146814585</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>14.4000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX116">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX117">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX118">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Mesh&quot;) == nil then
if Part.formFactor ~= &quot;Plate&quot; then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
if Part.Fire.ClassName == &quot;Fire&quot; then
Fire = Part.Fire:clone()
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 6
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Parent.Leaves.Damage.Disabled = false
Fire3 = Fire2:clone()
Fire3.Parent = script.Parent.Parent.Leaves
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
script.Parent.Parent.Leaves.Damage.Disabled = true
for i = 1,15 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
Fire3:remove()
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
end
end
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Weld" referent="RBX119">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-15</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX120">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-89.5</X>
<Y>27.3999996</Y>
<Z>-239.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Leaves</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>19</X>
<Y>19</Y>
<Z>19</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX121">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX122">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Weld_Script</string>
<ProtectedString name="Source">local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent.Trunk
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Leaves
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0,-15, 0)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX123">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Regen</string>
<ProtectedString name="Source">wait(300)
while true do
wait(300)
script.Parent.Leaves.Anchored = true
wait(1.5)
script.Parent.Transparency = 0
script.Parent.CanCollide = true
script.Parent.Trunk.Anchored = true
wait(300)
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX124">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>561.608948</X>
<Y>8.77396393</Y>
<Z>181.109238</Z>
<R00>0.23904711</R00>
<R01>-0.967857718</R01>
<R02>0.0781536698</R02>
<R10>-0.177000642</R10>
<R11>0.0357051492</R11>
<R12>0.983562946</R12>
<R20>-0.954739392</R20>
<R21>-0.248951197</R21>
<R22>-0.162776232</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.07982721e-018</X>
<Y>1.33313347e-020</Y>
<Z>-1.0579274e-018</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>4.24534071e-018</X>
<Y>0.0433409587</Y>
<Z>4.25626942e-018</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX125">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX126">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>762.11145</X>
<Y>8.76846886</Y>
<Z>375.668335</Z>
<R00>0.592864752</R00>
<R01>-0.636217892</R01>
<R02>-0.493698478</R02>
<R10>-0.804660022</R10>
<R11>-0.443535447</R11>
<R12>-0.394713223</R12>
<R20>0.0321508646</R20>
<R21>0.631270945</R21>
<R22>-0.774895668</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.08160059e-018</X>
<Y>1.33311602e-020</Y>
<Z>-1.05977791e-018</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>4.23874601e-018</X>
<Y>0.025797911</Y>
<Z>4.24984182e-018</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX127">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="WedgePart" referent="RBX128">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>31.5</X>
<Y>22</Y>
<Z>527.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
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<float name="Bevel Roundness">0</float>
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</Vector3>
</Properties>
</Item>
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<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
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<token name="LODY">2</token>
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</Vector3>
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</Vector3>
<Vector3 name="VertexColor">
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</Vector3>
</Properties>
</Item>
</Item>
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<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
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<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>851.5</X>
<Y>16.8000011</Y>
<Z>7.5</Z>
<R00>-1</R00>
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</CoordinateFrame>
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<string name="Name">Part</string>
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</Vector3>
</Properties>
</Item>
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<bool name="Anchored">true</bool>
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<int name="BrickColor">217</int>
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<X>495.5</X>
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</Vector3>
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</Properties>
</Item>
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<bool name="Anchored">true</bool>
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</Properties>
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<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
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<Vector3 name="VertexColor">
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</Vector3>
</Properties>
</Item>
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<float name="Bevel Roundness">0</float>
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</Item>
</Item>
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</Properties>
</Item>
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</Item>
<Item class="Script" referent="RBX149">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Tool Remove Script</string>
<ProtectedString name="Source">while true do
wait(0)
local c = game.Workspace:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Tool&quot;) then
c[i]:Remove()
end
end
end
</ProtectedString>
</Properties>
<Item class="RotateP" referent="RBX150">
<Properties>
<float name="BaseAngle">0.25</float>
<CoordinateFrame name="C0">
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</CoordinateFrame>
<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
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</Properties>
</Item>
<Item class="RotateP" referent="RBX151">
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</Item>
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<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
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</Properties>
</Item>
<Item class="RotateP" referent="RBX153">
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<float name="BaseAngle">0.25</float>
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</Properties>
</Item>
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<Properties>
<float name="BaseAngle">0.25</float>
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</CoordinateFrame>
<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
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<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
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<X>354</X>
<Y>78</Y>
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</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX156">
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<bool name="Anchored">true</bool>
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<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-74.5</X>
<Y>21.3999996</Y>
<Z>-500</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Wedge</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<Vector3 name="size">
<X>172</X>
<Y>32.4000015</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX157">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-213.5</X>
<Y>21.4000072</Y>
<Z>-588.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Wedge</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<Vector3 name="size">
<X>277</X>
<Y>32.4000015</Y>
<Z>5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX158">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>-174.5</X>
<Y>14.1999998</Y>
<Z>-344.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>9</X>
<Y>18</Y>
<Z>9</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX159">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX160">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="CylinderMesh" referent="RBX161">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX162">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Regen</string>
<ProtectedString name="Source">wait(150)
while true do
wait(150)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(1.5)
script.Parent.Transparency = 0
script.Parent.CanCollide = true
wait(300)
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX163">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= Torso then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
Fire = Part:FindFirstChild(&quot;Fire&quot;)
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 2
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Damage.Disabled = false
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
for i = 1,15 do
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
wait(5)
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX164">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX165">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>-174.5</X>
<Y>23.7000008</Y>
<Z>-344.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>9</X>
<Y>0.400000006</Y>
<Z>9</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX166">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>-0.449999988</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>0.100000001</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX167">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>-196.5</X>
<Y>14.1999998</Y>
<Z>-344.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>9</X>
<Y>18</Y>
<Z>9</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX168">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX169">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="CylinderMesh" referent="RBX170">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX171">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Regen</string>
<ProtectedString name="Source">wait(150)
while true do
wait(150)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(1.5)
script.Parent.Transparency = 0
script.Parent.CanCollide = true
wait(300)
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX172">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= Torso then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
Fire = Part:FindFirstChild(&quot;Fire&quot;)
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 2
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Damage.Disabled = false
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
for i = 1,15 do
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
wait(5)
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX173">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX174">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX175">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX176">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>-218.5</X>
<Y>14.1999998</Y>
<Z>-343.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>9</X>
<Y>18</Y>
<Z>9</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX177">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="CylinderMesh" referent="RBX178">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX179">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Regen</string>
<ProtectedString name="Source">wait(150)
while true do
wait(150)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
wait(1.5)
script.Parent.Transparency = 0
script.Parent.CanCollide = true
wait(300)
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX180">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= Torso then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
Fire = Part:FindFirstChild(&quot;Fire&quot;)
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 2
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Damage.Disabled = false
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
for i = 1,15 do
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
wait(5)
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX181">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX182">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX183">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX184">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX185">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>-196.5</X>
<Y>23.3999996</Y>
<Z>-344.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>9</X>
<Y>0.400000006</Y>
<Z>9</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX186">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>0.100000001</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX187">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>-218.5</X>
<Y>23.3999996</Y>
<Z>-343.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>9</X>
<Y>0.400000006</Y>
<Z>9</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX188">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>0.100000001</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX189">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>869.787598</X>
<Y>37.5703392</Y>
<Z>86.7932205</Z>
<R00>3.05175781e-005</R00>
<R01>3.05175781e-005</R01>
<R02>-1</R02>
<R10>-1</R10>
<R11>3.05175781e-005</R11>
<R12>-3.05175781e-005</R12>
<R20>3.05175781e-005</R20>
<R21>1</R21>
<R22>3.05175781e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.08100243e-018</X>
<Y>1.33312426e-020</Y>
<Z>-1.05914263e-018</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>4.24100008e-018</X>
<Y>0.041597195</Y>
<Z>4.25201813e-018</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX190">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX191">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>701.496338</X>
<Y>42.0782738</Y>
<Z>-32.5805588</Z>
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</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
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<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-1.65662029e-009</X>
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</Vector3>
<float name="TopParamA">-0.5</float>
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<X>17</X>
<Y>17</Y>
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</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX192">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
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<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
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</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX193">
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<bool name="Anchored">false</bool>
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<token name="LeftSurfaceInput">0</token>
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<string name="Name">Rock</string>
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<Vector3 name="size">
<X>8</X>
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<Z>8</Z>
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</Properties>
<Item class="SpecialMesh" referent="RBX194">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
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<token name="MeshType">5</token>
<string name="Name">Mesh</string>
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<X>5</X>
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<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
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</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX195">
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<float name="BottomParamB">0.5</float>
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<CoordinateFrame name="CFrame">
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</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX196">
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<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<Vector3 name="size">
<X>462</X>
<Y>32.4000015</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Model" referent="RBX209">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Model</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX210">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>-107.497253</X>
<Y>12.3960009</Y>
<Z>278.497437</Z>
<R00>-1</R00>
<R01>3.05264257e-005</R01>
<R02>-0.000579833519</R02>
<R10>3.05087306e-005</R10>
<R11>1</R11>
<R12>3.05264257e-005</R12>
<R20>0.00057983445</R20>
<R21>3.05087306e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>14.4000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX211">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX212">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX213">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Mesh&quot;) == nil then
if Part.formFactor ~= &quot;Plate&quot; then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
if Part.Fire.ClassName == &quot;Fire&quot; then
Fire = Part.Fire:clone()
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 6
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Parent.Leaves.Damage.Disabled = false
Fire3 = Fire2:clone()
Fire3.Parent = script.Parent.Parent.Leaves
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
script.Parent.Parent.Leaves.Damage.Disabled = true
for i = 1,15 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
Fire3:remove()
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
end
end
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX214">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-108</X>
<Y>33.6000023</Y>
<Z>279</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Leaves</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>28</X>
<Y>28</Y>
<Z>28</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX215">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Model" referent="RBX216">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Model</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX217">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>-211.497253</X>
<Y>12.3955975</Y>
<Z>76.4974365</Z>
<R00>-1</R00>
<R01>3.05264257e-005</R01>
<R02>-0.000579833519</R02>
<R10>3.05087306e-005</R10>
<R11>1</R11>
<R12>3.05264257e-005</R12>
<R20>0.00057983445</R20>
<R21>3.05087306e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>14.4000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX218">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX219">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX220">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Mesh&quot;) == nil then
if Part.formFactor ~= &quot;Plate&quot; then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
if Part.Fire.ClassName == &quot;Fire&quot; then
Fire = Part.Fire:clone()
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 6
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Parent.Leaves.Damage.Disabled = false
Fire3 = Fire2:clone()
Fire3.Parent = script.Parent.Parent.Leaves
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
script.Parent.Parent.Leaves.Damage.Disabled = true
for i = 1,15 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
Fire3:remove()
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
end
end
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX221">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-212</X>
<Y>33.6000023</Y>
<Z>77</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Leaves</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>28</X>
<Y>28</Y>
<Z>28</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX222">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX223">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.19936562</Y>
<Z>28.9999847</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX224">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>653.5</X>
<Y>19.1999989</Y>
<Z>7.5</Z>
<R00>5.34682295e-005</R00>
<R01>1.23517841e-013</R01>
<R02>1</R02>
<R10>-4.3159529e-005</R10>
<R11>1</R11>
<R12>2.30754016e-009</R12>
<R20>-1</R20>
<R21>-4.3159529e-005</R21>
<R22>5.34682295e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Wedge</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<Vector3 name="size">
<X>421</X>
<Y>28.8000011</Y>
<Z>7</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX225">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>84.5</X>
<Y>4.9000001</Y>
<Z>-85.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">816</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>0.400000006</Y>
<Z>235</Z>
</Vector3>
</Properties>
</Item>
<Item class="Model" referent="RBX226">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Model</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX227">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>414.502716</X>
<Y>12.3992739</Y>
<Z>69.497406</Z>
<R00>-1</R00>
<R01>3.05264257e-005</R01>
<R02>-0.000579833519</R02>
<R10>3.05087306e-005</R10>
<R11>1</R11>
<R12>3.05264257e-005</R12>
<R20>0.00057983445</R20>
<R21>3.05087306e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>14.4000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX228">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX229">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX230">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Mesh&quot;) == nil then
if Part.formFactor ~= &quot;Plate&quot; then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
if Part.Fire.ClassName == &quot;Fire&quot; then
Fire = Part.Fire:clone()
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 6
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Parent.Leaves.Damage.Disabled = false
Fire3 = Fire2:clone()
Fire3.Parent = script.Parent.Parent.Leaves
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
script.Parent.Parent.Leaves.Damage.Disabled = true
for i = 1,15 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
Fire3:remove()
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
end
end
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX231">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>414</X>
<Y>33.6000023</Y>
<Z>70</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Leaves</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>28</X>
<Y>28</Y>
<Z>28</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX232">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX233">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>23.5</X>
<Y>39.1000023</Y>
<Z>538</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>7</X>
<Y>3</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX234">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>149.499802</X>
<Y>39.1001587</Y>
<Z>496</Z>
<R00>1</R00>
<R01>-9.15522687e-005</R01>
<R02>-3.05189751e-005</R02>
<R10>9.15532e-005</R10>
<R11>1</R11>
<R12>3.05161811e-005</R12>
<R20>3.05161811e-005</R20>
<R21>-3.05189751e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>9</X>
<Y>3</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX235">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>149</X>
<Y>39.1000023</Y>
<Z>538</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>3</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX236">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.20000029</Y>
<Z>14</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX237">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>151.5</X>
<Y>38.1000023</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
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<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX290">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>46</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX291">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>43</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX292">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>49</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX293">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>58</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX294">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>64</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Model" referent="RBX295">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Model</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX296">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>572.502686</X>
<Y>90.3955383</Y>
<Z>-797.502563</Z>
<R00>-1</R00>
<R01>3.05264257e-005</R01>
<R02>-0.000579833519</R02>
<R10>3.05087306e-005</R10>
<R11>1</R11>
<R12>3.05264257e-005</R12>
<R20>0.00057983445</R20>
<R21>3.05087306e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>14.4000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX297">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX298">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX299">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Mesh&quot;) == nil then
if Part.formFactor ~= &quot;Plate&quot; then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
if Part.Fire.ClassName == &quot;Fire&quot; then
Fire = Part.Fire:clone()
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 6
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Parent.Leaves.Damage.Disabled = false
Fire3 = Fire2:clone()
Fire3.Parent = script.Parent.Parent.Leaves
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
script.Parent.Parent.Leaves.Damage.Disabled = true
for i = 1,15 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
Fire3:remove()
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
end
end
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX300">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>572</X>
<Y>111.599998</Y>
<Z>-797</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Leaves</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>28</X>
<Y>28</Y>
<Z>28</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX301">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX302">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>70</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
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<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX314">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX315">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX316">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Owner = 1854975
if game.CreatorId ~= Owner then
Objects = game.Workspace:GetChildren()
Objects2 = game.Lighting:GetChildren()
Objects3 = game.SoundService:GetChildren()
Objects4 = game.StarterGui:GetChildren()
Objects5 = game.Teams:GetChildren()
for i = 1, #Objects do
if Objects[i].ClassName ~= &quot;Terrain&quot; then
Objects[i]:Remove()
end
end
for i = 1, #Objects2 do
Objects2[i]:Remove()
end
for i = 1, #Objects3 do
Objects3[i]:Remove()
end
for i = 1, #Objects4 do
Objects4[i]:Remove()
end
for i = 1, #Objects5 do
Objects5[i]:Remove()
end
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX317">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>201.083466</X>
<Y>6.10005808</Y>
<Z>957.076172</Z>
<R00>-0.999821603</R00>
<R01>3.08031777e-005</R01>
<R02>-0.0188889783</R02>
<R10>3.02266963e-005</R10>
<R11>1</R11>
<R12>3.08048802e-005</R12>
<R20>0.0188889783</R20>
<R21>3.02284316e-005</R21>
<R22>-0.999821603</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX318">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>260</X>
<Y>95.2000122</Y>
<Z>-1052.59998</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1676</X>
<Y>22.8000011</Y>
<Z>180</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX319">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">102</int>
<CoordinateFrame name="CFrame">
<X>-55</X>
<Y>479.200012</Y>
<Z>-3.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.800000012</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>89</X>
<Y>33.6000023</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX320">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SpawnGlitchFix</string>
<ProtectedString name="Source">function onTouched(Part)
Player = Part.Parent
Tag = Part.Parent.Name
if Part.Parent:FindFirstChild(Tag) ~= nil then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
if Part.Parent:FindFirstChild(&quot;Hat&quot;) then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
wait(0.05)
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX321">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-306.5</X>
<Y>21.3999996</Y>
<Z>-500</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">800</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>463</X>
<Y>32.4000015</Y>
<Z>172</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX322">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">102</int>
<CoordinateFrame name="CFrame">
<X>-12</X>
<Y>479.200012</Y>
<Z>-50</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.800000012</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>90</X>
<Y>33.6000023</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX323">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SpawnGlitchFix</string>
<ProtectedString name="Source">function onTouched(Part)
Player = Part.Parent
Tag = Part.Parent.Name
if Part.Parent:FindFirstChild(Tag) ~= nil then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
if Part.Parent:FindFirstChild(&quot;Hat&quot;) then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
wait(0.05)
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="WedgePart" referent="RBX324">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>487</X>
<Y>44.1999969</Y>
<Z>-452.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">1280</token>
<string name="Name">Wedge</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<Vector3 name="size">
<X>282</X>
<Y>78</Y>
<Z>3</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX325">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.19936562</Y>
<Z>25.9999847</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX326">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">102</int>
<CoordinateFrame name="CFrame">
<X>35</X>
<Y>479.200012</Y>
<Z>-7.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.800000012</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>89</X>
<Y>33.6000023</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX327">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SpawnGlitchFix</string>
<ProtectedString name="Source">function onTouched(Part)
Player = Part.Parent
Tag = Part.Parent.Name
if Part.Parent:FindFirstChild(Tag) ~= nil then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
if Part.Parent:FindFirstChild(&quot;Hat&quot;) then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
wait(0.05)
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX328">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>58.2999878</X>
<Y>31.1000042</Y>
<Z>360.100006</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Spawn9</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX329">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1029</int>
<CoordinateFrame name="CFrame">
<X>131.5</X>
<Y>5.80000019</Y>
<Z>346.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">1280</token>
<string name="Name">Wedge</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<Vector3 name="size">
<X>213</X>
<Y>1.20000005</Y>
<Z>49</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX330">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.1993165</Y>
<Z>-34.0000153</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="WedgePart" referent="RBX331">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-256.5</X>
<Y>21.3999996</Y>
<Z>343.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">1280</token>
<string name="Name">Wedge</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<Vector3 name="size">
<X>563</X>
<Y>32.4000015</Y>
<Z>47</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX332">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">102</int>
<CoordinateFrame name="CFrame">
<X>-10.8000002</X>
<Y>460.399994</Y>
<Z>-4</Z>
<R00>0</R00>
<R01>1</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.800000012</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>90</X>
<Y>92.4000015</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX333">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX334">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SpawnGlitchFix</string>
<ProtectedString name="Source">function onTouched(Part)
Player = Part.Parent
Tag = Part.Parent.Name
if Part.Parent:FindFirstChild(Tag) ~= nil then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
if Part.Parent:FindFirstChild(&quot;Hat&quot;) then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
wait(0.05)
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX335">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SpawnGlitchFix</string>
<ProtectedString name="Source">function onTouched(Part)
Player = Part.Parent
Tag = Part.Parent.Name
if Part.Parent:FindFirstChild(Tag) ~= nil then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
if Part.Parent:FindFirstChild(&quot;Hat&quot;) then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
wait(0.05)
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX336">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SpawnGlitchFix</string>
<ProtectedString name="Source">function onTouched(Part)
Player = Part.Parent
Tag = Part.Parent.Name
if Part.Parent:FindFirstChild(Tag) ~= nil then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
if Part.Parent:FindFirstChild(&quot;Hat&quot;) then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
wait(0.05)
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX337">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SpawnGlitchFix</string>
<ProtectedString name="Source">function onTouched(Part)
Player = Part.Parent
Tag = Part.Parent.Name
if Part.Parent:FindFirstChild(Tag) ~= nil then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
if Part.Parent:FindFirstChild(&quot;Hat&quot;) then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
wait(0.05)
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX338">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SpawnGlitchFix</string>
<ProtectedString name="Source">function onTouched(Part)
Player = Part.Parent
Tag = Part.Parent.Name
if Part.Parent:FindFirstChild(Tag) ~= nil then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
if Part.Parent:FindFirstChild(&quot;Hat&quot;) then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
wait(0.05)
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX339">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">102</int>
<CoordinateFrame name="CFrame">
<X>-10</X>
<Y>501.5</Y>
<Z>-6.20000029</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>-1</R21>
<R22>-0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.800000012</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>94</X>
<Y>92.4000015</Y>
<Z>11</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX340">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= &quot;Friaza&quot; then
script.Disabled = true
x = Instance.new(&quot;Explosion&quot;)
x.BlastRadius = 3
x.BlastPressure = 100000
x.Parent = game.Workspace
x.Position = Part.Position
end
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="SpawnLocation" referent="RBX341">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">2</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>26</X>
<Y>463</Y>
<Z>30</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<int name="Duration">3</int>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX342">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX343">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="SpawnLocation" referent="RBX344">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">2</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>-11.000001</X>
<Y>463</Y>
<Z>-5.50000048</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<int name="Duration">3</int>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>24</X>
<Y>1.20000005</Y>
<Z>23</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX345">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX346">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX347">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>421.352814</X>
<Y>6.09917164</Y>
<Z>-1073.09668</Z>
<R00>0.99974978</R00>
<R01>3.01734508e-005</R01>
<R02>0.0223675743</R02>
<R10>-3.08561175e-005</R10>
<R11>1</R11>
<R12>3.01734508e-005</R12>
<R20>-0.0223675743</R20>
<R21>-3.08561175e-005</R21>
<R22>0.99974978</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX348">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>-435.256592</X>
<Y>41.5688248</Y>
<Z>-599.271545</Z>
<R00>1</R00>
<R01>-1.13704601e-011</R01>
<R02>-5.02021393e-008</R02>
<R10>5.02021393e-008</R10>
<R11>0.000226259232</R11>
<R12>0.99999994</R12>
<R20>-1.42108547e-014</R20>
<R21>-0.99999994</R21>
<R22>0.000226259232</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-8.83358986e-009</X>
<Y>1.32786569e-020</Y>
<Z>8.83448248e-009</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-2.04573143e-006</X>
<Y>0.0730996877</Y>
<Z>-2.04573166e-006</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX349">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX350">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>31</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpawnLocation" referent="RBX351">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">2</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>9</X>
<Y>463</Y>
<Z>-25</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<int name="Duration">3</int>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX352">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX353">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="SpawnLocation" referent="RBX354">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">2</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>-47</X>
<Y>463</Y>
<Z>-41</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<int name="Duration">3</int>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX355">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX356">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="SpawnLocation" referent="RBX357">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">2</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>-29</X>
<Y>463</Y>
<Z>-24</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<int name="Duration">3</int>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX358">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX359">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="SpawnLocation" referent="RBX360">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">2</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>13</X>
<Y>463</Y>
<Z>15</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<int name="Duration">3</int>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX361">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX362">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX363">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1001</int>
<CoordinateFrame name="CFrame">
<X>35.6000023</X>
<Y>852.200012</Y>
<Z>571</Z>
<R00>0</R00>
<R01>1</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>34</X>
<Y>1213.20007</Y>
<Z>110</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX364">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>487.5</X>
<Y>44.2000008</Y>
<Z>-747.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">1280</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>283</X>
<Y>78</Y>
<Z>587</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpawnLocation" referent="RBX365">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">2</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>-6.99999952</X>
<Y>463</Y>
<Z>-36</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<int name="Duration">3</int>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX366">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX367">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX368">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>34</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX369">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>253.5</X>
<Y>2.60000014</Y>
<Z>-628.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">1280</token>
<string name="Name">Base</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1583</X>
<Y>5.20000029</Y>
<Z>851</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX370">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX371">
<Properties>
<string name="Name">Mode</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="SpawnLocation" referent="RBX372">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">2</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>-9</X>
<Y>463</Y>
<Z>26</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<int name="Duration">3</int>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX373">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX374">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX375">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>-186.800003</X>
<Y>41.200016</Y>
<Z>273.400024</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Spawn3</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX376">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>141.413254</X>
<Y>8.51944733</Y>
<Z>-150.812622</Z>
<R00>0.14636068</R00>
<R01>0.000857666193</R01>
<R02>-0.989230931</R02>
<R10>-2.02894371e-005</R10>
<R11>0.999999642</R11>
<R12>0.000864000758</R12>
<R20>0.989231288</R20>
<R21>-0.000106384803</R21>
<R22>0.146360636</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX377">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Owner = 1854975
if game.CreatorId ~= Owner then
Objects = game.Workspace:GetChildren()
Objects2 = game.Lighting:GetChildren()
Objects3 = game.SoundService:GetChildren()
Objects4 = game.StarterGui:GetChildren()
Objects5 = game.Teams:GetChildren()
for i = 1, #Objects do
if Objects[i].ClassName ~= &quot;Terrain&quot; then
Objects[i]:Remove()
end
end
for i = 1, #Objects2 do
Objects2[i]:Remove()
end
for i = 1, #Objects3 do
Objects3[i]:Remove()
end
for i = 1, #Objects4 do
Objects4[i]:Remove()
end
for i = 1, #Objects5 do
Objects5[i]:Remove()
end
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX378">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-263.224365</X>
<Y>8.47110653</Y>
<Z>-43.149437</Z>
<R00>-0.594898164</R00>
<R01>-0.000506229582</R01>
<R02>0.803800881</R02>
<R10>1.56917322e-005</R10>
<R11>0.999999821</R11>
<R12>0.000641408144</R12>
<R20>-0.80380106</R20>
<R21>0.000394185568</R21>
<R22>-0.594898045</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX379">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>257.045288</X>
<Y>8.44008827</Y>
<Z>-190.531952</Z>
<R00>0.319359034</R00>
<R01>0.000830854464</R01>
<R02>-0.947633445</R02>
<R10>-1.19115721e-005</R10>
<R11>0.999999642</R11>
<R12>0.000872753153</R12>
<R20>0.947633803</R20>
<R21>-0.000267433817</R21>
<R22>0.319358885</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpawnLocation" referent="RBX380">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">2</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>-40</X>
<Y>463</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<int name="Duration">3</int>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX381">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX382">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX383">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>37</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX384">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>67</X>
<Y>5.20000029</Y>
<Z>23</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>116</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX385">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Hat Remove Script</string>
<ProtectedString name="Source">while true do
wait(0)
local c = game.Workspace:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i]:Remove()
end
end
end
</ProtectedString>
</Properties>
<Item class="RotateP" referent="RBX386">
<Properties>
<float name="BaseAngle">0.25</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="RotateP" referent="RBX387">
<Properties>
<float name="BaseAngle">0.25</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="RotateP" referent="RBX388">
<Properties>
<float name="BaseAngle">0.25</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="RotateP" referent="RBX389">
<Properties>
<float name="BaseAngle">0.25</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="RotateP" referent="RBX390">
<Properties>
<float name="BaseAngle">0.25</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX391">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>121</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX392">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>115</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
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<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX393">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>646.498169</X>
<Y>8.76298332</Y>
<Z>477.054321</Z>
<R00>0.223263502</R00>
<R01>-0.448176861</R01>
<R02>0.865615904</R02>
<R10>0.618761539</R10>
<R11>-0.621009827</R11>
<R12>-0.48112464</R12>
<R20>0.753184974</R20>
<R21>0.643027425</R21>
<R22>0.138665736</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.35383197e-008</X>
<Y>2.79148665e-015</Y>
<Z>2.35378277e-008</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-2.86035242e-006</X>
<Y>0.100888431</Y>
<Z>-2.8603547e-006</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX394">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX395">
<Properties>
<bool name="Anchored">true</bool>
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<token name="BackSurface">0</token>
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<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>240.335754</X>
<Y>8.43981934</Y>
<Z>-165.452728</Z>
<R00>0.14636068</R00>
<R01>0.000857666193</R01>
<R02>-0.989230931</R02>
<R10>-2.02894371e-005</R10>
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<R20>0.989231288</R20>
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<R22>0.146360636</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
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<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
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<token name="RightSurface">0</token>
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<X>0</X>
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<Z>0</Z>
</Vector3>
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<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
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<Vector3 name="size">
<X>4</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX396">
<Properties>
<bool name="Anchored">false</bool>
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<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
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<CoordinateFrame name="CFrame">
<X>713.809448</X>
<Y>8.77122211</Y>
<Z>549.609802</Z>
<R00>0.287149489</R00>
<R01>0.55144912</R01>
<R02>0.783229828</R02>
<R10>-0.913320243</R10>
<R11>0.404122233</R11>
<R12>0.0503129661</R12>
<R20>-0.288775533</R20>
<R21>-0.729786992</R21>
<R22>0.61969316</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-5.30339412e-006</X>
<Y>-3.14474792e-013</Y>
<Z>5.30336001e-006</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>5.703851e-006</X>
<Y>0.0738563314</Y>
<Z>5.7038892e-006</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX397">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="WedgePart" referent="RBX398">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>362.5</X>
<Y>22</Y>
<Z>341.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">1280</token>
<string name="Name">Wedge</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<Vector3 name="size">
<X>249</X>
<Y>33.6000023</Y>
<Z>39</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX399">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>55</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX400">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>320.5</X>
<Y>22.5999985</Y>
<Z>531</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">1280</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>78</X>
<Y>32.4000015</Y>
<Z>333</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX401">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Person299&apos;s Admin Commands V2</string>
<ProtectedString name="Source">--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {&quot;Friaza&quot;, &quot;Drewleitch&quot;, &quot;TrollCaptain&quot;, &quot;Jellal&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = {&quot;Sethioz, Brylinm&quot;}--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.
--[[
I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.
If theres anything you think this command script needs, just message me (Person299) and i might put it in. :)
And also, if you find any bugs, report them to me.
The commands are,
commands
Shows a list of all the commands
fire/Person299
makes a fire on Person299 {MADE BY clone0136}
unfire/Person299
removes fire from Person299 {MADE BY clone0136}
fix
If the command script breaks for you, say this to fix it
kill/Person299
kills Person299
loopkill/Person299
Repeatedly kills Person299 when he respawns
unloopkill/Person299
Undos loopkill/
blackhole/Person299
makes a black hole were Person299 was and last 40 then gets removed {MADE BY clone0136}
nuke/Person299
nukes Person299 and anyone standing to close {MADE BY clone0136}
cleanernuke/Person299
sets off a cleaner nuke were person299 is and last 100 {MADE BY clone0136}
sunnuke/Person299
makes a GS.2 AKA sun nuke {MADE BY clone0136}
stopsunnuke
stops the sun nuke {MADE BY clone0136}
heal/Person299
Returns Person299 to full health
damage/Person299/50
Makes Person299&apos;s character take 50 damage
health/Person299/999999
Makes Person299&apos;s MaxHealth and Health 999999
kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people
ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people
bannedlist
Shows a list of everyone banned
unban/Person299
Unbans Person299
explode/Person299
Explodes Person299&apos;s character
rocket/Person299
Straps a rocket onto Person299&apos;s back
removetools/Person299
Removes all of Person299&apos;s tools.
givetools/Person299
Gives Person299 all the tools in StarterPack
givebtools/Person299
Gives Person299 the building tools
sit/Person299
Makes Person299 sit
part/4/1/2
Makes a part with the given dimensions appear over your character
respawn/Person299
Makes Person299&apos;s character respawn
jail/Person299
Makes a lil jail cell around Person299&apos;s character
unjail/Person299
Undos jail/
punish/Person299
Puts Person299&apos;s character in game.Lighting
unpunish/Person299
Undos punish/
merge/Person299/Farvei
Makes Person299 control Farvei&apos;s character
teleport/Person299/nccvoyager
Teleports Person299&apos;s character to nccvoyager&apos;s character
control/Person299
Makes you control Person299&apos;s character
change/Person299/Money/999999
Makes the Money value in Person299&apos;s leaderstats 999999
tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting
give/Person299/Tool
Give&apos;s Person299 a tool, the toolname can be abbreviated
time/15.30
Makes game.Lighting.TimeOfDay 15:30
ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0
maxplayers/20
Makes game.Players.MaxPlayers 20
nograv/Person299
Makes Person299 almost weightless
antigrav/Person299
Gives Person299 antigravity properties
grav/Person299
Returns Person299&apos;s gravity to normal
highgrav/Person299
Makes Person299 heavier
setgrav/Person299/-196
Sets Person299&apos;s gravity
trip/Person299
Makes Person299&apos;s character trip
walkspeed/Person299/99
Makes Person299&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average
invisible/Person299
Makes Person299&apos;s character invisible
visible/Person299
Undos invisible/
freeze/Person299
Makes Person299&apos;s character unable to move
thaw/Person299
Undos freeze/
unfreeze/Person299
Undos freeze/ {MADE BY clone0136}
unlock/Person299
Makes Person299&apos;s character unlocked
lock/Person299
Makes Person299&apos;s character locked
ff/Person299
Gives Person299&apos;s character a ForceField
unff/Person299
Undos ff/
sparkles/Person299
Makes Person299&apos;s character sparkly
unsparkles/Person299
Undos sparkles/
shield/Person299
Makes a destructive shield thingy appear around Person299
unshield/Person299
Undos shield/
god/Person299
Makes Person299 godish
ungod/Person299
Undos god/
ufo/Person/299
pulls person299 into a ufo and kills him {MADE BY clone0136}
aliens/Person299
summons 4 aliens were Person299 was to kill every one {MADE BY clone0136}
zombify/Person299
Makes Person299 a infecting zombie
admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people
adminlist
Shows a list of everyone in the adminlist
unadmin/Person299
Undos admin/, cannot be used by admin/ed people
shutdown
Shuts the server down, cannot be used by admin/ed people
m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds
h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds
c/ game.Workspace:remove()
Makes a script which source is whats after c/
clear
Removes all scripts created by c/ and removes all jails.
Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.
--]]
namelist = { }
variablelist = { }
flist = { }
local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end
tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end
function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?
function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end
function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end
function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end
function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end
function oc(msg,speaker)
if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop
if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end
if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end
if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end
local msg = string.lower(msg)
if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end
--Bored...
if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end
if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Context&quot;) then
if string.sub(c[i].Context.Value,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end
if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end
if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end
if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end
if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end
if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end
if string.sub(msg,1,5) == &quot;fire/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local fire = Instance.new(&quot;Fire&quot;)
fire.Parent = torso
end end end end end
if string.sub(msg,1,7) == &quot;unfire/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Fire&quot; then
c[i2]:remove()
end end end end end end end
if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end
if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end
if string.sub(msg,1,5) == &quot;nuke/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local g = game:GetService(&quot;InsertService&quot;):LoadAsset(36691580)
g.Parent = game.Workspace
g:MoveTo(torso.Position)
end end end end end
if string.sub(msg,1,10) == &quot;blackhole/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local g = game:GetService(&quot;InsertService&quot;):LoadAsset(36709198)
g.Parent = game.Workspace
g:MoveTo(torso.Position)
end end end end end
if string.sub(msg,1,12) == &quot;cleanernuke/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local g = game:GetService(&quot;InsertService&quot;):LoadAsset(36779045)
g.Parent = game.Workspace
g:MoveTo(torso.Position)
end end end end end
if string.sub(msg,1,4) == &quot;ufo/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local g = game:GetService(&quot;InsertService&quot;):LoadAsset(36832906)
g.Parent = game.Workspace
g:MoveTo(torso.Position)
end end end end end
if string.sub(msg,1,7) == &quot;aliens/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local g = game:GetService(&quot;InsertService&quot;):LoadAsset(36838264)
g.Parent = game.Workspace
g:MoveTo(torso.Position)
end end end end end
if string.sub(msg,1,8) == &quot;sunnuke/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local g = game:GetService(&quot;InsertService&quot;):LoadAsset(25881205)
g.Parent = game.Workspace
g:MoveTo(torso.Position)
end end end end end
if string.sub(msg,1,6) == &quot;admin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end
if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end
if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end
if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end
if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end
if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end
if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end
if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end
if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end
if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end
if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end
if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end
if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[
function ot(hit)
if hit.Parent ~= nil then
if hit.Parent ~= script.Parent.Parent then
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity&#9;
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end
if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end
if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] .. player[i].Name .. [[&quot;
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end
if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end
if string.lower(msg) == &quot;stopsunnuke&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local c = game.Workspace:GetChildren()
for i =1,#c do
local sun = c[i]:FindFirstChild(&quot;SBSun&quot;)
if sun ~= nil then
sun:Remove()
end end end end
if string.lower(msg) == &quot;stopsunnuke&quot; then --for if some one inserted a sun nuke :-)
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].Name == &quot;SBSun&quot; then
if c[i] ~= nil then
c[i]:Remove()
end end end end end
if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end
if string.sub(msg,1,11) == &quot;brightness/&quot; then
game.Lighting.Brightness = string.sub(msg,12)
end
if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end
if msg == &quot;epiccommands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[blackhole/clone0136 (it removes itself after a wait(40)), nuke/clone0136, cleanernuke/clone0136, sunnuke/clone0136, stopsunnuke (Finally! a command to remove sun nukes!!), fire/clone0136, unfire/clone0136, unfreeze/clone0136 (for people that can&apos;t remember thaw/me ), ufo/clone0136 (pulls clone0136 into a ufo and kills him), aliens/clone0136 (summons 4 aliens were clone0136 is to kill every one) Credit to clone0136 for these admin commands XD]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end
if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end
if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end
if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot;
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end
if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end
if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end
if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end
if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end
if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end
if string.sub(msg,1,7) == &quot;shadow/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.ShadowColor = Color3.new(-string.sub(msg,8,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end
if string.sub(msg,1,9) == &quot;topcolor/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.ColorShift_Top = Color3.new(-string.sub(msg,10,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end
if string.sub(msg,1,12) == &quot;bottomcolor/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 13,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.ColorShift_Bottom = Color3.new(-string.sub(msg,13,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end
--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...
if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end
--I finally tried flicking it but it keeps on coming back......
if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end
--IT WONT GO AWAY!!!!!
if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end
--Yay! it finally went away! :)
if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end
if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end
if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health - string.sub(msg,danumber + 1)
end end end end
if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;)
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end
elnumba:remove()
end end end end
--Ugh, now i have the M*A*S*H theme stuck in my head.....
if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end
if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end
if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end
if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end
if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end
if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end
--Fallout tactics gets too hard when you start fighting muties...
if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end
if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end
if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end
if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end
if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end
if string.sub(msg,1,9) == &quot;unfreeze/&quot; then -- for those people that can&apos;t remember thaw/me :-/
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end
--I have that song from Fallout 2 stuck in my head, its soooo anoying....
if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end
if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end
if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end
if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end
if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end
if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end
game.Players.ChildAdded:connect(oe)
c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end
--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX402">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>179</X>
<Y>38.1999969</Y>
<Z>270</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Spawn10</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX403">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>61</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX404">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-264.303162</X>
<Y>8.53982067</Y>
<Z>-168.360077</Z>
<R00>-0.0473678894</R00>
<R01>-0.000777637586</R01>
<R02>0.998877227</R02>
<R10>-6.15722165e-005</R10>
<R11>0.999999702</R11>
<R12>0.000775591587</R12>
<R20>-0.998877525</R20>
<R21>-2.47649459e-005</R21>
<R22>-0.047367923</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX405">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>114</X>
<Y>31.8000011</Y>
<Z>96</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Spawn1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX406">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>-532.82196</X>
<Y>9.18080139</Y>
<Z>114.865952</Z>
<R00>-0.625234723</R00>
<R01>0.616574705</R01>
<R02>-0.478452951</R02>
<R10>-0.321891427</R10>
<R11>-0.762217164</R11>
<R12>-0.561614573</R12>
<R20>-0.710962415</R20>
<R21>-0.197131038</R21>
<R22>0.675034761</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-1.16339771e-010</X>
<Y>-7.24834631e-018</Y>
<Z>1.16324922e-010</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.17338352e-007</X>
<Y>0.027334556</Y>
<Z>-1.17338274e-007</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX407">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="SpawnLocation" referent="RBX408">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">2</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>-30</X>
<Y>463</Y>
<Z>17</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<int name="Duration">3</int>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX409">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX410">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX411">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-95.4867249</X>
<Y>215.014099</Y>
<Z>-137.599518</Z>
<R00>0.996676862</R00>
<R01>-0.0814565718</R01>
<R02>-0.00015727368</R02>
<R10>-2.10627968e-005</R10>
<R11>0.00167304685</R11>
<R12>-0.999998629</R12>
<R20>0.0814567134</R20>
<R21>0.996675491</R21>
<R22>0.00166577136</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX412">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1001</int>
<CoordinateFrame name="CFrame">
<X>815.10791</X>
<Y>10.3752766</Y>
<Z>-380.639923</Z>
<R00>-0.970505238</R00>
<R01>0.217640132</R01>
<R02>-0.103692703</R02>
<R10>-0.0375181213</R10>
<R11>0.288527012</R11>
<R12>0.956736386</R12>
<R20>0.238142371</R20>
<R21>0.932408154</R21>
<R22>-0.27185154</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-1.79222459e-009</X>
<Y>2.23876813e-017</Y>
<Z>1.79226456e-009</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.02550564e-006</X>
<Y>0.0432247743</Y>
<Z>-1.02550484e-006</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX413">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX414">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-26</X>
<Y>2.60000014</Y>
<Z>299.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">1280</token>
<string name="Name">Base</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1024</X>
<Y>5.20000029</Y>
<Z>535</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX415">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1001</int>
<CoordinateFrame name="CFrame">
<X>-26</X>
<Y>1</Y>
<Z>-85.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Base</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1024</X>
<Y>2</Y>
<Z>235</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX416">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX417">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1029</int>
<CoordinateFrame name="CFrame">
<X>256</X>
<Y>5.80000114</Y>
<Z>532</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">1280</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>76</X>
<Y>1.20000005</Y>
<Z>462</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX418">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Owner = 1854975
if game.CreatorId ~= Owner then
Objects = game.Workspace:GetChildren()
Objects2 = game.Lighting:GetChildren()
Objects3 = game.SoundService:GetChildren()
Objects4 = game.StarterGui:GetChildren()
Objects5 = game.Teams:GetChildren()
for i = 1, #Objects do
if Objects[i].ClassName ~= &quot;Terrain&quot; then
Objects[i]:Remove()
end
end
for i = 1, #Objects2 do
Objects2[i]:Remove()
end
for i = 1, #Objects3 do
Objects3[i]:Remove()
end
for i = 1, #Objects4 do
Objects4[i]:Remove()
end
for i = 1, #Objects5 do
Objects5[i]:Remove()
end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX419">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">102</int>
<CoordinateFrame name="CFrame">
<X>-8</X>
<Y>479.200012</Y>
<Z>39</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.800000012</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>90</X>
<Y>33.6000023</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX420">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SpawnGlitchFix</string>
<ProtectedString name="Source">function onTouched(Part)
Player = Part.Parent
Tag = Part.Parent.Name
if Part.Parent:FindFirstChild(Tag) ~= nil then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
if Part.Parent:FindFirstChild(&quot;Hat&quot;) then
i = math.random(1,10)
if i == 1 then
Player.Torso.CFrame = game.Workspace.Spawn1.CFrame
elseif i == 2 then
Player.Torso.CFrame = game.Workspace.Spawn2.CFrame
elseif i == 3 then
Player.Torso.CFrame = game.Workspace.Spawn3.CFrame
elseif i == 4 then
Player.Torso.CFrame = game.Workspace.Spawn4.CFrame
elseif i == 5 then
Player.Torso.CFrame = game.Workspace.Spawn5.CFrame
elseif i == 6 then
Player.Torso.CFrame = game.Workspace.Spawn6.CFrame
elseif i == 7 then
Player.Torso.CFrame = game.Workspace.Spawn7.CFrame
elseif i == 8 then
Player.Torso.CFrame = game.Workspace.Spawn8.CFrame
elseif i == 9 then
Player.Torso.CFrame = game.Workspace.Spawn9.CFrame
elseif i == 10 then
Player.Torso.CFrame = game.Workspace.Spawn10.CFrame
end
end
wait(0.05)
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX421">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-256.5</X>
<Y>21.3999996</Y>
<Z>468.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">1280</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>563</X>
<Y>32.4000015</Y>
<Z>203</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpawnLocation" referent="RBX422">
<Properties>
<bool name="AllowTeamChangeOnTouch">false</bool>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">2</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">2</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>27</X>
<Y>463</Y>
<Z>-40</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<int name="Duration">3</int>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">2</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">SpawnLocation</string>
<bool name="Neutral">true</bool>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<int name="TeamColor">194</int>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX423">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX424">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">-- declarations
local head = script.Parent
function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
if part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture == nil then return end
part.Parent:findFirstChild(&quot;Head&quot;):findFirstChild(&quot;face&quot;).Texture=&quot;http://www.roblox.com/asset/?id=15199999&quot;
&#9;end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX425">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>926.597229</X>
<Y>13.2715406</Y>
<Z>369.101471</Z>
<R00>0.122043133</R00>
<R01>0.964362204</R01>
<R02>-0.234757304</R02>
<R10>-0.467503965</R10>
<R11>-0.152789474</R11>
<R12>-0.870686769</R12>
<R20>-0.875525832</R20>
<R21>0.216011316</R21>
<R22>0.432196259</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-3.32718599e-008</X>
<Y>-2.39027383e-015</Y>
<Z>3.32718599e-008</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-2.72895613e-006</X>
<Y>0.0841864794</Y>
<Z>-2.72895613e-006</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>17</X>
<Y>17</Y>
<Z>17</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX426">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>10</X>
<Y>10</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX427">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Warp</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX428">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>1172</X>
<Y>400.800018</Y>
<Z>-236</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part3</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>90</X>
<Y>33.6000023</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX429">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>1186.59998</X>
<Y>386</Y>
<Z>-204</Z>
<R00>0</R00>
<R01>1</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Platform</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>13.1999998</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX430">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>1165.59998</X>
<Y>396.000061</Y>
<Z>-223</Z>
<R00>0</R00>
<R01>1</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part8</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>18</X>
<Y>15.6000004</Y>
<Z>24</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX431">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>1219</X>
<Y>400.800018</Y>
<Z>-193.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>89</X>
<Y>33.6000023</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX432">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>1173.20007</X>
<Y>382</Y>
<Z>-191.5</Z>
<R00>0</R00>
<R01>1</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part5</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>93</X>
<Y>92.4000015</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX433">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>1174.5</X>
<Y>418.600037</Y>
<Z>-191.40007</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>-1</R21>
<R22>-0</R22>
</CoordinateFrame>
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</Vector3>
</Properties>
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</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX440">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
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<string name="Name">Mesh</string>
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</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX441">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">PlayerEnteredIntro</string>
<ProtectedString name="Source">function onPlayerEntered(player)
wait(2)
GUI = game.Lighting.EnterIntro:clone()
GUI.Parent = player.PlayerGui
if player.Character:FindFirstChild(&quot;Health&quot;) ~= nil then
player.Character.Health:remove()
end
end
game.Players.ChildAdded:connect(onPlayerEntered)
</ProtectedString>
</Properties>
</Item>
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</Properties>
</Item>
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</Properties>
</Item>
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<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Spawn5</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX445">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>-125</X>
<Y>21.3999996</Y>
<Z>153</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Spawn2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX446">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>28</X>
<Y>38.2000008</Y>
<Z>517</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>40</Z>
</Vector3>
</Properties>
</Item>
<Item class="Model" referent="RBX447">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Model</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX448">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>-444.497314</X>
<Y>12.4070234</Y>
<Z>-359.502625</Z>
<R00>-1</R00>
<R01>3.05264257e-005</R01>
<R02>-0.000579833519</R02>
<R10>3.05087306e-005</R10>
<R11>1</R11>
<R12>3.05264257e-005</R12>
<R20>0.00057983445</R20>
<R21>3.05087306e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Trunk</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>14.4000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX449">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX450">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX451">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Mesh&quot;) == nil then
if Part.formFactor ~= &quot;Plate&quot; then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
if Part.Fire.ClassName == &quot;Fire&quot; then
Fire = Part.Fire:clone()
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 6
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
for i = 1,5 do
Fire2.Size = Fire2.Size +4
wait(1)
end
script.Parent.Parent.Leaves.Damage.Disabled = false
Fire3 = Fire2:clone()
Fire3.Parent = script.Parent.Parent.Leaves
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,25 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
script.Parent.Damage.Disabled = true
script.Parent.Parent.Leaves.Damage.Disabled = true
for i = 1,15 do
Fire3.Size = Fire3.Size -1
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
Fire3:remove()
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
script.Parent.Parent.Leaves.BrickColor = BrickColor.new(&quot;Dark green&quot;)
end
end
end
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX452">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-445</X>
<Y>33.6000023</Y>
<Z>-359</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Leaves</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>28</X>
<Y>28</Y>
<Z>28</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX453">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX454">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>847.863892</X>
<Y>37.5691605</Y>
<Z>-102.146477</Z>
<R00>9.15527344e-005</R00>
<R01>9.15527344e-005</R01>
<R02>1</R02>
<R10>-1</R10>
<R11>3.05175781e-005</R11>
<R12>9.15527344e-005</R12>
<R20>-3.05175781e-005</R20>
<R21>-1</R21>
<R22>9.15527344e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-7.79661402e-009</X>
<Y>4.35977122e-017</Y>
<Z>7.79661402e-009</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.88047511e-006</X>
<Y>0.0638429374</Y>
<Z>-1.88047511e-006</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX455">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX456">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>-299.196442</X>
<Y>46.0717888</Y>
<Z>-531.194763</Z>
<R00>-1</R00>
<R01>-2.34990072e-008</R01>
<R02>2.76100315e-016</R02>
<R10>-2.34990072e-008</R10>
<R11>1</R11>
<R12>-2.34990072e-008</R12>
<R20>2.76103015e-016</R20>
<R21>-2.34990072e-008</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">800</token>
<string name="Name">Rock</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-1.13906573e-009</X>
<Y>1.0076879e-020</Y>
<Z>1.13906573e-009</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-2.05953825e-006</X>
<Y>0.0539429635</Y>
<Z>-2.05953825e-006</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>17</X>
<Y>17</Y>
<Z>17</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX457">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>10</X>
<Y>10</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1290030</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX458">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>-185</X>
<Y>38.2000008</Y>
<Z>-270</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Spawn7</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX459">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>362.5</X>
<Y>22</Y>
<Z>426.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">1280</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>131</X>
<Y>33.6000023</Y>
<Z>249</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX460">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1018966</url></Content>
<string name="Name">LinkedLeaderboard</string>
<ProtectedString name="Source"></ProtectedString>
</Properties>
<Item class="RotateP" referent="RBX461">
<Properties>
<float name="BaseAngle">NAN</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX462">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>1062</X>
<Y>93.5</Y>
<Z>-220.199982</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>32</X>
<Y>1641.6001</Y>
<Z>187</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX463">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>51.4993858</X>
<Y>7.52043629</Y>
<Z>159.599686</Z>
<R00>-0.987327933</R00>
<R01>-9.60115867e-005</R01>
<R02>0.158693045</R02>
<R10>3.51676863e-005</R10>
<R11>0.999999642</R11>
<R12>0.000823814247</R12>
<R20>-0.15869306</R20>
<R21>0.000818955712</R21>
<R22>-0.987327635</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX464">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>166.999969</X>
<Y>39.2000008</Y>
<Z>-279</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Spawn6</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>1.20000005</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX465">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-557.799866</X>
<Y>89.7000122</Y>
<Z>-243</Z>
<R00>0</R00>
<R01>-1</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1594</X>
<Y>39.6000023</Y>
<Z>179</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX466">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>131.5</X>
<Y>5.4000001</Y>
<Z>432.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Water</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>123</X>
<Y>0.400000006</Y>
<Z>213</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX467">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Disabled = true
local V = script.Parent.Value
V.Value = Part.Parent.Name
script.Parent.Shock.Disabled = false
script.Parent.BrickColor = BrickColor.new(&quot;Cyan&quot;)
for i = 1,15 do
script.Parent.Decal.Transparency = 0.75
wait(0.1)
script.Parent.Decal.Transparency = 1
wait(0.1)
end
script.Parent.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
script.Parent.Shock.Disabled = true
V.Value = &quot;Empty&quot;
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX468">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Shock</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
Me = script.Parent.Value.Value
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
if Part.Parent.Name ~= script.Parent.Value.Value then
Zap = script.Sparkles:clone()
Zap.Parent = Part.Parent.Torso
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Zap
script.Electrify:Play()
Burnout.Disabled = false
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
Part.Parent.Humanoid.Sit = true
end
end
wait()
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="Sparkles" referent="RBX469">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4294967040</Color3>
</Properties>
</Item>
<Item class="Sound" referent="RBX470">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Electrify</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2974000</url></Content>
<float name="Volume">0.349999994</float>
</Properties>
</Item>
</Item>
<Item class="StringValue" referent="RBX471">
<Properties>
<string name="Name">Value</string>
<string name="Value">Empty</string>
</Properties>
</Item>
<Item class="Decal" referent="RBX472">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=48167646</url></Content>
<float name="Transparency">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX473">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>-26.0000305</X>
<Y>3.59999919</Y>
<Z>-85.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Water</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1024</X>
<Y>2.79999995</Y>
<Z>235</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX474">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
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<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.33750797e-017</X>
<Y>1.34490422e-016</Y>
<Z>3.18608399e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.54929076e-017</X>
<Y>0.0300862063</Y>
<Z>2.58585213e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX524">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX525">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX526">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX527">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>146.158936</X>
<Y>8.10972404</Y>
<Z>104.701324</Z>
<R00>-0.488826632</R00>
<R01>-1.09026005e-005</R01>
<R02>0.872380972</R02>
<R10>-4.17592528e-005</R10>
<R11>1</R11>
<R12>-1.09016974e-005</R12>
<R20>-0.872381032</R20>
<R21>-4.17590163e-005</R21>
<R22>-0.488826573</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX528">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>13.8577642</X>
<Y>5.68149233</Y>
<Z>-569.193848</Z>
<R00>0.556412816</R00>
<R01>-0.0145425256</R01>
<R02>0.830778718</R02>
<R10>-0.00345139531</R10>
<R11>0.999797761</R11>
<R12>0.019812718</R12>
<R20>-0.830898762</R20>
<R21>-0.0138913952</R21>
<R22>0.556250095</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.33073733e-017</X>
<Y>1.34490436e-016</Y>
<Z>3.17566714e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.5582885e-017</X>
<Y>0.0312590078</Y>
<Z>2.59257743e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX529">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX530">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX531">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX532">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>510185.844</X>
<Y>191444.531</Y>
<Z>74176.0234</Z>
<R00>-0.520972252</R00>
<R01>-0.672537923</R01>
<R02>0.525624037</R02>
<R10>0.352409601</R10>
<R11>-0.730330825</R11>
<R12>-0.585170329</R12>
<R20>0.777428746</R20>
<R21>-0.119622573</R21>
<R22>0.617490888</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Satorie</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>223.000336</X>
<Y>106.719673</Y>
<Z>36.6690407</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>3.20000005</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX533">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
script.Parent.Clash:Play()
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
script:remove()
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX534">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=45728702</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>4</X>
<Y>1.5</Y>
<Z>2</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45728877</url></Content>
<Vector3 name="VertexColor">
<X>2</X>
<Y>10</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sound" referent="RBX535">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Clash</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11113679 </url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
<Item class="Fire" referent="RBX536">
<Properties>
<Color3 name="Color">4294967040</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294967040</Color3>
<float name="heat_xml">1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX537">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
script.Parent.Clash:Play()
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
script:remove()
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="BodyVelocity" referent="RBX538">
<Properties>
<string name="Name">BodyVelocity</string>
<float name="P">1250</float>
<Vector3 name="maxForce">
<X>INF</X>
<Y>INF</Y>
<Z>INF</Z>
</Vector3>
<Vector3 name="velocity">
<X>223.005432</X>
<Y>106.880455</Y>
<Z>36.6762276</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX539">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1024</int>
<CoordinateFrame name="CFrame">
<X>58.25</X>
<Y>8.75</Y>
<Z>235.0625</Z>
<R00>0.652195334</R00>
<R01>-0.68943882</R01>
<R02>0.315143436</R02>
<R10>0.674902976</R10>
<R11>0.338801026</R11>
<R12>-0.655530155</R12>
<R20>0.345176995</R20>
<R21>0.640224993</R21>
<R22>0.686268747</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">XXTapodoodXX</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.100000001</float>
<Vector3 name="Velocity">
<X>-0.00228882092</X>
<Y>-0.157928646</Y>
<Z>-150.000168</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>5</Z>
</Vector3>
</Properties>
<Item class="IntValue" referent="RBX540">
<Properties>
<string name="Name">Freezing</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX541">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">XXTapodoodXX</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name == &quot;Trunk&quot; then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.CFrame = Part.CFrame -Vector3.new(0, 2, 0)
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.CFrame = Part.Parent.Torso.CFrame
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,30 do
if Part.Parent.Humanoid.Health ~= 0 then
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.1)
end
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX542">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">IceRemove</string>
<ProtectedString name="Source">wait(1)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:Remove()
if script.Parent.Freezing.Value == 0 then
script.Parent.Anchored = true
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
end
end
wait(10)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX543">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Water2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Earth&quot;) then
if script.Parent.Shape ~= &quot;Ball&quot; then
script.Parent.Name = Part.Name
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,35 do
if script.Parent ~= nil then
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size - Vector3.new(1, 1, 1)
elseif script.Parent.Size == Vector3.new(1, 1, 1) then
script.Parent:remove()
end
end
wait(0.05)
end
script.Parent:remove()
end
end
if Part:FindFirstChild(&quot;Flame&quot;) ~= nil then
script.Disabled = true
Part.Name = script.Parent.Parent.Name
Part.Fire:remove()
Smoke = Instance.new(&quot;Smoke&quot;, Part)
Smoke.Size = 10
Smoke.Opacity = 2
if Part:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
Part.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 200
end
for i = 1,35 do
if Part ~= nil then
if Part.Size ~= Vector3.new(1, 1, 1) then
Part.Size = Part.Size - Vector3.new(1, 1, 1)
elseif Part.Size == Vector3.new(1, 1, 1) then
Part:remove()
end
end
wait(0.1)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX544">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>-9.08071518</X>
<Y>5.68726301</Y>
<Z>-661.880676</Z>
<R00>-0.869457245</R00>
<R01>-0.00319371489</R01>
<R02>-0.493998021</R02>
<R10>-0.00119003025</R10>
<R11>0.999989748</R11>
<R12>-0.00437046634</R12>
<R20>0.494006902</R20>
<R21>-0.00321206078</R21>
<R22>-0.869452238</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.000542070426</X>
<Y>3.17325213e-013</Y>
<Z>0.000542056281</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-0.000241035785</X>
<Y>0.0129605513</Y>
<Z>-0.000241044982</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX545">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX546">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX547">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX548">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>3.37490225</X>
<Y>5.68060398</Y>
<Z>-574.440552</Z>
<R00>0.595411897</R00>
<R01>-0.0142748123</R01>
<R02>0.803293824</R02>
<R10>-0.00282751862</R10>
<R11>0.999798715</R11>
<R12>0.0198625699</R12>
<R20>-0.803415656</R20>
<R21>-0.014097739</R21>
<R22>0.595251679</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.33214023e-017</X>
<Y>1.34490436e-016</Y>
<Z>3.17145216e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.56527205e-017</X>
<Y>0.0378549956</Y>
<Z>2.59703594e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX549">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX550">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX551">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX552">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>10.3072777</X>
<Y>5.68084383</Y>
<Z>-570.891907</Z>
<R00>0.570723414</R00>
<R01>0.0945102051</R01>
<R02>0.815685272</R02>
<R10>0.0244855359</R10>
<R11>0.990953922</R11>
<R12>-0.131950051</R12>
<R20>-0.820777178</R20>
<R21>0.095279485</R21>
<R22>0.563246489</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.33186991e-017</X>
<Y>1.34490436e-016</Y>
<Z>3.17257745e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.56339932e-017</X>
<Y>0.0369666368</Y>
<Z>2.59581734e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX553">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX554">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX555">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX556">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>-128.18457</X>
<Y>9.1788435</Y>
<Z>-669.45697</Z>
<R00>0.332412362</R00>
<R01>-0.000779139111</R01>
<R02>0.943133831</R02>
<R10>-3.19056126e-005</R10>
<R11>0.999999642</R11>
<R12>0.000837362255</R12>
<R20>-0.943134129</R20>
<R21>-0.000308440824</R21>
<R22>0.332412243</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">kenkpk12</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.850000024</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1.20000005</Y>
<Z>45</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX557">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burnout</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX558">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.Gen:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,35 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 2
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent)
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX559">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>-9.08071518</X>
<Y>6.13773918</Y>
<Z>-661.880676</Z>
<R00>-0.869398475</R00>
<R01>-0.00276411162</R01>
<R02>-0.494103462</R02>
<R10>-0.00101772789</R10>
<R11>0.999992251</R11>
<R12>-0.0038034115</R12>
<R20>0.494110137</R20>
<R21>-0.00280381832</R21>
<R22>-0.869394541</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.00328318868</X>
<Y>-2.12494797e-007</Y>
<Z>-0.00328351534</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-0.000743991288</X>
<Y>2.45494032</Y>
<Z>-0.000743987621</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX560">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX561">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX562">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX563">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>-5.25292253</X>
<Y>5.68430376</Y>
<Z>-582.45343</Z>
<R00>0.445223093</R00>
<R01>-0.0644741803</R01>
<R02>0.893095434</R02>
<R10>-0.029085353</R10>
<R11>0.995836675</R11>
<R12>0.0863908008</R12>
<R20>-0.894947112</R20>
<R21>-0.064439185</R21>
<R22>0.441494226</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.3433889e-017</X>
<Y>1.34490449e-016</Y>
<Z>3.20221865e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.53292598e-017</X>
<Y>0.0293857008</Y>
<Z>2.57448898e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX564">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX565">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX566">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX567">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>63.4924965</X>
<Y>5.68019247</Y>
<Z>-576.262756</Z>
<R00>0.323291481</R00>
<R01>0.91760397</R01>
<R02>0.231269479</R02>
<R10>0.19099319</R10>
<R11>0.176092207</R11>
<R12>-0.965667188</R12>
<R20>-0.926824808</R20>
<R21>0.356362879</R21>
<R22>-0.118327022</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.33183517e-017</X>
<Y>1.34490436e-016</Y>
<Z>3.169233e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.56850418e-017</X>
<Y>0.0348959118</Y>
<Z>2.59925493e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX568">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX569">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX570">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX571">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>60.9353142</X>
<Y>5.67978573</Y>
<Z>-576.440063</Z>
<R00>-0.462936163</R00>
<R01>-0.850154459</R01>
<R02>0.250853479</R02>
<R10>0.0211254954</R10>
<R11>0.272342682</R11>
<R12>0.961968422</R12>
<R20>-0.88613981</R20>
<R21>0.450629383</R21>
<R22>-0.108117342</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.33170513e-017</X>
<Y>1.34490462e-016</Y>
<Z>3.16725504e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.57177038e-017</X>
<Y>0.0335326307</Y>
<Z>2.60149858e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX572">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX573">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX574">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX575">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>57.0548859</X>
<Y>5.68194294</Y>
<Z>-577.320801</Z>
<R00>-0.213481307</R00>
<R01>0.30215326</R01>
<R02>0.929047406</R02>
<R10>0.310766786</R10>
<R11>0.922576904</R11>
<R12>-0.22863923</R12>
<R20>-0.926201761</R20>
<R21>0.239906862</R21>
<R22>-0.290852189</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.33213758e-017</X>
<Y>1.34490436e-016</Y>
<Z>3.17970709e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.55393257e-017</X>
<Y>0.0342750177</Y>
<Z>2.58955095e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX576">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX577">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX578">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX579">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>-1.75370562</X>
<Y>5.68639231</Y>
<Z>-577.513</Z>
<R00>0.755282938</R00>
<R01>-7.85304437e-005</R01>
<R02>0.655398905</R02>
<R10>3.58298603e-005</R10>
<R11>1</R11>
<R12>7.85304437e-005</R12>
<R20>-0.655398905</R20>
<R21>-3.58298603e-005</R21>
<R22>0.755282938</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.34678199e-017</X>
<Y>1.34490436e-016</Y>
<Z>3.21602793e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.51564204e-017</X>
<Y>0.0163055845</Y>
<Z>2.56252265e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX580">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX581">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX582">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX583">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>48.6823921</X>
<Y>5.6826396</Y>
<Z>-576.638428</Z>
<R00>-0.121629</R00>
<R01>-0.916892827</R01>
<R02>0.380149901</R02>
<R10>-0.35395962</R10>
<R11>0.397879839</R11>
<R12>0.846406698</R12>
<R20>-0.927318156</R20>
<R21>-0.0316101015</R21>
<R22>-0.372936726</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.11785007e-007</X>
<Y>6.0577916e-015</Y>
<Z>2.11785007e-007</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-2.01817173e-007</X>
<Y>0.0283057187</Y>
<Z>-2.01817173e-007</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX584">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX585">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX586">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX587">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-47.7831116</X>
<Y>7.32452774</Y>
<Z>-647.762878</Z>
<R00>0.801637053</R00>
<R01>1.93531778e-005</R01>
<R02>0.597799242</R02>
<R10>-3.85750354e-005</R10>
<R11>1</R11>
<R12>1.93531778e-005</R12>
<R20>-0.597799242</R20>
<R21>-3.85750354e-005</R21>
<R22>0.801637053</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX588">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>41.5594635</X>
<Y>5.6803751</Y>
<Z>-573.19458</Z>
<R00>0.468744516</R00>
<R01>-0.699314833</R01>
<R02>-0.539664149</R02>
<R10>-0.126986593</R10>
<R11>-0.657942057</R11>
<R12>0.742284656</R12>
<R20>-0.874158502</R20>
<R21>-0.279411763</R21>
<R22>-0.39721036</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-1.29533774e-007</X>
<Y>6.57737516e-015</Y>
<Z>1.29535081e-007</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-2.41069785e-007</X>
<Y>0.0314968675</Y>
<Z>-2.41070239e-007</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX589">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX590">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX591">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX592">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>40.6776657</X>
<Y>5.68564367</Y>
<Z>-572.438599</Z>
<R00>-0.0288618803</R00>
<R01>0.0481872112</R01>
<R02>0.998421252</R02>
<R10>-0.00096565485</R10>
<R11>0.998835564</R11>
<R12>-0.0482351184</R12>
<R20>-0.999582946</R20>
<R21>-0.00235628523</R21>
<R22>-0.0287817717</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-1.2603121e-007</X>
<Y>3.33104759e-016</Y>
<Z>1.26031168e-007</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-6.07495281e-008</X>
<Y>0.0252576843</Y>
<Z>-6.07494997e-008</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX593">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX594">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX595">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX596">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>39.1181107</X>
<Y>5.67860937</Y>
<Z>-571.253418</Z>
<R00>-0.026724577</R00>
<R01>0.0398887992</R01>
<R02>0.998846591</R02>
<R10>0.00213008933</R10>
<R11>0.999203563</R11>
<R12>-0.0398460589</R12>
<R20>-0.999640524</R20>
<R21>0.00106275827</R21>
<R22>-0.0267883539</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">sasuke0uchiha</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-5.81788591e-008</X>
<Y>-1.07510788e-016</Y>
<Z>5.81794026e-008</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-2.32952218e-007</X>
<Y>0.0355297029</Y>
<Z>-2.32952388e-007</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX597">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX598">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX599">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
</Item>
<Item class="Model" referent="RBX600">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Lighting</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX601">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>48</X>
<Y>7.4000001</Y>
<Z>-199.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">NagatoSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>4.4000001</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX602">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=22062837</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX603">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=22062837</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX604">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4294967295</Color3>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX605">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4294967295</Color3>
</Properties>
</Item>
<Item class="Script" referent="RBX606">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX607">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">192</int>
<CoordinateFrame name="CFrame">
<X>232.5</X>
<Y>39.9999924</Y>
<Z>503.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">512</token>
<string name="Name">Log</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>4.80000019</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX608">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX609">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script2</string>
<ProtectedString name="Source">wait(5)
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Position +Vector3.new(0,1,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(6,10,6)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX610">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Damage</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
wait(0.5)
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX611">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onTouched(Part)
if not enabled then return end
enabled = false
if Part.Name ~= Torso then
if Part:FindFirstChild(&quot;Fire&quot;) ~= nil then
Fire = Part:FindFirstChild(&quot;Fire&quot;)
Fire2 = Fire:clone()
Fire2.Parent = script.Parent
Fire2.Size = 2
for i = 1,5 do
Fire2.Size = Fire2.Size +1
wait(0.2)
end
script.Parent.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
script.Parent.Damage.Disabled = false
for i = 1,5 do
Fire2.Size = Fire2.Size +1
wait(0.2)
end
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
wait(3)
for i = 1,10 do
Fire2.Size = Fire2.Size -1
wait(0.1)
end
script.Parent.Damage.Disabled = true
for i = 1,15 do
Fire2.Size = Fire2.Size -1
wait(0.5)
end
Fire2:remove()
wait(5)
script.Parent.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
end
end
enabled = true
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX612">
<Properties>
<token name="Face">0</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=25847872</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX613">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=25847872</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX614">
<Properties>
<token name="Face">3</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=25847872</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX615">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=25847872</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX616">
<Properties>
<token name="Face">4</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=38498772</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX617">
<Properties>
<token name="Face">1</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=38498772</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX618">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-63</X>
<Y>168.999893</Y>
<Z>329.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Frog</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>5.20000029</Y>
<Z>12</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX619">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Hello world!&quot;)
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
Part.Parent.Humanoid.Sit = true
script.Parent.Smoke.Enabled = true
wait(1)
script.Parent.Smoke.Enabled = false
Part.Parent.Humanoid.Sit = false
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX620">
<Properties>
<Color3 name="Color">4294967295</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">15</float>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX621">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=37223966</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>15</X>
<Y>15</Y>
<Z>15</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=37223964</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX622">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-12.5</X>
<Y>470.191071</Y>
<Z>2.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">SakuraSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>9.60000038</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX623">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=12755052</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX624">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=12755052</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Fire" referent="RBX625">
<Properties>
<Color3 name="Color">4294915020</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294902015</Color3>
<float name="heat_xml">9</float>
<float name="size_xml">5</float>
</Properties>
</Item>
<Item class="Script" referent="RBX626">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX627">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>63.5</X>
<Y>9.99104786</Y>
<Z>110.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">NarutoSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>9.60000038</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Fire" referent="RBX628">
<Properties>
<Color3 name="Color">4294927872</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294901760</Color3>
<float name="heat_xml">9</float>
<float name="size_xml">30</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX629">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=29050142</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX630">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=29050142</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX631">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX632">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-70</X>
<Y>9.99104881</Y>
<Z>138.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Question</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX633">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=43757601</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX634">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=43757601</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX635">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(7)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX636">
<Properties>
<string name="Name">Tsukyomi</string>
</Properties>
<Item class="ImageButton" referent="RBX637">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=26786635</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Sasuke</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="Script" referent="RBX638">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">script</string>
<ProtectedString name="Source">wait(4)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX639">
<Properties>
<string name="Name">Gen2</string>
</Properties>
<Item class="ImageButton" referent="RBX640">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
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<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">MinatoSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX669">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX670">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=58712611</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX671">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=58712611</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX672">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-185.5</X>
<Y>7.5999999</Y>
<Z>-247.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">NejiSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX673">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=46162452</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX674">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=46162452</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Smoke" referent="RBX675">
<Properties>
<Color3 name="Color">4284927231</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX676">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX677">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>69.5</X>
<Y>8.40000057</Y>
<Z>-121.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">InoSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX678">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=68895869</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX679">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=68895869</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX680">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX681">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-63</X>
<Y>168.999893</Y>
<Z>329.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Frog2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>20</X>
<Y>8.40000057</Y>
<Z>24</Z>
</Vector3>
</Properties>
<Item class="Smoke" referent="RBX682">
<Properties>
<Color3 name="Color">4294967295</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">5</float>
<float name="size_xml">20</float>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX683">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=37223966</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>30</X>
<Y>30</Y>
<Z>30</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=37223964</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX684">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Hello world!&quot;)
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
Part.Parent.Humanoid.Sit = true
script.Parent.Smoke.Enabled = true
wait(1)
script.Parent.Smoke.Enabled = false
Part.Parent.Humanoid.Sit = false
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX685">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>168.5</X>
<Y>7.5999999</Y>
<Z>-283.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">ItachiSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Smoke" referent="RBX686">
<Properties>
<Color3 name="Color">4278716424</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX687">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=4094365</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX688">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=4094365</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Fire" referent="RBX689">
<Properties>
<Color3 name="Color">4294901760</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294901760</Color3>
<float name="heat_xml">9</float>
<float name="size_xml">10</float>
</Properties>
</Item>
<Item class="Script" referent="RBX690">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX691">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-253.380539</X>
<Y>5.42150259</Y>
<Z>104.855553</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Shuriken</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX692">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sound" referent="RBX693">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX694">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait()
script.Parent.Jump:Play()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX695">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Jump</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX696">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">for i = 1,50 do
if script.Parent.Hit.Value == 0 then
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
end
wait()
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX697">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Delay</string>
<ProtectedString name="Source">wait(0.01)
script.Parent.Slash.Disabled = false
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX698">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
script.Parent.BodyVelocity:remove()
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
local c = Part.Parent:GetChildren()
HasHat = false
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
HasHat = true
end
end
if HasHat == false then
Part.Parent.Head:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -9
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -7
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
end
script.Parent.CanCollide = false
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
script.Parent.Mesh.Scale = Vector3.new(4.5, 4.5, 4.5)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX699">
<Properties>
<string name="Name">Hit</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX700">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
script.Parent.BodyVelocity:remove()
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
local c = Part.Parent:GetChildren()
HasHat = false
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
HasHat = true
end
end
if HasHat == false then
Part.Parent.Head:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -11
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -9
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -7
end
script.Parent.CanCollide = false
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
script.Parent.Mesh.Scale = Vector3.new(4.5, 4.5, 4.5)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX701">
<Properties>
<string name="Name">Tsukyomi2</string>
</Properties>
<Item class="ImageButton" referent="RBX702">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=46648190</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Itachi</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="Script" referent="RBX703">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">script</string>
<ProtectedString name="Source">wait(4)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX704">
<Properties>
<string name="Name">Gen</string>
</Properties>
<Item class="ImageButton" referent="RBX705">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=38082783</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Genjutsu</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="Script" referent="RBX706">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">script</string>
<ProtectedString name="Source">wait(2.5)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX707">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>129.5</X>
<Y>8.79104805</Y>
<Z>64.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">KisameSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>7.20000029</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Smoke" referent="RBX708">
<Properties>
<Color3 name="Color">4281571839</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX709">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=25444844</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX710">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=25444844</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX711">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX712">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>154.056015</X>
<Y>7.15228891</Y>
<Z>-132.259933</Z>
<R00>0.714148164</R00>
<R01>-0.0261552036</R01>
<R02>0.699505746</R02>
<R10>0.00260094996</R10>
<R11>0.99939394</R11>
<R12>0.0347129218</R12>
<R20>-0.699989676</R20>
<R21>-0.0229707919</R21>
<R22>0.713783383</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Katana</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1.20000005</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX713">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11442510</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>-1.70000005</X>
<Y>1.70000005</Y>
<Z>1.39999998</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.100000001</X>
<Y>0.5</Y>
<Z>0.800000012</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX714">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Explosion&quot;)
d.BlastRadius = 0
d.BlastPressure = 100000000
d.Parent = game.Workspace
d.Position = Part.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
script.Parent.Slash2:Play()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.Clash:Play()
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX715">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Slash2</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">true</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=30715280</url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX716">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Clash</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11113679 </url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
<Item class="Script" referent="RBX717">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Fire&quot;) ~= nil then
wait(4)
if Part.Parent ~= nil then
Part.Parent:remove()
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX718">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Lightning</string>
<Color3 name="SparkleColor">4278216447</Color3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX719">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-3.5</X>
<Y>7.5999999</Y>
<Z>-185.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">DeidaraSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX720">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=3621184</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX721">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=3621184</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX722">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX723">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>14.5</X>
<Y>9.19999886</Y>
<Z>-159.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">TobiSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>9</X>
<Y>8</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX724">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=41317476</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX725">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=41317476</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Fire" referent="RBX726">
<Properties>
<Color3 name="Color">4294901760</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294901760</Color3>
<float name="heat_xml">9</float>
<float name="size_xml">30</float>
</Properties>
</Item>
<Item class="Script" referent="RBX727">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX728">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-237.5</X>
<Y>7.5999999</Y>
<Z>-91.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">ZetsuSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX729">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=46938328</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX730">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=46938328</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX731">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX732">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Ino</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX733">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">29</int>
<CoordinateFrame name="CFrame">
<X>-206.347519</X>
<Y>8.59797001</Y>
<Z>158.943268</Z>
<R00>0.108958639</R00>
<R01>-0.00081405387</R01>
<R02>0.994045973</R02>
<R10>-4.14716669e-005</R10>
<R11>0.999999642</R11>
<R12>0.000823475304</R12>
<R20>-0.99404633</R20>
<R21>-0.000130949484</R21>
<R22>0.108958557</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX734">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX735">
<Properties>
<Color3 name="Color">4281571839</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX736">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX737">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.2
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX738">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
for i = 1,35 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX739">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX740">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
for i = 1,40 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX741">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX742">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mind Transfer Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Transparency = 0.9
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Shape = &quot;Block&quot;
if Tool.Special.Value == 0 then
x.Size = Vector3.new(6,6, 6)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(7,7, 7)
end
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -4)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 90
Player.Character.Humanoid.Sit = true
workspace.Camera.CameraSubject = x
workspace.Camera.CameraType = &quot;Attach&quot;
y = Tool.Mesh2:clone()
y.Parent = x
y.Scale = Vector3.new(1, 1, 1)
if Tool.Special.Value == 0 then
Wave = Tool.Trip:clone()
elseif Tool.Special.Value == 1 then
Wave = Tool.Trip2:clone()
end
Wave.Parent = x
Wave.Disabled = false
wait(1.5)
Path.velocity = x.CFrame.lookVector * -90
wait(1)
Player.Character.Humanoid.Sit = false
workspace.Camera.CameraSubject = Player.Character
workspace.Camera.CameraType = &quot;Custom&quot;
end
if x ~= nil then
x:remove()
end
end
if key == &quot;z&quot; then
Deduction = 75
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Flower Bomb!&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
if Tool.Special.Value == 0 then
damage = Tool.Flowerbomb:clone()
x.Size = Vector3.new(3, 3, 3)
elseif Tool.Special.Value == 1 then
damage = Tool.Flowerbomb2:clone()
x.Size = Vector3.new(4, 4, 4)
end
damage.Parent = x
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-4)
x.CFrame = x.CFrame *CFrame.Angles(1, 0, 0)
smoke = Tool.Smoke:clone()
smoke.Parent = x
smoke.Enabled = true
sparkles = Tool.Sparkles:clone()
sparkles.Parent = x
sparkles.Enabled = true
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 130
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Tool.Flower:clone()
if Tool.Special.Value == 1 then
y.Scale = Vector3.new(2, 2, 2)
end
y.Parent = x
damage.Disabled = false
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 35, 0)
Spin.maxTorque = Vector3.new(4e+35,4e+35,4e+35)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
wait(0.1)
Player.Character.Humanoid.Jump = true
wait(0.4)
if Spin ~= nil then
Spin:remove()
end
end
end
if key == &quot;c&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mind destruction Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Transparency = 0.9
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Shape = &quot;Block&quot;
if Tool.Special.Value == 0 then
x.Size = Vector3.new(6,6, 6)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(7,7, 7)
end
x.Parent = game.Workspace
x.Name = Player.Character.Name
y = Tool.Mesh:clone()
y.Parent = x
y.Scale = Vector3.new(4, 4, 4)
if Tool.Special.Value == 0 then
Wave = Tool.Destruction:clone()
elseif Tool.Special.Value == 1 then
Wave = Tool.Destruction2:clone()
end
Wave.Parent = x
Wave.Disabled = false
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -4)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 200
Player.Character.Humanoid.Sit = true
workspace.Camera.CameraSubject = x
workspace.Camera.CameraType = &quot;Attach&quot;
Player.Character.Humanoid.Sit = true
wait(2.5)
Path.velocity = x.CFrame.lookVector * -200
wait(2)
workspace.Camera.CameraSubject = Player.Character
workspace.Camera.CameraType = &quot;Custom&quot;
Player.Character.Humanoid.Sit = false
end
if x ~= nil then
x:remove()
end
end
if key == &quot;b&quot; then
if Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mystical Palm&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.GripPos = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 0.3
script.Parent.Handle.Fire.Enabled = true
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i = 1,10 do
script.Parent.Handle.Mesh.Scale = script.Parent.Handle.Mesh.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.1)
end
if Tool.Special.Value == 0 then
Heal = Tool.Heal
elseif Tool.Special.Value == 1 then
Heal = Tool.Heal2
end
for i = 1,25 do
if Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
if Player.Chakra.Value &gt;= 10 then
Heal.Disabled = false
Player.Chakra.Value = Player.Chakra.Value -5
end
wait(0.05)
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 1
script.Parent.Handle.Fire.Enabled = false
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.InoSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
x = Instance.new(&quot;Sparkles&quot;)
x.SparkleColor = Color3.new(0.5, 0, 0.5)
x.Parent = Player.Character.Torso
end
if clone ~= nil then
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX743">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15010063</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.64999998</X>
<Y>1.5</Y>
<Z>1.5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX744">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Wolf = Instance.new(&quot;Part&quot;)
Wolf.Size = Vector3.new(4, 4, 4)
Wolf.BrickColor = BrickColor.new(&quot;White&quot;)
Wolf.Transparency = 0.8
Mesh = script.Mesh:clone()
Mesh.Parent = Wolf
Mesh.Scale = Vector3.new(1, 1, 1)
Wolf.Parent = Part.Parent
Wolf.CFrame = Part.Parent.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,100 do
if Part.Parent ~= nil then
Wolf.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.45
wait(0.025)
end
end
if Wolf ~= nil then
Wolf:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="SpecialMesh" referent="RBX745">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="SpecialMesh" referent="RBX746">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh2</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX747">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Destruction</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Wolf = Instance.new(&quot;Part&quot;)
Wolf.Size = Vector3.new(4, 4, 4)
Wolf.BrickColor = BrickColor.new(&quot;White&quot;)
Wolf.Transparency = 0.8
Mesh = script.Mesh:clone()
Mesh.Parent = Wolf
Mesh.Scale = Vector3.new(8, 8, 8)
Wolf.Parent = Part.Parent
Wolf.CFrame = Part.Parent.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,30 do
if Part.Parent ~= nil then
Wolf.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.025)
end
end
Part.Parent.Humanoid.WalkSpeed = 16
if Wolf ~= nil then
Wolf:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="SpecialMesh" referent="RBX748">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15010063</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.64999998</X>
<Y>1.5</Y>
<Z>1.5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX749">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Wolf = Instance.new(&quot;Part&quot;)
Wolf.Size = Vector3.new(4, 4, 4)
Wolf.BrickColor = BrickColor.new(&quot;White&quot;)
Wolf.Transparency = 0.8
Mesh = script.Mesh:clone()
Mesh.Parent = Wolf
Mesh.Scale = Vector3.new(1, 1, 1)
Wolf.Parent = Part.Parent
Wolf.CFrame = Part.Parent.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,100 do
if Part.Parent ~= nil then
Wolf.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.65
wait(0.025)
end
end
if Wolf ~= nil then
Wolf:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="SpecialMesh" referent="RBX750">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX751">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Destruction2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Wolf = Instance.new(&quot;Part&quot;)
Wolf.Size = Vector3.new(4, 4, 4)
Wolf.BrickColor = BrickColor.new(&quot;White&quot;)
Wolf.Transparency = 0.8
Mesh = script.Mesh:clone()
Mesh.Parent = Wolf
Mesh.Scale = Vector3.new(8, 8, 8)
Wolf.Parent = Part.Parent
Wolf.CFrame = Part.Parent.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,35 do
if Part.Parent ~= nil then
Wolf.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.025)
end
end
Part.Parent.Humanoid.WalkSpeed = 16
if Wolf ~= nil then
Wolf:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="SpecialMesh" referent="RBX752">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15010063</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.64999998</X>
<Y>1.5</Y>
<Z>1.5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX753">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX754">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Sparkles" referent="RBX755">
<Properties>
<bool name="Enabled">false</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4288217292</Color3>
</Properties>
</Item>
<Item class="Smoke" referent="RBX756">
<Properties>
<Color3 name="Color">4288217292</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.100000001</float>
<float name="riseVelocity_xml">0</float>
<float name="size_xml">0.5</float>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX757">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=23961638</url></Content>
<token name="MeshType">5</token>
<string name="Name">Flower</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>1.5</Y>
<Z>1.5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17890982</url></Content>
<Vector3 name="VertexColor">
<X>0.400000006</X>
<Y>0</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX758">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Flowerbomb</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.4
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.RDremover:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,10 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
end
wait(0.01)
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.Sit = false
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX759">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Flowerbomb2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.4
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.RDremover:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,10 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4.5
end
wait(0.01)
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.Sit = false
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX760">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX761">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX762">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Heal2</string>
<ProtectedString name="Source">script.Disabled = true
script.Parent.Parent.Humanoid.Health = script.Parent.Parent.Humanoid.Health +4</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX763">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Heal</string>
<ProtectedString name="Source">script.Disabled = true
script.Parent.Parent.Humanoid.Health = script.Parent.Parent.Humanoid.Health +2</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX764">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX765">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX766">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>172</X>
<Y>38.5894432</Y>
<Z>260</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Rasengan2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.88542089e-017</X>
<Y>1.08609005e-017</Y>
<Z>-1.14572704e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.200000003</float>
<Vector3 name="Velocity">
<X>1.14486048e-017</X>
<Y>0.010496553</Y>
<Z>1.86855782e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Fire" referent="RBX767">
<Properties>
<Color3 name="Color">4294901760</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294927872</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX768">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Rasengan</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
script.Parent.Transparency = 1
script.Parent.CanCollide = false
script.Parent.Fire.Enabled = false
Me = script.Parent
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,25 do
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
wait(0.05)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX769">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.800000012</X>
<Y>0.800000012</Y>
<Z>0.800000012</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX770">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Shikamaru</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX771">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>-188.534317</X>
<Y>40.999752</Y>
<Z>-548.890381</Z>
<R00>-0.275847048</R00>
<R01>0.000799998583</R01>
<R02>-0.961201191</R02>
<R10>2.87292496e-005</R10>
<R11>0.999999642</R11>
<R12>0.00082404539</R12>
<R20>0.961201549</R20>
<R21>0.000199695904</R21>
<R22>-0.275846988</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX772">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX773">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>1</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.200000003</X>
<Y>0.200000003</Y>
<Z>0.200000003</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX774">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX775">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;z&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
wait(0.75)
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow posession jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 0.5
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
if Tool.Special.Value == 0 then
x.Size = Vector3.new(2, 1, 60)
number = -33
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(2, 1, 80)
number = -42
end
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
Posess = Tool.Posession:clone()
Posess.Parent = x
Posess.Disabled = false
y = Instance.new(&quot;BlockMesh&quot;)
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
for i = 1,10 do
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, number)
y.Scale = y.Scale +Vector3.new(0.1, 0.025, 0.1)
wait(0.01)
end
for i = 1,100 do
Player.Character.Humanoid.WalkSpeed = 5
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, number)
wait(0.01)
end
for i = 1,10 do
Player.Character.Humanoid.WalkSpeed = 5
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, number)
y.Scale = y.Scale -Vector3.new(0.1, 0.025, 0.1)
wait(0.01)
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.2)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
x:remove()
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow neckbind jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 0.5
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
if Tool.Special.Value == 0 then
x.Size = Vector3.new(2, 1, 60)
number = -33
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(2, 1, 80)
number = -42
end
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
if Tool.Special.Value == 0 then
Posess = Tool.Bind:clone()
elseif Tool.Special.Value == 1 then
Posess = Tool.Bind2:clone()
end
Posess.Parent = x
Posess.Disabled = false
y = Instance.new(&quot;BlockMesh&quot;)
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
for i = 1,10 do
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, number)
y.Scale = y.Scale +Vector3.new(0.1, 0.025, 0.1)
wait(0.01)
end
for i = 1,50 do
Player.Character.Humanoid.WalkSpeed = 5
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, number)
wait(0.01)
end
for i = 1,10 do
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, number)
y.Scale = y.Scale -Vector3.new(0.1, 0.025, 0.1)
wait(0.01)
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait(0.01)
Tool.GripPos = Vector3.new(0, 0, 0)
x:remove()
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;c&quot; then
Deduction = 225
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow stitching jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(1.55, 0, 24)
Player.Character.Humanoid.WalkSpeed = 5
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 0.5
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1, 1, 45)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
Posess = Tool.Stitch:clone()
Posess.Parent = x
Posess.Disabled = false
g = x:clone()
g.Parent = game.Workspace
j = x:clone()
j.Parent = game.Workspace
d = x:clone()
d.Parent = game.Workspace
s = x:clone()
s.Parent = game.Workspace
x2 = Instance.new(&quot;BlockMesh&quot;)
x2.Parent = x
x2.Scale = Vector3.new(0, 0, 0)
g2 = Instance.new(&quot;BlockMesh&quot;)
g2.Parent = g
g2.Scale = Vector3.new(0, 0, 0)
j2 = Instance.new(&quot;BlockMesh&quot;)
j2.Parent = j
j2.Scale = Vector3.new(0, 0, 0)
d2 = Instance.new(&quot;BlockMesh&quot;)
d2.Parent = d
d2.Scale = Vector3.new(0, 0, 0)
s2 = Instance.new(&quot;BlockMesh&quot;)
s2.Parent = s
s2.Scale = Vector3.new(0, 0, 0)
for i = 1,10 do
x.CFrame = Tool.Handle.CFrame
g.CFrame = Tool.Handle.CFrame +Vector3.new(0, 1.5, 0)
j.CFrame = Tool.Handle.CFrame -Vector3.new(0, 1.5, 0)
d.CFrame = Tool.Handle.CFrame +Vector3.new(0, 0, 1.5)
s.CFrame = Tool.Handle.CFrame -Vector3.new(0, 0, 1.5)
x2.Scale = x2.Scale +Vector3.new(0.025, 0.025, 0.1)
g2.Scale = g2.Scale +Vector3.new(0.025, 0.025, 0.1)
j2.Scale = j2.Scale +Vector3.new(0.025, 0.025, 0.1)
d2.Scale = d2.Scale +Vector3.new(0.025, 0.025, 0.1)
s2.Scale = s2.Scale +Vector3.new(0.025, 0.025, 0.1)
wait(0.01)
end
for i = 1,50 do
x.CFrame = Tool.Handle.CFrame
g.CFrame = Tool.Handle.CFrame +Vector3.new(0, 1.5, 0)
j.CFrame = Tool.Handle.CFrame -Vector3.new(0, 1.5, 0)
d.CFrame = Tool.Handle.CFrame +Vector3.new(0, 0, 1.5)
s.CFrame = Tool.Handle.CFrame -Vector3.new(0, 0, 1.5)
wait(0.01)
end
for i = 1,10 do
x.CFrame = Tool.Handle.CFrame
g.CFrame = Tool.Handle.CFrame +Vector3.new(0, 1.5, 0)
j.CFrame = Tool.Handle.CFrame -Vector3.new(0, 1.5, 0)
d.CFrame = Tool.Handle.CFrame +Vector3.new(0, 0, 1.5)
s.CFrame = Tool.Handle.CFrame -Vector3.new(0, 0, 1.5)
x2.Scale = x2.Scale -Vector3.new(0.1, 0.1, 0.1)
g2.Scale = g2.Scale -Vector3.new(0.1, 0.1, 0.1)
j2.Scale = j2.Scale -Vector3.new(0.1, 0.1, 0.1)
d2.Scale = d2.Scale -Vector3.new(0.1, 0.1, 0.1)
s2.Scale = s2.Scale -Vector3.new(0.1, 0.1, 0.1)
wait(0.01)
end
wait(0.01)
x:remove()
g:remove()
j:remove()
d:remove()
s:remove()
Tool.GripPos = Vector3.new(0, 0, 0)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
g:remove()
j:remove()
d:remove()
s:remove()
end
end
end
if key == &quot;b&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow shuriken jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.Transparency = 0.8
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
if Tool.Special.Value == 0 then
x.Size = Vector3.new(5, 2, 5)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(7, 3, 7)
end
x.CFrame = Tool.Handle.CFrame
x.Name = Player.Character.Name
ShadowShuriken = Tool.Shuriken:clone()
ShadowShuriken.Parent = x
ShadowShuriken.Disabled = false
y = Tool.Handle.Mesh:clone()
y.Parent = x
if Tool.Special.Value == 0 then
y.Scale = Vector3.new(12, 5, 12)
elseif Tool.Special.Value == 1 then
y.Scale = Vector3.new(17, 5, 17)
end
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, -2.8, -5)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Tool.Posession:remove()
Tool.Posession2.Name = &quot;Posession&quot;
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.ShikamaruSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
x = Instance.new(&quot;Sparkles&quot;)
x.SparkleColor = Color3.new(0, 1, 0)
x.Parent = Player.Character.Head
end
if clone ~= nil then
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX776">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Shuriken</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(1, 1, 1)
x.Shape = &quot;Ball&quot;
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Anchored = true
x.Transparency = 0.8
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.Parent = Part.Parent
x.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
for i = 1,5 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
wait(0.1)
end
wait(0.01)
x:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX777">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Posession2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
for i = 1, 60 do
if Part.Parent ~= nil then
if script.Parent ~= nil then
Part.Parent.Torso.CFrame = script.Parent.CFrame *CFrame.new(0, 0, -30) +Vector3.new(0, 3, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
end
wait(0.1)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX778">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bind2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
f = Instance.new(&quot;Part&quot;)
f.BrickColor = BrickColor.new(&quot;Really black&quot;)
f.TopSurface = &quot;Smooth&quot;
f.BottomSurface = &quot;Smooth&quot;
f.Transparency = 0.5
f.Shape = &quot;Ball&quot;
f.Size = Vector3.new(2, 2, 2)
f.Anchored = true
f.CanCollide = false
f.Parent = game.Workspace
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Really black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.5
t.Size = Vector3.new(2, 3, 2)
t.Anchored = true
t.CanCollide = false
t.Parent = Part.Parent
for i = 1, 100 do
if Part.Parent ~= nil then
if script.Parent ~= nil then
Part.Parent.Torso.CFrame = script.Parent.CFrame *CFrame.new(0, 0, -30) +Vector3.new(0, 3, 0)
f.CFrame = Part.Parent.Head.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.8
t.CFrame = Part.Parent.Torso.CFrame
end
end
wait(0.01)
end
end
t:remove()
f:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX779">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Posession</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
for i = 1, 40 do
if Part.Parent ~= nil then
if script.Parent ~= nil then
Part.Parent.Torso.CFrame = script.Parent.CFrame *CFrame.new(0, 0, -30) +Vector3.new(0, 3, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
end
wait(0.1)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX780">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Stitch</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
for i = 1, 10 do
if Part.Parent ~= nil then
if script.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
end
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX781">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Stitch2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
for i = 1, 10 do
if Part.Parent ~= nil then
if script.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.4
end
end
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX782">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bind</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
f = Instance.new(&quot;Part&quot;)
f.BrickColor = BrickColor.new(&quot;Really black&quot;)
f.TopSurface = &quot;Smooth&quot;
f.BottomSurface = &quot;Smooth&quot;
f.Transparency = 0.5
f.Shape = &quot;Ball&quot;
f.Size = Vector3.new(2, 2, 2)
f.Anchored = true
f.CanCollide = false
f.Parent = game.Workspace
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Really black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.5
t.Size = Vector3.new(2, 3, 2)
t.Anchored = true
t.CanCollide = false
t.Parent = Part.Parent
for i = 1, 100 do
if Part.Parent ~= nil then
if script.Parent ~= nil then
Part.Parent.Torso.CFrame = script.Parent.CFrame *CFrame.new(0, 0, -30) +Vector3.new(0, 3, 0)
f.CFrame = Part.Parent.Head.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
t.CFrame = Part.Parent.Torso.CFrame
end
end
wait(0.01)
end
end
t:remove()
f:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX783">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX784">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX785">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX786">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX787">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX788">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX789">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Karin</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX790">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">29</int>
<CoordinateFrame name="CFrame">
<X>-258.954468</X>
<Y>8.49796581</Y>
<Z>-115.71109</Z>
<R00>0.997179627</R00>
<R01>-4.47060302e-007</R01>
<R02>0.0750499591</R02>
<R10>-6.14375167e-005</R10>
<R11>0.999999642</R11>
<R12>0.00082222512</R12>
<R20>-0.0750499293</R20>
<R21>-0.000824517105</R21>
<R22>0.99717927</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>2.81794676e-009</X>
<Y>0.00431168824</Y>
<Z>-1.09173698e-006</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX791">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX792">
<Properties>
<Color3 name="Color">4284940134</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288282521</Color3>
<float name="heat_xml">1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX793">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX794">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.KarinSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
smoke = game.Lighting.KarinSpecial.Smoke:clone()
smoke.Parent = Player.Character.Torso
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;z&quot; then
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Perfume Spray&quot;)
Player.Character.Humanoid.WalkSpeed = 0
Perfume = game.Lighting.Perfume:clone()
Perfume.Parent = game.Workspace
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Perfume
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 28, 0) * CFrame.new(0, 1.25, 0)
x = Instance.new(&quot;Part&quot;)
x.Transparency = 1
x.Size = Vector3.new(10, 2, 45)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Spray = Tool.Perfume:clone()
elseif Tool.Special.Value == 1 then
Spray = Tool.Perfume2:clone()
end
Spray.Parent = x
Spray.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 1
s.Pitch = 1.5
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,60 do
Perfume.Smoke.Opacity = 4
Perfume.Smoke.Size = 4
Perfume.Smoke.RiseVelocity = -30
x.CFrame = Player.Character[&quot;Torso&quot;].CFrame *CFrame.new(1.5, 0, -27)
wait(0.01)
end
if x ~= nil then
x:remove()
end
if Perfume ~= nil then
Perfume:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;x&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Take this!&quot;)
if Tool.Special.Value == 0 then
Speed = 70
MegaPunch = Tool.MegaPunch:clone()
elseif Tool.Special.Value == 1 then
MegaPunch = Tool.MegaPunch2:clone()
Speed = 85
end
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
MegaPunch.Parent = Player.Character[&quot;Right Arm&quot;]
MegaPunch.Disabled = false
for i=1, 30 do
Player.Character.Humanoid.WalkSpeed = Speed
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 30 do
Player.Character.Humanoid.WalkSpeed = Speed
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
if MegaPunch ~= nil then
MegaPunch:remove()
end
Player.Character.Humanoid.WalkSpeed = 20
end
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Take this!&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-1,0)
Paperbomb = game.Lighting.KPaperbomb:clone()
Paperbomb.Parent = game.Workspace
Paperbomb.Name = Player.Name
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Paperbomb
Burnout.Disabled = false
if Tool.Special.Value == 0 then
Speed = 70
bomb = Paperbomb.Bomb
elseif Tool.Special.Value == 1 then
MegaPunch = Tool.MegaPunch2:clone()
Speed = 85
bomb = Paperbomb.Bomb2
end
bomb.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Paperbomb
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 29.7, 0) * CFrame.new(0.25, 1, 0)
for i=1, 100 do
if bomb.Disabled == false then
Player.Character.Humanoid.WalkSpeed = Speed
wait()
end
end
if Paperbomb ~= nil then
Paperbomb:remove()
end
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,1,0)
Player.Character.Humanoid.WalkSpeed = 20
end
end
if key == &quot;b&quot; then
if Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mystical Palm&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.GripPos = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 0.3
script.Parent.Handle.Fire.Enabled = true
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i = 1,10 do
script.Parent.Handle.Mesh.Scale = script.Parent.Handle.Mesh.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.1)
end
if Tool.Special.Value == 0 then
Heal = Tool.Heal
elseif Tool.Special.Value == 1 then
Heal = Tool.Heal2
end
for i = 1,25 do
if Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
if Player.Chakra.Value &gt;= 10 then
Heal.Disabled = false
Player.Chakra.Value = Player.Chakra.Value -5
end
wait(0.05)
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 1
script.Parent.Handle.Fire.Enabled = false
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow Clone Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
Tool.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX795">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX796">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX797">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX798">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX799">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Perfume</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
x = Instance.new(&quot;Explosion&quot;)
x.Parent = Part.Parent
x.BlastRadius = 0
x.BlastPressure = 10000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, -2)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX800">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Perfume2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
x = Instance.new(&quot;Explosion&quot;)
x.Parent = Part.Parent
x.BlastRadius = 0
x.BlastPressure = 10000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, -2)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX801">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">MegaPunch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Float.velocity = Player.Character.Torso.CFrame.lookVector * 150
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,8 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
wait(0.05)
end
Float:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX802">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">MegaPunch2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Float.velocity = Player.Character.Torso.CFrame.lookVector * 150
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
wait(0.05)
end
Float:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX803">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Heal2</string>
<ProtectedString name="Source">script.Disabled = true
script.Parent.Parent.Humanoid.Health = script.Parent.Parent.Humanoid.Health +4</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX804">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Heal</string>
<ProtectedString name="Source">script.Disabled = true
script.Parent.Parent.Humanoid.Health = script.Parent.Parent.Humanoid.Health +2</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX805">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX806">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX807">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">KisameSlash</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Name
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Tool" referent="RBX808">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Kakashi</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX809">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>-120.082741</X>
<Y>8.59789753</Y>
<Z>-259.343384</Z>
<R00>-0.0733223855</R00>
<R01>-0.00081944128</R01>
<R02>0.997307956</R02>
<R10>-3.0101286e-005</R10>
<R11>0.999999642</R11>
<R12>0.000819439942</R12>
<R20>-0.997308314</R20>
<R21>3.00630327e-005</R21>
<R22>-0.0733223781</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX810">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX811">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.2
s.Pitch = 3
s.SoundId = &quot;http://www.roblox.com/asset/?id=2974000&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,35 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX812">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.2
s.Pitch = 3
s.SoundId = &quot;http://www.roblox.com/asset/?id=2974000&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,30 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX813">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX814">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
script.Parent.Transparency = 1
script.Parent.CanCollide = false
Genjutsu = game.Lighting.Gen:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,35 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 1
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX815">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Kamui</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Really black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.5
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Anchored = true
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
for i = 1,30 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.3, 0.3, 0.3)
t.CFrame = Part.CFrame
end
wait(0.05)
end
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -60
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX816">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Waterwave</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.6
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX817">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Earthwall</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,35 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait(0.05)
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.05)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX818">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX819">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX820">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Vortex</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,40 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX821">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LightningBeast</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
d = Instance.new(&quot;Sparkles&quot;)
d.SparkleColor = Color3.new(0, 51, 204)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Sparkles&quot;)
y.SparkleColor = Color3.new(0, 51, 204)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Sparkles&quot;)
z.SparkleColor = Color3.new(0, 51, 204)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Sparkles&quot;)
a.SparkleColor = Color3.new(0, 51, 204)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Sparkles&quot;)
b.SparkleColor = Color3.new(0, 51, 204)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Sparkles&quot;)
c.SparkleColor = Color3.new(0, 51, 204)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
wait(2)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX822">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LightningBeast2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -60
d = Instance.new(&quot;Sparkles&quot;)
d.SparkleColor = Color3.new(0, 51, 204)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Sparkles&quot;)
y.SparkleColor = Color3.new(0, 51, 204)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Sparkles&quot;)
z.SparkleColor = Color3.new(0, 51, 204)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Sparkles&quot;)
a.SparkleColor = Color3.new(0, 51, 204)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Sparkles&quot;)
b.SparkleColor = Color3.new(0, 51, 204)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Sparkles&quot;)
c.SparkleColor = Color3.new(0, 51, 204)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
wait(2)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX823">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15720084</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14261850</url></Content>
<Vector3 name="VertexColor">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX824">
<Properties>
<bool name="Enabled">false</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4294967040</Color3>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX825">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX826">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="LocalScript" referent="RBX827">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 3
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 2
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;c&quot; then
Deduction = 250
Deduction2 = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lightning Style: Raikiri&quot;)
s = Instance.new(&quot;Sound&quot;, Tool.Handle)
s.Volume = 0.2
s.Pitch = 3
s.SoundId = &quot;http://www.roblox.com/asset/?id=2974000&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Tool.GripPos = Vector3.new(0, 0, 0)
Tool.Handle.Transparency = 0.2
x = Instance.new(&quot;BlockMesh&quot;)
x.Parent = Tool.Handle
Spark1 = Instance.new(&quot;Sparkles&quot;)
Spark1.SparkleColor = Color3.new(0, 51, 204)
Spark1.Parent = Tool.Handle
Spark2 = Instance.new(&quot;Sparkles&quot;)
Spark2.SparkleColor = Color3.new(0, 51, 204)
Spark2.Parent = Player.Character[&quot;Right Arm&quot;]
x.Scale = Vector3.new(0, 0, 0)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 9 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.1)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3)
wait()
end
for i = 1,15 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.05,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,10 do
x.Scale = x.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.025)
end
for i = 1,15 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.05,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3)
wait()
end
for i=1, 9 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.1)
wait()
end
if Tool.Special.Value == 0 then
Damage = Tool.Handle.Impact2
elseif Tool.Special.Value == 1 then
Damage = Tool.Handle.Impact3
end
Damage.Disabled = false
if Tool.Special.Value == 0 then
Player.Character.Humanoid.WalkSpeed = 65
elseif Tool.Special.Value == 1 then
Player.Character.Humanoid.WalkSpeed = 80
end
Lightning = game.Lighting.Lightning:clone()
Lightning.Parent = Player.Character.Torso
for i = 1,70 do
if Damage.Disabled == false then
wait(0.05)
end
end
Player.Character.Humanoid.WalkSpeed = 16
Damage.Disabled = true
Tool.Handle.Transparency = 1
if Lightning ~= nil then
Lightning:remove()
end
x:remove()
Spark1:remove()
Spark2:remove()
Player.Character.Humanoid.WalkSpeed = 16
elseif Player.Chakra.Value &lt;= Deduction then
&#9;if Player.Chakra.Value &gt;= Deduction2 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lightning Style: Lightning Beast Running Jutsu&quot;)
&#9;&#9;Player.Chakra.Value = Player.Chakra.Value -Deduction2
&#9;&#9;LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.9)
&#9;&#9;for i=1, 2 do
&#9;&#9;RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.6)
&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;for i = 1,15 do
&#9;&#9;RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.05,0)
&#9;&#9;LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;x = Instance.new(&quot;Part&quot;, workspace)
&#9;&#9;Flash = Tool.Sparkles:clone()
&#9;&#9;Flash.Parent = x
&#9;&#9;Flash.Enabled = true
&#9;&#9;Burnout2 = game.Lighting.RDremover:clone()
&#9;&#9;Burnout2.Parent = x
&#9;&#9;Burnout2.Disabled = false
&#9;&#9;y = Tool.Mesh:clone()
&#9;&#9;y.Parent = x
&#9;&#9;if Tool.Special.Value == 0 then
&#9;&#9;Damage = Tool.LightningBeast:clone()
&#9;&#9;x.Size = Vector3.new(4, 3.6, 9)
&#9;&#9;elseif Tool.Special.Value == 1 then
&#9;&#9;Damage = Tool.LightningBeast2:clone()
&#9;&#9;x.Size = Vector3.new(5, 4.6, 10)
&#9;&#9;y.Scale = Vector3.new(5.8, 5, 4.6)
&#9;&#9;end
&#9;&#9;Damage.Parent = x
&#9;&#9;Damage.Disabled = false
&#9;&#9;x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, -1.5, -7)
&#9;&#9;x.Name = Player.Character.Name
&#9;&#9;x.Transparency = 0.7
&#9;&#9;Path = Instance.new(&quot;BodyVelocity&quot;)
&#9;&#9;Path.Parent = x
&#9;&#9;Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
&#9;&#9;Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
&#9;&#9;wait(0.6)
&#9;&#9;for i = 1,15 do
&#9;&#9;RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.05,0)
&#9;&#9;LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;for i=1, 2 do
&#9;&#9;RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.9)
&#9;end
end
end
if key == &quot;x&quot; then
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water Style: Water Wave Jutsu&quot;)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.Humanoid.WalkSpeed = 1
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(18, 14, 1)
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, -10, -23)
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
y = Instance.new(&quot;BlockMesh&quot;)
y.Parent = x
y.Scale = Vector3.new(1.1, 1.1, 1.1)
Water = game.Lighting.Water:clone()
Water.Parent = x
Water.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 75
Burnout2 = game.Lighting.RDremover2:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
if Tool.Special.Value == 0 then
Wave = Tool.Waterwave:clone()
elseif Tool.Special.Value == 1 then
Wave = Tool.Waterwave2:clone()
end
Wave.Parent = x
Wave.Disabled = false
x.CFrame = Tool.Handle.CFrame
Water = game.Lighting.Water:clone()
Water.Parent = x
Water:remove()
Player.Character.Humanoid.WalkSpeed = 16
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water Style: Water Vortex Jutsu&quot;)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x = game.Lighting.Vortex:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
WaterVortex = Tool.Vortex:clone()
WaterVortex.Parent = x
WaterVortex.Disabled = false
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -5)
Water = game.Lighting.Water:clone()
Water.Parent = Player.Character.Torso
Water.Disabled = false
Water2 = game.Lighting.Water:clone()
Water2.Parent = x
Water2.Disabled = false
if Water ~= nil then
Water:remove()
end
end
end
end
if key == &quot;z&quot; then
Deduction = 99
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Earth Style: Earth Wall&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
Earthwall = Instance.new(&quot;Part&quot;)
Earthwall.Material = &quot;Grass&quot;
Earthwall.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
Earthwall.Transparency = 0.5
Earthwall.TopSurface = &quot;Smooth&quot;
Earthwall.Anchored = true
Earthwall.BottomSurface = &quot;Smooth&quot;
Earthwall.Parent = game.Workspace
Earthwall.Name = Player.Character.Name
Earthwall.Size = Vector3.new(20, 1, 5)
Earthwall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10)
Facewall = Tool.Earthwall:clone()
Facewall.Parent = Earthwall
Facewall.Disabled = false
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
Earth2 = game.Lighting.Earth:clone()
Earth2.Parent = Earthwall
for i = 1,20 do
Earthwall.Size = Earthwall.Size +Vector3.new(1, 1, 0)
Earthwall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 8, -10)
wait()
end
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Earthwall
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 16
if Earth ~= nil then
Earth:remove()
end
end
end
if key == &quot;b&quot; then
Deduction = 149
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 5
x = Instance.new(&quot;Part&quot;)
burnout = game.Lighting.Burnout:clone()
burnout.Parent = x
burnout.Disabled = false
x.Transparency = 0.85
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(2, 1, 70)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: Demonic illusion of pain&quot;)
Confuse = Tool.Genjutsu:clone()
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mangekyo Sharingan: Kamui&quot;)
Confuse = Tool.Kamui:clone()
end
Confuse.Parent = x
Confuse.Disabled = false
for i = 1,75 do
x.CFrame = Player.Character.Head.CFrame *CFrame.new(0, 0, -40)
wait(0.01)
end
x:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Sparkle = Instance.new(&quot;Sparkles&quot;)
Sparkle.SparkleColor = Color3.new(0, 0, 1)
if Player.Character:FindFirstChild(&quot;Right Arm&quot;) ~= nil then
Sparkle.Parent = Player.Character[&quot;Right Arm&quot;]
elseif Player.Character:FindFirstChild(&quot;Right Arm&quot;) == nil then
Sparkle.Parent = Player.Character[&quot;Torso&quot;]
end
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.KakashiSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
o.Transparency = 0.5
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX828">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX829">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="SpecialMesh" referent="RBX830">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=24483647</url></Content>
<token name="MeshType">5</token>
<string name="Name">Karufa</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>0.899999976</Z>
</Vector3>
</Properties>
</Item>
<Item class="Tool" referent="RBX831">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Neji</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX832">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">11</int>
<CoordinateFrame name="CFrame">
<X>-167.36792</X>
<Y>41.0976906</Y>
<Z>-432.550049</Z>
<R00>0.964077294</R00>
<R01>-0.000201154762</R01>
<R02>0.265618622</R02>
<R10>-1.97033514e-005</R10>
<R11>0.999999642</R11>
<R12>0.000828801247</R12>
<R20>-0.265618682</R20>
<R21>-0.000804261479</R21>
<R22>0.964076936</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>3.61961861e-020</X>
<Y>0.00842466671</Y>
<Z>3.63221469e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX833">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX834">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX835">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
for i = 1,10 do
if Player2.Chakra.Value &gt;= 11 then
Player2.Chakra.Value = Player2.Chakra.Value -10
wait()
end
end
end
end
for i = 1,60 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX836">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
for i = 1,10 do
if Player2.Chakra.Value &gt;= 11 then
Player2.Chakra.Value = Player2.Chakra.Value -10
wait()
end
end
end
end
for i = 1,35 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX837">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
for i = 1,10 do
if Player2.Chakra.Value &gt;= 11 then
Player2.Chakra.Value = Player2.Chakra.Value -10
wait()
end
end
end
end
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX838">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX839">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
for i = 1,10 do
if Player2.Chakra.Value &gt;= 11 then
Player2.Chakra.Value = Player2.Chakra.Value -10
wait()
end
end
end
end
for i = 1,40 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX840">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX841">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Airpalm</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX842">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 69.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Air palm&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Shape = &quot;Block&quot;
x.Size = Vector3.new(5,5,1)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-2)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
if Tool.Special.Value == 0 then
Wave = Tool.Airpalm:clone()
elseif Tool.Special.Value == 1 then
Wave = Tool.Airpalm2:clone()
end
Wave.Parent = x
Wave.Disabled = false
y = Instance.new(&quot;BlockMesh&quot;, x)
y.Scale = Vector3.new(1, 1, 1)
Wind = game.Lighting.Wind:clone()
Wind.Parent = x
Player.Character.Humanoid.WalkSpeed = 16
Deleter = game.Lighting.RDremover:clone()
Deleter.Parent = x
Deleter.Disabled = false
Tool.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;x&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Palm rotation&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Rotation = Tool.Handle.Mesh
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-8,0)
script.Parent.Handle.Transparency = 0.75
Rotation.Scale = Vector3.new(0, 0, 0)
Kaiten = Instance.new(&quot;Part&quot;)
Kaiten.BrickColor = Tool.Handle.BrickColor
Kaiten.Transparency = 0.4
Kaiten.TopSurface = &quot;Smooth&quot;
Kaiten.BottomSurface = &quot;Smooth&quot;
Kaiten.Anchored = true
Kaiten.Parent = game.Workspace
Kaiten.Shape = &quot;Ball&quot;
Kaiten.Size = Vector3.new(70, 70, 70)
Kaiten.Parent = game.Workspace
Kaiten.CFrame = Player.Character.Torso.CFrame
Kaiten.Name = Player.Character.Name
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Kaiten
Burnout3.Disabled = false
if Tool.Special.Value == 0 then
Chakra = Tool.ChakraBlast:clone()
elseif Tool.Special.Value == 1 then
Chakra = Tool.ChakraBlast2:clone()
end
Chakra.Parent = Kaiten
Chakra.Disabled = false
Release = Instance.new(&quot;SpecialMesh&quot;)
Release.MeshType = &quot;Sphere&quot;
Release.Scale = Vector3.new(0, 0, 0)
Release.Parent = Kaiten
Wind = game.Lighting.Wind:clone()
Wind.Parent = Kaiten
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Kaiten
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,5 do
Rotation.Scale = Rotation.Scale +Vector3.new(0.2, 0.2, 0.2)
Release.Scale = Release.Scale +Vector3.new(0.1, 0.1, 0.1)
wait()
end
for i = 1,35 do
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.Angles(0, 1, 0)
Kaiten.CFrame = Kaiten.CFrame *CFrame.Angles(0, 1, 0)
wait()
end
if Wind ~= nil then
Wind:remove()
end
Kaiten:remove()
Release.Scale = Vector3.new(0, 0, 0)
Rotation.Scale = Vector3.new(0, 0, 0)
Player.Character.Humanoid.WalkSpeed = 16
script.Parent.Handle.Transparency = 1
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,8,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
end
end
if key == &quot;c&quot; then
Deduction = 248
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;8 Triagrams 64 Palms&quot;)
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Anchored = true
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(80, 1, 80)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 1
YingYang = Instance.new(&quot;Decal&quot;)
YingYang.Texture = &quot;http://www.roblox.com/asset/?id=28005812&quot;
YingYang.Face = &quot;Top&quot;
YingYang.Parent = x
Slowmotion = script.Parent.Palms:clone()
Slowmotion.Name = Player.Character.Name
Slowmotion.Parent = x
Slowmotion.Disabled = false
Player.Character.Humanoid.WalkSpeed = 25
HP = Player.Character.Humanoid.Health
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if Tool.Special.Value == 0 then
Jyuuken = game.Lighting.Jyuuken
elseif Tool.Special.Value == 1 then
Jyuuken = game.Lighting.Jyuuken2
end
Jyuuken1 = Jyuuken:clone()
Jyuuken2 = Jyuuken:clone()
Jyuuken1.Parent = Player.Character[&quot;Right Arm&quot;]
Jyuuken2.Parent = Player.Character[&quot;Left Arm&quot;]
Jyuuken1.Disabled = false
Jyuuken2.Disabled = false
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,20 do
Player.Character.Humanoid.Health = HP
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Jyuuken1:remove()
Jyuuken2:remove()
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;b&quot; then
Deduction = 130
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Gentle Fist: Jyuuken Palm Thrust&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
script.Parent.Handle.Impact.Disabled = false
Player.Character.Humanoid.WalkSpeed = 80
Chakra = Tool.Handle.Smoke:clone()
Chakra.Parent = Player.Character[&quot;Right Arm&quot;]
Chakra.Enabled = true
wait(3)
Chakra:remove()
Player.Character.Humanoid.WalkSpeed = 16
script.Parent.Handle.Impact.Disabled = true
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Tool.Handle.Impact:remove()
Tool.Handle.Impact2:remove()
Tool.Handle.Impact3.Name = &quot;Impact&quot;
Tool.Handle.Impact4.Name = &quot;Impact2&quot;
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.NejiSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
Byakugan = game.Lighting.Byakugan:clone()
Byakugan.Parent = Player.Character
x = Instance.new(&quot;Smoke&quot;)
x.Color = Color3.new(0.3, 0.5, 0.8)
x.Opacity = 0.1
x.RiseVelocity = 3
x.Size = 1
x.Parent = Player.Character.Torso
end
if clone ~= nil then
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX843">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraBlast</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -18
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.4)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX844">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Palms</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
wait(10)
script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX845">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Airpalm2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX846">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraBlast2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -22
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.4)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX847">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX848">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX849">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX850">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX851">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX852">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX853">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>-185.380539</X>
<Y>5.72150469</Y>
<Z>-263.14444</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">StickyClay</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX854">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX855">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait()
script.Parent.Jump:Play()</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX856">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Delay</string>
<ProtectedString name="Source">wait(0.05)
script.Parent.Slash.Disabled = false
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX857">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
script.Parent.BodyVelocity:remove()
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.Hit.Value = 1
script.Parent.CanCollide = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
wait(2.5)
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -13
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -11
end
r = Instance.new(&quot;Part&quot;)
Burnout2 = game.Lighting.RDremover:clone()
Burnout2.Parent = r
Burnout2.Disabled = false
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
script.Parent.Boom:Play()
script.Parent.Transparency = 1
for i = 1,5 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait()
end
if r ~= nil then
r:remove()
end
SB = game.Lighting.Burnout3:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent ~= nil then
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX858">
<Properties>
<string name="Name">Hit</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Sound" referent="RBX859">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX860">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
script.Parent.BodyVelocity:remove()
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.Hit.Value = 1
script.Parent.CanCollide = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
wait(2.5)
i = math.random(1,5)
if i == 1 then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
end
r = Instance.new(&quot;Part&quot;)
Burnout2 = game.Lighting.RDremover:clone()
Burnout2.Parent = r
Burnout2.Disabled = false
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
script.Parent.Boom:Play()
script.Parent.Transparency = 1
for i = 1,10 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait()
end
if r ~= nil then
r:remove()
end
SB = game.Lighting.Burnout3:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent ~= nil then
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX861">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Jump</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX862">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Hinata</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX863">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1026</int>
<CoordinateFrame name="CFrame">
<X>271.722748</X>
<Y>8.59792042</Y>
<Z>155.959808</Z>
<R00>0.526331782</R00>
<R01>0.000688165717</R01>
<R02>-0.850279689</R02>
<R10>-4.99380985e-006</R10>
<R11>0.999999702</R11>
<R12>0.000806249911</R12>
<R20>0.850279927</R20>
<R21>-0.000420109252</R21>
<R22>0.526331604</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.800000012</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX864">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX865">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX866">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel violet&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
for i = 1,10 do
if Player2.Chakra.Value &gt;= 11 then
Player2.Chakra.Value = Player2.Chakra.Value -10
wait()
end
end
end
end
for i = 1,25 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX867">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel violet&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
for i = 1,10 do
if Player2.Chakra.Value &gt;= 11 then
Player2.Chakra.Value = Player2.Chakra.Value -10
wait()
end
end
end
end
for i = 1,35 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX868">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel violet&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
for i = 1,10 do
if Player2.Chakra.Value &gt;= 11 then
Player2.Chakra.Value = Player2.Chakra.Value -10
wait()
end
end
end
end
for i = 1,40 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX869">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel violet&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
for i = 1,10 do
if Player2.Chakra.Value &gt;= 11 then
Player2.Chakra.Value = Player2.Chakra.Value -10
wait()
end
end
end
end
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX870">
<Properties>
<Color3 name="Color">4291598847</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">3</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX871">
<Properties>
<bool name="Enabled">false</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4291585791</Color3>
</Properties>
</Item>
<Item class="Fire" referent="RBX872">
<Properties>
<Color3 name="Color">4288230399</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288243455</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">6</float>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX873">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX874">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Airpalm</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX875">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,14000,0)
Jump.velocity = Vector3.new(0,14000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 75
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Air Palm&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Shape = &quot;Block&quot;
x.Size = Vector3.new(5,5,1)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-2)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
if Tool.Special.Value == 0 then
Wave = Tool.Airpalm:clone()
elseif Tool.Special.Value == 1 then
Wave = Tool.Airpalm2:clone()
end
Wave.Parent = x
Wave.Disabled = false
y = Instance.new(&quot;BlockMesh&quot;, x)
y.Scale = Vector3.new(1, 1, 1)
Wind = game.Lighting.Wind:clone()
Wind.Parent = x
Player.Character.Humanoid.WalkSpeed = 16
Deleter = game.Lighting.RDremover:clone()
Deleter.Parent = x
Deleter.Disabled = false
Tool.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;x&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Palm rotation&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Rotation = Tool.Handle.Mesh
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-8,0)
script.Parent.Handle.Transparency = 0.75
Rotation.Scale = Vector3.new(0, 0, 0)
Kaiten = Instance.new(&quot;Part&quot;)
Kaiten.BrickColor = Tool.Handle.BrickColor
Kaiten.Transparency = 0.4
Kaiten.TopSurface = &quot;Smooth&quot;
Kaiten.BottomSurface = &quot;Smooth&quot;
Kaiten.Anchored = true
Kaiten.Parent = game.Workspace
Kaiten.Shape = &quot;Ball&quot;
Kaiten.Size = Vector3.new(70, 70, 70)
Kaiten.Parent = game.Workspace
Kaiten.CFrame = Player.Character.Torso.CFrame
Kaiten.Name = Player.Character.Name
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Kaiten
Burnout3.Disabled = false
if Tool.Special.Value == 0 then
Chakra = Tool.ChakraBlast:clone()
elseif Tool.Special.Value == 1 then
Chakra = Tool.ChakraBlast2:clone()
end
Chakra.Parent = Kaiten
Chakra.Disabled = false
Release = Instance.new(&quot;SpecialMesh&quot;)
Release.MeshType = &quot;Sphere&quot;
Release.Scale = Vector3.new(0, 0, 0)
Release.Parent = Kaiten
Wind = game.Lighting.Wind:clone()
Wind.Parent = Kaiten
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Kaiten
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,5 do
Rotation.Scale = Rotation.Scale +Vector3.new(0.2, 0.2, 0.2)
Release.Scale = Release.Scale +Vector3.new(0.1, 0.1, 0.1)
wait()
end
for i = 1,35 do
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.Angles(0, 1, 0)
Kaiten.CFrame = Kaiten.CFrame *CFrame.Angles(0, 1, 0)
wait()
end
if Wind ~= nil then
Wind:remove()
end
Kaiten:remove()
Release.Scale = Vector3.new(0, 0, 0)
Rotation.Scale = Vector3.new(0, 0, 0)
Player.Character.Humanoid.WalkSpeed = 16
script.Parent.Handle.Transparency = 1
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,8,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
end
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;8 Triagrams: 64 palms!&quot;)
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Anchored = true
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(80, 1, 80)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 1
YingYang = Instance.new(&quot;Decal&quot;)
YingYang.Texture = &quot;http://www.roblox.com/asset/?id=28005812&quot;
YingYang.Face = &quot;Top&quot;
YingYang.Parent = x
Slowmotion = script.Parent.Palms:clone()
Slowmotion.Name = Player.Character.Name
Slowmotion.Parent = x
Slowmotion.Disabled = false
Player.Character.Humanoid.WalkSpeed = 25
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
HP = Player.Character.Humanoid.Health
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
if Tool.Special.Value == 0 then
Jyuuken = game.Lighting.Jyuuken
elseif Tool.Special.Value == 1 then
Jyuuken = game.Lighting.Jyuuken2
end
Jyuuken1 = Jyuuken:clone()
Jyuuken2 = Jyuuken:clone()
Jyuuken1.Parent = Player.Character[&quot;Right Arm&quot;]
Jyuuken2.Parent = Player.Character[&quot;Left Arm&quot;]
Jyuuken1.Disabled = false
Jyuuken2.Disabled = false
for i = 1,20 do
Player.Character.Humanoid.Health = HP
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
Jyuuken1:remove()
Jyuuken2:remove()
if x ~= nil then
x:remove()
end
end
if key == &quot;b&quot; then
Deduction = 179.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Gentle Step: Twin Lion Fists&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
Tool.Handle.Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=1095709&quot;
Tool.Handle.Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=15010063&quot;
script.Parent.GripPos = Vector3.new(1.55, 0, 0)
script.Parent.Handle.Impact.Disabled = false
Player.Character.Humanoid.WalkSpeed = 60
Tool.Handle.Transparency = 0.8
Tool.Handle.Mesh.Scale = Vector3.new(1.25, 1.25, 0.75)
Tool.Handle.Fire.Enabled = true
Tool.Handle.Sparkles.Enabled = true
wait(4)
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.Handle.Mesh.TextureId = &quot;&quot;
Tool.Handle.Mesh.MeshId = &quot;&quot;
Tool.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
Tool.Handle.Fire.Enabled = false
Tool.Handle.Sparkles.Enabled = false
Player.Character.Humanoid.WalkSpeed = 16
script.Parent.Handle.Impact.Disabled = true
end
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Tool.Handle.Impact:remove()
Tool.Handle.Impact2:remove()
Tool.Handle.Impact3.Name = &quot;Impact&quot;
Tool.Handle.Impact4.Name = &quot;Impact2&quot;
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.HinataSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
Byakugan = game.Lighting.Byakugan:clone()
Byakugan.Parent = Player.Character
x = Tool.Handle.Smoke:clone()
x.Parent = Player.Character.Torso
x.Enabled = true
x.Parent = Player.Character.Torso
x.Opacity = 0.1
end
if clone ~= nil then
clone:remove()
end
end
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,14000,0)
Jump.velocity = Vector3.new(0,14000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX876">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraBlast</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -18
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.4)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX877">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Palms</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
wait(10)
script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX878">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Airpalm2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.25
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX879">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraBlast2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -22
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.4)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX880">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX881">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX882">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX883">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX884">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX885">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX886">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>128.5</X>
<Y>7.4000001</Y>
<Z>115.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">IronShuriken</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>4.4000001</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX887">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX888">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait()
script.Parent.Jump:Play()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX889">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Jump</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX890">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">for i = 1,50 do
if script.Parent.Hit.Value == 0 then
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
end
wait()
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX891">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Delay</string>
<ProtectedString name="Source">wait(0.01)
script.Parent.Slash.Disabled = false
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX892">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
script.Parent.BodyVelocity:remove()
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -17
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -14
end
script.Parent.Hit.Value = 1
script.Parent.CanCollide = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX893">
<Properties>
<string name="Name">Hit</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX894">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
script.Parent.BodyVelocity:remove()
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -17
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -14
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -11
end
script.Parent.Hit.Value = 1
script.Parent.CanCollide = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX895">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.5</X>
<Y>6</Y>
<Z>0.5</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX896">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Itachi</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX897">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>-228.185135</X>
<Y>8.67136669</Y>
<Z>188.967697</Z>
<R00>-0.789483428</R00>
<R01>-0.000449596264</R01>
<R02>0.613771737</R02>
<R10>4.54638393e-005</R10>
<R11>0.999999702</R11>
<R12>0.00079099281</R12>
<R20>-0.613771915</R20>
<R21>0.000652380171</R21>
<R22>-0.78948319</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>2.3050976e-018</X>
<Y>0.211991861</Y>
<Z>1.93033122e-018</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX898">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Firestyle</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.3
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
fire = Instance.new(&quot;Fire&quot;)
fire.Size = 2
fire.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
fire.Size = fire.Size +1
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
p:remove()
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX899">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Firestyle2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.3
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
fire = Instance.new(&quot;Fire&quot;)
fire.Size = 2
fire.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,50 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
fire.Size = fire.Size +1
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
p:remove()
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX900">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Amaterasu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
smoke = Instance.new(&quot;Smoke&quot;)
smoke.Color = Color3.new(0, 0, 0)
smoke.Size = 2
smoke.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,100 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
fire.Size = fire.Size +3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
p:remove()
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX901">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX902">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.600000024</X>
<Y>5.4000001</Y>
<Z>0.600000024</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX903">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX904">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX905">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
for i = 1,40 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
script.Parent:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX906">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Amaterasu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Smoke&quot;)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
bu = game.Lighting.RDremover:clone()
bu.Parent = s
bu.Disabled = false
d = Instance.new(&quot;Fire&quot;)
d.Color = Color3.new(0, 0, 0)
d.SecondaryColor = Color3.new(0, 0, 0)
d.Parent = Part.Parent.Torso
d.Size = 15
y = Instance.new(&quot;Fire&quot;)
y.Color = Color3.new(0, 0, 0)
y.SecondaryColor = Color3.new(0, 0, 0)
y.Parent = Part.Parent.Head
y.Size = 10
z = Instance.new(&quot;Fire&quot;)
z.Color = Color3.new(0, 0, 0)
z.SecondaryColor = Color3.new(0, 0, 0)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
z.Size = 8
a = Instance.new(&quot;Fire&quot;)
a.Color = Color3.new(0, 0, 0)
a.SecondaryColor = Color3.new(0, 0, 0)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
a.Size = 8
b = Instance.new(&quot;Fire&quot;)
b.Color = Color3.new(0, 0, 0)
b.SecondaryColor = Color3.new(0, 0, 0)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
b.Size = 8
c = Instance.new(&quot;Fire&quot;)
c.Color = Color3.new(0, 0, 0)
c.SecondaryColor = Color3.new(0, 0, 0)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
c.Size = 8
for i = 1,60 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.1)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
script.Parent:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX907">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Tsukyomi</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.Tsukyomi2:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,30 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 2
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX908">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Stream</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
for i = 1,10 do
x = Instance.new(&quot;Explosion&quot;)
x.Parent = Part.Parent
x.BlastRadius = 0
x.BlastPressure = 10000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
wait(0.05)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX909">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Genjutsu = game.Lighting.Gen2:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,40 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health -1
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent)
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX910">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Genjutsu = game.Lighting.Gen:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,30 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 1
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent)
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX911">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Stream2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
x = Instance.new(&quot;Explosion&quot;)
x.Parent = Part.Parent
x.BlastRadius = 0
x.BlastPressure = 10000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -9
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, -2)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.7)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX912">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Genjutsu = game.Lighting.Gen2:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 1
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent)
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX913">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=20929341</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>4</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.0500000007</Y>
<Z>0.0500000007</Z>
</Vector3>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX914">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 130
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(12, 12, 12)
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Fire Style: Grand Fireball Jutsu&quot;)
x.BrickColor = BrickColor.new(&quot;Bright orange&quot;)
Blaze = Tool.Burn:clone()
Blaze.Parent = x
Blaze.Disabled = false
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Scorch Style: Amaterasu&quot;)
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Blaze = Tool.Amaterasu:clone()
Blaze.Parent = x
Blaze.Disabled = false
end
if Tool.Special.Value == 0 then
x.Transparency = 0.65
elseif Tool.Special.Value == 1 then
x.Transparency = 1
end
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
Player.Character.Humanoid.WalkSpeed = 1
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10)
if Tool.Special.Value == 1 then
Output = Instance.new(&quot;Fire&quot;, x)
Output.Color = Color3.new(0, 0, 0)
Output.Size = 40
Output.Heat = 0
Output.SecondaryColor = Color3.new(0, 0, 0)
O2 = Output:clone()
O2.Parent = x
for i = 1,3 do
Output2 = Output:clone()
Output2.Parent = x
wait()
end
end
fire = Instance.new(&quot;Fire&quot;)
if Tool.Special.Value == 0 then
fire.Size = 60
elseif Tool.Special.Value == 1 then
fire.Enabled = false
end
fire.Parent = x
x.Name = Player.Character.Name
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = x
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 55
if Tool.Special.Value == 1 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 55
end
if Flame ~= nil then
Flame:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Defensive Susanoo&quot;)
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Susanoo&quot;)
end
workspace.Camera.CameraType = &quot;Follow&quot;
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Tool.GripPos = Vector3.new(1.55, 0, -1.55)
Tool.Handle.Transparency = 0.4
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Scale = Vector3.new(0, 0, 0)
Mesh.Parent = Tool.Handle
if Tool.Special.Value == 0 then
wait(0.25)
Player.Character.Torso.Anchored = true
end
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Transparency = 0.2
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.Shape = &quot;Ball&quot;
x.CFrame = Player.Character.Torso.CFrame
x.Name = Player.Character.Name
Burnout2 = game.Lighting.Burnout4:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
if Tool.Special.Value == 1 then
Tool.Handle.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Mesh2 = Tool.Mesh:clone()
Mesh2.Parent = x
elseif Tool.Special.Value == 0 then
x.Anchored = true
end
Chidoristream = Tool.Stream:clone()
Chidoristream.Parent = x
Chidoristream.Disabled = false
if Tool.Special.Value == 0 then
i = Instance.new(&quot;Fire&quot;)
i.Parent = x
i.Size = 30
i.Color = Color3.new(1, 0, 0)
i.SecondaryColor = Color3.new(1,0,0)
end
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = x
if Tool.Special.Value == 0 then
for i = 1,35 do
Mesh.Scale = Mesh.Scale +Vector3.new(0.3,0.3,0.3)
x.Size = x.Size +Vector3.new(1,1,1)
x.CFrame = Player.Character.Torso.CFrame
wait()
end
wait(0.25)
for i = 1,35 do
Mesh.Scale = Mesh.Scale -Vector3.new(0.3,0.3,0.3)
x.Size = x.Size -Vector3.new(1,1,1)
x.CFrame = Player.Character.Torso.CFrame
wait()
end
if Mesh ~= nil then
Mesh:remove()
end
if Mesh2 ~= nil then
Mesh2:remove()
end
Player.Character.Torso.Anchored = false
if Flame ~= nil then
Flame:remove()
end
if x ~= nil then
x:remove()
end
if Output ~= nil then
Output:remove()
end
Tool.Handle.Transparency = 1
Tool.GripPos = Vector3.new(0, 0, 0)
if x ~= nil then
x:remove()
end
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(16, 16, 16)
x.CFrame = Player.Character.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
Mesh2.Scale = Mesh2.Scale +Vector3.new(16,16,16)
Mesh.Scale = Mesh.Scale +Vector3.new(8,8,8)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Tool.Handle.Transparency = 0.25
for i = 1,50 do
Path.velocity = Player.Character.Torso.CFrame.lookVector * 30
wait(0.025)
end
for i = 1,15 do
Path.velocity = Player.Character.Torso.CFrame.lookVector * 120
wait(0.025)
end
for i = 1,50 do
Path.velocity = Player.Character.Torso.CFrame.lookVector * 30
wait(0.025)
end
for i = 1,20 do
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.025)
end
for i = 1,15 do
Path.velocity = Player.Character.Torso.CFrame.lookVector * 30
wait(0.025)
end
if Mesh ~= nil then
Mesh:remove()
end
if Mesh2 ~= nil then
Mesh2:remove()
end
Player.Character.Torso.Anchored = false
workspace.Camera.CameraType = &quot;Custom&quot;
if Flame ~= nil then
Flame:remove()
end
if x ~= nil then
x:remove()
end
if Output ~= nil then
Output:remove()
end
Tool.Handle.Transparency = 1
Tool.GripPos = Vector3.new(0, 0, 0)
Tool.Handle.BrickColor = BrickColor.new(&quot;Really black&quot;)
end
workspace.Camera.CameraType = &quot;Custom&quot;
end
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Player.Chakra.Value = Player.Chakra.Value -Deduction
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 5
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 0.85
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(2, 1, 75)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: Shackling stakes&quot;)
Confuse = Tool.Genjutsu2:clone()
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: Tsukyomi&quot;)
Confuse = Tool.Genjutsu3:clone()
end
Confuse.Parent = x
Confuse.Disabled = false
for i = 1,75 do
x.CFrame = Player.Character.Head.CFrame *CFrame.new(0, 0, -40)
wait(0.01)
end
end
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
end
if key == &quot;b&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Player.Chakra.Value = Player.Chakra.Value -Deduction
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 5
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 0.85
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(2, 1, 75)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: demonic illusion of pain&quot;)
Confuse = Tool.Genjutsu:clone()
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: Dusk crow genjutsu&quot;)
Confuse = Tool.Tsukyomi:clone()
end
Confuse.Parent = x
Confuse.Disabled = false
for i = 1,75 do
x.CFrame = Player.Character.Head.CFrame *CFrame.new(0, 0, -40)
wait(0.01)
end
Tool.GripPos = Vector3.new(0, 0, 0)
end
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
script.Parent.Handle.BrickColor = BrickColor.new(&quot;Really black&quot;)
clone = game.Lighting.ItachiSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
Player.Character.Head.face.Texture = &quot;http://www.roblox.com/asset/?id=47125560&quot;
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
AmaterasuRelease = Instance.new(&quot;Smoke&quot;)
AmaterasuRelease.Size = 0.1
AmaterasuRelease.RiseVelocity = 0.1
AmaterasuRelease.Opacity = 0.1
AmaterasuRelease.Color = Color3.new(0, 0, 0)
AmaterasuRelease.Parent = Player.Character[&quot;Right Arm&quot;]
AmaterasuRelease2 = Instance.new(&quot;Smoke&quot;)
AmaterasuRelease2.Size = 0.1
AmaterasuRelease2.RiseVelocity = 0.1
AmaterasuRelease2.Opacity = 0.1
AmaterasuRelease2.Color = Color3.new(0, 0, 0)
AmaterasuRelease2.Parent = Player.Character[&quot;Left Arm&quot;]
clone:remove()
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 75
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Crow Clone&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
c.Humanoid.WalkSpeed = 70
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Black&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX915">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX916">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX917">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX918">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX919">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX920">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX921">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-80</X>
<Y>9.39989185</Y>
<Z>179.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Lobster2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>20</X>
<Y>8.40000057</Y>
<Z>24</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX922">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15158219</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>8</X>
<Y>7</Y>
<Z>7</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15158208</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX923">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Hello world!&quot;)
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
Part.Parent.Humanoid.Sit = true
script.Parent.Smoke.Enabled = true
wait(1)
script.Parent.Smoke.Enabled = false
Part.Parent.Humanoid.Sit = false
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX924">
<Properties>
<Color3 name="Color">4294967295</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">15</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX925">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>4.60506916</X>
<Y>5.38993454</Y>
<Z>-301.437469</Z>
<R00>-0.692474067</R00>
<R01>1.61054104e-005</R01>
<R02>0.721442819</R02>
<R10>4.00389945e-005</R10>
<R11>1</R11>
<R12>1.61073767e-005</R12>
<R20>-0.721442819</R20>
<R21>4.00397839e-005</R21>
<R22>-0.692474067</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Kunai4</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.00599860866</X>
<Y>4.8908948e-009</Y>
<Z>0.00593774766</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>7.50430845e-005</X>
<Y>-0.00326106092</Y>
<Z>-0.000166457437</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX926">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire1</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX927">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=45728702</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>1.75</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45728877</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX928">
<Properties>
<Color3 name="Color">4294934528</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294901760</Color3>
<float name="heat_xml">9</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX929">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = r
Burnout.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,20 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX930">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-153.794479</X>
<Y>5.48994732</Y>
<Z>156.826721</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">BShuriken2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>0.400000006</Y>
<Z>5</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX931">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>13</X>
<Y>13</Y>
<Z>13</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX932">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
script.Parent.Spin:remove()
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
local c = Part.Parent:GetChildren()
HasHat = false
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
HasHat = true
end
end
if HasHat == false then
Part.Parent.Head:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
w1:remove()
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
wait(0.1)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
elseif Part.Name == (&quot;Right Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
elseif Part.Name == (&quot;Left Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
elseif Part.Name == (&quot;Left Leg&quot;) then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
wait(0.2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
elseif Part.Name == (&quot;Right Leg&quot;) then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(1.5)
if wi ~= nil then
w1:remove()
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="IntValue" referent="RBX933">
<Properties>
<string name="Name">Hit</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Sound" referent="RBX934">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Throw</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1369159</url></Content>
<float name="Volume">0.400000006</float>
</Properties>
</Item>
<Item class="Script" referent="RBX935">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">wait()
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0, 0.05)
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX936">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-213.5</X>
<Y>38.1898651</Y>
<Z>270.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Plant</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>6.47174489e-018</X>
<Y>-2.23082937e-021</Y>
<Z>1.77730822e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.08016015e-017</X>
<Y>0.00171265006</Y>
<Z>3.82096356e-018</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1.20000005</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX937">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.25)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX938">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1529081</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>-3</X>
<Y>-1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=32952641</url></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0.649999976</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX939">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-109.5</X>
<Y>7.20000029</Y>
<Z>-233.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">HidanSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX940">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=47259643</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX941">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=47259643</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Smoke" referent="RBX942">
<Properties>
<Color3 name="Color">4288217088</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">-3</float>
<float name="size_xml">3</float>
</Properties>
</Item>
<Item class="Script" referent="RBX943">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX944">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>67.5</X>
<Y>5.79094315</Y>
<Z>-213.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Vine2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX945">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>0.300000012</Y>
<Z>0.300000012</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX946">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>0.5</X>
<Y>7.5999999</Y>
<Z>-273.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">KakuzuSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX947">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=4842943</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX948">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=4842943</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Smoke" referent="RBX949">
<Properties>
<Color3 name="Color">4281545523</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX950">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX951">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>186.5</X>
<Y>37.9909668</Y>
<Z>272</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Kunai</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>2.04338361e-017</X>
<Y>-1.80759482e-020</Y>
<Z>4.62463512e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.84199639e-017</X>
<Y>-0.00134873576</Y>
<Z>8.19672294e-018</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX952">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
script.Parent.Clash:Play()
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX953">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=45728702</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>-1.75</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45728877</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sound" referent="RBX954">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Clash</string>
<float name="Pitch">1.79999995</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11113679 </url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
<Item class="Script" referent="RBX955">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
local c = Part.Parent:GetChildren()
HasHat = false
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
HasHat = true
end
end
if HasHat == false then
Part.Parent.Head:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Fire&quot;) ~= nil then
wait(4)
if Part.Parent ~= nil then
Part.Parent:remove()
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX956">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>67.5</X>
<Y>5.79094315</Y>
<Z>-213.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Vine</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>7</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX957">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>0.300000012</Y>
<Z>0.300000012</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX958">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Zapout2</string>
<ProtectedString name="Source">wait(4)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Tool" referent="RBX959">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0</R00>
<R01>1</R01>
<R02>-0</R02>
<R10>-1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Zetsu</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX960">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1021</int>
<CoordinateFrame name="CFrame">
<X>244.207047</X>
<Y>51.7975464</Y>
<Z>367.01709</Z>
<R00>-0.702849805</R00>
<R01>0.711337388</R01>
<R02>-0.00113334204</R02>
<R10>0.00160349219</R10>
<R11>-8.89383682e-006</R11>
<R12>-0.999998689</R12>
<R20>-0.711336493</R20>
<R21>-0.702850699</R21>
<R22>-0.0011343729</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>1.84305383e-016</X>
<Y>-66.6112518</Y>
<Z>2.6802838e-014</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX961">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX962">
<Properties>
<Color3 name="Color">4278222848</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">0.200000003</float>
</Properties>
</Item>
<Item class="Script" referent="RBX963">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Camo&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,45 do
y.Scale = y.Scale +Vector3.new(0.2, 0.2, 0.2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX964">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Camo&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(0.2, 0.2, 0.2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="RotateP" referent="RBX965">
<Properties>
<float name="BaseAngle">0</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="IntValue" referent="RBX966">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX967">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,7000,0)
Jump.velocity = Vector3.new(0,7000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 95
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Devour&quot;)
Player.Character.Humanoid.WalkSpeed = 50
wait(0.25)
Vine = game.Lighting.Plant:clone()
Vine.Parent = game.Workspace
Vine.Parent = Player.Character
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Vine
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.35, 3.5, 0)
Vine.Name = Player.Character.Name
if Tool.Special.Value == 0 then
y = Tool.Handle.Impact:clone()
elseif Tool.Special.Value == 1 then
y = Tool.Handle.Impact2:clone()
end
y.Parent = Vine
y.Disabled = false
for i = 1,40 do
if y.Disabled == false then
wait(0.1)
end
end
Vine:remove()
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;z&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Leeching Spore&quot;)
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(2, 2, 2)
x.BrickColor = BrickColor.new(&quot;White&quot;)
Spore = Tool.Spore:clone()
Spore.Parent = x
Spore.Disabled = false
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -7)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
end
if Output ~= nil then
Output:remove()
end
end
if key == &quot;c&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Leeching spore barrage&quot;)
Tool.GripPos = Vector3.new(1.55, 0, 7)
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(2, 2, 2)
x.BrickColor = BrickColor.new(&quot;White&quot;)
Spore = Tool.Spore:clone()
Spore.Parent = x
Spore.Disabled = false
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
x.CFrame = Tool.Handle.CFrame
x.Name = Player.Character.Name
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -3)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 30
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
xx = x:clone()
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(2, 0, -3)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame*CFrame.new(-2, 0, -3)
x4 = xx:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 2, -3)
x5 = xx:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame*CFrame.new(5, 0, -3)
x6 = xx:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame*CFrame.new(-5, 0, -3)
wait(0.1)
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(2, 0, -3)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame*CFrame.new(-2, 0, -3)
x4 = xx:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 2, -3)
x5 = xx:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame*CFrame.new(5, 0, -3)
x6 = xx:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame*CFrame.new(-5, 0, -3)
end
end
if key == &quot;b&quot; then
Deduction = 74.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mayfly&quot;)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
game.Workspace.Camera.CameraSubject = Player.Character[&quot;Torso&quot;]
game.Workspace.Camera.CameraType = &quot;Follow&quot;
for i = 1,10 do
Player.Character.Torso.Transparency = Player.Character.Torso.Transparency + 0.1
Player.Character.Head.Transparency = Player.Character.Head.Transparency + 0.1
Player.Character[&quot;Left Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
Player.Character[&quot;Right Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
Player.Character[&quot;Left Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
Player.Character[&quot;Right Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
wait(0.01)
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
Player.Character.Humanoid.WalkSpeed = 150
wait(1.5)
Player.Character.Humanoid.WalkSpeed = 0
for i = 1,10 do
Player.Character.Torso.Transparency = Player.Character.Torso.Transparency - 0.1
Player.Character.Head.Transparency = Player.Character.Head.Transparency - 0.1
Player.Character[&quot;Left Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.1
Player.Character[&quot;Right Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.1
Player.Character[&quot;Left Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.1
Player.Character[&quot;Right Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.1
wait(0.01)
end
Player.Character[&quot;Left Leg&quot;].Transparency = 0
Player.Character[&quot;Right Leg&quot;].Transparency = 0
Player.Character[&quot;Left Arm&quot;].Transparency = 0
Player.Character[&quot;Right Arm&quot;].Transparency = 0
Player.Character.Humanoid.WalkSpeed = 16
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
game.Workspace.Camera.CameraSubject = Player.Character.Humanoid
game.Workspace.Camera.CameraType = &quot;Custom&quot;
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Spore = Tool.Handle.Smoke:clone()
Spore.Parent = Player.Character.Torso
Spore.Enabled = true
Tool.Spore:remove()
Tool.Spore2.Name = &quot;Spore&quot;
clone = game.Lighting.ZetsuSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 10, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Bright green&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,7000,0)
Jump.velocity = Vector3.new(0,7000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX968">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spore</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Part&quot;)
d.Size = Vector3.new(1, 1, 1)
d.Shape = &quot;Ball&quot;
d.TopSurface = &quot;Smooth&quot;
d.BottomSurface = &quot;Smooth&quot;
d.Anchored = true
d.CanCollide = false
d.Transparency = 0
Zetsu = math.random(1,2)
if Zetsu == 1 then
d.BrickColor = BrickColor.new(&quot;Really black&quot;)
elseif Zetsu == 2 then
d.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
end
d.Parent = Part.Parent
d.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = d
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,16 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.15, 0.15, 0.15)
d.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.05)
end
wait(0.01)
d:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX969">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spore2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Part&quot;)
d.Size = Vector3.new(1, 1, 1)
d.Shape = &quot;Ball&quot;
d.TopSurface = &quot;Smooth&quot;
d.BottomSurface = &quot;Smooth&quot;
d.CanCollide = false
d.Anchored = true
d.Transparency = 0
Zetsu = math.random(1,2)
if Zetsu == 1 then
d.BrickColor = BrickColor.new(&quot;Really black&quot;)
elseif Zetsu == 2 then
d.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
end
d.Parent = Part.Parent
d.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = d
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.1, 0.1, 0.1)
d.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.05)
end
wait(0.01)
d:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX970">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX971">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX972">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX973">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX974">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX975">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX976">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Kick</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
if Part.Parent:FindFirstChild(&quot;Remover&quot;) ~= nil then
script.Disabled = true
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
end
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
if Player.Character.Humanoid.Jump == true then
if Part.Parent.Humanoid.Health &gt;= 35 then
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 28, 0) * CFrame.new(0, 0, 1.5)
Burnout4 = game.Lighting.RDremover4:clone()
Burnout4.Parent = w1
Burnout4.Disabled = false
end
Burnout = game.Lighting.RDremover4:clone()
Fly = Instance.new(&quot;BodyVelocity&quot;, Player.Character.Torso)
Burnout.Parent = Fly
Burnout.Disabled = false
Fly.velocity = Vector3.new(5, 100, 5)
Fly.maxForce = Vector3.new(8000, 80000, 8000)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout3 = game.Lighting.RDremover3:clone()
Burnout3.Parent = s
Burnout3.Disabled = false
s:Play()
end
end
if Part.Name == &quot;Head&quot; then
if Part.Parent.Humanoid.Health &gt;= 35 then
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 28, 0) * CFrame.new(0, 0, 1.5)
Burnout4 = game.Lighting.RDremover4:clone()
Burnout4.Parent = w1
Burnout4.Disabled = false
Burnout = game.Lighting.RDremover4:clone()
Fly = Instance.new(&quot;BodyVelocity&quot;, Player.Character.Torso)
Burnout.Parent = Fly
Burnout.Disabled = false
Fly.velocity = Vector3.new(5, 100, 5)
Fly.maxForce = Vector3.new(8000, 80000, 8000)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout3 = game.Lighting.RDremover3:clone()
Burnout3.Parent = s
Burnout3.Disabled = false
s:Play()
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -17.5
elseif Part.Name == (&quot;Right Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
elseif Part.Name == (&quot;Left Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
elseif Part.Name == (&quot;Right Leg&quot;) then
fall = math.random(1,2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
if fall == 1 then
Part.Parent.Humanoid.Sit = true
wait(0.35)
Part.Parent.Humanoid.Sit = false
end
elseif Part.Name == (&quot;Left Leg&quot;) then
fall = math.random(1,2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
if fall == 1 then
Part.Parent.Humanoid.Sit = true
wait(0.35)
Part.Parent.Humanoid.Sit = false
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="Script" referent="RBX977">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Speedup</string>
<ProtectedString name="Source">wait()
local Player = script.Parent.Parent.Parent
Player.Humanoid.WalkSpeed = Player.Humanoid.Health /2
slowdown = script.Slowdown:clone()
slowdown.Parent = Player.Torso</ProtectedString>
</Properties>
<Item class="Script" referent="RBX978">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slowdown</string>
<ProtectedString name="Source">wait(0.5)
local Player = script.Parent.Parent
Player.Humanoid.WalkSpeed = 16
script:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Model" referent="RBX979">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Pain5</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX980">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>1.61592734</X>
<Y>9.69915676</Y>
<Z>-145.120209</Z>
<R00>-0.261145294</R00>
<R01>6.5089378e-005</R01>
<R02>-0.965299428</R02>
<R10>-2.34141207e-005</R10>
<R11>1</R11>
<R12>7.3763571e-005</R12>
<R20>0.965299428</R20>
<R21>4.1864696e-005</R21>
<R22>-0.261145294</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64802806e-020</X>
<Y>0.00434484938</Y>
<Z>3.64797572e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX981">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.25</X>
<Y>1.25</Y>
<Z>1.25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Decal" referent="RBX982">
<Properties>
<token name="Face">5</token>
<string name="Name">face</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=8560915</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Weld" referent="RBX983">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX984">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">RBX980</Ref>
<Ref name="Part1">RBX985</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX986">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.61595988</X>
<Y>8.19915676</Y>
<Z>-145.120193</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64798541e-020</X>
<Y>0.00434484938</Y>
<Z>3.64801255e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX987">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">sound</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=33722522</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX988">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.sound:Play()
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX989">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.74649954</X>
<Y>6.19915676</Y>
<Z>-145.602859</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.63630051e-020</X>
<Y>0.00434484938</Y>
<Z>3.64491773e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX990">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.48542023</X>
<Y>6.19915676</Y>
<Z>-144.637527</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.65955592e-020</X>
<Y>0.00434484938</Y>
<Z>3.65120754e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX991">
<Properties>
<float name="Health">40</float>
<float name="MaxHealth">30</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">40</float>
</Properties>
</Item>
<Item class="Part" referent="RBX992">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>2.00757909</X>
<Y>8.19915676</Y>
<Z>-146.568176</Z>
<R00>0.965309858</R00>
<R01>3.42704006e-005</R01>
<R02>-0.261102259</R02>
<R10>-2.62320318e-005</R10>
<R11>1</R11>
<R12>3.42704006e-005</R12>
<R20>0.261102259</R20>
<R21>-2.62320318e-005</R21>
<R22>0.965309858</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.61310262e-020</X>
<Y>0.00434484938</Y>
<Z>3.63857817e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX993">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>1.22434068</X>
<Y>8.19915676</Y>
<Z>-143.672211</Z>
<R00>0.965309858</R00>
<R01>3.42704006e-005</R01>
<R02>-0.261102259</R02>
<R10>-2.62320318e-005</R10>
<R11>1</R11>
<R12>3.42704006e-005</R12>
<R20>0.261102259</R20>
<R21>-2.62320318e-005</R21>
<R22>0.965309858</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.6828682e-020</X>
<Y>0.00434484938</Y>
<Z>3.65744693e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="ObjectValue" referent="RBX994">
<Properties>
<string name="Name">IsNZ</string>
<Ref name="Value">null</Ref>
</Properties>
</Item>
<Item class="IntValue" referent="RBX995">
<Properties>
<string name="Name">Mode</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX996">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Health</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
Humanoid.Health=100
-- regeneration
while true do
&#9;local s = wait(4)
&#9;local health = Humanoid.Health
&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth
&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;Humanoid.Health = health
&#9;&#9;else
&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;&#9;end
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX997">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">money kill</string>
<ProtectedString name="Source">local Humanoid = script.Parent.Humanoid
function PwntX_X()
local tag = Humanoid:findFirstChild(&quot;creator&quot;)
if tag ~= nil then
if tag.Value ~= nil then
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;)
if Leaderstats ~= nil then
Leaderstats.Money.Value = Leaderstats.KOs.Value + 1 --Change Money to the stat that is increased.
wait(0.1)
script:remove()
end
end
end
end
Humanoid.Died:connect(PwntX_X) </ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX998">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)
function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;if human.Parent.Name ~= script.Parent.Name then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end
while true do
&#9;wait(math.random(1,1))
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Hat" referent="RBX999">
<Properties>
<CoordinateFrame name="AttachmentPoint">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">Hat</string>
</Properties>
<Item class="Part" referent="RBX985">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>1.61595988</X>
<Y>10.1991568</Y>
<Z>-145.120193</Z>
<R00>-0.223752484</R00>
<R01>4.28836465e-005</R01>
<R02>-0.974645972</R02>
<R10>4.85984856e-006</R10>
<R11>1</R11>
<R12>4.28835119e-005</R12>
<R20>0.974645972</R20>
<R21>4.85865985e-006</R21>
<R22>-0.223752484</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.6480426e-020</X>
<Y>0.00434484938</Y>
<Z>3.64796247e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1000">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16627529</url></Content>
<token name="MeshType">5</token>
<string name="Name">Pain</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.04999995</X>
<Y>1.04999995</Y>
<Z>1.04999995</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17890982</url></Content>
<Vector3 name="VertexColor">
<X>0.800000012</X>
<Y>0.25</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Pants" referent="RBX1001">
<Properties>
<string name="Name">Pants</string>
<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=15792046</url></Content>
</Properties>
</Item>
<Item class="Shirt" referent="RBX1002">
<Properties>
<string name="Name">Shirt</string>
<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=15789533</url></Content>
</Properties>
</Item>
<Item class="BodyColors" referent="RBX1003">
<Properties>
<int name="HeadColor">125</int>
<int name="LeftArmColor">125</int>
<int name="LeftLegColor">1011</int>
<string name="Name">Body Colors</string>
<int name="RightArmColor">125</int>
<int name="RightLegColor">1011</int>
<int name="TorsoColor">1011</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1004">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Remover</string>
<ProtectedString name="Source">wait(15)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1005">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>-127.411224</X>
<Y>9.19915485</Y>
<Z>153.557709</Z>
<R00>-0.994998217</R00>
<R01>3.20063191e-005</R01>
<R02>-0.0999433622</R02>
<R10>2.89524687e-005</R10>
<R11>1</R11>
<R12>3.20063191e-005</R12>
<R20>0.0999433622</R20>
<R21>2.89524687e-005</R21>
<R22>-0.994998217</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-3.71585041e-025</X>
<Y>9.65297157e-023</Y>
<Z>-2.11641915e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64779638e-020</X>
<Y>0.00217372039</Y>
<Z>3.64799769e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1006">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.Transparency = 0.4
x.BrickColor = BrickColor.new(&quot;Black&quot;)
x.Shape = &quot;Ball&quot;
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
if script.Parent.Parent.Mask.Handle:FindFirstChild(&quot;Fire&quot;) ~= nil then
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Transparency = 0.3
end
if script.Parent.Parent.Mask.Handle:FindFirstChild(&quot;Water&quot;) ~= nil then
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Transparency = 0.5
end
if script.Parent.Parent.Mask.Handle:FindFirstChild(&quot;Earth&quot;) ~= nil then
x.BrickColor = BrickColor.new(&quot;Brown&quot;)
x.Transparency = 0
end
if script.Parent.Parent.Mask.Handle:FindFirstChild(&quot;Lightning&quot;) ~= nil then
x.BrickColor = BrickColor.new(&quot;New Yeller&quot;)
x.Transparency = 0.75
end
if script.Parent.Parent.Mask.Handle:FindFirstChild(&quot;Wind&quot;) ~= nil then
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Transparency = 0.7
end
x.Parent = game.Workspace
x.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
wait(0.01)
end
x:remove()
if Part.Parent.Humanoid.Health &lt;= 0 then
if Part.Parent:FindFirstChild(&quot;Dead&quot;) == nil then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
Die = Instance.new(&quot;BoolValue&quot;)
Die.Name = &quot;Dead&quot;
me = game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent)
me.leaderstats.KOs.Value = me.leaderstats.KOs.Value +1
wait(2)
end
end
end
wait(1)
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="BlockMesh" referent="RBX1007">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>-0.5</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>1.5</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1008">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>140.5</X>
<Y>3.69009542</Y>
<Z>-35.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">ChakraReciever</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.42557525e-018</X>
<Y>-1.0839853e-020</Y>
<Z>1.95893889e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-9.80951834e-018</X>
<Y>0.000280411914</Y>
<Z>2.707948e-018</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1009">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="BlockMesh" referent="RBX1010">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.5</X>
<Y>0.5</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1011">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1024</int>
<CoordinateFrame name="CFrame">
<X>282.5</X>
<Y>9.69999981</Y>
<Z>-371.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0</float>
<float name="Friction">2</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Shield</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>12</X>
<Y>12</Y>
<Z>12</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1012">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX1013">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4288269567</Color3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1014">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">RDremover4</string>
<ProtectedString name="Source">wait(1)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Model" referent="RBX1015">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">aclone</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX1016">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1030</int>
<CoordinateFrame name="CFrame">
<X>92.6593933</X>
<Y>9.59998798</Y>
<Z>-192.399872</Z>
<R00>-0.66828841</R00>
<R01>1.54417412e-005</R01>
<R02>0.743902266</R02>
<R10>4.02986916e-005</R10>
<R11>1</R11>
<R12>1.54447844e-005</R12>
<R20>-0.743902206</R20>
<R21>4.02998594e-005</R21>
<R22>-0.668288469</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>-4.97071653e-007</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-11.9027977</X>
<Y>0</Y>
<Z>10.6922131</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1017">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.25</X>
<Y>1.25</Y>
<Z>1.25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1018">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1030</int>
<CoordinateFrame name="CFrame">
<X>92.6593933</X>
<Y>8.09998798</Y>
<Z>-192.399872</Z>
<R00>-0.66828841</R00>
<R01>1.54417412e-005</R01>
<R02>0.743902266</R02>
<R10>4.02986916e-005</R10>
<R11>1</R11>
<R12>1.54447844e-005</R12>
<R20>-0.743902206</R20>
<R21>4.02998594e-005</R21>
<R22>-0.668288469</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>-4.97071653e-007</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-11.9027977</X>
<Y>0</Y>
<Z>10.6922131</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Motor6D" referent="RBX1019">
<Properties>
<CoordinateFrame name="C0">
<X>1</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.5</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<float name="DesiredAngle">0</float>
<float name="MaxVelocity">0.5</float>
<string name="Name">Right Shoulder</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Motor6D" referent="RBX1020">
<Properties>
<CoordinateFrame name="C0">
<X>-1</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0.5</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<float name="DesiredAngle">0</float>
<float name="MaxVelocity">0.5</float>
<string name="Name">Left Shoulder</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Motor6D" referent="RBX1021">
<Properties>
<CoordinateFrame name="C0">
<X>1</X>
<Y>-1</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0.5</X>
<Y>1</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<float name="DesiredAngle">0.0419744626</float>
<float name="MaxVelocity">0.100000001</float>
<string name="Name">Right Hip</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Motor6D" referent="RBX1022">
<Properties>
<CoordinateFrame name="C0">
<X>-1</X>
<Y>-1</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.5</X>
<Y>1</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<float name="DesiredAngle">0.0419744626</float>
<float name="MaxVelocity">0.100000001</float>
<string name="Name">Left Hip</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1023">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-1.5</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1024">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>1.5</X>
<Y>3.19480896e-005</Y>
<Z>0.00567623973</Z>
<R00>-1</R00>
<R01>3.06883849e-005</R01>
<R02>3.03428587e-005</R02>
<R10>3.03428678e-005</R10>
<R11>0.999935925</R11>
<R12>-0.0113222608</R12>
<R20>-3.0688374e-005</R20>
<R21>-0.0113222599</R21>
<R22>-0.999935925</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1025">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-1.50000763</X>
<Y>3.14712524e-005</Y>
<Z>-0.00568008423</Z>
<R00>-1</R00>
<R01>3.03419019e-005</R01>
<R02>3.06892907e-005</R02>
<R10>3.06892798e-005</R10>
<R11>0.99993521</R11>
<R12>0.0113831749</R12>
<R20>-3.03419165e-005</R20>
<R21>0.0113831758</R21>
<R22>-0.99993521</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1026">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0.5</X>
<Y>1.9991188</Y>
<Z>0.0419626236</Z>
<R00>-1</R00>
<R01>2.98689592e-005</R01>
<R02>3.11514086e-005</R02>
<R10>3.11513904e-005</R10>
<R11>0.999117017</R11>
<R12>0.0420143232</R12>
<R20>-2.98689793e-005</R20>
<R21>0.0420143232</R21>
<R22>-0.999117017</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1027">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.500007629</X>
<Y>1.99911833</Y>
<Z>-0.0419625342</Z>
<R00>-1</R00>
<R01>3.1150561e-005</R01>
<R02>2.9869967e-005</R02>
<R10>2.9869987e-005</R10>
<R11>0.99911958</R11>
<R12>-0.0419534221</R12>
<R20>-3.11505428e-005</R20>
<R21>-0.0419534221</R21>
<R22>-0.99911958</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Motor6D" referent="RBX1028">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>1</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>-0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-0.5</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>-0</R22>
</CoordinateFrame>
<float name="DesiredAngle">0</float>
<float name="MaxVelocity">0.100000001</float>
<string name="Name">Neck</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Sound" referent="RBX1029">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Collision</string>
<float name="Pitch">2</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=33722692</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX1030">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">appear</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1031">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script2</string>
<ProtectedString name="Source">script.Parent.appear:Play()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX1032">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Jump</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">true</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1033">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1034">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Animate</string>
<ProtectedString name="Source">LeftHip = script.Parent[&quot;Left Hip&quot;]
RightHip = script.Parent[&quot;Right Hip&quot;]
function onTouched(Part)
&#9;script.Disabled = true
&#9;for i=1, 10 do
&#9;LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.5)
&#9;RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5)
&#9;wait(0.1)
&#9;end
&#9;wait(0.1)
&#9;for i=1, 10 do
&#9;LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.5)
&#9;RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5)
&#9;wait(0.1)
&#9;end
&#9;wait()
&#9;script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1035">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1030</int>
<CoordinateFrame name="CFrame">
<X>93.6575623</X>
<Y>8.10002041</Y>
<Z>-191.280197</Z>
<R00>-0.66825676</R00>
<R01>0.00847792812</R01>
<R02>0.743882418</R02>
<R10>5.08893463e-005</R10>
<R11>0.999935567</R11>
<R12>-0.0113504147</R12>
<R20>-0.743930757</R20>
<R21>-0.00754713593</R21>
<R22>-0.668214142</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>-4.97071653e-007</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-11.9027987</X>
<Y>0</Y>
<Z>10.692214</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1036">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1030</int>
<CoordinateFrame name="CFrame">
<X>91.6612167</X>
<Y>8.10002136</Y>
<Z>-193.519562</Z>
<R00>-0.668257117</R00>
<R01>-0.0084468862</R01>
<R02>0.743882418</R02>
<R10>2.97700353e-005</R10>
<R11>0.99993521</R11>
<R12>0.0113811446</R12>
<R20>-0.74393034</R20>
<R21>0.00762767671</R21>
<R22>-0.668213606</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>-4.97071653e-007</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-11.9027967</X>
<Y>0</Y>
<Z>10.6922121</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1037">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1030</int>
<CoordinateFrame name="CFrame">
<X>93.0247421</X>
<Y>6.10086918</Y>
<Z>-192.055954</Z>
<R00>-0.668270707</R00>
<R01>-0.0311970878</R01>
<R02>0.743263721</R02>
<R10>4.28290841e-005</R10>
<R11>0.999118686</R11>
<R12>0.0419746228</R12>
<R20>-0.74391818</R20>
<R21>0.0280822404</R21>
<R22>-0.667680442</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>-4.97071653e-007</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-11.9027977</X>
<Y>0</Y>
<Z>10.6922131</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1038">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Fire&quot;) ~= nil then
wait(4)
if Part.Parent ~= nil then
Part.Parent:remove()
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1039">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1030</int>
<CoordinateFrame name="CFrame">
<X>92.2940369</X>
<Y>6.10086966</Y>
<Z>-192.743805</Z>
<R00>-0.668269157</R00>
<R01>0.0312279239</R01>
<R02>0.743263841</R02>
<R10>3.78001569e-005</R10>
<R11>0.999119997</R11>
<R12>-0.0419436283</R12>
<R20>-0.743919551</R20>
<R21>-0.0280015394</R21>
<R22>-0.66768223</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>-4.97071653e-007</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-11.9027977</X>
<Y>0</Y>
<Z>10.6922131</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1040">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Fire&quot;) ~= nil then
wait(4)
if Part.Parent ~= nil then
Part.Parent:remove()
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Humanoid" referent="RBX1041">
<Properties>
<float name="Health">100</float>
<float name="MaxHealth">100</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">30</float>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1042">
<Properties>
<string name="Name">Mode</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1043">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)
function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 180
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;if human.Parent.Name ~= script.Parent.Name then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end
while true do
&#9;wait(math.random(1,1))
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="ObjectValue" referent="RBX1044">
<Properties>
<string name="Name">IsNZ</string>
<Ref name="Value">null</Ref>
</Properties>
</Item>
<Item class="Script" referent="RBX1045">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Hit</string>
<ProtectedString name="Source">while true do
wait(0.3)
script.Disabled = true
if script.Parent ~= nil then
if script.Parent.Humanoid.Health &lt;= script.Parent.Humanoid.MaxHealth -1 then
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
script.Parent:remove()
end
end
wait(0.1)
script.Disabled = false
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1046">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Remover</string>
<ProtectedString name="Source">wait(20)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="CharacterMesh" referent="RBX1047">
<Properties>
<int name="BaseTextureId">0</int>
<token name="BodyPart">5</token>
<int name="MeshId">27111882</int>
<string name="Name">Roblox 2.0 Right Leg</string>
<int name="OverlayTextureId">0</int>
</Properties>
</Item>
<Item class="CharacterMesh" referent="RBX1048">
<Properties>
<int name="BaseTextureId">0</int>
<token name="BodyPart">1</token>
<int name="MeshId">27111894</int>
<string name="Name">Roblox 2.0 torso</string>
<int name="OverlayTextureId">0</int>
</Properties>
</Item>
<Item class="CharacterMesh" referent="RBX1049">
<Properties>
<int name="BaseTextureId">0</int>
<token name="BodyPart">3</token>
<int name="MeshId">27111864</int>
<string name="Name">Roblox 2.0 Right Arm</string>
<int name="OverlayTextureId">0</int>
</Properties>
</Item>
<Item class="CharacterMesh" referent="RBX1050">
<Properties>
<int name="BaseTextureId">0</int>
<token name="BodyPart">4</token>
<int name="MeshId">27111857</int>
<string name="Name">Roblox 2.0 Left Leg</string>
<int name="OverlayTextureId">0</int>
</Properties>
</Item>
<Item class="CharacterMesh" referent="RBX1051">
<Properties>
<int name="BaseTextureId">0</int>
<token name="BodyPart">2</token>
<int name="MeshId">27111419</int>
<string name="Name">Roblox 2.0 Left Arm</string>
<int name="OverlayTextureId">0</int>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX1052">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Pain6</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX1053">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>-193.500015</X>
<Y>9.69999981</Y>
<Z>-265</Z>
<R00>-0.000102870166</R00>
<R01>7.42467746e-005</R01>
<R02>-0.999999881</R02>
<R10>-2.90892531e-005</R10>
<R11>1</R11>
<R12>7.42498232e-005</R12>
<R20>0.999999881</R20>
<R21>2.90969547e-005</R21>
<R22>-0.000102870166</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1054">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.25</X>
<Y>1.25</Y>
<Z>1.25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Decal" referent="RBX1055">
<Properties>
<token name="Face">5</token>
<string name="Name">face</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=8560915</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Weld" referent="RBX1056">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0.400000006</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1057">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0.400000006</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">RBX1053</Ref>
<Ref name="Part1">RBX1058</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1059">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>-193.5</X>
<Y>8.19999981</Y>
<Z>-265</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX1060">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">sound</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=33722522</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1061">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.sound:Play()
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1062">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>-193.5</X>
<Y>6.20000029</Y>
<Z>-265.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1063">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>-193.5</X>
<Y>6.20000029</Y>
<Z>-264.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX1064">
<Properties>
<float name="Health">100</float>
<float name="MaxHealth">100</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">30</float>
</Properties>
</Item>
<Item class="Part" referent="RBX1065">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>-193.5</X>
<Y>8.19999981</Y>
<Z>-266.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1066">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>-193.5</X>
<Y>8.19999981</Y>
<Z>-263.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="ObjectValue" referent="RBX1067">
<Properties>
<string name="Name">IsNZ</string>
<Ref name="Value">null</Ref>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1068">
<Properties>
<string name="Name">Mode</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1069">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Health</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
Humanoid.Health=100
-- regeneration
while true do
&#9;local s = wait(4)
&#9;local health = Humanoid.Health
&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth
&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;Humanoid.Health = health
&#9;&#9;else
&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;&#9;end
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1070">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">money kill</string>
<ProtectedString name="Source">local Humanoid = script.Parent.Humanoid
function PwntX_X()
local tag = Humanoid:findFirstChild(&quot;creator&quot;)
if tag ~= nil then
if tag.Value ~= nil then
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;)
if Leaderstats ~= nil then
Leaderstats.Money.Value = Leaderstats.KOs.Value + 1 --Change Money to the stat that is increased.
wait(0.1)
script:remove()
end
end
end
end
Humanoid.Died:connect(PwntX_X) </ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1071">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)
function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;if human.Parent.Name ~= script.Parent.Name then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end
while true do
&#9;wait(math.random(1,1))
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Hat" referent="RBX1072">
<Properties>
<CoordinateFrame name="AttachmentPoint">
<X>0</X>
<Y>0.400000006</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">Hat</string>
</Properties>
<Item class="Part" referent="RBX1058">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-193.5</X>
<Y>9.80000019</Y>
<Z>-265</Z>
<R00>0.0384332724</R00>
<R01>4.31507178e-005</R01>
<R02>-0.999261141</R02>
<R10>-8.2980813e-007</R10>
<R11>1</R11>
<R12>4.31507033e-005</R12>
<R20>0.999261141</R20>
<R21>-8.29227929e-007</R21>
<R22>0.0384332724</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1073">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=17420255</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.100000001</X>
<Y>0.100000001</Y>
<Z>0.100000001</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Pants" referent="RBX1074">
<Properties>
<string name="Name">Pants</string>
<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=15792046</url></Content>
</Properties>
</Item>
<Item class="Shirt" referent="RBX1075">
<Properties>
<string name="Name">Shirt</string>
<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=15789533</url></Content>
</Properties>
</Item>
<Item class="BodyColors" referent="RBX1076">
<Properties>
<int name="HeadColor">125</int>
<int name="LeftArmColor">125</int>
<int name="LeftLegColor">1011</int>
<string name="Name">Body Colors</string>
<int name="RightArmColor">125</int>
<int name="RightLegColor">1011</int>
<int name="TorsoColor">1011</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1077">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Remover</string>
<ProtectedString name="Source">wait(15)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX1078">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Pain1</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX1079">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>1.61592734</X>
<Y>9.69916534</Y>
<Z>-145.120209</Z>
<R00>-0.261145294</R00>
<R01>6.5089378e-005</R01>
<R02>-0.965299428</R02>
<R10>-2.34141207e-005</R10>
<R11>1</R11>
<R12>7.3763571e-005</R12>
<R20>0.965299428</R20>
<R21>4.1864696e-005</R21>
<R22>-0.261145294</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.90639282e-025</X>
<Y>2.4090666e-022</Y>
<Z>2.02756185e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64797895e-020</X>
<Y>0.00653113052</Y>
<Z>3.64801998e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1080">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.25</X>
<Y>1.25</Y>
<Z>1.25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Decal" referent="RBX1081">
<Properties>
<token name="Face">5</token>
<string name="Name">face</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=8560915</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Weld" referent="RBX1082">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1083">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">RBX1079</Ref>
<Ref name="Part1">RBX1084</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1085">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.61595988</X>
<Y>8.19916534</Y>
<Z>-145.120193</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.90639282e-025</X>
<Y>2.4090666e-022</Y>
<Z>2.02756185e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64800964e-020</X>
<Y>0.00653113052</Y>
<Z>3.64799026e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX1086">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">sound</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=33722522</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1087">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Throw</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
LeftShoulder = script.Parent[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent[&quot;Right Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Part.Parent.Humanoid.Sit = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 1.5)
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = script.Parent
Spin.angularvelocity = Vector3.new(0, 25, 0)
Spin.maxTorque = Vector3.new(4e+25,4e+25,4e+25)
for i = 1,20 do
if Part.Parent ~= nil then
Part.Parent.Humanoid.Sit = true
wait(0.05)
end
end
w1:remove()
if Part.Parent ~= nil then
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Part.Parent.Torso
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Part.Parent.Torso.CFrame.lookVector *100
wait(0.8)
if Path ~= nil then
Path:remove()
end
wait(0.2)
if Part.Parent ~= nil then
Part.Parent.Humanoid.Sit = false
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
end
end
if Spin ~= nil then
Spin:remove()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent)
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
script.Parent.sound:Play()
end
end
end
end
wait(4)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Motor6D" referent="RBX1088">
<Properties>
<CoordinateFrame name="C0">
<X>-1</X>
<Y>-1</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.5</X>
<Y>1</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<float name="DesiredAngle">0.0428232364</float>
<float name="MaxVelocity">0.100000001</float>
<string name="Name">Left Hip</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Motor6D" referent="RBX1089">
<Properties>
<CoordinateFrame name="C0">
<X>-1</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>-3.26636837e-005</R00>
<R01>4.31581502e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>1</R11>
<R12>4.31581502e-005</R12>
<R20>0.99999994</R20>
<R21>4.80190998e-010</R21>
<R22>-3.26636873e-005</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0.5</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>-1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<float name="DesiredAngle">-0.0428232364</float>
<float name="MaxVelocity">0.150000006</float>
<string name="Name">Left Shoulder</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Motor6D" referent="RBX1090">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>1</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>-0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-0.5</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>-0</R22>
</CoordinateFrame>
<float name="DesiredAngle">0</float>
<float name="MaxVelocity">0.100000001</float>
<string name="Name">Neck</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Motor6D" referent="RBX1091">
<Properties>
<CoordinateFrame name="C0">
<X>1</X>
<Y>-1</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0.5</X>
<Y>1</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<float name="DesiredAngle">0.0428232364</float>
<float name="MaxVelocity">0.100000001</float>
<string name="Name">Right Hip</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Motor6D" referent="RBX1092">
<Properties>
<CoordinateFrame name="C0">
<X>1</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>5.34682295e-005</R00>
<R01>1.23517841e-013</R01>
<R02>1</R02>
<R10>-4.3159529e-005</R10>
<R11>1</R11>
<R12>2.30754016e-009</R12>
<R20>-1</R20>
<R21>-4.3159529e-005</R21>
<R22>5.34682295e-005</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.5</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<float name="DesiredAngle">1.57000005</float>
<float name="MaxVelocity">0.150000006</float>
<string name="Name">Right Shoulder</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1093">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.74649954</X>
<Y>6.19916534</Y>
<Z>-145.602859</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.90639282e-025</X>
<Y>2.4090666e-022</Y>
<Z>2.02756185e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.63642233e-020</X>
<Y>0.00653113052</Y>
<Z>3.64480723e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1094">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.48542023</X>
<Y>6.19916534</Y>
<Z>-144.637527</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.90639282e-025</X>
<Y>2.4090666e-022</Y>
<Z>2.02756185e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.65967806e-020</X>
<Y>0.00653113052</Y>
<Z>3.65109703e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX1095">
<Properties>
<float name="Health">40</float>
<float name="MaxHealth">40</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">70</float>
</Properties>
</Item>
<Item class="Part" referent="RBX1096">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>2.00757909</X>
<Y>8.19916534</Y>
<Z>-146.568176</Z>
<R00>0.965309858</R00>
<R01>3.42704006e-005</R01>
<R02>-0.261102259</R02>
<R10>-2.62320318e-005</R10>
<R11>1</R11>
<R12>3.42704006e-005</R12>
<R20>0.261102259</R20>
<R21>-2.62320318e-005</R21>
<R22>0.965309858</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.90639282e-025</X>
<Y>2.4090666e-022</Y>
<Z>2.02756185e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.61312685e-020</X>
<Y>0.00653113052</Y>
<Z>3.63855587e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1097">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>1.22434068</X>
<Y>8.19916534</Y>
<Z>-143.672211</Z>
<R00>0.965309858</R00>
<R01>3.42704006e-005</R01>
<R02>-0.261102259</R02>
<R10>-2.62320318e-005</R10>
<R11>1</R11>
<R12>3.42704006e-005</R12>
<R20>0.261102259</R20>
<R21>-2.62320318e-005</R21>
<R22>0.965309858</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.90639282e-025</X>
<Y>2.4090666e-022</Y>
<Z>2.02756185e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.68289243e-020</X>
<Y>0.00653113052</Y>
<Z>3.65742464e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="ObjectValue" referent="RBX1098">
<Properties>
<string name="Name">IsNZ</string>
<Ref name="Value">null</Ref>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1099">
<Properties>
<string name="Name">Mode</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1100">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Health</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
Humanoid.Health=100
-- regeneration
while true do
&#9;local s = wait(4)
&#9;local health = Humanoid.Health
&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth
&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;Humanoid.Health = health
&#9;&#9;else
&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;&#9;end
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1101">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">money kill</string>
<ProtectedString name="Source">local Humanoid = script.Parent.Humanoid
function PwntX_X()
local tag = Humanoid:findFirstChild(&quot;creator&quot;)
if tag ~= nil then
if tag.Value ~= nil then
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;)
if Leaderstats ~= nil then
Leaderstats.Money.Value = Leaderstats.KOs.Value + 1 --Change Money to the stat that is increased.
wait(0.1)
script:remove()
end
end
end
end
Humanoid.Died:connect(PwntX_X) </ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1102">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)
function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;if human.Parent.Name ~= script.Parent.Name then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end
while true do
&#9;wait(math.random(1,1))
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Hat" referent="RBX1103">
<Properties>
<CoordinateFrame name="AttachmentPoint">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">Hat</string>
</Properties>
<Item class="Part" referent="RBX1084">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>1.61595988</X>
<Y>10.1991653</Y>
<Z>-145.120193</Z>
<R00>-0.223752484</R00>
<R01>4.28836465e-005</R01>
<R02>-0.974645972</R02>
<R10>4.85984856e-006</R10>
<R11>1</R11>
<R12>4.28835119e-005</R12>
<R20>0.974645972</R20>
<R21>4.85865985e-006</R21>
<R22>-0.223752484</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.90639282e-025</X>
<Y>2.4090666e-022</Y>
<Z>2.02756185e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64796925e-020</X>
<Y>0.00653113052</Y>
<Z>3.64802871e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1104">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19326912</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14261850</url></Content>
<Vector3 name="VertexColor">
<X>0.800000012</X>
<Y>0.25</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Pants" referent="RBX1105">
<Properties>
<string name="Name">Pants</string>
<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=15792046</url></Content>
</Properties>
</Item>
<Item class="Shirt" referent="RBX1106">
<Properties>
<string name="Name">Shirt</string>
<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=15789533</url></Content>
</Properties>
</Item>
<Item class="BodyColors" referent="RBX1107">
<Properties>
<int name="HeadColor">125</int>
<int name="LeftArmColor">125</int>
<int name="LeftLegColor">1011</int>
<string name="Name">Body Colors</string>
<int name="RightArmColor">125</int>
<int name="RightLegColor">1011</int>
<int name="TorsoColor">1011</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1108">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Namer</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Torso.Throw.Name = script.Parent.Name</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1109">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Remover</string>
<ProtectedString name="Source">wait(15)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX1110">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Pain2</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX1111">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>1.61597025</X>
<Y>9.69917107</Y>
<Z>-145.120209</Z>
<R00>-0.261145294</R00>
<R01>6.5089378e-005</R01>
<R02>-0.965299428</R02>
<R10>-2.34141207e-005</R10>
<R11>1</R11>
<R12>7.3763571e-005</R12>
<R20>0.965299428</R20>
<R21>4.1864696e-005</R21>
<R22>-0.261145294</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>4.03896783e-025</X>
<Y>2.4090666e-022</Y>
<Z>5.71917845e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64792079e-020</X>
<Y>0.00661373232</Y>
<Z>3.6480552e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1112">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.25</X>
<Y>1.25</Y>
<Z>1.25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Decal" referent="RBX1113">
<Properties>
<token name="Face">5</token>
<string name="Name">face</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=8560915</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Weld" referent="RBX1114">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>1</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1115">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>1</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">RBX1111</Ref>
<Ref name="Part1">RBX1116</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1117">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.61595988</X>
<Y>8.19917107</Y>
<Z>-145.120193</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>4.03896783e-025</X>
<Y>2.4090666e-022</Y>
<Z>5.71917845e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64800738e-020</X>
<Y>0.00661373232</Y>
<Z>3.64799446e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX1118">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">sound</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=33722522</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1119">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.sound:Play()
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1120">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.74649954</X>
<Y>6.19917107</Y>
<Z>-145.602859</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>4.03896783e-025</X>
<Y>2.4090666e-022</Y>
<Z>5.71917845e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.63649406e-020</X>
<Y>0.00661373232</Y>
<Z>3.64476877e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1121">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.48542023</X>
<Y>6.19917107</Y>
<Z>-144.637527</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>4.03896783e-025</X>
<Y>2.4090666e-022</Y>
<Z>5.71917845e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.65974947e-020</X>
<Y>0.00661373232</Y>
<Z>3.65105858e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX1122">
<Properties>
<float name="Health">40</float>
<float name="MaxHealth">40</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">60</float>
</Properties>
</Item>
<Item class="Part" referent="RBX1123">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>2.00757909</X>
<Y>8.19917107</Y>
<Z>-146.568176</Z>
<R00>0.965309858</R00>
<R01>3.42704006e-005</R01>
<R02>-0.261102259</R02>
<R10>-2.62320318e-005</R10>
<R11>1</R11>
<R12>3.42704006e-005</R12>
<R20>0.261102259</R20>
<R21>-2.62320318e-005</R21>
<R22>0.965309858</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>4.03896783e-025</X>
<Y>2.4090666e-022</Y>
<Z>5.71917845e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.61312459e-020</X>
<Y>0.00661373232</Y>
<Z>3.63856007e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1124">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>1.22434068</X>
<Y>8.19917107</Y>
<Z>-143.672211</Z>
<R00>0.965309858</R00>
<R01>3.42704006e-005</R01>
<R02>-0.261102259</R02>
<R10>-2.62320318e-005</R10>
<R11>1</R11>
<R12>3.42704006e-005</R12>
<R20>0.261102259</R20>
<R21>-2.62320318e-005</R21>
<R22>0.965309858</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>4.03896783e-025</X>
<Y>2.4090666e-022</Y>
<Z>5.71917845e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.68289017e-020</X>
<Y>0.00661373232</Y>
<Z>3.65742884e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="ObjectValue" referent="RBX1125">
<Properties>
<string name="Name">IsNZ</string>
<Ref name="Value">null</Ref>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1126">
<Properties>
<string name="Name">Mode</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1127">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Health</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
Humanoid.Health=100
-- regeneration
while true do
&#9;local s = wait(4)
&#9;local health = Humanoid.Health
&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth
&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;Humanoid.Health = health
&#9;&#9;else
&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;&#9;end
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1128">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">money kill</string>
<ProtectedString name="Source">local Humanoid = script.Parent.Humanoid
function PwntX_X()
local tag = Humanoid:findFirstChild(&quot;creator&quot;)
if tag ~= nil then
if tag.Value ~= nil then
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;)
if Leaderstats ~= nil then
Leaderstats.Money.Value = Leaderstats.KOs.Value + 1 --Change Money to the stat that is increased.
wait(0.1)
script:remove()
end
end
end
end
Humanoid.Died:connect(PwntX_X) </ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1129">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)
function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;if human.Parent.Name ~= script.Parent.Name then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end
while true do
&#9;wait(math.random(1,1))
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Hat" referent="RBX1130">
<Properties>
<CoordinateFrame name="AttachmentPoint">
<X>0</X>
<Y>1</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">Hat</string>
</Properties>
<Item class="Part" referent="RBX1116">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>1.61595988</X>
<Y>9.19917107</Y>
<Z>-145.120193</Z>
<R00>-0.223752484</R00>
<R01>4.28836465e-005</R01>
<R02>-0.974645972</R02>
<R10>4.85984856e-006</R10>
<R11>1</R11>
<R12>4.28835119e-005</R12>
<R20>0.974645972</R20>
<R21>4.85865985e-006</R21>
<R22>-0.223752484</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>4.03896783e-025</X>
<Y>2.4090666e-022</Y>
<Z>5.71917845e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64794987e-020</X>
<Y>0.00661373232</Y>
<Z>3.64803517e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1131">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1.10000002</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14261850</url></Content>
<Vector3 name="VertexColor">
<X>0.800000012</X>
<Y>0.25</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Pants" referent="RBX1132">
<Properties>
<string name="Name">Pants</string>
<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=15792046</url></Content>
</Properties>
</Item>
<Item class="Shirt" referent="RBX1133">
<Properties>
<string name="Name">Shirt</string>
<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=15789533</url></Content>
</Properties>
</Item>
<Item class="BodyColors" referent="RBX1134">
<Properties>
<int name="HeadColor">125</int>
<int name="LeftArmColor">125</int>
<int name="LeftLegColor">1011</int>
<string name="Name">Body Colors</string>
<int name="RightArmColor">125</int>
<int name="RightLegColor">1011</int>
<int name="TorsoColor">1011</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1135">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Remover</string>
<ProtectedString name="Source">wait(15)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX1136">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Pain4</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX1137">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>1.61592734</X>
<Y>9.69916058</Y>
<Z>-145.120209</Z>
<R00>-0.261145294</R00>
<R01>6.5089378e-005</R01>
<R02>-0.965299428</R02>
<R10>-2.34141207e-005</R10>
<R11>1</R11>
<R12>7.3763571e-005</R12>
<R20>0.965299428</R20>
<R21>4.1864696e-005</R21>
<R22>-0.261145294</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64802806e-020</X>
<Y>0.00607331796</Y>
<Z>3.64797572e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1138">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.25</X>
<Y>1.25</Y>
<Z>1.25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Decal" referent="RBX1139">
<Properties>
<token name="Face">5</token>
<string name="Name">face</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=8560915</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Weld" referent="RBX1140">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1141">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">RBX1137</Ref>
<Ref name="Part1">RBX1142</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1143">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.61595988</X>
<Y>8.19916058</Y>
<Z>-145.120193</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64798541e-020</X>
<Y>0.00607331796</Y>
<Z>3.64801255e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX1144">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">sound</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=33722522</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1145">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.sound:Play()
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1146">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.74649954</X>
<Y>6.19916058</Y>
<Z>-145.602859</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.63630051e-020</X>
<Y>0.00607331796</Y>
<Z>3.64491773e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1147">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.48542023</X>
<Y>6.19916058</Y>
<Z>-144.637527</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.65955592e-020</X>
<Y>0.00607331796</Y>
<Z>3.65120754e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX1148">
<Properties>
<float name="Health">40</float>
<float name="MaxHealth">40</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">40</float>
</Properties>
</Item>
<Item class="Part" referent="RBX1149">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>2.00757909</X>
<Y>8.19916058</Y>
<Z>-146.568176</Z>
<R00>0.965309858</R00>
<R01>3.42704006e-005</R01>
<R02>-0.261102259</R02>
<R10>-2.62320318e-005</R10>
<R11>1</R11>
<R12>3.42704006e-005</R12>
<R20>0.261102259</R20>
<R21>-2.62320318e-005</R21>
<R22>0.965309858</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.61310262e-020</X>
<Y>0.00607331796</Y>
<Z>3.63857817e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1150">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>1.22434068</X>
<Y>8.19916058</Y>
<Z>-143.672211</Z>
<R00>0.965309858</R00>
<R01>3.42704006e-005</R01>
<R02>-0.261102259</R02>
<R10>-2.62320318e-005</R10>
<R11>1</R11>
<R12>3.42704006e-005</R12>
<R20>0.261102259</R20>
<R21>-2.62320318e-005</R21>
<R22>0.965309858</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.6828682e-020</X>
<Y>0.00607331796</Y>
<Z>3.65744693e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="ObjectValue" referent="RBX1151">
<Properties>
<string name="Name">IsNZ</string>
<Ref name="Value">null</Ref>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1152">
<Properties>
<string name="Name">Mode</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1153">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Health</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
Humanoid.Health=100
-- regeneration
while true do
&#9;local s = wait(4)
&#9;local health = Humanoid.Health
&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth
&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;Humanoid.Health = health
&#9;&#9;else
&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;&#9;end
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1154">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">money kill</string>
<ProtectedString name="Source">local Humanoid = script.Parent.Humanoid
function PwntX_X()
local tag = Humanoid:findFirstChild(&quot;creator&quot;)
if tag ~= nil then
if tag.Value ~= nil then
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;)
if Leaderstats ~= nil then
Leaderstats.Money.Value = Leaderstats.KOs.Value + 1 --Change Money to the stat that is increased.
wait(0.1)
script:remove()
end
end
end
end
Humanoid.Died:connect(PwntX_X) </ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1155">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)
function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;if human.Parent.Name ~= script.Parent.Name then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end
while true do
&#9;wait(math.random(1,1))
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Hat" referent="RBX1156">
<Properties>
<CoordinateFrame name="AttachmentPoint">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">Hat</string>
</Properties>
<Item class="Part" referent="RBX1142">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>1.61595988</X>
<Y>10.1991606</Y>
<Z>-145.120193</Z>
<R00>-0.223752484</R00>
<R01>4.28836465e-005</R01>
<R02>-0.974645972</R02>
<R10>4.85984856e-006</R10>
<R11>1</R11>
<R12>4.28835119e-005</R12>
<R20>0.974645972</R20>
<R21>4.85865985e-006</R21>
<R22>-0.223752484</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.6480426e-020</X>
<Y>0.00607331796</Y>
<Z>3.64796247e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1157">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19326912</url></Content>
<token name="MeshType">5</token>
<string name="Name">Gaara</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.899999976</X>
<Y>0.5</Y>
<Z>0.899999976</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14261850</url></Content>
<Vector3 name="VertexColor">
<X>0.800000012</X>
<Y>0.25</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Pants" referent="RBX1158">
<Properties>
<string name="Name">Pants</string>
<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=15792046</url></Content>
</Properties>
</Item>
<Item class="Shirt" referent="RBX1159">
<Properties>
<string name="Name">Shirt</string>
<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=15789533</url></Content>
</Properties>
</Item>
<Item class="BodyColors" referent="RBX1160">
<Properties>
<int name="HeadColor">125</int>
<int name="LeftArmColor">125</int>
<int name="LeftLegColor">1011</int>
<string name="Name">Body Colors</string>
<int name="RightArmColor">125</int>
<int name="RightLegColor">1011</int>
<int name="TorsoColor">1011</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1161">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Remover</string>
<ProtectedString name="Source">wait(15)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX1162">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Pain3</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX1163">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>1.61592734</X>
<Y>9.69915485</Y>
<Z>-145.120209</Z>
<R00>-0.261145294</R00>
<R01>6.5089378e-005</R01>
<R02>-0.965299428</R02>
<R10>-2.34141207e-005</R10>
<R11>1</R11>
<R12>7.3763571e-005</R12>
<R20>0.965299428</R20>
<R21>4.1864696e-005</R21>
<R22>-0.261145294</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64802806e-020</X>
<Y>0.00217372575</Y>
<Z>3.64797572e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1164">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.25</X>
<Y>1.25</Y>
<Z>1.25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Decal" referent="RBX1165">
<Properties>
<token name="Face">5</token>
<string name="Name">face</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=8560915</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Weld" referent="RBX1166">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1167">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">RBX1163</Ref>
<Ref name="Part1">RBX1168</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1169">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.61595988</X>
<Y>8.19915485</Y>
<Z>-145.120193</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.64798541e-020</X>
<Y>0.00217372575</Y>
<Z>3.64801255e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX1170">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">sound</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=33722522</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1171">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -14
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.sound:Play()
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1172">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.74649954</X>
<Y>6.19915485</Y>
<Z>-145.602859</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.63630051e-020</X>
<Y>0.00217372575</Y>
<Z>3.64491773e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1173">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1011</int>
<CoordinateFrame name="CFrame">
<X>1.48542023</X>
<Y>6.19915485</Y>
<Z>-144.637527</Z>
<R00>-0.26116541</R00>
<R01>4.27825325e-005</R01>
<R02>-0.965294063</R02>
<R10>5.68471569e-006</R10>
<R11>1</R11>
<R12>4.27826963e-005</R12>
<R20>0.965294063</R20>
<R21>5.68593805e-006</R21>
<R22>-0.26116541</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.65955592e-020</X>
<Y>0.00217372575</Y>
<Z>3.65120754e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX1174">
<Properties>
<float name="Health">40</float>
<float name="MaxHealth">40</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">50</float>
</Properties>
</Item>
<Item class="Part" referent="RBX1175">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>2.00757909</X>
<Y>8.19915485</Y>
<Z>-146.568176</Z>
<R00>0.965309858</R00>
<R01>3.42704006e-005</R01>
<R02>-0.261102259</R02>
<R10>-2.62320318e-005</R10>
<R11>1</R11>
<R12>3.42704006e-005</R12>
<R20>0.261102259</R20>
<R21>-2.62320318e-005</R21>
<R22>0.965309858</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.61310262e-020</X>
<Y>0.00217372575</Y>
<Z>3.63857817e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX1176">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">125</int>
<CoordinateFrame name="CFrame">
<X>1.22434068</X>
<Y>8.19915485</Y>
<Z>-143.672211</Z>
<R00>0.965309858</R00>
<R01>3.42704006e-005</R01>
<R02>-0.261102259</R02>
<R10>-2.62320318e-005</R10>
<R11>1</R11>
<R12>3.42704006e-005</R12>
<R20>0.261102259</R20>
<R21>-2.62320318e-005</R21>
<R22>0.965309858</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.6828682e-020</X>
<Y>0.00217372575</Y>
<Z>3.65744693e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="ObjectValue" referent="RBX1177">
<Properties>
<string name="Name">IsNZ</string>
<Ref name="Value">null</Ref>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1178">
<Properties>
<string name="Name">Mode</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1179">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Health</string>
<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
Humanoid.Health=100
-- regeneration
while true do
&#9;local s = wait(4)
&#9;local health = Humanoid.Health
&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth
&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;Humanoid.Health = health
&#9;&#9;else
&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;&#9;end
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1180">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">money kill</string>
<ProtectedString name="Source">local Humanoid = script.Parent.Humanoid
function PwntX_X()
local tag = Humanoid:findFirstChild(&quot;creator&quot;)
if tag ~= nil then
if tag.Value ~= nil then
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;)
if Leaderstats ~= nil then
Leaderstats.Money.Value = Leaderstats.KOs.Value + 1 --Change Money to the stat that is increased.
wait(0.1)
script:remove()
end
end
end
end
Humanoid.Died:connect(PwntX_X) </ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1181">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)
function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 1000
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;if human.Parent.Name ~= script.Parent.Name then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end
while true do
&#9;wait(math.random(1,1))
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Hat" referent="RBX1182">
<Properties>
<CoordinateFrame name="AttachmentPoint">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>0.999257147</R00>
<R01>3.10991963e-005</R01>
<R02>-0.0385360643</R02>
<R10>-2.99229196e-005</R10>
<R11>1</R11>
<R12>3.10991963e-005</R12>
<R20>0.0385360643</R20>
<R21>-2.99229196e-005</R21>
<R22>0.999257147</R22>
</CoordinateFrame>
<string name="Name">Hat</string>
</Properties>
<Item class="Part" referent="RBX1168">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>1.61595988</X>
<Y>10.1991549</Y>
<Z>-145.120193</Z>
<R00>-0.223752484</R00>
<R01>4.28836465e-005</R01>
<R02>-0.974645972</R02>
<R10>4.85984856e-006</R10>
<R11>1</R11>
<R12>4.28835119e-005</R12>
<R20>0.974645972</R20>
<R21>4.85865985e-006</R21>
<R22>-0.223752484</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-2.50416006e-025</X>
<Y>2.4090666e-022</Y>
<Z>-2.85958923e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.6480426e-020</X>
<Y>0.00217372575</Y>
<Z>3.64796247e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1183">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19326912</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.899999976</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14261850</url></Content>
<Vector3 name="VertexColor">
<X>0.800000012</X>
<Y>0.25</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Pants" referent="RBX1184">
<Properties>
<string name="Name">Pants</string>
<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=15792046</url></Content>
</Properties>
</Item>
<Item class="Shirt" referent="RBX1185">
<Properties>
<string name="Name">Shirt</string>
<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=15789533</url></Content>
</Properties>
</Item>
<Item class="BodyColors" referent="RBX1186">
<Properties>
<int name="HeadColor">125</int>
<int name="LeftArmColor">125</int>
<int name="LeftLegColor">1011</int>
<string name="Name">Body Colors</string>
<int name="RightArmColor">125</int>
<int name="RightLegColor">1011</int>
<int name="TorsoColor">1011</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1187">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Remover</string>
<ProtectedString name="Source">wait(15)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1188">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Destroy1</string>
<ProtectedString name="Source">wait(10)
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1189">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>12.5</X>
<Y>7.5999999</Y>
<Z>-137.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">KonanSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX1190">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=47403944</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1191">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=47403944</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX1192">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4294901760</Color3>
</Properties>
</Item>
<Item class="Script" referent="RBX1193">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1194">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bunshin</string>
<ProtectedString name="Source">script.Parent.Hit.Disabled = false
wait(10)
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Tool" referent="RBX1195">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Konan</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="IntValue" referent="RBX1196">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Part" referent="RBX1197">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-50.6666679</X>
<Y>39.3385353</Y>
<Z>367.921051</Z>
<R00>-0.825978756</R00>
<R01>0.000487483136</R01>
<R02>-0.563694477</R02>
<R10>3.73912917e-005</R10>
<R11>0.999999642</R11>
<R12>0.000810008729</R12>
<R20>0.563694715</R20>
<R21>0.000647975714</R21>
<R22>-0.825978518</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>-2.20348766e-020</X>
<Y>-2.21380424</Y>
<Z>6.83033566e-021</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1198">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1199">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="LocalScript" referent="RBX1200">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 24.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Paper style: Paper bomb&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
x = game.Lighting.Paper:clone()
x.Size = Vector3.new(1, 0.8, 3)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -4)
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Paper = Tool.Sheet:clone()
elseif Tool.Special.Value == 1 then
Paper = Tool.Sheet:clone()
end
Paper.Parent = x
Paper.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
end
if Output ~= nil then
Output:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 149
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Paper style: Paper Shuriken Barrage&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Tool.Handle.CFrame
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
PaperShuriken = Tool.Shuriken:clone()
elseif Tool.Special.Value == 1 then
PaperShuriken = Tool.Shuriken2:clone()
end
PaperShuriken.Parent = x
PaperShuriken.Disabled = false
y = Tool.Mesh:clone()
y.Parent = x
y.Scale = Vector3.new(12, 5, 12)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
x.Name = Player.Character.Name
x.Parent = game.Workspace
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 125
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x1 = x:clone()
x1.Parent = game.Workspace
x1.CFrame = Player.Character.Torso.CFrame*CFrame.new(-3, 0, -5)
x2 = x:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(3, 0, -5)
x3 = x:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame*CFrame.new(-6, 0, -5)
x4 = x:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame*CFrame.new(6, 0, -5)
end
end
if key == &quot;c&quot; then
Deduction = 249
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Paper style: 10,000 paper bombs&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
x = game.Lighting.Paper:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Paper = Tool.Paper10:clone()
elseif Tool.Special.Value == 1 then
Paper = Tool.Paper11:clone()
end
Paper.Parent = x
Paper.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 75
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x2 = x:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.5, 0, -3)
x2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
wait(0.1)
x3 = x2:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(1.5, 0, -3)
x3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
wait(0.1)
x4 = x3:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.5, 0, -3)
x4.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
wait(0.1)
x5 = x4:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame *CFrame.new(3, 0, -3)
x5.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
wait(0.1)
x6 = x5:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(-3, 0, -3)
x6.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
wait(0.1)
x7 = x6:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(4.5, 0, -3)
x7.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
wait(0.1)
x8 = x7:clone()
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(-4.5, 0, -3)
x8.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
wait(0.1)
x9 = x8:clone()
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.5, 0, -3)
x9.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
wait(0.1)
x10 = x9:clone()
x10.Parent = game.Workspace
x10.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.5, 0, -3)
x10.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
wait(0.1)
x11 = x10:clone()
x11.Parent = game.Workspace
x11.CFrame = Player.Character.Torso.CFrame *CFrame.new(1.5, 0, -3)
x11.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
wait(0.1)
x12 = x11:clone()
x12.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
x12.Parent = game.Workspace
x12.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.5, 0, -3)
wait(0.1)
x13 = x12:clone()
x13.Parent = game.Workspace
x13.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
x13.CFrame = Player.Character.Torso.CFrame *CFrame.new(3, 0, -3)
wait(0.1)
x14 = x13:clone()
x14.Parent = game.Workspace
x14.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
x14.CFrame = Player.Character.Torso.CFrame *CFrame.new(-3, 0, -3)
wait(0.1)
x15 = x14:clone()
x15.Parent = game.Workspace
x15.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
x15.CFrame = Player.Character.Torso.CFrame *CFrame.new(4.5, 0, -3)
wait(0.1)
x16 = x15:clone()
x16.Parent = game.Workspace
x16.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
x16.CFrame = Player.Character.Torso.CFrame *CFrame.new(-4.5, 0, -3)
wait(0.1)
x17 = x16:clone()
x17.Parent = game.Workspace
x17.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector*100
x17.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.5, 0, -3)
end
end
if key == &quot;b&quot; then
Deduction = 149
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Paper style: Paper angel jutsu&quot;)
Player.Character.Humanoid.WalkSpeed = 30
Wings = game.Lighting.PaperWings:clone()
Wings.Parent = Player.Character
Wings.Name = Player.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = Wings
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
removal = game.Lighting.Dispose:clone()
removal.Parent = Wings
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.KonanSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,75 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
Sparkle = game.Lighting.KonanSpecial.Sparkles:clone()
Sparkle.Parent = Player.Character.Torso
end
if clone ~= nil then
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Paper Clone Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1201">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Paper</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
script.Parent.Transparency = 1
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.Position = Part.Position
e.BlastRadius = 0
e.BlastPressure = 10000000000000000
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.01)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1202">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>1</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>5</X>
<Y>5</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1203">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Shuriken</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.Position = Part.Position
e.BlastRadius = 0
e.BlastPressure = 10000000000000000
script.Parent.Transparency = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1204">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Shuriken2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.Position = Part.Position
e.BlastRadius = 0
e.BlastPressure = 10000000000000000
script.Parent.Transparency = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1205">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Sheet</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -16
script.Parent.Transparency = 1
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.Position = Part.Position
e.BlastRadius = 0
e.BlastPressure = 10000000000000000
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.01)
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1206">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Sheet2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
script.Parent.Transparency = 1
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.Position = Part.Position
e.BlastRadius = 0
e.BlastPressure = 10000000000000000
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.01)
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1207">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1208">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1209">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Paper10</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -9
script.Parent.Transparency = 1
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.Position = Part.Position
e.BlastRadius = 0
e.BlastPressure = 10000000000000000
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.01)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1210">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Paper11</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
script.Parent.Transparency = 1
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.Position = Part.Position
e.BlastRadius = 0
e.BlastPressure = 10000000000000000
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.01)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1211">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1212">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1213">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1214">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1215">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-83.5</X>
<Y>6.20000029</Y>
<Z>122.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">PaperWings</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1216">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19367744</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>4</Y>
<Z>-1.04999995</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="BodyVelocity" referent="RBX1217">
<Properties>
<string name="Name">BodyVelocity</string>
<float name="P">1250</float>
<Vector3 name="maxForce">
<X>4500</X>
<Y>4500</Y>
<Z>4500</Z>
</Vector3>
<Vector3 name="velocity">
<X>0</X>
<Y>50</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1218">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Fire&quot;) ~= nil then
script.Disabled = true
x = Instance.new(&quot;Fire&quot;)
x.Parent = script.Parent
x.Size = 10
for i = 1,10 do
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Parent.Parent.Humanoid.Health = script.Parent.Parent.Humanoid.Health -2
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale +Vector3.new(-0.2, -0.4, 0.1)
end
wait(0.1)
end
if script.Parent.Parent.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Part.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
script.Parent:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1219">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Dispose</string>
<ProtectedString name="Source">for i = 1,15 do
script.Parent.Parent.Humanoid.WalkSpeed = 50
wait(1)
end
script.Parent.Parent.Humanoid.WalkSpeed = 16
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1220">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>26</X>
<Y>5.78996706</Y>
<Z>-221</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Paper</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>2.40673266e-018</X>
<Y>5.65083427e-021</Y>
<Z>9.56587539e-019</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-6.19116668e-019</X>
<Y>0.0102886092</Y>
<Z>1.39631396e-018</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX1221">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.800000012</X>
<Y>0.100000001</Y>
<Z>0.800000012</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX1222">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Doll</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX1223">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>163.36235</X>
<Y>10.5984497</Y>
<Z>-278.403046</Z>
<R00>0.956482172</R00>
<R01>-0.000249140983</R01>
<R02>0.291785777</R02>
<R10>0.000294157158</R10>
<R11>0.99999994</R11>
<R12>-0.000110401597</R12>
<R20>-0.291785717</R20>
<R21>0.000191430707</R21>
<R22>0.956482172</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1224">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Weld" referent="RBX1225">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-0.5</Y>
<Z>0.479999989</Z>
<R00>1</R00>
<R01>3.18357593e-006</R01>
<R02>-4.30397122e-005</R02>
<R10>-4.30398686e-005</R10>
<R11>0.147082701</R11>
<R12>-0.989124179</R12>
<R20>3.18144521e-006</R20>
<R21>0.989124179</R21>
<R22>0.147082701</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1226">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-0.5</Y>
<Z>0.479999989</Z>
<R00>1</R00>
<R01>3.18357593e-006</R01>
<R02>-4.30397122e-005</R02>
<R10>-4.30398686e-005</R10>
<R11>0.147082701</R11>
<R12>-0.989124179</R12>
<R20>3.18144521e-006</R20>
<R21>0.989124179</R21>
<R22>0.147082701</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">RBX1223</Ref>
<Ref name="Part1">RBX1227</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1228">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>163.362732</X>
<Y>9.09844971</Y>
<Z>-278.403412</Z>
<R00>0.956482172</R00>
<R01>-0.000249140983</R01>
<R02>0.291785777</R02>
<R10>0.000294157158</R10>
<R11>0.99999994</R11>
<R12>-0.000110401597</R12>
<R20>-0.291785717</R20>
<R21>0.000191430707</R21>
<R22>0.956482172</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1229">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
script.Disabled = true
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Anchored = true
x.Transparency = 0.4
x.BrickColor = BrickColor.new(&quot;Black&quot;)
x.Shape = &quot;Ball&quot;
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
if script.Parent.Parent.Mask.Handle:FindFirstChild(&quot;Fire&quot;) ~= nil then
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Transparency = 0.3
end
if script.Parent.Parent.Mask.Handle:FindFirstChild(&quot;Water&quot;) ~= nil then
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Transparency = 0.5
end
if script.Parent.Parent.Mask.Handle:FindFirstChild(&quot;Earth&quot;) ~= nil then
x.BrickColor = BrickColor.new(&quot;Brown&quot;)
x.Transparency = 0
end
if script.Parent.Parent.Mask.Handle:FindFirstChild(&quot;Lightning&quot;) ~= nil then
x.BrickColor = BrickColor.new(&quot;New Yeller&quot;)
x.Transparency = 0.75
end
if script.Parent.Parent.Mask.Handle:FindFirstChild(&quot;Wind&quot;) ~= nil then
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Transparency = 0.7
end
x.Parent = game.Workspace
x.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
x:remove()
if Part.Parent.Humanoid.Health &lt;= 0 then
if Part.Parent:FindFirstChild(&quot;Dead&quot;) == nil then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
Die = Instance.new(&quot;BoolValue&quot;)
Die.Name = &quot;Dead&quot;
me = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
me.leaderstats.KOs.Value = me.leaderstats.KOs.Value +1
wait(2)
end
end
end
end
end
wait(1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="BlockMesh" referent="RBX1230">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>-0.5</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>1.5</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1231">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>162.885132</X>
<Y>6.59829235</Y>
<Z>-278.258118</Z>
<R00>0.956482172</R00>
<R01>-0.000249140983</R01>
<R02>0.291785777</R02>
<R10>0.000294157158</R10>
<R11>0.99999994</R11>
<R12>-0.000110401597</R12>
<R20>-0.291785717</R20>
<R21>0.000191430707</R21>
<R22>0.956482172</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>3</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX1232">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>-0.699999988</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.75</X>
<Y>1</Y>
<Z>1.75</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1233">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>163.841614</X>
<Y>6.59860802</Y>
<Z>-278.549896</Z>
<R00>0.956482172</R00>
<R01>-0.000249140983</R01>
<R02>0.291785777</R02>
<R10>0.000294157158</R10>
<R11>0.99999994</R11>
<R12>-0.000110401597</R12>
<R20>-0.291785717</R20>
<R21>0.000191430707</R21>
<R22>0.956482172</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>3</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX1234">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>-0.699999988</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.75</X>
<Y>1</Y>
<Z>1.75</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Humanoid" referent="RBX1235">
<Properties>
<float name="Health">50</float>
<float name="MaxHealth">50</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">50</float>
</Properties>
</Item>
<Item class="Part" referent="RBX1236">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>161.44989</X>
<Y>8.59781837</Y>
<Z>-277.819946</Z>
<R00>-0.291719347</R00>
<R01>-0.000273335027</R01>
<R02>0.956503928</R02>
<R10>0.000126190062</R10>
<R11>0.99999994</R11>
<R12>0.000324250723</R12>
<R20>-0.956503928</R20>
<R21>0.000215291482</R21>
<R22>-0.291719317</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>3</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX1237">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.75</X>
<Y>1</Y>
<Z>1.75</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1238">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>165.275818</X>
<Y>8.59908104</Y>
<Z>-278.987122</Z>
<R00>-0.291719347</R00>
<R01>-0.000273335027</R01>
<R02>0.956503928</R02>
<R10>0.000126190062</R10>
<R11>0.99999994</R11>
<R12>0.000324250723</R12>
<R20>-0.956503928</R20>
<R21>0.000215291482</R21>
<R22>-0.291719317</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>3</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX1239">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.75</X>
<Y>1</Y>
<Z>1.75</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="ObjectValue" referent="RBX1240">
<Properties>
<string name="Name">IsNZ</string>
<Ref name="Value">null</Ref>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1241">
<Properties>
<string name="Name">Mode</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Hat" referent="RBX1242">
<Properties>
<CoordinateFrame name="AttachmentPoint">
<X>0</X>
<Y>-0.5</Y>
<Z>0.479999989</Z>
<R00>1</R00>
<R01>3.18357593e-006</R01>
<R02>-4.30397122e-005</R02>
<R10>-4.30398686e-005</R10>
<R11>0.147082701</R11>
<R12>-0.989124179</R12>
<R20>3.18144521e-006</R20>
<R21>0.989124179</R21>
<R22>0.147082701</R22>
</CoordinateFrame>
<string name="Name">Mask</string>
</Properties>
<Item class="Part" referent="RBX1227">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>163.197403</X>
<Y>10.6972742</Y>
<Z>-278.943573</Z>
<R00>0.956469595</R00>
<R01>-0.28869018</R01>
<R02>0.0426732525</R02>
<R10>0.000297345483</R10>
<R11>0.147191867</R11>
<R12>0.989107907</R12>
<R20>-0.291826874</R20>
<R21>-0.946038961</R21>
<R22>0.140870407</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1243">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=5158270</url></Content>
<token name="MeshType">5</token>
<string name="Name">Fire</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>0.400000006</Y>
<Z>0.170000002</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>5</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1244">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=5158270</url></Content>
<token name="MeshType">5</token>
<string name="Name">Earth</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>0.400000006</Y>
<Z>0.170000002</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.550000012</X>
<Y>0.300000012</Y>
<Z>0.200000003</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1245">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=5158270</url></Content>
<token name="MeshType">5</token>
<string name="Name">Lightning</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>0.400000006</Y>
<Z>0.170000002</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.899999976</X>
<Y>0.899999976</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1246">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=5158270</url></Content>
<token name="MeshType">5</token>
<string name="Name">Water</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>0.400000006</Y>
<Z>0.170000002</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0.600000024</Y>
<Z>0.800000012</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1247">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=5158270</url></Content>
<token name="MeshType">5</token>
<string name="Name">Wind</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>0.400000006</Y>
<Z>0.170000002</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1248">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)
function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 200
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;if human.Parent.Name ~= script.Parent.Name then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end
while true do
&#9;wait(math.random(1,1))
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1249">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Remover</string>
<ProtectedString name="Source">wait(20)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX1250">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Sasuke</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1251">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>-239.059906</X>
<Y>8.59795475</Y>
<Z>297.444672</Z>
<R00>-0.772438347</R00>
<R01>0.000515913416</R01>
<R02>-0.635089517</R02>
<R10>1.20138657e-006</R10>
<R11>0.999999642</R11>
<R12>0.000810886093</R12>
<R20>0.635089755</R20>
<R21>0.000625596498</R21>
<R22>-0.772438109</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1252">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Firestyle</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.3
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
fire = Instance.new(&quot;Fire&quot;)
fire.Size = 2
fire.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
fire.Size = fire.Size +1
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
p:remove()
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1253">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Firestyle2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.3
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
fire = Instance.new(&quot;Fire&quot;)
fire.Size = 2
fire.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,50 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
fire.Size = fire.Size +1
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
p:remove()
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1254">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Amaterasu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = game.Workspace
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
smoke = Instance.new(&quot;Smoke&quot;)
smoke.Color = Color3.new(0, 0, 0)
smoke.Size = 2
smoke.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,60 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
fire.Size = fire.Size +3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
p:remove()
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1255">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lightningstyle</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Really blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.75
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
fire = Instance.new(&quot;Fire&quot;)
fire.Color = Color3.new(0.25, 0.75, 0)
fire.Size = 2
fire.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=2974000&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
fire.Size = fire.Size +3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
p:remove()
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1256">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lightningstyle2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.75
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
fire = Instance.new(&quot;Fire&quot;)
fire.Color = Color3.new(0.25, 0.75, 0)
fire.Size = 2
fire.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.5
s.SoundId = &quot;http://www.roblox.com/asset/?id=2974000&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,15 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
fire.Size = fire.Size +3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
p:remove()
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1257">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX1258">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1259">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Deduction = 20
if Player.Chakra.Value &gt;= 21 then
Player.Chakra.Value = Player.Chakra.Value -Deduction
wait(0.75)
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Chidori senbon&quot;)
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,1.6,0)
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.5,0)
wait()
end
kk = game.Lighting.IceNeedle:clone()
kk.Smoke:remove()
spark = game.Lighting.Katana.Lightning:clone()
spark.Parent = kk
kk.Transparency = 0.1
kk.Reflectance = 0
kk.Name = Player.Character.Name
kk.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
kk.Size = Vector3.new(2, 3.4, 2)
kk.Mesh.Scale = Vector3.new(0.1,4.5,0.1)
if Tool.Special.Value == 1 then
kk.Size = Vector3.new(2, 3.4, 2)
kk.Mesh.Scale = Vector3.new(0.1,4.5,0.1)
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
k = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-7)
k.CFrame = k.CFrame *CFrame.Angles(-1.5, 0, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;z&quot; then
Deduction = 129.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
s = Instance.new(&quot;Sound&quot;, Tool.Handle)
s.Volume = 0.2
s.Pitch = 3
s.SoundId = &quot;http://www.roblox.com/asset/?id=2974000&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Tool.GripPos = Vector3.new(0, 0, 0)
Tool.Handle.Transparency = 0.2
x = Instance.new(&quot;BlockMesh&quot;)
x.Parent = Tool.Handle
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lightning style: Chidori&quot;)
Spark1 = Instance.new(&quot;Sparkles&quot;)
Spark1.SparkleColor = Color3.new(0, 51, 204)
Spark1.Parent = Tool.Handle
Spark2 = Instance.new(&quot;Sparkles&quot;)
Spark2.Parent = Player.Character[&quot;Right Arm&quot;]
Spark2.SparkleColor = Color3.new(0, 51, 204)
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lightning style: Dark chidori!&quot;)
Spark1 = Instance.new(&quot;Smoke&quot;)
Spark1.Size = 0.25
Spark1.Color = Color3.new(0, 0, 0)
Spark1.Opacity = 0.25
Spark1.RiseVelocity = 0.25
Spark1.Parent = Player.Character[&quot;Right Arm&quot;]
Spark2 = Instance.new(&quot;Smoke&quot;)
Spark2.Size = 0.25
Spark2.Color = Color3.new(0, 0, 0)
Spark2.Opacity = 0.25
Spark2.RiseVelocity = 0.25
Spark2.Parent = Tool.Handle
end
x.Scale = Vector3.new(0, 0, 0)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 9 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.1)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3)
wait()
end
for i = 1,15 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.05,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
if Tool.Special.Value == 0 then
for i = 1,20 do
x.Scale = x.Scale +Vector3.new(0.025, 0.025, 0.05)
wait(0.025)
end
elseif Tool.Special.Value == 1 then
for i = 1,20 do
x.Scale = x.Scale -Vector3.new(0.025, 0.025, 0.05)
wait(0.025)
end
end
for i = 1,15 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.05,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3)
wait()
end
for i=1, 9 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.1)
wait()
end
if Tool.Special.Value == 0 then
Chidori = Tool.Handle.Lightningstyle
elseif Tool.Special.Value == 1 then
Chidori = Tool.Handle.Lightningstyle2
end
Chidori.Disabled = false
Lightning = game.Lighting.Lightning:clone()
Lightning.Parent = Player.Character.Torso
Player.Character.Humanoid.WalkSpeed = 70
for i = 1,30 do
if Chidori.Disabled == false then
wait(0.1)
end
end
Chidori.Disabled = true
Player.Character.Humanoid.WalkSpeed = 0
if Lightning ~= nil then
Lightning:remove()
end
Tool.Handle.Lightningstyle.Disabled = true
Tool.Handle.Transparency = 1
Spark1:remove()
Spark2:remove()
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lightning style: chidori stream&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Lightning = game.Lighting.Lightning:clone()
Lightning.Parent = Player.Character.Torso
Player.Character.Humanoid.WalkSpeed = 0
Tool.Handle.Transparency = 0.25
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Scale = Vector3.new(0, 0, 0)
Mesh.Parent = Tool.Handle
wait(0.35)
Player.Character.Torso.Anchored = true
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 0.2
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Anchored = true
x.Parent = game.Workspace
x.Shape = &quot;Ball&quot;
x.CFrame = Player.Character.Torso.CFrame
x.Name = Player.Character.Name
Chidoristream = Tool.Stream:clone()
Chidoristream.Parent = x
Chidoristream.Disabled = false
i = Instance.new(&quot;Sparkles&quot;)
i.Parent = x
i.SparkleColor = Color3.new(0, 51, 204)
o = Instance.new(&quot;Sparkles&quot;)
o.Parent = Player.Character.Torso
o.SparkleColor = Color3.new(0, 51, 204)
for i = 1,45 do
Mesh.Scale = Mesh.Scale +Vector3.new(0.6,0.6,0.6)
x.Size = x.Size +Vector3.new(2,2,2)
x.CFrame = Player.Character.Torso.CFrame
wait(0.025)
end
if Lightning ~= nil then
Lightning:remove()
end
if x ~= nil then
x:remove()
end
if i ~= nil then
i:remove()
end
if o ~= nil then
o:remove()
end
if Output ~= nil then
Output:remove()
end
Mesh:remove()
Tool.Handle.Transparency = 1
Tool.GripPos = Vector3.new(0, 0, 0)
Player.Character.Torso.Anchored = false
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lightning style: Kirin&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.2)
wait()
end
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.2)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.Transparency = 1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Anchored = true
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(90, 1, 90)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
Kirin = script.Parent.Kirin:clone()
Kirin.Name = Player.Character.Name
Kirin.Parent = x
Kirin.Disabled = false
game.Workspace.Camera.FieldOfView = 5
HP = Player.Character.Humanoid.Health
for i = 1,50 do
Player.Character.Humanoid.Health = HP
wait(0.05)
end
game.Workspace.Camera.FieldOfView = 70
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
Tool.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(14, 14, 14)
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Fire style: Grand Fireball jutsu&quot;)
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Blaze = Tool.Burn:clone()
Blaze.Parent = x
Blaze.Disabled = false
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Scorch Style: Amaterasu&quot;)
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Blaze = Tool.Amaterasu:clone()
Blaze.Parent = x
Blaze.Disabled = false
end
if Tool.Special.Value == 0 then
x.Transparency = 0.4
elseif Tool.Special.Value == 1 then
x.Transparency = 1
end
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -16)
if Tool.Special.Value == 1 then
Output = Instance.new(&quot;Fire&quot;, x)
Output.Color = Color3.new(0, 0, 0)
Output.Size = 40
Output.Heat = 0
Output.SecondaryColor = Color3.new(0, 0, 0)
for i = 1,3 do
Output2 = Output:clone()
Output2.Parent = x
wait()
end
end
fire = Instance.new(&quot;Fire&quot;)
if Tool.Special.Value == 0 then
fire.Size = 40
fire.Color = Color3.new(244, 0, 0)
elseif Tool.Special.Value == 1 then
fire.Enabled = false
end
fire.Parent = x
x.Name = Player.Character.Name
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = x
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 120
if Tool.Special.Value == 1 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 60
end
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
if Flame ~= nil then
Flame:remove()
end
end
end
if key == &quot;b&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 5
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 0.85
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(2, 1, 75)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: demonic illusion of pain&quot;)
Confuse = Tool.Genjutsu:clone()
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: Tsukyomi&quot;)
Confuse = Tool.Tsukyomi:clone()
end
Confuse.Parent = x
Confuse.Disabled = false
for i = 1,75 do
x.CFrame = Player.Character.Head.CFrame *CFrame.new(0, 0, -40)
wait(0.01)
end
end
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
script.Parent.Handle.BrickColor = BrickColor.new(&quot;Really black&quot;)
clone = game.Lighting.SasukeSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
AmaterasuRelease = Instance.new(&quot;Smoke&quot;)
AmaterasuRelease.Size = 0.1
AmaterasuRelease.RiseVelocity = 0.1
AmaterasuRelease.Opacity = 0.1
AmaterasuRelease.Color = Color3.new(0, 0, 0)
AmaterasuRelease.Parent = Player.Character[&quot;Right Arm&quot;]
clone:remove()
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1260">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
burnout = game.Lighting.Burnout:clone()
burnout.Disabled = false
burnout1 = burnout:clone()
burnout2 = burnout:clone()
burnout3 = burnout:clone()
burnout4 = burnout:clone()
burnout5 = burnout:clone()
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
burnout1.Parent = d
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
burnout2.Parent = z
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
burnout3.Parent = a
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
burnout4.Parent = b
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
burnout5.Parent = c
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.1)
end
if y ~= nil then
y.Size = 20
end
for i = 1,4 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
wait(0.1)
end
if s ~= nil then
s:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
script.Parent:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1261">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Amaterasu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Smoke&quot;)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
bu = game.Lighting.RDremover:clone()
bu.Parent = s
bu.Disabled = false
d = Instance.new(&quot;Fire&quot;)
d.Color = Color3.new(0, 0, 0)
d.SecondaryColor = Color3.new(0, 0, 0)
d.Parent = Part.Parent.Torso
d.Size = 17
y = Instance.new(&quot;Fire&quot;)
y.Color = Color3.new(0, 0, 0)
y.SecondaryColor = Color3.new(0, 0, 0)
y.Parent = Part.Parent.Head
y.Size = 14
z = Instance.new(&quot;Fire&quot;)
z.Color = Color3.new(0, 0, 0)
z.SecondaryColor = Color3.new(0, 0, 0)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
z.Size = 12
a = Instance.new(&quot;Fire&quot;)
a.Color = Color3.new(0, 0, 0)
a.SecondaryColor = Color3.new(0, 0, 0)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
a.Size = 10
b = Instance.new(&quot;Fire&quot;)
b.Color = Color3.new(0, 0, 0)
b.SecondaryColor = Color3.new(0, 0, 0)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
b.Size = 7
c = Instance.new(&quot;Fire&quot;)
c.Color = Color3.new(0, 0, 0)
c.SecondaryColor = Color3.new(0, 0, 0)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
c.Size = 7
script.Parent.CFrame = CFrame.new(4000, 4000, 4000)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
for i = 1,40 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.1)
end
if c ~= nil then
c.Size = 25
end
if b ~= nil then
b.Size = 25
end
if z ~= nil then
z.Size =25
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
script.Parent:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1262">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Tsukyomi</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Genjutsu = game.Lighting.Tsukyomi:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,25 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 2
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1263">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.Gen:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,30 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 1
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1264">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Stream</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.7
s.Pitch = 1.5
s.SoundId = &quot;http://www.roblox.com/asset/?id=2974000&quot;
s:Play()
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -35
d = Instance.new(&quot;Sparkles&quot;)
d.SparkleColor = Color3.new(0, 51, 204)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Sparkles&quot;)
y.SparkleColor = Color3.new(0, 51, 204)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Sparkles&quot;)
z.SparkleColor = Color3.new(0, 51, 204)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Sparkles&quot;)
a.SparkleColor = Color3.new(0, 51, 204)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Sparkles&quot;)
b.SparkleColor = Color3.new(0, 51, 204)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Sparkles&quot;)
c.SparkleColor = Color3.new(0, 51, 204)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
wait(1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1265">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Fireballremove</string>
<ProtectedString name="Source">wait(2.5)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1266">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Kirin</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
Spear = game.Lighting.Kirin:clone()
Destroy = game.Lighting.Vanish:clone()
Destroy.Parent = Spear
Destroy.Disabled = false
Spear.Anchored = false
Spear.Parent = game.Workspace
Spear.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 40, 0)
Spear.Name = script.Parent.Name
x = Instance.new(&quot;BodyPosition&quot;)
x.Parent = Spear
x.maxForce = Vector3.new(2000000,2000000,2000000)
for i = 1,500 do
x.position = Part.Parent.Torso.Position
wait()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1267">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1268">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1269">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1270">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1271">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1272">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1273">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>131.5</X>
<Y>5.3902359</Y>
<Z>-171.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">SageFrog</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>3.06046848e-016</X>
<Y>2.84767602e-019</Y>
<Z>3.06046848e-016</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-6.1145396e-017</X>
<Y>0.00738309044</Y>
<Z>6.11885021e-017</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1274">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=37223966</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>1.5</Y>
<Z>1.5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=37223964</url></Content>
<Vector3 name="VertexColor">
<X>0.600000024</X>
<Y>1</Y>
<Z>0.600000024</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1275">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>115.5</X>
<Y>9.99104309</Y>
<Z>-167.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">JiraiyaSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>7</X>
<Y>7.20000029</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX1276">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=47770098</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1277">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=47770098</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1278">
<Properties>
<Color3 name="Color">4284927231</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.25</float>
<float name="riseVelocity_xml">0.5</float>
<float name="size_xml">0.5</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1279">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1280">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-179.5</X>
<Y>6.70000029</Y>
<Z>-270</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Butterfly</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.400000006</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1281">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19367766</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>2</Y>
<Z>4</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX1282">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4284927231</Color3>
</Properties>
</Item>
<Item class="Script" referent="RBX1283">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -7
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1284">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-56</X>
<Y>8.19999981</Y>
<Z>-225.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">ChojiSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>6</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX1285">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=47916549</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1286">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=47916549</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX1287">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4284927231</Color3>
</Properties>
</Item>
<Item class="Script" referent="RBX1288">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1289">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1001</int>
<CoordinateFrame name="CFrame">
<X>39.5613708</X>
<Y>10.1890888</Y>
<Z>159.50209</Z>
<R00>-0.470273793</R00>
<R01>-1.04622459e-005</R01>
<R02>0.882520556</R02>
<R10>-4.18737873e-005</R10>
<R11>1</R11>
<R12>-1.04585661e-005</R12>
<R20>-0.882520556</R20>
<R21>-4.18728705e-005</R21>
<R22>-0.470273823</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Tornado2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.80821423e-019</X>
<Y>59.5655289</Y>
<Z>-1.80544292e-019</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.600000024</float>
<Vector3 name="Velocity">
<X>9.00733926e-019</X>
<Y>-0.000639408827</Y>
<Z>9.02148715e-019</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>11</X>
<Y>11</Y>
<Z>11</Z>
</Vector3>
</Properties>
<Item class="BodyAngularVelocity" referent="RBX1290">
<Properties>
<string name="Name">BodyAngularVelocity</string>
<float name="P">1250</float>
<Vector3 name="angularvelocity">
<X>0</X>
<Y>60</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="maxTorque">
<X>1.00000003e+016</X>
<Y>1.00000003e+016</Y>
<Z>1.00000003e+016</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1291">
<Properties>
<string name="Name">Hit</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1292">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>10</X>
<Y>10</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1293">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX1294">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Choji</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1295">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>102.420036</X>
<Y>8.59934425</Y>
<Z>-295.909241</Z>
<R00>0.687065125</R00>
<R01>0.000610097311</R01>
<R02>-0.726583779</R02>
<R10>-6.52123708e-006</R10>
<R11>0.999999642</R11>
<R12>0.000833489641</R12>
<R20>0.726584017</R20>
<R21>-0.00056791614</R21>
<R22>0.687064886</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>5</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1296">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1297">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1298">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,30 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1299">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.49011612e-008</X>
<Y>1.49011612e-008</Y>
<Z>1.49011612e-008</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1300">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX1301">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1302">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HumanBoulder2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Explosion&quot;)
d.BlastRadius = 0
d.BlastPressure = 100000000
d.Parent = game.Workspace
d.Position = Part.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -45
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.6)
if p ~= nil then
p:remove()
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1303">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HumanBoulder</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Explosion&quot;)
d.BlastRadius = 0
d.BlastPressure = 100000000
d.Parent = game.Workspace
d.Position = Part.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -35
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.75)
if p ~= nil then
p:remove()
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1304">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,35 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait(0.05)
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1305">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HumanBoulder3</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Explosion&quot;)
d.BlastRadius = 0
d.BlastPressure = 100000000
d.Parent = game.Workspace
d.Position = Part.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -55
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.6)
if p ~= nil then
p:remove()
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1306">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1307">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Taijutsu: Earth Shockwave&quot;)
Player.Character.Humanoid.Jump = true
wait(1)
Player.Character.Humanoid.WalkSpeed = 0
xka = script.Parent.Trip:clone()
xka.Parent = x
xka.Disabled = false
x = Instance.new(&quot;Part&quot;)
Earth = game.Lighting.Earth:clone()
Earth.Parent = x
Earth.Disabled = false
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Distance = -8
x.Size = Vector3.new(7, 7, 7)
elseif Tool.Special.Value == 1 then
Distance = -10
x.Size = Vector3.new(9, 9, 9)
end
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Brown&quot;)
x.Material = &quot;Grass&quot;
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, Distance)
x.CFrame = x.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Damage = Tool.Trip:clone()
Damage.Parent = x
Damage.Disabled = false
Damageremover = game.Lighting.RDremover:clone()
Damageremover.Parent = Damage
Damageremover.Disabled = false
xx = x:clone()
if Tool.Special.Value == 0 then
num = 8
ammnt = 12
elseif Tool.Special.Value == 1 then
num = 11
ammnt = 15
end
for i = 1,ammnt do
wait(0.05)
Distance = Distance -num
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, Distance)
x2.CFrame = x2.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if key == &quot;x&quot; then
Deduction = 149
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
workspace.Camera.CameraType = &quot;Follow&quot;
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Human Boulder!&quot;)
x.Size = Vector3.new(11, 11, 11)
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Massive Human Boulder!&quot;)
x.Size = Vector3.new(13, 13, 13)
end
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
f = Instance.new(&quot;Smoke&quot;)
f.RiseVelocity = 5
f.Size = 25
f.Color = Color3.new(0.25, 0.6, 0.8)
f.Parent = Player.Character.Torso
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.025)
end
Tool.Handle.Transparency = 0
if Tool.Special.Value == 0 then
HumanBoulder = Tool.HumanBoulder:clone()
elseif Tool.Special.Value == 1 then
HumanBoulder = Tool.HumanBoulder2:clone()
end
HumanBoulder.Parent = x
HumanBoulder.Disabled = false
f:remove()
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Speed = 0
for i = 1,40 do
Speed = Speed + 4
Path.velocity = Player.Character.Torso.CFrame.lookVector * Speed
wait(0.025)
end
for i = 1,20 do
Speed = Speed - 8
Path.velocity = Player.Character.Torso.CFrame.lookVector * Speed
wait(0.025)
end
for i = 1,20 do
y.Scale = y.Scale -Vector3.new(0.05, 0.05, 0.05)
wait(0.025)
end
workspace.Camera.CameraType = &quot;Custom&quot;
if Earth ~= nil then
Earth:remove()
end
x:remove()
end
end
if key == &quot;c&quot; then
Deduction = 229
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
workspace.Camera.CameraType = &quot;Follow&quot;
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Massive Human Boulder!&quot;)
x.Size = Vector3.new(15, 15, 15)
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;GIGANTIC HUMAN BOULDER!&quot;)
x.Size = Vector3.new(20, 20, 20)
end
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
f = Instance.new(&quot;Smoke&quot;)
f.RiseVelocity = 5
f.Size = 25
f.Color = Color3.new(0.25, 0.6, 0.8)
f.Parent = Player.Character.Torso
Tool.Handle.Transparency = 0
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.035)
end
if Tool.Special.Value == 0 then
HumanBoulder = Tool.HumanBoulder2:clone()
elseif Tool.Special.Value == 1 then
HumanBoulder = Tool.HumanBoulder3:clone()
end
HumanBoulder.Parent = x
HumanBoulder.Disabled = false
f:remove()
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Speed = 0
for i = 1,40 do
Speed = Speed + 4
Path.velocity = Player.Character.Torso.CFrame.lookVector * Speed
wait(0.025)
end
for i = 1,20 do
Speed = Speed - 8
Path.velocity = Player.Character.Torso.CFrame.lookVector * Speed
wait(0.025)
end
for i = 1,20 do
if y ~= nil then
y.Scale = y.Scale -Vector3.new(0.05, 0.05, 0.05)
end
wait(0.035)
end
if Earth ~= nil then
Earth:remove()
end
workspace.Camera.CameraType = &quot;Custom&quot;
x:remove()
end
end
if key == &quot;b&quot; then
Deduction = 149
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Tool.Handle.Mesh.MeshType = &quot;Brick&quot;
Tool.Handle.Transparency = 0
Tool.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Partial Expansion Jutsu&quot;)
Expansion = Tool.Handle.Impact
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Butterfly Bomb Punch!&quot;)
Expansion = Tool.Handle.Impact2
end
Expansion.Disabled = false
if Tool.Special.Value == 1 then
Tool.Handle.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
Tool.Handle.Transparency = 0.9
end
for i = 1,10 do
Tool.Handle.Mesh.Scale = Tool.Handle.Mesh.Scale +Vector3.new(0.1, 0.1, 0.1)
wait(0.05)
end
Player.Character.Humanoid.WalkSpeed = 80
if Tool.Special.Value == 1 then
Player.Character.Humanoid.WalkSpeed = 100
end
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
Earth2 = game.Lighting.Earth:clone()
Earth2.Parent = Tool.Handle
for i = 1,25 do
if Expansion.Disabled == false then
wait(0.1)
end
end
Tool.Handle.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,10 do
Tool.Handle.Mesh.Scale = Tool.Handle.Mesh.Scale -Vector3.new(0.1, 0.1, 0.1)
wait(0.05)
end
if Earth ~= nil then
Earth:remove()
end
if Earth2 ~= nil then
Earth2:remove()
end
Expansion.Disabled = true
Tool.Handle.Transparency = 1
end
Tool.Handle.Mesh.MeshType = &quot;Sphere&quot;
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Sparkle = game.Lighting.Butterfly.Sparkles:clone()
Sparkle.Parent = Player.Character.Torso
clone = game.Lighting.ChojiSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
Wings = game.Lighting.Butterfly:clone()
Wings.Parent = Player.Character
Wings.Name = Player.Name
Wings.Mesh.Scale = Vector3.new(0, 0, 0)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = Wings
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, -0.9)
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
for i = 1,10 do
Wings.Mesh.Scale = Wings.Mesh.Scale +Vector3.new(0.16, 0.16, 0.09)
wait(0.1)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow Clone Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
Tool.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1308">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1309">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1310">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1311">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1312">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1313">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX1314">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lightning</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Earth&quot;) ~= nil then
script.Disabled = true
sparkle = script.Sparkles:clone()
sparkle.Parent = Part.Parent[&quot;Left Arm&quot;]
sparkle2 = script.Sparkles:clone()
sparkle2.Parent = Part.Parent[&quot;Right Arm&quot;]
sparkle3 = script.Sparkles:clone()
sparkle3.Parent = Part.Parent[&quot;Left Leg&quot;]
sparkle4 = script.Sparkles:clone()
sparkle4.Parent = Part.Parent[&quot;Right Leg&quot;]
sparkle5 = script.Sparkles:clone()
sparkle5.Parent = Part.Parent[&quot;Torso&quot;]
sparkle6 = script.Sparkles:clone()
sparkle6.Parent = Part.Parent[&quot;Head&quot;]
Zap1 = game.Lighting.Zapout:clone()
Zap1.Parent = sparkle
Zap2 = game.Lighting.Zapout:clone()
Zap2.Parent = sparkle
Zap3 = game.Lighting.Zapout:clone()
Zap3.Parent = sparkle
Zap4 = game.Lighting.Zapout:clone()
Zap4.Parent = sparkle
Zap5 = game.Lighting.Zapout:clone()
Zap5.Parent = sparkle
Zap6 = game.Lighting.Zapout:clone()
Zap6.Parent = sparkle
Zap1.Disabled = false
Zap2.Disabled = false
Zap3.Disabled = false
Zap4.Disabled = false
Zap5.Disabled = false
Zap6.Disabled = false
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.WalkSpeed = 5
for i = 1,50 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
Part.Parent.Humanoid.WalkSpeed = 5
wait(0.1)
end
Part.Parent.Humanoid.Jump = true
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
elseif Part.Parent.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Parent.Torso:FindFirstChild(&quot;Earth&quot;) ~= nil then
script.Disabled = true
sparkle = script.Sparkles:clone()
sparkle.Parent = Part.Parent.Parent[&quot;Left Arm&quot;]
sparkle2 = script.Parent.Sparkles:clone()
sparkle2.Parent = Part.Parent.Parent[&quot;Right Arm&quot;]
sparkle3 = script.Sparkles:clone()
sparkle3.Parent = Part.Parent.Parent[&quot;Left Leg&quot;]
sparkle4 = script.Sparkles:clone()
sparkle4.Parent = Part.Parent.Parent[&quot;Right Leg&quot;]
sparkle5 = script.Sparkles:clone()
sparkle5.Parent = Part.Parent.Parent[&quot;Torso&quot;]
sparkle6 = script.Sparkles:clone()
sparkle6.Parent = Part.Parent.Parent[&quot;Head&quot;]
Part.Parent.Parent.Humanoid.Jump = true
Part.Parent.Parent.Humanoid.Sit = true
Zap1 = game.Lighting.Zapout:clone()
Zap1.Parent = sparkle
Zap2 = game.Lighting.Zapout:clone()
Zap2.Parent = sparkle
Zap3 = game.Lighting.Zapout:clone()
Zap3.Parent = sparkle
Zap4 = game.Lighting.Zapout:clone()
Zap4.Parent = sparkle
Zap5 = game.Lighting.Zapout:clone()
Zap5.Parent = sparkle
Zap6 = game.Lighting.Zapout:clone()
Zap6.Parent = sparkle
Zap1.Disabled = false
Zap2.Disabled = false
Zap3.Disabled = false
Zap4.Disabled = false
Zap5.Disabled = false
Zap6.Disabled = false
Part.Parent.Parent.Humanoid.WalkSpeed = 5
for i = 1,40 do
Part.Parent.Parent.Humanoid.Health = Part.Parent.Parent.Humanoid.Health -1
wait(0.05)
end
if Part.Parent.Parent.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
wait(0.25)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="Sparkles" referent="RBX1315">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4294967040</Color3>
</Properties>
<Item class="Script" referent="RBX1316">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(8)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1317">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>119.5</X>
<Y>9.10000038</Y>
<Z>-0.500000238</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Puppet</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>7</Y>
<Z>5</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1318">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.Sit = true
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
script.Parent.Fire:remove()
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1319">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.Sit = true
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
script.Parent.Fire:remove()
for i = 1,25 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1320">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=20929341</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>4</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=26400954</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX1321">
<Properties>
<Color3 name="Color">4294934528</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294901760</Color3>
<float name="heat_xml">9</float>
<float name="size_xml">3</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1322">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1001</int>
<CoordinateFrame name="CFrame">
<X>113</X>
<Y>6.18917704</Y>
<Z>-216</Z>
<R00>-0.679184139</R00>
<R01>4.01857505e-005</R01>
<R02>-0.7339679</R02>
<R10>1.57408249e-005</R10>
<R11>1</R11>
<R12>4.01854486e-005</R12>
<R20>0.73396796</R20>
<R21>1.57400573e-005</R21>
<R22>-0.679184139</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">WindEffect</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>4.47821302e-020</X>
<Y>59.9824982</Y>
<Z>-2.73669281e-020</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>2.70703402e-020</X>
<Y>0.0120496498</Y>
<Z>4.42969726e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1323">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>6</X>
<Y>6</Y>
<Z>6</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
</Properties>
</Item>
<Item class="BodyAngularVelocity" referent="RBX1324">
<Properties>
<string name="Name">BodyAngularVelocity</string>
<float name="P">1250</float>
<Vector3 name="angularvelocity">
<X>0</X>
<Y>60</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="maxTorque">
<X>1.00000003e+016</X>
<Y>1.00000003e+016</Y>
<Z>1.00000003e+016</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1325">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(10)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1326">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Wind</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Disabled = true
Wind = game.Lighting.WindEffect:clone()
Wind.Parent = game.Workspace
Wind.CFrame = Part.Parent.Torso.CFrame
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = Wind
Burnout2.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = Wind
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,25 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
Wind:remove()
if Part.Parent.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
elseif Part.Parent.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Disabled = true
Wind = game.Lighting.WindEffect:clone()
Wind.Parent = game.Workspace
Wind.CFrame = Part.Parent.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = Wind
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.1)
end
Wind:remove()
if Part.Parent.Parent.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
wait(0.25)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1327">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Flame</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Wind&quot;) ~= nil then
x = Instance.new(&quot;Fire&quot;)
x.Parent = Part.Parent.Torso
x.Size = 10
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
for i = 1,40 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.1)
end
x:remove()
if Part.Parent.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
elseif Part.Parent.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Parent.Torso:FindFirstChild(&quot;Wind&quot;) ~= nil then
script.Disabled = true
x = Instance.new(&quot;Fire&quot;)
x.Parent = Part.Parent.Torso
x.Size = 18
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
for i = 1,40 do
Part.Parent.Parent.Humanoid.Health = Part.Parent.Parent..Humanoid.Health -1
wait(0.1)
end
if x ~= nil then
x:remove()
end
if Part.Parent.Parent.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
wait(0.25)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Tool" referent="RBX1328">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>-3</X>
<Y>0</Y>
<Z>-1.54999995</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Kakuzu</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1329">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>-299.469971</X>
<Y>8.60026169</Y>
<Z>259.061768</Z>
<R00>0.940737665</R00>
<R01>0.000292142649</R01>
<R02>-0.339125752</R02>
<R10>-8.46959301e-006</R10>
<R11>0.999999642</R11>
<R12>0.000837919069</R12>
<R20>0.339125872</R20>
<R21>-0.000785387005</R21>
<R22>0.940737367</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1330">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX1331">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1332">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 99
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Vine stitching technique&quot;)
Player.Character.Humanoid.WalkSpeed = 50
Vine = game.Lighting.Vine:clone()
Vine.Parent = game.Workspace
Vine2 = game.Lighting.Vine2:clone()
Vine.Parent = Player.Character
Vine2.Parent = Player.Character
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Vine
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.35, 3.5, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Left Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = Vine2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 30, 0) * CFrame.new(-0.4, 1, 1.5)
Vine.Name = Player.Character.Name
Vine2.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Stitching = script.Parent.Stitch:clone()
Stitching.Parent = Vine
Stitching.Disabled = false
Stitching2 = script.Parent.Stitch:clone()
Stitching2.Parent = Vine2
Stitching2.Disabled = false
elseif Tool.Special.Value == 1 then
Stitching = script.Parent.Stitch2:clone()
Stitching.Parent = Vine
Stitching.Disabled = false
Stitching2 = script.Parent.Stitch2:clone()
Stitching2.Parent = Vine2
Stitching2.Disabled = false
end
wait(5)
Vine:remove()
Vine2:remove()
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;x&quot; then
i = math.random(1, 2)
if i == 2 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Fire Style: Searing Migraine Jutsu&quot;)
elseif i == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind Style: Pressure Damage Jutsu&quot;)
end
if i == 1 then
Deduction = 149
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Transparency = 0.75
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(30, 30, 2)
x.Parent = game.Workspace
x.Name = Player.Character.Name
Burnout2 = game.Lighting.waveremover:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Instance.new(&quot;BlockMesh&quot;, x)
if Tool.Special.Value == 0 then
Wave = Tool.Windwave:clone()
elseif Tool.Special.Value == 1 then
Wave = Tool.Windwave2:clone()
end
Wave.Parent = x
Wave.Disabled = false
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -4)
Wind = game.Lighting.Wind:clone()
Wind.Parent = x
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
wait(0.5)
if Wind ~= nil then
Wind:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
elseif i == 2 then
Deduction = 180
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0.2,0,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0.2,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(-0.2,0,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0, -0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.2)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.2)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.2)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0, 0,0.2)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(10, 10, 10)
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Blaze = Tool.Burn:clone()
Blaze.Parent = x
Blaze.Disabled = false
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
fire = game.Lighting.TobiSpecial.Fire:clone()
fire.Parent = x
fire.Size = 6
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10)
x.Name = Player.Character.Name
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = x
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 180
if Flame ~= nil then
Flame:remove()
end
end
if Output ~= nil then
Output:remove()
end
end
end
if key == &quot;c&quot; then
Deduction = 99
if Player.Chakra.Value &gt;= Deduction then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;Doll&quot;) ~= nil then
c = game.Lighting.Doll:clone()
c.Parent = script.Parent.Parent
c.Name = Player.Character.Name
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c:MoveTo(Player.Character.Torso.Position +Vector3.new(-5, 0, 0))
c:MakeJoints()
i = math.random(1,5)
if i == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summon: Earth Doll&quot;)
c.Mask.Earth.Parent = c.Mask.Handle
elseif i == 2 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summon: Fire Doll&quot;)
c.Mask.Fire.Parent = c.Mask.Handle
elseif i == 3 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summon: Lightning Doll&quot;)
c.Mask.Lightning.Parent = c.Mask.Handle
elseif i == 4 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summon: Water Doll&quot;)
c.Mask.Water.Parent = c.Mask.Handle
elseif i == 5 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summon: Wind Doll&quot;)
c.Mask.Wind.Parent = c.Mask.Handle
end
c:MakeJoints()
Die = game.Lighting.Destroy1:clone()
Die.Parent = c
Die.Disabled = false
wait(0.75)
if c.Humanoid.Health ~= 0 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
end
end
end
end
end
if key == &quot;b&quot; then
i = math.random(1,2)
if i == 1 then
Deduction = 49
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Earth Style: Iron Skin&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character[&quot;Left Arm&quot;].BrickColor = BrickColor.new(&quot;Brown&quot;)
Player.Character[&quot;Right Arm&quot;].BrickColor = BrickColor.new(&quot;Brown&quot;)
Player.Character.Head.BrickColor = BrickColor.new(&quot;Brown&quot;)
local immortal = Player.Character.Humanoid.Health
Tool.Immortal.Disabled = false
Tool.GripPos = Vector3.new(0, 0, 0)
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
for i = 1,50 do
Player.Character.Humanoid.Health = immortal
wait(0.075)
end
if Earth ~= nil then
Earth:remove()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
Player.Character[&quot;Right Arm&quot;].BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
Player.Character[&quot;Left Arm&quot;].BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
Player.Character.Head.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
end
elseif i == 2 then
Deduction = 49
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lightning Style: Lightning shunshin&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character[&quot;Right Arm&quot;].BrickColor = BrickColor.new(&quot;New Yeller&quot;)
Player.Character[&quot;Left Arm&quot;].BrickColor = BrickColor.new(&quot;New Yeller&quot;)
Player.Character.Head.BrickColor = BrickColor.new(&quot;New Yeller&quot;)
Player.Character[&quot;Left Arm&quot;].Transparency = 0.5
Player.Character[&quot;Right Arm&quot;].Transparency = 0.5
Player.Character.Head.Transparency = 0.5
Player.Character.Humanoid.WalkSpeed = 100
Lightning = game.Lighting.Lightning:clone()
Lightning.Parent = Player.Character.Torso
wait(3)
if Lightning ~= nil then
Lightning:remove()
end
Tool.GripPos = Vector3.new(0, 0, 0)
Tool.GripPos = Vector3.new(-3, 0, -1.55)
Player.Character[&quot;Left Arm&quot;].Transparency = 0
Player.Character[&quot;Right Arm&quot;].Transparency = 0
Player.Character[&quot;Right Arm&quot;].BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
Player.Character[&quot;Left Arm&quot;].BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
Player.Character.Head.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
Player.Character.Head.Transparency = 0
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Player.Character.Head.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
Player.Character[&quot;Left Arm&quot;].BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
Player.Character[&quot;Right Arm&quot;].BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
x = Instance.new(&quot;Smoke&quot;)
x.Size = 1
x.Parent = Player.Character.Torso
x.Color = Color3.new(0.4, 0.4, 0.4)
x.Opacity = 0.4
clone = game.Lighting.KakuzuSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water Clone Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1333">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Stitch</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
Part.Parent.Humanoid.Sit = true
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.5
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale -Vector3.new(0.1, 0.03, 0.03)
wait(0.01)
end
Part.Parent.Humanoid.Sit = false
Float:remove()
script.Parent.Transparency = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1334">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Stitch2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
Part.Parent.Humanoid.Sit = true
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale -Vector3.new(0.1, 0.03, 0.03)
wait(0.01)
end
Part.Parent.Humanoid.Sit = false
Float:remove()
script.Parent.Transparency = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1335">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Windwave</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.6
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1336">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1337">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Windwave2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.75
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1338">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1339">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1340">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1341">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1342">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Immortal</string>
<ProtectedString name="Source">Player = script.Parent.Parent
Health = Player.Humanoid.Health
for i = 1, 125 do
Player.Humanoid.WalkSpeed = 40
Player.Humanoid.Health = Health
wait(0.03)
end
Player.Humanoid.WalkSpeed = 20
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1343">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1344">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX1345">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Water</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Name ~= &quot;Torso&quot; then
if Part.Name == &quot;Water&quot; then
if script.Parent.Shape ~= &quot;Ball&quot; then
script.Disabled = true
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.Size = script.Parent.Size +Vector3.new(0.5, 0.5, 0.5)
end
end
if Part:FindFirstChild(&quot;Earth&quot;) then
if script.Parent.Shape ~= &quot;Ball&quot; then
script.Parent.Name = Part.Name
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,35 do
if script.Parent ~= nil then
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size - Vector3.new(1, 1, 1)
elseif script.Parent.Size == Vector3.new(1, 1, 1) then
script.Parent:remove()
end
end
wait(0.01)
end
script.Parent:remove()
end
end
if Part:FindFirstChild(&quot;Flame&quot;) ~= nil then
script.Disabled = true
Part.Name = script.Parent.Parent.Name
Part.Fire:remove()
Smoke = Instance.new(&quot;Smoke&quot;, Part)
Smoke.Size = 10
Smoke.Opacity = 2
if Part:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
Part.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 200
end
for i = 1,35 do
if Part ~= nil then
if Part.Size ~= Vector3.new(1, 1, 1) then
Part.Size = Part.Size - Vector3.new(1, 1, 1)
elseif Part.Size == Vector3.new(1, 1, 1) then
Part:remove()
end
end
wait(0.05)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1346">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Earth</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Water&quot;) ~= nil then
script.Disabled = true
u = Instance.new(&quot;BodyAngularVelocity&quot;)
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.1)
end
u:remove()
if Part.Parent.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
elseif Part.Parent.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Parent.Torso:FindFirstChild(&quot;Water&quot;) ~= nil then
script.Disabled = true
u = Instance.new(&quot;BodyAngularVelocity&quot;)
u.Parent = Part.Parent.Parent.Torso
u.P = 15000
u.angularvelocity = Vector3.new(0, 2, 15000)
u.maxTorque = Vector3.new(0, 0, 15000)
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.1)
end
u:remove()
if Part.Parent.Parent.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
wait(0.25)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1347">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burnout</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Tool" referent="RBX1348">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Sasori</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1349">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1026</int>
<CoordinateFrame name="CFrame">
<X>-187.885864</X>
<Y>6.37457514</Y>
<Z>200.140457</Z>
<R00>0.144242868</R00>
<R01>0.584002316</R01>
<R02>0.798833668</R02>
<R10>0.257716984</R10>
<R11>-0.801587641</R11>
<R12>0.539480567</R12>
<R20>0.955393076</R20>
<R21>0.128056809</R21>
<R22>-0.266130626</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>17.4463844</X>
<Y>49.0548363</Y>
<Z>0.542327881</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1350">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1351">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=20929341</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>0.899999976</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=26400954</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX1352">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1353">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Deduction = 25
if Player.Chakra.Value &gt;= 26 then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Iron sand: Cluster attack&quot;)
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
ss = game.Lighting.IronShuriken:clone()
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-1,0)
wait()
end
kk = game.Lighting.IronShuriken:clone()
kk.Name = Player.Character.Name
Deduction = 25
if Tool.Special.Value == 0 then
ChakraBurst = game.Lighting.IronChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
elseif Tool.Special.Value == 1 then
ChakraBurst = game.Lighting.IronChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.6,0)
wait()
end
k = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-8)
k.CFrame = k.CFrame *CFrame.Angles(-1.5, 0, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,1.6,0)
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;z&quot; then
if Player.Character:FindFirstChild(&quot;DrillUsed&quot;) == nil then
Deduction = 90
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Iron sand spear&quot;)
DrillUsed = script.Parent.DrillUsed:clone()
DrillUsed.Parent = Player.Character
Burnout = game.Lighting.DrillRemove:clone()
Burnout.Parent = DrillUsed
Burnout.Disabled = false
Drill = game.Lighting.Drill:clone()
Drill.Parent = game.Workspace
DrillRemove = game.Lighting.DrillRemove:clone()
DrillRemove.Parent = Drill
DrillRemove.Disabled = false
if Tool.Special.Value == 0 then
Drill.Script.Disabled = false
elseif Tool.Special.Value == 1 then
Drill.Script2.Disabled = false
end
Drill.Name = Player.Character.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Drill
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 59.65) * CFrame.new(0, 2, 0)
end
end
end
if key == &quot;x&quot; then
if Tool.Special.Value == 0 then
Deduction = 119.1
elseif Tool.Special.Value == 1 then
Deduction = 95.1
end
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Puppet technique: Flaming puppet&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Puppet = game.Lighting.Puppet:clone()
Puppet.Name = Player.Character.Name
Puppet.Parent = game.Workspace
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = Tool.Handle.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Puppet.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-14)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Puppet
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 0
if Tool.Special.Value == 0 then
Damage = Puppet.Burn
elseif Tool.Special.Value == 1 then
Damage = Puppet.Burn2
end
Damage.Disabled = false
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = Puppet
Burnout2.Disabled = false
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = Tool.Handle.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
for i = 1,40 do
if Puppet ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*1
Puppet.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -14)
wait()
end
end
if Puppet ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*140
end
end
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 0
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.2)
wait()
end
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Iron Unleash&quot;)
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 1
x.Name = Player.Character.Name
x.Anchored = true
wait(0.1)
x.formFactor = &quot;Symmetric&quot;
if Tool.Special.Value == 0 then
x.Size = Vector3.new(70, 1, 70)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(100, 1, 100)
end
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2.5, 0)
if Tool.Special.Value == 0 then
Iron = script.Parent.IronJavelin:clone()
elseif Tool.Special.Value == 1 then
Iron = script.Parent.IronJavelin2:clone()
end
Iron.Name = Player.Character.Name
Iron.Parent = x
Iron.Disabled = false
HP = Player.Character.Humanoid.Health
for i = 1,100 do
x.CFrame = x.CFrame*CFrame.Angles(0, 10, 0)
Player.Character.Humanoid.Health = HP
wait()
end
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Iron sand: Gathering Assault&quot;)
x = Instance.new(&quot;Part&quot;)
Smoke = game.Lighting.SasoriSpecial.Smoke:clone()
Smoke.Parent = x
Smoke.Size = 3
Smoke.RiseVelocity = -3
x.Size = Vector3.new(7, 7, 7)
x.BrickColor = BrickColor.new(&quot;Black&quot;)
x.Reflectance = 0.1
IronBarrage = Tool.IronBarrage:clone()
IronBarrage.Parent = x
IronBarrage.Disabled = false
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 130
Burnout2 = game.Lighting.Burnout999:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
Earth = game.Lighting.Earth:clone()
Earth.Parent = x
end
for i=1, 16 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.1)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;b&quot; then
Deduction = 79
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Iron sand: Sand Shield&quot;)
Tool.GripPos = Vector3.new(1.55, 0, 3)
Player.Character.Humanoid.WalkSpeed = 0
Earthwall = Instance.new(&quot;Part&quot;)
Earthwall.Reflectance = 0.2
Earthwall.BrickColor = BrickColor.new(&quot;Black&quot;)
Earthwall.TopSurface = &quot;Smooth&quot;
Earthwall.Anchored = true
Earthwall.BottomSurface = &quot;Smooth&quot;
Earthwall.Parent = game.Workspace
Earthwall.Name = Player.Character.Name
Earthwall.Size = Vector3.new(1, 1, 2)
Earthwall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10)
Facewall = Tool.Earthwall:clone()
Facewall.Parent = Earthwall
Facewall.Disabled = false
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
Earth2 = game.Lighting.Earth:clone()
Earth2.Parent = Earthwall
if Tool.Special.Value == 0 then
for i = 1,12 do
Earthwall.Size = Earthwall.Size +Vector3.new(1, 1, 0)
Earthwall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10)
wait(0.01)
end
elseif Tool.Special.Value == 1 then
for i = 1,20 do
Earthwall.Size = Earthwall.Size +Vector3.new(1, 1, 0)
Earthwall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10)
wait(0.01)
end
end
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Earthwall
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 16
if Earth ~= nil then
Earth:remove()
end
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.SasoriSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
x = game.Lighting.SasoriSpecial.Smoke:clone()
x.Parent = Player.Character.Torso
x.Enabled = true
x.Opacity = 0.1
end
if clone ~= nil then
clone:remove()
end
end
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1354">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">IronJavelin</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
Spear = game.Lighting.Spear:clone()
Destroy = game.Lighting.Destructinate:clone()
Destroy.Parent = Spear
Destroy.Disabled = false
Spear.Anchored = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Spear.Parent = game.Workspace
Spear.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 15, 0)
Spear.CFrame = Spear.CFrame * CFrame.Angles(math.random(), math.random(), math.random())
Spear.Name = script.Parent.Name
x = Instance.new(&quot;BodyPosition&quot;)
x.Parent = Spear
x.position = Part.Parent.Torso.Position
x.maxForce = Vector3.new(100000,100000,100000)
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1355">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>25</X>
<Y>40.5</Y>
<Z>25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>7</X>
<Y>5</Y>
<Z>16</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1356">
<Properties>
<string name="Name">DrillUsed</string>
<int name="Value">0</int>
</Properties>
<Item class="Script" referent="RBX1357">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(10)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1358">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Earthwall</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
Reversal = game.Lighting.Reversal:clone()
Reversal.Parent = Part
Reversal.Disabled = false
Part.Name = script.Name
local c = Part:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Script&quot;) then
c[i].Name = script.Name
end
end
X = Part.BodyVelocity.velocity.X
Y = Part.BodyVelocity.velocity.Y
Z = Part.BodyVelocity.velocity.Z
Part.BodyVelocity.velocity = Vector3.new(-X, -Y, -Z)
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,35 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait(0.05)
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -7
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1359">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">IronJavelin2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
Spear = game.Lighting.Spear2:clone()
Destroy = game.Lighting.Vanish:clone()
Destroy.Parent = Spear
Destroy.Disabled = false
Spear.Anchored = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Spear.Parent = game.Workspace
Spear.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 15, 0)
Spear.Name = script.Parent.Name
Spear.CFrame = Spear.CFrame * CFrame.Angles(math.random(), math.random(), math.random())
x = Instance.new(&quot;BodyPosition&quot;)
x.Parent = Spear
x.position = Part.Parent.Torso.Position
x.maxForce = Vector3.new(100000,100000,100000)
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1360">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1361">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1362">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">IronBarrage</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if script.Parent ~= nil then
script.Parent.Size = Vector3.new(4, 4, 4)
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Spear = game.Lighting.UltSpear:clone()
Spear.Name = script.Parent.Name
Destroy = game.Lighting.Burnout:clone()
Destroy.Parent = Spear
Destroy.Disabled = false
Spearx = Spear:clone()
for i = 1,8 do
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.4
s.Pitch = 1.5
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Spear2 = Spearx:clone()
Spear2.Parent = game.Workspace
Spear2.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
Spear2.CFrame = Spear2.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
wait()
end
Part.Parent.Humanoid.Sit = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
script.Parent:remove()
wait(0.1)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1363">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1364">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1365">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1366">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX1367">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Zapout</string>
<ProtectedString name="Source">for i = 1,20 do
script.Parent.Parent.Humanoid.WalkSpeed = 5
wait(0.1)
end
script.Parent.Parent.Humanoid.Sit = true
for i = 1,20 do
script.Parent.Parent.Humanoid.WalkSpeed = 7
wait(0.1)
end
script.Parent.Parent.Humanoid.Sit = true
for i = 1,20 do
script.Parent.Parent.Humanoid.WalkSpeed = 9
wait(0.1)
end
script.Parent.Parent.Humanoid.Sit = true
script.Parent.Parent.Humanoid.WalkSpeed = 16
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1368">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">true</bool>
<string name="Name">CSmoke</string>
<float name="opacity_xml">0.200000003</float>
<float name="riseVelocity_xml">0</float>
<float name="size_xml">0.200000003</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1369">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ShurikenR</string>
<ProtectedString name="Source">wait(3)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1370">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>-40.5</X>
<Y>13.5908995</Y>
<Z>-161.5</Z>
<R00>-3.26622794e-005</R00>
<R01>-4.59821458e-014</R01>
<R02>1</R02>
<R10>4.31576664e-005</R10>
<R11>-1</R11>
<R12>1.40958167e-009</R12>
<R20>1</R20>
<R21>4.31576664e-005</R21>
<R22>3.26622794e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Spear</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.32120474e-020</X>
<Y>5.39770771e-021</Y>
<Z>5.32120409e-020</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.200000003</float>
<Vector3 name="Velocity">
<X>-3.49963858e-019</X>
<Y>-0.00556471432</Y>
<Z>3.76407607e-019</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>10</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1371">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spear</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.Slash:Play()
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -13
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.3)
script.Parent:remove()
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1372">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.10000002</X>
<Y>-10</Y>
<Z>1.10000002</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>7</X>
<Y>5</Y>
<Z>16</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sound" referent="RBX1373">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Slash</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">true</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=30715280</url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX1374">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>1.54999995</X>
<Y>0</Y>
<Z>5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Yamato</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="IntValue" referent="RBX1375">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1376">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;x&quot; then
Deduction = 149.5
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Earth style: Earth flow spears&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(2, 5, 2)
x.BrickColor = BrickColor.new(&quot;Brown&quot;)
Spore = Tool.Spore:clone()
Spore.Parent = x
Spore.Disabled = false
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 80
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
Wood1 = Tool.Mesh:clone()
Wood1.Parent = x
xx = x:clone()
x1 = xx:clone()
x1.Parent = game.Workspace
x1.CFrame = Player.Character.Torso.CFrame*CFrame.new(-3, 0, -5)
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(3, 0, -5)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame*CFrame.new(-6, 0, -5)
x4 = xx:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame*CFrame.new(6, 0, -5)
wait(0.1)
x5 = xx:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -5)
x1 = xx:clone()
x1.Parent = game.Workspace
x1.CFrame = Player.Character.Torso.CFrame*CFrame.new(-3, 0, -5)
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(3, 0, -5)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame*CFrame.new(-6, 0, -5)
x4 = xx:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame*CFrame.new(6, 0, -5)
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 119.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wood style: Wood binding jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1,0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
script.Parent.GripPos = Vector3.new(1.55, 0.25, -1)
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.Anchored = true
wait(0.1)
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(100, 1, 100)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 1
if Tool.Special.Value == 0 then
WoodTrap = script.Parent.WoodTrap:clone()
elseif Tool.Special.Value == 1 then
WoodTrap = script.Parent.WoodTrap2:clone()
end
WoodTrap.Name = Player.Character.Name
WoodTrap.Parent = x
WoodTrap.Disabled = false
wait(2)
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;c&quot; then
Deduction = 249
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wood style: Tree wall barrier&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
xka = script.Parent.Trip:clone()
xka.Parent = x
xka.Disabled = false
Distance = -10
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
x.Size = Vector3.new(7, 45, 7)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(12, 60, 10)
end
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Brown&quot;)
x.Material = &quot;Wood&quot;
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, Distance)
Tangent = 0
x.CFrame = x.CFrame*CFrame.Angles(0, 0, Tangent)
Damage = Tool.Trip2:clone()
Damage.Parent = x
Damage.Disabled = false
Damageremover = game.Lighting.RDremover:clone()
Damageremover.Parent = Damage
Damageremover.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
xx = x:clone()
if Tool.Special.Value == 0 then
ammnt = 25
elseif Tool.Special.Value == 1 then
ammnt = 30
end
for i = 1,ammnt do
wait(0.05)
Distance = Distance -7
Tangent = Tangent +0.2
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, Distance)
x2.CFrame = x2.CFrame*CFrame.Angles(0, 0, Tangent)
Player.Character.Humanoid.WalkSpeed = 16
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
end
end
if key == &quot;b&quot; then
Deduction = 179
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water style: Tearing Torrent&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x = game.Lighting.Vortex:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
if Tool.Special.Value == 0 then
WaterVortex = Tool.Vortex:clone()
elseif Tool.Special.Value == 1 then
WaterVortex = Tool.Vortex2:clone()
end
WaterVortex.Parent = x
WaterVortex.Disabled = false
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -5)
Water = game.Lighting.Water:clone()
Water.Parent = Player.Character.Torso
Water.Disabled = false
Water2 = game.Lighting.Water:clone()
Water2.Parent = x
Water2.Disabled = false
if Water ~= nil then
Water:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.YamatoSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,75 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
Sparkle = game.Lighting.YamatoSpecial.Sparkles:clone()
Sparkle.Parent = Player.Character.Torso
end
if clone ~= nil then
clone:remove()
end
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1377">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WoodTrap</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.Size = Vector3.new(3, 3, 3)
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshId = &quot;http://www.roblox.com/asset/?id=1051557&quot;
y.TextureId = &quot;http://www.roblox.com/asset/?id=24064512&quot;
y.Parent = t
y.Scale = Vector3.new(2, 3, 2)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,30 do
if Part.Parent ~= nil then
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 1.5, 0)
y.Scale = y.Scale +Vector3.new(0, 0.15, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.1)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1378">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>166.243423</X>
<Y>8.59509277</Y>
<Z>-280.826111</Z>
<R00>-0.128465399</R00>
<R01>0.000858612184</R01>
<R02>-0.991713643</R02>
<R10>1.24748112e-005</R10>
<R11>0.999999642</R11>
<R12>0.000864170142</R12>
<R20>0.991713941</R20>
<R21>9.86445302e-005</R21>
<R22>-0.128465369</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1379">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1380">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1381">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WoodTrap2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.Size = Vector3.new(3, 3, 3)
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshId = &quot;http://www.roblox.com/asset/?id=1051557&quot;
y.TextureId = &quot;http://www.roblox.com/asset/?id=24064512&quot;
y.Parent = t
y.Scale = Vector3.new(2, 3, 2)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,30 do
if Part.Parent ~= nil then
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 3, 0)
y.Scale = y.Scale +Vector3.new(0, 0.6, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
end
wait(0.1)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1382">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -7
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1383">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spore</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.Position = Part.Position
e.BlastRadius = 0
e.BlastPressure = 10000000000000000
script.Parent.Transparency = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1384">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spore2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.Position = Part.Position
e.BlastRadius = 0
e.BlastPressure = 10000000000000000
script.Parent.Transparency = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1385">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.10000002</X>
<Y>6</Y>
<Z>1.10000002</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=24064512</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1386">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Vortex2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,35 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1387">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Vortex</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,25 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1388">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -23
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
script:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1389">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1390">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1391">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1392">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1393">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1394">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX1395">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Vanish</string>
<ProtectedString name="Source">wait(1.5)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1396">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">DrillRemove</string>
<ProtectedString name="Source">wait(10)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1397">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>26</X>
<Y>8.19188213</Y>
<Z>-171</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Drill</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>3</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1398">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.75</X>
<Y>5</Y>
<Z>0.75</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>7</X>
<Y>5</Y>
<Z>16</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1399">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -12
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1400">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -14
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1401">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>2.5</X>
<Y>7.5999999</Y>
<Z>-187.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">SasoriSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Smoke" referent="RBX1402">
<Properties>
<Color3 name="Color">4281545523</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.400000006</float>
<float name="riseVelocity_xml">0.400000006</float>
<float name="size_xml">0.400000006</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1403">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=16158121</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1404">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=16158121</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1405">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1406">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Fireballremove</string>
<ProtectedString name="Source">wait(2.5)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1407">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>213.605072</X>
<Y>5.39159632</Y>
<Z>-321.437469</Z>
<R00>-0.692474067</R00>
<R01>1.61054104e-005</R01>
<R02>0.721442819</R02>
<R10>4.00389945e-005</R10>
<R11>1</R11>
<R12>1.61073767e-005</R12>
<R20>-0.721442819</R20>
<R21>4.00397839e-005</R21>
<R22>-0.692474067</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Kunai2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.00677965581</X>
<Y>0.000104650855</Y>
<Z>0.00643365318</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-0.000615043275</X>
<Y>-0.0145036178</Y>
<Z>0.000178818242</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX1408">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1409">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -12
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Parent:remove()
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1410">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=45728702</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>1.75</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45728877</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1411">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1024</int>
<CoordinateFrame name="CFrame">
<X>172</X>
<Y>38.5894432</Y>
<Z>260</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Rasengan</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.88542089e-017</X>
<Y>1.08609005e-017</Y>
<Z>-1.14572704e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.200000003</float>
<Vector3 name="Velocity">
<X>1.14486048e-017</X>
<Y>0.010496553</Y>
<Z>1.86855782e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Fire" referent="RBX1412">
<Properties>
<Color3 name="Color">4284914175</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4281571839</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1413">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Rasengan</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
script.Parent.Transparency = 1
script.Parent.CanCollide = false
script.Parent.Fire.Enabled = false
Me = script.Parent
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,25 do
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.05)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1414">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.800000012</X>
<Y>0.800000012</Y>
<Z>0.800000012</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1415">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bunshin2</string>
<ProtectedString name="Source">script.Parent.Hit.Disabled = false
wait(8)
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1416">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>14</X>
<Y>9.18923187</Y>
<Z>-182</Z>
<R00>0.99446696</R00>
<R01>3.20798936e-005</R01>
<R02>-0.105047964</R02>
<R10>-2.88695792e-005</R10>
<R11>1</R11>
<R12>3.20798936e-005</R12>
<R20>0.105047964</R20>
<R21>-2.88695792e-005</R21>
<R22>0.99446696</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Vortex</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.45033919e-019</X>
<Y>59.721096</Y>
<Z>-1.44662929e-019</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.300000012</float>
<Vector3 name="Velocity">
<X>5.77119881e-019</X>
<Y>-0.00949063152</Y>
<Z>5.78571479e-019</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1417">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1418">
<Properties>
<Color3 name="Color">4278216447</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.300000012</float>
<float name="riseVelocity_xml">-5</float>
<float name="size_xml">10</float>
</Properties>
</Item>
<Item class="BodyAngularVelocity" referent="RBX1419">
<Properties>
<string name="Name">BodyAngularVelocity</string>
<float name="P">1250</float>
<Vector3 name="angularvelocity">
<X>0</X>
<Y>60</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="maxTorque">
<X>1.00000003e+016</X>
<Y>1.00000003e+016</Y>
<Z>1.00000003e+016</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1420">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1421">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>30.5</X>
<Y>7.5999999</Y>
<Z>-175.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">YamatoSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Sparkles" referent="RBX1422">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4284887808</Color3>
</Properties>
</Item>
<Item class="Decal" referent="RBX1423">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=53994643</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1424">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=53994643</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1425">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX1426">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Orochimaru</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1427">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>-361.119659</X>
<Y>10.2143698</Y>
<Z>-311.874725</Z>
<R00>0.944752991</R00>
<R01>-0.327782631</R01>
<R02>-0.000565762457</R02>
<R10>-3.96669529e-005</R10>
<R11>0.00161169714</R11>
<R12>-0.999998689</R12>
<R20>0.327783078</R20>
<R21>0.944751859</R21>
<R22>0.00150965352</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>8.09109783</X>
<Y>-0.115749389</Y>
<Z>-4.6489377</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1428">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="LocalScript" referent="RBX1429">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 99
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Venomous snake jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
x = Instance.new(&quot;Part&quot;, workspace)
y = Tool.Mesh:clone()
y.Parent = x
if Tool.Special.Value == 0 then
x.Size = Vector3.new(11, 2.4, 2)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, -1.5, -7)
Snake = Tool.Snake:clone()
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(16, 4.8, 4)
y.Scale = Vector3.new(3, 3, 6)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, -1.5, -10)
Snake = Tool.Snake2:clone()
end
x.Name = Player.Character.Name
x.CFrame = x.CFrame*CFrame.Angles(0, 2328768264686, 0)
Clash = Tool.Snake.Clash:clone()
Clash.Parent = x
Snake.Parent = x
Snake.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.RDremover:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
end
end
if key == &quot;x&quot; then
Deduction = 199
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning: Gigantic snake&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Torso.Anchored = true
game.Workspace.Camera.CameraType = &quot;Follow&quot;
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
x = Instance.new(&quot;Part&quot;, workspace)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 1
if Tool.Special.Value == 1 then
y = Tool.Mesh2:clone()
y.Parent = x
x.Size = Vector3.new(31, 15.2, 10)
y.Scale = Vector3.new(6, 6, 15)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, -1.5, -0)
Snake = Tool.Snake3:clone()
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
Player.Character.Head.Transparency = 0
Player.Character.Torso.Transparency = 0
elseif Tool.Special.Value == 0 then
y = Tool.Mesh:clone()
y.Parent = x
x.Size = Vector3.new(26, 11, 8)
y.Scale = Vector3.new(5, 5, 12)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, -1.5, -0)
Snake = Tool.Snake4:clone()
end
x.Name = Player.Character.Name
x.CFrame = x.CFrame*CFrame.Angles(0, 2328768264686, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 30
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
if Tool.Special.Value == 1 then
Time = 180
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 8, 0) * CFrame.new(-10.5, -3, -1.5)
elseif Tool.Special.Value == 0 then
Time = 120
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 8, 0) * CFrame.new(-8.5, -4.5, -1.5)
end
Clash = Tool.Snake.Clash:clone()
Clash.Parent = x
Snake.Parent = x
Snake.Disabled = false
x.Transparency = 0
Player.Character.Torso.Anchored = false
for i = 1,Time do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*50
wait(0.01)
end
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
x:remove()
game.Workspace.Camera.CameraType = &quot;Custom&quot;
o = Instance.new(&quot;Part&quot;, game.Workspace)
o.CanCollide = false
o.Position = x.Position
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.4
Mesh = Instance.new(&quot;SpecialMesh&quot;, o)
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(15,15,15)
end
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning: Great white snake&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Torso.Anchored = true
game.Workspace.Camera.CameraType = &quot;Follow&quot;
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
x = Instance.new(&quot;Part&quot;, workspace)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 1
if Tool.Special.Value == 1 then
y = Tool.Mesh2:clone()
y.Parent = x
x.Size = Vector3.new(31, 15.2, 10)
y.Scale = Vector3.new(6, 6, 15)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, -1.5, -0)
Snake = Tool.Snake6:clone()
elseif Tool.Special.Value == 0 then
y = Tool.Mesh:clone()
y.Parent = x
x.Size = Vector3.new(26, 11, 8)
y.Scale = Vector3.new(5, 5, 12)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, -1.5, -0)
Snake = Tool.Snake5:clone()
end
x.Name = Player.Character.Name
x.CFrame = x.CFrame*CFrame.Angles(0, 2328768264686, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 50
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
y.TextureId = &quot;http://www.roblox.com/asset/?id=1095709&quot;
y.VertexColor = Vector3.new(5, 5, 5)
if Tool.Special.Value == 1 then
Time = 140
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 8, 0) * CFrame.new(-10.5, -3, -1.5)
elseif Tool.Special.Value == 0 then
Time = 100
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 8, 0) * CFrame.new(-8.5, -4.5, -1.5)
end
Clash = Tool.Snake.Clash:clone()
Clash.Parent = x
Snake.Parent = x
Snake.Disabled = false
x.Transparency = 0
Player.Character.Torso.Anchored = false
for i = 1,Time do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*70
wait(0.01)
end
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
x:remove()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
game.Workspace.Camera.CameraType = &quot;Custom&quot;
o = Instance.new(&quot;Part&quot;, game.Workspace)
o.CanCollide = false
o.Position = x.Position
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.4
Mesh = Instance.new(&quot;SpecialMesh&quot;, o)
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(15,15,15)
end
end
if key == &quot;b&quot; then
Deduction = 99
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning: Defensive snake&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
if Tool.Special.Value == 0 then
Frog = game.Lighting.Snake:clone()
Distance = -10
elseif Tool.Special.Value == 1 then
Distance = -20
Frog = game.Lighting.Snake2:clone()
end
wait(0.5)
Frog.Parent = game.Workspace
Frog.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,Distance)
Frog.Name = Player.Character.Name
Frogpunch = Tool.Toad:clone()
Frogpunch.Parent = Frog
Frogpunch.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
script.Parent.Handle.BrickColor = BrickColor.new(&quot;Really black&quot;)
clone = game.Lighting.OrochimaruSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
Smoke = game.Lighting.OrochimaruSpecial.Smoke:clone()
Smoke.Parent = Player.Character.Torso
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1430">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=49046138</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=49046409</url></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1431">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Snake</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
script.Parent.CFrame = script.Parent.CFrame +Vector3.new(0, 2.5, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Clash:Play()
wait(0.1)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
script.Parent:remove()
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="Sound" referent="RBX1432">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Clash</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=30715280</url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1433">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Snake2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
script.Parent.CFrame = script.Parent.CFrame +Vector3.new(0, 2.5, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Clash:Play()
wait(0.15)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
script.Parent:remove()
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1434">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1435">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=49046138</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh2</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=49046409</url></Content>
<Vector3 name="VertexColor">
<X>0.200000003</X>
<Y>0</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1436">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Toad</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1437">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1438">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1439">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Snake4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.6
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1440">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Snake3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.25
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1441">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Snake5</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 8, 0) * CFrame.new(-3, 1, 12)
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5.5
script.Parent.CFrame = script.Parent.CFrame +Vector3.new(0, 2.5, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Clash:Play()
wait(0.15)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
script.Parent:remove()
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1442">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Snake6</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 8, 0) * CFrame.new(-3, 1, 12)
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6.5
script.Parent.CFrame = script.Parent.CFrame +Vector3.new(0, 2.5, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Clash:Play()
wait(0.15)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
script.Parent:remove()
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1443">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1444">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1445">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1446">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1447">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>170.5</X>
<Y>37.789917</Y>
<Z>252.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Knive</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>3.06046848e-016</X>
<Y>2.84791848e-019</Y>
<Z>3.06046848e-016</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-6.11456144e-017</X>
<Y>-0.00854658056</Y>
<Z>6.11888065e-017</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1448">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Value.Value) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Value.Value)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="StringValue" referent="RBX1449">
<Properties>
<string name="Name">Value</string>
<string name="Value"></string>
</Properties>
</Item>
<Item class="BlockMesh" referent="RBX1450">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX1451">
<Properties>
<Color3 name="Color">4281571839</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1452">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WindSlash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Value.Value) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Value.Value)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -9
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Disabler.Disabled == false then
wait(0.3)
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1453">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WindSlash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Value.Value) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Value.Value)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -12
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Disabler.Disabled == false then
wait(0.3)
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1454">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Disabler</string>
<ProtectedString name="Source">wait(7.5)
x = script.Parent
x.Fire.Size = 1
x.Fire.Enabled = false
x.WindSlash.Disabled = true
x.WindSlash2.Disabled = true
x.WindSlash3.Disabled = true
x.WindSlash4.Disabled = true
x.Slash.Disabled = false
x.Parent.Humanoid.WalkSpeed = 16
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1455">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WindSlash3</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Value.Value) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Value.Value)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -14
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 3, 0)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Disabler.Disabled == false then
wait(0.3)
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1456">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WindSlash4</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Value.Value) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Value.Value)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -16
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 3, 0)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Disabler.Disabled == false then
wait(0.3)
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX1457">
<Properties>
<string name="Name">NinjaTools</string>
</Properties>
<Item class="ImageLabel" referent="RBX1458">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=54507293</url></Content>
<string name="Name">Middle</string>
<UDim2 name="Position">
<XS>0.110000402</XS>
<XO>0</XO>
<YS>0.5</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.0650000051</XS>
<XO>0</XO>
<YS>0.075000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX1459">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=54507317</url></Content>
<string name="Name">Left</string>
<UDim2 name="Position">
<XS>0.0730000064</XS>
<XO>0</XO>
<YS>0.5</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.0650000051</XS>
<XO>0</XO>
<YS>0.075000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="ImageButton" referent="RBX1460">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=54507263</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Ramen</string>
<UDim2 name="Position">
<XS>0.0109999999</XS>
<XO>0</XO>
<YS>0.495000005</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.0600000285</XS>
<XO>0</XO>
<YS>0.0799999982</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX1461">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent
Tool = script.Parent
function Clicked()
script.Disabled = true
Tool.Visible = false
Tool.Active = false
Human = Player.Character.Humanoid
s = Instance.new(&quot;Sound&quot;, Player.Character.Torso)
s.Volume = 1
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,50 do
if Human.Health ~= Human.MaxHealth then
Player.Character.Humanoid.Health = Player.Character.Humanoid.Health +1
end
wait(0.01)
end
wait(30)
Tool.Visible = true
Tool.Active = true
script.Disabled = false
end
Tool.MouseButton1Down:connect(Clicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ImageLabel" referent="RBX1462">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=54507325</url></Content>
<string name="Name">Right</string>
<UDim2 name="Position">
<XS>0.145999998</XS>
<XO>0</XO>
<YS>0.5</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.0650000051</XS>
<XO>0</XO>
<YS>0.075000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="ImageButton" referent="RBX1463">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=54507223</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Shuriken</string>
<UDim2 name="Position">
<XS>0.209999993</XS>
<XO>0</XO>
<YS>0.495000005</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.0600000285</XS>
<XO>0</XO>
<YS>0.0799999982</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX1464">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent
Tool = script.Parent
function Clicked()
script.Disabled = true
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if Player.Character.Torso:FindFirstChild(&quot;ChakraBurst&quot;) ~= nil then
&#9;if Player.Character.Humanoid.Health == Player.Character.Humanoid.MaxHealth then
&#9;&#9;x = game.Lighting.BShuriken4:clone()
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Gigantic chakra shuriken&quot;)
&#9;&#9;Speed = 150
&#9;elseif Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
&#9;&#9;x = game.Lighting.BShuriken3:clone()
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Large chakra shuriken&quot;)
&#9;&#9;Speed = 100
&#9;end
elseif Player.Character.Torso:FindFirstChild(&quot;ChakraBurst&quot;) == nil then
&#9;if Player.Character.Humanoid.Health == Player.Character.Humanoid.MaxHealth then
&#9;&#9;x = game.Lighting.BShuriken2:clone()
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Gigantic shuriken&quot;)
&#9;&#9;Speed = 150
&#9;elseif Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;fuma shuriken&quot;)
&#9;&#9;x = game.Lighting.BShuriken:clone()
&#9;&#9;Speed = 100
&#9;end
end
if x ~= nil then
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
x.Name = Player.Character.Name
x.Throw:Play()
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * Speed
Shurikenremove = game.Lighting.ShurikenR:clone()
Shurikenremove.Parent = x
Shurikenremove.Disabled = false
Tool.Visible = false
Tool.Active = false
wait(25)
Tool.Visible = true
Tool.Active = true
end
script.Disabled = false
end
Tool.MouseButton1Down:connect(Clicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ImageLabel" referent="RBX1465">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=54507351</url></Content>
<string name="Name">Up</string>
<UDim2 name="Position">
<XS>0.109999999</XS>
<XO>0</XO>
<YS>0.439999998</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.0650000051</XS>
<XO>0</XO>
<YS>0.0550000034</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX1466">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=54507369</url></Content>
<string name="Name">Down</string>
<UDim2 name="Position">
<XS>0.109999999</XS>
<XO>0</XO>
<YS>0.579000056</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.0650000051</XS>
<XO>0</XO>
<YS>0.0550000034</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="ImageButton" referent="RBX1467">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=54507283</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Bomb</string>
<UDim2 name="Position">
<XS>0.114799999</XS>
<XO>0</XO>
<YS>0.639999986</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.0549999997</XS>
<XO>0</XO>
<YS>0.0700000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX1468">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent
Tool = script.Parent
function Clicked()
script.Disabled = true
x = Instance.new(&quot;Part&quot;, game.Workspace)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -2)
x.Size = Vector3.new(1, 1, 1)
x.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
y = Instance.new(&quot;SpecialMesh&quot;, x)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0.5, 0.5, 0.5)
d = Instance.new(&quot;Smoke&quot;, x)
d.Color = Color3.new(0.2, 0.2, 0.2)
d.Enabled = false
d.Size = 1
SmokeBomb = game.Lighting.SmokeBomb:clone()
SmokeBomb.Parent = x
SmokeBomb.Disabled = false
Tool.Visible = false
Tool.Active = false
wait(30)
Tool.Visible = true
Tool.Active = true
script.Disabled = false
end
Tool.MouseButton1Down:connect(Clicked)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ImageButton" referent="RBX1469">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=69131138</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Pill</string>
<UDim2 name="Position">
<XS>0.104800001</XS>
<XO>0</XO>
<YS>0.340000063</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.0790000036</XS>
<XO>0</XO>
<YS>0.0899999812</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX1470">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent
Tool = script.Parent
function Clicked()
script.Disabled = true
Tool.Visible = false
Tool.Active = false
C = game.Lighting.ChakraBurst:clone()
C.Parent = Player.Character.Torso
B = game.Lighting.Burnout:clone()
B.Parent = C
B.Disabled = false
s = Instance.new(&quot;Sound&quot;, Player.Character.Torso)
s.Volume = 1
s.Pitch = 1.5
s.SoundId = &quot;http://www.roblox.com/asset/?id=15372684&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Player.Chakra.Value = Player.Chakra.Value +100
if Player.Chakra.Value &gt;= 301 then
Player.Chakra.Value = 300
end
Number = Player.Character.Humanoid.Health
if Number &gt;= 100 then
Number = 100
end
for i = 1,25 do
Player.Character.Humanoid.WalkSpeed = Number
wait(0.2)
end
C:remove()
Player.Character.Humanoid.WalkSpeed = 16
wait(30)
Tool.Visible = true
Tool.Active = true
script.Disabled = false
end
Tool.MouseButton1Down:connect(Clicked)</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX1471">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Asuma</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1472">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>107.638481</X>
<Y>8.59796047</Y>
<Z>-281.968567</Z>
<R00>0.776187897</R00>
<R01>0.000514054147</R01>
<R02>-0.630497813</R02>
<R10>-3.61172715e-006</R10>
<R11>0.999999642</R11>
<R12>0.000810860016</R12>
<R20>0.630498052</R20>
<R21>-0.000627100759</R21>
<R22>0.776187658</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>5</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1473">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1474">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="SpecialMesh" referent="RBX1475">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1476">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 140.55
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind Style: Chakra Knives&quot;)
Player.Character.Humanoid.WalkSpeed = 35
Player.Character.Knive1.Fire.Enabled = true
Player.Character.Knive1.Slash.Disabled = true
Player.Character.Knive2.Fire.Enabled = true
Player.Character.Knive2.Slash.Disabled = true
if Tool.Special.Value == 0 then
Player.Character.Knive1.WindSlash.Disabled = false
Player.Character.Knive2.WindSlash.Disabled = false
elseif Tool.Special.Value == 1 then
Player.Character.Knive1.Fire.Size = 3
Player.Character.Knive2.Fire.Size = 3
Player.Character.Knive1.WindSlash2.Disabled = false
Player.Character.Knive2.WindSlash2.Disabled = false
end
Player.Character.Humanoid.WalkSpeed = 25
Player.Character.Knive1.Disabler.Disabled = false
Player.Character.Knive2.Disabler.Disabled = false
wind = game.Lighting.Wind:clone()
wind.Parent = Player.Character.Torso
remover = game.Lighting.Burnout:clone()
remover.Parent = wind
remover.Disabled = false
end
end
if key == &quot;x&quot; then
Deduction = 139.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Fire Style: Burning Ash&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
x = Instance.new(&quot;Part&quot;)
smoke = Tool.Smoke:clone()
smoke.Enabled = true
smoke.Opacity = 20
smoke.Size = 100
smoke.Parent = x
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0.2,0,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0.2,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(-0.2,0,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0, -0.2,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.2)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.2)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.2)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0, 0,0.2)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
x.Size = Vector3.new(12, 12, 12)
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
if Tool.Special.Value == 0 then
Blaze = Tool.Burn:clone()
elseif Tool.Special.Value == 1 then
Blaze = Tool.Burn2:clone()
end
Blaze.Parent = x
Blaze.Disabled = false
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
fire = Instance.new(&quot;Fire&quot;)
fire.Size = 25
fire.Parent = x
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-10)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 75
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = x
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
if Flame ~= nil then
Flame:remove()
end
end
if Output ~= nil then
Output:remove()
end
end
if key == &quot;c&quot; then
Deduction = 239.5
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind Style: Dual Chakra Saber&quot;)
Player.Character.Humanoid.WalkSpeed = 35
Player.Character.Knive1.Fire.Enabled = true
Player.Character.Knive1.Slash.Disabled = true
Player.Character.Knive2.Fire.Enabled = true
Player.Character.Knive2.Slash.Disabled = true
if Tool.Special.Value == 0 then
Player.Character.Knive1.WindSlash3.Disabled = false
Player.Character.Knive2.WindSlash3.Disabled = false
Player.Character.Knive1.Fire.Size = 5
Player.Character.Knive2.Fire.Size = 5
elseif Tool.Special.Value == 1 then
Player.Character.Knive1.Fire.Size = 8
Player.Character.Knive2.Fire.Size = 8
Player.Character.Knive1.WindSlash4.Disabled = false
Player.Character.Knive2.WindSlash4.Disabled = false
end
Player.Character.Humanoid.WalkSpeed = 25
Player.Character.Knive1.Disabler.Disabled = false
Player.Character.Knive2.Disabler.Disabled = false
wind = game.Lighting.Wind:clone()
wind.Parent = Player.Character.Torso
remover = game.Lighting.Burnout:clone()
remover.Parent = wind
remover.Disabled = false
end
end
if key == &quot;b&quot; then
Deduction = 149
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind Style: Flying Swallow&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
x = game.Lighting.Shuriken2:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-7)
x.Name = Player.Character.Name
x.Throw:Play()
if Tool.Special.Value == 0 then
x.Slash.Disabled = false
elseif Tool.Special.Value == 1 then
x.Slash2.Disabled = false
end
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 250
Shurikenremove = game.Lighting.ShurikenR:clone()
Shurikenremove.Parent = x
Shurikenremove.Disabled = false
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
fire = game.Lighting.Knive.Fire:clone()
fire.Parent = Player.Character[&quot;Left Arm&quot;]
fire2 = game.Lighting.Knive.Fire:clone()
fire2.Parent = Player.Character[&quot;Right Arm&quot;]
fire.Enabled = true
fire2.Enabled = true
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.AsumaSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = Wings
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, -0.9)
for i = 1,60 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1477">
<Properties>
<Color3 name="Color">4283256141</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">25</float>
<float name="size_xml">50</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1478">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
smoke = Instance.new(&quot;Smoke&quot;, Part.Parent.Torso)
smoke.Size = 1
for i = 1,10 do
smoke.Size = smoke.Size +1
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.01)
end
for i = 1,5 do
smoke.Size = smoke.Size -3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
smoke:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1479">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
smoke = Instance.new(&quot;Smoke&quot;, Part.Parent.Torso)
smoke.Size = 1
for i = 1,25 do
smoke.Size = smoke.Size +1
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait()
end
for i = 1,10 do
smoke.Size = smoke.Size -3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait()
end
smoke:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1480">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1481">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX1482">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1483">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1484">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1485">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1486">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1487">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-6.5</X>
<Y>8.40000057</Y>
<Z>-141.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">AsumaSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>7</X>
<Y>6.4000001</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX1488">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=54049095</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1489">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=54049095</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1490">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1491">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>438.5</X>
<Y>7.5999999</Y>
<Z>-427.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">KibaSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX1492">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=54294062</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1493">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=54294062</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1494">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1495">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Jyuuken</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -9
Me = script.Parent.Parent
Part.Parent.Humanoid.WalkSpeed = 1
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
if Player2.Chakra.Value &gt;= 9 then
Player2.Chakra.Value = Player2.Chakra.Value -6
wait()
end
end
end
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.01)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1496">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Jyuuken2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
script.Disabled = true
Me = script.Parent.Parent
Part.Parent.Humanoid.WalkSpeed = 1
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
if Player2.Chakra.Value &gt;= 11 then
Player2.Chakra.Value = Player2.Chakra.Value -9
wait()
end
end
end
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.01)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Tool" referent="RBX1497">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>1.54999995</X>
<Y>-1.5</Y>
<Z>5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Shino</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1498">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>46.184597</X>
<Y>10.0939512</Y>
<Z>-351.043732</Z>
<R00>-0.581921279</R00>
<R01>0.000701663317</R01>
<R02>-0.81324482</R02>
<R10>3.99509781e-006</R10>
<R11>0.999999642</R11>
<R12>0.00085993571</R12>
<R20>0.813245118</R20>
<R21>0.000497165893</R21>
<R22>-0.581921041</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1499">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1500">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = game.Workspace
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,30 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1501">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = game.Workspace
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,35 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1502">
<Properties>
<Color3 name="Color">4280032284</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.25</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX1503">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1504">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,12000,0)
Jump.velocity = Vector3.new(0,12000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Deduction = 19
if Player.Chakra.Value &gt;= 20 then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Tool.ShurikenCombo.Value = Tool.ShurikenCombo.Value +1
Tool.ShurikenCombo.Script.Disabled = false
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
ss = game.Lighting.ThrowBug:clone()
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-1,0)
wait()
end
kk = game.Lighting.ThrowBug:clone()
kk.Name = Player.Character.Name
if Tool.Special.Value == 1 then
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.6,0)
wait()
end
if Tool.ShurikenCombo.Value &gt;= 3 then
kk.Size = Vector3.new(2, 2, 2)
end
if Tool.ShurikenCombo.Value &gt;= 4 then
kk.Size = Vector3.new(3, 3, 3)
end
if Tool.ShurikenCombo.Value &gt;= 5 then
success = true
Tool.ShurikenCombo.Value = 1
kk.Slash:remove()
kk.Slash3.Name = &quot;Slash&quot;
kk.Size = Vector3.new(6, 6, 6)
end
k = kk:clone()
k.Parent = game.Workspace
if success ~= nil then
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-7)
else
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-4)
end
k.CFrame = k.CFrame *CFrame.Angles(-1.5, 0, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 60
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,1.6,0)
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;z&quot; then
Deduction = 99
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Chakra devouring insects&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
Tool.GripPos = Vector3.new(1.55, -1.5, 5)
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Black&quot;)
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(6, 6, 6)
x.Shape = &quot;Block&quot;
x.Parent = game.Workspace
x.Name = Player.Character.Name
y = Instance.new(&quot;BlockMesh&quot;)
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
if Tool.Special.Value == 0 then
Wave = Tool.bugwave:clone()
elseif Tool.Special.Value == 1 then
Wave = Tool.bugwave2:clone()
end
Wave.Parent = x
Wave.Disabled = false
x.CFrame = Tool.Handle.CFrame
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -8)
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(0.1, 0.1, 0.1)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -6)
wait(0.025)
end
for i = 1,80 do
x.CFrame = x.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
wait()
end
for i = 1,5 do
x.Size = x.Size -Vector3.new(1, 1, 1)
wait(0.1)
end
x:remove()
end
end
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Insect jar technique&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
script.Parent.GripPos = Vector3.new(1.55, 0.25, -1)
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Name = Player.Character.Name
x.BrickColor = BrickColor.new(&quot;Black&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Anchored = true
wait(0.1)
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(70, 1, 70)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 3, 0)
x.Transparency = 0.1
y = Instance.new(&quot;CylinderMesh&quot;)
y.Scale = Vector3.new(0, 0, 0)
y.Parent = x
if Tool.Special.Value == 0 then
Trip2 = script.Parent.BugTrap:clone()
Trip2.Name = Player.Character.Name
Trip2.Parent = x
Trip2.Disabled = false
elseif Tool.Special.Value == 1 then
Trip2 = script.Parent.BugTrap2:clone()
Trip2.Name = Player.Character.Name
Trip2.Parent = x
Trip2.Disabled = false
end
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.01)
end
wait(1.5)
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Secret technique: Insect Sphere&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
script.Parent.GripPos = Vector3.new(1.55, 0.25, -1)
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.BrickColor = BrickColor.new(&quot;Black&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Anchored = true
wait(0.1)
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(80, 0.5, 80)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 3, 0)
x.Transparency = 0.1
x.Material = &quot;Plastic&quot;
y = Instance.new(&quot;BlockMesh&quot;)
y.Scale = Vector3.new(0, 0, 0)
y.Parent = x
if Tool.Special.Value == 0 then
Chibaku = script.Parent.BugCoffin:clone()
elseif Tool.Special.Value == 1 then
Chibaku = script.Parent.BugCoffin2:clone()
end
Chibaku.Name = Player.Character.Name
Chibaku.Parent = x
Chibaku.Disabled = false
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.01)
end
wait(3.5)
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;b&quot; then
Deduction = 49
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Insect Jar&quot;)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.1)
Player.Character.Torso.Anchored = true
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
if Tool.Special.Value == 0 then
x.Size = Vector3.new(9, 9, 9)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(11, 11, 11)
end
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Black&quot;)
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame
x.Name = Player.Character.Name
y = Instance.new(&quot;BlockMesh&quot;)
y.Scale = Vector3.new(0, 0, 0)
y.Parent = x
clone = Tool.Shield:clone()
clone.Parent = x
clone.Disabled = false
for i = 1,5 do
x.CFrame = Player.Character.Torso.CFrame
x.CFrame = x.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
y.Scale = y.Scale +Vector3.new(0.2, 0.2, 0.2)
wait(0.001)
end
for i = 1,20 do
x.CFrame = x.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
wait(0.05)
end
for i = 1,5 do
y.Scale = y.Scale -Vector3.new(0.2, 0.2, 0.2)
x.CFrame = x.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
wait(0.001)
end
Player.Character.Torso.Anchored = false
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Bugs = Tool.Handle.Smoke:clone()
Bugs.Parent = Player.Character.Torso
Bugs.Enabled = true
clone = game.Lighting.ShinoSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Bug clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Black&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,12000,0)
Jump.velocity = Vector3.new(0,12000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
script.Disabled = false
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1505">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BCoffin</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Anchored = true
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
for i = 1,80 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.2, 0.2, 0.2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 0.5, 0)
t.CFrame = Part.Parent.Torso.CFrame
s = Instance.new(&quot;Part&quot;)
s.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Transparency = 0.1
s.Shape = &quot;Ball&quot;
s.Size = Vector3.new(1, 1, 1)
s.Anchored = false
s.CanCollide = false
s.Parent = game.Workspace
s.CFrame = t.CFrame
end
wait(0.01)
end
for i = 1,10 do
if Part.Parent ~= nil then
y.Scale = y.Scale -Vector3.new(1.2, 1.2, 1.2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 0.3, 0)
t.CFrame = Part.Parent.Torso.CFrame
crush = Instance.new(&quot;Explosion&quot;)
crush.BlastRadius = 0
crush.BlastPressure = 1000
crush.Parent = game.Workspace
crush.Position = Part.Parent.Torso.Position
end
wait(0.1)
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -80
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1506">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Coffin</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Anchored = true
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
for i = 1,60 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.2, 0.2, 0.2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 0.3, 0)
t.CFrame = Part.Parent.Torso.CFrame
s = Instance.new(&quot;Part&quot;)
s.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Transparency = 0.1
s.Shape = &quot;Ball&quot;
s.Size = Vector3.new(1, 1, 1)
s.Anchored = false
s.CanCollide = false
s.Parent = game.Workspace
s.CFrame = t.CFrame
end
wait(0.01)
end
for i = 1,6 do
if Part.Parent ~= nil then
y.Scale = y.Scale -Vector3.new(1.2, 1.2, 1.2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 1, 0)
t.CFrame = Part.Parent.Torso.CFrame
crush = Instance.new(&quot;Explosion&quot;)
crush.BlastRadius = 0
crush.BlastPressure = 1000
crush.Parent = game.Workspace
crush.Position = Part.Parent.Torso.Position
end
wait(0.1)
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -70
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1507">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">bugwave</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
if Part.Parent ~= nil then
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = Part.Parent
impact.Position = Part.Parent.Torso.Position
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2.Chakra.Value &gt;= 3 then
Player2.Chakra.Value = Player2.Chakra.Value -1
wait()
end
end
end
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
t = Instance.new(&quot;IntValue&quot;)
t.Name = &quot;Killed&quot;
t.Value = 1
t.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1508">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Shield</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
g = Instance.new(&quot;Explosion&quot;)
g.Parent = game.Workspace
g.BlastRadius = 0
g.BlastPressure = 100000
g.Position = Part.Parent.Torso.Position
g = Instance.new(&quot;Part&quot;)
g.Anchored = true
g.BrickColor = BrickColor.new(&quot;Black&quot;)
g.Shape = &quot;Ball&quot;
g.Transparency = 0.1
g.TopSurface = &quot;Smooth&quot;
g.BottomSurface = &quot;Smooth&quot;
g.Size = Vector3.new(1,1,1)
g.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = g
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,10 do
if Part.Parent ~= nil then
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(0.25, 0.25, 0.25)
g.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
end
wait(0.01)
end
g:remove()
p:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1509">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BugTrap</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.Size = Vector3.new(2, 2, 2)
t.Parent = Part.Parent
t.BrickColor = BrickColor.new(&quot;Black&quot;)
t.Transparency = 0.1
y = Instance.new(&quot;BlockMesh&quot;)
y.Parent = t
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
x = game.Lighting.Burnout:clone()
x.Parent = t
x.Disabled = false
for i = 1,50 do
if Part.Parent ~= nil then
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0.1, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.1)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1510">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BugCoffin</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Anchored = true
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
for i = 1,100 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.2, 0.2, 0.2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random()) +Vector3.new(0, 1, 0)
t.CFrame = Part.Parent.Torso.CFrame
end
wait(0.01)
end
for i = 1,6 do
if Part.Parent ~= nil then
y.Scale = y.Scale -Vector3.new(2, 2, 2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random()) +Vector3.new(0, 1, 0)
t.CFrame = Part.Parent.Torso.CFrame
end
wait(0.01)
end
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -60
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1511">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BugCoffin2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Anchored = true
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
for i = 1,100 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.25, 0.25, 0.25)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random()) +Vector3.new(0, 1, 0)
t.CFrame = Part.Parent.Torso.CFrame
end
wait(0.01)
end
for i = 1,6 do
if Part.Parent ~= nil then
y.Scale = y.Scale -Vector3.new(3.5, 3.5, 3.5)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random()) +Vector3.new(0, 1, 0)
t.CFrame = Part.Parent.Torso.CFrame
end
wait(0.01)
end
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -80
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1512">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BugTrap2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.Size = Vector3.new(4, 4, 4)
t.Parent = Part.Parent
t.BrickColor = BrickColor.new(&quot;Black&quot;)
t.Transparency = 0.1
y = Instance.new(&quot;BlockMesh&quot;)
y.Parent = t
y.Scale = Vector3.new(1, 1, 1)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
x = game.Lighting.Burnout:clone()
x.Parent = t
x.Disabled = false
for i = 1,60 do
if Part.Parent ~= nil then
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0.1, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.1)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1513">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">bugwave2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
if Part.Parent ~= nil then
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = Part.Parent
impact.Position = Part.Parent.Torso.Position
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.8
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2.Chakra.Value &gt;= 3 then
Player2.Chakra.Value = Player2.Chakra.Value -1
wait()
end
end
end
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
t = Instance.new(&quot;IntValue&quot;)
t.Name = &quot;Killed&quot;
t.Value = 1
t.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1514">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1515">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1516">
<Properties>
<string name="Name">ShurikenCombo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1517">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1518">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1519">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1520">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1521">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1522">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>264.5</X>
<Y>7.5999999</Y>
<Z>-415.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">ShinoSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Smoke" referent="RBX1523">
<Properties>
<Color3 name="Color">4278716424</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.25</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1524">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=54190025</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1525">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=54190025</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1526">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX1527">
<Properties>
<string name="Name">Cover</string>
</Properties>
<Item class="ImageLabel" referent="RBX1528">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4278190080</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><null></null></Content>
<string name="Name">ImageLabel</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX1529">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">x = script.Parent
for i = 1,20 do
x.BackgroundTransparency = x.BackgroundTransparency +0.05
wait(0.05)
end
wait()
script.Parent.Parent:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1530">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-339.5</X>
<Y>8.69999981</Y>
<Z>-320.5</Z>
<R00>0</R00>
<R01>1</R01>
<R02>-0</R02>
<R10>-1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Tsugan</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1531">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>15</X>
<Y>15</Y>
<Z>15</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.300000012</X>
<Y>0.300000012</Y>
<Z>0.300000012</Z>
</Vector3>
</Properties>
</Item>
<Item class="BodyAngularVelocity" referent="RBX1532">
<Properties>
<string name="Name">BodyAngularVelocity</string>
<float name="P">1250</float>
<Vector3 name="angularvelocity">
<X>0</X>
<Y>60</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="maxTorque">
<X>1.00000003e+016</X>
<Y>1.00000003e+016</Y>
<Z>1.00000003e+016</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1533">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(8)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1534">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SmokeBomb</string>
<ProtectedString name="Source">script.Parent.Smoke.Enabled = true
script.Parent.Smoke.Opacity = 1
for i = 1,50 do
script.Parent.Smoke.Size = script.Parent.Smoke.Size +2
wait()
end
wait(5)
for i = 1,50 do
script.Parent.Smoke.Size = script.Parent.Smoke.Size -2
wait()
end
script.Parent.Smoke:remove()
wait(4)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1535">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>-40.5</X>
<Y>13.5908995</Y>
<Z>-161.5</Z>
<R00>-3.26622794e-005</R00>
<R01>-4.59821458e-014</R01>
<R02>1</R02>
<R10>4.31576664e-005</R10>
<R11>-1</R11>
<R12>1.40958167e-009</R12>
<R20>1</R20>
<R21>4.31576664e-005</R21>
<R22>3.26622794e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Spear2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>5.32120474e-020</X>
<Y>5.39770771e-021</Y>
<Z>5.32120409e-020</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.200000003</float>
<Vector3 name="Velocity">
<X>-3.49963858e-019</X>
<Y>-0.00556471432</Y>
<Z>3.76407607e-019</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>12</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1536">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spear</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.Slash:Play()
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -16
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.3)
script.Parent:remove()
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1537">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.10000002</X>
<Y>-10</Y>
<Z>1.10000002</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>7</X>
<Y>5</Y>
<Z>16</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sound" referent="RBX1538">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Slash</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">true</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=30715280</url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
</Item>
<Item class="LocalScript" referent="RBX1539">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Camerafix</string>
<ProtectedString name="Source">wait(0.2)
workspace.Camera.CameraSubject = script.Parent
workspace.Camera.CameraType = &quot;Custom&quot;
workspace.Camera.FieldOfView = 70
wait()
script:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1540">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-179.5</X>
<Y>7.5999999</Y>
<Z>156.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">JugoSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1541">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX1542">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=63226750</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1543">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=63226750</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1544">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.25</float>
<float name="riseVelocity_xml">-2</float>
<float name="size_xml">0.5</float>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1545">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">x = script.Parent
W1 = Instance.new(&quot;Weld&quot;, x.Part1)
W2 = Instance.new(&quot;Weld&quot;, x.Part2)
W3 = Instance.new(&quot;Weld&quot;, x.Part3)
W4 = Instance.new(&quot;Weld&quot;, x.Part4)
W5 = Instance.new(&quot;Weld&quot;, x.Part5)
W6 = Instance.new(&quot;Weld&quot;, x.Part6)
x.Part1.Weld.Part0 = x.Part1
x.Part1.Weld.Part1 = x.Part2
x.Part2.Weld.Part0 = x.Part2
x.Part2.Weld.Part1 = x.Part3
x.Part3.Weld.Part0 = x.Part3
x.Part3.Weld.Part1 = x.Part4
x.Part4.Weld.Part0 = x.Part4
x.Part4.Weld.Part1 = x.Part5
x.Part5.Weld.Part0 = x.Part5
x.Part5.Weld.Part1 = x.Part6
</ProtectedString>
</Properties>
</Item>
<Item class="Tool" referent="RBX1546">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Gaara</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1547">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1029</int>
<CoordinateFrame name="CFrame">
<X>134.072815</X>
<Y>8.59792233</Y>
<Z>240.43718</Z>
<R00>0.499948174</R00>
<R01>0.000747411745</R01>
<R02>-0.866055012</R02>
<R10>-4.54663968e-005</R10>
<R11>0.999999642</R11>
<R12>0.000836760562</R12>
<R20>0.866055369</R20>
<R21>-0.000378960453</R21>
<R22>0.499947995</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1548">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1549">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = game.Workspace
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,30 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1550">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = game.Workspace
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,35 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1551">
<Properties>
<Color3 name="Color">4294967193</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX1552">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1553">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 49.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Deduction = 25
if Player.Chakra.Value &gt;= 26 then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Sand style: Sand Bullet&quot;)
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
ss = game.Lighting.IronShuriken:clone()
ss.BrickColor = BrickColor.new(&quot;Pastel yellow&quot;)
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-1,0)
wait()
end
kk = game.Lighting.IronShuriken:clone()
kk.BrickColor = BrickColor.new(&quot;Pastel yellow&quot;)
kk.Name = Player.Character.Name
Deduction = 25
if Tool.Special.Value == 0 then
ChakraBurst = game.Lighting.GaaraSpecial.Smoke:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
elseif Tool.Special.Value == 1 then
ChakraBurst = game.Lighting.GaaraSpecial.Smoke:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.6,0)
wait()
end
k = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-8)
k.CFrame = k.CFrame *CFrame.Angles(-1.5, 0, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,1.6,0)
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;z&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 10
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Pastel yellow&quot;)
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Sand style: Sand Wave&quot;)
x.Size = Vector3.new(9, 6, 1)
x.Parent = game.Workspace
x.Name = Player.Character.Name
y = Instance.new(&quot;BlockMesh&quot;)
y.Parent = x
y.Scale = Vector3.new(1, 1, 1)
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Sand style: Sand Fist&quot;)
x.Size = Vector3.new(9, 9, 2)
x.Parent = game.Workspace
x.Name = Player.Character.Name
y = Tool.SandHand:clone()
y.Parent = x
y.Name = &quot;Mesh&quot;
end
if Tool.Special.Value == 0 then
Wave = Tool.Sandwave:clone()
elseif Tool.Special.Value == 1 then
Wave = Tool.Sandwave2:clone()
end
Wave.Parent = x
Wave.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -8)
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
for i = 1,50 do
Path.velocity = Player.Character.Torso.CFrame.lookVector*50
wait()
end
end
end
if key == &quot;x&quot; then
Deduction = 199
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Sand style: Prison sand burial&quot;)
script.Parent.GripPos = Vector3.new(1.55, 0.25, -1)
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Name = Player.Character.Name
x.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Anchored = true
wait(0.1)
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(100, 1, 100)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 0.1
y = Instance.new(&quot;CylinderMesh&quot;)
y.Scale = Vector3.new(0, 0, 0)
y.Parent = x
Trip2 = script.Parent.Trip:clone()
Trip2.Name = Player.Character.Name
Trip2.Parent = x
Trip2.Disabled = false
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.01)
end
wait(3.5)
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;c&quot; then
Deduction = 249
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 16 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.1)
wait()
end
for i=1, 16 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.1)
wait()
end
wait(0.1)
Player.Character.Humanoid.WalkSpeed = 10
x = Instance.new(&quot;Part&quot;)
burnout = game.Lighting.Burnout:clone()
burnout.Parent = x
burnout.Disabled = false
x.Transparency = 0.1
x.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Sand style: Sand Coffin&quot;)
x.Size = Vector3.new(1, 1, 60)
dist = -35
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Sand style: Gigantic Sand Coffin&quot;)
x.Size = Vector3.new(2, 2, 80)
dist = -45
end
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Confuse = Tool.Coffin:clone()
elseif Tool.Special.Value == 1 then
Confuse = Tool.BCoffin:clone()
end
Confuse.Parent = x
Confuse.Disabled = false
y = Instance.new(&quot;BlockMesh&quot;)
y.Scale = Vector3.new(0, 0, 0)
y.Parent = x
for i = 1,10 do
x.CFrame = Player.Character[&quot;Torso&quot;].CFrame *CFrame.new(1, 0, dist)
y.Scale =y.Scale +Vector3.new(0.1, 0.1, 0.1)
wait(0.01)
end
for i = 1,10 do
if Confuse.Disabled == false then
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(3,0,0)
x.CFrame = Player.Character[&quot;Torso&quot;].CFrame *CFrame.new(1, 0, dist)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-3,0,0)
x.CFrame = Player.Character[&quot;Torso&quot;].CFrame *CFrame.new(1, 0, dist)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(3,0,0)
x.CFrame = Player.Character[&quot;Torso&quot;].CFrame *CFrame.new(1, 0, dist)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-3,0,0)
x.CFrame = Player.Character[&quot;Torso&quot;].CFrame *CFrame.new(1, 0, dist)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(3,0,0)
x.CFrame = Player.Character[&quot;Torso&quot;].CFrame *CFrame.new(1, 0, dist)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-3,0,0)
x.CFrame = Player.Character[&quot;Torso&quot;].CFrame *CFrame.new(1, 0, dist)
wait()
end
end
for i = 1,10 do
x.CFrame = Player.Character[&quot;Torso&quot;].CFrame *CFrame.new(1, 0, dist)
y.Scale = y.Scale -Vector3.new(0.1, 0.1, 0.1)
wait(0.01)
end
x:remove()
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;b&quot; then
Deduction = 0
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Sand style: Shield of sand&quot;)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.1)
Player.Character.Torso.Anchored = true
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Size = Vector3.new(12, 12, 12)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame
x.Name = Player.Character.Name
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = x
clone = Tool.Shield:clone()
clone.Parent = x
clone.Disabled = false
for i = 1,5 do
if y ~= nil then
y.Scale = y.Scale +Vector3.new(0.2, 0.2, 0.2)
end
wait(0.001)
end
wait(1.5)
for i = 1,5 do
if y ~= nil then
y.Scale = y.Scale -Vector3.new(0.2, 0.2, 0.2)
end
wait(0.001)
end
Player.Character.Torso.Anchored = false
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Sand = Tool.Handle.Smoke:clone()
Sand.Parent = Player.Character.Torso
Sand.Enabled = true
Tool.Trip:remove()
Tool.Trip2.Name = &quot;Trip&quot;
clone = game.Lighting.GaaraSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Sand style: Sand Clone&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Pastel yellow&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1554">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.4
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1555">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.6
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1556">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BCoffin</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(2, 2, 2)
t.Anchored = true
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
for i = 1,80 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.23, 0.23, 0.23)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 0.5, 0)
t.CFrame = Part.Parent.Torso.CFrame
s = Instance.new(&quot;Part&quot;)
s.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Transparency = 0.1
s.Shape = &quot;Ball&quot;
s.Size = Vector3.new(1, 1, 1)
s.Anchored = false
s.CanCollide = false
s.Parent = game.Workspace
s.CFrame = t.CFrame
end
wait(0.01)
end
for i = 1,10 do
if Part.Parent ~= nil then
y.Scale = y.Scale -Vector3.new(1.2, 1.2, 1.2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 0.4, 0)
t.CFrame = Part.Parent.Torso.CFrame
crush = Instance.new(&quot;Explosion&quot;)
crush.BlastRadius = 0
crush.BlastPressure = 1000
crush.Parent = game.Workspace
crush.Position = Part.Parent.Torso.Position
end
wait(0.1)
end
if Part.Parent ~= nil then
for i = 1,8 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
wait()
end
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1557">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Coffin</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Anchored = true
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
for i = 1,60 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.2, 0.2, 0.2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 0.5, 0)
t.CFrame = Part.Parent.Torso.CFrame
s = Instance.new(&quot;Part&quot;)
s.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Transparency = 0.1
s.Shape = &quot;Ball&quot;
s.Size = Vector3.new(1, 1, 1)
s.Anchored = false
s.CanCollide = false
s.Parent = game.Workspace
s.CFrame = t.CFrame
end
wait(0.01)
end
for i = 1,6 do
if Part.Parent ~= nil then
y.Scale = y.Scale -Vector3.new(1.2, 1.2, 1.2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 0.4, 0)
t.CFrame = Part.Parent.Torso.CFrame
crush = Instance.new(&quot;Explosion&quot;)
crush.BlastRadius = 0
crush.BlastPressure = 1000
crush.Parent = game.Workspace
crush.Position = Part.Parent.Torso.Position
end
wait(0.1)
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -70
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1558">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Sandwave</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
for i = 1,20 do
if Part.Parent ~= nil then
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = Part.Parent
impact.Position = Part.Parent.Torso.Position
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.58
end
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
t = Instance.new(&quot;IntValue&quot;)
t.Name = &quot;Killed&quot;
t.Value = 1
t.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1559">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Shield</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,15 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait()
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
g = Instance.new(&quot;Explosion&quot;)
g.Parent = game.Workspace
g.BlastRadius = 0
g.BlastPressure = 100000
g.Position = Part.Parent.Torso.Position
g = Instance.new(&quot;Part&quot;)
g.Anchored = true
g.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
g.Shape = &quot;Ball&quot;
g.Transparency = 0.1
g.TopSurface = &quot;Smooth&quot;
g.BottomSurface = &quot;Smooth&quot;
g.Size = Vector3.new(1,1,1)
g.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = g
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,10 do
if Part.Parent ~= nil then
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(0.25, 0.25, 0.25)
g.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
end
wait(0.01)
end
g:remove()
p:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1560">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Sandwave2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
for i = 1,20 do
if Part.Parent ~= nil then
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = Part.Parent
impact.Position = Part.Parent.Torso.Position
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.75
end
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
t = Instance.new(&quot;IntValue&quot;)
t.Name = &quot;Killed&quot;
t.Value = 1
t.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1561">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=37241605</url></Content>
<token name="MeshType">5</token>
<string name="Name">SandHand</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>14</X>
<Y>11</Y>
<Z>6</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1.5</X>
<Y>1.5</Y>
<Z>0.699999988</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1562">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh2</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.800000012</X>
<Y>0.899999976</Y>
<Z>0.400000006</Z>
</Vector3>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1563">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1564">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1565">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1566">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1567">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1568">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX1569">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Tenten</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1570">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-84.2987442</X>
<Y>8.59907436</Y>
<Z>123.978821</Z>
<R00>0.946435392</R00>
<R01>-0.000225163705</R01>
<R02>0.322890967</R02>
<R10>-4.45281548e-005</R10>
<R11>0.999999642</R11>
<R12>0.000827842916</R12>
<R20>-0.322891027</R20>
<R21>-0.000797877146</R21>
<R22>0.946435034</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1571">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1572">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1573">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.5,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.6,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Weapon summoning: Shurikens&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Scroll = game.Lighting.Scroll:clone()
Scroll.Parent = Player.Character
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
if Tool.Special.Value == 0 then
x = game.Lighting.Kunai3:clone()
elseif Tool.Special.Value == 1 then
x = game.Lighting.Shuriken3:clone()
end
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 200
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
xx = x:clone()
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x4 = xx:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x4.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x5 = xx:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x5.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x6 = xx:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x6.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x7 = xx:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x7.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x8 = xx:clone()
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x8.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x9 = xx:clone()
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x9.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x10 = xx:clone()
x10.Parent = game.Workspace
x10.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x10.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x11 = xx:clone()
x11.Parent = game.Workspace
x11.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x11.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x12 = xx:clone()
x12.Parent = game.Workspace
x12.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x12.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x13 = xx:clone()
x13.Parent = game.Workspace
x13.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x13.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x14 = xx:clone()
x14.Parent = game.Workspace
x14.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x14.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
x15 = xx:clone()
x15.Parent = game.Workspace
x15.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x15.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.15)
if Scroll ~= nil then
Scroll:remove()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
end
if key == &quot;x&quot; then
Deduction = 199
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Weapon summoning: Exploding Kunai&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Scroll = game.Lighting.Scroll:clone()
Scroll.Parent = Player.Character
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
x = game.Lighting.Kunai4:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
xx = x:clone()
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(1, 0, -2.5)
x2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.2)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.5, 0, -2.5)
x3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.2)
x4 = xx:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(2.5, 0, 3)
x4.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.2)
if Tool.Special.Value == 1 then
x6 = xx:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(1.5, 0, -2.5)
x6.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.2)
x7 = xx:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(-2.5, 0, 3)
x7.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
end
wait(0.5)
if Scroll ~= nil then
Scroll:remove()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
end
if key == &quot;c&quot; then
Deduction = 229
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Rising dragon&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Scroll = game.Lighting.Scroll:clone()
Scroll.Parent = Player.Character
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
if Tool.Special.Value == 0 then
x = game.Lighting.Kunai3:clone()
elseif Tool.Special.Value == 1 then
x = game.Lighting.Kunai4:clone()
end
RisingDragon = game.Lighting.RisingDragon:clone()
RisingDragon.Parent = Player.Character
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Torso&quot;]
w2.Part0 = w2.Parent
w2.Part1 = RisingDragon
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Spin
Burnout3.Disabled = false
r = game.Lighting.Shuriken4:clone()
r.Parent = game.Workspace
r.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, 3)
r.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = r
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * -150
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Burnout6 = game.Lighting.RDremover:clone()
Burnout6.Parent = r
Burnout6.Disabled = false
xx = x:clone()
rr = r:clone()
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r2 = rr:clone()
r2.Parent = game.Workspace
r2.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r3 = rr:clone()
r3.Parent = game.Workspace
r3.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x4 = xx:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x4.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r4 = rr:clone()
r4.Parent = game.Workspace
r4.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r4.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x5 = xx:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x5.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r5 = rr:clone()
r5.Parent = game.Workspace
r5.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r5.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x6 = xx:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x6.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r6 = rr:clone()
r6.Parent = game.Workspace
r6.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r6.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x7 = xx:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x7.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r7 = rr:clone()
r7.Parent = game.Workspace
r7.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r7.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x8 = xx:clone()
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x8.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r8 = rr:clone()
r8.Parent = game.Workspace
r8.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r8.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x9 = xx:clone()
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x9.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r9 = rr:clone()
r9.Parent = game.Workspace
r9.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r9.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x10 = xx:clone()
x10.Parent = game.Workspace
x10.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x10.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r10 = rr:clone()
r10.Parent = game.Workspace
r10.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r10.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x11 = xx:clone()
x11.Parent = game.Workspace
x11.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x11.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r11 = rr:clone()
r11.Parent = game.Workspace
r11.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r11.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x12 = xx:clone()
x12.Parent = game.Workspace
x12.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x12.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r12 = rr:clone()
r12.Parent = game.Workspace
r12.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r12.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x13 = xx:clone()
x13.Parent = game.Workspace
x13.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x13.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r13 = rr:clone()
r13.Parent = game.Workspace
r13.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r13.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x14 = xx:clone()
x14.Parent = game.Workspace
x14.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x14.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r14 = rr:clone()
r14.Parent = game.Workspace
r14.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r14.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x15 = xx:clone()
x15.Parent = game.Workspace
x15.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x15.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r15 = rr:clone()
r15.Parent = game.Workspace
r15.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r15.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r2 = rr:clone()
r2.Parent = game.Workspace
r2.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r3 = rr:clone()
r3.Parent = game.Workspace
r3.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x4 = xx:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x4.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r4 = rr:clone()
r4.Parent = game.Workspace
r4.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r4.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x5 = xx:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x5.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r5 = rr:clone()
r5.Parent = game.Workspace
r5.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r5.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x6 = xx:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x6.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r6 = rr:clone()
r6.Parent = game.Workspace
r6.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r6.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x7 = xx:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x7.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r7 = rr:clone()
r7.Parent = game.Workspace
r7.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r7.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x8 = xx:clone()
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x8.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r8 = rr:clone()
r8.Parent = game.Workspace
r8.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r8.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x9 = xx:clone()
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x9.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r9 = rr:clone()
r9.Parent = game.Workspace
r9.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r9.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x10 = xx:clone()
x10.Parent = game.Workspace
x10.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x10.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r10 = rr:clone()
r10.Parent = game.Workspace
r10.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r10.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x11 = xx:clone()
x11.Parent = game.Workspace
x11.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x11.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r11 = rr:clone()
r11.Parent = game.Workspace
r11.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r11.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x12 = xx:clone()
x12.Parent = game.Workspace
x12.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x12.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r12 = rr:clone()
r12.Parent = game.Workspace
r12.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r12.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x13 = xx:clone()
x13.Parent = game.Workspace
x13.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x13.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r13 = rr:clone()
r13.Parent = game.Workspace
r13.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r13.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x14 = xx:clone()
x14.Parent = game.Workspace
x14.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x14.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r14 = rr:clone()
r14.Parent = game.Workspace
r14.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r14.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.15)
x15 = xx:clone()
x15.Parent = game.Workspace
x15.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x15.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
r15 = rr:clone()
r15.Parent = game.Workspace
r15.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 3)
r15.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * -150
wait(0.5)
if Scroll ~= nil then
Scroll:remove()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
end
if key == &quot;b&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Weapon summoning: Exploding iron spheres&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Scroll = game.Lighting.Scroll:clone()
Scroll.Parent = Player.Character
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
x = game.Lighting.Landmine:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x.Name = Player.Character.Name
x2 = x:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(4, 0, -3)
wait(0.1)
x3 = x2:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(-4, 0, -3)
wait(0.1)
x4 = x3:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(-8, 0, -3)
wait(0.1)
x5 = x4:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame *CFrame.new(8, 0, -3)
if Tool.Special.Value == 1 then
x6 = x5:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(12, 0, -3)
wait(0.1)
x7 = x6:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(-12, 0, -3)
wait(0.1)
x8 = x7:clone()
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(16, 0, -3)
wait(0.1)
x9 = x8:clone()
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(-16, 0, -3)
end
wait(0.5)
if Scroll ~= nil then
Scroll:remove()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.TentenSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
Sparkles = game.Lighting.TentenSpecial.Sparkles:clone()
Sparkles.Parent = Player.Character.Torso
for i = 1,50 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1574">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1575">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1576">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1577">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1578">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1579">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1580">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>82.3264084</X>
<Y>12.1215019</Y>
<Z>-155.130051</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Kunai2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-3.96675748e-013</X>
<Y>59.9625053</Y>
<Z>1.31103808e-012</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.6479993e-020</X>
<Y>-0.0569599904</Y>
<Z>3.6479993e-020</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX1581">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1582">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -9
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Parent:remove()
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1583">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=45728702</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>-1.75</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45728877</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX1584">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>-0.349999994</X>
<Y>0</Y>
<Z>-1.75</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>1</R10>
<R11>0</R11>
<R12>0</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Hidan</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1585">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-254.566284</X>
<Y>32.4311905</Y>
<Z>-406.741058</Z>
<R00>0.000444645615</R00>
<R01>0.953788757</R01>
<R02>0.300477594</R02>
<R10>-0.999998689</R10>
<R11>-4.02955411e-005</R11>
<R12>0.001607702</R12>
<R20>0.00154551608</R20>
<R21>-0.300477922</R21>
<R22>0.953787506</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.66064773e-020</X>
<Y>-92.569252</Y>
<Z>3.63795907e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX1586">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>-0.25</X>
<Y>0.0399999991</Y>
<Z>-1.5</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.5</X>
<Y>0.5</Y>
<Z>1.84000003</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1587">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.3
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent) ~= nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
x:remove()
p:remove()
end
if x ~= nil then
x:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1588">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent) ~= nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
x:remove()
p:remove()
end
if x ~= nil then
x:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Weld" referent="RBX1589">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0540605821</X>
<Y>-1.87922251</Y>
<Z>-1</Z>
<R00>-0.0288078804</R00>
<R01>0.999584973</R01>
<R02>6.22226764e-007</R02>
<R10>-0.999584973</R10>
<R11>-0.0288078804</R11>
<R12>4.31533408e-005</R12>
<R20>4.31533554e-005</R20>
<R21>6.21187723e-007</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1590">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0540605821</X>
<Y>-1.87922251</Y>
<Z>0</Z>
<R00>-0.0288078804</R00>
<R01>0.999584973</R01>
<R02>6.22226764e-007</R02>
<R10>-0.999584973</R10>
<R11>-0.0288078804</R11>
<R12>4.31533408e-005</R12>
<R20>4.31533554e-005</R20>
<R21>6.21187723e-007</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1591">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0540605821</X>
<Y>-1.87922251</Y>
<Z>1</Z>
<R00>-0.0288078804</R00>
<R01>0.999584973</R01>
<R02>6.22226764e-007</R02>
<R10>-0.999584973</R10>
<R11>-0.0288078804</R11>
<R12>4.31533408e-005</R12>
<R20>4.31533554e-005</R20>
<R21>6.21187723e-007</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1592">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0540605821</X>
<Y>-1.87922251</Y>
<Z>-1</Z>
<R00>-0.0288078804</R00>
<R01>0.999584973</R01>
<R02>6.22226764e-007</R02>
<R10>-0.999584973</R10>
<R11>-0.0288078804</R11>
<R12>4.31533408e-005</R12>
<R20>4.31533554e-005</R20>
<R21>6.21187723e-007</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1593">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0540605821</X>
<Y>-1.87922251</Y>
<Z>0</Z>
<R00>-0.0288078804</R00>
<R01>0.999584973</R01>
<R02>6.22226764e-007</R02>
<R10>-0.999584973</R10>
<R11>-0.0288078804</R11>
<R12>4.31533408e-005</R12>
<R20>4.31533554e-005</R20>
<R21>6.21187723e-007</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1594">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0540605821</X>
<Y>-1.87922251</Y>
<Z>1</Z>
<R00>-0.0288078804</R00>
<R01>0.999584973</R01>
<R02>6.22226764e-007</R02>
<R10>-0.999584973</R10>
<R11>-0.0288078804</R11>
<R12>4.31533408e-005</R12>
<R20>4.31533554e-005</R20>
<R21>6.21187723e-007</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1595">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0540605821</X>
<Y>-1.87922251</Y>
<Z>-1</Z>
<R00>-0.0288078804</R00>
<R01>0.999584973</R01>
<R02>6.22226764e-007</R02>
<R10>-0.999584973</R10>
<R11>-0.0288078804</R11>
<R12>4.31533408e-005</R12>
<R20>4.31533554e-005</R20>
<R21>6.21187723e-007</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1596">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0540605821</X>
<Y>-1.87922251</Y>
<Z>0</Z>
<R00>-0.0288078804</R00>
<R01>0.999584973</R01>
<R02>6.22226764e-007</R02>
<R10>-0.999584973</R10>
<R11>-0.0288078804</R11>
<R12>4.31533408e-005</R12>
<R20>4.31533554e-005</R20>
<R21>6.21187723e-007</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1597">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0540605821</X>
<Y>-1.87922251</Y>
<Z>1</Z>
<R00>-0.0288078804</R00>
<R01>0.999584973</R01>
<R02>6.22226764e-007</R02>
<R10>-0.999584973</R10>
<R11>-0.0288078804</R11>
<R12>4.31533408e-005</R12>
<R20>4.31533554e-005</R20>
<R21>6.21187723e-007</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Fire" referent="RBX1598">
<Properties>
<Color3 name="Color">4278716424</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294901760</Color3>
<float name="heat_xml">9</float>
<float name="size_xml">2</float>
</Properties>
</Item>
</Item>
<Item class="RotateP" referent="RBX1599">
<Properties>
<float name="BaseAngle">0</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Part" referent="RBX1600">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-254.266708</X>
<Y>34.3127823</Y>
<Z>-405.790131</Z>
<R00>0.953384399</R00>
<R01>-0.0278976783</R01>
<R02>0.300458193</R02>
<R10>0.0287418887</R10>
<R11>0.999585569</R11>
<R12>0.00161117385</R12>
<R20>-0.300378621</R20>
<R21>0.00710011367</R21>
<R22>0.953791142</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-1.38940494e-025</X>
<Y>5.74728967e-023</Y>
<Z>2.5364718e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.66606512e-020</X>
<Y>-92.569252</Y>
<Z>3.63621133e-020</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2.79999995</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="RotateP" referent="RBX1601">
<Properties>
<float name="BaseAngle">0</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1602">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.5</X>
<Y>1</Y>
<Z>0.5</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="StringValue" referent="RBX1603">
<Properties>
<string name="Name">Value</string>
<string name="Value"></string>
</Properties>
</Item>
<Item class="StringValue" referent="RBX1604">
<Properties>
<string name="Name">Owner</string>
<string name="Value">Friaza</string>
</Properties>
</Item>
<Item class="Script" referent="RBX1605">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Hello world!&quot;)
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Owner.Value then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = false
if script.Parent.Parent:FindFirstChild(&quot;Value&quot;) == nil then
y = script.Parent.Value:clone()
y.Parent = script.Parent.Parent
y.Value = Part.Parent.Name
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent) ~= nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
wait(1)
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1606">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-254.567184</X>
<Y>34.3111877</Y>
<Z>-406.743927</Z>
<R00>0.953384399</R00>
<R01>-0.0278976783</R01>
<R02>0.300458193</R02>
<R10>0.0287418887</R10>
<R11>0.999585569</R11>
<R12>0.00161117385</R12>
<R20>-0.300378621</R20>
<R21>0.00710011367</R21>
<R22>0.953791142</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-1.38940494e-025</X>
<Y>5.74728967e-023</Y>
<Z>2.5364718e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.66058343e-020</X>
<Y>-92.569252</Y>
<Z>3.63793807e-020</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2.79999995</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="RotateP" referent="RBX1607">
<Properties>
<float name="BaseAngle">0</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1608">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.5</X>
<Y>1</Y>
<Z>0.5</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="StringValue" referent="RBX1609">
<Properties>
<string name="Name">Value</string>
<string name="Value"></string>
</Properties>
</Item>
<Item class="StringValue" referent="RBX1610">
<Properties>
<string name="Name">Owner</string>
<string name="Value">Friaza</string>
</Properties>
</Item>
<Item class="Script" referent="RBX1611">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Hello world!&quot;)
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Owner.Value then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = false
if script.Parent.Parent:FindFirstChild(&quot;Value&quot;) == nil then
y = script.Parent.Value:clone()
y.Parent = script.Parent.Parent
y.Value = Part.Parent.Name
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent) ~= nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
wait(1)
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1612">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-254.867661</X>
<Y>34.309597</Y>
<Z>-407.697693</Z>
<R00>0.953384399</R00>
<R01>-0.0278976783</R01>
<R02>0.300458193</R02>
<R10>0.0287418887</R10>
<R11>0.999585569</R11>
<R12>0.00161117385</R12>
<R20>-0.300378621</R20>
<R21>0.00710011367</R21>
<R22>0.953791142</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Part3</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-1.38940494e-025</X>
<Y>5.74728967e-023</Y>
<Z>2.5364718e-025</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.65510207e-020</X>
<Y>-92.569252</Y>
<Z>3.63966513e-020</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2.79999995</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="RotateP" referent="RBX1613">
<Properties>
<float name="BaseAngle">0</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1614">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.5</X>
<Y>1</Y>
<Z>0.5</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="StringValue" referent="RBX1615">
<Properties>
<string name="Name">Value</string>
<string name="Value"></string>
</Properties>
</Item>
<Item class="StringValue" referent="RBX1616">
<Properties>
<string name="Name">Owner</string>
<string name="Value">Friaza</string>
</Properties>
</Item>
<Item class="Script" referent="RBX1617">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Hello world!&quot;)
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Owner.Value then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = false
if script.Parent.Parent:FindFirstChild(&quot;Value&quot;) == nil then
y = script.Parent.Value:clone()
y.Parent = script.Parent.Parent
y.Value = Part.Parent.Name
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent) ~= nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
wait(1)
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1618">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Weld_Script</string>
<ProtectedString name="Source">local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Part1
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 17.25) * CFrame.new(1.88 ,0, -1)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = script.Parent.Handle
w2.Part0 = w2.Parent
w2.Part1 = script.Parent.Part2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 17.25) * CFrame.new(1.88 ,0, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = script.Parent.Handle
w3.Part0 = w3.Parent
w3.Part1 = script.Parent.Part3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 17.25) * CFrame.new(1.88 ,0, 1)
</ProtectedString>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1619">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1620">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Die!&quot;)
Player.Character.Humanoid.WalkSpeed = 65
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if Tool.Special.Value == 0 then
slash = script.Parent.Handle.Slash
elseif Tool.Special.Value == 1 then
slash = script.Parent.Handle.Slash2
end
slash.Disabled = false
for i = 1,8 do
for o = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for p = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for o = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for p = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
end
slash.Disabled = true
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;c&quot; then
Deduction = 49
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Curse Jutsu: Death Posession Blood&quot;)
Player.Character.Humanoid.WalkSpeed = 0
Tool.GripPos = Vector3.new(-3, 2.75, -0.1)
r = Instance.new(&quot;Part&quot;)
r.Name = Player.Character.Name
r.BrickColor = BrickColor.new(&quot;White&quot;)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.formFactor = &quot;Plate&quot;
r.Anchored = true
r.formFactor = &quot;Symmetric&quot;
r.Size = Vector3.new(15, 1, 15)
r.Parent = game.Workspace
r.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
r.Transparency = 1
JashinRitual = Instance.new(&quot;Decal&quot;)
JashinRitual.Texture = &quot;http://www.roblox.com/asset/?id=28029442&quot;
JashinRitual.Face = &quot;Top&quot;
JashinRitual.Parent = r
if script.Parent:FindFirstChild(&quot;Value&quot;) ~= nil then
x = script.Parent.Value
if game.Workspace:FindFirstChild(x.Value) ~= nil then
result = game.Workspace:FindFirstChild(x.Value)
if result:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
result.Humanoid.Sit = true
if Tool.Special.Value == 0 then
result.Humanoid.Health = result.Humanoid.Health -30
elseif Tool.Special.Value == 1 then
result.Humanoid.Health = result.Humanoid.Health -40
end
if result.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
playa = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
playa.leaderstats.KOs.Value = playa.leaderstats.KOs.Value +1
x:remove()
end
end
end
end
x:remove()
end
wait(1)
r:remove()
Player.Character.Humanoid.WalkSpeed = 16
Tool.GripPos = Vector3.new(-0.35, 0, -1.75)
end
end
if key == &quot;z&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
x = Instance.new(&quot;Sparkles&quot;, Player.Character.Torso)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Immortal = Tool.Immortal
Immortal.Disabled = false
end
end
if key == &quot;b&quot; then
Deduction = 145
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ora, Ora, Ora, Ora, Ora!&quot;)
if Tool.Special.Value == 0 then
x = Tool.Handle.Slash
elseif Tool.Special.Value == 1 then
x = Tool.Handle.Slash2
end
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.2)
wait()
end
Player.Character.Humanoid.WalkSpeed = 50
x.Disabled = false
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 20, 0)
Spin.maxTorque = Vector3.new(4e+20,4e+20,4e+20)
wait(3)
for i = 1,6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.2)
wait()
end
Spin:remove()
x.Disabled = true
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;v&quot; then
if script.Parent:FindFirstChild(&quot;Value&quot;) == nil then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;I don&apos;t have any blood to get rid of&quot;)
end
if script.Parent:FindFirstChild(&quot;Value&quot;) ~= nil then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;I don&apos;t need your blood anymore, &quot; ..script.Parent.Value.Value)
x = Instance.new(&quot;Part&quot;)
x.Shape = &quot;Ball&quot;
x.Size = Vector3.new(1, 1, 1)
x.Transparency = 0.1
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.CFrame = Tool.Handle.CFrame +Vector3.new(0, 5, 0)
y = x:clone()
y.Parent = game.Workspace
y.CFrame = Tool.Handle.CFrame +Vector3.new(0, 5, 0)
wait(0.1)
c = x:clone()
c.Parent = game.Workspace
c.CFrame = Tool.Handle.CFrame +Vector3.new(0, 5, 0)
wait(0.1)
v = x:clone()
v.Parent = game.Workspace
v.CFrame = Tool.Handle.CFrame +Vector3.new(0, 5, 0)
wait(0.1)
b = x:clone()
b.Parent = game.Workspace
b.CFrame = Tool.Handle.CFrame +Vector3.new(0, 5, 0)
wait(1)
script.Parent.Value:remove()
x:remove()
y:remove()
c:remove()
v:remove()
b:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Player.Character.Head.BrickColor = BrickColor.new(&quot;White&quot;)
Player.Character[&quot;Left Arm&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character[&quot;Right Arm&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
HidanBlood = game.Lighting.HidanSpecial.Smoke:clone()
HidanBlood.Parent = Player.Character.Head
HidanBlood.Size = 1
HidanBlood.Opacity = 0.25
HidanBlood.RiseVelocity = -2
clone = game.Lighting.HidanSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1621">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1622">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1623">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1624">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1625">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Immortal</string>
<ProtectedString name="Source">Player = script.Parent.Parent
Health = Player.Humanoid.Health
Fire = script.Parent.Handle.Fire:clone()
Fire.Parent = Player.Torso
Fire.Enabled = true
Fire.Size = 7
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Fire
Burnout.Disabled = false
for i = 1,6 do
Player.Humanoid.Health = Health
wait(1)
end
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1626">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1627">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1628">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-137.500626</X>
<Y>3.69039583</Y>
<Z>-58.3995438</Z>
<R00>3.03992929e-005</R00>
<R01>0.000549363904</R01>
<R02>0.999999821</R02>
<R10>-1</R10>
<R11>-6.09905037e-005</R11>
<R12>3.04328041e-005</R12>
<R20>6.10072093e-005</R20>
<R21>-0.999999881</R21>
<R22>0.000549362041</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Scroll</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.0012737728</X>
<Y>-0.000131138499</Y>
<Z>0.00371745857</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-0.000357187964</X>
<Y>0.0177549403</Y>
<Z>0.000999068725</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2.79999995</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX1629">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.75</X>
<Y>1</Y>
<Z>0.75</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1630">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Weld_Script</string>
<ProtectedString name="Source">local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Paper
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0,0, 2.2)
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1631">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">226</int>
<CoordinateFrame name="CFrame">
<X>-139.700623</X>
<Y>3.69039583</Y>
<Z>-58.4007454</Z>
<R00>3.03992929e-005</R00>
<R01>0.000549363904</R01>
<R02>0.999999821</R02>
<R10>-1</R10>
<R11>-6.09905037e-005</R11>
<R12>3.04328041e-005</R12>
<R20>6.10072093e-005</R20>
<R21>-0.999999881</R21>
<R22>0.000549362041</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Paper</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.0012737728</X>
<Y>-0.000131138499</Y>
<Z>0.00371745857</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-0.000357030396</X>
<Y>0.0095780734</Y>
<Z>0.000710564433</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2.79999995</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX1632">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0.600000024</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.200000003</X>
<Y>1</Y>
<Z>2.5</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Decal" referent="RBX1633">
<Properties>
<token name="Face">0</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=13218034</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Weld" referent="RBX1634">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>2.20000005</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="WedgePart" referent="RBX1635">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">226</int>
<CoordinateFrame name="CFrame">
<X>25.5006428</X>
<Y>7.18994141</Y>
<Z>161.5</Z>
<R00>5.34682295e-005</R00>
<R01>1.23517841e-013</R01>
<R02>1</R02>
<R10>-4.3159529e-005</R10>
<R11>1</R11>
<R12>2.30754016e-009</R12>
<R20>-1</R20>
<R21>-4.3159529e-005</R21>
<R22>5.34682295e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Fan2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-3.0334868e-009</X>
<Y>-7.28439919e-010</Y>
<Z>0.00172600988</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.000107209315</X>
<Y>-0.00582422782</Y>
<Z>-5.63595526e-009</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<Vector3 name="size">
<X>1</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1636">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.25</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Decal" referent="RBX1637">
<Properties>
<token name="Face">0</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=29510384</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1638">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>213.605072</X>
<Y>5.39159632</Y>
<Z>-321.437469</Z>
<R00>-0.692474067</R00>
<R01>1.61054104e-005</R01>
<R02>0.721442819</R02>
<R10>4.00389945e-005</R10>
<R11>1</R11>
<R12>1.61073767e-005</R12>
<R20>-0.721442819</R20>
<R21>4.00397839e-005</R21>
<R22>-0.692474067</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Kunai3</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.00677965581</X>
<Y>0.000104650855</Y>
<Z>0.00643365318</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-0.000615043275</X>
<Y>-0.0145036178</Y>
<Z>0.000178818242</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.400000006</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX1639">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1640">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Parent:remove()
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1641">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=45728702</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>1.75</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45728877</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1642">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-51.3805504</X>
<Y>5.18987751</Y>
<Z>-29.1444435</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Shuriken3</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.00269541261</X>
<Y>7.47628404e-010</Y>
<Z>0.00306626805</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.000538688211</X>
<Y>-0.000860311906</Y>
<Z>-1.55604394e-005</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>0.400000006</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1643">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>6</X>
<Y>6</Y>
<Z>6</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sound" referent="RBX1644">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1645">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -7.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Parent:remove()
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1646">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">wait()
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1647">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">GenjutsuRelease</string>
<ProtectedString name="Source">wait(4)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1648">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>61.1322021</X>
<Y>6.19134045</Y>
<Z>-319.211823</Z>
<R00>0.483111382</R00>
<R01>-0.731520653</R01>
<R02>0.481124669</R02>
<R10>-0.157734811</R10>
<R11>0.467798948</R11>
<R12>0.869645834</R12>
<R20>-0.861233473</R20>
<R21>-0.49602595</R21>
<R22>0.110612728</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Landmine</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.8006554e-017</X>
<Y>1.08608988e-017</Y>
<Z>-8.80911453e-018</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>1.2551206e-017</X>
<Y>-0.0107585071</Y>
<Z>1.90435374e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1649">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=24388358</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1650">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,20 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.25
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1651">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(15)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX1652">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1653">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-7.5</X>
<Y>8.79999733</Y>
<Z>-322.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">RisingDragon</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>7.20000029</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1654">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>7</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1655">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1656">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">RDremover</string>
<ProtectedString name="Source">wait(1.8)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1657">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-11.5</X>
<Y>7.5999999</Y>
<Z>-305.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">TentenSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX1658">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=54827822</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1659">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=54827822</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX1660">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4291559526</Color3>
</Properties>
</Item>
<Item class="Script" referent="RBX1661">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="BodyColors" referent="RBX1662">
<Properties>
<int name="HeadColor">1030</int>
<int name="LeftArmColor">1030</int>
<int name="LeftLegColor">1030</int>
<string name="Name">Body Colors</string>
<int name="RightArmColor">1030</int>
<int name="RightLegColor">1030</int>
<int name="TorsoColor">1030</int>
</Properties>
</Item>
<Item class="GuiMain" referent="RBX1663">
<Properties>
<string name="Name">EnterIntro</string>
</Properties>
<Item class="Script" referent="RBX1664">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">for i = 1,10 do
script.Parent.Backing.BackgroundTransparency = script.Parent.Backing.BackgroundTransparency -0.1
wait(0.025)
end
script.Parent.Backing.TextBox.Text = &quot;N&quot;
wait(0.1)
script.Parent.Backing.TextBox.Text = &quot;Na&quot;
wait(0.1)
script.Parent.Backing.TextBox.Text = &quot;Nar&quot;
wait(0.1)
script.Parent.Backing.TextBox.Text = &quot;Naru&quot;
wait(0.1)
script.Parent.Backing.TextBox.Text = &quot;Narut&quot;
wait(0.1)
script.Parent.Backing.TextBox.Text = &quot;Naruto&quot;
wait(0.2)
script.Parent.Backing.TextBox2.Text = &quot;S&quot;
wait(0.1)
script.Parent.Backing.TextBox2.Text = &quot;Sh&quot;
wait(0.1)
script.Parent.Backing.TextBox2.Text = &quot;Shi&quot;
wait(0.1)
script.Parent.Backing.TextBox2.Text = &quot;Ship&quot;
wait(0.1)
script.Parent.Backing.TextBox2.Text = &quot;Shipp&quot;
wait(0.1)
script.Parent.Backing.TextBox2.Text = &quot;Shippu&quot;
wait(0.1)
script.Parent.Backing.TextBox2.Text = &quot;Shippuu&quot;
wait(0.1)
script.Parent.Backing.TextBox2.Text = &quot;Shippuude&quot;
wait(0.1)
script.Parent.Backing.TextBox2.Text = &quot;Shippuuden&quot;
wait(0.5)
script.Parent.Backing.TextBox3.Text = &quot;U&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ul&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ult&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ulti&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultim&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultima&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultimat&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultimate&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultimate Ni&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultimate Nin&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultimate Ninj&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultimate Ninja&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultimate Ninja S&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultimate Ninja St&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultimate Ninja Sto&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultimate Ninja Stor&quot;
wait(0.05)
script.Parent.Backing.TextBox3.Text = &quot;Ultimate Ninja Storm&quot;
wait(0.05)
script.Parent.Backing.TextBox4.Text = &quot;2&quot;
wait(1.5)
for i = 1,20 do
script.Parent.Backing.BackgroundTransparency = script.Parent.Backing.BackgroundTransparency +0.025
script.Parent.Backing.TextBox4.TextTransparency = script.Parent.Backing.TextBox4.TextTransparency +0.05
script.Parent.Backing.TextBox3.TextTransparency = script.Parent.Backing.TextBox3.TextTransparency +0.05
script.Parent.Backing.TextBox2.TextTransparency = script.Parent.Backing.TextBox2.TextTransparency +0.05
script.Parent.Backing.TextBox.TextTransparency = script.Parent.Backing.TextBox.TextTransparency +0.05
wait(0.025)
end
wait()
script.Parent.Backing.BackgroundColor3 = Color3.new(0, 0, 0)
script.Parent.Backing.TextBox2.TextColor = BrickColor.new(&quot;Royal purple&quot;)
script.Parent.Backing.TextBox3.TextColor = BrickColor.new(&quot;Bright blue&quot;)
script.Parent.Backing.TextBox2.Text = &quot;Created by Friaza&quot;
script.Parent.Backing.TextBox3.Text = &quot;Programmed using Lua&quot;
for i = 1,10 do
script.Parent.Backing.TextBox3.TextTransparency = script.Parent.Backing.TextBox3.TextTransparency -0.1
script.Parent.Backing.TextBox2.TextTransparency = script.Parent.Backing.TextBox2.TextTransparency -0.1
script.Parent.Backing.BackgroundTransparency = script.Parent.Backing.BackgroundTransparency -0.05
wait(0.025)
end
script.Parent.Backing.TextBox3.TextTransparency = 0
script.Parent.Backing.TextBox2.TextTransparency = 0
script.Parent.Backing.BackgroundTransparency = 0
wait(2)
for i = 1,20 do
script.Parent.Backing.TextBox3.TextTransparency = script.Parent.Backing.TextBox3.TextTransparency +0.05
script.Parent.Backing.TextBox2.TextTransparency = script.Parent.Backing.TextBox2.TextTransparency +0.05
script.Parent.Backing.TextBox.TextTransparency = script.Parent.Backing.TextBox.TextTransparency +0.05
wait(0.025)
end
wait()
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX1665">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288217343</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><null></null></Content>
<string name="Name">Backing</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="TextBox" referent="RBX1666">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4278190080</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClearTextOnFocus">true</bool>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">9</token>
<bool name="MultiLine">false</bool>
<string name="Name">TextBox2</string>
<UDim2 name="Position">
<XS>0.149723202</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.699999988</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text"></string>
<Color3 name="TextColor3">4278190080</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextBox" referent="RBX1667">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4278190080</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClearTextOnFocus">true</bool>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">9</token>
<bool name="MultiLine">false</bool>
<string name="Name">TextBox3</string>
<UDim2 name="Position">
<XS>0.15997</XS>
<XO>0</XO>
<YS>0.340000004</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.699999988</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text"></string>
<Color3 name="TextColor3">4294940928</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextBox" referent="RBX1668">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4278190080</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClearTextOnFocus">true</bool>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">9</token>
<bool name="MultiLine">false</bool>
<string name="Name">TextBox4</string>
<UDim2 name="Position">
<XS>0.155000001</XS>
<XO>0</XO>
<YS>0.449999988</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.699999988</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text"></string>
<Color3 name="TextColor3">4291559424</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextBox" referent="RBX1669">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294927872</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClearTextOnFocus">true</bool>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">9</token>
<bool name="MultiLine">false</bool>
<string name="Name">TextBox</string>
<UDim2 name="Position">
<XS>0.150000006</XS>
<XO>0</XO>
<YS>0.0500000007</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.699999988</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text"></string>
<Color3 name="TextColor3">4294927872</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1670">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-51.3805504</X>
<Y>5.18987751</Y>
<Z>-29.1444435</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Shuriken4</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.00269541261</X>
<Y>7.47628404e-010</Y>
<Z>0.00306626805</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.000538688211</X>
<Y>-0.000860311906</Y>
<Z>-1.55604394e-005</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>0.400000006</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1671">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>6</X>
<Y>6</Y>
<Z>6</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sound" referent="RBX1672">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1673">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -16
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Parent:remove()
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1674">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">wait()
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX1675">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Kiba</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1676">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-111.388992</X>
<Y>59.657196</Y>
<Z>374.733215</Z>
<R00>0.272434831</R00>
<R01>-0.962172925</R01>
<R02>-0.00161683513</R02>
<R10>-1.07589985e-005</R10>
<R11>0.00167735119</R11>
<R12>-0.999998569</R12>
<R20>0.962174296</R20>
<R21>0.272434473</R21>
<R22>0.000446616817</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.70019989e-020</X>
<Y>-31.6517563</Y>
<Z>3.68304753e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1677">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1678">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,30 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1679">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,35 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1680">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1681">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1682">
<Properties>
<Color3 name="Color">4281545523</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">25</float>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX1683">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1684">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HumanBoulder2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Explosion&quot;)
d.BlastRadius = 0
d.BlastPressure = 100000000
d.Parent = game.Workspace
d.Position = Part.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.6)
if p ~= nil then
p:remove()
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1685">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HumanBoulder</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Explosion&quot;)
d.BlastRadius = 0
d.BlastPressure = 100000000
d.Parent = game.Workspace
d.Position = Part.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.75)
if p ~= nil then
p:remove()
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1686">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1687">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HumanBoulder3</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Explosion&quot;)
d.BlastRadius = 0
d.BlastPressure = 100000000
d.Parent = game.Workspace
d.Position = Part.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -35
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.6)
if p ~= nil then
p:remove()
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1688">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1689">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,11500,0)
Jump.velocity = Vector3.new(0,11500,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 99
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Defensive Tsugan&quot;)
Tool.GripPos = Vector3.new(0, 0, 300)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.5)
workspace.Camera.CameraType = &quot;Watch&quot;
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
targetmark = Instance.new(&quot;Part&quot;)
targetmark.Anchored = true
targetmark.CanCollide = false
targetmark.Parent = game.Workspace
targetmark.CFrame = Tool.Handle.CFrame
targetmark.Transparency = 1
wait(0.3)
Tool.GripPos = Vector3.new(1.55, 0, -1.55)
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
if Tool.Special.Value == 0 then
x.Size = Vector3.new(7, 7, 7)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(9, 9, 9)
end
x.TopSurface = &quot;Smooth&quot;
x.Shape = &quot;Ball&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
f = Tool.Handle.Smoke:clone()
f.Parent = Player.Character.Torso
f.Enabled = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(0.08, 0.08, 0.16)
wait(0.025)
end
Tool.Handle.Transparency = 0
if Tool.Special.Value == 0 then
HumanBoulder = Tool.HumanBoulder:clone()
elseif Tool.Special.Value == 1 then
HumanBoulder = Tool.HumanBoulder2:clone()
end
HumanBoulder.Parent = x
HumanBoulder.Disabled = false
f:remove()
b = Instance.new(&quot;BodyPosition&quot;)
b.Parent = x
x.BodyPosition.P = 300000
x.BodyPosition.D = 300000
x.BodyPosition.maxForce = Vector3.new(15.0000e+005, 15.0000e+005, 15.0000e+005)
x.BodyPosition.position = targetmark.Position
Player.Character.Humanoid.WalkSpeed = 16
Tsugan = game.Lighting.Tsugan:clone()
Tsugan.Parent = workspace
Tsugan.CFrame = x.CFrame
Move = Instance.new(&quot;BodyPosition&quot;)
Move.maxForce = Vector3.new(999999999999999999999, 999999999999999999999,999999999999999999999)
Move.Parent = Tsugan
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Tsugan
w1.Part0 = w1.Parent
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,50 do
Move.position = x.Position
wait(0.01)
end
Move:remove()
for i = 1,10 do
y.Scale = y.Scale -Vector3.new(0.08, 0.08, 0.16)
wait(0.025)
end
if Earth ~= nil then
Earth:remove()
end
b:remove()
x:remove()
targetmark:remove()
Tool.GripPos = Vector3.new(0, 0, 0)
workspace.Camera.CameraType = &quot;Custom&quot;
end
end
if key == &quot;x&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
workspace.Camera.CameraType = &quot;Follow&quot;
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
if Tool.Special.Value == 0 then
x.Size = Vector3.new(9, 9, 9)
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Tsugan!&quot;)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(11, 11, 11)
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Tsugan!&quot;)
end
x.TopSurface = &quot;Smooth&quot;
x.Shape = &quot;Ball&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.CFrame = Player.Character.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
f = Tool.Handle.Smoke:clone()
f.Parent = Player.Character.Torso
f.Enabled = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(0.08, 0.08, 0.16)
wait(0.025)
end
Tool.Handle.Transparency = 0
if Tool.Special.Value == 0 then
HumanBoulder = Tool.HumanBoulder:clone()
elseif Tool.Special.Value == 1 then
HumanBoulder = Tool.HumanBoulder2:clone()
end
HumanBoulder.Parent = x
HumanBoulder.Disabled = false
f:remove()
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
Tsugan = game.Lighting.Tsugan:clone()
Tsugan.Parent = workspace
Tsugan.CFrame = x.CFrame*CFrame.Angles(5, 0, 0)
Move = Instance.new(&quot;BodyPosition&quot;)
Move.maxForce = Vector3.new(999999999999999999999, 999999999999999999999,999999999999999999999)
Move.Parent = Tsugan
for i = 1,100 do
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
Move.position = x.Position
wait(0.01)
end
Move:remove()
workspace.Camera.CameraType = &quot;Custom&quot;
for i = 1,10 do
y.Scale = y.Scale -Vector3.new(0.08, 0.08, 0.16)
wait(0.025)
end
if Earth ~= nil then
Earth:remove()
end
x:remove()
end
end
if key == &quot;c&quot; then
Deduction = 249
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
workspace.Camera.CameraType = &quot;Watch&quot;
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Tsugan!&quot;)
x.Size = Vector3.new(12, 12, 12)
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Tsugan!&quot;)
x.Size = Vector3.new(15, 15, 15)
end
x.TopSurface = &quot;Smooth&quot;
x.Shape = &quot;Ball&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.CFrame = Player.Character.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
f = Tool.Handle.Smoke:clone()
f.Parent = Player.Character.Torso
f.Enabled = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(0.08, 0.08, 0.16)
wait(0.025)
end
Tool.Handle.Transparency = 0
if Tool.Special.Value == 0 then
HumanBoulder = Tool.HumanBoulder2:clone()
elseif Tool.Special.Value == 1 then
HumanBoulder = Tool.HumanBoulder3:clone()
end
HumanBoulder.Parent = x
HumanBoulder.Disabled = false
f:remove()
Tsugan = game.Lighting.Tsugan:clone()
Tsugan.Parent = workspace
Tsugan.CFrame = x.CFrame*CFrame.Angles(5, 0, 0)
Move = Instance.new(&quot;BodyPosition&quot;)
Move.maxForce = Vector3.new(999999999999999999999, 999999999999999999999,999999999999999999999)
Move.Parent = Tsugan
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
for i = 1,100 do
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
Move.position = x.Position
wait()
end
Move:remove()
workspace.Camera.CameraType = &quot;Custom&quot;
for i = 1,10 do
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
y.Scale = y.Scale -Vector3.new(0.08, 0.08, 0.16)
wait(0.025)
end
if Earth ~= nil then
Earth:remove()
end
x:remove()
end
end
if key == &quot;b&quot; then
if Tool.SBomb.Value == 0 then
Tool.SBomb.Value = 1
x = Instance.new(&quot;Part&quot;, game.Workspace)
x.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
Player.Character.Humanoid.WalkSpeed = 25
x.Size = Vector3.new(1, 1, 1)
x.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
y = Instance.new(&quot;SpecialMesh&quot;, x)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0.5, 0.5, 0.5)
d = Instance.new(&quot;Smoke&quot;, x)
d.Color = Color3.new(0.2, 0.2, 0.2)
d.Enabled = false
d.Size = 1
SmokeBomb = game.Lighting.SmokeBomb:clone()
SmokeBomb.Parent = x
SmokeBomb.Disabled = false
Tool.Enabler.Disabled = false
Player.Character.Humanoid.WalkSpeed = 30
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Sparkle = game.Lighting.Butterfly.Sparkles:clone()
Sparkle.Parent = Player.Character.Torso
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = Wings
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, -0.9)
clone = game.Lighting.KibaSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = Player.Character
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,11500,0)
Jump.velocity = Vector3.new(0,11500,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1690">
<Properties>
<string name="Name">SBomb</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1691">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Enabler</string>
<ProtectedString name="Source">wait(6)
script.Parent.SBomb.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1692">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1693">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1694">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1695">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1696">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1697">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX1698">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Temari</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1699">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>109.529602</X>
<Y>63.1086121</Y>
<Z>-415.780884</Z>
<R00>0.381603032</R00>
<R01>0.924325168</R01>
<R02>0.00146804983</R02>
<R10>-6.2527055e-005</R10>
<R11>0.00161405152</R11>
<R12>-0.999998689</R12>
<R20>-0.924326301</R20>
<R21>0.381602466</R21>
<R22>0.000673722301</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>1.10257365e-012</X>
<Y>-59.6889915</Y>
<Z>6.75895104e-012</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1700">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1701">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1702">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,25000,0)
Jump.velocity = Vector3.new(0,25000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 79
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind scythe jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
if Player.Character:FindFirstChild(&quot;Fan&quot;) ~= nil then
Player.Character.Fan.Transparency = 1
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
Fan = game.Lighting.Fan2:clone()
Fan.Parent = game.Workspace
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Fan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Fan
w1.C1 = CFrame.fromEulerAnglesXYZ(-29.7, 0, 0) * CFrame.new(0, 3, 1.5)
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0)
wait()
end
wait(0.1)
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
x = game.Lighting.Tornado:clone()
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -4)
Whoosh = script.Parent.Whoosh:clone()
Whoosh.Parent = x
Whoosh2 = Whoosh:clone()
Whoosh2.Parent = Fan
Whoosh2:Play()
Wind = game.Lighting.Wind:clone()
Wind.Parent = x
if Tool.Special.Value == 0 then
Tornado = Tool.Tornado1:clone()
elseif Tool.Special.Value == 1 then
Tornado = Tool.Tornado2:clone()
end
Tornado.Parent = x
Tornado.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.RDremover:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
if Player.Character:FindFirstChild(&quot;Fan&quot;) ~= nil then
Player.Character.Fan.Transparency = 0
end
if Fan ~= nil then
Fan:remove()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
end
end
if key == &quot;x&quot; then
Deduction = 199
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Cyclone scythe jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
if Player.Character:FindFirstChild(&quot;Fan&quot;) ~= nil then
Player.Character.Fan.Transparency = 1
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
Fan = game.Lighting.Fan2:clone()
Fan.Parent = game.Workspace
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Fan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Fan
w1.C1 = CFrame.fromEulerAnglesXYZ(-29.7, 0, 0) * CFrame.new(0, 3, 1.5)
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0)
wait()
end
wait(0.1)
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
x = game.Lighting.Tornado:clone()
x.Name = Player.Character.Name
x.Parent = game.Workspace
Whoosh = script.Parent.Whoosh:clone()
Whoosh.Parent = x
Whoosh2 = Whoosh:clone()
Whoosh2.Parent = Fan
Whoosh2:Play()
Wind = game.Lighting.Wind:clone()
Wind.Parent = x
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -4)
if Tool.Special.Value == 0 then
Tornado = Tool.Tornado1:clone()
elseif Tool.Special.Value == 1 then
Tornado = Tool.Tornado2:clone()
end
Tornado.Parent = x
Tornado.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.RDremover:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
xx = x:clone()
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0)
wait()
end
if Whoosh2 ~= nil then
Whoosh2:Play()
end
y = xx:clone()
y.Parent = game.Workspace
y.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -3)
y.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 175
wait(0.1)
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
wait()
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0)
wait()
end
if Whoosh2 ~= nil then
Whoosh2:Play()
end
z = xx:clone()
z.Parent = game.Workspace
z.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -3)
z.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 175
wait(0.1)
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
if Player.Character:FindFirstChild(&quot;Fan&quot;) ~= nil then
Player.Character.Fan.Transparency = 0
end
if Fan ~= nil then
Fan:remove()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
end
end
if key == &quot;c&quot; then
Deduction = 249
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Tornado scythe jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
if Player.Character:FindFirstChild(&quot;Fan&quot;) ~= nil then
Player.Character.Fan.Transparency = 1
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
Fan = game.Lighting.Fan2:clone()
Fan.Parent = game.Workspace
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Fan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Fan
w1.C1 = CFrame.fromEulerAnglesXYZ(-29.7, 0, 0) * CFrame.new(0, 3, 1.5)
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0)
wait()
end
wait(0.1)
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
x = game.Lighting.Tornado2:clone()
x.Name = Player.Character.Name
x.Parent = game.Workspace
Whoosh = script.Parent.Whoosh:clone()
Whoosh.Parent = x
Whoosh2 = Whoosh:clone()
Whoosh2.Parent = Fan
Whoosh2:Play()
Wind = game.Lighting.Wind:clone()
Wind.Parent = x
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -9)
if Tool.Special.Value == 0 then
Tornado = Tool.Tornado3:clone()
elseif Tool.Special.Value == 1 then
Tornado = Tool.Tornado4:clone()
end
Tornado.Parent = x
Tornado.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
if Player.Character:FindFirstChild(&quot;Fan&quot;) ~= nil then
Player.Character.Fan.Transparency = 0
end
if Fan ~= nil then
Fan:remove()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
end
end
if key == &quot;b&quot; then
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
if Player.Character.Humanoid.WalkSpeed ~= 50 then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind style: Wind stream&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if Tool.Special.Value == 0 then
Dash = Tool.Dash:clone()
elseif Tool.Special.Value == 1 then
Dash = Tool.Dash2:clone()
end
Wind = game.Lighting.Wind:clone()
Wind.Parent = Player.Character.Torso
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Wind
Burnout.Disabled = false
Dash.Parent = Player.Character
Dash.Disabled = false
end
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.TemariSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
Smoke = game.Lighting.TemariSpecial.Smoke:clone()
Smoke.Parent = Player.Character.Fan
for i = 1,50 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,25000,0)
Jump.velocity = Vector3.new(0,25000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1703">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Tornado1</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
if script.Parent:FindFirstChild(&quot;Whoosh&quot;) ~= nil then
script.Parent.Whoosh:Play()
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Hit.Value = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1704">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Tornado2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
if script.Parent:FindFirstChild(&quot;Whoosh&quot;) ~= nil then
script.Parent.Whoosh:Play()
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Hit.Value = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1705">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Tornado3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
if script.Parent:FindFirstChild(&quot;Whoosh&quot;) ~= nil then
script.Parent.Whoosh:Play()
end
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1706">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Tornado4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
if script.Parent:FindFirstChild(&quot;Whoosh&quot;) ~= nil then
script.Parent.Whoosh:Play()
end
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX1707">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Whoosh</string>
<float name="Pitch">0.75</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swordlunge.wav</url></Content>
<float name="Volume">0.100000001</float>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1708">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1709">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1710">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1711">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1712">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1713">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1714">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Dash</string>
<ProtectedString name="Source">script.Parent.Humanoid.WalkSpeed = 80
x = Instance.new(&quot;Smoke&quot;)
x.Parent = script.Parent.Head
x.RiseVelocity = 5
x.Size = 4
x.Opacity = 1
for i = 1,40 do
wait(0.25)
if script.Parent.Humanoid.WalkSpeed ~= 60 then
script.Parent.Humanoid.WalkSpeed = 60
end
end
if x ~= nil then
x:remove()
end
script.Parent.Humanoid.WalkSpeed = 16
script:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1715">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Dash2</string>
<ProtectedString name="Source">script.Parent.Humanoid.WalkSpeed = 90
x = Instance.new(&quot;Smoke&quot;)
x.Parent = script.Parent.Torso.Head
x.RiseVelocity = 5
x.Size = 4
x.Opacity = 1
for i = 1,50 do
wait(0.25)
if script.Parent.Humanoid.WalkSpeed ~= 75 then
script.Parent.Humanoid.WalkSpeed = 75
end
end
if x ~= nil then
x:remove()
end
script.Parent.Humanoid.WalkSpeed = 16
script:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1716">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>168.507431</X>
<Y>5.78988314</Y>
<Z>-292.497559</Z>
<R00>0.999999344</R00>
<R01>3.05338763e-005</R01>
<R02>-0.00112911547</R02>
<R10>-3.04994173e-005</R10>
<R11>1</R11>
<R12>3.05338763e-005</R12>
<R20>0.0011291164</R20>
<R21>-3.04994173e-005</R21>
<R22>0.999999344</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Fan</string>
<float name="Reflectance">0.100000001</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.000540397246</X>
<Y>7.73213003e-007</Y>
<Z>0.0100187128</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.00254146452</X>
<Y>-0.00405488117</Y>
<Z>0.000413016212</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX1717">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1718">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1001</int>
<CoordinateFrame name="CFrame">
<X>-237.175644</X>
<Y>7.18913698</Y>
<Z>155.651749</Z>
<R00>0.966615677</R00>
<R01>3.42042767e-005</R01>
<R02>-0.256227702</R02>
<R10>-2.63186466e-005</R10>
<R11>1</R11>
<R12>3.42042767e-005</R12>
<R20>0.256227702</R20>
<R21>-2.63186466e-005</R21>
<R22>0.966615677</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Tornado</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>7.35784457e-020</X>
<Y>59.9300346</Y>
<Z>-7.13738478e-020</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.600000024</float>
<Vector3 name="Velocity">
<X>1.41985656e-019</X>
<Y>-0.0105684502</Y>
<Z>1.46356814e-019</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1719">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
</Properties>
</Item>
<Item class="BodyAngularVelocity" referent="RBX1720">
<Properties>
<string name="Name">BodyAngularVelocity</string>
<float name="P">1250</float>
<Vector3 name="angularvelocity">
<X>0</X>
<Y>60</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="maxTorque">
<X>1.00000003e+016</X>
<Y>1.00000003e+016</Y>
<Z>1.00000003e+016</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1721">
<Properties>
<string name="Name">Hit</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1722">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1723">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>204.5</X>
<Y>7.5999999</Y>
<Z>54.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">TemariSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX1724">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=55360681</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1725">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=55360681</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1726">
<Properties>
<Color3 name="Color">4294967295</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.100000001</float>
<float name="riseVelocity_xml">0.100000001</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1727">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1728">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burnout3</string>
<ProtectedString name="Source">wait(5)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1729">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>-251</X>
<Y>23.2000008</Y>
<Z>105.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Kirin</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.800000012</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>12</X>
<Y>36</Y>
<Z>13</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1730">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=24388358</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>15</X>
<Y>50</Y>
<Z>15</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>3</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1731">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;This jutsu is kirin&quot;)
script.Parent.Slash:Play()
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -85
script.Parent.CanCollide = false
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(1)
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Be gone, with a thunderclap.&quot;)
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1732">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lightning</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Earth&quot;) ~= nil then
script.Disabled = true
sparkle = script.Sparkles:clone()
sparkle.Parent = Part.Parent[&quot;Left Arm&quot;]
sparkle2 = script.Sparkles:clone()
sparkle2.Parent = Part.Parent[&quot;Right Arm&quot;]
sparkle3 = script.Sparkles:clone()
sparkle3.Parent = Part.Parent[&quot;Left Leg&quot;]
sparkle4 = script.Sparkles:clone()
sparkle4.Parent = Part.Parent[&quot;Right Leg&quot;]
sparkle5 = script.Sparkles:clone()
sparkle5.Parent = Part.Parent[&quot;Torso&quot;]
sparkle6 = script.Sparkles:clone()
sparkle6.Parent = Part.Parent[&quot;Head&quot;]
Zap1 = game.Lighting.Zapout:clone()
Zap1.Parent = sparkle
Zap2 = game.Lighting.Zapout:clone()
Zap2.Parent = sparkle
Zap3 = game.Lighting.Zapout:clone()
Zap3.Parent = sparkle
Zap4 = game.Lighting.Zapout:clone()
Zap4.Parent = sparkle
Zap5 = game.Lighting.Zapout:clone()
Zap5.Parent = sparkle
Zap6 = game.Lighting.Zapout:clone()
Zap6.Parent = sparkle
Zap1.Disabled = false
Zap2.Disabled = false
Zap3.Disabled = false
Zap4.Disabled = false
Zap5.Disabled = false
Zap6.Disabled = false
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.WalkSpeed = 5
for i = 1,40 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
Part.Parent.Humanoid.WalkSpeed = 5
wait(0.1)
end
Part.Parent.Humanoid.Jump = true
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
elseif Part.Parent.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Parent.Torso:FindFirstChild(&quot;Earth&quot;) ~= nil then
script.Disabled = true
sparkle = script.Sparkles:clone()
sparkle.Parent = Part.Parent.Parent[&quot;Left Arm&quot;]
sparkle2 = script.Parent.Sparkles:clone()
sparkle2.Parent = Part.Parent.Parent[&quot;Right Arm&quot;]
sparkle3 = script.Sparkles:clone()
sparkle3.Parent = Part.Parent.Parent[&quot;Left Leg&quot;]
sparkle4 = script.Sparkles:clone()
sparkle4.Parent = Part.Parent.Parent[&quot;Right Leg&quot;]
sparkle5 = script.Sparkles:clone()
sparkle5.Parent = Part.Parent.Parent[&quot;Torso&quot;]
sparkle6 = script.Sparkles:clone()
sparkle6.Parent = Part.Parent.Parent[&quot;Head&quot;]
Part.Parent.Parent.Humanoid.Jump = true
Part.Parent.Parent.Humanoid.Sit = true
Zap1 = game.Lighting.Zapout:clone()
Zap1.Parent = sparkle
Zap2 = game.Lighting.Zapout:clone()
Zap2.Parent = sparkle
Zap3 = game.Lighting.Zapout:clone()
Zap3.Parent = sparkle
Zap4 = game.Lighting.Zapout:clone()
Zap4.Parent = sparkle
Zap5 = game.Lighting.Zapout:clone()
Zap5.Parent = sparkle
Zap6 = game.Lighting.Zapout:clone()
Zap6.Parent = sparkle
Zap1.Disabled = false
Zap2.Disabled = false
Zap3.Disabled = false
Zap4.Disabled = false
Zap5.Disabled = false
Zap6.Disabled = false
Part.Parent.Parent.Humanoid.WalkSpeed = 5
for i = 1,40 do
Part.Parent.Parent.Humanoid.Health = Part.Parent.Parent.Humanoid.Health -1
wait(0.05)
end
if Part.Parent.Parent.Humanoid.Health == 0 then
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
wait(0.25)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="Sparkles" referent="RBX1733">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4294967040</Color3>
</Properties>
</Item>
</Item>
<Item class="Sound" referent="RBX1734">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Slash</string>
<float name="Pitch">0.800000012</float>
<bool name="PlayOnRemove">true</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2974000</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1735">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">waveremover</string>
<ProtectedString name="Source">wait(3)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1736">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burnout4</string>
<ProtectedString name="Source">wait(11)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="BodyColors" referent="RBX1737">
<Properties>
<int name="HeadColor">1001</int>
<int name="LeftArmColor">1001</int>
<int name="LeftLegColor">1001</int>
<string name="Name">Body Colors2</string>
<int name="RightArmColor">1001</int>
<int name="RightLegColor">1001</int>
<int name="TorsoColor">1001</int>
</Properties>
</Item>
<Item class="BodyColors" referent="RBX1738">
<Properties>
<int name="HeadColor">45</int>
<int name="LeftArmColor">45</int>
<int name="LeftLegColor">45</int>
<string name="Name">Body Colors3</string>
<int name="RightArmColor">45</int>
<int name="RightLegColor">45</int>
<int name="TorsoColor">45</int>
</Properties>
</Item>
<Item class="BodyColors" referent="RBX1739">
<Properties>
<int name="HeadColor">194</int>
<int name="LeftArmColor">194</int>
<int name="LeftLegColor">194</int>
<string name="Name">Body Colors4</string>
<int name="RightArmColor">194</int>
<int name="RightLegColor">194</int>
<int name="TorsoColor">194</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1740">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">waveremover2</string>
<ProtectedString name="Source">wait(1.5)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1741">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>172.5</X>
<Y>7.5999999</Y>
<Z>-265.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">OrochimaruSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX1742">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=3621207</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1743">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=3621207</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1744">
<Properties>
<Color3 name="Color">4284874854</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.150000006</float>
<float name="riseVelocity_xml">0.300000012</float>
<float name="size_xml">0.300000012</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1745">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1746">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>286</X>
<Y>7.59079313</Y>
<Z>-40.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Snake</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.1331338e-020</X>
<Y>-2.54823651e-021</Y>
<Z>1.1681178e-020</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-5.96530217e-020</X>
<Y>-0.00228537759</Y>
<Z>-4.41101235e-020</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>5.20000029</Y>
<Z>12</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1747">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Hello world!&quot;)
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
Part.Parent.Humanoid.Sit = true
script.Parent.Smoke.Enabled = true
wait(1)
script.Parent.Smoke.Enabled = false
Part.Parent.Humanoid.Sit = false
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1748">
<Properties>
<Color3 name="Color">4278216192</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">15</float>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1749">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=17202848</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=49046409</url></Content>
<Vector3 name="VertexColor">
<X>0.200000003</X>
<Y>0.5</Y>
<Z>0.200000003</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1750">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>286.999939</X>
<Y>10.1999989</Y>
<Z>-42</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Snake2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>20</X>
<Y>10.4000006</Y>
<Z>24</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1751">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Hello world!&quot;)
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
Part.Parent.Humanoid.Sit = true
script.Parent.Smoke.Enabled = true
wait(1)
script.Parent.Smoke.Enabled = false
Part.Parent.Humanoid.Sit = false
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1752">
<Properties>
<Color3 name="Color">4288217241</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">15</float>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1753">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=17202848</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>9</X>
<Y>9</Y>
<Z>9</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=49046409</url></Content>
<Vector3 name="VertexColor">
<X>0.200000003</X>
<Y>0</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1754">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>53.5</X>
<Y>8.58994198</Y>
<Z>-159.499985</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Katana2</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.77452393e-017</X>
<Y>2.86375195e-020</Y>
<Z>1.00777267e-016</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-1.88372732e-017</X>
<Y>0.00663146656</Y>
<Z>3.16956958e-018</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1755">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11442510</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1756">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Explosion&quot;)
d.BlastRadius = 0
d.BlastPressure = 100000000
d.Parent = game.Workspace
d.Position = Part.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
script.Parent.Slash2:Play()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.Clash:Play()
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX1757">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Slash2</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">true</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=30715280</url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX1758">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Clash</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11113679 </url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1759">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>179.854523</X>
<Y>5.58983231</Y>
<Z>279.068665</Z>
<R00>-0.665765762</R00>
<R01>4.03265549e-005</R01>
<R02>-0.746160805</R02>
<R10>1.53752153e-005</R10>
<R11>1</R11>
<R12>4.03267804e-005</R12>
<R20>0.746160805</R20>
<R21>1.53758065e-005</R21>
<R22>-0.665765762</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Shuriken2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-8.10418843e-009</X>
<Y>2.40257163e-016</Y>
<Z>-5.37703493e-010</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-2.10456474e-009</X>
<Y>-0.000779014081</Y>
<Z>2.18971286e-009</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>0.800000012</Y>
<Z>5</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1760">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if Part:FindFirstChild(&quot;Wind&quot;) ~= nil then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1761">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if Part:FindFirstChild(&quot;Wind&quot;) ~= nil then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1762">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait()
script.Parent.Jump:Play()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX1763">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Throw</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1369159</url></Content>
<float name="Volume">0.400000006</float>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1764">
<Properties>
<string name="Name">Hit</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Fire" referent="RBX1765">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4284914175</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">8</float>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1766">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>12</X>
<Y>12</Y>
<Z>12</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sound" referent="RBX1767">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX1768">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Jump</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1769">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">wait()
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX1770">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>2.5</Z>
<R00>-0.980580986</R00>
<R01>-4.10484608e-005</R01>
<R02>-0.19611451</R02>
<R10>0.196114495</R10>
<R11>-7.90642025e-006</R11>
<R12>-0.980580986</R12>
<R20>3.87007713e-005</R20>
<R21>-1</R21>
<R22>1.58030853e-005</R22>
</CoordinateFrame>
<string name="Name">Kisame</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="IntValue" referent="RBX1771">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1772">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Waterwave</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1773">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">11</int>
<CoordinateFrame name="CFrame">
<X>241.333466</X>
<Y>44.815197</Y>
<Z>373.212646</Z>
<R00>0.891082168</R00>
<R01>-0.177530184</R01>
<R02>0.417675138</R02>
<R10>0.196104929</R10>
<R11>0.980581343</R11>
<R12>-0.00158629194</R12>
<R20>-0.409282744</R20>
<R21>0.0833228081</R21>
<R22>0.908593655</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.63351912e-020</X>
<Y>-46.9460487</Y>
<Z>1.6569662e-005</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>9</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1774">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1775">
<Properties>
<Color3 name="Color">4278216447</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.100000001</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1776">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.3
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,10 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
if x ~= nil then
x:remove()
end
end
wait()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="BlockMesh" referent="RBX1777">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.699999988</X>
<Y>0.699999988</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1778">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Weld" referent="RBX1779">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.100000001</X>
<Y>-6.99942684</Y>
<Z>0.0895720646</Z>
<R00>1</R00>
<R01>2.79010436e-007</R01>
<R02>-4.31562694e-005</R02>
<R10>-4.31562839e-005</R10>
<R11>0.0128739998</R11>
<R12>-0.99991715</R12>
<R20>2.76606443e-007</R20>
<R21>0.99991709</R21>
<R22>0.0128739998</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1780">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.100000001</X>
<Y>-6.99942684</Y>
<Z>0.0895720646</Z>
<R00>1</R00>
<R01>2.79010436e-007</R01>
<R02>-4.31562694e-005</R02>
<R10>-4.31562839e-005</R10>
<R11>0.0128739998</R11>
<R12>-0.99991715</R12>
<R20>2.76606443e-007</R20>
<R21>0.99991709</R21>
<R22>0.0128739998</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1781">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.100000001</X>
<Y>-6.99942684</Y>
<Z>0.0895720646</Z>
<R00>1</R00>
<R01>2.79010436e-007</R01>
<R02>-4.31562694e-005</R02>
<R10>-4.31562839e-005</R10>
<R11>0.0128739998</R11>
<R12>-0.99991715</R12>
<R20>2.76606443e-007</R20>
<R21>0.99991709</R21>
<R22>0.0128739998</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1782">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.100000001</X>
<Y>-6.99942684</Y>
<Z>0.0895720646</Z>
<R00>1</R00>
<R01>2.79010436e-007</R01>
<R02>-4.31562694e-005</R02>
<R10>-4.31562839e-005</R10>
<R11>0.0128739998</R11>
<R12>-0.99991715</R12>
<R20>2.76606443e-007</R20>
<R21>0.99991709</R21>
<R22>0.0128739998</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Script" referent="RBX1783">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraDrain</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
if Player2.Chakra.Value &gt;= 13 then
Player2.Chakra.Value = Player2.Chakra.Value -6
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Weld" referent="RBX1784">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.100000001</X>
<Y>-6.99942684</Y>
<Z>0.0895720646</Z>
<R00>1</R00>
<R01>2.79010436e-007</R01>
<R02>-4.31562694e-005</R02>
<R10>-4.31562839e-005</R10>
<R11>0.0128739998</R11>
<R12>-0.99991715</R12>
<R20>2.76606443e-007</R20>
<R21>0.99991709</R21>
<R22>0.0128739998</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1785">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.100000001</X>
<Y>-6.99942684</Y>
<Z>0.0895720646</Z>
<R00>1</R00>
<R01>2.79010436e-007</R01>
<R02>-4.31562694e-005</R02>
<R10>-4.31562839e-005</R10>
<R11>0.0128739998</R11>
<R12>-0.99991715</R12>
<R20>2.76606443e-007</R20>
<R21>0.99991709</R21>
<R22>0.0128739998</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1786">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.100000001</X>
<Y>-6.99942684</Y>
<Z>0.0895720646</Z>
<R00>1</R00>
<R01>2.79010436e-007</R01>
<R02>-4.31562694e-005</R02>
<R10>-4.31562839e-005</R10>
<R11>0.0128739998</R11>
<R12>-0.99991715</R12>
<R20>2.76606443e-007</R20>
<R21>0.99991709</R21>
<R22>0.0128739998</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1787">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Prison</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Torso.CFrame = script.Parent.CFrame
script.Parent.Anchored = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
script.Parent.Parent = Part.Parent
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,100 do
script.Parent.CFrame = script.Parent.CFrame+Vector3.new(0, 0.1, 0)
if Part.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.6
if script.Parent ~= nil then
script.Parent.CFrame = Part.Parent.Torso.CFrame
end
end
wait(0.03)
end
if Part.Parent ~= nil then
Part.Parent.Torso.Anchored = false
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1788">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Shark</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
for i = 1,10 do
script.Parent.Transparency = script.Parent.Transparency +0.1
wait(0.1)
end
script.Parent.CanCollide = false
wait(5)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1789">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=46140354</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>7</X>
<Y>1</Y>
<Z>4</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.699999988</X>
<Y>0.75</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1790">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Shark2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -17.5
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
for i = 1,10 do
script.Parent.Transparency = script.Parent.Transparency +0.1
wait(0.1)
end
script.Parent.CanCollide = false
wait(5)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1791">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Weld_Script</string>
<ProtectedString name="Source">local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle2
w1.C1 = CFrame.fromEulerAnglesXYZ(1.558, 0, 0) * CFrame.new(-0.1,0, 7)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1792">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Waterwave2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.25
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1793">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1</int>
<CoordinateFrame name="CFrame">
<X>238.498627</X>
<Y>44.8459587</Y>
<Z>366.811646</Z>
<R00>0.891082406</R00>
<R01>-0.419902205</R01>
<R02>-0.172203377</R02>
<R10>0.196116805</R10>
<R11>0.0140864253</R11>
<R12>0.980477989</R12>
<R20>-0.409279943</R20>
<R21>-0.907458603</R21>
<R22>0.0949023366</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle2</string>
<float name="Reflectance">0.100000001</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.03862058e-022</X>
<Y>1.12800294e-022</Y>
<Z>-1.62422245e-022</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>3.56181516e-020</X>
<Y>-46.9460487</Y>
<Z>1.6569662e-005</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1794">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash3</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1795">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraDrain</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
local Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
if Player2:FindFirstChild(&quot;Chakra&quot;) ~= nil then
if Player2.Chakra.Value &gt;= 4 then
Player2.Chakra.Value = Player2.Chakra.Value -3
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1796">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1185246</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>3</X>
<Y>17</Y>
<Z>7</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1797">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Prison2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
script.Parent.Anchored = false
Part.Parent.Torso.CFrame = script.Parent.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
script.Parent.Parent = Part.Parent
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,100 do
if Part.Parent ~= nil then
script.Parent.CFrame = script.Parent.CFrame+Vector3.new(0, 0.1, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.8
if script.Parent ~= nil then
script.Parent.CFrame = Part.Parent.Torso.CFrame
end
end
wait(0.03)
end
if Part.Parent ~= nil then
Part.Parent.Torso.Anchored = false
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1798">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key == &quot;a&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key == &quot;d&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key == &quot;w&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,9000,0)
Jump.velocity = Vector3.new(0,9000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key == &quot;c&quot; then
Deduction = 219.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water Style: Water Prison jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 60
Tool.GripPos = Vector3.new(0, -4, 0)
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle2.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(7,25,7)
Tool.Handle.Transparency = 1
Tool.Handle2.Transparency = 1
x = Instance.new(&quot;Part&quot;)
x.Transparency = 0.5
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(9, 9, 9)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
if Tool.Special.Value == 0 then
Waterprison = Tool.Prison:clone()
elseif Tool.Special.Value == 1 then
Waterprison = Tool.Prison2:clone()
end
Waterprison.Parent = x
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(0.1, 0.1, 0.1)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -13)
wait(0.05)
end
Waterprison.Disabled = false
Water = game.Lighting.Water3:clone()
Water.Parent = x
Water.Name = &quot;Water&quot;
Player.Character.Humanoid.WalkSpeed = 60
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
for i = 1,140 do
if x:FindFirstChild(&quot;Weld&quot;) == nil then
if Waterprison.Disabled == false then
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -13)
end
wait(0.01)
end
end
if Water ~= nil then
Water:remove()
end
Tool.GripPos = Vector3.new(0, 0, 2.5)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle2.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(7,25,7)
Tool.Handle.Transparency = 0
Tool.Handle2.Transparency = 0
Tool.GripPos = Vector3.new(0, 0, 2.5)
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water Style: Exploding water shockwave&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0.1
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(35, 2, 35)
x.Parent = game.Workspace
x.Name = Player.Character.Name
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
y = Instance.new(&quot;BlockMesh&quot;)
y.Parent = x
y.Scale = Vector3.new(1, 1, 1)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 80
Burnout2 = game.Lighting.waveremover2:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
if Tool.Special.Value == 0 then
Wave = Tool.Waterwave:clone()
elseif Tool.Special.Value == 1 then
Wave = Tool.Waterwave2:clone()
end
Wave.Parent = x
Wave.Disabled = false
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -20)
Water2 = game.Lighting.Water:clone()
Water2.Parent = x
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;z&quot; then
Deduction = 49.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
i = math.random(1,5)
if i == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;I&apos;ll cut you to ribbons!&quot;)
elseif i == 2 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Samahade likes the smell of your chakra&quot;)
elseif i == 3 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Share some of that chakra of yours&quot;)
elseif i == 4 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Samahade will devour your chakra&quot;)
elseif i == 5 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;I&apos;ll chop you to pieces!&quot;)
end
Player.Character.Humanoid.WalkSpeed = 60
Tool.Handle.Slash.Disabled = false
for i = 1,10 do
local anim = Instance.new(&quot;StringValue&quot;)
anim.Name = &quot;toolanim&quot;
anim.Value = &quot;Slash&quot;
anim.Parent = Tool
wait(0.2)
end
Player.Character.Humanoid.WalkSpeed = 16
script.Parent.Handle.Slash.Disabled = true
end
end
if key == &quot;b&quot; then
Deduction = 99.64
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water Style: Water Shark bomb Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Transparency = 0.6
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(4, 6, 4)
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -5)
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
y = Tool.Mesh:clone()
y.Parent = x
y.Scale = Vector3.new(4, 4, 4)
Water2 = game.Lighting.Water2:clone()
Water2.Parent = x
Water2.Name = &quot;Water&quot;
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 80
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
if Tool.Special.Value == 0 then
SharkBite = Tool.Shark:clone()
elseif Tool.Special.Value == 1 then
SharkBite = Tool.Shark2:clone()
end
SharkBite.Parent = x
SharkBite.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
xx = x:clone()
o = xx:clone()
o.Parent = game.Workspace
o.CFrame = Player.Character.Torso.CFrame*CFrame.new(-3.5, 0, -5)
u = xx:clone()
u.Parent = game.Workspace
u.CFrame = Player.Character.Torso.CFrame*CFrame.new(3.5, 0, -5)
p = xx:clone()
p.Parent = game.Workspace
p.CFrame = Player.Character.Torso.CFrame*CFrame.new(8, 0, -5)
l = xx:clone()
l.Parent = game.Workspace
l.CFrame = Player.Character.Torso.CFrame*CFrame.new(-8, 0, -5)
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
clone = game.Lighting.KisameSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
x = Tool.Handle.Smoke:clone()
x.Parent = Player.Character.Torso
x.Enabled = true
x.Parent = Player.Character.Torso
x.Opacity = 0.1
end
if clone ~= nil then
clone:remove()
end
end
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
o.Transparency = 0.5
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Tool.GripPos = Vector3.new(0, 0, 2.5)
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,9000,0)
Jump.velocity = Vector3.new(0,9000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.25)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.25)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1799">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1800">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1801">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1802">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1803">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1804">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX1805">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Destructinate</string>
<ProtectedString name="Source">wait(0.8)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Tool" referent="RBX1806">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>-9.15499404e-005</R00>
<R01>2.79379719e-009</R01>
<R02>-1</R02>
<R10>-1</R10>
<R11>0</R11>
<R12>9.15499404e-005</R12>
<R20>0</R20>
<R21>1</R21>
<R22>2.79388246e-009</R22>
</CoordinateFrame>
<string name="Name">Suigetsu</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1807">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>17.649437</X>
<Y>8.59784889</Y>
<Z>61.2248573</Z>
<R00>-0.997633398</R00>
<R01>-0.0687539503</R01>
<R02>-0.000730827975</R02>
<R10>-0.000736217422</R10>
<R11>5.30481193e-005</R11>
<R12>0.999999702</R12>
<R20>-0.0687538981</R20>
<R21>0.997633636</R21>
<R22>-0.000103540428</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.800000012</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX1808">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0.075000003</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>0.400000006</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1809">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Weld" referent="RBX1810">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1811">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.100006104</X>
<Y>1.1999588</Y>
<Z>0.000106811523</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1812">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.100036621</X>
<Y>2.39996243</Y>
<Z>0.000106811523</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1813">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0997619629</X>
<Y>4.19932222</Y>
<Z>-0.499816895</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1814">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0999755859</X>
<Y>6.59939241</Y>
<Z>0.000213623047</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX1815">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0998535156</X>
<Y>8.39925385</Y>
<Z>-0.499740601</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="RotateP" referent="RBX1816">
<Properties>
<float name="BaseAngle">0</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Part" referent="RBX1817">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>17.6415157</X>
<Y>9.79780674</Y>
<Z>61.3244667</Z>
<R00>-0.068762444</R00>
<R01>0.00077192788</R01>
<R02>0.997632742</R02>
<R10>0.000102676204</R10>
<R11>-0.999999702</R11>
<R12>0.000780836388</R12>
<R20>0.99763304</R20>
<R21>0.000156125359</R21>
<R22>0.0687623397</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX1818">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.75</X>
<Y>1</Y>
<Z>0.75</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1819">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1820">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>17.6405754</X>
<Y>10.9978018</Y>
<Z>61.3243446</Z>
<R00>-0.068762444</R00>
<R01>0.00077192788</R01>
<R02>0.997632742</R02>
<R10>0.000102676204</R10>
<R11>-0.999999702</R11>
<R12>0.000780836388</R12>
<R20>0.99763304</R20>
<R21>0.000156125359</R21>
<R22>0.0687623397</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle3</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX1821">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1822">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.3
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
x:remove()
p:remove()
end
if x ~= nil then
x:remove()
end
end
wait()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1823">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1824">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>18.1378365</X>
<Y>12.7975798</Y>
<Z>61.358242</Z>
<R00>-0.068848446</R00>
<R01>0.000771870138</R01>
<R02>0.997626841</R02>
<R10>0.000102657337</R10>
<R11>-0.999999702</R11>
<R12>0.000780790637</R12>
<R20>0.997627139</R20>
<R21>0.000156169932</R21>
<R22>0.0688483492</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle4</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1.60000002</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX1825">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1826">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1827">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>17.6370735</X>
<Y>15.1972437</Y>
<Z>61.3237648</Z>
<R00>-0.068848446</R00>
<R01>0.000771870138</R01>
<R02>0.997626841</R02>
<R10>0.000102657337</R10>
<R11>-0.999999702</R11>
<R12>0.000780790637</R12>
<R20>0.997627139</R20>
<R21>0.000156169932</R21>
<R22>0.0688483492</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle5</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>3.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX1828">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1829">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.3
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
x:remove()
p:remove()
end
if x ~= nil then
x:remove()
end
end
wait()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1830">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1831">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>18.1344128</X>
<Y>16.9975071</Y>
<Z>61.3578072</Z>
<R00>-0.068848446</R00>
<R01>0.000771870138</R01>
<R02>0.997626841</R02>
<R10>0.000102657337</R10>
<R11>-0.999999702</R11>
<R12>0.000780790637</R12>
<R20>0.997627139</R20>
<R21>0.000156169932</R21>
<R22>0.0688483492</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle6</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX1832">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>-0.300000012</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>1</Y>
<Z>0.800000012</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1833">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1834">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Watergun</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
script.Parent:remove()
d = Instance.new(&quot;Part&quot;)
d.Size = Vector3.new(1, 1, 1)
d.Shape = &quot;Ball&quot;
d.TopSurface = &quot;Smooth&quot;
d.BottomSurface = &quot;Smooth&quot;
d.Anchored = true
d.CanCollide = false
d.Transparency = 0.6
d.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
d.Parent = Part.Parent.Torso
d.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;, d)
y.Scale = Vector3.new(0, 0, 0)
y.MeshType = &quot;Sphere&quot;
y.Parent = d
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(1.2, 1.2, 1.2)
d.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
end
wait(0.05)
end
wait(0.01)
d:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1835">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Watergun2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
script.Parent:remove()
d = Instance.new(&quot;Part&quot;)
d.Size = Vector3.new(1, 1, 1)
d.Shape = &quot;Ball&quot;
d.TopSurface = &quot;Smooth&quot;
d.BottomSurface = &quot;Smooth&quot;
d.Anchored = true
d.CanCollide = false
d.Transparency = 0.5
d.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
d.Parent = Part.Parent.Torso
d.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;, d)
y.Scale = Vector3.new(0, 0, 0)
y.MeshType = &quot;Sphere&quot;
y.Parent = d
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
d.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
end
wait(0.05)
end
wait(0.01)
d:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1836">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11185882</url></Content>
<token name="MeshType">5</token>
<string name="Name">Wavemesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.200000003</X>
<Y>0.699999988</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1837">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1838">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Solidify2</string>
<ProtectedString name="Source">Player = script.Parent
Water = game.Lighting.Water3:clone()
Water.Parent = Player.Torso
Water.Name = &quot;Water&quot;
Health = Player.Humanoid.Health
for i = 1,60 do
if Player.Humanoid.Health &lt;= Health then
Player.Humanoid.Health = Health
end
wait(0.05)
end
local c = Player:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
c[i].BrickColor = BrickColor.new(&quot;Pastel brown&quot;)
end
end
local c = Player:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
if Water ~= nil then
Water:remove()
end
if Player.Torso:FindFirstChild(&quot;Shirt&quot;) ~= nil then
Player.Torso.Shirt.Parent = Player
end
if Player.Torso:FindFirstChild(&quot;Pants&quot;) ~= nil then
Player.Torso.Pants.Parent = Player
end
Player.Humanoid.WalkSpeed = 16
wait()
script:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1839">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Solidify</string>
<ProtectedString name="Source">Player = script.Parent
Water = game.Lighting.Water3:clone()
Water.Parent = Player.Torso
Water.Name = &quot;Water&quot;
Health = Player.Humanoid.Health
for i = 1,40 do
if Player.Humanoid.Health &lt;= Health then
Player.Humanoid.Health = Health
end
wait(0.05)
end
local c = Player:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
c[i].BrickColor = BrickColor.new(&quot;Pastel brown&quot;)
end
end
local c = Player:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
if Water ~= nil then
Water:remove()
end
if Player.Torso:FindFirstChild(&quot;Shirt&quot;) ~= nil then
Player.Torso.Shirt.Parent = Player
end
if Player.Torso:FindFirstChild(&quot;Pants&quot;) ~= nil then
Player.Torso.Pants.Parent = Player
end
Player.Humanoid.WalkSpeed = 16
wait()
script:remove()</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1840">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1841">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1842">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Transform</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.5
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Parent = Part.Parent
Burnout = game.Lighting.GenjutsuRelease:clone()
Burnout.Parent = t
Burnout.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = t
w1.Part0 = w1.Parent
w1.Part1 = Part
m = script.Parent.Mesh
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
for i = 1,50 do
if Part.Parent ~= nil then
m.Scale = m.Scale -Vector3.new(0.5, 0.2, 0.2)
y.Scale = y.Scale +Vector3.new(0.5, 0.5, 0.5)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait()
end
if script.Parent ~= nil then
script.Parent:remove()
end
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
w1:remove()
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1843">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Transform2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.5
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Parent = Part.Parent
Burnout = game.Lighting.GenjutsuRelease:clone()
Burnout.Parent = t
Burnout.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = t
w1.Part0 = w1.Parent
w1.Part1 = Part
m = script.Parent.Mesh
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
for i = 1,50 do
if Part.Parent ~= nil then
m.Scale = m.Scale -Vector3.new(0.5, 0.2, 0.2)
y.Scale = y.Scale +Vector3.new(0.7, 0.7, 0.7)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.4
end
wait()
end
if script.Parent ~= nil then
script.Parent:remove()
end
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
w1:remove()
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1844">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key == &quot;a&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key == &quot;d&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key == &quot;w&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,13000,0)
Jump.velocity = Vector3.new(0,13000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water style: Water transformation jutsu&quot;)
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Size = Vector3.new(25, 9, 25)
if Tool.Special.Value == 0 then
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
WaterTransformation = Tool.Transform
elseif Tool.Special.Value == 1 then
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
WaterTransformation = Tool.Transform2
end
Water = game.Lighting.Water2:clone()
Water.Parent = x
Water.Name = &quot;Water&quot;
Dir = Player.Character.Torso.CFrame.lookVector*50
Water.Disabled = false
Attack = WaterTransformation:clone()
Attack.Parent = x
Attack.Name = Player.Character.Name
Attack.Disabled = false
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 125
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Tool.Wavemesh:clone()
y.Parent = x
y.Name = &quot;Mesh&quot;
for i = 1,5 do
y.Scale = y.Scale +Vector3.new(6.6, 5, 2.5)
wait()
end
Water = game.Lighting.Water2:clone()
Water.Parent = x
Water2 = game.Lighting.Water2:clone()
Water2.Parent = Player.Character.Torso
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.5
c[i].BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.5
end
end
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = x
w2.Part0 = w2.Parent
w2.Part1 = Player.Character.Torso
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -7, -2)
if Tool.Special.Value == 0 then
Time = 60
elseif Tool.Special.Value == 1 then
Time = 80
end
Path.velocity = Dir
x.Anchored = false
for i = 1,Time do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 50
wait(0.01)
end
end
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = x.Position
x:remove()
o2.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
o2.Transparency = 0.5
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(20,20,20)
if Water2 ~= nil then
Water2:remove()
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
c[i].BrickColor = BrickColor.new(&quot;Pastel brown&quot;)
end
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water style: Water bullet&quot;)
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
workspace.Camera.CameraType = &quot;Follow&quot;
Player.Character.Humanoid.WalkSpeed = 10
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Watergun = Tool.Watergun:clone()
x.Size = Vector3.new(3, 3, 3)
elseif Tool.Special.Value == 1 then
Watergun = Tool.Watergun2:clone()
x.Size = Vector3.new(4, 4, 4)
end
vapor = Instance.new(&quot;Smoke&quot;)
vapor.RiseVelocity = -0.5
vapor.Size = 1
vapor.Color = Color3.new(0.25, 0.5, 1)
vapor.Parent = x
Water = game.Lighting.Water2:clone()
Water.Parent = x
Water.Name = &quot;Water&quot;
Water.Disabled = false
Water2 = game.Lighting.Water3:clone()
Water2.Parent = Player.Character.Torso
Water2.Name = &quot;Water&quot;
Water2.Disabled = false
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
y = Instance.new(&quot;SpecialMesh&quot;, x)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character[&quot;Left Arm&quot;].CFrame
x.Name = Player.Character.Name
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Left Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 1, 0)
Player.Character.Humanoid.WalkSpeed = 5
for i = 1,40 do
y.Scale = y.Scale +Vector3.new(0.025, 0.025, 0.025)
wait()
end
Watergun.Parent = x
Watergun.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0.1
w1:remove()
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(-1.5, 0, -4)
Player.Character.Humanoid.WalkSpeed = 16
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
if Water2 ~= nil then
Water2:remove()
end
workspace.Camera.CameraType = &quot;Custom&quot;
end
end
if key == &quot;z&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 70
Tool.Handle3.Slash.Disabled = false
Tool.Handle5.Slash.Disabled = false
for i = 1,10 do
local anim = Instance.new(&quot;StringValue&quot;)
anim.Name = &quot;toolanim&quot;
anim.Value = &quot;Slash&quot;
anim.Parent = Tool
wait(0.2)
end
Player.Character.Humanoid.WalkSpeed = 16
Tool.Handle3.Slash.Disabled = true
Tool.Handle5.Slash.Disabled = true
end
end
if key == &quot;b&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water style: Self-Liquification&quot;)
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.5
c[i].BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.5
end
end
Player.Character.Humanoid.WalkSpeed = 75
if Tool.Special.Value == 0 then
Solidify = Tool.Solidify:clone()
elseif Tool.Special.Value == 1 then
Solidify = Tool.Solidify2:clone()
end
if Player.Character:FindFirstChild(&quot;Shirt&quot;) ~= nil then
Shirt = Player.Character.Shirt
Shirt.Parent = Player.Character.Torso
end
if Player.Character:FindFirstChild(&quot;Pants&quot;) ~= nil then
Pants = Player.Character.Pants
Pants.Parent = Player.Character.Torso
end
Solidify.Parent = Player.Character
Solidify.Disabled = false
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.SuigetsuSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
x = game.Lighting.SuigetsuSpecial.Smoke:clone()
x.Parent = Player.Character.Torso
x.Enabled = true
x.Opacity = 0.1
end
if clone ~= nil then
clone:remove()
end
end
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
o.Transparency = 0.5
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Tool.GripPos = Vector3.new(0, 0, 2.5)
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,13000,0)
Jump.velocity = Vector3.new(0,13000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
o2.Transparency = 0.5
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.25)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.25)
wait()
end
x:remove()
end
end
Tool.GripPos = Vector3.new(0, 0, 0)
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1845">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1846">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1847">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1848">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Fire" referent="RBX1849">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">true</bool>
<string name="Name">ChakraBurst</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">25</float>
<float name="size_xml">5</float>
</Properties>
</Item>
<Item class="Part" referent="RBX1850">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-185.5</X>
<Y>7.5999999</Y>
<Z>248.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">KonohamaruSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1851">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX1852">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=62320001</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1853">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=62320001</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1854">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>21.5001659</X>
<Y>5.5917387</Y>
<Z>143.5</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">FlashKunai</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.00292251888</X>
<Y>-0.000321567844</Y>
<Z>0.000464644923</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.00225201692</X>
<Y>-0.00872650184</Y>
<Z>0.000171349355</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>3.20000005</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1855">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
script.Parent.Clash:Play()
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
script:remove()
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1856">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=45728702</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>4</X>
<Y>1.5</Y>
<Z>2</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45728877</url></Content>
<Vector3 name="VertexColor">
<X>2</X>
<Y>10</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sound" referent="RBX1857">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Clash</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11113679 </url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
<Item class="Fire" referent="RBX1858">
<Properties>
<Color3 name="Color">4294967040</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294967040</Color3>
<float name="heat_xml">1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1859">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
script.Parent.Clash:Play()
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
script:remove()
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1860">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-253.380539</X>
<Y>5.42150259</Y>
<Z>104.855553</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">FakeShuriken</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1861">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX1862">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Sakura</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1863">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">29</int>
<CoordinateFrame name="CFrame">
<X>41.855648</X>
<Y>8.59907436</Y>
<Z>-323.953796</Z>
<R00>0.327109665</R00>
<R01>-0.000780008617</R01>
<R02>0.944986045</R02>
<R10>-3.42523272e-005</R10>
<R11>0.999999642</R11>
<R12>0.000837274361</R12>
<R20>-0.944986343</R20>
<R21>-0.000306248548</R21>
<R22>0.327109545</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1864">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX1865">
<Properties>
<Color3 name="Color">4284940134</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288282521</Color3>
<float name="heat_xml">1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1866">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
wait(1)
x:remove()
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
p:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1867">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1868">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pink&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1869">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pink&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,35 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1870">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX1871">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX1872">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -50
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1873">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,35 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait(0.05)
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1874">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -80
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1875">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1876">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1877">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1878">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX1879">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">MegaPunch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
wait(0.1)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.05)
end
Float:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1880">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">MegaPunch2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
wait(0.1)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Float.velocity = Player.Character.Torso.CFrame.lookVector * 120
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
wait(0.05)
end
Float:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1881">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Heal</string>
<ProtectedString name="Source">script.Disabled = true
script.Parent.Parent.Humanoid.Health = script.Parent.Parent.Humanoid.Health +2</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1882">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key == &quot;z&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Taijutsu: Earth Shockwave&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Humanoid.Jump = true
wait(1)
Player.Character.Humanoid.WalkSpeed = 0
xka = script.Parent.Trip:clone()
xka.Parent = x
xka.Disabled = false
x = Instance.new(&quot;Part&quot;)
Earth = game.Lighting.Earth:clone()
Earth.Parent = x
Earth.Disabled = false
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Distance = -8
x.Size = Vector3.new(7, 7, 7)
elseif Tool.Special.Value == 1 then
Distance = -10
x.Size = Vector3.new(9, 9, 9)
end
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Brown&quot;)
x.Material = &quot;Grass&quot;
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, Distance)
x.CFrame = x.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Damage = Tool.Trip:clone()
Damage.Parent = x
Damage.Disabled = false
Damageremover = game.Lighting.RDremover:clone()
Damageremover.Parent = Damage
Damageremover.Disabled = false
xx = x:clone()
if Tool.Special.Value == 0 then
num = 8
ammnt = 12
elseif Tool.Special.Value == 1 then
num = 11
ammnt = 15
end
for i = 1,ammnt do
wait(0.05)
Distance = Distance -num
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, Distance)
x2.CFrame = x2.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Cherry blosson impact&quot;)
if Tool.Special.Value == 0 then
Speed = 75
MegaPunch = Tool.MegaPunch:clone()
MegaPunch2 = Tool.MegaPunch:clone()
elseif Tool.Special.Value == 1 then
MegaPunch = Tool.MegaPunch2:clone()
MegaPunch2 = Tool.MegaPunch2:clone()
Speed = 85
end
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = MegaPunch
Burnout2.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = MegaPunch2
Burnout3.Disabled = false
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
MegaPunch.Parent = Player.Character[&quot;Right Arm&quot;]
MegaPunch2.Parent = Player.Character[&quot;Left Arm&quot;]
MegaPunch.Disabled = false
MegaPunch2.Disabled = false
Fire = game.Lighting.SakuraSpecial.Fire:clone()
Fire.Parent = Player.Character[&quot;Right Arm&quot;]
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Fire
Burnout.Disabled = false
Fire2 = Fire:clone()
Fire2.Parent = Player.Character[&quot;Left Arm&quot;]
for i=1, 30 do
Player.Character.Humanoid.WalkSpeed = Speed
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 30 do
Player.Character.Humanoid.WalkSpeed = Speed
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
if Fire ~= nil then
Fire:remove()
end
if Fire2 ~= nil then
Fire2:remove()
end
if MegaPunch2 ~= nil then
MegaPunch2:remove()
end
if MegaPunch ~= nil then
MegaPunch:remove()
end
Player.Character.Humanoid.WalkSpeed = 20
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shockwave drop-kick&quot;)
Player.Character.Humanoid.Jump = true
script.Parent.GripPos = Vector3.new(1.55, 0.25, -1)
wait(1)
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Anchored = true
wait(0.1)
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(125, 2, 125)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2.5, 0)
x.Transparency = 0.75
y = Instance.new(&quot;CylinderMesh&quot;)
y.Scale = Vector3.new(0, 0, 0)
y.Parent = x
if Tool.Special.Value == 0 then
Trip2 = script.Parent.Trip2:clone()
Trip2.Name = Player.Character.Name
Trip2.Parent = x
Trip2.Disabled = false
elseif Tool.Special.Value == 1 then
Trip2 = script.Parent.Trip3:clone()
Trip2.Name = Player.Character.Name
Trip2.Parent = x
Trip2.Disabled = false
end
y.Scale = Vector3.new(0, 0.25, 0)
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(0.033, 0, 0.033)
wait()
end
x.Transparency = 1
wait(0.4)
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;b&quot; then
if Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mystical palm&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.GripPos = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 0.3
script.Parent.Handle.Fire.Enabled = true
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i = 1,10 do
script.Parent.Handle.Mesh.Scale = script.Parent.Handle.Mesh.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.1)
end
if Tool.Special.Value == 0 then
Heal = Tool.Heal
elseif Tool.Special.Value == 1 then
Heal = Tool.Heal2
end
for i = 1,25 do
if Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
if Player.Chakra.Value &gt;= 10 then
Heal.Disabled = false
Player.Chakra.Value = Player.Chakra.Value -5
end
wait(0.05)
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 1
script.Parent.Handle.Fire.Enabled = false
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
x = Instance.new(&quot;Smoke&quot;)
x.Size = 1
x.RiseVelocity = 0.1
x.Opacity = 0.1
x.Color = Color3.new(1, 0.5, 1)
x.Parent = Player.Character.Torso
script.Parent.Handle.Impact:remove()
script.Parent.Handle.Impact2:remove()
script.Parent.Handle.Impact3.Name = &quot;Impact&quot;
script.Parent.Handle.Impact4.Name = &quot;Impact2&quot;
clone = game.Lighting.SakuraSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1883">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Heal2</string>
<ProtectedString name="Source">script.Disabled = true
script.Parent.Parent.Humanoid.Health = script.Parent.Parent.Humanoid.Health +4</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1884">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1885">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1886">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>155.5</X>
<Y>5.69999886</Y>
<Z>-206.399994</Z>
<R00>-3.05166468e-005</R00>
<R01>9.31265731e-010</R01>
<R02>1</R02>
<R10>-1</R10>
<R11>-6.10332936e-005</R11>
<R12>-3.05166468e-005</R12>
<R20>6.10332936e-005</R20>
<R21>-1</R21>
<R22>2.79388246e-009</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Drawpad</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.0012737728</X>
<Y>-0.000131138499</Y>
<Z>0.00371745857</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-0.000357030396</X>
<Y>0.0177564695</Y>
<Z>0.000999068725</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2.79999995</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="CylinderMesh" referent="RBX1887">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>-0.25</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.200000003</X>
<Y>1</Y>
<Z>0.200000003</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1888">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Weld_Script</string>
<ProtectedString name="Source">local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Paper
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0,0, 2.2)
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX1889">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1001</int>
<CoordinateFrame name="CFrame">
<X>153.300003</X>
<Y>5.69999886</Y>
<Z>-206.399994</Z>
<R00>-3.05166468e-005</R00>
<R01>9.31265731e-010</R01>
<R02>1</R02>
<R10>-1</R10>
<R11>-6.10332936e-005</R11>
<R12>-3.05166468e-005</R12>
<R20>6.10332936e-005</R20>
<R21>-1</R21>
<R22>2.79388246e-009</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Paper</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0.0012737728</X>
<Y>-0.000131138499</Y>
<Z>0.00371745857</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-0.000357030396</X>
<Y>0.0095780734</Y>
<Z>0.000710564433</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2.79999995</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX1890">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0.600000024</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.200000003</X>
<Y>1</Y>
<Z>2.5</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Decal" referent="RBX1891">
<Properties>
<token name="Face">0</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=61687802</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Weld" referent="RBX1892">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>2.20000005</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX1893">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Sai</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1894">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>168.307831</X>
<Y>52.346386</Y>
<Z>-230.891495</Z>
<R00>-0.999960065</R00>
<R01>-0.00893413369</R01>
<R02>-7.62278432e-006</R02>
<R10>-7.32626813e-006</R10>
<R11>0.00167321728</R11>
<R12>-0.999998629</R12>
<R20>0.00893413462</R20>
<R21>-0.999958634</R21>
<R22>-0.00167321612</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>2.16384471e-020</X>
<Y>-0.123856694</Y>
<Z>5.43323181e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1895">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>1</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.200000003</X>
<Y>0.200000003</Y>
<Z>0.200000003</Z>
</Vector3>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1896">
<Properties>
<Color3 name="Color">4294967244</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">0.200000003</float>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX1897">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1898">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ink summoning: Ink Mouse&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Scroll = game.Lighting.Drawpad:clone()
Scroll.Parent = Player.Character
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
wait(0.2)
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Size = Vector3.new(3, 3, 3)
if Tool.Special.Value == 0 then
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Ink = Tool.Ink1:clone()
elseif Tool.Special.Value == 1 then
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Ink = Tool.Ink2:clone()
end
Ink.Parent = x
Ink.Disabled = false
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 70
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Tool.Mouse:clone()
y.Parent = x
Water = game.Lighting.Water:clone()
Water.Parent = x
Water2 = game.Lighting.Water:clone()
Water2.Parent = Player.Character.Torso
wait(0.2)
Scroll:remove()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
if Output ~= nil then
Output:remove()
end
if Water2 ~= nil then
Water2:remove()
end
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ink summoning: Ink Snake&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Scroll = game.Lighting.Drawpad:clone()
Scroll.Parent = Player.Character
Scroll.Paper.Decal.Texture = &quot;http://www.roblox.com/asset/?id=61689607&quot;
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
wait(0.2)
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Size = Vector3.new(7, 2.4, 2)
if Tool.Special.Value == 0 then
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Ink = Tool.InkBind:clone()
elseif Tool.Special.Value == 1 then
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Ink = Tool.InkBind2:clone()
end
Ink.Parent = x
Ink.Disabled = false
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
x.CFrame = x.CFrame*CFrame.Angles(0, 2328768264686, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 70
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Tool.Snake:clone()
y.Parent = x
Water = game.Lighting.Water:clone()
Water.Parent = x
Water2 = game.Lighting.Water:clone()
Water2.Parent = Player.Character.Torso
wait(0.2)
Scroll:remove()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
if Output ~= nil then
Output:remove()
end
if Water2 ~= nil then
Water2:remove()
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Super beast scroll&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Scroll = game.Lighting.Drawpad:clone()
Scroll.Parent = Player.Character
Scroll.Paper.Decal.Texture = &quot;http://www.roblox.com/asset/?id=61693467&quot;
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
wait(0.2)
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Size = Vector3.new(2, 4, 5)
if Tool.Special.Value == 0 then
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Ink = Tool.Ink3:clone()
elseif Tool.Special.Value == 1 then
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Ink = Tool.Ink4:clone()
end
Ink.Parent = x
Ink.Disabled = false
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Tool.Tiger:clone()
y.Parent = x
xx = x:clone()
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(2.5,0,-5)
x3 = xx:clone()
x3.Parent = game.Workspace
Water = game.Lighting.Water:clone()
x3.CFrame = Player.Character.Torso.CFrame*CFrame.new(-2.5,0,-5)
Water.Parent = x
Water2 = game.Lighting.Water:clone()
Water2.Parent = Player.Character.Torso
wait(0.2)
Scroll:remove()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
if Output ~= nil then
Output:remove()
end
if Water2 ~= nil then
Water2:remove()
end
end
if key == &quot;b&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ink summoning: Ink turtle&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Scroll = game.Lighting.Drawpad:clone()
Scroll.Parent = Player.Character
Scroll.Paper.Decal.Texture = &quot;http://www.roblox.com/asset/?id=61698062&quot;
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
wait(0.2)
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Size = Vector3.new(13, 7.2, 18)
if Tool.Special.Value == 0 then
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Ink = Tool.Ink1:clone()
elseif Tool.Special.Value == 1 then
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Ink = Tool.Ink2:clone()
end
Ink.Parent = x
Ink.Disabled = false
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 70
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Tool.Tortoise:clone()
y.Parent = x
Water = game.Lighting.Water:clone()
Water.Parent = x
Water2 = game.Lighting.Water:clone()
Water2.Parent = Player.Character.Torso
Scroll:remove()
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = x
w2.Part0 = w2.Parent
w2.Part1 = Player.Character.Torso
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -7, -2)
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
if Tool.Special.Value == 0 then
Time = 50
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 8, 0) * CFrame.new(-10.5, -3, -1.5)
elseif Tool.Special.Value == 1 then
Time = 70
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 8, 0) * CFrame.new(-8.5, -4.5, -1.5)
end
for i = 1,Time do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*30
wait(0.01)
end
end
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = x.Position
x:remove()
o2.BrickColor = BrickColor.new(&quot;Really black&quot;)
o2.Transparency = 0
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(20,20,20)
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
if Output ~= nil then
Output:remove()
end
if Water2 ~= nil then
Water2:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Awakened = Tool.Sparkles:clone()
Awakened.Parent = Player.Character.Torso
Awakened.Enabled = true
clone = game.Lighting.SaiSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ink clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Really black&quot;)
o.Transparency = 0
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
Tool.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1899">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Ink1</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent:remove()
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Really black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = t
w1.Part0 = w1.Parent
w1.Part1 = Part
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
for i = 1,40 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.4, 0.4, 0.4)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait()
end
w1:remove()
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1900">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25648355</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mouse</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>3</X>
<Y>2</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=28116846</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1901">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Ink2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent:remove()
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Really black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = t
w1.Part0 = w1.Parent
w1.Part1 = Part
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
for i = 1,60 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.4, 0.4, 0.4)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait()
end
w1:remove()
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1902">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=49046138</url></Content>
<token name="MeshType">5</token>
<string name="Name">Snake</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=28116846</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1903">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">InkBind</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.Size = Vector3.new(3, 3, 3)
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshId = &quot;http://www.roblox.com/asset/?id=1051557&quot;
y.TextureId = &quot;http://www.roblox.com/asset/?id=28116846&quot;
y.Parent = t
y.Scale = Vector3.new(2, 3, 2)
script.Parent:remove()
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,50 do
if Part.Parent ~= nil then
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 1.5, 0)
y.Scale = y.Scale +Vector3.new(0, 0.15, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.1)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1904">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15720084</url></Content>
<token name="MeshType">5</token>
<string name="Name">Tiger</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=28116846</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1905">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">InkBind2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.Size = Vector3.new(3, 3, 3)
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshId = &quot;http://www.roblox.com/asset/?id=1051557&quot;
y.TextureId = &quot;http://www.roblox.com/asset/?id=28116846&quot;
y.Parent = t
y.Scale = Vector3.new(2, 3, 2)
script.Parent:remove()
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,70 do
if Part.Parent ~= nil then
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 1.5, 0)
y.Scale = y.Scale +Vector3.new(0, 0.15, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.1)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1906">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Ink3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent:remove()
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Really black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = t
w1.Part0 = w1.Parent
w1.Part1 = Part
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
for i = 1,50 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.1, 0.1, 0.1)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
end
wait()
end
w1:remove()
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1907">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Ink4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent:remove()
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Really black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = t
w1.Part0 = w1.Parent
w1.Part1 = Part
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
for i = 1,60 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.1, 0.1, 0.1)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
end
wait()
end
w1:remove()
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1908">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=24102128</url></Content>
<token name="MeshType">5</token>
<string name="Name">Tortoise</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>10</X>
<Y>10</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=28116846</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX1909">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4278190080</Color3>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1910">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1911">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1912">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1913">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1914">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1915">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1916">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>48</X>
<Y>7.19188023</Y>
<Z>-253</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">CrystalDrill</string>
<float name="Reflectance">0.800000012</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.200000003</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>4</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1917">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>6</Y>
<Z>1.5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>0.5</Y>
<Z>0.800000012</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX1918">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1919">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -12
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX1920">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>342.5</X>
<Y>7.5999999</Y>
<Z>-257.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">SaiSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1921">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX1922">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=47927900</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX1923">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=47927900</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX1924">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Aoba</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1925">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>-121.048058</X>
<Y>8.59907436</Y>
<Z>105.228065</Z>
<R00>-0.818887711</R00>
<R01>-0.000433313922</R01>
<R02>0.573953569</R02>
<R10>2.58796445e-005</R10>
<R11>0.999999702</R11>
<R12>0.00079188688</R12>
<R20>-0.573953748</R20>
<R21>0.000663320126</R21>
<R22>-0.818887472</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1926">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1927">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = game.Workspace
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,30 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1928">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Cool yellow&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = game.Workspace
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,35 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX1929">
<Properties>
<Color3 name="Color">4280032284</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.25</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX1930">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1931">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,11000,0)
Jump.velocity = Vector3.new(0,11000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Secret Technique: Stone needle&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
x = game.Lighting.Paper:clone()
x.Size = Vector3.new(2, 2, 3)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -4)
x.Name = Player.Character.Name
y = Instance.new(&quot;SpecialMesh&quot;, x)
y.MeshType = &quot;FileMesh&quot;
y.MeshId = &quot;http://www.roblox.com/asset/?id=45728702&quot;
y.Scale = Vector3.new(2, 2, 3)
y.TextureId = &quot;http://www.roblox.com/asset/?id=45728877&quot;
if Tool.Special.Value == 0 then
Paper = Tool.Kunai:clone()
elseif Tool.Special.Value == 1 then
Paper = Tool.Kunai2:clone()
end
Paper.Parent = x
Paper.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 50
for i = 1,30 do
if Path ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 50
end
wait()
end
if Path ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
end
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Fire Style: Great Fireball Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0.2,0,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0.2,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(-0.2,0,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0, -0.2,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.2)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.2)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.2)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0, 0,0.2)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
x = Instance.new(&quot;Part&quot;)
if Tool.Special.Value == 0 then
x.Size = Vector3.new(9, 9, 9)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(15, 15, 15)
end
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
if Tool.Special.Value == 0 then
Blaze = Tool.Burn:clone()
elseif Tool.Special.Value == 1 then
Blaze = Tool.Burn2:clone()
end
Blaze.Parent = x
Blaze.Disabled = false
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
fire = Instance.new(&quot;Fire&quot;)
if Tool.Special.Value == 0 then
fire.Size = 12
elseif Tool.Special.Value == 1 then
fire.Size = 25
end
fire.Parent = x
if Tool.Special.Value == 0 then
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-6)
elseif Tool.Special.Value == 1 then
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-10)
end
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
if Tool.Special.Value == 0 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
elseif Tool.Special.Value == 1 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
end
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = x
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
wait(0.1)
if Flame ~= nil then
Flame:remove()
end
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: Scattering Thousand Crows&quot;)
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 5
x = Instance.new(&quot;Part&quot;)
x.Transparency = 0.85
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(2, 1, 75)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
if Tool.Special.Value == 0 then
Confuse = Tool.Genjutsu:clone()
elseif Tool.Special.Value == 1 then
Confuse = Tool.Genjutsu2:clone()
end
Confuse.Parent = x
Confuse.Disabled = false
for i = 1,75 do
x.CFrame = Player.Character.Head.CFrame *CFrame.new(0, 0, -40)
wait(0.01)
end
Tool.GripPos = Vector3.new(0, 0, 0)
end
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
end
if key == &quot;b&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mind Reading Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Transparency = 1
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Shape = &quot;Block&quot;
x.Size = Vector3.new(6 ,6, 6)
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -7)
if Tool.Special.Value == 0 then
Attack = Tool.Transfer:clone()
elseif Tool.Special.Value == 1 then
Attack = Tool.Transfer2:clone()
end
Attack.Parent = x
Attack.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
workspace.Camera.CameraSubject = x
workspace.Camera.CameraType = &quot;Attach&quot;
wait(1.25)
workspace.Camera.CameraSubject = Player.Character
workspace.Camera.CameraType = &quot;Custom&quot;
end
if x ~= nil then
x:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Sparkles = game.Lighting.AobaSpecial.Sparkles:clone()
Sparkles.Parent = Player.Character.Torso
clone = game.Lighting.AobaSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 5, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow Clone Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Black&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,11000,0)
Jump.velocity = Vector3.new(0,11000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
script.Disabled = false
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1932">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
smoke = Instance.new(&quot;Smoke&quot;, Part.Parent.Torso)
smoke.Size = 1
for i = 1,18 do
smoke.Size = smoke.Size +1
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.5
wait(0.01)
end
for i = 1,5 do
smoke.Size = smoke.Size -3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
smoke:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1933">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
smoke = Instance.new(&quot;Smoke&quot;, Part.Parent.Torso)
smoke.Size = 1
for i = 1,30 do
smoke.Size = smoke.Size +0.5
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
for i = 1,5 do
smoke.Size = smoke.Size -3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
smoke:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1934">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Kunai</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
if Part.Parent.Name ~= script.Parent.Name then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
CSmoke = game.Lighting.CSmoke:clone()
CSmoke.Parent = script.Parent
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
script.Parent.Mesh.Scale = Vector3.new(3, 3, 4)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
for i = 1,100 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.2
Part.Parent.Humanoid.WalkSpeed = 0
wait()
end
Part.Parent.Humanoid.WalkSpeed = 16
script.Parent:remove()
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1935">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Kunai2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
if Part.Parent.Name ~= script.Parent.Name then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
CSmoke = game.Lighting.CSmoke:clone()
CSmoke.Parent = script.Parent
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
script.Parent.Mesh.Scale = Vector3.new(3, 3, 4)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
for i = 1,100 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.3
Part.Parent.Humanoid.WalkSpeed = 0
wait()
end
Part.Parent.Humanoid.WalkSpeed = 16
script.Parent:remove()
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1936">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Transfer</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
Wolf = Instance.new(&quot;Part&quot;)
Wolf.Size = Vector3.new(4, 4, 4)
Wolf.BrickColor = BrickColor.new(&quot;White&quot;)
Wolf.Transparency = 1
Wolf.Parent = Part.Parent
Wolf.CFrame = Part.Parent.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,40 do
if Part.Parent ~= nil then
Wolf.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.025)
end
end
Part.Parent.Humanoid.WalkSpeed = 16
if Wolf ~= nil then
Wolf:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1937">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Transfer2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
Wolf = Instance.new(&quot;Part&quot;)
Wolf.Size = Vector3.new(4, 4, 4)
Wolf.BrickColor = BrickColor.new(&quot;White&quot;)
Wolf.Transparency = 1
Wolf.Parent = Part.Parent
Wolf.CFrame = Part.Parent.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,60 do
if Part.Parent ~= nil then
Wolf.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.025)
end
end
Part.Parent.Humanoid.WalkSpeed = 16
if Wolf ~= nil then
Wolf:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1938">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.AobaGen:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,40 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 1
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1939">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
script.Parent.CanCollide = false
script.Parent.Transparency = 1
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.AobaGen:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,65 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 1
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1940">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1941">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1942">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1943">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1944">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1945">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX1946">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>-62.3805389</X>
<Y>5.42150354</Y>
<Z>235.85556</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">ShadowShuriken</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.400000006</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX1947">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if script.Parent.Gravity.Value == 1 then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
end
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -11
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
end
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
script.Parent.Mesh.Scale = Vector3.new(4.5, 4.5, 4.5)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1948">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">wait()
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
end
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1949">
<Properties>
<string name="Name">Gravity</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX1950">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait()
script.Parent.Jump:Play()</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX1951">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1952">
<Properties>
<string name="Name">Hit</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX1953">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Delay</string>
<ProtectedString name="Source">wait(0.25)
script.Parent.Slash.Disabled = false
wait(0.2)
script.Parent.Gravity.Value = 1
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX1954">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Jump</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX1955">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX1956">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Konohamaru</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1957">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">11</int>
<CoordinateFrame name="CFrame">
<X>-141.646622</X>
<Y>43.3684692</Y>
<Z>363.195709</Z>
<R00>-0.97374022</R00>
<R01>-0.227621749</R01>
<R02>-0.000359386206</R02>
<R10>-1.63912773e-005</R10>
<R11>0.00165361166</R11>
<R12>-0.99999398</R12>
<R20>0.227622032</R20>
<R21>-0.973743498</R21>
<R22>-0.00160479546</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.200000003</float>
<Vector3 name="Velocity">
<X>3.6522344e-020</X>
<Y>-80.9375229</Y>
<Z>3.66931471e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1958">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX1959">
<Properties>
<Color3 name="Color">4284927231</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">5</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1960">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1961">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(1, 1, 1)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 70
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0.75, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.9
wait(0.01)
end
Float:remove()
wait(0.15)
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1962">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(1, 1, 1)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0.75, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.9
wait(0.01)
end
Float:remove()
wait(0.15)
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1963">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,40 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0.75, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.4
wait(0.01)
end
Float:remove()
wait(0.15)
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1964">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,60 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0.75, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
wait(0.01)
end
Float:remove()
wait(0.15)
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="SpecialMesh" referent="RBX1965">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.400000006</X>
<Y>0.699999988</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1966">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1967">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 17 then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 18 then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.KonohamaruSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
Tool.Sparkles.Parent = Player.Character.Torso
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;z&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mini-Rasengan&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Rasengan = Instance.new(&quot;Part&quot;, Player.Character)
Rasengan.Name = Player.Character.Name
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Transparency = 0.25
Rasengan.Shape = &quot;Ball&quot;
Rasengan.Size = Vector3.new(1, 1, 1)
Rasengan.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
if Tool.Special.Value == 0 then
Damage = Tool.Handle.Impact:clone()
elseif Tool.Special.Value == 1 then
Damage = Tool.Handle.Impact2:clone()
end
Damage.Parent = Rasengan
Damage.Disabled = false
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Parent = Rasengan
Mesh.Scale = Vector3.new(0, 0, 0)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Rasengan
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 1.5, 0)
Flame = Tool.Fire:clone()
Flame.Parent = Rasengan
Flame.Enabled = true
Flame.Size = 1
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,10 do
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.6, 0,0)
Rasengan.Mesh.Scale = Rasengan.Mesh.Scale +Vector3.new(0.1, 0.1, 0.1)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.6, 0,0)
wait(0.025)
end
Wind = game.Lighting.Wind:clone()
Wind.Parent = Player.Character.Torso
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 80
wait(3)
if Wind ~= nil then
Wind:remove()
end
if Rasengan ~= nil then
Rasengan:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;x&quot; then
if Tool.Special.Value == 0 then
Deduction = 199.1
elseif Tool.Special.Value == 1 then
Deduction = 149.1
end
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shuriken shadow clone technique&quot;)
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.ShadowShuriken:clone()
s.Name = Player.Character.Name
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s.Transparency = 1
s2.Transparency = 1
s3.Transparency = 1
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = s
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = s2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = s3
Burnout4.Disabled = false
w1:remove()
w2:remove()
w3:remove()
s.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = s
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
s2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = s2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
s3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = s3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
s.Transparency = 0
s2.Transparency = 0
s3.Transparency = 0
ss2 = s:clone()
x1 = ss2:clone()
x1.Parent = game.Workspace
x1.CFrame = Player.Character.Torso.CFrame *CFrame.new(1, 0, -3)
x1.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x2 = ss2:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1, 0, -3)
x2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x3 = ss2:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(2, 0, -3)
x3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x4 = ss2:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(-2, 0, -3)
x4.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x5 = ss2:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame *CFrame.new(1.5, 0.5, -5)
x5.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x6 = ss2:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.5, -0.5, -5)
x6.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x7 = ss2:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(2.5, 0, -3)
x7.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x8 = ss2:clone()
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(-2.5, 0, -3)
x8.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x9 = ss2:clone()
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(1.25, 0, -4)
x9.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x10 = ss2:clone()
x10.Parent = game.Workspace
x10.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.25, 0, -4)
x10.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Rasengan&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Rasengan = Instance.new(&quot;Part&quot;, Player.Character)
Rasengan.Name = Player.Character.Name
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Transparency = 0.25
Rasengan.Shape = &quot;Ball&quot;
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
if Tool.Special.Value == 0 then
Damage = Tool.Handle.Impact3:clone()
elseif Tool.Special.Value == 1 then
Damage = Tool.Handle.Impact4:clone()
end
Damage.Parent = Rasengan
Damage.Disabled = false
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Parent = Rasengan
Mesh.Scale = Vector3.new(0, 0, 0)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Rasengan
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2, 0)
Flame = Tool.Fire:clone()
Flame.Parent = Rasengan
Flame.Enabled = true
Flame.Size = 2
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,10 do
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.6, 0,0)
Rasengan.Mesh.Scale = Rasengan.Mesh.Scale +Vector3.new(0.1, 0.1, 0.1)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.6, 0,0)
wait(0.025)
end
Wind = game.Lighting.Wind:clone()
Wind.Parent = Player.Character.Torso
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 80
wait(3)
if Wind ~= nil then
Wind:remove()
end
if Rasengan ~= nil then
Rasengan:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
Tool.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;b&quot; then
Deduction = 99.1
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Vel = Player.Character.Torso.CFrame.lookVector * 150
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
workspace.Camera.CameraSubject = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, 20)
Player.Character:MoveTo(Player.Character.Torso.Position +Vector3.new(0, 30, 0))
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
RightShoulder = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = x.Torso[&quot;Left Shoulder&quot;]
if Tool.Special.Value == 0 then
Attack = Tool.SwitchC:clone()
elseif Tool.Special.Value == 1 then
Attack = Tool.SwitchC2:clone()
end
Attack.Parent = x.Torso
Attack.Disabled = false
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.4)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
Spark = Instance.new(&quot;Sparkles&quot;)
Spark.Parent = x.Torso
for i = 1,2 do
Player.Character.Humanoid.Sit = false
Player.Character.Humanoid.Health = H
wait(0.1)
end
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x.Torso
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Vel
for i = 1,10 do
Path.velocity = Vel
Path.velocity = x.Torso.CFrame.lookVector * 150
Player.Character.Humanoid.Sit = false
Player.Character.Humanoid.Health = H
wait(0.1)
end
Spark:remove()
Path.velocity = x.Torso.CFrame.lookVector * 0
i = math.random(1,2)
if i == 1 then
x.Humanoid.Sit = true
elseif i == 2 then
x.Humanoid.Jump = true
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.4)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
Substitute = game.Lighting.Log:clone()
Substitute.Parent = game.Workspace
Substitute.CFrame = x.Torso.CFrame+Vector3.new(0, 3, 0)
Substitute.CFrame = Substitute.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Substitute
Burnout.Disabled = false
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = x.Torso.Position +Vector3.new(0,6,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
workspace.Camera.CameraSubject = Player.Character.Humanoid
x:remove()
end
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1968">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Toad</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Fire" referent="RBX1969">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">5</float>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX1970">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4278242304</Color3>
</Properties>
</Item>
<Item class="Script" referent="RBX1971">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwitchC</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = script.Parent
Burnout = game.Lighting.RDremover:Clone()
Burnout.Parent = x
Burnout.Disabled = false
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
script.Parent.Parent.Humanoid.Sit = true
end
for i = 1,10 do
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
script.script.Parent:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1972">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SwitchC2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = script.Parent
Burnout = game.Lighting.RDremover:Clone()
Burnout.Parent = x
Burnout.Disabled = false
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
script.Parent.Parent.Humanoid.Sit = true
end
for i = 1,20 do
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
script.script.Parent:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1973">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1974">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1975">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1976">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1977">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX1978">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX1979">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Minato</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX1980">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">11</int>
<CoordinateFrame name="CFrame">
<X>-205.832504</X>
<Y>8.80131721</Y>
<Z>205.169174</Z>
<R00>-0.999270439</R00>
<R01>-0.00263065845</R01>
<R02>-0.0381008908</R02>
<R10>8.23768642e-006</R10>
<R11>0.997610033</R11>
<R12>-0.0690955743</R12>
<R20>0.0381915979</R20>
<R21>-0.0690454766</R21>
<R22>-0.9968822</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.200000003</float>
<Vector3 name="Velocity">
<X>-1.1607082e-009</X>
<Y>0.00730481511</Y>
<Z>-4.39280667e-010</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX1981">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX1982">
<Properties>
<Color3 name="Color">4284927231</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">5</float>
</Properties>
</Item>
<Item class="Script" referent="RBX1983">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1984">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,40 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
Float:remove()
wait(0.15)
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1985">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(4, 4, 4)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,40 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
wait(0.01)
end
Float:remove()
wait(0.15)
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1986">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 130
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
Float:remove()
wait(0.15)
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1987">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(4, 4, 4)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,35 do
y.Scale = y.Scale +Vector3.new(1.1, 1.1, 1.1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
Float:remove()
wait(0.15)
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="SpecialMesh" referent="RBX1988">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.400000006</X>
<Y>0.699999988</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX1989">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX1990">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.MinatoSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
Tool.Sparkles.Parent = Player.Character.Torso
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
if Tool.Special.Value == 0 then
Player.Character.Humanoid.WalkSpeed = Player.Character.Humanoid.Health +20
wait(1)
Player.Character.Humanoid.WalkSpeed = 20
elseif Tool.Special.Value == 1 then
Flash = Tool.Flash:clone()
Flash.Parent = Player.Character.Torso
Flash.Size = 5
Flash.Heat = 0
number = Player.Character.Humanoid.Health
if Player.Character.Humanoid.Health &lt;= 20 then
number = 20
elseif Player.Character.Humanoid.Health &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number +30
wait(1)
Player.Character.Humanoid.WalkSpeed = 25
Flash:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;z&quot; then
Deduction = 49.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Flying thunder god technique&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
x = game.Lighting.FlashKunai:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-1)
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
x.Slash.Disabled = false
elseif Tool.Special.Value == 1 then
x.Slash2.Disabled = false
end
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 250
wait(0.3)
F = x.Fire:clone()
F.Parent = Player.Character.Torso
F.Size = 15
F.Heat = 15
F.Enabled = true
wait(0.1)
Player.Character:MoveTo(x.Position +Vector3.new(0, 2, 0))
F:remove()
x:remove()
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
wait()
end
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Time-space rasengan!&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Rasengan = Instance.new(&quot;Part&quot;, Player.Character)
Rasengan.Name = Player.Character.Name
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Transparency = 0.25
Rasengan.Shape = &quot;Ball&quot;
Rasengan.Size = Vector3.new(4, 4, 4)
Rasengan.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
sound = Instance.new(&quot;Sound&quot;, Rasengan)
sound.SoundId = &quot;http://www.roblox.com/asset/?id=11717967&quot;
sound:Play()
sound.Pitch = 1.25
sound.Volume = 0.5
burnout = game.Lighting.RDremover3:clone()
burnout.Parent = sound
burnout.Disabled = false
if Tool.Special.Value == 0 then
Damage = Tool.Handle.Impact3:clone()
elseif Tool.Special.Value == 1 then
Damage = Tool.Handle.Impact4:clone()
end
Damage.Parent = Rasengan
Damage.Disabled = false
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Parent = Rasengan
Mesh.Scale = Vector3.new(0, 0, 0)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Rasengan
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2, 0)
Flame = Tool.Fire:clone()
Flame.Parent = Rasengan
Flame.Enabled = true
Flame.Size = 4
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.2)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,10 do
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.6, 0,0)
Rasengan.Mesh.Scale = Rasengan.Mesh.Scale +Vector3.new(0.1, 0.1, 0.1)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.6, 0,0)
wait(0.075)
end
Player.Character.Humanoid.WalkSpeed = 1
Wind = game.Lighting.Wind:clone()
Wind.Parent = Player.Character.Torso
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.2)
wait()
end
Flash = Tool.Flash:clone()
Flash.Parent = Player.Character.Torso
Movement = Instance.new(&quot;BodyVelocity&quot;, Player.Character.Torso)
Movement.maxForce = Vector3.new(math.huge, math.huge, math.huge)
for i = 1,50 do
if Rasengan.Fire.Enabled == true then
Movement.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.02)
end
end
Flash:remove()
Movement:remove()
if Wind ~= nil then
Wind:remove()
end
if Rasengan ~= nil then
Rasengan:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Rasengan&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Rasengan = Instance.new(&quot;Part&quot;, Player.Character)
Rasengan.Name = Player.Character.Name
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Transparency = 0.25
Rasengan.Shape = &quot;Ball&quot;
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
sound = Instance.new(&quot;Sound&quot;, Rasengan)
sound.SoundId = &quot;http://www.roblox.com/asset/?id=11717967&quot;
sound:Play()
sound.Pitch = 1
sound.Volume = 0.5
burnout = game.Lighting.RDremover3:clone()
burnout.Parent = sound
burnout.Disabled = false
if Tool.Special.Value == 0 then
Damage = Tool.Handle.Impact:clone()
elseif Tool.Special.Value == 1 then
Damage = Tool.Handle.Impact2:clone()
end
Damage.Parent = Rasengan
Damage.Disabled = false
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Parent = Rasengan
Mesh.Scale = Vector3.new(0, 0, 0)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Rasengan
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2, 0)
Flame = Tool.Fire:clone()
Flame.Parent = Rasengan
Flame.Enabled = true
Flame.Size = 2
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,10 do
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.6, 0,0)
Rasengan.Mesh.Scale = Rasengan.Mesh.Scale +Vector3.new(0.1, 0.1, 0.1)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.6, 0,0)
wait(0.025)
end
Wind = game.Lighting.Wind:clone()
Wind.Parent = Player.Character.Torso
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 80
wait(3)
if Wind ~= nil then
Wind:remove()
end
if Rasengan ~= nil then
Rasengan:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
Tool.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;b&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning: Toad&quot;)
Frog = game.Lighting.Frog:clone()
Distance = -10
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning: Gamabunta&quot;)
Distance = -20
Frog = game.Lighting.Frog2:clone()
end
wait(0.5)
Frog.Parent = game.Workspace
Frog.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,Distance)
Frog.Name = Player.Character.Name
Frogpunch = Tool.Toad:clone()
Frogpunch.Parent = Frog
Frogpunch.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Frog
w2.Part0 = w2.Parent
w2.Part1 = Player.Character.Torso
if Tool.Special.Value == 0 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -4.5, 1)
elseif Tool.Special.Value == 1 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -6, 2)
end
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = w2
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Frog
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 40
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
number = 0
for i = 1,150 do
number = number +0.6
Path.velocity = Player.Character.Torso.CFrame.lookVector * number
wait()
end
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
if Frog ~= nil then
Frog:remove()
end
if w2 ~= nil then
w2:remove()
end
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX1991">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Toad</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Fire" referent="RBX1992">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">5</float>
</Properties>
</Item>
<Item class="Fire" referent="RBX1993">
<Properties>
<Color3 name="Color">4294967040</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Flash</string>
<Color3 name="SecondaryColor">4294967040</Color3>
<float name="heat_xml">10</float>
<float name="size_xml">10</float>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX1994">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4294967040</Color3>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX1995">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1996">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1997">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX1998">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX1999">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2000">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX2001">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">IceBunshin</string>
<ProtectedString name="Source">script.Parent.Hit.Disabled = false
wait(10)
o = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.RDremover2:clone()
Burnout.Parent = o
Burnout.Disabled = false
o.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
o.TopSurface = &quot;Smooth&quot;
o.BottomSurface = &quot;Smooth&quot;
o.Transparency = 0.1
o.Reflectance = 0.2
o.Size = Vector3.new(1, 1, 1)
o.Parent = game.Workspace
o.Position = script.Parent.Torso.Position +Vector3.new(0,5,0)
oo = o:clone()
move = -2
for i = 1,5 do
move = move +1
ooo = oo:clone()
ooo.Parent = game.Workspace
ooo.Position = script.Parent.Torso.Position +Vector3.new(1, 5, move)
wait()
end
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2002">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Water2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Earth&quot;) then
if script.Parent.Shape ~= &quot;Ball&quot; then
script.Parent.Name = Part.Name
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,35 do
if script.Parent ~= nil then
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size - Vector3.new(1, 1, 1)
elseif script.Parent.Size == Vector3.new(1, 1, 1) then
script.Parent:remove()
end
end
wait(0.05)
end
script.Parent:remove()
end
end
if Part:FindFirstChild(&quot;Flame&quot;) ~= nil then
script.Disabled = true
Part.Name = script.Parent.Parent.Name
Part.Fire:remove()
Smoke = Instance.new(&quot;Smoke&quot;, Part)
Smoke.Size = 10
Smoke.Opacity = 2
if Part:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
Part.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 200
end
for i = 1,35 do
if Part ~= nil then
if Part.Size ~= Vector3.new(1, 1, 1) then
Part.Size = Part.Size - Vector3.new(1, 1, 1)
elseif Part.Size == Vector3.new(1, 1, 1) then
Part:remove()
end
end
wait(0.1)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2003">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Water3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Flame&quot;) ~= nil then
script.Disabled = true
Part.Name = script.Parent.Parent.Name
Part.Fire:remove()
Smoke = Instance.new(&quot;Smoke&quot;, Part)
Smoke.Size = 10
Smoke.Opacity = 2
if Part:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
Part.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 200
end
for i = 1,35 do
if Part ~= nil then
if Part.Size ~= Vector3.new(1, 1, 1) then
Part.Size = Part.Size - Vector3.new(1, 1, 1)
elseif Part.Size == Vector3.new(1, 1, 1) then
Part:remove()
end
end
wait(0.05)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Tool" referent="RBX2004">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Utakata</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2005">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>193.939865</X>
<Y>42.0669212</Y>
<Z>367.129517</Z>
<R00>-0.989697516</R00>
<R01>-0.143173829</R01>
<R02>-0.000245092757</R02>
<R10>1.14289132e-005</R10>
<R11>0.00163284934</R11>
<R12>-0.999998689</R12>
<R20>0.143174022</R20>
<R21>-0.989696205</R21>
<R22>-0.00161439064</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>4.07034544e-020</X>
<Y>4.25025797</Y>
<Z>3.15377181e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2006">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2007">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>1</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.200000003</X>
<Y>0.200000003</Y>
<Z>0.200000003</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2008">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,10 do
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2009">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,10 do
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2010">
<Properties>
<Color3 name="Color">4294967244</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">0.200000003</float>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2011">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2012">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water style: Bubbles technique&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Humanoid.WalkSpeed = 1
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
if Tool.Special.Value == 0 then
Damage = Tool.Bubble1:clone()
x.Size = Vector3.new(9, 9, 9)
elseif Tool.Special.Value == 1 then
Damage = Tool.Bubble2:clone()
x.Size = Vector3.new(9, 9, 9)
end
Damage.Disabled = false
Damage.Parent = x
x.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
x.Transparency = 0.7
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.Shape = &quot;Ball&quot;
x.Reflectance = 0.2
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
s = Instance.new(&quot;Sound&quot;,x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Water = game.Lighting.Water2:clone()
Water.Parent = x
Water.Name = &quot;Water&quot;
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(0.1, 0.1, 0.1)
wait()
end
Path.velocity = Player.Character.Torso.CFrame.lookVector * 50
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water style: Drowning bubble technique&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Humanoid.WalkSpeed = 1
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
if Tool.Special.Value == 0 then
Damage = Tool.Bubble3:clone()
x.Size = Vector3.new(4, 4, 4)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(6, 6, 6)
Damage = Tool.Bubble4:clone()
end
Damage.Disabled = false
Damage.Parent = x
x.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.7
x.Reflectance = 0.2
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(0.05, 0.05, 0.05)
wait()
end
Path.velocity = Player.Character.Torso.CFrame.lookVector * 80
Water = game.Lighting.Water2:clone()
Water.Parent = x
Water.Name = &quot;Water&quot;
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water style: Ink bubble explosion&quot;)
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Humanoid.WalkSpeed = 1
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Tool.Special.Value == 0 then
Bubble = Tool.Bubble5:clone()
Bubble.Parent = x
Bubble.Disabled = false
x.Size = Vector3.new(5, 5, 5)
elseif Tool.Special.Value == 1 then
Bubble = Tool.Bubble6:clone()
Bubble.Parent = x
Bubble.Disabled = false
x.Size = Vector3.new(6, 6, 6)
end
x.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
x.Transparency = 0.7
x.Reflectance = 0.2
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
Water = game.Lighting.Water2:clone()
Water.Parent = x
Water.Name = &quot;Water&quot;
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
x.CFrame = Tool.Handle.CFrame
x.Name = Player.Character.Name
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -3)
x.Name = Player.Character.Name
y = Instance.new(&quot;SpecialMesh&quot;, x)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
xx = x:clone()
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(8, 0, -3)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame*CFrame.new(-8, 0, -3)
for i = 1,10 do
x.Mesh.Scale = x.Mesh.Scale +Vector3.new(0.1, 0.1, 0.1)
x3.Mesh.Scale = x3.Mesh.Scale +Vector3.new(0.1, 0.1, 0.1)
x2.Mesh.Scale = x2.Mesh.Scale +Vector3.new(0.1, 0.1, 0.1)
wait()
end
Path.velocity = Player.Character.Torso.CFrame.lookVector * 70
x2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 70
x3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 70
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;b&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water style: Floating bubbles technique&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Humanoid.WalkSpeed = 1
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.8,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
Workspace.Camera.CameraType = &quot;Follow&quot;
Player.Character.Humanoid.WalkSpeed = 30
Wings = game.Lighting.Bubble:clone()
Wings.Parent = game.Workspace
Wings.Name = Player.Name
Wings.CFrame = Player.Character.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Wings
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
removal = game.Lighting.Burnout4:clone()
removal.Parent = Wings
removal.Disabled = false
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.8,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 50
for i = 1,100 do
if Wings ~= nil then
wait(0.04)
end
end
Workspace.Camera.CameraType = &quot;Custom&quot;
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Sparkles = game.Lighting.UtakataSpecial.Sparkles:clone()
Sparkles.Parent = Player.Character.Torso
clone = game.Lighting.UtakataSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.Shape = &quot;Ball&quot;
o.Size = Vector3.new(1, 1, 1)
o.TopSurface = &quot;Smooth&quot;
o.BottomSurface = &quot;Smooth&quot;
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
o.Transparency = 0.7
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Scale = Vector3.new(5,5,5)
Bunshin = game.Lighting.BubbleBunshin:clone()
Bunshin.Parent = c
Tool.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
Tool.GripPos = Vector3.new(0, 0, 0)
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2013">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bubble1</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
Fly = script.Parent.BodyVelocity
Fly.velocity = Vector3.new(5, 160, 5)
Fly.maxForce = Vector3.new(9000, 80000, 9000)
end
for i = 1,80 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2014">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bubble2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
Fly = script.Parent.BodyVelocity
Fly.velocity = Vector3.new(5, 160, 5)
Fly.maxForce = Vector3.new(9000, 80000, 9000)
end
for i = 1,50 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2015">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bubble3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Player = game.Players:FindFirstChild(script.Parent.Name)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Head
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,80 do
Part.Parent.Humanoid.WalkSpeed = 8
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
wait(0.01)
end
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,40 do
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
if Part.Parent ~= nil then
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 0.5, 0)
s = Instance.new(&quot;Part&quot;)
s.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
RDremover = game.lighting.RDremover3:clone()
RDremover.Parent = s
RDremover.Disabled = false
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Transparency = 0.6
s.Shape = &quot;Ball&quot;
s.Size = Vector3.new(1, 1, 1)
s.Anchored = false
s.CanCollide = true
s.Parent = game.Workspace
s.CFrame = script.Parent.CFrame
end
wait(0.01)
end
Part.Parent.Humanoid.WalkSpeed = 16
Part.Parent.Humanoid.Sit = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2016">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bubble4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Head
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,80 do
Part.Parent.Humanoid.WalkSpeed = 8
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
wait(0.01)
end
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,60 do
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
if Part.Parent ~= nil then
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 0.5, 0)
s = Instance.new(&quot;Part&quot;)
s.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
RDremover = game.lighting.RDremover3:clone()
RDremover.Parent = s
RDremover.Disabled = false
s.TopSurface = &quot;Smooth&quot;
s.BottomSurface = &quot;Smooth&quot;
s.Transparency = 0.6
s.Shape = &quot;Ball&quot;
s.Size = Vector3.new(1, 1, 1)
s.Anchored = false
s.CanCollide = true
s.Parent = game.Workspace
s.CFrame = script.Parent.CFrame
end
wait(0.01)
end
Part.Parent.Humanoid.WalkSpeed = 16
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2017">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bubble5</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
s = Instance.new(&quot;Smoke&quot;, script.Parent)
s.Color = Color3.new(0, 0, 0)
s.RiseVelocity = 0
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,20 do
if Part.Parent.Humanoid.WalkSpeed &gt;= 0 then
Part.Parent.Humanoid.WalkSpeed = Part.Parent.Humanoid.WalkSpeed -5
elseif Part.Parent.Humanoid.WalkSpeed &lt;= 0 then
Part.Parent.Humanoid.WalkSpeed = 0
end
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale +Vector3.new(0.1, 0.1, 0.1)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.15)
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2018">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bubble6</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
s = Instance.new(&quot;Smoke&quot;, script.Parent)
s.Color = Color3.new(0, 0, 0)
s.RiseVelocity = 0
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,20 do
if Part.Parent.Humanoid.WalkSpeed &gt;= 0 then
Part.Parent.Humanoid.WalkSpeed = Part.Parent.Humanoid.WalkSpeed -5
elseif Part.Parent.Humanoid.WalkSpeed &lt;= 0 then
Part.Parent.Humanoid.WalkSpeed = 0
end
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale +Vector3.new(0.1, 0.1, 0.1)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.15)
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2019">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2020">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2021">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2022">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2023">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2024">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX2025">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">RDremover3</string>
<ProtectedString name="Source">wait(0.5)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2026">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1024</int>
<CoordinateFrame name="CFrame">
<X>282.5</X>
<Y>9.69999981</Y>
<Z>-371.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">1</float>
<float name="Friction">2</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Bubble</string>
<float name="Reflectance">0.150000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.699999988</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>8</X>
<Y>8</Y>
<Z>8</Z>
</Vector3>
</Properties>
<Item class="BodyVelocity" referent="RBX2027">
<Properties>
<string name="Name">BodyVelocity</string>
<float name="P">1250</float>
<Vector3 name="maxForce">
<X>27500</X>
<Y>50000</Y>
<Z>27500</Z>
</Vector3>
<Vector3 name="velocity">
<X>125</X>
<Y>350</Y>
<Z>125</Z>
</Vector3>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2028">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2029">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burnout</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2030">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Water</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Earth&quot;) then
if script.Parent.Shape ~= &quot;Ball&quot; then
script.Parent.Name = Part.Name
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,35 do
if script.Parent ~= nil then
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size - Vector3.new(1, 1, 1)
elseif script.Parent.Size == Vector3.new(1, 1, 1) then
script.Parent:remove()
end
end
wait(0.01)
end
script.Parent:remove()
end
end
if Part:FindFirstChild(&quot;Flame&quot;) ~= nil then
script.Disabled = true
Part.Name = script.Parent.Parent.Name
Part.Fire:remove()
Smoke = Instance.new(&quot;Smoke&quot;, Part)
Smoke.Size = 10
Smoke.Opacity = 2
if Part:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
Part.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 200
end
for i = 1,35 do
if Part ~= nil then
if Part.Size ~= Vector3.new(1, 1, 1) then
Part.Size = Part.Size - Vector3.new(1, 1, 1)
elseif Part.Size == Vector3.new(1, 1, 1) then
Part:remove()
end
end
wait(0.05)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2031">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BubbleBunshin</string>
<ProtectedString name="Source">script.Parent.Hit.Disabled = false
wait(10)
o = Instance.new(&quot;Part&quot;)
o.Shape = &quot;Ball&quot;
o.TopSurface = &quot;Smooth&quot;
o.BottomSurface = &quot;Smooth&quot;
o.Size = Vector3.new(1, 1, 1)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
o.Transparency = 0.7
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Scale = Vector3.new(6,6,6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2032">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>426.5</X>
<Y>7.5999999</Y>
<Z>-253.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">UtakataSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Smoke" referent="RBX2033">
<Properties>
<Color3 name="Color">4291620095</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.150000006</float>
<float name="riseVelocity_xml">0.300000012</float>
<float name="size_xml">0.300000012</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2034">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX2035">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=62567767</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2036">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=62567767</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX2037">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4288282572</Color3>
</Properties>
</Item>
</Item>
<Item class="LocalScript" referent="RBX2038">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Crystalcamfix</string>
<ProtectedString name="Source">wait()
workspace.Camera.CameraType = &quot;Follow&quot;
wait(10)
workspace.Camera.CameraType = &quot;Custom&quot;
wait()
script:remove()</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2039">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>3</X>
<Y>1</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>0.300000012</Y>
<Z>0.800000012</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX2040">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1016</int>
<CoordinateFrame name="CFrame">
<X>210.5</X>
<Y>5.4000001</Y>
<Z>259.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">CrystalShuriken</string>
<float name="Reflectance">0.5</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.100000001</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2041">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19251107</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.600000024</X>
<Y>0.600000024</Y>
<Z>0.600000024</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>0.5</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2042">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait()
script.Parent.Jump:Play()</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2043">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if script.Parent.Gravity.Value == 1 then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
end
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -12
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
end
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
script.Parent.Mesh.Scale = Vector3.new(2, 2, 2)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2044">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">wait()
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
end
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2045">
<Properties>
<string name="Name">Hit</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2046">
<Properties>
<string name="Name">Gravity</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX2047">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Delay</string>
<ProtectedString name="Source">wait(0.25)
script.Parent.Slash.Disabled = false
wait(0.2)
script.Parent.Gravity.Value = 1
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX2048">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Jump</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX2049">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2050">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">CrystalRemove</string>
<ProtectedString name="Source">wait(1.5)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:Remove()
if script.Parent.Crystal.Disabled == false then
script.Parent.Anchored = true
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
end
end
wait(10)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2051">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>217.5</X>
<Y>7.5999999</Y>
<Z>260.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">GurenSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2052">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2053">
<Properties>
<Color3 name="Color">4294914969</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.200000003</float>
<float name="riseVelocity_xml">0</float>
<float name="size_xml">0.200000003</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2054">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=63027205</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2055">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=63027205</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2056">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ShurikenR2</string>
<ProtectedString name="Source">wait(1.4)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2057">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>48.5</X>
<Y>5.88991737</Y>
<Z>133</Z>
<R00>-1</R00>
<R01>3.05171125e-005</R01>
<R02>3.05180438e-005</R02>
<R10>3.05180438e-005</R10>
<R11>1</R11>
<R12>3.05171125e-005</R12>
<R20>-3.05171125e-005</R20>
<R21>3.05180438e-005</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Claw</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2058">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Value.Value) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Value.Value)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="StringValue" referent="RBX2059">
<Properties>
<string name="Name">Value</string>
<string name="Value"></string>
</Properties>
</Item>
<Item class="Fire" referent="RBX2060">
<Properties>
<Color3 name="Color">4281571839</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2061">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WindSlash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Value.Value) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Value.Value)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -9
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Disabler.Disabled == false then
wait(0.3)
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2062">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WindSlash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Value.Value) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Value.Value)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -12
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Disabler.Disabled == false then
wait(0.3)
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2063">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Disabler</string>
<ProtectedString name="Source">wait(7.5)
x = script.Parent
x.Fire.Size = 1
x.Fire.Enabled = false
x.WindSlash.Disabled = true
x.WindSlash2.Disabled = true
x.WindSlash3.Disabled = true
x.WindSlash4.Disabled = true
x.Slash.Disabled = false
x.Parent.Humanoid.WalkSpeed = 16
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2064">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WindSlash3</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Value.Value) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Value.Value)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -14
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 3, 0)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Disabler.Disabled == false then
wait(0.3)
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2065">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WindSlash4</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Value.Value) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Value.Value)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -16
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 3, 0)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Disabler.Disabled == false then
wait(0.3)
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2066">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10681506</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10681501</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX2067">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Jugo</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2068">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">18</int>
<CoordinateFrame name="CFrame">
<X>142.491516</X>
<Y>48.6549416</Y>
<Z>-412.277618</Z>
<R00>0.932029903</R00>
<R01>0.362380981</R01>
<R02>0.000555672392</R02>
<R10>-3.18438688e-005</R10>
<R11>0.00161529204</R11>
<R12>-0.999998689</R12>
<R20>-0.362381428</R20>
<R21>0.932028651</R21>
<R22>0.00151704007</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>7.29767853e-017</X>
<Y>-62.9143906</Y>
<Z>3.30954798e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2069">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">DynamicEntry</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,10 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2070">
<Properties>
<Color3 name="Color">4294967193</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2071">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LeafWhirlwind</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2072">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2073">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lotus</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent.Parent.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 1.5)
Burnout = game.Lighting.Burnout:clone()
Fly = Instance.new(&quot;BodyVelocity&quot;, script.Parent.Parent.Parent.Torso)
Burnout.Parent = Fly
Burnout.Disabled = false
Fly.velocity = Vector3.new(5, 120, 5)
Fly.maxForce = Vector3.new(4000, 40000, 4000)
Fly.Parent = script.Parent.Parent.Parent.Torso
for i = 1,80 do
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0, 1, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
wait()
end
w1.C1 = CFrame.fromEulerAnglesXYZ(90, 90, 90) * CFrame.new(0, 0, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(-30, 0, 0)
script.Parent.Parent.Parent.Torso.CFrame = script.Parent.Parent.Parent.Torso.CFrame*CFrame.Angles(10, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
Fly:remove()
w1:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.Clash:Play()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2074">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Smash</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
for i = 1,20 do
if Part.Parent ~= nil then
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
Part.Parent.Humanoid.Sit = true
pressure = Instance.new(&quot;Explosion&quot;)
pressure.BlastRadius = 0
pressure.BlastPressure = 1000
pressure.Parent = game.Workspace
pressure.Position = Part.Parent.Torso.Position
end
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2075">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Smash2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
for i = 1,30 do
if Part.Parent ~= nil then
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
Part.Parent.Humanoid.Sit = true
pressure = Instance.new(&quot;Explosion&quot;)
pressure.BlastRadius = 0
pressure.BlastPressure = 1000
pressure.Parent = game.Workspace
pressure.Position = Part.Parent.Torso.Position
end
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2076">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lotus2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent.Parent.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 1.5)
Fly = Instance.new(&quot;BodyVelocity&quot;, script.Parent.Parent.Parent.Torso)
Fly.velocity = Vector3.new(5, 120, 5)
Fly.maxForce = Vector3.new(4000, 40000, 4000)
Fly.Parent = script.Parent.Parent.Parent.Torso
for i = 1,40 do
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0, 1.5, 0.5)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
wait()
end
w1.C1 = CFrame.fromEulerAnglesXYZ(90, 90, 90) * CFrame.new(0, 0, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(-30, 0, 0)
script.Parent.Parent.Parent.Torso.CFrame = script.Parent.Parent.Parent.Torso.CFrame*CFrame.Angles(10, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
Fly:remove()
w1:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.Clash:Play()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2077">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LeafWhirlwind2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2078">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">DynamicEntry2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2079">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2080">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=24388358</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>15</X>
<Y>15</Y>
<Z>15</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.400000006</Y>
<Z>0.300000012</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2081">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Shield</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,15 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait()
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
for i = 1,5 do
if Part.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
end
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2082">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ArmNuke1</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(2, 2, 2)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.8
r.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.Burnout:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 15000
u.angularvelocity = Vector3.new(0, 5000, 5000)
u.maxTorque = Vector3.new(0, 5000, 5000)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = u
Burnout.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,20 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
end
wait(0.01)
end
wait(0.01)
script.Parent.Transparency = 1
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
for i = 1,10 do
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale -Vector3.new(0.12, 0.5, 0.12)
wait()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2083">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ArmNuke2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(2, 2, 2)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.8
r.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.Burnout:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 15000
u.angularvelocity = Vector3.new(0, 5000, 5000)
u.maxTorque = Vector3.new(0, 5000, 5000)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = u
Burnout.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,25 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
end
wait(0.01)
end
wait(0.01)
script.Parent.Transparency = 1
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
for i = 1,10 do
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale -Vector3.new(0.12, 0.5, 0.12)
wait()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2084">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2085">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="LocalScript" referent="RBX2086">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,17000,0)
Jump.velocity = Vector3.new(0,17000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
if Player.Character:FindFirstChild(&quot;DrillUsed&quot;) == nil then
Deduction = 99.1
Player.Character.Humanoid.WalkSpeed = 0
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Piston Fist: Pile Hammer&quot;)
Crystalcamfix = game.Lighting.Crystalcamfix:clone()
Crystalcamfix.Parent = Player.Character.Torso
Crystalcamfix.Disabled = false
Burnout = game.Lighting.DrillRemove:clone()
Burnout.Parent = DrillUsed
Burnout.Disabled = false
Drill = game.Lighting.CursedArm:clone()
Drill.Parent = game.Workspace
DrillRemove = game.Lighting.DrillRemove:clone()
DrillRemove.Parent = Drill
DrillRemove.Disabled = false
Drill.Parent = game.Workspace
Drill.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
Dr = game.Lighting.Burnout:clone()
Dr.Parent = Earth
Dr.Disabled = false
if Tool.Special.Value == 0 then
Drill.Punch1.Disabled = false
elseif Tool.Special.Value == 1 then
Drill.Punch2.Disabled = false
end
Drill.Name = Player.Character.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Drill
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 59.65) * CFrame.new(0, 1, 0)
for i = 1,20 do
if Drill ~= nil then
Drill.Mesh.Scale = Drill.Mesh.Scale +Vector3.new(0.065, 0.25, 0.065)
wait()
end
end
if Tool.Special.Value == 0 then
Player.Character.Humanoid.WalkSpeed = 60
elseif Tool.Special.Value == 1 then
Player.Character.Humanoid.WalkSpeed = 85
end
for i = 1,30 do
if Drill ~= nil then
wait(0.1)
end
end
for i = 1,10 do
if Drill ~= nil then
Drill.Mesh.Scale = Drill.Mesh.Scale -Vector3.new(0.12, 0.5, 0.12)
end
wait()
end
if Drill ~= nil then
Drill:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
if Earth ~= nil then
Earth:remove()
end
end
end
end
if key == &quot;x&quot; then
if Player.Character:FindFirstChild(&quot;DrillUsed&quot;) == nil then
Deduction = 199.1
Player.Character.Humanoid.WalkSpeed = 1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Piston Fist: Living Wall Fist&quot;)
Crystalcamfix = game.Lighting.Crystalcamfix:clone()
Crystalcamfix.Parent = Player.Character.Torso
Crystalcamfix.Disabled = false
Burnout = game.Lighting.DrillRemove:clone()
Burnout.Parent = DrillUsed
Burnout.Disabled = false
Drill = game.Lighting.CursedArm2:clone()
Drill.Parent = game.Workspace
DrillRemove = game.Lighting.DrillRemove:clone()
DrillRemove.Parent = Drill
DrillRemove.Disabled = false
Drill.Parent = game.Workspace
Drill.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
Dr = game.Lighting.Burnout:clone()
Dr.Parent = Earth
Dr.Disabled = false
if Tool.Special.Value == 0 then
Damage = Drill.Punch1
elseif Tool.Special.Value == 1 then
Damage = Drill.Punch2
end
Damage.Disabled = false
Drill.Name = Player.Character.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Drill
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 59.65) * CFrame.new(0, 1, 0)
for i = 1,20 do
if Damage.Disabled == false then
if Drill ~= nil then
Drill.Mesh.Scale = Drill.Mesh.Scale +Vector3.new(0.065, 0.25, 0.065)
wait()
end
end
end
Movement = Instance.new(&quot;BodyVelocity&quot;, Drill)
Movement.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Brnt = game.Lighting.Burnout:clone()
Burnout.Parent = Movement
Burnout.Disabled = false
Movement.velocity = Player.Character.Torso.CFrame.lookVector * 1
vel = 15
for i = 1,110 do
if Drill ~= nil then
vel = vel +1
Movement.velocity = Player.Character.Torso.CFrame.lookVector * vel
wait(0.02)
end
end
Movement:remove()
if Drill ~= nil then
Drill:remove()
end
if Earth ~= nil then
Earth:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if key == &quot;c&quot; then
if Player.Character:FindFirstChild(&quot;DrillUsed&quot;) == nil then
Deduction = 249.1
Player.Character.Humanoid.WalkSpeed = 0
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Cursed Seal Chakra Blast&quot;)
Crystalcamfix = game.Lighting.Crystalcamfix:clone()
Crystalcamfix.Parent = Player.Character.Torso
Crystalcamfix.Disabled = false
Burnout = game.Lighting.DrillRemove:clone()
Burnout.Parent = DrillUsed
Burnout.Disabled = false
Drill = game.Lighting.CursedArm:clone()
Drill.Parent = game.Workspace
DrillRemove = game.Lighting.DrillRemove:clone()
DrillRemove.Parent = Drill
DrillRemove.Disabled = false
Drill.Parent = game.Workspace
Drill.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
Dr = game.Lighting.Burnout:clone()
Dr.Parent = Earth
Dr.Disabled = false
Drill.Name = Player.Character.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Drill
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 59.65) * CFrame.new(0, 1, 0)
Drill2 = Drill:clone()
Drill2.Parent = game.Workspace
Drill.Smoke.RiseVelocity = -30
Drill2.Smoke.RiseVelocity = -15
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w1.Parent
w2.Part1 = Drill2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 59.65) * CFrame.new(0, 1, 0)
for i = 1,30 do
if Drill ~= nil then
Player.Character.Humanoid.WalkSpeed = 0.1
Drill.Mesh.Scale = Drill.Mesh.Scale +Vector3.new(0.1, 0.02, 0.1)
wait()
end
if Drill2 ~= nil then
Drill2.Mesh.Scale = Drill2.Mesh.Scale +Vector3.new(0.09, 0.35, 0.09)
end
end
wait(0.4)
x = Instance.new(&quot;Part&quot;)
x.Transparency = 0.9
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
s = game.Lighting.CursedArm2.Smoke:clone()
s.Parent = x
s.RiseVelocity = -15
s.Opacity = 1
s.Size = 15
s.Parent = x
for i = 1,3 do
s2 = s:clone()
s2.Parent = x
wait()
end
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
x.Size = Vector3.new(15, 15, 15)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(20, 20, 20)
end
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12)
if Tool.Special.Value == 0 then
Damage = Tool.ArmNuke1:clone()
elseif Tool.Special.Value == 1 then
Damage = Tool.ArmNuke2:clone()
end
Damage.Parent = x
Damage.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 70
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
wait(0.2)
for i = 1,20 do
if Drill ~= nil then
Player.Character.Humanoid.WalkSpeed = 0.1
Drill.Mesh.Scale = Drill.Mesh.Scale -Vector3.new(0.2, 0.04, 0.2)
end
if Drill2 ~= nil then
Drill2.Mesh.Scale = Drill2.Mesh.Scale -Vector3.new(0.09, 0.35, 0.09)
end
wait()
end
if Earth ~= nil then
Earth:remove()
end
if Drill ~= nil then
Drill:remove()
end
if Drill2 ~= nil then
Drill2:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if key == &quot;b&quot; then
if Tool.Special.Value == 0 then
Deduction = 99.1
elseif Tool.Special.Value == 1 then
Deduction = 74.1
end
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Piston body absorption shield&quot;)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.1)
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Size = Vector3.new(10, 10, 10)
x.Anchored = false
x.BrickColor = BrickColor.new(&quot;Nougat&quot;)
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame
x.Name = Player.Character.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Torso&quot;]
w1.Part0 = w1.Parent
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
y = Tool.Mesh:clone()
y.Scale = Vector3.new(0, 0, 0)
y.Parent = x
clone = Tool.Shield:clone()
clone.Parent = x
clone.Disabled = false
for i = 1,13 do
if y ~= nil then
y.Scale = y.Scale +Vector3.new(1, 1, 1)
end
wait()
end
Player.Character.Humanoid.WalkSpeed = 50
for i = 1,40 do
x.CFrame = x.CFrame*CFrame.Angles(1, 0, 0)
wait(0.04)
end
for i = 1,13 do
if y ~= nil then
y.Scale = y.Scale -Vector3.new(1, 1, 1)
end
wait()
end
Player.Character.Torso.Anchored = false
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
if w1 ~= nil then
w1:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -5)
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Player.Character.Head.face.Texture = &quot;http://www.roblox.com/asset/?id=50560252&quot;
Player.Character[&quot;Body Colors&quot;]:remove()
newBC = game.Lighting[&quot;Body Colors4&quot;]:clone()
newBC.Parent = Player.Character
newBC.Name = &quot;Body Colors&quot;
clone = game.Lighting.JugoSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,17000,0)
Jump.velocity = Vector3.new(0,17000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2087">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2088">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2089">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2090">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX2091">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>148</X>
<Y>8.7898674</Y>
<Z>-300</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">CursedArm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>6</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2092">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19326912</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.400000006</Y>
<Z>0.300000012</Z>
</Vector3>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2093">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">-9</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2094">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch1</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.8
r.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.Burnout:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 15000
u.angularvelocity = Vector3.new(0, 5000, 5000)
u.maxTorque = Vector3.new(0, 5000, 5000)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = u
Burnout.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,40 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.01)
end
wait(0.01)
script.Parent.Transparency = 1
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
for i = 1,10 do
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale -Vector3.new(0.12, 0.5, 0.12)
wait()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2095">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.8
r.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.Burnout:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 15000
u.angularvelocity = Vector3.new(0, 5000, 5000)
u.maxTorque = Vector3.new(0, 5000, 5000)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = u
Burnout.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,30 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.25, 1.25, 1.25)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
end
wait(0.01)
end
wait(0.01)
script.Parent.Transparency = 1
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
for i = 1,10 do
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale -Vector3.new(0.12, 0.5, 0.12)
wait()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2096">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>-215</X>
<Y>9.78985977</Y>
<Z>-289</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">CursedArm2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2097">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19326912</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.400000006</Y>
<Z>0.300000012</Z>
</Vector3>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2098">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">-25</float>
<float name="size_xml">4</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2099">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch1</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.6
r.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.Burnout:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 15000
u.angularvelocity = Vector3.new(0, 5000, 5000)
u.maxTorque = Vector3.new(0, 5000, 5000)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = u
Burnout.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,25 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
end
wait(0.01)
end
wait(0.01)
script.Parent.Transparency = 1
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
for i = 1,10 do
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale -Vector3.new(0.12, 0.75, 0.12)
wait(0.025)
end
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2100">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.6
r.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.Burnout:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 15000
u.angularvelocity = Vector3.new(0, 5000, 5000)
u.maxTorque = Vector3.new(0, 5000, 5000)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = u
Burnout.Disabled = false
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,35 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.25, 1.25, 1.25)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
end
wait(0.01)
end
wait(0.01)
script.Parent.Transparency = 1
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
for i = 1,10 do
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale -Vector3.new(0.12, 0.75, 0.12)
wait(0.025)
end
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2101">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-184.794479</X>
<Y>5.48994637</Y>
<Z>-260.173279</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">BShuriken</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>0.400000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2102">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>10</X>
<Y>10</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2103">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
script.Parent.Spin:remove()
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
local c = Part.Parent:GetChildren()
HasHat = false
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
HasHat = true
end
end
if HasHat == false then
Part.Parent.Head:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
w1:remove()
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
wait(0.1)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.1)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
elseif Part.Name == (&quot;Right Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
elseif Part.Name == (&quot;Left Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
elseif Part.Name == (&quot;Left Leg&quot;) then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
elseif Part.Name == (&quot;Right Leg&quot;) then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
wait(0.2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(1.5)
if wi ~= nil then
w1:remove()
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="IntValue" referent="RBX2104">
<Properties>
<string name="Name">Hit</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Sound" referent="RBX2105">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Throw</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1369159</url></Content>
<float name="Volume">0.400000006</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2106">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">wait()
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0, 0.05)
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX2107">
<Properties>
<string name="Name">AobaGen</string>
</Properties>
<Item class="ImageButton" referent="RBX2108">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=63646485</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Genjutsu</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="Script" referent="RBX2109">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">script</string>
<ProtectedString name="Source">wait(3)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2110">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>30.5</X>
<Y>7.5999999</Y>
<Z>168.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">AobaSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2111">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX2112">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=63636168</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2113">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=63636168</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX2114">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4291572480</Color3>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX2115">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Barrier</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2116">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1020</int>
<CoordinateFrame name="CFrame">
<X>-212.084946</X>
<Y>40.9976883</Y>
<Z>-470.62735</Z>
<R00>0.786998212</R00>
<R01>0.000508602127</R01>
<R02>-0.616954982</R02>
<R10>-1.06395746e-005</R10>
<R11>0.999999642</R11>
<R12>0.000810802274</R12>
<R20>0.616955221</R20>
<R21>-0.000631535717</R21>
<R22>0.786997914</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2117">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">On = script.Parent.Value
Barrier1 = game.Workspace.Barrier1
Barrier2 = game.Workspace.Barrier2
Barrier3 = game.Workspace.Barrier3
Barrier4 = game.Workspace.Barrier4
Barrier5 = game.Workspace.Barrier5
function onActivated()
if On.Value == 1 then
Deduction = 0
elseif On.Value == 0 then
Deduction = 49
end
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
script.Disabled = true
if On.Value == 1 then
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,5 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
On.Value = 0
Player.Character.Humanoid.WalkSpeed = 0
Barrier1.CanCollide = false
Barrier2.CanCollide = false
Barrier3.CanCollide = false
Barrier4.CanCollide = false
Barrier5.CanCollide = false
for i = 1,20 do
Barrier1.Transparency = Barrier1.Transparency +0.025
Barrier2.Transparency = Barrier2.Transparency +0.025
Barrier3.Transparency = Barrier3.Transparency +0.025
Barrier4.Transparency = Barrier4.Transparency +0.025
Barrier5.Transparency = Barrier5.Transparency +0.025
wait(0.1)
end
Barrier1.Transparency = 1
Barrier2.Transparency = 1
Barrier3.Transparency = 1
Barrier4.Transparency = 1
Barrier5.Transparency = 1
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
elseif On.Value == 0 then
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,5 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
On.Value = 1
Barrier1.CanCollide = true
Barrier2.CanCollide = true
Barrier3.CanCollide = true
Barrier4.CanCollide = true
Barrier5.CanCollide = true
for i = 1,20 do
Barrier1.Transparency = Barrier1.Transparency -0.025
Barrier2.Transparency = Barrier2.Transparency -0.025
Barrier3.Transparency = Barrier3.Transparency -0.025
Barrier4.Transparency = Barrier4.Transparency -0.025
Barrier5.Transparency = Barrier5.Transparency -0.025
wait(0.1)
end
Barrier1.Transparency = 0.5
Barrier2.Transparency = 0.5
Barrier3.Transparency = 0.5
Barrier4.Transparency = 0.5
Barrier5.Transparency = 0.5
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
end
Player.Character.Humanoid.WalkSpeed = 16
wait()
script.Disabled = false
end
script.Parent.Activated:connect(onActivated)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2118">
<Properties>
<string name="Name">Value</string>
<double name="Value">0</double>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2119">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Kick2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Name == &quot;Trunk&quot; then
if Part.Parent:FindFirstChild(&quot;Weld_Script&quot;) ~= nil then
Part.Anchored = false
Part.Parent.Leaves.Anchored = false
Part.CFrame = Part.CFrame *CFrame.Angles(5, 0, 0)
end
end
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
if Part.Parent:FindFirstChild(&quot;Remover&quot;) ~= nil then
script.Disabled = true
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
end
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
Burnout = game.Lighting.RDremover3:clone()
Path = Instance.new(&quot;BodyVelocity&quot;)
Burnout.Parent = Path
Burnout.Disabled = false
Path.Parent = Part.Parent.Torso
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 3, 0)
Number = Player.Character.Humanoid.Health
Path.velocity = Player.Character.Torso.CFrame.lookVector * Number
for i = 1,10 do
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0.5, 0, 0)
wait()
end
Path:remove()
wait(0.5)
Part.Parent.Humanoid.Sit = false
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -22.5
if Player.Character.Humanoid.Jump == true then
if Part.Parent.Humanoid.Health &gt;= 35 then
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 28, 0) * CFrame.new(0, 0, 1.5)
Burnout4 = game.Lighting.RDremover4:clone()
Burnout4.Parent = w1
Burnout4.Disabled = false
end
Burnout = game.Lighting.RDremover4:clone()
Fly = Instance.new(&quot;BodyVelocity&quot;, Player.Character.Torso)
Burnout.Parent = Fly
Burnout.Disabled = false
Fly.velocity = Vector3.new(5, 100, 5)
Fly.maxForce = Vector3.new(8000, 80000, 8000)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout3 = game.Lighting.RDremover3:clone()
Burnout3.Parent = s
Burnout3.Disabled = false
s:Play()
end
elseif Part.Name == (&quot;Right Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
elseif Part.Name == (&quot;Left Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
elseif Part.Name == (&quot;Right Leg&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
Part.Parent.Humanoid.Sit = true
wait(0.35)
Part.Parent.Humanoid.Sit = false
elseif Part.Name == (&quot;Left Leg&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
Part.Parent.Humanoid.Sit = true
wait(0.35)
Part.Parent.Humanoid.Sit = false
end
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
burnout = game.Lighting.RDremover3:clone()
burnout.Parent = s
burnout.Disabled = false
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="Script" referent="RBX2120">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Speedup</string>
<ProtectedString name="Source">wait()
local Player = script.Parent.Parent.Parent
Player.Humanoid.WalkSpeed = Player.Humanoid.Health /1.5
slowdown = script.Slowdown:clone()
slowdown.Parent = Player.Torso</ProtectedString>
</Properties>
<Item class="Script" referent="RBX2121">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slowdown</string>
<ProtectedString name="Source">wait(0.7)
local Player = script.Parent.Parent
Player.Humanoid.WalkSpeed = 16
script:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX2122">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>1.54999995</X>
<Y>0</Y>
<Z>-1.54999995</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Lee</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2123">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">226</int>
<CoordinateFrame name="CFrame">
<X>-99.5379257</X>
<Y>50.7862816</Y>
<Z>383.264862</Z>
<R00>-0.971313179</R00>
<R01>-0.237803429</R01>
<R02>-0.000407322164</R02>
<R10>1.78212977e-005</R10>
<R11>0.00164005847</R11>
<R12>-0.999998629</R12>
<R20>0.237803787</R20>
<R21>-0.971311927</R21>
<R22>-0.00158877252</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>3.64625091e-020</X>
<Y>-57.1791115</Y>
<Z>3.64969341e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2124">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">DynamicEntry</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,10 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2125">
<Properties>
<Color3 name="Color">4294967193</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2126">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LeafWhirlwind</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2127">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2128">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lotus</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent.Parent.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 1.5)
Burnout = game.Lighting.Burnout:clone()
Fly = Instance.new(&quot;BodyVelocity&quot;, script.Parent.Parent.Parent.Torso)
Burnout.Parent = Fly
Burnout.Disabled = false
Burnout4 = game.Lighting.Burnout:clone()
Burnout4.Parent = w1
Burnout4.Disabled = false
Fly.velocity = Vector3.new(5, 120, 5)
Fly.maxForce = Vector3.new(4000, 40000, 4000)
Fly.Parent = script.Parent.Parent.Parent.Torso
for i = 1,80 do
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0, 1, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
wait()
end
w1.C1 = CFrame.fromEulerAnglesXYZ(90, 90, 90) * CFrame.new(0, 0, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(-30, 0, 0)
script.Parent.Parent.Parent.Torso.CFrame = script.Parent.Parent.Parent.Torso.CFrame*CFrame.Angles(10, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
Fly:remove()
w1:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.Clash:Play()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2129">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Smash</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
for i = 1,20 do
if Part.Parent ~= nil then
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
Part.Parent.Humanoid.Sit = true
pressure = Instance.new(&quot;Explosion&quot;)
pressure.BlastRadius = 0
pressure.BlastPressure = 1000
pressure.Parent = game.Workspace
pressure.Position = Part.Parent.Torso.Position
end
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2130">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Smash2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
for i = 1,30 do
if Part.Parent ~= nil then
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
Part.Parent.Humanoid.Sit = true
pressure = Instance.new(&quot;Explosion&quot;)
pressure.BlastRadius = 0
pressure.BlastPressure = 1000
pressure.Parent = game.Workspace
pressure.Position = Part.Parent.Torso.Position
end
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2131">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lotus2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent.Parent.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 1.5)
Fly = Instance.new(&quot;BodyVelocity&quot;, script.Parent.Parent.Parent.Torso)
Fly.velocity = Vector3.new(5, 120, 5)
Fly.maxForce = Vector3.new(4000, 40000, 4000)
Fly.Parent = script.Parent.Parent.Parent.Torso
Burnout4 = game.Lighting.Burnout:clone()
Burnout4.Parent = w1
Burnout4.Disabled = false
for i = 1,40 do
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0, 1.5, 0.5)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
wait()
end
w1.C1 = CFrame.fromEulerAnglesXYZ(90, 90, 90) * CFrame.new(0, 0, 0)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(-30, 0, 0)
script.Parent.Parent.Parent.Torso.CFrame = script.Parent.Parent.Parent.Torso.CFrame*CFrame.Angles(10, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
Fly:remove()
w1:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.Clash:Play()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2132">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LeafWhirlwind2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2133">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">DynamicEntry2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2134">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2135">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,20000,0)
Jump.velocity = Vector3.new(0,20000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightHip = Player.Character.Torso[&quot;Right Hip&quot;]
for i=1, 2 do
RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,5 do
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -15)
wait()
end
for i=1, 2 do
RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
wait()
end
Player.Character:MoveTo(Player.Character.Torso.Position +Vector3.new(0, 5, 0))
end
end
if key == &quot;n&quot; then
Deduction = 49.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightHip = Player.Character.Torso[&quot;Right Hip&quot;]
for i=1, 2 do
RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
wait()
end
for i = 1,5 do
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, 15)
wait()
end
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 5, 0)
for i=1, 2 do
RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Dynamic entry&quot;)
Player.Character.Humanoid.WalkSpeed = 100
x = Instance.new(&quot;Fire&quot;)
x.Parent = Player.Character[&quot;Right Leg&quot;]
y = Instance.new(&quot;Fire&quot;)
y.Parent = Player.Character[&quot;Right Arm&quot;]
if Tool.Special.Value == 0 then
Kick = Tool.Handle.DynamicEntry
elseif Tool.Special.Value == 1 then
Kick = Tool.Handle.DynamicEntry2
end
Kick.Disabled = false
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame.Name = &quot;Fire&quot;
for i = 1,10 do
if Kick.Disabled == false then
local anim = Instance.new(&quot;StringValue&quot;)
anim.Name = &quot;toolanim&quot;
anim.Value = &quot;Lunge&quot;
anim.Parent = Tool
wait(0.1)
end
end
if Flame ~= nil then
Flame:remove()
end
Kick.Disabled = true
x:remove()
y:remove()
Player.Character.Humanoid.WalkSpeed = 25
end
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Leaf whirlwind&quot;)
script.Parent.GripPos = Vector3.new(1.55, 0, -1.55)
LeafHurricane = Tool.Handle.Mesh
if Tool.Special.Value == 0 then
Whirlwind = script.Parent.Handle.LeafWhirlwind
elseif Tool.Special.Value == 1 then
Whirlwind = script.Parent.Handle.LeafWhirlwind
end
Whirlwind.Disabled = false
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
script.Parent.Handle.Transparency = 0.75
Player.Character.Humanoid.WalkSpeed = 80
LeafHurricane.Scale = Vector3.new(1, 1, 1)
for i = 1, 25 do
if Whirlwind.Disabled == false then
LeafHurricane.Scale = LeafHurricane.Scale +Vector3.new(0.2, 0.2, 0.2)
local anim = Instance.new(&quot;StringValue&quot;)
anim.Name = &quot;toolanim&quot;
anim.Value = &quot;Lunge&quot;
anim.Parent = Tool
wait(0.1)
end
end
LeafHurricane.Scale = Vector3.new(0, 0, 0)
Player.Character.Humanoid.WalkSpeed = 25
script.Parent.Handle.Transparency = 1
Spin:remove()
Whirlwind.Disabled = true
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lotus&quot;)
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local HP = Player.Character.Humanoid.Health
Player.Character.Humanoid.WalkSpeed = 60
if Tool.Special.Value == 0 then
lotus = Tool.Handle.Lotus
elseif Tool.Special.Value == 1 then
lotus = Tool.Handle.Lotus2
end
lotus.Disabled = false
for i = 1, 40 do
Player.Character.Humanoid.Health = HP
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
lotus.Disabled = true
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 25
end
if lotus ~= nil then
lotus.Disabled = true
end
end
if key == &quot;b&quot; then
Deduction = 120
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Machine Punch&quot;)
Player.Character.Humanoid.WalkSpeed = 100
local HP = Player.Character.Humanoid.Health
if Tool.Special.Value == 0 then
Smash = Tool.Handle.Smash
elseif Tool.Special.Value == 1 then
Smash = Tool.Handle.Smash2
end
Smash.Disabled = false
for i = 1,6 do
Player.Character.Humanoid.Health = HP
wait(0.3)
end
Smash.Disabled = true
end
Player.Character.Humanoid.WalkSpeed = 25
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Player.Character[&quot;Right Arm&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character[&quot;Left Arm&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character.Torso.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character[&quot;Left Leg&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character[&quot;Right Leg&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character.Head.BrickColor = BrickColor.new(&quot;Bright red&quot;)
flame = Instance.new(&quot;Fire&quot;)
flame.Size = 2
flame.Parent = Player.Character.Torso
clone = game.Lighting.LeeSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,20000,0)
Jump.velocity = Vector3.new(0,20000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 50 then
number = 50
elseif number &gt;= 150 then
number = 150
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 25
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2136">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2137">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2138">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2139">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2140">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2141">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX2142">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">IceRemove</string>
<ProtectedString name="Source">wait(1)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:Remove()
if script.Parent.Freezing.Value == 0 then
script.Parent.Anchored = true
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
end
end
wait(10)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2143">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1024</int>
<CoordinateFrame name="CFrame">
<X>-189.5</X>
<Y>6.4000001</Y>
<Z>-250.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">IceNeedle</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.150000006</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2.4000001</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX2144">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2145">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait()
script.Parent.Jump:Play()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX2146">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Jump</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2147">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Delay</string>
<ProtectedString name="Source">wait(0.01)
script.Parent.Slash.Disabled = false
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2148">
<Properties>
<string name="Name">Hit</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX2149">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -17.5
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
end
script.Parent.CanCollide = false
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2150">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.0500000007</X>
<Y>3</Y>
<Z>0.0500000007</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2151">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.100000001</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2152">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if Part.Parent.Humanoid.WalkSpeed &lt;= 25 then
Part.Parent.Humanoid.WalkSpeed = 5
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -17.5
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -12.5
end
script.Parent.CanCollide = false
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="SpecialMesh" referent="RBX2153">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2.29999995</X>
<Y>13</Y>
<Z>2.29999995</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.699999988</X>
<Y>0.899999976</Y>
<Z>0.800000012</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2154">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">RDremover2</string>
<ProtectedString name="Source">wait(3)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2155">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1024</int>
<CoordinateFrame name="CFrame">
<X>125</X>
<Y>10.6898088</Y>
<Z>-279</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Mirror</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.326016e-020</X>
<Y>-3.66578983e-021</Y>
<Z>1.18356702e-020</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.100000001</float>
<Vector3 name="Velocity">
<X>-1.6950231e-019</X>
<Y>0.00520876143</Y>
<Z>6.3674063e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>13</X>
<Y>15</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2156">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Water2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Earth&quot;) then
if script.Parent.Shape ~= &quot;Ball&quot; then
script.Parent.Name = Part.Name
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,35 do
if script.Parent ~= nil then
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size - Vector3.new(1, 1, 1)
elseif script.Parent.Size == Vector3.new(1, 1, 1) then
script.Parent:remove()
end
end
wait(0.05)
end
script.Parent:remove()
end
end
if Part:FindFirstChild(&quot;Flame&quot;) ~= nil then
script.Disabled = true
Part.Name = script.Parent.Parent.Name
Part.Fire:remove()
Smoke = Instance.new(&quot;Smoke&quot;, Part)
Smoke.Size = 10
Smoke.Opacity = 2
if Part:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
Part.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 200
end
for i = 1,35 do
if Part ~= nil then
if Part.Size ~= Vector3.new(1, 1, 1) then
Part.Size = Part.Size - Vector3.new(1, 1, 1)
elseif Part.Size == Vector3.new(1, 1, 1) then
Part:remove()
end
end
wait(0.1)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2157">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1024</int>
<CoordinateFrame name="CFrame">
<X>94</X>
<Y>10.6897106</Y>
<Z>-282</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Mirror2</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.20689981e-020</X>
<Y>7.93366535e-021</Y>
<Z>1.07394483e-020</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.100000001</float>
<Vector3 name="Velocity">
<X>-1.63456188e-019</X>
<Y>0.00191468559</Y>
<Z>5.71057384e-020</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>16</X>
<Y>9</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2158">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Water2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Earth&quot;) then
if script.Parent.Shape ~= &quot;Ball&quot; then
script.Parent.Name = Part.Name
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,35 do
if script.Parent ~= nil then
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size - Vector3.new(1, 1, 1)
elseif script.Parent.Size == Vector3.new(1, 1, 1) then
script.Parent:remove()
end
end
wait(0.05)
end
script.Parent:remove()
end
end
if Part:FindFirstChild(&quot;Flame&quot;) ~= nil then
script.Disabled = true
Part.Name = script.Parent.Parent.Name
Part.Fire:remove()
Smoke = Instance.new(&quot;Smoke&quot;, Part)
Smoke.Size = 10
Smoke.Opacity = 2
if Part:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
Part.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 200
end
for i = 1,35 do
if Part ~= nil then
if Part.Size ~= Vector3.new(1, 1, 1) then
Part.Size = Part.Size - Vector3.new(1, 1, 1)
elseif Part.Size == Vector3.new(1, 1, 1) then
Part:remove()
end
end
wait(0.1)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2159">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1024</int>
<CoordinateFrame name="CFrame">
<X>70.4999695</X>
<Y>5.70000076</Y>
<Z>-268.499969</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Mirror3</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.100000001</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>14</X>
<Y>3</Y>
<Z>14</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2160">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Water2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Name ~= &quot;Torso&quot; then
if Part:FindFirstChild(&quot;Earth&quot;) then
if script.Parent.Shape ~= &quot;Ball&quot; then
script.Parent.Name = Part.Name
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,35 do
if script.Parent ~= nil then
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size - Vector3.new(1, 1, 1)
elseif script.Parent.Size == Vector3.new(1, 1, 1) then
script.Parent:remove()
end
end
wait(0.05)
end
script.Parent:remove()
end
end
if Part:FindFirstChild(&quot;Flame&quot;) ~= nil then
script.Disabled = true
Part.Name = script.Parent.Parent.Name
Part.Fire:remove()
Smoke = Instance.new(&quot;Smoke&quot;, Part)
Smoke.Size = 10
Smoke.Opacity = 2
if Part:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
Part.BodyVelocity.velocity = script.Parent.CFrame.lookVector * 200
end
for i = 1,35 do
if Part ~= nil then
if Part.Size ~= Vector3.new(1, 1, 1) then
Part.Size = Part.Size - Vector3.new(1, 1, 1)
elseif Part.Size == Vector3.new(1, 1, 1) then
Part:remove()
end
end
wait(0.1)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX2161">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>-3</X>
<Y>0</Y>
<Z>-1.54999995</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Haku</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2162">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1024</int>
<CoordinateFrame name="CFrame">
<X>453.803101</X>
<Y>8.59913158</Y>
<Z>-333.562195</Z>
<R00>0.876046836</R00>
<R01>0.000412024325</R01>
<R02>-0.48222059</R02>
<R10>-1.76580215e-006</R10>
<R11>0.999999642</R11>
<R12>0.000851205492</R12>
<R20>0.482220769</R20>
<R21>-0.000744842167</R21>
<R22>0.876046479</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2163">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2164">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=20929341</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>0.899999976</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=26400954</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2165">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2166">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Deduction = 20
if Player.Chakra.Value &gt;= 21 then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water style: Water Needles&quot;)
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,1.6,0)
ss = game.Lighting.IronShuriken:clone()
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-1,0)
wait()
end
kk = game.Lighting.IceNeedle:clone()
kk.Name = Player.Character.Name
if Tool.Special.Value == 1 then
kk.Size = Vector3.new(2, 3.4, 2)
kk.Mesh.Scale = Vector3.new(0.1,4.5,0.1)
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.6,0)
wait()
end
k = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-5)
k.CFrame = k.CFrame *CFrame.Angles(-1.5, 0, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;z&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ice release: Certain-Kill Ice Spears&quot;)
Player.Character.Humanoid.WalkSpeed = 0
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(4, 10, 4)
x.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
Ice = game.Lighting.Water2:clone()
Ice.Parent = x
Ice.Disabled = true
Iburn = game.Lighting.Burnout:clone()
Iburn.Parent = Ice
Iburn.Disabled = false
if Tool.Special.Value == 0 then
IceSpike = Tool.IceSpike:clone()
IceSpike.Parent = x
IceSpike.Disabled = false
elseif Tool.Special.Value == 1 then
IceSpike2 = Tool.IceSpike2:clone()
IceSpike2.Parent = x
IceSpike2.Disabled = false
end
x.Transparency = 0.1
x.Reflectance = 0.2
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
x.Name = Player.Character.Name
x.Anchored = true
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 0
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
Wood1 = Tool.Mesh:clone()
Wood1.Parent = x
xx = x:clone()
x1 = xx:clone()
x1.Parent = game.Workspace
x1.CFrame = Player.Character.Torso.CFrame*CFrame.new(-3, 0, -5)
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(3, 0, -5)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame*CFrame.new(-6, 0, -5)
x4 = xx:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame*CFrame.new(6, 0, -5)
wait(0.1)
x5 = xx:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -5)
x1 = xx:clone()
x1.Parent = game.Workspace
x1.CFrame = Player.Character.Torso.CFrame*CFrame.new(-3, 0, -5)
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(3, 0, -5)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame*CFrame.new(-6, 0, -5)
x4 = xx:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame*CFrame.new(6, 0, -5)
if Tool.Special.Value == 1 then
x6 = xx:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(9, 0, -1)
wait(0.1)
x7 = xx:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(9, 0, 3)
wait(0.1)
x8 = xx:clone()
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(-9, 0, 3)
wait(0.1)
x9 = xx:clone()
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(-9, 0, -1)
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ice style: Demonic Ice Mirrors&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Name = Player.Character.Name
x.Anchored = true
wait(0.1)
x.Shape = &quot;Ball&quot;
x.Shape = &quot;Block&quot;
x.Size = Vector3.new(125, 1, 125)
x.Parent = game.Workspace
x.Anchored = true
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 1
x.Reflectance = 0.2
if Tool.Special.Value == 0 then
IcePrison = script.Parent.IcePrison:clone()
elseif Tool.Special.Value == 1 then
IcePrison = script.Parent.IcePrison2:clone()
end
IcePrison.Name = Player.Character.Name
IcePrison.Parent = x
IcePrison.Disabled = false
wait(2)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ice style: Ice imprisonment Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Humanoid.WalkSpeed = 1
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 16 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
if Tool.Special.Value == 0 then
Damage = Tool.Freeze:clone()
x.Size = Vector3.new(5, 5, 5)
elseif Tool.Special.Value == 1 then
Damage = Tool.Freeze2:clone()
x.Size = Vector3.new(8, 8, 8)
end
Hit = Instance.new(&quot;IntValue&quot;, x)
Hit.Name = &quot;Freezing&quot;
Damage.Name = Player.Character.Name
Damage.Disabled = false
Damage.Parent = x
x.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
x.Transparency = 0.1
x.Reflectance = 0.2
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.Shape = &quot;Block&quot;
x.Reflectance = 0.2
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Burnout2 = game.Lighting.IceRemove:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
Ice = game.Lighting.Water2:clone()
Ice.Parent = x
Ice.Disabled = false
Path.velocity = Player.Character.Torso.CFrame.lookVector * 130
for i=1, 16 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;b&quot; then
Deduction = 74.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ice Style: Protective ice wall&quot;)
Player.Character.Humanoid.WalkSpeed = 0
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
Icewall = Instance.new(&quot;Part&quot;)
Icewall.Reflectance = 0.25
Icewall.Transparency = 0.1
Icewall.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
if Tool.Special.Value == 0 then
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Icewall
Burnout.Disabled = false
elseif Tool.Special.Value == 1 then
Burnout = game.Lighting.Burnout4:clone()
Burnout.Parent = Icewall
Burnout.Disabled = false
end
Icewall.TopSurface = &quot;Smooth&quot;
Icewall.Anchored = true
Icewall.BottomSurface = &quot;Smooth&quot;
Icewall.Parent = game.Workspace
Icewall.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Icewall.Size = Vector3.new(1, 1, 2)
elseif Tool.Special.Value == 1 then
Icewall.Size = Vector3.new(1, 1, 4)
end
Icewall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -7)
if Tool.Special.Value == 0 then
Icewall2 = Tool.Icewall:clone()
elseif Tool.Special.Value == 1 then
Icewall2 = Tool.Icewall2:clone()
end
Icewall2.Parent = Icewall
Icewall2.Disabled = false
Ice = game.Lighting.Water2:clone()
Ice.Parent = Player.Character.Torso
Ice2 = game.Lighting.Water2:clone()
Ice2.Parent = Icewall
if Tool.Special.Value == 0 then
for i = 1,6 do
Icewall.Size = Icewall.Size +Vector3.new(2, 2, 0)
Icewall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -5)
wait()
end
Spin = Tool.Spin:clone()
Spin.Parent = Icewall
Spin.Disabled = false
elseif Tool.Special.Value == 1 then
for i = 1,10 do
Icewall.Size = Icewall.Size +Vector3.new(2, 2, 0)
Icewall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -9)
wait()
end
end
Spin = Tool.Spin:clone()
Spin.Parent = Icewall
Spin.Disabled = false
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
if Ice ~= nil then
Ice:remove()
end
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.HakuSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
x = game.Lighting.HakuSpecial.Smoke:clone()
x.Parent = Player.Character.Torso
x.Enabled = true
x.Opacity = 0.1
end
if clone ~= nil then
clone:remove()
end
end
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ice style: Ice clone&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.IceBunshin:clone()
Bunshin.Parent = c
Bunshin.Disabled = false
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2167">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Icewall</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if Part.Parent.Torso:FindFirstChild(&quot;Earth&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,35 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait(0.05)
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
Part.Parent.Humanoid.WalkSpeed = Part.Parent.Humanoid.WalkSpeed -1
if Part.Parent.Humanoid.WalkSpeed &lt;= 0 then
Part.Parent.Humanoid.Sit = true
wait(0.2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
wait(0.2)
Part.Parent.Humanoid.Sit = false
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
script:remove()
wait(0.1)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2168">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Freeze</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name == &quot;Trunk&quot; then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.CFrame = Part.CFrame -Vector3.new(0, 2, 0)
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.CFrame = Part.Parent.Torso.CFrame
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.1)
end
wait()
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2169">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2170">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2171">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">IceSpike</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
Part.Parent.Humanoid.Trip = true
wait(0.2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
wait(0.1)
Part.Parent.Humanoid.Trip = false
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.Position = Part.Position
e.BlastRadius = 0
e.BlastPressure = 10000000000000000
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2172">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2.29999995</X>
<Y>13</Y>
<Z>2.29999995</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.699999988</X>
<Y>0.899999976</Y>
<Z>0.800000012</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2173">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">wait()
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0, 0.2)
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2174">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">IceSpike2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
Part.Parent.Humanoid.Trip = true
wait(0.2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
wait(0.1)
Part.Parent.Humanoid.Trip = false
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.Position = Part.Position
e.BlastRadius = 0
e.BlastPressure = 10000000000000000
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2175">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Icewall2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if Part.Parent.Torso:FindFirstChild(&quot;Earth&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,35 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait(0.05)
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.6
Part.Parent.Humanoid.WalkSpeed = Part.Parent.Humanoid.WalkSpeed -1
if Part.Parent.Humanoid.WalkSpeed &lt;= 0 then
Part.Parent.Humanoid.Sit = true
wait(0.2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
wait(0.2)
Part.Parent.Humanoid.Sit = false
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
script:remove()
wait(0.1)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2176">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Freeze2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name == &quot;Trunk&quot; then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.CFrame = Part.CFrame -Vector3.new(0, 2, 0)
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.CFrame = Part.Parent.Torso.CFrame
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.4
wait(0.1)
end
wait()
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2177">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">IcePrison</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water Style: 1000 water needles&quot;)
Part.Parent.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
Part.Parent.Humanoid.WalkSpeed = 0
Mirror = game.Lighting.Mirror:clone()
Mirror.Anchored = true
Burnout = game.Lighting.Burnout4:clone()
Burnout.Parent = Mirror
Burnout.Disabled = false
Mirror2 = game.Lighting.Mirror2:clone()
Mirror2.Anchored = true
Burnout2 = game.Lighting.Burnout4:clone()
Burnout2.Parent = Mirror2
Burnout2.Disabled = false
Mirror3 = game.Lighting.Mirror3:clone()
Mirror3.Anchored = true
Burnout3 = game.Lighting.Burnout4:clone()
Burnout3.Parent = Mirror3
Burnout3.Disabled = false
M2 = Mirror:clone()
M2.Parent = game.Workspace
M2.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, -15)
M3 = Mirror:clone()
M3.Parent = game.Workspace
M3.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, 15)
M4 = Mirror:clone()
M4.Parent = game.Workspace
M4.CFrame = Part.Parent.Torso.CFrame*CFrame.new(15, 0, 0)
M4.CFrame = M4.CFrame*CFrame.Angles(0, 1.5, 0)
M5 = Mirror:clone()
M5.Parent = game.Workspace
M5.CFrame = Part.Parent.Torso.CFrame*CFrame.new(-15, 0, 0)
M5.CFrame = M5.CFrame*CFrame.Angles(0, 1.5, 0)
M6= Mirror:clone()
M6.Parent = game.Workspace
M6.CFrame = Part.Parent.Torso.CFrame*CFrame.new(11, 0, 11)
M6.CFrame = M6.CFrame*CFrame.Angles(0, 0.75, 0)
M7 = Mirror:clone()
M7.Parent = game.Workspace
M7.CFrame = Part.Parent.Torso.CFrame*CFrame.new(11, 0, -11)
M7.CFrame = M7.CFrame*CFrame.Angles(0, -0.75, 0)
M8= Mirror:clone()
M8.Parent = game.Workspace
M8.CFrame = Part.Parent.Torso.CFrame*CFrame.new(-11, 0, 11)
M8.CFrame = M8.CFrame*CFrame.Angles(0, -0.75, 0)
M9 = Mirror:clone()
M9.Parent = game.Workspace
M9.CFrame = Part.Parent.Torso.CFrame*CFrame.new(-11, 0, -11)
M9.CFrame = M9.CFrame*CFrame.Angles(0, 0.75, 0)
MM1 = Mirror2:clone()
MM1.Parent = game.Workspace
MM1.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 11, -11)
MM1.CFrame = MM1.CFrame*CFrame.Angles(0.75, 0, 0)
MM2 = Mirror2:clone()
MM2.Parent = game.Workspace
MM2.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 11, 11)
MM2.CFrame = MM2.CFrame*CFrame.Angles(-0.75, 0, 0)
MM3 = Mirror2:clone()
MM3.Parent = game.Workspace
MM3.CFrame = M4.CFrame*CFrame.new(0, 11, -4)
MM3.CFrame = MM3.CFrame*CFrame.Angles(-0.75, 0, 0)
MM4 = Mirror2:clone()
MM4.Parent = game.Workspace
MM4.CFrame = M5.CFrame*CFrame.new(0, 11, 4)
MM4.CFrame = MM4.CFrame*CFrame.Angles(0.75, 0, 0)
MMM1 = Mirror3:clone()
MMM1.Parent = game.Workspace
MMM1.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 15, 0)
Needle = game.Lighting.IceNeedle2:clone()
Needle.Name = Player.Character.Name
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Needle
Burnout.Disabled = false
Needle2 = Needle:clone()
wait(0.1)
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind style: 1,000 flying water needles of death&quot;)
for i = 1,60 do
Part.Parent.Humanoid.WalkSpeed = 1
Needles = Needle2:clone()
Needles.Parent = game.Workspace
b = Instance.new(&quot;BodyVelocity&quot;)
b.Parent = Needles
i = math.random(1,3)
b.maxForce = Vector3.new(math.huge, math.huge, math.huge)
if i == 1 then
Needles.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, 12)
b.velocity = M2.CFrame.lookVector * 40
elseif i == 2 then
Needles.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, -12)
b.velocity = M3.CFrame.lookVector * 40
elseif i == 3 then
Needles.CFrame = Part.Parent.Torso.CFrame*CFrame.new(12, 0, 0)
b.velocity = M4.CFrame.lookVector * 40
end
wait(0.17)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2178">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">IcePrison2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
Part.Parent.Humanoid.WalkSpeed = 0
Mirror = game.Lighting.Mirror:clone()
Mirror.Anchored = true
Burnout = game.Lighting.Burnout4:clone()
Burnout.Parent = Mirror
Burnout.Disabled = false
Mirror2 = game.Lighting.Mirror2:clone()
Mirror2.Anchored = true
Burnout2 = game.Lighting.Burnout4:clone()
Burnout2.Parent = Mirror2
Burnout2.Disabled = false
Mirror3 = game.Lighting.Mirror3:clone()
Mirror3.Anchored = true
Burnout3 = game.Lighting.Burnout4:clone()
Burnout3.Parent = Mirror3
Burnout3.Disabled = false
M2 = Mirror:clone()
M2.Parent = game.Workspace
M2.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, -15)
M3 = Mirror:clone()
M3.Parent = game.Workspace
M3.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, 15)
M4 = Mirror:clone()
M4.Parent = game.Workspace
M4.CFrame = Part.Parent.Torso.CFrame*CFrame.new(15, 0, 0)
M4.CFrame = M4.CFrame*CFrame.Angles(0, 1.5, 0)
M5 = Mirror:clone()
M5.Parent = game.Workspace
M5.CFrame = Part.Parent.Torso.CFrame*CFrame.new(-15, 0, 0)
M5.CFrame = M5.CFrame*CFrame.Angles(0, 1.5, 0)
M6= Mirror:clone()
M6.Parent = game.Workspace
M6.CFrame = Part.Parent.Torso.CFrame*CFrame.new(11, 0, 11)
M6.CFrame = M6.CFrame*CFrame.Angles(0, 0.75, 0)
M7 = Mirror:clone()
M7.Parent = game.Workspace
M7.CFrame = Part.Parent.Torso.CFrame*CFrame.new(11, 0, -11)
M7.CFrame = M7.CFrame*CFrame.Angles(0, -0.75, 0)
M8= Mirror:clone()
M8.Parent = game.Workspace
M8.CFrame = Part.Parent.Torso.CFrame*CFrame.new(-11, 0, 11)
M8.CFrame = M8.CFrame*CFrame.Angles(0, -0.75, 0)
M9 = Mirror:clone()
M9.Parent = game.Workspace
M9.CFrame = Part.Parent.Torso.CFrame*CFrame.new(-11, 0, -11)
M9.CFrame = M9.CFrame*CFrame.Angles(0, 0.75, 0)
MM1 = Mirror2:clone()
MM1.Parent = game.Workspace
MM1.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 11, -11)
MM1.CFrame = MM1.CFrame*CFrame.Angles(0.75, 0, 0)
MM2 = Mirror2:clone()
MM2.Parent = game.Workspace
MM2.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 11, 11)
MM2.CFrame = MM2.CFrame*CFrame.Angles(-0.75, 0, 0)
MM3 = Mirror2:clone()
MM3.Parent = game.Workspace
MM3.CFrame = M4.CFrame*CFrame.new(0, 11, -4)
MM3.CFrame = MM3.CFrame*CFrame.Angles(-0.75, 0, 0)
MM4 = Mirror2:clone()
MM4.Parent = game.Workspace
MM4.CFrame = M5.CFrame*CFrame.new(0, 11, 4)
MM4.CFrame = MM4.CFrame*CFrame.Angles(0.75, 0, 0)
MMM1 = Mirror3:clone()
MMM1.Parent = game.Workspace
MMM1.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 15, 0)
Needle = game.Lighting.IceNeedle2:clone()
Needle.Name = Player.Character.Name
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Needle
Burnout.Disabled = false
Needle2 = Needle:clone()
for i = 1,80 do
Part.Parent.Humanoid.WalkSpeed = 1
Needles = Needle2:clone()
Needles.Parent = game.Workspace
b = Instance.new(&quot;BodyVelocity&quot;)
b.Parent = Needles
i = math.random(1,3)
b.maxForce = Vector3.new(math.huge, math.huge, math.huge)
if i == 1 then
Needles.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, 12)
b.velocity = M2.CFrame.lookVector * 40
elseif i == 2 then
Needles.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, -12)
b.velocity = M3.CFrame.lookVector * 40
elseif i == 3 then
Needles.CFrame = Part.Parent.Torso.CFrame*CFrame.new(12, 0, 0)
b.velocity = M4.CFrame.lookVector * 40
end
wait(0.15)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2179">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2180">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2181">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2182">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX2183">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>-3</X>
<Y>0</Y>
<Z>-1.54999995</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Guren</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2184">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1026</int>
<CoordinateFrame name="CFrame">
<X>169.605515</X>
<Y>8.60030842</Y>
<Z>-284.574799</Z>
<R00>-0.139414877</R00>
<R01>-0.000817992259</R01>
<R02>0.990233719</R02>
<R10>-5.73179314e-005</R10>
<R11>0.999999642</R11>
<R12>0.000817989756</R12>
<R20>-0.990234077</R20>
<R21>5.72817917e-005</R21>
<R22>-0.139414877</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2185">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2186">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=20929341</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>0.899999976</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=26400954</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2187">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2188">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Crystal Style: Crystal Hexagonal Shuriken&quot;)
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s.Mesh:remove()
nm = Tool.Cshuriken:clone()
nm.Parent = s
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
nm2 = Tool.Cshuriken:clone()
nm2.Parent = kk
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
if Player.Character:FindFirstChild(&quot;DrillUsed&quot;) == nil then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Crystal style: Crystal Lance&quot;)
Crystalcamfix = game.Lighting.Crystalcamfix:clone()
Crystalcamfix.Parent = Player.Character.Torso
Crystalcamfix.Disabled = false
DrillUsed = script.Parent.DrillUsed:clone()
DrillUsed.Parent = Player.Character
Burnout = game.Lighting.DrillRemove:clone()
Burnout.Parent = DrillUsed
Burnout.Disabled = false
Drill = game.Lighting.CrystalDrill:clone()
Drill.Parent = game.Workspace
DrillRemove = game.Lighting.DrillRemove:clone()
DrillRemove.Parent = Drill
DrillRemove.Disabled = false
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
Dr = game.Lighting.DrillRemove:clone()
Dr.Parent = Earth
Dr.Disabled = false
if Tool.Special.Value == 0 then
Drill.Script.Disabled = false
elseif Tool.Special.Value == 1 then
Drill.Script2.Disabled = false
end
Drill.Name = Player.Character.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Drill
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 59.65) * CFrame.new(0, 1, 0)
end
end
end
if key == &quot;x&quot; then
if Tool.Special.Value == 0 then
Deduction = 199.1
elseif Tool.Special.Value == 1 then
Deduction = 149.1
end
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Crystal Style: Crystal Shuriken Wild Dance&quot;)
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.CrystalShuriken:clone()
s.Name = Player.Character.Name
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s.Transparency = 1
s2.Transparency = 1
s3.Transparency = 1
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
Burnout2 = game.Lighting.ShurikenR2:clone()
Burnout2.Parent = s
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR2:clone()
Burnout3.Parent = s2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR2:clone()
Burnout4.Parent = s3
Burnout4.Disabled = false
w1:remove()
w2:remove()
w3:remove()
s.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = s
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
s2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = s2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
s3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = s3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
s.Transparency = 0.3
s2.Transparency = 0.3
s3.Transparency = 0.3
ss2 = s:clone()
wait(0.1)
x1 = ss2:clone()
x1.Parent = game.Workspace
x1.CFrame = Player.Character.Torso.CFrame *CFrame.new(1, 0, -3)
x1.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x2 = ss2:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1, 0, -3)
x2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x3 = ss2:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(2, 0, -3)
x3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x4 = ss2:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(-2, 0, -3)
x4.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x5 = ss2:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame *CFrame.new(1.5, 0.5, -5)
x5.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x6 = ss2:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.5, -0.5, -5)
x6.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x7 = ss2:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(2.5, 0, -3)
x7.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x8 = ss2:clone()
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(-2.5, 0, -3)
x8.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x9 = ss2:clone()
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(1.25, 0, -4)
x9.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x10 = ss2:clone()
x10.Parent = game.Workspace
x10.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.25, 0, -4)
x10.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Crystal Style: Crystal Prison&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Humanoid.WalkSpeed = 1
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
if Tool.Special.Value == 0 then
Damage = Tool.Crystal:clone()
x.Size = Vector3.new(10, 10, 10)
elseif Tool.Special.Value == 1 then
Damage = Tool.Crystal2:clone()
x.Size = Vector3.new(12, 12, 12)
end
Damage.Name = &quot;Crystal&quot;
Damage.Disabled = false
Damage.Parent = x
x.BrickColor = BrickColor.new(&quot;Pink&quot;)
x.Transparency = 0.3
x.Reflectance = 0.3
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.Shape = &quot;Block&quot;
x.Reflectance = 0.2
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Burnout2 = game.Lighting.CrystalRemove:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
Earth = game.Lighting.Earth:clone()
Earth.Parent = x
Earth.Disabled = false
Path.velocity = Player.Character.Torso.CFrame.lookVector * 120
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;b&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Crystal Style: Crystal Encampment Wall&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
Distance = -0.1
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.Transparency = 0.3
x.Reflectance = 0.2
Earth = game.Lighting.Earth:clone()
Earth.Parent = x
Earth.Disabled = false
Earthwall = script.Parent.Earthwall:clone()
Earthwall.Parent = x
Earthwall.Disabled = false
if Tool.Special.Value == 0 then
x.Size = Vector3.new(2, 40, 2)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(2, 50, 2)
end
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pink&quot;)
x.Material = &quot;Plastic&quot;
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -3)
Tangent = 0
x.CFrame = x.CFrame*CFrame.Angles(0, 0, Tangent)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
xx = x:clone()
ammnt = 15
if Tool.Special.Value == 0 then
Distance = -4
elseif Tool.Special.Value == 1 then
Distance = -5
end
for i = 1,ammnt do
wait(0.025)
Tangent = Tangent +0.2
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, Distance)
x2.CFrame = x2.CFrame*CFrame.Angles(0, 0, Tangent)
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.GurenSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
x = game.Lighting.GurenSpecial.Smoke:clone()
x.Parent = Player.Character.Torso
x.Enabled = true
x.Opacity = 0.1
end
if clone ~= nil then
clone:remove()
end
end
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,10000,0)
Jump.velocity = Vector3.new(0,10000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2189">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>25</X>
<Y>40.5</Y>
<Z>25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>7</X>
<Y>5</Y>
<Z>16</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX2190">
<Properties>
<string name="Name">DrillUsed</string>
<int name="Value">0</int>
</Properties>
<Item class="Script" referent="RBX2191">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(10)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2192">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Earthwall</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,35 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait(0.05)
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
script:remove()
wait(0.1)
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2193">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Crystal</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name == &quot;Trunk&quot; then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.CFrame = Part.CFrame -Vector3.new(0, 2, 0)
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.CFrame = Part.Parent.Torso.CFrame
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,60 do
if Part.Parent.Humanoid.Health ~= 0 then
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.1)
end
wait()
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2194">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Crystal2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name == &quot;Trunk&quot; then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.CFrame = Part.CFrame -Vector3.new(0, 2, 0)
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.CFrame = Part.Parent.Torso.CFrame
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,80 do
if Part.Parent.Humanoid.Health ~= 0 then
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.1)
end
wait()
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2195">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=19251107</url></Content>
<token name="MeshType">5</token>
<string name="Name">Cshuriken</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.600000024</X>
<Y>0.600000024</Y>
<Z>0.600000024</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>0.5</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2196">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2197">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2198">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2199">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2200">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2201">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX2202">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-64.5</X>
<Y>7.5999999</Y>
<Z>72.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">HakuSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2203">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2204">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.100000001</float>
<float name="riseVelocity_xml">0</float>
<float name="size_xml">0.100000001</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2205">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=2051297</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2206">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=2051297</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX2207">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>-9.15499404e-005</R00>
<R01>2.79379719e-009</R01>
<R02>-1</R02>
<R10>-1</R10>
<R11>0</R11>
<R12>9.15499404e-005</R12>
<R20>0</R20>
<R21>1</R21>
<R22>2.79388246e-009</R22>
</CoordinateFrame>
<string name="Name">Zabuza</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2208">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>251</X>
<Y>6.20000029</Y>
<Z>-270.399994</Z>
<R00>1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>1</R12>
<R20>0</R20>
<R21>-1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.00315903989</X>
<Y>-0.000456189417</Y>
<Z>-0.00344626536</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.0142630264</X>
<Y>-0.00230374327</Y>
<Z>0.00251977798</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>0.800000012</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX2209">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.349999994</X>
<Y>0.75</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2210">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Weld" referent="RBX2211">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX2212">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.100006104</X>
<Y>1.1999588</Y>
<Z>0.000106811523</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX2213">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.100036621</X>
<Y>2.39996243</Y>
<Z>0.000106811523</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX2214">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0997619629</X>
<Y>4.19932222</Y>
<Z>-0.499816895</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX2215">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0999755859</X>
<Y>6.59939241</Y>
<Z>0.000213623047</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX2216">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>-1</R12>
<R20>0</R20>
<R21>1</R21>
<R22>0</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>-0.0998535156</X>
<Y>8.39925385</Y>
<Z>-0.499740601</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<string name="Name">Weld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
</Item>
<Item class="RotateP" referent="RBX2217">
<Properties>
<float name="BaseAngle">0</float>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Part" referent="RBX2218">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>251.000122</X>
<Y>7.39996719</Y>
<Z>-270.5</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.00315903989</X>
<Y>-0.000456189417</Y>
<Z>-0.00344626536</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.0218893774</X>
<Y>-0.0025341094</Y>
<Z>-0.00444046827</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX2219">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.75</X>
<Y>1</Y>
<Z>0.75</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2220">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2221">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>251.000137</X>
<Y>8.59997845</Y>
<Z>-270.5</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle3</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.00315903989</X>
<Y>-0.000456189417</Y>
<Z>-0.00344626536</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.0308509488</X>
<Y>-0.00253676483</Y>
<Z>-0.0126547962</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX2222">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2223">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.3
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
x:remove()
p:remove()
end
if x ~= nil then
x:remove()
end
end
wait()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2224">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2225">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>250.500351</X>
<Y>10.3993435</Y>
<Z>-270.499786</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle4</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.00315903989</X>
<Y>-0.000456189417</Y>
<Z>-0.00344626536</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.0425140858</X>
<Y>-0.000500470167</Y>
<Z>-0.0236154273</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1.60000002</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX2226">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2227">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2228">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>251.000458</X>
<Y>12.7993927</Y>
<Z>-270.499939</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle5</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.00315903989</X>
<Y>-0.000456189417</Y>
<Z>-0.00344626536</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.0508394651</X>
<Y>-0.00254402147</Y>
<Z>-0.0309764259</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>3.20000005</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX2229">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2230">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.3
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Parent)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
x:remove()
p:remove()
end
if x ~= nil then
x:remove()
end
end
wait()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2231">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2232">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>250.500565</X>
<Y>14.5992718</Y>
<Z>-270.499847</Z>
<R00>5.34659193e-005</R00>
<R01>4.31590452e-005</R01>
<R02>-1</R02>
<R10>9.29513244e-010</R10>
<R11>-1</R11>
<R12>-4.31590452e-005</R12>
<R20>-0.99999994</R20>
<R21>1.37802481e-009</R21>
<R22>-5.3465923e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle6</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.00315903989</X>
<Y>-0.000456189417</Y>
<Z>-0.00344626536</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.056300614</X>
<Y>-0.000505010015</Y>
<Z>-0.036252331</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX2233">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>-0.300000012</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.300000012</X>
<Y>1</Y>
<Z>0.800000012</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2234">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chop</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2235">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2236">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2237">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX2238">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Prison</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Torso.CFrame = script.Parent.CFrame
script.Parent.Anchored = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
script.Parent.Parent = Part.Parent
for i = 1,100 do
script.Parent.CFrame = script.Parent.CFrame+Vector3.new(0, 0.1, 0)
if Part.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.6
if script.Parent ~= nil then
script.Parent.CFrame = Part.Parent.Torso.CFrame
end
end
wait(0.03)
end
if Part.Parent ~= nil then
Part.Parent.Torso.Anchored = false
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2239">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Prison2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
script.Parent.Anchored = false
Part.Parent.Torso.CFrame = script.Parent.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
script.Parent.Parent = Part.Parent
for i = 1,100 do
if Part.Parent ~= nil then
script.Parent.CFrame = script.Parent.CFrame+Vector3.new(0, 0.1, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.8
if script.Parent ~= nil then
script.Parent.CFrame = Part.Parent.Torso.CFrame
end
end
wait(0.03)
end
if Part.Parent ~= nil then
Part.Parent.Torso.Anchored = false
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2240">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Vortex2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,35 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2241">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Vortex</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,25 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2242">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SK</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Finished = 0
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.Character.Humanoid.WalkSpeed = 16
Part.Parent.Humanoid.WalkSpeed = 5
wait(0.5)
Player.Character.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, 3)
if Player.Character:FindFirstChild(&quot;Zabuza&quot;) ~= nil then
local Zabuza = Player.Character.Zabuza
for i = 1,3 do
local anim = Instance.new(&quot;StringValue&quot;)
RDremover = game.Lighting.RDremover:clone()
RDremover.Parent = anim
RDremover.Disabled = false
anim.Name = &quot;toolanim&quot;
anim.Value = &quot;Slash&quot;
anim.Parent = Zabuza
wait(0.2)
end
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
Finished = 1
end
end
end
if Finished == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2243">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SK2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Finished = 0
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.Character.Humanoid.WalkSpeed = 30
Part.Parent.Humanoid.WalkSpeed = 3
wait(0.35)
Player.Character.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, 3)
if Player.Character:FindFirstChild(&quot;Zabuza&quot;) ~= nil then
local Zabuza = Player.Character.Zabuza
for i = 1,3 do
local anim = Instance.new(&quot;StringValue&quot;)
RDremover = game.Lighting.RDremover:clone()
RDremover.Parent = anim
RDremover.Disabled = false
anim.Name = &quot;toolanim&quot;
anim.Value = &quot;Slash&quot;
anim.Parent = Zabuza
wait(0.2)
end
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
Finished = 1
end
end
end
if Finished == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2244">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key == &quot;a&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key == &quot;d&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key == &quot;w&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
x:remove()
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,16000,0)
Jump.velocity = Vector3.new(0,16000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water style: Water prison jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 60
Tool.GripPos = Vector3.new(0, -4, 0)
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle2.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(7,25,7)
Tool.Handle.Transparency = 1
Tool.Handle2.Transparency = 1
Tool.Handle3.Transparency = 1
Tool.Handle4.Transparency = 1
Tool.Handle5.Transparency = 1
Tool.Handle6.Transparency = 1
x = Instance.new(&quot;Part&quot;)
x.Transparency = 0.5
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(9, 9, 9)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
if Tool.Special.Value == 0 then
Waterprison = Tool.Prison:clone()
elseif Tool.Special.Value == 1 then
Waterprison = Tool.Prison2:clone()
end
Waterprison.Parent = x
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(0.1, 0.1, 0.1)
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -13)
wait(0.05)
end
Waterprison.Disabled = false
Water = game.Lighting.Water3:clone()
Water.Parent = x
Water.Name = &quot;Water&quot;
Player.Character.Humanoid.WalkSpeed = 60
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
for i = 1,140 do
if x:FindFirstChild(&quot;Weld&quot;) == nil then
if Waterprison.Disabled == false then
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -13)
end
wait(0.01)
end
end
if Water ~= nil then
Water:remove()
end
Tool.GripPos = Vector3.new(0, 0, 2.5)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle2.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(7,25,7)
Tool.Handle.Transparency = 0
Tool.Handle2.Transparency = 0
Tool.Handle3.Transparency = 0
Tool.Handle4.Transparency = 0
Tool.Handle5.Transparency = 0
Tool.Handle6.Transparency = 0
Tool.GripPos = Vector3.new(0, 0, 0)
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water style: water vortex jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x = game.Lighting.Vortex:clone()
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
x.Size = Vector3.new(9, 9, 9)
x.Mesh.Scale = Vector3.new(9, 9, 9)
Spacing = 5
elseif Tool.Special.Value == 1 then
Spacing = 9
x.Size = Vector3.new(13, 13, 13)
x.Mesh.Scale = Vector3.new(13, 13, 13)
end
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
if Tool.Special.Value == 0 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
elseif Tool.Special.Value == 1 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 75
end
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
if Tool.Special.Value == 0 then
WaterVortex = Tool.Vortex:clone()
elseif Tool.Special.Value == 1 then
WaterVortex = Tool.Vortex2:clone()
end
WaterVortex.Parent = x
WaterVortex.Disabled = false
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -Spacing)
Water = game.Lighting.Water:clone()
Water.Parent = Player.Character.Torso
Water.Disabled = false
Water2 = game.Lighting.Water2:clone()
Water2.Name = &quot;Water&quot;
Water2.Parent = x
Water2.Disabled = false
if Water ~= nil then
Water:remove()
end
end
end
if key == &quot;z&quot; then
Deduction = 99.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 70
Tool.Handle3.Slash.Disabled = false
Tool.Handle5.Slash.Disabled = false
for i = 1,10 do
local anim = Instance.new(&quot;StringValue&quot;)
anim.Name = &quot;toolanim&quot;
anim.Value = &quot;Slash&quot;
anim.Parent = Tool
wait(0.2)
end
Player.Character.Humanoid.WalkSpeed = 16
Tool.Handle3.Slash.Disabled = true
Tool.Handle5.Slash.Disabled = true
end
end
if key == &quot;b&quot; then
Deduction = 99.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Hidden mist jutsu&quot;)
smoke = Instance.new(&quot;Smoke&quot;)
smoke.RiseVelocity = 2
smoke.Size = 40
smoke.Opacity = 20
smoke.Color = Color3.new(0.35, 0.5, 0.8)
smoke.Parent = Player.Character.Torso
Burnout2 = game.Lighting.Burnout7:clone()
Burnout2.Parent = smoke
Burnout2.Disabled = false
local c = Player.Character.Zabuza:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Name = Player.Character.Name
x.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Anchored = true
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(200, 1, 200)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 1
if Tool.Special.Value == 0 then
Attack = Tool.SK:clone()
elseif Tool.Special.Value == 1 then
Attack = Tool.SK:clone()
end
Attack.Parent = x
Attack.Name = Player.Character.Name
Attack.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
elseif (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
wait(0.000000001)
end
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Silent Killing Technique&quot;)
wait(1.5)
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
elseif (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
wait(0.000000001)
end
local c = Player.Character.Zabuza:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.ZabuzaSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
x = game.Lighting.ZabuzaSpecial.Smoke:clone()
x.Parent = Player.Character.Torso
x.Enabled = true
x.Parent = Player.Character.Torso
x.Opacity = 0.1
end
if clone ~= nil then
clone:remove()
end
end
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
o.Transparency = 0.5
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Tool.GripPos = Vector3.new(0, 0, 2.5)
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,16000,0)
Jump.velocity = Vector3.new(0,16000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.25)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.25)
wait()
end
x:remove()
end
end
Tool.GripPos = Vector3.new(0, 0, 0)
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2245">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2246">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2247">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2248">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX2249">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burnout7</string>
<ProtectedString name="Source">for i = 1,10 do
script.Parent.Size = script.Parent.Size -2.5
wait(0.3)
end
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2250">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>14.5</X>
<Y>7.20000029</Y>
<Z>-277.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">ZabuzaSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Smoke" referent="RBX2251">
<Properties>
<Color3 name="Color">4284914175</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">0</float>
<float name="size_xml">0.5</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2252">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX2253">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=9221793</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2254">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=9221793</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2255">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>116.5</X>
<Y>7.20000029</Y>
<Z>102.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">SuigetsuSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2256">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX2257">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=65753156</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2258">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=65753156</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2259">
<Properties>
<Color3 name="Color">4284927231</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.100000001</float>
<float name="riseVelocity_xml">0.100000001</float>
<float name="size_xml">0.100000001</float>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX2260">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Naruto</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2261">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">11</int>
<CoordinateFrame name="CFrame">
<X>283.861816</X>
<Y>8.59796047</Y>
<Z>189.23317</Z>
<R00>0.276846945</R00>
<R01>0.000799886999</R01>
<R02>-0.960906625</R02>
<R10>-2.9162009e-005</R10>
<R11>0.999999642</R11>
<R12>0.000824019779</R12>
<R20>0.960906982</R20>
<R21>-0.000200099545</R21>
<R22>0.276846886</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.200000003</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2262">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX2263">
<Properties>
<Color3 name="Color">4284927231</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">5</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2264">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2265">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Rasenshuriken1</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
Part.Parent.Humanoid.Sit = true
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
script.Parent.Anchored = true
script.Disabled = true
if script.Parent:FindFirstChild(&quot;shurikenpart&quot;) ~= nil then
script.Parent.shurikenpart:remove()
end
script.Parent.Transparency = 0.5
for i = 1,85 do
script.Parent.CFrame = script.Parent.CFrame +Vector3.new(0, 0.1, 0)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale +Vector3.new(0.04, 0.04, 0.04)
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.5)
w1:remove()
script.Parent:remove()
end
end
end
if script.Hit.Value == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="IntValue" referent="RBX2266">
<Properties>
<string name="Name">Hit</string>
<int name="Value">0</int>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2267">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Rasenshuriken2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.Anchored = true
script.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
Part.Parent.Humanoid.Sit = true
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
if script.Parent:FindFirstChild(&quot;shurikenpart&quot;) ~= nil then
script.Parent.shurikenpart:remove()
end
script.Parent.Transparency = 0.5
for i = 1,90 do
script.Parent.CFrame = script.Parent.CFrame +Vector3.new(0, 0.1, 0)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale +Vector3.new(0.04, 0.04, 0.04)
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.5)
w1:remove()
script.Parent:remove()
end
end
end
if script.Hit.Value == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="IntValue" referent="RBX2268">
<Properties>
<string name="Name">Hit</string>
<int name="Value">0</int>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2269">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
Me = script.Parent.Name
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Burnout1 = game.Lighting.RDremover:clone()
Burnout1.Parent = y
Burnout1.Disabled = false
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.Transparency = 0.2
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Parent = Part.Parent
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
Float:remove()
u = Instance.new(&quot;BodyAngularVelocity&quot;)
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
wait(0.15)
u:remove()
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2270">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Burnout1 = game.Lighting.RDremover:clone()
Burnout1.Parent = y
Burnout1.Disabled = false
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.Transparency = 0.2
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Parent = Part.Parent
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,40 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
Float:remove()
u = Instance.new(&quot;BodyAngularVelocity&quot;)
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
wait(0.15)
u:remove()
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2271">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
Me = script.Parent.Name
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = y
Burnout.Disabled = false
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(4, 4, 4)
Rasengan.Transparency = 0.2
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Parent = Part.Parent
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,30 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
Float:remove()
u = Instance.new(&quot;BodyAngularVelocity&quot;)
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
wait(0.15)
u:remove()
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2272">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = y
Burnout.Disabled = false
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,25 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
Float:remove()
u = Instance.new(&quot;BodyAngularVelocity&quot;)
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
wait(0.15)
u:remove()
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="SpecialMesh" referent="RBX2273">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.400000006</X>
<Y>0.699999988</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="IntValue" referent="RBX2274">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2275">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh2</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2276">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Toad</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Fire" referent="RBX2277">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">5</float>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2278">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
script.Parent.Handle.BrickColor = BrickColor.new(&quot;Bright red&quot;)
script.Parent.Mesh:remove()
script.Parent.Mesh2.Name = &quot;Mesh&quot;
script.Parent.Handle.Fire.Color = Color3.new(255, 0, 0)
script.Parent.Handle.Fire.SecondaryColor = Color3.new(255, 51, 0)
flame = Instance.new(&quot;Fire&quot;)
flame.Size = 5
flame.Parent = Player.Character.Torso
clone = game.Lighting.NarutoSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
Player.PlayerGui.ChakraGUI.Tray.ChakraBar.BackgroundColor3 = Color3.new(1, 0, 0)
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;z&quot; then
Deduction = 119
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Rasengan = Instance.new(&quot;Part&quot;, Player.Character)
Rasengan.Name = Player.Character.Name
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Transparency = 0.25
Rasengan.Shape = &quot;Ball&quot;
Rasengan.Size = Vector3.new(2, 2, 2)
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind style: Rasengan barrage&quot;)
Rasengan.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
Damage = Tool.Handle.Impact:clone()
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;RASENGAN!&quot;)
Rasengan.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Damage = Tool.Handle.Impact3:clone()
end
Damage.Parent = Rasengan
Flame = Tool.Fire:clone()
Flame.Parent = Rasengan
Flame.Enabled = true
if Tool.Special.Value == 1 then
Flame.Color = Color3.new(153, 0, 0)
end
Flame.size = 2
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Parent = Rasengan
Mesh.Scale = Vector3.new(0, 0, 0)
if Tool.Special.Value == 0 then
Rasengan2 = Rasengan:clone()
Rasengan2.Parent = Player.Character
Rasengan2.CFrame = Player.Character[&quot;Left Arm&quot;].CFrame
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Left Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = Rasengan2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2, 0)
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Rasengan
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2, 0)
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
sound = Instance.new(&quot;Sound&quot;, Rasengan)
sound.SoundId = &quot;http://www.roblox.com/asset/?id=11717967&quot;
sound:Play()
sound.Pitch = 2.5
sound.Volume = 0.2
burnout = game.Lighting.RDremover3:clone()
burnout.Parent = sound
burnout.Disabled = false
if Tool.Special.Value == 0 then
sound2 = Instance.new(&quot;Sound&quot;, Rasengan2)
sound2.SoundId = &quot;http://www.roblox.com/asset/?id=11717967&quot;
sound2:Play()
sound2.Pitch = 2.5
sound2.Volume = 0.2
burnout2 = game.Lighting.RDremover3:clone()
burnout2.Parent = sound2
burnout2.Disabled = false
end
for i = 1,20 do
if Tool.Special.Value == 0 then
Rasengan2.Mesh.Scale = Rasengan2.Mesh.Scale +Vector3.new(0.05, 0.05, 0.05)
end
Damage.Disabled = false
if Tool.Special.Value == 0 then
sound2:remove()
end
sound:remove()
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.3, 0,0)
Rasengan.Mesh.Scale = Rasengan.Mesh.Scale +Vector3.new(0.05, 0.05, 0.05)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.3, 0,0)
wait(0.025)
end
Player.Character.Humanoid.WalkSpeed = 70
Wind = game.Lighting.Wind:clone()
Wind.Parent = Player.Character.Torso
Wind2 = game.Lighting.Wind:clone()
Wind2.Parent = Rasengan
if Tool.Special.Value == 0 then
Wind3 = game.Lighting.Wind:clone()
Wind3.Parent = Rasengan2
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i = 1,30 do
if Damage.Disabled == false then
wait(0.1)
end
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
if Wind ~= nil then
Wind:remove()
end
if Rasengan ~= nil then
Rasengan:remove()
end
if Rasengan2 ~= nil then
Rasengan2:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;x&quot; then
Deduction = 189
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Rasengan = Instance.new(&quot;Part&quot;, Player.Character)
Rasengan.Name = Player.Character.Name
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Transparency = 0.25
Rasengan.Shape = &quot;Ball&quot;
Rasengan.Size = Vector3.new(4, 4, 4)
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind style: Odama Rasengan&quot;)
Rasengan.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
Damage = Tool.Handle.Impact2:clone()
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;ODAMA RASENGAN&quot;)
Rasengan.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Damage = Tool.Handle.Impact4:clone()
end
Damage.Parent = Rasengan
Flame = Tool.Fire:clone()
Flame.Parent = Rasengan
Flame.Enabled = true
if Tool.Special.Value == 1 then
Flame.Color = Color3.new(153, 0, 0)
end
Flame.size = 4
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Parent = Rasengan
Mesh.Scale = Vector3.new(0, 0, 0)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Rasengan
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2, 0)
for i=1, 16 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.1)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
sound = Instance.new(&quot;Sound&quot;, Rasengan)
sound.SoundId = &quot;http://www.roblox.com/asset/?id=11717967&quot;
sound:Play()
sound.Pitch = 2.5
sound.Volume = 0.25
burnout = game.Lighting.RDremover3:clone()
burnout.Parent = sound
burnout.Disabled = false
for i = 1,20 do
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.3, 0,0)
Rasengan.Mesh.Scale = Rasengan.Mesh.Scale +Vector3.new(0.05, 0.05, 0.05)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.3, 0,0)
wait(0.025)
end
Damage.Disabled = false
sound:remove()
Player.Character.Humanoid.WalkSpeed = 70
Wind = game.Lighting.Wind:clone()
Wind.Parent = Player.Character.Torso
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 16 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.1)
wait()
end
for i = 1,30 do
if Damage.Disabled == false then
wait(0.1)
end
end
if Wind ~= nil then
Wind:remove()
end
if Rasengan ~= nil then
Rasengan:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;c&quot; then
Deduction = 249.27
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0.1
Rasengan = Instance.new(&quot;Part&quot;, workspace)
Spin = game.Lighting.RasenSpin:clone()
Spin.Parent = Rasengan
Rasengan.Size = Vector3.new(4, 4, 4)
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind style: Rasen-Shuriken&quot;)
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;WIND STYLE: RASEN-SHURIKEN&quot;)
Rasengan.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
Rasengan.Transparency = 0.2
Rasengan.Name = Player.Character.Name
Mesh = Instance.new(&quot;SpecialMesh&quot;, workspace)
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Parent = Rasengan
Mesh.Scale = Vector3.new(0, 0, 0)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Rasengan
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-0.35, 3.5, 0)
Flame = Tool.Handle.Fire:clone()
Flame.Parent = Rasengan
sound = Instance.new(&quot;Sound&quot;, Rasengan)
sound.SoundId = &quot;http://www.roblox.com/asset/?id=11717967&quot;
sound:Play()
sound.Pitch = 2.25
sound.Volume = 0.2
burnout = game.Lighting.Burnout3:clone()
burnout.Parent = sound
burnout.Disabled = false
for i = 1,20 do
Mesh.Scale = Mesh.Scale +Vector3.new(0.03, 0.03, 0.03)
wait()
end
Flame.Enabled = true
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
if Tool.Special.Value == 0 then
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
elseif Tool.Special.Value == 1 then
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1, 1, 1)
x.Parent = Rasengan
x.Name = &quot;shurikenpart&quot;
x.CanCollide = true
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Rasengan
w2.Part0 = w2.Parent
w2.Part1 = x
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
y = script.Parent.Mesh
l = y:clone()
l.Parent = x
sound.Pitch = 2.5
sound.Volume = 0.4
sound:Play()
game.Workspace.Camera.FieldOfView = 80
for i = 1,20 do
Mesh.Scale = Mesh.Scale +Vector3.new(0.03, 0.03, 0.03)
l.Scale = l.Scale +Vector3.new(2.5, 1, 2.5)
wait(0.01)
end
game.Workspace.Camera.FieldOfView = 70
if sound ~= nil then
sound:remove()
end
sound2 = Instance.new(&quot;Sound&quot;, Rasengan)
sound2.SoundId = &quot;http://www.roblox.com/asset/?id=1369159&quot;
sound2:Play()
sound2.Pitch = 5
sound2.Volume = 0.75
burnout2 = game.Lighting.Burnout3:clone()
burnout2.Parent = sound2
burnout2.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
Wind = game.Lighting.Wind:clone()
Wind.Parent = Rasengan
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait(0.01)
end
if sound2 ~= nil then
sound2:Play()
end
w1:remove()
if Tool.Special.Value == 0 then
Rasenshuriken = Tool.Handle.Rasenshuriken1:clone()
elseif Tool.Special.Value == 1 then
Rasenshuriken = Tool.Handle.Rasenshuriken2:clone()
end
Rasenshuriken.Parent = Rasengan
Rasenshuriken.Disabled = false
Rasengan.Size = Vector3.new(12, 12, 12)
Mesh.Scale = Mesh.Scale - Vector3.new(0.9, 0.9, 0.9)
Rasengan.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-18)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Rasengan
w2.Part0 = w2.Parent
w2.Part1 = x
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = w2
Burnout.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Rasengan
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 140
wait(0.1)
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;v&quot; then
Deduction = 50
Deduction2 = 250
Deduction3 = 50
if Player.Chakra.Value &lt;= 249 then
if Player.Chakra.Value &gt;= 50 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
elseif Player.Chakra.Value &gt;= 250 then
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Kage Bunshin: Rasenrengan-Rasengan Barrage!&quot;)
Player.Chakra.Value = Player.Chakra.Value -Deduction2
elseif Tool.Special.Value == 1 then
Player.Chakra.Value = Player.Chakra.Value -Deduction3
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;KAGE BUNSHIN: VERMILLION RASENGAN BARRAGE!&quot;)
end
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.archivable = true
Burnout = game.Lighting.Burnout:clone()
x = Player.Character:clone()
for i = 1,3 do
x.Humanoid.Health = x.Humanoid.MaxHealth
wait()
end
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x.Name = Player.Character.Name
Wind2 = game.Lighting.Wind:clone()
Wind2.Parent = Player.Character.Torso
Wind2.Disabled = false
for i=1, 4 do
x.Torso[&quot;Left Shoulder&quot;].C0 = x.Torso[&quot;Left Shoulder&quot;].C0 * CFrame.Angles(0,0,-0.2)
wait()
end
y = game.Lighting.aclone.Hit:clone()
y.Disabled = false
y.Parent = x
z = game.Lighting.aclone.Script:clone()
z.Parent = x
v = game.Lighting.aclone.Torso.Script:clone()
v.Parent = x
g = game.Lighting.Bunshin2:clone()
g.Parent = x
g.Disabled = false
if Tool.Special.Value == 0 then
Rasengan = game.Lighting.Rasengan:clone()
elseif Tool.Special.Value == 1 then
Rasengan = game.Lighting.Rasengan2:clone()
end
Rasengan.Parent = x
Rasengan.Name = Player.Character.Name
Rasengan.Rasengan.Disabled = false
x:MoveTo(Tool.Handle.Position +Vector3.new(10, 0, 0))
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Rasengan
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 59.65) * CFrame.new(0, 2, 0)
Tool.GripPos = Vector3.new(0, 0, 0)
if Tool.Special.Value == 0 then
Rasengan2 = game.Lighting.Rasengan:clone()
elseif Tool.Special.Value == 1 then
Rasengan2 = game.Lighting.Rasengan2:clone()
end
Rasengan2.Rasengan.Disabled = false
Rasengan2.Parent = Player.Character
Rasengan2.Name = Player.Character.Name
Player.Character.Humanoid.WalkSpeed = 40
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Rasengan2
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 59.65) * CFrame.new(0, 2, 0)
Tool.GripPos = Vector3.new(0, 0, 0)
x.Humanoid.WalkSpeed = 40
if x ~= nil then
Bunshin4 = x:clone()
Bunshin4.Parent = workspace
Bunshin4:MakeJoints()
Bunshin4:MoveTo(Tool.Handle.Position +Vector3.new(0, 0, 7))
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = Bunshin4
Burnout2.Disabled = false
Bunshin5 = x:clone()
Bunshin5.Parent = workspace
Bunshin5:MakeJoints()
Bunshin5:MoveTo(Tool.Handle.Position -Vector3.new(0, 0, 7))
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Bunshin5
Burnout3.Disabled = false
end
wait(5)
if Wind2 ~= nil then
Wind2:Remove()
end
Player.Character.Humanoid.WalkSpeed = 16
if Rasengan2 ~= nil then
Rasengan2:remove()
end
end
end
if key == &quot;b&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning jutsu: Gamabunta!&quot;)
Frog = game.Lighting.Frog:clone()
Distance = -10
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning jutsu: Gamabunta!&quot;)
Distance = -20
Frog = game.Lighting.Frog2:clone()
end
wait(0.5)
Frog.Parent = game.Workspace
Frog.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,Distance)
Frog.Name = Player.Character.Name
Frogpunch = Tool.Toad:clone()
Frogpunch.Parent = Frog
Frogpunch.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Frog
w2.Part0 = w2.Parent
w2.Part1 = Player.Character.Torso
if Tool.Special.Value == 0 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -4.5, 1)
elseif Tool.Special.Value == 1 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -6, 2)
end
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = w2
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Frog
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 40
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
number = 0
for i = 1,20 do
number = number +0.6
Path.velocity = Player.Character.Torso.CFrame.lookVector * number
wait()
end
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;I guess you&apos;ll do for now.&quot;)
end
for i = 1,130 do
number = number +0.6
Path.velocity = Player.Character.Torso.CFrame.lookVector * number
wait()
end
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
if Frog ~= nil then
Frog:remove()
end
if w2 ~= nil then
w2:remove()
end
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
Player.Character.Scroll.Transparency = 1
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2279">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2280">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2281">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2282">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2283">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2284">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX2285">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Throw</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
if Part.Parent.Humanoid.Health &gt;= 30 then
script.Disabled = true
Part.Parent.Humanoid.Sit = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 1.5)
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
RDremover = game.Lighting.RDremover:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Spin.Parent = script.Parent
Spin.angularvelocity = Vector3.new(0, 25, 0)
Spin.maxTorque = Vector3.new(4e+25,4e+25,4e+25)
for i = 1,15 do
if Part.Parent.Humanoid.Health &gt;= 30 then
&#9;if Part.Parent ~= nil then
&#9;Part.Parent.Humanoid.Sit = true
&#9;wait(0.05)
&#9;end
elseif Part.Parent.Humanoid.Health &lt;= 30 then
&#9;if w1 ~= nil then
&#9;w1:remove()
&#9;end
end
end
if Spin ~= nil then
Spin:remove()
end
if w1 ~= nil then
w1:remove()
end
if Part.Parent ~= nil then
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Part.Parent.Torso
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Part.Parent.Torso.CFrame.lookVector *170
wait(0.2)
if Path ~= nil then
Path:remove()
end
wait(0.05)
if Part.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
end
end
if Spin ~= nil then
Spin:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent)
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
script.Parent.sound:Play()
end
end
wait(1)
if Part.Parent.Humanoid.Sit == true then
Part.Parent.Humanoid.Sit = false
end
end
end
end
wait(4)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Tool" referent="RBX2286">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Jiraiya</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2287">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">11</int>
<CoordinateFrame name="CFrame">
<X>105.640182</X>
<Y>8.60006046</Y>
<Z>73.1005783</Z>
<R00>0.06031771</R00>
<R01>-0.000280945649</R01>
<R02>0.998179197</R02>
<R10>0.000741181953</R10>
<R11>0.999999702</R11>
<R12>0.000236670108</R12>
<R20>-0.998178959</R20>
<R21>0.000725557038</R21>
<R22>0.0603179</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.200000003</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2288">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX2289">
<Properties>
<Color3 name="Color">4281571839</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">5</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2290">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Rasengan)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector *100
for i = 1,40 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
Float:remove()
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2291">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2292">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(4, 4, 4)
Rasengan.Transparency = 0.2
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Parent = Part.Parent
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Rasengan)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,40 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
wait(0.01)
end
Float:remove()
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2293">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2294">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,25000,0)
Jump.velocity = Vector3.new(0,25000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;s&quot; then
if Tool.Special.Value == 0 then
if Player.Character.Humanoid.Health &lt;= 50 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.JiraiyaSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
SageChakra = game.Lighting.JiraiyaSpecial.Smoke:clone()
SageChakra.Parent = Player.Character.Torso
Frog1 = game.Lighting.SageFrog:clone()
Frog1.Parent = Player.Character
Frog2 = game.Lighting.SageFrog:clone()
Frog2.Parent = Player.Character
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Parent = Player.Character.Head
weld1.Part0 = weld1.Parent
weld1.Part1 = Frog1
weld1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1, 0.5, 0)
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Parent = Player.Character.Head
weld2.Part0 = weld2.Parent
weld2.Part1 = Frog2
weld2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1, 0.5, 0)
Player.Character.Head.face.Texture = &quot;http://www.roblox.com/asset/?id=64326426&quot;
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 6, 0)
wait(0.01)
end
if clone ~= nil then
clone:remove()
end
end
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;z&quot; then
if Tool.Special.Value == 0 then
Deduction = 120
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Rasengan&quot;)
script.Parent.Handle.Fire.Size = 2
Tool.Parent = Player.Backpack
Tool.GripPos = Vector3.new(0, 0, 0.75)
sound = Instance.new(&quot;Sound&quot;, Tool.Handle)
sound.SoundId = &quot;http://www.roblox.com/asset/?id=11717967&quot;
sound:Play()
sound.Pitch = 2.5
sound.Volume = 0.2
burnout = game.Lighting.RDremover3:clone()
burnout.Parent = sound
burnout.Disabled = false
wait(0.1)
Tool.Handle.Transparency = 0.2
Tool.Parent = Player.Character
Tool.Handle.Fire.Enabled = true
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
Tool.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
for i = 1,40 do
Tool.Handle.Mesh.Scale = Tool.Handle.Mesh.Scale +Vector3.new(0.0125, 0.0125, 0.0125)
wait(0.025)
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.Handle.Impact.Disabled = false
Player.Character.Humanoid.WalkSpeed = 75
Wind = game.Lighting.Wind:Clone()
Wind.Parent = Player.Character.Torso
wait(3)
Wind:remove()
Player.Character.Humanoid.WalkSpeed = 16
Tool.Handle.Fire.Enabled = false
for i = 1,5 do
if Tool.Handle.Mesh.Scale ~= 0 then
Tool.Handle.Mesh.Scale = Tool.Handle.Mesh.Scale -Vector3.new(0.1, 0.1, 0.1)
end
wait(0.01)
end
Tool.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
Tool.GripPos = Vector3.new(0, 0, 0)
Tool.Handle.Impact.Disabled = true
end
elseif Tool.Special.Value == 1 then
Deduction = 99
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Odama Rasengan&quot;)
sound = Instance.new(&quot;Sound&quot;, Tool.Handle)
sound.SoundId = &quot;http://www.roblox.com/asset/?id=11717967&quot;
sound:Play()
sound.Pitch = 2.5
sound.Volume = 0.2
burnout = game.Lighting.RDremover3:clone()
burnout.Parent = sound
burnout.Disabled = false
Tool.Parent = Player.Backpack
script.Parent.Handle.Fire.Size = 5
Tool.GripPos = Vector3.new(0, 0, 1.5)
wait(0.1)
Tool.Handle.Transparency = 0.2
Tool.Parent = Player.Character
Tool.Handle.Fire.Enabled = true
Tool.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
Tool.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
for i = 1,20 do
Tool.Handle.Mesh.Scale = Tool.Handle.Mesh.Scale +Vector3.new(0.02, 0.02, 0.02)
wait(0.025)
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i = 1,40 do
Tool.Handle.Mesh.Scale = Tool.Handle.Mesh.Scale +Vector3.new(0.025, 0.025, 0.025)
wait()
end
Tool.Handle.Impact2.Disabled = false
Player.Character.Humanoid.WalkSpeed = 75
Wind = game.Lighting.Wind:clone()
Wind.Parent = Player.Character.Torso
wait(4)
if Wind ~= nil then
Wind:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
Tool.Handle.Fire.Enabled = false
for i = 1,5 do
if Tool.Handle.Mesh.Scale ~= 0 then
Tool.Handle.Mesh.Scale = Tool.Handle.Mesh.Scale -Vector3.new(0.2, 0.2, 0.2)
end
wait(0.01)
end
Tool.GripPos = Vector3.new(0, 0, 0)
Tool.Handle.Impact2.Disabled = true
Tool.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
end
end
end
if key == &quot;x&quot; then
Deduction = 189
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Odama Rasengan&quot;)
sound = Instance.new(&quot;Sound&quot;, Tool.Handle)
sound.SoundId = &quot;http://www.roblox.com/asset/?id=11717967&quot;
sound:Play()
sound.Pitch = 2.5
sound.Volume = 0.2
burnout = game.Lighting.RDremover3:clone()
burnout.Parent = sound
burnout.Disabled = false
Tool.Parent = Player.Backpack
script.Parent.Handle.Fire.Size = 5
Tool.GripPos = Vector3.new(0, 0, 1.5)
wait(0.1)
Tool.Handle.Transparency = 0.2
Tool.Parent = Player.Character
Tool.Handle.Fire.Enabled = true
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,20 do
Tool.Handle.Mesh.Scale = Tool.Handle.Mesh.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.025)
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.Handle.Impact2.Disabled = false
Player.Character.Humanoid.WalkSpeed = 75
Wind = game.Lighting.Wind:clone()
Wind.Parent = Player.Character.Torso
wait(3)
if Wind ~= nil then
Wind:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
Tool.Handle.Fire.Enabled = false
for i = 1,5 do
if Tool.Handle.Mesh.Scale ~= 0 then
Tool.Handle.Mesh.Scale = Tool.Handle.Mesh.Scale -Vector3.new(0.2, 0.2, 0.2)
end
wait(0.01)
end
Tool.GripPos = Vector3.new(0, 0, 0)
Tool.Handle.Impact2.Disabled = true
Tool.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
end
elseif Tool.Special.Value == 1 then
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Fire Style: Toad flame bomb&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0.2,0,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0.2,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(-0.2,0,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0, -0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.2)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.2)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.2)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0, 0,0.2)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(12, 12, 12)
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
fire = Instance.new(&quot;Fire&quot;)
fire.Size = 25
fire.Parent = x
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -13)
x.Name = Player.Character.Name
Blaze = Tool.Burn:clone()
Blaze.Parent = x
Blaze.Disabled = false
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = x
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
end
if Flame ~= nil then
Flame:remove()
end
if Output ~= nil then
Output:remove()
end
end
end
if key == &quot;c&quot; then
Deduction = 169.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game.Workspace.Camera.CameraType = &quot;Follow&quot;
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;, game.Workspace)
burnout = game.Lighting.Burnout:clone()
burnout.Parent = x
burnout.Disabled = false
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10)
x.Transparency = 0.2
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Anchored = true
x.CanCollide = false
sound = Instance.new(&quot;Sound&quot;, x)
sound.SoundId = &quot;http://www.roblox.com/asset/?id=11717967&quot;
sound:Play()
sound.Pitch = 0.6
sound.Volume = 1.5
burnout = game.Lighting.RDremover3:clone()
burnout.Parent = sound
burnout.Disabled = false
flame = Tool.Handle.Fire:clone()
flame.Parent = x
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Massive Rasengan&quot;)
x.Size = Vector3.new(12, 12, 12)
flame.Size = 14
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Gigantic Rasengan&quot;)
x.Size = Vector3.new(25, 25, 25)
flame.Size = 22
end
flame.Enabled = true
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
if Tool.Special.Value == 0 then
vert = 0
Dist = -13
MassiveRasengan = Tool.MassiveRasengan:clone()
elseif Tool.Special.Value == 1 then
vert = 7
Dist = -20
MassiveRasengan = Tool.MassiveRasengan2:clone()
end
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
y.Scale = Vector3.new(0, 0, 0)
for i = 1,10 do
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.3,0,0)
y.Scale = y.Scale +Vector3.new(0.1, 0.1, 0.1)
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, vert, Dist)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.3,0,0)
wait(0.1)
end
for i = 1,7 do
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
MassiveRasengan.Parent = x
MassiveRasengan.Disabled = false
Player.Character.Humanoid.WalkSpeed = 50
Wind = game.Lighting.Wind:clone()
Wind.Parent = Player.Character.Torso
x.CanCollide = true
for i = 1,125 do
if x ~= nil then
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, vert, Dist)
end
wait(0.01)
end
x.CanCollide = false
for i = 1,10 do
if x ~= nil then
if x.Transparency ~= 1 then
y.Scale = y.Scale -Vector3.new(0.1, 0.1, 0.1)
end
if Wind ~= nil then
Wind:remove()
end
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, Dist)
end
wait(0.01)
end
game.Workspace.Camera.CameraType = &quot;Custom&quot;
MassiveRasengan.Disabled = true
x:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;b&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning: Toad&quot;)
Frog = game.Lighting.Frog:clone()
Distance = -10
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning: Gamabunta&quot;)
Distance = -20
Frog = game.Lighting.Frog2:clone()
end
wait(0.5)
Frog.Parent = game.Workspace
Frog.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,Distance)
Frog.Name = Player.Character.Name
Frogpunch = Tool.Toad:clone()
Frogpunch.Parent = Frog
Frogpunch.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Frog
w2.Part0 = w2.Parent
w2.Part1 = Player.Character.Torso
if Tool.Special.Value == 0 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -4.5, 1)
elseif Tool.Special.Value == 1 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -6, 2)
end
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = w2
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Frog
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 40
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
number = 0
for i = 1,150 do
number = number +0.6
Path.velocity = Player.Character.Torso.CFrame.lookVector * number
wait()
end
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
if Frog ~= nil then
Frog:remove()
end
if w2 ~= nil then
w2:remove()
end
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,25000,0)
Jump.velocity = Vector3.new(0,25000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2295">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Toad</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2296">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">MassiveRasengan</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Burnout1 = game.Lighting.RDremover:clone()
Burnout1.Parent = y
Burnout1.Disabled = false
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(1, 1, 1)
Rasengan.Transparency = 0.2
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Parent = Part.Parent
Burnout4 = game.Lighting.RDremover:clone()
Burnout4.Parent = Rasengan
Burnout4.Disabled = false
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
RasenMesh = Instance.new(&quot;SpecialMesh&quot;)
RasenMesh.MeshType = &quot;Sphere&quot;
RasenMesh.Parent = Rasengan
RasenMesh.Scale = Vector3.new(9, 9, 9)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Rasengan)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout9 = game.Lighting.RDremover:clone()
Burnout9.Parent = Float
Burnout9.Disabled = false
u = Instance.new(&quot;BodyAngularVelocity&quot;)
u.Parent = Part.Parent.Torso
u.P = 15000
u.angularvelocity = Vector3.new(0, 2, 15000)
u.maxTorque = Vector3.new(0, 0, 15000)
Burnout10 = game.Lighting.RDremover:clone()
Burnout10.Parent = u
Burnout10.Disabled = false
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.01)
end
if u ~= nil then
u:remove()
end
if Float ~= nil then
Float:remove()
end
script.Parent.Transparency = 1
script.Parent.CanCollide = false
script.Parent.Fire:remove()
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2297">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,65 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
script.Parent:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2298">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">MassiveRasengan2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Burnout1 = game.Lighting.RDremover:clone()
Burnout1.Parent = y
Burnout1.Disabled = false
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.Transparency = 0.2
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Parent = Part.Parent
Burnout4 = game.Lighting.RDremover:clone()
Burnout4.Parent = Rasengan
Burnout4.Disabled = false
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
RasenMesh = Instance.new(&quot;SpecialMesh&quot;)
RasenMesh.MeshType = &quot;Sphere&quot;
RasenMesh.Parent = Rasengan
RasenMesh.Scale = Vector3.new(16, 16, 16)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Rasengan)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 250
Burnout9 = game.Lighting.RDremover:clone()
Burnout9.Parent = Float
Burnout9.Disabled = false
u = Instance.new(&quot;BodyAngularVelocity&quot;)
u.Parent = Part.Parent.Torso
u.P = 15000
u.angularvelocity = Vector3.new(0, 2, 15000)
u.maxTorque = Vector3.new(0, 0, 15000)
Burnout10 = game.Lighting.RDremover:clone()
Burnout10.Parent = u
Burnout10.Disabled = false
for i = 1,40 do
y.Scale = y.Scale +Vector3.new(1.4, 1.4, 1.4)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if u ~= nil then
u:remove()
end
if Float ~= nil then
Float:remove()
end
script.Parent.Transparency = 1
script.Parent.CanCollide = false
script.Parent.Fire:remove()
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2299">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2300">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2301">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2302">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2303">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2304">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX2305">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>48.5</X>
<Y>5.38896227</Y>
<Z>138.5</Z>
<R00>-0.136739805</R00>
<R01>4.30567052e-005</R01>
<R02>-0.990607023</R02>
<R10>2.95796622e-006</R10>
<R11>1</R11>
<R12>4.30566652e-005</R12>
<R20>0.990606964</R20>
<R21>2.95737777e-006</R21>
<R22>-0.13673982</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">BShuriken4</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>-0.00377192162</X>
<Y>3.06250669e-009</Y>
<Z>0.00483366102</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0.000422221376</X>
<Y>0.00748345768</Y>
<Z>0.00290515693</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>0.400000006</Y>
<Z>5</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2306">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>13</X>
<Y>13</Y>
<Z>13</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2307">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
script.Parent.Spin:remove()
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
local c = Part.Parent:GetChildren()
HasHat = false
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
HasHat = true
end
end
if HasHat == false then
Part.Parent.Head:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
w1:remove()
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
wait(0.1)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -60
elseif Part.Name == (&quot;Right Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -45
elseif Part.Name == (&quot;Left Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -50
elseif Part.Name == (&quot;Left Leg&quot;) then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -50
wait(0.2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
elseif Part.Name == (&quot;Right Leg&quot;) then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
wait(0.2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -50
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(1.5)
if wi ~= nil then
w1:remove()
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="IntValue" referent="RBX2308">
<Properties>
<string name="Name">Hit</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Sound" referent="RBX2309">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Throw</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1369159</url></Content>
<float name="Volume">0.400000006</float>
</Properties>
</Item>
<Item class="Fire" referent="RBX2310">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">true</bool>
<string name="Name">ChakraBurst</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">25</float>
<float name="size_xml">15</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2311">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">wait()
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0, 0.05)
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2312">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>54</X>
<Y>5.4000001</Y>
<Z>130</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">BShuriken3</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>4</X>
<Y>0.400000006</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2313">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>10</X>
<Y>10</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2314">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
script.Parent.Spin:remove()
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
local c = Part.Parent:GetChildren()
HasHat = false
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
HasHat = true
end
end
if HasHat == false then
Part.Parent.Head:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -16
w1:remove()
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
wait(0.1)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -16
wait(0.1)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -16
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -45
elseif Part.Name == (&quot;Right Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
elseif Part.Name == (&quot;Left Arm&quot;) then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
elseif Part.Name == (&quot;Left Leg&quot;) then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
wait(0.2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
elseif Part.Name == (&quot;Right Leg&quot;) then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
wait(0.2)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -35
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(1.5)
if wi ~= nil then
w1:remove()
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="IntValue" referent="RBX2315">
<Properties>
<string name="Name">Hit</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Sound" referent="RBX2316">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Throw</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=1369159</url></Content>
<float name="Volume">0.400000006</float>
</Properties>
</Item>
<Item class="Fire" referent="RBX2317">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">true</bool>
<string name="Name">ChakraBurst</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">25</float>
<float name="size_xml">10</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2318">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">wait()
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0, 0.05)
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2319">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Destroy</string>
<ProtectedString name="Source">wait(15)
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2320">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burnoutn</string>
<ProtectedString name="Source">wait(10)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2321">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-77</X>
<Y>7.79988718</Y>
<Z>173.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Lobster1</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>5.20000029</Y>
<Z>12</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2322">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15158219</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>4</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15158208</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2323">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Hello world!&quot;)
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
Part.Parent.Humanoid.Sit = true
script.Parent.Smoke.Enabled = true
wait(1)
script.Parent.Smoke.Enabled = false
Part.Parent.Humanoid.Sit = false
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2324">
<Properties>
<Color3 name="Color">4294967295</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">15</float>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX2325">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>1.54999995</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Tobi</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2326">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>317.672394</X>
<Y>8.59907436</Y>
<Z>-294.048615</Z>
<R00>0.0520120077</R00>
<R01>0.000819740177</R01>
<R02>-0.99864614</R02>
<R10>-2.13402745e-005</R10>
<R11>0.999999642</R11>
<R12>0.000819739769</R12>
<R20>0.998646438</R20>
<R21>-2.13249295e-005</R21>
<R22>0.0520120114</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2327">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2328">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">TobiPunch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.5
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2329">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">TobiAttack</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
for i = 1,40 do
if Part.Parent ~= nil then
Player.Character.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Fire" referent="RBX2330">
<Properties>
<Color3 name="Color">4294967295</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294967295</Color3>
<float name="heat_xml">9</float>
<float name="size_xml">2</float>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2331">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2332">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,17000,0)
Jump.velocity = Vector3.new(0,17000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 74.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
game.Workspace.Camera.CameraSubject = Player.Character[&quot;Torso&quot;]
game.Workspace.Camera.CameraType = &quot;Follow&quot;
for i = 1,10 do
Player.Character.Torso.Transparency = Player.Character.Torso.Transparency + 0.1
Player.Character.Head.Transparency = Player.Character.Head.Transparency + 0.1
Player.Character[&quot;Left Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
Player.Character[&quot;Right Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
Player.Character[&quot;Left Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
Player.Character[&quot;Right Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
wait(0.01)
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
Player.Character.Humanoid.WalkSpeed = 150
wait(1.5)
Player.Character.Humanoid.WalkSpeed = 0
for i = 1,10 do
Player.Character.Torso.Transparency = Player.Character.Torso.Transparency - 0.1
Player.Character.Head.Transparency = Player.Character.Head.Transparency - 0.1
Player.Character[&quot;Left Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.1
Player.Character[&quot;Right Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.1
Player.Character[&quot;Left Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.1
Player.Character[&quot;Right Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.1
wait(0.01)
end
Player.Character[&quot;Left Leg&quot;].Transparency = 0
Player.Character[&quot;Right Leg&quot;].Transparency = 0
Player.Character[&quot;Left Arm&quot;].Transparency = 0
Player.Character[&quot;Right Arm&quot;].Transparency = 0
Player.Character.Humanoid.WalkSpeed = 16
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
game.Workspace.Camera.CameraSubject = Player.Character.Humanoid
game.Workspace.Camera.CameraType = &quot;Custom&quot;
end
end
if key == &quot;x&quot; then
if Tool.Special.Value == 0 then
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Izanagi&quot;)
Tool.Immortal.Disabled = false
end
elseif Tool.Special.Value == 1 then
Deduction = 180
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Fire style: Grand fireball jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(14, 14, 14)
x.BrickColor = BrickColor.new(&quot;Really red&quot;)
Blaze = Tool.Burn:clone()
Blaze.Parent = x
Blaze.Disabled = false
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
fire = game.Lighting.TobiSpecial.Fire:clone()
fire.Parent = x
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-14)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 120
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = x
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = x
if Flame ~= nil then
Flame:remove()
end
end
if Output ~= nil then
Output:remove()
end
end
end
if key == &quot;c&quot; then
if Tool.Special.Value == 0 then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Secret technique: Tobi head assault&quot;)
Player.Character.Humanoid.WalkSpeed = 50
Tool.Handle.TobiAttack.Disabled = false
local HP = Player.Character.Humanoid.Health
for i = 1,25 do
Player.Character.Humanoid.Health = HP
wait(0.2)
end
Tool.Handle.TobiAttack.Disabled = true
Player.Character.Humanoid.WalkSpeed = 16
end
elseif Tool.Special.Value == 1 then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mangekyo Sharingan: Space time migration warp&quot;)
Tool.GripPos = Vector3.new(1.55, -0.5, 24)
wait(0.1)
Player.Character.Humanoid.WalkSpeed = 5
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 0.85
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(2, 1, 45)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
Confuse = Tool.Warp:clone()
Confuse.Parent = x
Confuse.Disabled = false
for i = 1,75 do
x.CFrame = Tool.Handle.CFrame
wait(0.01)
end
Tool.GripPos = Vector3.new(0, 0, 0)
x:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;b&quot; then
if Tool.Special.Value == 0 then
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Secret Technique: Tobi punch!&quot;)
Tool.Handle.TobiPunch.Disabled = false
Player.Character.Humanoid.WalkSpeed = 60
wait(4)
Tool.Handle.TobiPunch.Disabled = true
Player.Character.Humanoid.WalkSpeed = 16
end
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: demonic illusion of pain&quot;)
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Tool.GripPos = Vector3.new(1.55, -0.5, 24)
wait(0.1)
Player.Character.Humanoid.WalkSpeed = 5
x = Instance.new(&quot;Part&quot;)
x.Transparency = 0.85
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(2, 1, 45)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Confuse = Tool.Genjutsu:clone()
Confuse.Parent = x
Confuse.Disabled = false
for i = 1,75 do
x.CFrame = Tool.Handle.CFrame
wait(0.01)
end
Tool.GripPos = Vector3.new(0, 0, 0)
x:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
TobiFlame = Instance.new(&quot;Sparkles&quot;, Player.Character.Torso)
clone = game.Lighting.TobiSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,17000,0)
Jump.velocity = Vector3.new(0,17000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.25)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.25)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2333">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
script.Disabled = false
wait(10)
if script.Parent ~= nil then
script.Parent:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2334">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.Gen:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,35 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 2
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent)
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2335">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Warp</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
target = Part.Parent.Torso
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
WS = script.Sound:clone()
WS.Parent = script.Parent
WS:Play()
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = WS
Burnout.Disabled = false
game.Workspace.Warp.Part1.Transparency = 0
game.Workspace.Warp.Part2.Transparency = 0
game.Workspace.Warp.Part3.Transparency = 0
game.Workspace.Warp.Part4.Transparency = 0
game.Workspace.Warp.Part5.Transparency = 0
game.Workspace.Warp.Part6.Transparency = 0
game.Workspace.Warp.Part7.Transparency = 0
game.Workspace.Warp.Part8.Transparency = 0
game.Workspace.Warp.Platform.Transparency = 0
targetmark = Instance.new(&quot;Part&quot;)
targetmark.Anchored = true
targetmark.CanCollide = false
targetmark.Parent = game.Workspace
targetmark.CFrame = target.CFrame
targetmark.Transparency = 1
target.Parent.Humanoid.Sit = true
wait(1)
target.CFrame = game.Workspace.Warp.Platform.CFrame +Vector3.new(0, 2, 0)
for i = 1,80 do
if Part.Parent.Humanoid.Health ~= 0 then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health - 1
wait(0.1)
end
end
for i = 1,3 do
target.CFrame = targetmark.CFrame
wait(0.01)
end
game.Workspace.Warp.Part1.Transparency = 1
game.Workspace.Warp.Part2.Transparency = 1
game.Workspace.Warp.Part3.Transparency = 1
game.Workspace.Warp.Part4.Transparency = 1
game.Workspace.Warp.Part5.Transparency = 1
game.Workspace.Warp.Part6.Transparency = 1
game.Workspace.Warp.Part7.Transparency = 1
game.Workspace.Warp.Part8.Transparency = 1
game.Workspace.Warp.Platform.Transparency = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent)
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
targetmark:remove()
end
end
end
script.Disabled = false
wait(10)
script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
<Item class="Sound" referent="RBX2336">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Sound</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://roblox.com/asset/?id=10209280</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2337">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2338">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2339">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2340">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2341">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Immortal</string>
<ProtectedString name="Source">Player = script.Parent.Parent
Health = Player.Humanoid.Health
Fire = script.Parent.Handle.Fire:clone()
Fire.Parent = Player.Torso
Fire.Enabled = true
Fire.Size = 10
Burnout = game.Lighting.RDremover2:clone()
Burnout.Parent = Fire
Burnout.Disabled = false
for i = 1,100 do
Player.Humanoid.WalkSpeed = 80
Player.Humanoid.Health = Health
wait(0.03)
end
Player.Humanoid.WalkSpeed = 20
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2342">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2343">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX2344">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>-201</X>
<Y>5.88995504</Y>
<Z>-276.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">UltSpear</string>
<float name="Reflectance">0.100000001</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>14</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2345">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">6</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>0.349999994</Y>
<Z>0.349999994</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2346">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burnout999</string>
<ProtectedString name="Source">wait(2.5)
for i = 1,5 do
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
wait(0.1)
end
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2347">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>61.1322021</X>
<Y>6.19134045</Y>
<Z>-319.211823</Z>
<R00>0.483111382</R00>
<R01>-0.731520653</R01>
<R02>0.481124669</R02>
<R10>-0.157734811</R10>
<R11>0.467798948</R11>
<R12>0.869645834</R12>
<R20>-0.861233473</R20>
<R21>-0.49602595</R21>
<R22>0.110612728</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Claymine</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1.8006554e-017</X>
<Y>1.08608988e-017</Y>
<Z>-8.80911453e-018</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>1.2551206e-017</X>
<Y>-0.0107585071</Y>
<Z>1.90435374e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2348">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 5000
u.angularvelocity = Vector3.new(0, 2, 5000)
u.maxTorque = Vector3.new(0, 0, 5000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,15 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2349">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(25)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX2350">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX2351">
<Properties>
<string name="Name">CharacterPick</string>
</Properties>
<Item class="ScreenGui" referent="RBX2352">
<Properties>
<string name="Name">PageChange</string>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX2353">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4291572480</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><null></null></Content>
<string name="Name">ImageLabel</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2354">
<Properties>
<string name="Name">Page</string>
<double name="Value">1</double>
</Properties>
</Item>
<Item class="ImageButton" referent="RBX2355">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=61636009</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Next</string>
<UDim2 name="Position">
<XS>0.700000048</XS>
<XO>0</XO>
<YS>0.800000012</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.200000003</XS>
<XO>0</XO>
<YS>0.150000006</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2356">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function onMouseButton1Down()
Page = script.Parent.Parent.Page
CharacterPick = script.Parent.Parent
CharPages = game.SoundService.CharPages
script.Disabled = true
if Page.Value == 1 then
Page.Value = 2
CharacterPick.Page1:remove()
NewPage = CharPages.Page2:clone()
NewPage.Parent = CharacterPick
script.Parent.Parent.Previous.Active = true
script.Parent.Parent.Previous.Visible = true
elseif Page.Value == 2 then
Page.Value = 3
CharacterPick.Page2:remove()
NewPage = CharPages.Page3:clone()
NewPage.Parent = CharacterPick
elseif Page.Value == 3 then
Page.Value = 4
CharacterPick.Page3:remove()
NewPage = CharPages.Page4:clone()
NewPage.Parent = CharacterPick
elseif Page.Value == 4 then
Page.Value = 5
CharacterPick.Page4:remove()
NewPage = CharPages.Page5:clone()
NewPage.Parent = CharacterPick
elseif Page.Value == 5 then
Page.Value = 6
CharacterPick.Page5:remove()
NewPage = CharPages.Page6:clone()
NewPage.Parent = CharacterPick
elseif Page.Value == 6 then
Page.Value = 7
CharacterPick.Page6:remove()
NewPage = CharPages.Page7:clone()
NewPage.Parent = CharacterPick
elseif Page.Value == 7 then
Page.Value = 8
CharacterPick.Page7:remove()
NewPage = CharPages.Page8:clone()
NewPage.Parent = CharacterPick
script.Parent.Active = false
script.Parent.Visible = false
end
wait(0.1)
script.Disabled = false
end
script.Parent.MouseButton1Down:connect(onMouseButton1Down)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ImageLabel" referent="RBX2357">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=43757601</url></Content>
<string name="Name">Fighter</string>
<UDim2 name="Position">
<XS>0.070998922</XS>
<XO>0</XO>
<YS>0.0600000024</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.25000006</XS>
<XO>0</XO>
<YS>0.600000024</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="StringValue" referent="RBX2358">
<Properties>
<string name="Name">Value</string>
<string name="Value">None</string>
</Properties>
</Item>
</Item>
<Item class="TextLabel" referent="RBX2359">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4284940185</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">7</token>
<string name="Name">FighterName</string>
<UDim2 name="Position">
<XS>0.0709900185</XS>
<XO>0</XO>
<YS>0.650000036</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.25</XS>
<XO>0</XO>
<YS>0.100000009</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">Choose Your Character</string>
<Color3 name="TextColor3">4278190080</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="ScreenGui" referent="RBX2360">
<Properties>
<string name="Name">Page1</string>
</Properties>
<Item class="ImageButton" referent="RBX2361">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=65302986</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Sakura</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>475</XO>
<YS>0</YS>
<YO>50</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.150000006</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">2</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2362">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent.Parent.Character
Backpack = script.Parent.Parent.Parent.Parent.Parent.Backpack
Player2 = script.Parent.Parent.Parent.Parent.Parent
PG = script.Parent.Parent.Parent.Parent
function pick()
script.Disabled = true
Fighter = script.Parent.Parent.Parent.Fighter
if Fighter.Value.Value ~= script.Parent.Name then
Fighter.Value.Value = script.Parent.Name
Fighter.Image = &quot;http://www.roblox.com/asset/?id=70229216&quot;
FighterName = script.Parent.Parent.Parent.FighterName
FighterName.Text = &quot;HARUNO SAKURA&quot;
script.Disabled = false
elseif Fighter.Value.Value == script.Parent.Name then
GUI = Player2.PlayerGui
GUI.DP.Char.Image = script.Parent.Image
GUI.DP.Char.Ninja.Text = script.Parent.Name
GUI.DP.Char.Ninja.Visible = true
GUI.DP.Char.Visible = true
script.Parent.Parent.Parent:remove()
NinjaTools = game.Lighting.NinjaTools:clone()
NinjaTools.Parent = PG
local t = Backpack:GetChildren()
for i = 1, #t do
if (t[i].className == &quot;Tool&quot;) then
t[i]:Remove()
end
end
if Player:FindFirstChild(&quot;Shirt&quot;) ~= nil then
Player.Shirt:remove()
end
if Player.Torso:FindFirstChild(&quot;roblox&quot;) ~= nil then
Player.Torso.roblox:remove()
end
if Player:FindFirstChild(&quot;Shirt Graphic&quot;) ~= nil then
Player[&quot;Shirt Graphic&quot;]:remove()
end
x = Instance.new(&quot;Shirt&quot;)
x.Name = &quot;Shirt&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=21645694&quot;
x.Parent = Player
if Player:FindFirstChild(&quot;Pants&quot;) ~= nil then
Player.Pants:remove()
end
x = Instance.new(&quot;Pants&quot;)
x.Name = &quot;Pants&quot;
x.PantsTemplate = &quot;http://www.roblox.com/asset/?id=9613533&quot;
x.Parent = Player
i = math.random(1,10)
if i == 1 then
location = game.Workspace.Spawn1.CFrame
elseif i == 2 then
location = game.Workspace.Spawn2.CFrame
elseif i == 3 then
location = game.Workspace.Spawn3.CFrame
elseif i == 4 then
location = game.Workspace.Spawn4.CFrame
elseif i == 5 then
location = game.Workspace.Spawn5.CFrame
elseif i == 6 then
location = game.Workspace.Spawn6.CFrame
elseif i == 7 then
location = game.Workspace.Spawn7.CFrame
elseif i == 8 then
location = game.Workspace.Spawn8.CFrame
elseif i == 9 then
location = game.Workspace.Spawn9.CFrame
elseif i == 10 then
location = game.Workspace.Spawn10.CFrame
end
Player.Torso.CFrame = location
repeat Player.Torso.CFrame = location until Player.Torso.CFrame == location
Kunai = game.Lighting.Kunai:clone()
Kunai.Parent = Player
Kunai.Name = Player.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player[&quot;Left Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Kunai
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.5, 0) * CFrame.new(-0.06, 1, 1)
local d = Player:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
d[i]:remove()
end
end
for i=1, #d do
if (d[i].className == &quot;CharacterMesh&quot;) then
d[i]:remove()
end
end
La = game.SoundService.Body[&quot;Roblox 2.0 Left Arm&quot;]:clone()
Ra = game.SoundService.Body[&quot;Roblox 2.0 Right Arm&quot;]:clone()
Ll = game.SoundService.Body[&quot;Roblox 2.0 Left Leg&quot;]:clone()
Rl = game.SoundService.Body[&quot;Roblox 2.0 Right Leg&quot;]:clone()
T = game.SoundService.Body[&quot;Roblox 2.0 torso&quot;]:clone()
La.Parent = Player
Ra.Parent = Player
Ll.Parent = Player
Rl.Parent = Player
T.Parent = Player
HeadBand = game.SoundService.HeadBand2.Hat:clone()
HeadBand.Parent = Player
Hair = game.SoundService.Sakura.Hat:clone()
Hair.Parent = Player
Tool = game.Lighting.Sakura:clone()
Tool.Parent = Backpack
x = game.lighting.Cover:clone()
x.Parent = PG
x.ImageLabel.Script.Disabled = false
script.Parent.Parent.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(pick)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ImageButton" referent="RBX2363">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=65302923</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Sasuke</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>675</XO>
<YS>0</YS>
<YO>50</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.150000006</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">2</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2364">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent.Parent.Character
Backpack = script.Parent.Parent.Parent.Parent.Parent.Backpack
Player2 = script.Parent.Parent.Parent.Parent.Parent
PG = script.Parent.Parent.Parent.Parent
function pick()
script.Disabled = true
Fighter = script.Parent.Parent.Parent.Fighter
if Fighter.Value.Value ~= script.Parent.Name then
Fighter.Value.Value = script.Parent.Name
Fighter.Image = &quot;http://www.roblox.com/asset/?id=70193006&quot;
FighterName = script.Parent.Parent.Parent.FighterName
FighterName.Text = &quot;TAKA: UCHIHA SASUKE&quot;
script.Disabled = false
elseif Fighter.Value.Value == script.Parent.Name then
GUI = Player2.PlayerGui
GUI.DP.Char.Image = script.Parent.Image
GUI.DP.Char.Ninja.Text = script.Parent.Name
GUI.DP.Char.Ninja.Visible = true
GUI.DP.Char.Visible = true
script.Parent.Parent.Parent:remove()
NinjaTools = game.Lighting.NinjaTools:clone()
NinjaTools.Parent = PG
local t = Backpack:GetChildren()
for i = 1, #t do
if (t[i].className == &quot;Tool&quot;) then
t[i]:Remove()
end
end
if Player:FindFirstChild(&quot;Shirt&quot;) ~= nil then
Player.Shirt:remove()
end
if Player.Torso:FindFirstChild(&quot;roblox&quot;) ~= nil then
Player.Torso.roblox:remove()
end
if Player:FindFirstChild(&quot;Shirt Graphic&quot;) ~= nil then
Player[&quot;Shirt Graphic&quot;]:remove()
end
x = Instance.new(&quot;Shirt&quot;)
x.Name = &quot;Shirt&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=18346940&quot;
x.Parent = Player
if Player:FindFirstChild(&quot;Pants&quot;) ~= nil then
Player.Pants:remove()
end
x = Instance.new(&quot;Pants&quot;)
x.Name = &quot;Pants&quot;
x.PantsTemplate = &quot;http://www.roblox.com/asset/?id=8882390&quot;
x.Parent = Player
i = math.random(1,10)
if i == 1 then
location = game.Workspace.Spawn1.CFrame
elseif i == 2 then
location = game.Workspace.Spawn2.CFrame
elseif i == 3 then
location = game.Workspace.Spawn3.CFrame
elseif i == 4 then
location = game.Workspace.Spawn4.CFrame
elseif i == 5 then
location = game.Workspace.Spawn5.CFrame
elseif i == 6 then
location = game.Workspace.Spawn6.CFrame
elseif i == 7 then
location = game.Workspace.Spawn7.CFrame
elseif i == 8 then
location = game.Workspace.Spawn8.CFrame
elseif i == 9 then
location = game.Workspace.Spawn9.CFrame
elseif i == 10 then
location = game.Workspace.Spawn10.CFrame
end
Player.Torso.CFrame = location
repeat Player.Torso.CFrame = location until Player.Torso.CFrame == location
local d = Player:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
d[i]:remove()
end
end
for i=1, #d do
if (d[i].className == &quot;CharacterMesh&quot;) then
d[i]:remove()
end
end
La = game.SoundService.Body[&quot;Roblox 2.0 Left Arm&quot;]:clone()
Ra = game.SoundService.Body[&quot;Roblox 2.0 Right Arm&quot;]:clone()
Ll = game.SoundService.Body[&quot;Roblox 2.0 Left Leg&quot;]:clone()
Rl = game.SoundService.Body[&quot;Roblox 2.0 Right Leg&quot;]:clone()
T = game.SoundService.Body[&quot;Roblox 2.0 torso&quot;]:clone()
La.Parent = Player
Ra.Parent = Player
Ll.Parent = Player
Rl.Parent = Player
T.Parent = Player
Hair = game.SoundService.Sasuke.Hat:clone()
Hair.Parent = Player
Katana = game.Lighting.Katana:clone()
Katana.Parent = Player
Katana.Name = Player.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player[&quot;Left Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Katana
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.5, 0) * CFrame.new(-0.2, 1, 1.5)
Tool = game.Lighting.Sasuke:clone()
Tool.Parent = Backpack
x = game.lighting.Cover:clone()
x.Parent = PG
x.ImageLabel.Script.Disabled = false
script.Parent.Parent.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(pick)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ImageButton" referent="RBX2365">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=65303018</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Naruto</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>275</XO>
<YS>0</YS>
<YO>50</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.150000006</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">2</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2366">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent.Parent.Character
Backpack = script.Parent.Parent.Parent.Parent.Parent.Backpack
Player2 = script.Parent.Parent.Parent.Parent.Parent
PG = script.Parent.Parent.Parent.Parent
function pick()
script.Disabled = true
Fighter = script.Parent.Parent.Parent.Fighter
if Fighter.Value.Value ~= script.Parent.Name then
Fighter.Value.Value = script.Parent.Name
Fighter.Image = &quot;http://www.roblox.com/asset/?id=70192056&quot;
FighterName = script.Parent.Parent.Parent.FighterName
FighterName.Text = &quot;JINCHURIKI: UZUMAKI NARUTO&quot;
script.Disabled = false
elseif Fighter.Value.Value == script.Parent.Name then
GUI = Player2.PlayerGui
GUI.DP.Char.Image = script.Parent.Image
GUI.DP.Char.Ninja.Text = script.Parent.Name
GUI.DP.Char.Ninja.Visible = true
GUI.DP.Char.Visible = true
script.Parent.Parent.Parent:remove()
NinjaTools = game.Lighting.NinjaTools:clone()
NinjaTools.Parent = PG
local t = Backpack:GetChildren()
for i = 1, #t do
if (t[i].className == &quot;Tool&quot;) then
t[i]:Remove()
end
end
if Player:FindFirstChild(&quot;Shirt&quot;) ~= nil then
Player.Shirt:remove()
end
if Player.Torso:FindFirstChild(&quot;roblox&quot;) ~= nil then
Player.Torso.roblox:remove()
end
if Player:FindFirstChild(&quot;Shirt Graphic&quot;) ~= nil then
Player[&quot;Shirt Graphic&quot;]:remove()
end
x = Instance.new(&quot;Shirt&quot;)
x.Name = &quot;Shirt&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=5646191&quot;
x.Parent = Player
if Player:FindFirstChild(&quot;Pants&quot;) ~= nil then
Player.Pants:remove()
end
x = Instance.new(&quot;Pants&quot;)
x.Name = &quot;Pants&quot;
x.PantsTemplate = &quot;http://www.roblox.com/asset/?id=5646193&quot;
x.Parent = Player
i = math.random(1,10)
if i == 1 then
location = game.Workspace.Spawn1.CFrame
elseif i == 2 then
location = game.Workspace.Spawn2.CFrame
elseif i == 3 then
location = game.Workspace.Spawn3.CFrame
elseif i == 4 then
location = game.Workspace.Spawn4.CFrame
elseif i == 5 then
location = game.Workspace.Spawn5.CFrame
elseif i == 6 then
location = game.Workspace.Spawn6.CFrame
elseif i == 7 then
location = game.Workspace.Spawn7.CFrame
elseif i == 8 then
location = game.Workspace.Spawn8.CFrame
elseif i == 9 then
location = game.Workspace.Spawn9.CFrame
elseif i == 10 then
location = game.Workspace.Spawn10.CFrame
end
Player.Torso.CFrame = location
repeat Player.Torso.CFrame = location until Player.Torso.CFrame == location
Kunai = game.Lighting.Kunai:clone()
Kunai.Parent = Player
Kunai.Name = Player.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player[&quot;Left Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Kunai
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.5, 0) * CFrame.new(-0.06, 1, 1)
local d = Player:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
d[i]:remove()
end
end
for i=1, #d do
if (d[i].className == &quot;CharacterMesh&quot;) then
d[i]:remove()
end
end
La = game.SoundService.Body[&quot;Roblox 2.0 Left Arm&quot;]:clone()
Ra = game.SoundService.Body[&quot;Roblox 2.0 Right Arm&quot;]:clone()
Ll = game.SoundService.Body[&quot;Roblox 2.0 Left Leg&quot;]:clone()
Rl = game.SoundService.Body[&quot;Roblox 2.0 Right Leg&quot;]:clone()
T = game.SoundService.Body[&quot;Roblox 2.0 torso&quot;]:clone()
La.Parent = Player
Ra.Parent = Player
Ll.Parent = Player
Rl.Parent = Player
T.Parent = Player
Hair = game.SoundService.Naruto.Hat:clone()
Hair.Parent = Player
HeadBand = game.SoundService.HeadBand.Hat:clone()
HeadBand.Parent = Player
Tool = game.Lighting.Naruto:clone()
Tool.Parent = Backpack
x = game.lighting.Cover:clone()
x.Parent = PG
x.ImageLabel.Script.Disabled = false
Scroll = game.SoundService.Scroll:clone()
Scroll.Parent = Player
Scroll.CFrame = Player.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Torso
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 15) * CFrame.new(-1, 1.5, -1)
script.Parent.Parent.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(pick)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ImageButton" referent="RBX2367">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=31196782</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Kakashi</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>275</XO>
<YS>0</YS>
<YO>250</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.150000006</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">2</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2368">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent.Parent.Character
Backpack = script.Parent.Parent.Parent.Parent.Parent.Backpack
Player2 = script.Parent.Parent.Parent.Parent.Parent
PG = script.Parent.Parent.Parent.Parent
function pick()
script.Disabled = true
Fighter = script.Parent.Parent.Parent.Fighter
if Fighter.Value.Value ~= script.Parent.Name then
Fighter.Value.Value = script.Parent.Name
Fighter.Image = &quot;http://www.roblox.com/asset/?id=70191747&quot;
FighterName = script.Parent.Parent.Parent.FighterName
FighterName.Text = &quot;COPYCAT HATAKE KAKASHI&quot;
script.Disabled = false
elseif Fighter.Value.Value == script.Parent.Name then
GUI = Player2.PlayerGui
GUI.DP.Char.Image = script.Parent.Image
GUI.DP.Char.Ninja.Text = script.Parent.Name
GUI.DP.Char.Ninja.Visible = true
GUI.DP.Char.Visible = true
script.Parent.Parent.Parent:remove()
NinjaTools = game.Lighting.NinjaTools:clone()
NinjaTools.Parent = PG
local t = Backpack:GetChildren()
for i = 1, #t do
if (t[i].className == &quot;Tool&quot;) then
t[i]:Remove()
end
end
if Player:FindFirstChild(&quot;Shirt&quot;) ~= nil then
Player.Shirt:remove()
end
if Player.Torso:FindFirstChild(&quot;roblox&quot;) ~= nil then
Player.Torso.roblox:remove()
end
if Player:FindFirstChild(&quot;Shirt Graphic&quot;) ~= nil then
Player[&quot;Shirt Graphic&quot;]:remove()
end
x = Instance.new(&quot;Shirt&quot;)
x.Name = &quot;Shirt&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=2159085&quot;
x.Parent = Player
if Player:FindFirstChild(&quot;Pants&quot;) ~= nil then
Player.Pants:remove()
end
x = Instance.new(&quot;Pants&quot;)
x.Name = &quot;Pants&quot;
x.PantsTemplate = &quot;http://www.roblox.com/asset/?id=14085676&quot;
x.Parent = Player
i = math.random(1,10)
if i == 1 then
location = game.Workspace.Spawn1.CFrame
elseif i == 2 then
location = game.Workspace.Spawn2.CFrame
elseif i == 3 then
location = game.Workspace.Spawn3.CFrame
elseif i == 4 then
location = game.Workspace.Spawn4.CFrame
elseif i == 5 then
location = game.Workspace.Spawn5.CFrame
elseif i == 6 then
location = game.Workspace.Spawn6.CFrame
elseif i == 7 then
location = game.Workspace.Spawn7.CFrame
elseif i == 8 then
location = game.Workspace.Spawn8.CFrame
elseif i == 9 then
location = game.Workspace.Spawn9.CFrame
elseif i == 10 then
location = game.Workspace.Spawn10.CFrame
end
Player.Torso.CFrame = location
repeat Player.Torso.CFrame = location until Player.Torso.CFrame == location
Kunai = game.Lighting.Kunai:clone()
Kunai.Parent = Player
Kunai.Name = Player.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player[&quot;Left Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Kunai
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.5, 0) * CFrame.new(-0.06, 1, 1)
local d = Player:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
d[i]:remove()
end
end
for i=1, #d do
if (d[i].className == &quot;CharacterMesh&quot;) then
d[i]:remove()
end
end
La = game.SoundService.Body[&quot;Roblox 2.0 Left Arm&quot;]:clone()
Ra = game.SoundService.Body[&quot;Roblox 2.0 Right Arm&quot;]:clone()
Ll = game.SoundService.Body[&quot;Roblox 2.0 Left Leg&quot;]:clone()
Rl = game.SoundService.Body[&quot;Roblox 2.0 Right Leg&quot;]:clone()
T = game.SoundService.Body[&quot;Roblox 2.0 torso&quot;]:clone()
La.Parent = Player
Ra.Parent = Player
Ll.Parent = Player
Rl.Parent = Player
T.Parent = Player
HeadBand = game.SoundService.HeadBand3.Hat:clone()
HeadBand.Parent = Player
Hair = game.SoundService.Kakashi.Hat:clone()
Hair.Parent = Player
Hair2 = game.SoundService.Kakashi2.Hat:clone()
Hair2.Parent = Player
Tool = game.Lighting.Kakashi:clone()
Tool.Parent = Backpack
x = game.lighting.Cover:clone()
x.Parent = PG
x.ImageLabel.Script.Disabled = false
script.Parent.Parent.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(pick)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ImageButton" referent="RBX2369">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=65302963</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Jiraiya</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>675</XO>
<YS>0</YS>
<YO>250</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.150000006</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">2</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2370">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent.Parent.Character
Backpack = script.Parent.Parent.Parent.Parent.Parent.Backpack
Player2 = script.Parent.Parent.Parent.Parent.Parent
PG = script.Parent.Parent.Parent.Parent
function pick()
script.Disabled = true
Fighter = script.Parent.Parent.Parent.Fighter
if Fighter.Value.Value ~= script.Parent.Name then
Fighter.Value.Value = script.Parent.Name
Fighter.Image = &quot;http://www.roblox.com/asset/?id=70191735&quot;
FighterName = script.Parent.Parent.Parent.FighterName
FighterName.Text = &quot;TOAD SAGE JIRAIYA&quot;
script.Disabled = false
elseif Fighter.Value.Value == script.Parent.Name then
GUI = Player2.PlayerGui
GUI.DP.Char.Image = script.Parent.Image
GUI.DP.Char.Ninja.Text = script.Parent.Name
GUI.DP.Char.Ninja.Visible = true
GUI.DP.Char.Visible = true
script.Parent.Parent.Parent:remove()
local t = Backpack:GetChildren()
for i = 1, #t do
if (t[i].className == &quot;Tool&quot;) then
t[i]:Remove()
end
end
NinjaTools = game.Lighting.NinjaTools:clone()
NinjaTools.Parent = PG
if Player:FindFirstChild(&quot;Shirt&quot;) ~= nil then
Player.Shirt:remove()
end
if Player.Torso:FindFirstChild(&quot;roblox&quot;) ~= nil then
Player.Torso.roblox:remove()
end
if Player:FindFirstChild(&quot;Shirt Graphic&quot;) ~= nil then
Player[&quot;Shirt Graphic&quot;]:remove()
end
x = Instance.new(&quot;Shirt&quot;)
x.Name = &quot;Shirt&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=44382849&quot;
x.Parent = Player
if Player:FindFirstChild(&quot;Pants&quot;) ~= nil then
Player.Pants:remove()
end
x = Instance.new(&quot;Pants&quot;)
x.Name = &quot;Pants&quot;
x.PantsTemplate = &quot;http://www.roblox.com/asset/?id=44382868&quot;
x.Parent = Player
i = math.random(1,10)
if i == 1 then
location = game.Workspace.Spawn1.CFrame
elseif i == 2 then
location = game.Workspace.Spawn2.CFrame
elseif i == 3 then
location = game.Workspace.Spawn3.CFrame
elseif i == 4 then
location = game.Workspace.Spawn4.CFrame
elseif i == 5 then
location = game.Workspace.Spawn5.CFrame
elseif i == 6 then
location = game.Workspace.Spawn6.CFrame
elseif i == 7 then
location = game.Workspace.Spawn7.CFrame
elseif i == 8 then
location = game.Workspace.Spawn8.CFrame
elseif i == 9 then
location = game.Workspace.Spawn9.CFrame
elseif i == 10 then
location = game.Workspace.Spawn10.CFrame
end
Player.Torso.CFrame = location
repeat Player.Torso.CFrame = location until Player.Torso.CFrame == location
Kunai = game.Lighting.Kunai:clone()
Kunai.Parent = Player
Kunai.Name = Player.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player[&quot;Left Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Kunai
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.5, 0) * CFrame.new(-0.06, 1, 1)
local d = Player:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
d[i]:remove()
end
end
for i=1, #d do
if (d[i].className == &quot;CharacterMesh&quot;) then
d[i]:remove()
end
end
La = game.SoundService.Body[&quot;Roblox 2.0 Left Arm&quot;]:clone()
Ra = game.SoundService.Body[&quot;Roblox 2.0 Right Arm&quot;]:clone()
Ll = game.SoundService.Body[&quot;Roblox 2.0 Left Leg&quot;]:clone()
Rl = game.SoundService.Body[&quot;Roblox 2.0 Right Leg&quot;]:clone()
T = game.SoundService.Body[&quot;Roblox 2.0 torso&quot;]:clone()
La.Parent = Player
Ra.Parent = Player
Ll.Parent = Player
Rl.Parent = Player
T.Parent = Player
HeadBand = game.SoundService.HeadBand.Hat:clone()
HeadBand.Parent = Player
Hair = game.SoundService.Jiraiya.Hat:clone()
Hair.Parent = Player
Hair2 = game.SoundService.Jiraiya2.Hat:clone()
Hair2.Parent = Player
Tool = game.Lighting.Jiraiya:clone()
Tool.Parent = Backpack
x = game.lighting.Cover:clone()
x.Parent = script.Parent.Parent.Parent.Parent
x.ImageLabel.Script.Disabled = false
Scroll = game.SoundService.Scroll:clone()
Scroll.Parent = Player
Scroll.CFrame = Player.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Torso
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 15) * CFrame.new(-1, 1.5, -1)
script.Parent.Parent.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(pick)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ImageButton" referent="RBX2371">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=65302938</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Yamato</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>475</XO>
<YS>0</YS>
<YO>250</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.150000006</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">2</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2372">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent.Parent.Character
Backpack = script.Parent.Parent.Parent.Parent.Parent.Backpack
Player2 = script.Parent.Parent.Parent.Parent.Parent
PG = script.Parent.Parent.Parent.Parent
function pick()
script.Disabled = true
Fighter = script.Parent.Parent.Parent.Fighter
if Fighter.Value.Value ~= script.Parent.Name then
Fighter.Value.Value = script.Parent.Name
Fighter.Image = &quot;http://www.roblox.com/asset/?id=70193016&quot;
FighterName = script.Parent.Parent.Parent.FighterName
FighterName.Text = &quot;CAPTAIN YAMATO&quot;
script.Disabled = false
elseif Fighter.Value.Value == script.Parent.Name then
GUI = Player2.PlayerGui
GUI.DP.Char.Image = script.Parent.Image
GUI.DP.Char.Ninja.Text = script.Parent.Name
GUI.DP.Char.Ninja.Visible = true
GUI.DP.Char.Visible = true
script.Parent.Parent.Parent:remove()
NinjaTools = game.Lighting.NinjaTools:clone()
NinjaTools.Parent = PG
local t = Backpack:GetChildren()
for i = 1, #t do
if (t[i].className == &quot;Tool&quot;) then
t[i]:Remove()
end
end
if Player:FindFirstChild(&quot;Shirt&quot;) ~= nil then
Player.Shirt:remove()
end
if Player.Torso:FindFirstChild(&quot;roblox&quot;) ~= nil then
Player.Torso.roblox:remove()
end
if Player:FindFirstChild(&quot;Shirt Graphic&quot;) ~= nil then
Player[&quot;Shirt Graphic&quot;]:remove()
end
x = Instance.new(&quot;Shirt&quot;)
x.Name = &quot;Shirt&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=2159085&quot;
x.Parent = Player
if Player:FindFirstChild(&quot;Pants&quot;) ~= nil then
Player.Pants:remove()
end
x = Instance.new(&quot;Pants&quot;)
x.Name = &quot;Pants&quot;
x.PantsTemplate = &quot;http://www.roblox.com/asset/?id=14085676&quot;
x.Parent = Player
i = math.random(1,10)
if i == 1 then
location = game.Workspace.Spawn1.CFrame
elseif i == 2 then
location = game.Workspace.Spawn2.CFrame
elseif i == 3 then
location = game.Workspace.Spawn3.CFrame
elseif i == 4 then
location = game.Workspace.Spawn4.CFrame
elseif i == 5 then
location = game.Workspace.Spawn5.CFrame
elseif i == 6 then
location = game.Workspace.Spawn6.CFrame
elseif i == 7 then
location = game.Workspace.Spawn7.CFrame
elseif i == 8 then
location = game.Workspace.Spawn8.CFrame
elseif i == 9 then
location = game.Workspace.Spawn9.CFrame
elseif i == 10 then
location = game.Workspace.Spawn10.CFrame
end
Player.Torso.CFrame = location
repeat Player.Torso.CFrame = location until Player.Torso.CFrame == location
Kunai = game.Lighting.Kunai:clone()
Kunai.Parent = Player
Kunai.Name = Player.Name
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player[&quot;Left Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Kunai
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.5, 0) * CFrame.new(-0.06, 1, 1)
local d = Player:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
d[i]:remove()
end
end
for i=1, #d do
if (d[i].className == &quot;CharacterMesh&quot;) then
d[i]:remove()
end
end
La = game.SoundService.Body[&quot;Roblox 2.0 Left Arm&quot;]:clone()
Ra = game.SoundService.Body[&quot;Roblox 2.0 Right Arm&quot;]:clone()
Ll = game.SoundService.Body[&quot;Roblox 2.0 Left Leg&quot;]:clone()
Rl = game.SoundService.Body[&quot;Roblox 2.0 Right Leg&quot;]:clone()
T = game.SoundService.Body[&quot;Roblox 2.0 torso&quot;]:clone()
La.Parent = Player
Ra.Parent = Player
Ll.Parent = Player
Rl.Parent = Player
T.Parent = Player
HeadBand = game.SoundService.HeadBand.Hat:clone()
HeadBand.Parent = Player
Hair = game.SoundService.Yamato1.Hat:clone()
Hair.Parent = Player
Hair2 = game.SoundService.Yamato2.Hat:clone()
Hair2.Parent = Player
Tool = game.Lighting.Yamato:clone()
Tool.Parent = Backpack
x = game.lighting.Cover:clone()
x.Parent = PG
x.ImageLabel.Script.Disabled = false
script.Parent.Parent.Parent:remove()
end
end
script.Parent.MouseButton1Down:connect(pick)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="ImageButton" referent="RBX2373">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=61635978</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Previous</string>
<UDim2 name="Position">
<XS>0.150000006</XS>
<XO>0</XO>
<YS>0.800000012</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.200000003</XS>
<XO>0</XO>
<YS>0.150000006</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">false</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2374">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">enabled = true
function onMouseButton1Down()
Page = script.Parent.Parent.Page
CharacterPick = script.Parent.Parent
CharPages = game.SoundService.CharPages
if not enabled then return end
enabled = false
if Page.Value == 2 then
Page.Value = 1
CharacterPick.Page2:remove()
NewPage = CharPages.Page1:clone()
NewPage.Parent = CharacterPick
script.Parent.Active = false
script.Parent.Visible = false
elseif Page.Value == 3 then
Page.Value = 2
CharacterPick.Page3:remove()
NewPage = CharPages.Page2:clone()
NewPage.Parent = CharacterPick
elseif Page.Value == 4 then
Page.Value = 3
CharacterPick.Page4:remove()
NewPage = CharPages.Page3:clone()
NewPage.Parent = CharacterPick
elseif Page.Value == 5 then
Page.Value = 4
CharacterPick.Page5:remove()
NewPage = CharPages.Page4:clone()
NewPage.Parent = CharacterPick
elseif Page.Value == 6 then
Page.Value = 5
CharacterPick.Page6:remove()
NewPage = CharPages.Page5:clone()
NewPage.Parent = CharacterPick
elseif Page.Value == 7 then
Page.Value = 6
CharacterPick.Page7:remove()
NewPage = CharPages.Page6:clone()
NewPage.Parent = CharacterPick
elseif Page.Value == 8 then
Page.Value = 7
CharacterPick.Page8:remove()
NewPage = CharPages.Page7:clone()
NewPage.Parent = CharacterPick
script.Parent.Parent.Next.Active = true
script.Parent.Parent.Next.Visible = true
end
enabled = true
end
script.Parent.MouseButton1Down:connect(onMouseButton1Down)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX2375">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Awaken</string>
<ProtectedString name="Source">script.Parent.Humanoid.MaxHealth = 150
wait()
script.Parent.Humanoid.Health = 150
if game.Players:GetPlayerFromCharacter(script.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent)
Player.Chakra.Value = 300
end
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2376">
<Properties>
<Color3 name="Color">4280032284</Color3>
<bool name="Enabled">true</bool>
<string name="Name">IronChakraBurst</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">0.5</float>
</Properties>
</Item>
<Item class="Part" referent="RBX2377">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>161.5</X>
<Y>5.80000019</Y>
<Z>-270.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">FakeIron</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2378">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.5</X>
<Y>2</Y>
<Z>0.5</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="SpecialMesh" referent="RBX2379">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh2</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.800000012</X>
<Y>0.899999976</Y>
<Z>0.400000006</Z>
</Vector3>
</Properties>
</Item>
<Item class="Tool" referent="RBX2380">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Deidara</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2381">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">208</int>
<CoordinateFrame name="CFrame">
<X>-288.378662</X>
<Y>8.6156292</Y>
<Z>-229.018539</Z>
<R00>-0.437852114</R00>
<R01>0.000760263239</R01>
<R02>-0.899046719</R02>
<R10>1.6004602e-005</R10>
<R11>0.999999642</R11>
<R12>0.000837837812</R12>
<R20>0.899047017</R20>
<R21>0.000352460163</R21>
<R22>-0.437851965</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2382">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2383">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>1</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.200000003</X>
<Y>0.200000003</Y>
<Z>0.200000003</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2384">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,10 do
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
Player = game.Players:GetPlayerFromCharacter(Me)
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2385">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,10 do
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
Player = game.Players:GetPlayerFromCharacter(Me)
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2386">
<Properties>
<Color3 name="Color">4294967244</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">0.200000003</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2387">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BombClone</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Part.Parent.Humanoid.Sit = true
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
script.Parent.Parent:BreakJoints()
for i = 1,10 do
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(2, 2, 2)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
script.script.Parent:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2388">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2389">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Deduction = 29
if Player.Chakra.Value &gt;= 30 then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
ss = game.Lighting.StickyClay:clone()
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-1,0)
wait()
end
kk = game.Lighting.StickyClay:clone()
kk.Name = Player.Character.Name
if Tool.Special.Value == 1 then
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.6,0)
wait()
end
k = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-8)
k.CFrame = k.CFrame *CFrame.Angles(-1.5, 0, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.Burnout3:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,1.6,0)
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;z&quot; then
Deduction = 49.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Explosion style: C1&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(2, 2, 6)
if Tool.Special.Value == 0 then
x.BrickColor = BrickColor.new(&quot;White&quot;)
Ka = Tool.Explosion:clone()
Ka.Parent = x
elseif Tool.Special.Value == 1 then
x.BrickColor = BrickColor.new(&quot;White&quot;)
Ka = Tool.Explosion2:clone()
Ka.Parent = x
end
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
Sound = Tool.Boom:clone()
Sound.Parent = x
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(1, 1, 1)
Earth = game.Lighting.Earth:clone()
Earth.Parent = x
Earth2 = game.Lighting.Earth:clone()
Earth2.Parent = Player.Character.Torso
Ka.Disabled = false
end
if Output ~= nil then
Output:remove()
end
if Earth2 ~= nil then
Earth2:remove()
end
end
if key == &quot;x&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Explosion style: Explosive clay&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(6, 6, 6)
if Tool.Special.Value == 0 then
x.BrickColor = BrickColor.new(&quot;White&quot;)
Ka = Tool.Explosion2:clone()
Ka.Parent = x
elseif Tool.Special.Value == 1 then
x.BrickColor = BrickColor.new(&quot;White&quot;)
Ka = Tool.Explosion3:clone()
Ka.Parent = x
end
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
Sound = Tool.Boom:clone()
Sound.Parent = x
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(1, 1, 1)
Earth = game.Lighting.Earth:clone()
Earth.Parent = x
Ka.Disabled = false
if Output ~= nil then
Output:remove()
end
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Explosion style: C3&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
Tool.GripPos = Vector3.new(0, 0, 7)
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(15, 15, 15)
if Tool.Special.Value == 0 then
x.BrickColor = BrickColor.new(&quot;White&quot;)
Ka = Tool.Explosion3:clone()
Ka.Parent = x
elseif Tool.Special.Value == 1 then
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Ka = Tool.Explosion4:clone()
Ka.Parent = x
end
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
Sound = Tool.Break:clone()
Sound.Parent = x
if Tool.Special.Value == 1 then
Output = Tool.Handle.Smoke:clone()
Output.Opacity = 1
Output.Size = 10
Output.Enabled = true
Output.Parent = x
end
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-15)
y = game.Lighting.Karufa:clone()
y.Parent = x
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(1, 0.7, 1)
wait(0.01)
end
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
Earth2 = game.Lighting.Earth:clone()
Earth2.Parent = x
Ka.Disabled = false
Player.Character.Humanoid.WalkSpeed = 16
end
if Output ~= nil then
Output:remove()
end
if Earth ~= nil then
Earth:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;b&quot; then
Deduction = 150
Deduction2 = 250
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
if Tool.Special.Value == 0 then
damage = Tool.Handle.Impact
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Explosion style: Explosive fist&quot;)
end
damage.Disabled = false
Player.Character.Humanoid.WalkSpeed = 70
for i = 1,25 do
x = Instance.new(&quot;Explosion&quot;)
x.BlastRadius = 0
x.BlastPressure = 1000000000000000
x.Parent = game.Workspace
x.Position = Player.Character[&quot;Right Arm&quot;].Position
wait(0.1)
end
Player.Character.Humanoid.WalkSpeed = 16
damage.Disabled = true
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= Deduction2 then
Player.Chakra.Value = Player.Chakra.Value -Deduction2
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Explosion style: C2&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
wait(0.2)
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
y = Instance.new(&quot;SpecialMesh&quot;, x)
y.MeshType = &quot;FileMesh&quot;
y.MeshId = &quot;http://www.roblox.com/asset/?id=28111654&quot;
y.TextureId = &quot;http://www.roblox.com/asset/?id=1095709&quot;
y.Scale = Vector3.new(15, 10, 12)
x.Size = Vector3.new(10, 12, 16)
Claybird = Tool.Claybird:clone()
Claybird.Parent = x
Claybird.Disabled = false
x.Transparency = 0
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,0)
xw = Instance.new(&quot;Part&quot;)
xw.Parent = x
xw.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
xw.Size = Vector3.new(1, 1, 1)
mmesh = Instance.new(&quot;SpecialMesh&quot;, xw)
mmesh.MeshType = &quot;FileMesh&quot;
mmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1185246&quot;
mmesh.TextureId = &quot;http://www.roblox.com/asset/?id=1095709&quot;
mmesh.Scale = Vector3.new(45, 2, 13)
mmesh.VertexColor = Vector3.new(5, 5, 5)
local w4 = Instance.new(&quot;Weld&quot;)
w4.Parent = xw
w4.Part0 = w4.Parent
w4.Part1 = x
w4.C1 = CFrame.fromEulerAnglesXYZ(0.15, 0, 0) * CFrame.new(0, 1, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 70
Burnout2 = game.Lighting.Burnout4:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
Earth = game.Lighting.Earth:clone()
Earth.Parent = x
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = x
w2.Part0 = w2.Parent
w2.Part1 = Player.Character.Torso
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -5.5, -2)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-1.6)
wait()
end
game.Workspace.Camera.CameraType = &quot;Follow&quot;
for i = 1,85 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
for i = 1,2 do
if x ~= nil then
x.CFrame = x.CFrame *CFrame.Angles(1, 0, 0)
Path.velocity = Player.Character.Torso.CFrame.lookVector*80
wait(0.01)
end
end
for i = 1,10 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
for i = 1,5 do
if x ~= nil then
x.CFrame = x.CFrame *CFrame.Angles(1, 0, 0)
Path.velocity = Player.Character.Torso.CFrame.lookVector*100
wait(0.01)
end
end
for i = 1,5 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
xx = game.Lighting.Claymine:clone()
xx.Name = Player.Character.Name
x = xx:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 3, 0)
x2 = xx:clone()
x3 = xx:clone()
x4 = xx:clone()
x5 = xx:clone()
x6 = xx:clone()
x7 = xx:clone()
x8 = xx:clone()
x9 = xx:clone()
x10 = xx:clone()
x11 = xx:clone()
x12 = xx:clone()
x13 = xx:clone()
x14 = xx:clone()
x15 = xx:clone()
x16 = xx:clone()
x17 = xx:clone()
x18 = xx:clone()
x19 = xx:clone()
x20 = xx:clone()
x21 = xx:clone()
x22 = xx:clone()
x23 = xx:clone()
x24 = xx:clone()
x25 = xx:clone()
x26 = xx:clone()
x27 = xx:clone()
x28 = xx:clone()
x29 = xx:clone()
x30 = xx:clone()
x31 = xx:clone()
x32 = xx:clone()
x33 = xx:clone()
x34 = xx:clone()
x35 = xx:clone()
x36 = xx:clone()
x37 = xx:clone()
x38 = xx:clone()
x39 = xx:clone()
x40 = xx:clone()
x41 = xx:clone()
x42 = xx:clone()
x43 = xx:clone()
x44 = xx:clone()
x45 = xx:clone()
x46 = xx:clone()
x47 = xx:clone()
x48 = xx:clone()
x49 = xx:clone()
x50 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Explosion style: 50 Exploding landmines!&quot;)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x10.Parent = game.Workspace
x10.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,3 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x11.Parent = game.Workspace
x11.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x12.Parent = game.Workspace
x12.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x13.Parent = game.Workspace
x13.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x14.Parent = game.Workspace
x14.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x15.Parent = game.Workspace
x15.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x16.Parent = game.Workspace
x16.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x17.Parent = game.Workspace
x17.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x18.Parent = game.Workspace
x18.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x19.Parent = game.Workspace
x19.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x20.Parent = game.Workspace
x20.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x21.Parent = game.Workspace
x21.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x22.Parent = game.Workspace
x22.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x23.Parent = game.Workspace
x23.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x24.Parent = game.Workspace
x24.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x25.Parent = game.Workspace
x25.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x26.Parent = game.Workspace
x26.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x27.Parent = game.Workspace
x27.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x28.Parent = game.Workspace
x28.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x29.Parent = game.Workspace
x29.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x30.Parent = game.Workspace
x30.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x31.Parent = game.Workspace
x31.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x32.Parent = game.Workspace
x32.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x33.Parent = game.Workspace
x33.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x34.Parent = game.Workspace
x34.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x35.Parent = game.Workspace
x35.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x36.Parent = game.Workspace
x36.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x37.Parent = game.Workspace
x37.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x38.Parent = game.Workspace
x38.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x39.Parent = game.Workspace
x39.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x40.Parent = game.Workspace
x40.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x41.Parent = game.Workspace
x41.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
x42.Parent = game.Workspace
x42.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x43.Parent = game.Workspace
x43.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
x44.Parent = game.Workspace
x44.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x45.Parent = game.Workspace
x45.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
x46.Parent = game.Workspace
x46.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x47.Parent = game.Workspace
x47.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
x48.Parent = game.Workspace
x48.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
x49.Parent = game.Workspace
x49.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
x50.Parent = game.Workspace
x50.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, 0)
for i = 1,2 do
if x ~= nil then
Path.velocity = Player.Character.Torso.CFrame.lookVector*60
wait(0.01)
end
end
for i = 1,20 do
if x ~= nil then
x.CFrame = Player.Character.Torso.CFrame *CFrame.Angles(-0.3, 0, 0)
Path.velocity = x.CFrame.lookVector*70
wait(0.01)
end
end
Path.velocity = Player.Character.Torso.CFrame.lookVector*110
for i = 1,8 do
if x ~= nil then
x.CFrame = Player.Character.Torso.CFrame *CFrame.Angles(-0.4, 0, 0)
Path.velocity = x.CFrame.lookVector*40
wait(0.01)
end
end
if w2 ~= nil then
w2:remove()
end
game.Workspace.Camera.CameraType = &quot;Custom&quot;
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = x.Position
x:remove()
o2.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
o2.Transparency = 0
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(20,20,20)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,3.2)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
end
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Clay = Tool.Handle.Smoke:clone()
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Clay.Parent = Player.Character.Torso
Clay.Enabled = true
clone = game.Lighting.DeidaraSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 120
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Explosion style: C0 Clone&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,4 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
Explosion = Tool.Handle.BombClone:clone()
Explosion.Parent = c.Torso
Explosion.Disabled = false
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2390">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.4
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.RDremover:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 10000
l = math.random(1,5)
if l == 1 then
Part.Parent.Humanoid.Sit = true
end
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
if script.Parent:FindFirstChild(&quot;Boom&quot;) ~= nil then
script.Parent.Boom:Play()
end
if script.Parent:FindFirstChild(&quot;Break&quot;) ~= nil then
script.Parent.Break:Play()
end
for i = 1,18 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2391">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.4
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.RDremover:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
l = math.random(1,5)
if l == 1 then
Part.Parent.Humanoid.Sit = true
end
if script.Parent:FindFirstChild(&quot;Boom&quot;) ~= nil then
script.Parent.Boom:Play()
end
if script.Parent:FindFirstChild(&quot;Break&quot;) ~= nil then
script.Parent.Break:Play()
end
for i = 1,13 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2392">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion3</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.4
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.RDremover:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 15000
u.angularvelocity = Vector3.new(0, 2, 15000)
u.maxTorque = Vector3.new(0, 0, 15000)
l = math.random(1,2)
if l == 1 then
Part.Parent.Humanoid.Sit = true
end
if script.Parent:FindFirstChild(&quot;Boom&quot;) ~= nil then
script.Parent.Boom:Play()
end
if script.Parent:FindFirstChild(&quot;Break&quot;) ~= nil then
script.Parent.Break:Play()
end
for i = 1,20 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2393">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion4</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.4
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Ur = game.Lighting.RDremover:clone()
Ur.Parent = u
Ur.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 15000
u.angularvelocity = Vector3.new(0, 2, 15000)
u.maxTorque = Vector3.new(0, 0, 15000)
l = math.random(1,2)
if l == 1 then
Part.Parent.Humanoid.Sit = true
end
for i = 1,20 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 15000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
r.CFrame = Part.Parent.Torso.CFrame
if script.Parent:FindFirstChild(&quot;Boom&quot;) ~= nil then
script.Parent.Boom:Play()
end
if script.Parent:FindFirstChild(&quot;Break&quot;) ~= nil then
script.Parent.Break:Play()
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3.5
end
wait(0.01)
end
wait(0.01)
script.Parent.Transparency = 1
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX2394">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Break</string>
<float name="Pitch">0.75</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=3264793</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX2395">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2396">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2397">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2398">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Claybird</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.25
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2399">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2400">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2401">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2402">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX2403">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-121.741219</X>
<Y>5.82150459</Y>
<Z>161.201843</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">ThrowKunai</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX2404">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2405">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait()
script.Parent.Jump:Play()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX2406">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Jump</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2407">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Delay</string>
<ProtectedString name="Source">wait(0.01)
script.Parent.Slash.Disabled = false
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2408">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
script.Parent.BodyVelocity:remove()
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
local c = Part.Parent:GetChildren()
HasHat = false
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
HasHat = true
end
end
if HasHat == false then
Part.Parent.Head:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
end
script.Parent.CanCollide = false
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2409">
<Properties>
<string name="Name">Hit</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX2410">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
script.Parent.BodyVelocity:remove()
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
local c = Part.Parent:GetChildren()
HasHat = false
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
HasHat = true
end
end
if HasHat == false then
Part.Parent.Head:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -17.5
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -13
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
end
script.Parent.CanCollide = false
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2411">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=45728702</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>1.5</Y>
<Z>1.5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45728877</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2412">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">194</int>
<CoordinateFrame name="CFrame">
<X>-121.741219</X>
<Y>5.82150459</Y>
<Z>161.201843</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">FakeThrowKunai</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2413">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=45728702</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.5</X>
<Y>1.5</Y>
<Z>1.5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45728877</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2414">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-372.5</X>
<Y>9.99104786</Y>
<Z>-239.5</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">TsunadeSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>9.60000038</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2415">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX2416">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4294967295</Color3>
</Properties>
</Item>
<Item class="Decal" referent="RBX2417">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=72277162</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2418">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=72277162</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2419">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>88.6194611</X>
<Y>5.72150564</Y>
<Z>-261.14444</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">ThrowBug</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Sound" referent="RBX2420">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2421">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait()
script.Parent.Jump:Play()</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2422">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Delay</string>
<ProtectedString name="Source">wait(0.05)
script.Parent.Slash.Disabled = false
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2423">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
script.Parent.BodyVelocity:remove()
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.Hit.Value = 1
script.Parent.CanCollide = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
wait(2.5)
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -13
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -11
end
r = Instance.new(&quot;Part&quot;)
Burnout2 = game.Lighting.RDremover:clone()
Burnout2.Parent = r
Burnout2.Disabled = false
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0
r.BrickColor = BrickColor.new(&quot;Black&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
script.Parent.Transparency = 1
for i = 1,5 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(1, 1, 1)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait()
end
if r ~= nil then
r:remove()
end
SB = game.Lighting.Burnout3:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent ~= nil then
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2424">
<Properties>
<string name="Name">Hit</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX2425">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
script.Parent.BodyVelocity:remove()
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.Hit.Value = 1
script.Parent.CanCollide = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
wait(0.5)
i = math.random(1,5)
if i == 1 then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
end
r = Instance.new(&quot;Part&quot;)
Burnout2 = game.Lighting.RDremover:clone()
Burnout2.Parent = r
Burnout2.Disabled = false
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0
r.BrickColor = BrickColor.new(&quot;Black&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
script.Parent.Transparency = 1
for i = 1,10 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(1, 1, 1)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait()
end
if r ~= nil then
r:remove()
end
SB = game.Lighting.Burnout3:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent ~= nil then
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX2426">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Jump</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2427">
<Properties>
<Color3 name="Color">4280032284</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.100000001</float>
<float name="riseVelocity_xml">0.200000003</float>
<float name="size_xml">0.200000003</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2428">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash3</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
script.Parent.BodyVelocity:remove()
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.Hit.Value = 1
script.Parent.CanCollide = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
wait(0.5)
i = math.random(1,5)
if i == 1 then
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
end
r = Instance.new(&quot;Part&quot;)
Burnout2 = game.Lighting.RDremover:clone()
Burnout2.Parent = r
Burnout2.Disabled = false
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0
r.BrickColor = BrickColor.new(&quot;Black&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
script.Parent.Transparency = 1
for i = 1,20 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait()
end
if r ~= nil then
r:remove()
end
SB = game.Lighting.Burnout3:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent ~= nil then
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX2429">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Nagato</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="IntValue" referent="RBX2430">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2431">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,8000,0)
Jump.velocity = Vector3.new(0,8000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning: Lobster&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
if Tool.Special.Value == 0 then
Frog = game.Lighting.Lobster1:clone()
Distance = -10
elseif Tool.Special.Value == 1 then
Distance = -20
Frog = game.Lighting.Lobster2:clone()
end
wait(0.5)
Frog.Parent = game.Workspace
Frog.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,Distance)
Frog.Name = Player.Character.Name
Frogpunch = Tool.Toad:clone()
Frogpunch.Parent = Frog
Frogpunch.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Frog
w2.Part0 = w2.Parent
w2.Part1 = Player.Character.Torso
if Tool.Special.Value == 0 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -6, 1)
elseif Tool.Special.Value == 1 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -7.5, 2)
end
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = w2
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Frog
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 40
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
number = 0
for i = 1,180 do
number = number +0.8
Path.velocity = Player.Character.Torso.CFrame.lookVector * number
wait()
end
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
if Frog ~= nil then
Frog:remove()
end
if w2 ~= nil then
w2:remove()
end
end
end
if key == &quot;x&quot; then
Deduction = 149.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shinra Tensei&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
Player.Character.Humanoid.Jump = true
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Rotation = Tool.Handle.Mesh
script.Parent.Handle.Transparency = 0.75
Player.Character.Humanoid.WalkSpeed = 60
Rotation.Scale = Vector3.new(0, 0, 0)
if Spin ~= nil then
Spin:remove()
end
Rotation.Scale = Vector3.new(0, 0, 0)
Player.Character.Torso.Anchored = true
wait(0.25)
ShinraTensei = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = ShinraTensei
Burnout.Disabled = false
ShinraTensei.BrickColor = BrickColor.new(&quot;White&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = ShinraTensei
Burnout.Disabled = false
ShinraTensei.Transparency = 0.75
ShinraTensei.TopSurface = &quot;Smooth&quot;
ShinraTensei.BottomSurface = &quot;Smooth&quot;
ShinraTensei.Anchored = true
ShinraTensei.Parent = game.Workspace
ShinraTensei.Shape = &quot;Ball&quot;
ShinraTensei.Size = Vector3.new(175, 175, 175)
ShinraTensei.Parent = game.Workspace
ShinraTensei.CFrame = Player.Character.Torso.CFrame
ShinraTensei.Name = Player.Character.Name
ShinraTensei.CanCollide = false
if Tool.Special.Value == 0 then
Chakra = Tool.Push:clone()
elseif Tool.Special.Value == 1 then
Chakra = Tool.Push2:clone()
end
Chakra.Parent = ShinraTensei
Chakra.Disabled = false
Release = Instance.new(&quot;SpecialMesh&quot;)
Release.MeshType = &quot;Sphere&quot;
Release.Scale = Vector3.new(0, 0, 0)
Release.Parent = ShinraTensei
Wind = game.Lighting.Wind:clone()
Wind.Parent = ShinraTensei
for i = 1,20 do
Release.Scale = Release.Scale +Vector3.new(0.025, 0.025, 0.025)
wait()
end
ShinraTensei.CanCollide = true
for i = 1,20 do
Release.Scale = Release.Scale +Vector3.new(0.025, 0.025, 0.025)
wait(0.05)
end
wait(0.5)
if Wind ~= nil then
Wind:remove()
end
ShinraTensei:remove()
Release.Scale = Vector3.new(0, 0, 0)
Player.Character.Humanoid.WalkSpeed = 16
script.Parent.Handle.Transparency = 1
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
script.Parent.GripPos = Vector3.new(0, 0, 0)
Player.Character.Torso.Anchored = false
end
if key == &quot;c&quot; then
Deduction = 290
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning: Six paths of pain&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Pain1 = game.Lighting.Pain1:clone()
Pain1.Parent = game.Workspace
Pain1:MakeJoints()
Pain1:MoveTo(Player.Character.Torso.Position +Vector3.new(5, 0, 0))
Pain1.Name = Player.Character.Name
wait(0.1)
Pain2 = game.Lighting.Pain2:clone()
Pain2.Parent = game.Workspace
Pain2:MakeJoints()
Pain2:MoveTo(Player.Character.Torso.Position +Vector3.new(-5, 0, 0))
Pain2.Name = Player.Character.Name
wait(0.1)
Pain3 = game.Lighting.Pain3:clone()
Pain3.Parent = game.Workspace
Pain3:MakeJoints()
Pain3:MoveTo(Player.Character.Torso.Position +Vector3.new(0, 0, 5))
Pain3.Name = Player.Character.Name
wait(0.1)
Pain4 = game.Lighting.Pain4:clone()
Pain4.Parent = game.Workspace
Pain4:MakeJoints()
Pain4:MoveTo(Player.Character.Torso.Position +Vector3.new(0, 0, -5))
Pain4.Name = Player.Character.Name
wait(0.1)
Pain5 = game.Lighting.Pain5:clone()
Pain5.Parent = game.Workspace
Pain5:MakeJoints()
Pain5:MoveTo(Player.Character.Torso.Position +Vector3.new(0, 0, 10))
Pain5.Name = Player.Character.Name
wait(0.1)
Pain6 = game.Lighting.Pain6:clone()
Pain6.Parent = game.Workspace
Pain6:MakeJoints()
Pain6:MoveTo(Player.Character.Torso.Position +Vector3.new(0, 0, -10))
Pain6.Name = Player.Character.Name
end
script1 = game.Lighting.Burnoutn:clone()
script2 = game.Lighting.Burnoutn:clone()
script3 = game.Lighting.Burnoutn:clone()
script4 = game.Lighting.Burnoutn:clone()
script5 = game.Lighting.Burnoutn:clone()
script6 = game.Lighting.Burnoutn:clone()
script1.Parent = Pain1
script2.Parent = Pain2
script3.Parent = Pain3
script4.Parent = Pain4
script5.Parent = Pain5
script6.Parent = Pain6
script1.Disabled = false
script2.Disabled = false
script3.Disabled = false
script4.Disabled = false
script5.Disabled = false
script6.Disabled = false
end
if key == &quot;b&quot; then
Deduction = 149
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Chibaku Tensei&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
script.Parent.GripPos = Vector3.new(1.55, 0.25, -1)
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Anchored = true
wait(0.1)
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(100, 1, 100)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 0
y = Instance.new(&quot;CylinderMesh&quot;)
y.Scale = Vector3.new(0, 0, 0)
y.Parent = x
if Tool.Special.Value == 0 then
Chibaku = script.Parent.Chibaku:clone()
elseif Tool.Special.Value == 1 then
Chibaku = script.Parent.Chibaku2:clone()
end
Chibaku.Name = Player.Character.Name
Chibaku.Parent = x
Chibaku.Disabled = false
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.01)
end
for i = 1,30 do
if Chibaku.Disabled == false then
wait(0.1)
end
end
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.NagatoSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,75 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
Sparkle = game.Lighting.NagatoSpecial.Sparkles:clone()
Sparkle.Parent = Player.Character.Torso
end
if clone ~= nil then
clone:remove()
end
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2432">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Push</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.25)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2433">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chibaku</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Material = &quot;Slate&quot;
t.Anchored = true
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
for i = 1,50 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.5, 0.5, 0.5)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 1, 0)
t.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
end
wait(0.01)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2434">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Chibaku2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Material = &quot;Slate&quot;
t.Anchored = true
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
for i = 1,100 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.25, 0.25, 0.25)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 1, 0)
t.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.7
end
wait(0.01)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2435">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>48.4688721</X>
<Y>8.6940527</Y>
<Z>-291.41922</Z>
<R00>0.0581372567</R00>
<R01>0.000819669338</R01>
<R02>-0.998308241</R02>
<R10>-2.38530229e-005</R10>
<R11>0.999999642</R11>
<R12>0.000819668989</R12>
<R20>0.998308599</R20>
<R21>-2.38406392e-005</R21>
<R22>0.0581372604</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2436">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Punch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
wait(0.3)
Part.Parent.Humanoid.Sit = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2437">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2438">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2439">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2440">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Toad</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2441">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2442">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2443">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Push2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.25)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2444">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2445">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX2446">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1024</int>
<CoordinateFrame name="CFrame">
<X>-189.5</X>
<Y>6.4000001</Y>
<Z>-250.5</Z>
<R00>0</R00>
<R01>0</R01>
<R02>1</R02>
<R10>0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-1</R20>
<R21>0</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">IceNeedle2</string>
<float name="Reflectance">0.200000003</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.150000006</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2.4000001</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="NumberValue" referent="RBX2447">
<Properties>
<string name="Name">Hit</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX2448">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -7
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
end
script.Parent.CanCollide = false
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2449">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.0500000007</X>
<Y>3</Y>
<Z>0.0500000007</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2450">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.100000001</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">1</float>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX2451">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Guy</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2452">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">226</int>
<CoordinateFrame name="CFrame">
<X>403.379456</X>
<Y>8.59907532</Y>
<Z>183.352127</Z>
<R00>0.85283643</R00>
<R01>0.000487867685</R01>
<R02>-0.522170961</R02>
<R10>-4.08456399e-005</R10>
<R11>0.999999642</R11>
<R12>0.000867573719</R12>
<R20>0.522171199</R20>
<R21>-0.000718566414</R21>
<R22>0.852836132</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2453">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">DynamicEntry</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,10 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2454">
<Properties>
<Color3 name="Color">4294967193</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2455">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2456">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lotus</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 28, 0) * CFrame.new(0, 0, 1.25)
Burnout = game.Lighting.Burnout:clone()
Fly = Instance.new(&quot;BodyVelocity&quot;, script.Parent.Parent.Parent.Torso)
Burnout.Parent = Fly
Burnout.Disabled = false
Burnout4 = game.Lighting.Burnout:clone()
Burnout4.Parent = w1
Burnout4.Disabled = false
Fly.velocity = Vector3.new(5, 120, 5)
Fly.maxForce = Vector3.new(7000, 70000, 7000)
Fly.Parent = script.Parent.Parent.Parent.Torso
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.05)
end
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 28, -2.999) * CFrame.new(0, 0, 1.5)
Fly.Parent = script.Parent.Parent.Parent.Torso
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.05)
end
Fly:remove()
wait(2)
for i = 1,3 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
wait(0.05)
end
w1:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.Clash:Play()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2457">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">DynamicEntry2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,10 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2458">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lotus2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 28, 0) * CFrame.new(0, 0, 1.25)
Burnout = game.Lighting.Burnout:clone()
Fly = Instance.new(&quot;BodyVelocity&quot;, script.Parent.Parent.Parent.Torso)
Burnout.Parent = Fly
Burnout.Disabled = false
Burnout4 = game.Lighting.Burnout:clone()
Burnout4.Parent = w1
Burnout4.Disabled = false
Fly.velocity = Vector3.new(5, 120, 5)
Fly.maxForce = Vector3.new(7000, 70000, 7000)
Fly.Parent = script.Parent.Parent.Parent.Torso
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.05)
end
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 28, -2.999) * CFrame.new(0, 0, 1.5)
Fly.Parent = script.Parent.Parent.Parent.Torso
for i = 1,10 do
wait(0.05)
end
Fly:remove()
wait(1.5)
wait(0.5)
for i = 1,4 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -11
wait(0.05)
end
if w1 ~= nil then
w1:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
script.Parent.Clash:Play()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2459">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LeafWhirlwind</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2460">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LeafWhirlwind2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
for i = 1,20 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3.5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2461">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2462">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,20000,0)
Jump.velocity = Vector3.new(0,20000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;White&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
if Tool.Special.Value == 0 then
Deduction = 100
elseif Tool.Special.Value == 1 then
Deduction = 119.1
end
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Dyyyynnnnnnamic entry!&quot;)
RightHip = Player.Character.Torso[&quot;Right Hip&quot;]
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-1.8)
RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-1.4)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Player.Character.Torso
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 120
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Path
Burnout.Disabled = false
if Tool.Special.Value == 0 then
x = Instance.new(&quot;Fire&quot;)
x.Size = 2
x.Parent = Player.Character[&quot;Right Leg&quot;]
y = Instance.new(&quot;Fire&quot;)
y.Size = 2
y.Parent = Player.Character[&quot;Left Leg&quot;]
no1 = 10
no2 = 130
elseif Tool.Special.Value == 1 then
x = Instance.new(&quot;Fire&quot;)
x.Color = Color3.new(153, 204, 255)
x.Size = 4
x.Parent = Player.Character[&quot;Right Leg&quot;]
y = Instance.new(&quot;Fire&quot;)
y.Color = Color3.new(153, 204, 255)
y.Size = 4
y.Parent = Player.Character[&quot;Torso&quot;]
no1 = 25
no2 = 170
end
if Tool.Special.Value == 0 then
Kick = Tool.Handle.DynamicEntry
elseif Tool.Special.Value == 1 then
Kick = Tool.Handle.DynamicEntry2
end
Kick.Disabled = false
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame.Name = &quot;Fire&quot;
for i = 1,no1 do
if Kick.Disabled == false then
Path.velocity = Player.Character.Torso.CFrame.lookVector * no2
wait(0.1)
end
end
if Path ~= nil then
Path:remove()
end
if Flame ~= nil then
Flame:remove()
end
Kick.Disabled = true
x:remove()
y:remove()
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,1.8)
RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,1.4)
Player.Character.Humanoid.WalkSpeed = 35
end
end
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lotus&quot;)
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local HP = Player.Character.Humanoid.Health
if Tool.Special.Value == 0 then
Player.Character.Humanoid.WalkSpeed = 60
lotus = Tool.Handle.Lotus
elseif Tool.Special.Value == 1 then
lotus = Tool.Handle.Lotus2
Player.Character.Humanoid.WalkSpeed = 85
Chakraburst = game.Lighting.ChakraBurst:clone()
Chakraburst.Parent = Player.Character.Torso
Chakraburst.Heat = 50
Chakraburst.Size = 30
Burnout3 = game.Lighting.Burnout3:clone()
Burnout3.Parent = Chakraburst
Burnout3.Disabled = false
end
lotus.Disabled = false
for i = 1, 40 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
lotus.Disabled = true
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 25
end
if lotus ~= nil then
lotus.Disabled = true
end
end
if key == &quot;c&quot; then
Deduction = 249.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Asakujaku!&quot;)
Tool.Immortal.Disabled = false
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Heat = 3
ChakraBurst.Size = 3
ChakraBurst.Color = Color3.new(102, 255, 10)
Clr = Player.Character.Head.BrickColor
Player.Character.Head.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character.Torso.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character[&quot;Left Leg&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character[&quot;Right Leg&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character[&quot;Left Arm&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character[&quot;Right Arm&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Burnout = game.Lighting.Burnout3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
C1 = ChakraBurst:clone()
C1.Parent = Player.Character[&quot;Head&quot;]
C2 = ChakraBurst:clone()
C2.Parent = Player.Character[&quot;Torso&quot;]
C3 = ChakraBurst:clone()
C3.Parent = Player.Character[&quot;Left Arm&quot;]
C4 = ChakraBurst:clone()
C4.Parent = Player.Character[&quot;Right Arm&quot;]
C5 = ChakraBurst:clone()
C5.Parent = Player.Character[&quot;Left Leg&quot;]
C6 = ChakraBurst:clone()
C6.Parent = Player.Character[&quot;Right Leg&quot;]
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Name = Player.Character.Name
x.formFactor = &quot;Plate&quot;
x.Anchored = true
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(250, 1, 250)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 1
if Tool.Special.Value == 0 then
Attack = Tool.Asakujaku:clone()
elseif Tool.Special.Value == 1 then
Attack = Tool.Asakujaku2:clone()
end
Attack.Parent = x
Attack.Name = Player.Character.Name
local anim = Instance.new(&quot;StringValue&quot;)
anim.Name = &quot;toolanim&quot;
anim.Value = &quot;Lunge&quot;
anim.Parent = Tool
burnout = game.Lighting.RDremover:clone()
burnout.Parent = anim
burnout.Disabled = false
Attack.Disabled = false
for i = 1,15 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.9)
wait()
end
if Tool.Special.Value == 1 then
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.9)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.9)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.9)
wait()
wait()
end
end
Player.Character.Head.BrickColor = Clr
Player.Character.Torso.BrickColor = Clr
Player.Character[&quot;Left Leg&quot;].BrickColor = Clr
Player.Character[&quot;Right Leg&quot;].BrickColor = Clr
Player.Character[&quot;Left Arm&quot;].BrickColor = Clr
Player.Character[&quot;Right Arm&quot;].BrickColor = Clr
Player.Character.Humanoid.WalkSpeed = 35
if x ~= nil then
x:remove()
end
end
Player.Character.Humanoid.WalkSpeed = 35
end
if key == &quot;b&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
script.Parent.GripPos = Vector3.new(1.55, 0, -1.55)
LeafHurricane = Tool.Handle.Mesh
if Tool.Special.Value == 0 then
Whirlwind = script.Parent.Handle.LeafWhirlwind
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Leaf Whirlwind&quot;)
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Leaf Strong Whirlwind&quot;)
Whirlwind = script.Parent.Handle.LeafWhirlwind
end
Whirlwind.Disabled = false
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
script.Parent.Handle.Transparency = 0.75
Player.Character.Humanoid.WalkSpeed = 80
LeafHurricane.Scale = Vector3.new(1, 1, 1)
for i = 1, 25 do
if Whirlwind.Disabled == false then
LeafHurricane.Scale = LeafHurricane.Scale +Vector3.new(0.2, 0.2, 0.2)
local anim = Instance.new(&quot;StringValue&quot;)
anim.Name = &quot;toolanim&quot;
anim.Value = &quot;Lunge&quot;
anim.Parent = Tool
wait(0.1)
end
end
LeafHurricane.Scale = Vector3.new(0, 0, 0)
Player.Character.Humanoid.WalkSpeed = 25
script.Parent.Handle.Transparency = 1
Spin:remove()
Whirlwind.Disabled = true
script.Parent.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Player.Character[&quot;Right Arm&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character[&quot;Left Arm&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character.Torso.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character[&quot;Left Leg&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character[&quot;Right Leg&quot;].BrickColor = BrickColor.new(&quot;Bright red&quot;)
Player.Character.Head.BrickColor = BrickColor.new(&quot;Bright red&quot;)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Heat = 3
ChakraBurst.Size = 3
ChakraBurst.Color = Color3.new(0, 255, 0)
C1 = ChakraBurst:clone()
C1.Parent = Player.Character[&quot;Head&quot;]
C2 = ChakraBurst:clone()
C2.Parent = Player.Character[&quot;Torso&quot;]
C3 = ChakraBurst:clone()
C3.Parent = Player.Character[&quot;Left Arm&quot;]
C4 = ChakraBurst:clone()
C4.Parent = Player.Character[&quot;Right Arm&quot;]
C5 = ChakraBurst:clone()
C5.Parent = Player.Character[&quot;Left Leg&quot;]
C6 = ChakraBurst:clone()
C6.Parent = Player.Character[&quot;Right Leg&quot;]
clone = game.Lighting.GuySpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,20000,0)
Jump.velocity = Vector3.new(0,20000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 50 then
number = 50
elseif number &gt;= 150 then
number = 150
end
Player.Character.Humanoid.WalkSpeed = number +20
wait(1)
Player.Character.Humanoid.WalkSpeed = 40
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2463">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2464">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2465">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2466">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2467">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Asakujaku</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Finished = 0
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 28, 0) * CFrame.new(0, 0, 2)
Burnout4 = game.Lighting.Fireballremove:clone()
Burnout4.Parent = w1
Burnout4.Disabled = false
x = Instance.new(&quot;Part&quot;)
flame = game.Lighting.Flame:clone()
flame.Parent = x
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Asafire = game.Lighting.AsakujakuBall:clone()
Asafire.Parent = x
Asafire.Disabled = false
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Reflectance = 0.1
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-6)
x.Size = Vector3.new(2, 2, 2)
fire = Instance.new(&quot;Fire&quot;, x)
fire.Size = 5
Burnout2 = game.Lighting.RDremover3:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
xx = x:clone()
a = 1
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,60 do
Player.Character.Humanoid.WalkSpeed = 0
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 0
end
xa = xx:clone()
xa.Parent = game.Workspace
xa.Name = Player.Character.Name
if a == 1 then
a = 2
xa.CFrame = Player.Character[&quot;Left Arm&quot;].CFrame *CFrame.new(0, 0, -6)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = xa
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character[&quot;Left Arm&quot;].CFrame.lookVector * 100
elseif a == 2 then
a = 1
xa.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame *CFrame.new(0, 0, -6)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = xa
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character[&quot;Right Arm&quot;].CFrame.lookVector * 100
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.05)
end
Player.Character.Humanoid.WalkSpeed = 35
if w1 ~= nil then
w1:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
Player.Character.Humanoid.WalkSpeed = 35
Finished = 1
end
end
end
if Finished == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2468">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Asakujaku2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Finished = 0
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 28, 0) * CFrame.new(0, 0, 2)
Burnout4 = game.Lighting.Fireballremove:clone()
Burnout4.Parent = w1
Burnout4.Disabled = false
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Asafire = game.Lighting.AsakujakuBall:clone()
Asafire.Parent = x
Asafire.Disabled = false
x.Transparency = 0.6
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Reflectance = 0.1
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-6)
x.Size = Vector3.new(2, 2, 2)
fire = Instance.new(&quot;Fire&quot;, x)
fire.Size = 3
Burnout2 = game.Lighting.RDremover3:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
xx = x:clone()
a = 1
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,80 do
Player.Character.Humanoid.WalkSpeed = 0
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 0
end
xa = xx:clone()
xa.Parent = game.Workspace
xa.Name = Player.Character.Name
if a == 1 then
a = 2
xa.CFrame = Player.Character[&quot;Left Arm&quot;].CFrame *CFrame.new(0, 0, -6)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = xa
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character[&quot;Left Arm&quot;].CFrame.lookVector * 100
elseif a == 2 then
a = 1
xa.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame *CFrame.new(0, 0, -6)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = xa
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character[&quot;Right Arm&quot;].CFrame.lookVector * 100
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.05)
end
Player.Character.Humanoid.WalkSpeed = 35
if w1 ~= nil then
w1:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
Player.Character.Humanoid.WalkSpeed = 35
Finished = 1
end
end
end
if Finished == 0 then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2469">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Immortal</string>
<ProtectedString name="Source">Player = script.Parent.Parent
Health = Player.Humanoid.Health
for i = 1,100 do
Player.Humanoid.Health = Health
wait(0.03)
end
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2470">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2471">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="IntValue" referent="RBX2472">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX2473">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">RDremover5</string>
<ProtectedString name="Source">wait(2.25)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2474">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">AsakujakuBall</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2475">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>382.5</X>
<Y>7.5999999</Y>
<Z>234.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">GuySpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX2476">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=70374687</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2477">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=70374687</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Fire" referent="RBX2478">
<Properties>
<Color3 name="Color">4281584691</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4278255360</Color3>
<float name="heat_xml">9</float>
<float name="size_xml">10</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2479">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2480">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>164.5</X>
<Y>7.5999999</Y>
<Z>266.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">KabutoSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2481">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX2482">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=71000588</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2483">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=71000588</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2484">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">SubBunshin</string>
<ProtectedString name="Source">wait(10)
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Substitution = game.Lighting.Log:clone()
Substitution.Parent = game.Workspace
Substitution.Position = script.Parent.Torso.Position +Vector3.new(0, 2, 0)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Substitution
Burnout.Disabled = false
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2485">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>163.5</X>
<Y>5.5999999</Y>
<Z>255</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Scalpel</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2486">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
script.Parent.Clash:Play()
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX2487">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Clash</string>
<float name="Pitch">2</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11113679 </url></Content>
<float name="Volume">0.300000012</float>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2488">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=22769578</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.100000001</X>
<Y>0.100000001</Y>
<Z>0.109999999</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.400000006</X>
<Y>0.400000006</Y>
<Z>0.400000006</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX2489">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Anbu</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="Part" referent="RBX2490">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>177.000015</X>
<Y>9.70008278</Y>
<Z>124.492447</Z>
<R00>0.99999994</R00>
<R01>3.05133872e-005</R01>
<R02>0.000274658669</R02>
<R10>-3.05217691e-005</R10>
<R11>1</R11>
<R12>3.05133872e-005</R12>
<R20>-0.000274657737</R20>
<R21>-3.05217691e-005</R21>
<R22>0.99999994</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Head</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2491">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.25</X>
<Y>1.25</Y>
<Z>1.25</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Weld" referent="RBX2492">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-0.5</Y>
<Z>0.600000024</Z>
<R00>1</R00>
<R01>3.18357593e-006</R01>
<R02>-4.30397122e-005</R02>
<R10>-4.30398686e-005</R10>
<R11>0.147082701</R11>
<R12>-0.989124179</R12>
<R20>3.18144521e-006</R20>
<R21>0.989124179</R21>
<R22>0.147082701</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">null</Ref>
<Ref name="Part1">null</Ref>
</Properties>
</Item>
<Item class="Weld" referent="RBX2493">
<Properties>
<CoordinateFrame name="C0">
<X>0</X>
<Y>0.5</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<CoordinateFrame name="C1">
<X>0</X>
<Y>-0.5</Y>
<Z>0.600000024</Z>
<R00>1</R00>
<R01>3.18357593e-006</R01>
<R02>-4.30397122e-005</R02>
<R10>-4.30398686e-005</R10>
<R11>0.147082701</R11>
<R12>-0.989124179</R12>
<R20>3.18144521e-006</R20>
<R21>0.989124179</R21>
<R22>0.147082701</R22>
</CoordinateFrame>
<string name="Name">HeadWeld</string>
<Ref name="Part0">RBX2490</Ref>
<Ref name="Part1">RBX2494</Ref>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2495">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>177.000015</X>
<Y>8.20008278</Y>
<Z>124.492447</Z>
<R00>0.99999994</R00>
<R01>3.05133872e-005</R01>
<R02>0.000274658669</R02>
<R10>-3.05217691e-005</R10>
<R11>1</R11>
<R12>3.05133872e-005</R12>
<R20>-0.000274657737</R20>
<R21>-3.05217691e-005</R21>
<R22>0.99999994</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">0</float>
<float name="LeftParamB">0</float>
<token name="LeftSurface">2</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Torso</string>
<float name="Reflectance">0</float>
<float name="RightParamA">0</float>
<float name="RightParamB">0</float>
<token name="RightSurface">2</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2496">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
script.Disabled = true
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Anchored = true
x.Transparency = 0.4
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = game.Workspace
x.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
x.CFrame = Part.Parent.Torso.CFrame
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.75
wait(0.01)
end
x:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Position +Vector3.new(0, 3, 0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
if script.Parent.Parent ~= nil then
script.Parent.Parent:remove()
end
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2497">
<Properties>
<string name="Name">Damage</string>
<double name="Value">30</double>
</Properties>
</Item>
<Item class="Script" referent="RBX2498">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Remover</string>
<ProtectedString name="Source">wait(0.1)
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Position +Vector3.new(0, 3, 0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
for i = 1,100 do
wait(0.1)
end
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Position +Vector3.new(0, 3, 0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
script.Parent.Parent:remove()
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2499">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
script.Disabled = true
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Anchored = true
x.Transparency = 0.4
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = game.Workspace
x.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
x.CFrame = Part.Parent.Torso.CFrame
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.2
wait(0.01)
end
x:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Position +Vector3.new(0, 3, 0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
if script.Parent.Parent ~= nil then
script.Parent.Parent:remove()
end
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2500">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>176.500015</X>
<Y>6.20008278</Y>
<Z>124.492599</Z>
<R00>0.99999994</R00>
<R01>3.05133872e-005</R01>
<R02>0.000274658669</R02>
<R10>-3.05217691e-005</R10>
<R11>1</R11>
<R12>3.05133872e-005</R12>
<R20>-0.000274657737</R20>
<R21>-3.05217691e-005</R21>
<R22>0.99999994</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX2501">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>177.500015</X>
<Y>6.20008278</Y>
<Z>124.492294</Z>
<R00>0.99999994</R00>
<R01>3.05133872e-005</R01>
<R02>0.000274658669</R02>
<R10>-3.05217691e-005</R10>
<R11>1</R11>
<R12>3.05133872e-005</R12>
<R20>-0.000274657737</R20>
<R21>-3.05217691e-005</R21>
<R22>0.99999994</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Leg</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Humanoid" referent="RBX2502">
<Properties>
<float name="Health">50</float>
<float name="MaxHealth">50</float>
<string name="Name">Humanoid</string>
<token name="NameOcclusion">0</token>
<float name="WalkSpeed">65</float>
</Properties>
</Item>
<Item class="Part" referent="RBX2503">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>175.500015</X>
<Y>8.20008278</Y>
<Z>124.492905</Z>
<R00>-0.000291827397</R00>
<R01>-6.52302701e-009</R01>
<R02>0.99999994</R02>
<R10>-4.31585977e-005</R10>
<R11>1</R11>
<R12>-6.07183281e-009</R12>
<R20>-1</R20>
<R21>-4.31585941e-005</R21>
<R22>-0.000291827397</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Left Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2504">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
i = math.random(1,6)
if i == 1 then
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(),math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
elseif i == 3 then
Part.Parent.Humanoid.Sit = true
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2505">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>178.500015</X>
<Y>8.20008278</Y>
<Z>124.491989</Z>
<R00>-0.000291827397</R00>
<R01>-6.52302701e-009</R01>
<R02>0.99999994</R02>
<R10>-4.31585977e-005</R10>
<R11>1</R11>
<R12>-6.07183281e-009</R12>
<R20>-1</R20>
<R21>-4.31585941e-005</R21>
<R22>-0.000291827397</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Right Arm</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2506">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
i = math.random(1,6)
if i == 1 then
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(),math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
elseif i == 3 then
Part.Parent.Humanoid.Sit = true
end
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ObjectValue" referent="RBX2507">
<Properties>
<string name="Name">IsNZ</string>
<Ref name="Value">null</Ref>
</Properties>
</Item>
<Item class="IntValue" referent="RBX2508">
<Properties>
<string name="Name">Mode</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Hat" referent="RBX2509">
<Properties>
<CoordinateFrame name="AttachmentPoint">
<X>0</X>
<Y>-0.5</Y>
<Z>0.600000024</Z>
<R00>1</R00>
<R01>3.18357593e-006</R01>
<R02>-4.30397122e-005</R02>
<R10>-4.30398686e-005</R10>
<R11>0.147082701</R11>
<R12>-0.989124179</R12>
<R20>3.18144521e-006</R20>
<R21>0.989124179</R21>
<R22>0.147082701</R22>
</CoordinateFrame>
<string name="Name">Mask</string>
</Properties>
<Item class="Part" referent="RBX2494">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>176.999832</X>
<Y>9.68013191</Y>
<Z>123.909637</Z>
<R00>0.99999994</R00>
<R01>-0.000310223433</R01>
<R02>7.37605078e-005</R02>
<R10>-2.73395071e-005</R10>
<R11>0.147052526</R11>
<R12>0.989128649</R12>
<R20>-0.00031769753</R20>
<R21>-0.98912859</R21>
<R22>0.147052497</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2510">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=5158270</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.129999995</X>
<Y>0.100000001</Y>
<Z>0.100000001</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2306002</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX2511">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)
function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 250
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;if human.Parent.Name ~= script.Parent.Name then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end
while true do
&#9;wait(math.random(1,1))
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Shirt" referent="RBX2512">
<Properties>
<string name="Name">Shirt</string>
<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=6435500</url></Content>
</Properties>
</Item>
<Item class="Pants" referent="RBX2513">
<Properties>
<string name="Name">Pants</string>
<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=8565545</url></Content>
</Properties>
</Item>
<Item class="CharacterMesh" referent="RBX2514">
<Properties>
<int name="BaseTextureId">0</int>
<token name="BodyPart">5</token>
<int name="MeshId">27111882</int>
<string name="Name">Roblox 2.0 Right Leg</string>
<int name="OverlayTextureId">0</int>
</Properties>
</Item>
<Item class="CharacterMesh" referent="RBX2515">
<Properties>
<int name="BaseTextureId">0</int>
<token name="BodyPart">1</token>
<int name="MeshId">27111894</int>
<string name="Name">Roblox 2.0 torso</string>
<int name="OverlayTextureId">0</int>
</Properties>
</Item>
<Item class="CharacterMesh" referent="RBX2516">
<Properties>
<int name="BaseTextureId">0</int>
<token name="BodyPart">3</token>
<int name="MeshId">27111864</int>
<string name="Name">Roblox 2.0 Right Arm</string>
<int name="OverlayTextureId">0</int>
</Properties>
</Item>
<Item class="CharacterMesh" referent="RBX2517">
<Properties>
<int name="BaseTextureId">0</int>
<token name="BodyPart">4</token>
<int name="MeshId">27111857</int>
<string name="Name">Roblox 2.0 Left Leg</string>
<int name="OverlayTextureId">0</int>
</Properties>
</Item>
<Item class="CharacterMesh" referent="RBX2518">
<Properties>
<int name="BaseTextureId">0</int>
<token name="BodyPart">2</token>
<int name="MeshId">27111419</int>
<string name="Name">Roblox 2.0 Left Arm</string>
<int name="OverlayTextureId">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX2519">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Hit</string>
<ProtectedString name="Source">while true do
wait(0.5)
script.Disabled = true
if script.Parent ~= nil then
if script.Parent.Humanoid.Health &lt;= script.Parent.Humanoid.MaxHealth -15 then
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
script.Parent:remove()
end
end
wait(0.1)
script.Disabled = false
end
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2520">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>68</X>
<Y>5.88996792</Y>
<Z>85</Z>
<R00>1</R00>
<R01>3.05180438e-005</R01>
<R02>-3.05171125e-005</R02>
<R10>-3.05171125e-005</R10>
<R11>1</R11>
<R12>3.05180438e-005</R12>
<R20>3.05180438e-005</R20>
<R21>-3.05171125e-005</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">KPaperbomb</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>3</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="BlockMesh" referent="RBX2521">
<Properties>
<float name="Bevel">0</float>
<float name="Bevel Roundness">0</float>
<float name="Bulge">0</float>
<token name="LODX">2</token>
<token name="LODY">2</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0.400000006</X>
<Y>0.0500000007</Y>
<Z>0.400000006</Z>
</Vector3>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sound" referent="RBX2522">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1.29999995</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2523">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bomb</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
script.Parent.Transparency = 1
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
if Part.Parent:FindFirstChild(&quot;Sasuke&quot;) ~= nil then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;SAAASSSSUKKEEE! I&apos;m all flushed &lt;3&quot;)
elseif Part.Parent:FindFirstChild(&quot;Sasuke&quot;) == nil then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Heh, Sloppy.&quot;)
end
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 120
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -20
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
wait(0.3)
Float:remove()
Part.Parent.Humanoid.Sit = false
wait(2)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
l = math.random(1,2)
if l == 1 then
Part.Parent.Humanoid.Sit = true
end
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 120
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,10 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(4, 4, 4)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
Part.Parent.Humanoid.Sit = true
end
wait()
end
if r ~= nil then
r:remove()
end
Float:remove()
wait(0.01)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2524">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bomb2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
script.Parent.Transparency = 1
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 120
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
wait(0.3)
Float:remove()
Part.Parent.Humanoid.Sit = false
wait(2)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
l = math.random(1,2)
if l == 1 then
Part.Parent.Humanoid.Sit = true
end
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 130
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,10 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(5, 5, 5)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
Part.Parent.Humanoid.Sit = true
end
wait()
end
if r ~= nil then
r:remove()
end
Float:remove()
wait(0.01)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2525">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Sub</string>
<ProtectedString name="Source">a = script.Parent.Humanoid.Health
while true do
wait(0.1)
script.Disabled = true
if script.Parent ~= nil then
if script.Parent.Humanoid.Health &lt; a -5 then
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = script.Parent.Torso.Position +Vector3.new(0,6,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Substitution = game.Lighting.Log:clone()
Substitution.Parent = game.Workspace
Substitution.Position = script.Parent.Torso.Position +Vector3.new(0, 2, 0)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Substitution
Burnout.Disabled = false
script.Parent:remove()
end
end
wait(0.1)
script.Disabled = false
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2526">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Throw2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
LeftShoulder = script.Parent[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent[&quot;Right Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Part.Parent.Humanoid.Sit = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 1.5)
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = script.Parent
Spin.angularvelocity = Vector3.new(0, 20, 0)
Spin.maxTorque = Vector3.new(4e+20,4e+20,4e+20)
for i = 1,5 do
if Part.Parent ~= nil then
Part.Parent.Humanoid.Sit = true
wait(0.05)
end
end
w1:remove()
if Part.Parent ~= nil then
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Part.Parent.Torso
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Part.Parent.Torso.CFrame.lookVector *100
wait(0.8)
if Path ~= nil then
Path:remove()
end
wait(0.1)
if Part.Parent ~= nil then
Part.Parent.Humanoid.Sit = false
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
end
end
if Spin ~= nil then
Spin:remove()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(4)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2527">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Substalk</string>
<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)
function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 200
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;if human.Parent.Name ~= script.Parent.Name then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end
while true do
&#9;wait(math.random(1,1))
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2528">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-211.5</X>
<Y>7.5999999</Y>
<Z>228.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">KarinSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Decal" referent="RBX2529">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=66234529</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2530">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=66234529</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2531">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2532">
<Properties>
<Color3 name="Color">4294902015</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.100000001</float>
<float name="riseVelocity_xml">0.100000001</float>
<float name="size_xml">0.100000001</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2533">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>-63.5</X>
<Y>5.69080448</Y>
<Z>-261.5</Z>
<R00>1</R00>
<R01>4.31581466e-005</R01>
<R02>4.80200768e-010</R02>
<R10>9.29503585e-010</R10>
<R11>-3.26636837e-005</R11>
<R12>1</R12>
<R20>4.31581502e-005</R20>
<R21>-0.99999994</R21>
<R22>-3.26636873e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Perfume</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>6.27607474e-017</X>
<Y>5.2233178e-019</Y>
<Z>5.41362646e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>-2.73078409e-017</X>
<Y>-0.00203715451</Y>
<Z>3.14426538e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2534">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=27787143</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.899999976</X>
<Y>0</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2535">
<Properties>
<Color3 name="Color">4294928127</Color3>
<bool name="Enabled">true</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">-25</float>
<float name="size_xml">5</float>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX2536">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Tsunade</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2537">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">29</int>
<CoordinateFrame name="CFrame">
<X>72.4436646</X>
<Y>8.6586504</Y>
<Z>43.8480911</Z>
<R00>-0.978684306</R00>
<R01>-0.0119846957</R01>
<R02>0.205020338</R02>
<R10>-0.00932280626</R10>
<R11>0.999859333</R11>
<R12>0.0139445914</R12>
<R20>-0.205158606</R20>
<R21>0.0117359888</R21>
<R22>-0.978658378</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0.0196134318</X>
<Y>0.269338042</Y>
<Z>-0.0179278813</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2538">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX2539">
<Properties>
<Color3 name="Color">4284940134</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288282521</Color3>
<float name="heat_xml">1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2540">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX2541">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,35 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait(0.05)
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -25
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2542">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2543">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2544">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2545">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2546">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Flick</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
wait(0.1)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Part.Parent.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -15)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 250
f = Instance.new(&quot;Fire&quot;, Part.Parent.Torso)
f.Size = 10
f.Heat = 30
Burnout5 = game.Lighting.RDremover:clone()
Burnout5.Parent = f
Burnout5.Disabled = false
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
Player.Character.Humanoid.WalkSpeed = 20
wait(0.1)
Float:remove()
wait(1)
for i = 1,3 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2547">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Heal</string>
<ProtectedString name="Source">script.Disabled = true
script.Parent.Parent.Humanoid.Health = script.Parent.Parent.Humanoid.Health +2</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2548">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;z&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Taijutsu: earth tremor shockwave&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Humanoid.Jump = true
wait(1)
Player.Character.Humanoid.WalkSpeed = 0
xka = script.Parent.Trip:clone()
xka.Parent = x
xka.Disabled = false
x = Instance.new(&quot;Part&quot;)
Earth = game.Lighting.Earth:clone()
Earth.Parent = x
Earth.Disabled = false
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Distance = -12
x.Size = Vector3.new(10, 10, 10)
elseif Tool.Special.Value == 1 then
Distance = -17
x.Size = Vector3.new(13, 13, 13)
end
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Brown&quot;)
x.Material = &quot;Grass&quot;
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, Distance)
x.CFrame = x.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Damage = Tool.Trip:clone()
Damage.Parent = x
Damage.Disabled = false
Damageremover = game.Lighting.RDremover:clone()
Damageremover.Parent = Damage
Damageremover.Disabled = false
xx = x:clone()
if Tool.Special.Value == 0 then
num = 8
ammnt = 12
elseif Tool.Special.Value == 1 then
num = 11
ammnt = 15
end
for i = 1,ammnt do
wait(0.05)
Distance = Distance -num
x2 = xx:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, Distance)
x2.CFrame = x2.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Heaven kick of pain&quot;)
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
if Tool.Special.Value == 0 then
Kick = Tool.HeavenKick1:clone()
Speed = 80
elseif Tool.Special.Value == 1 then
Kick = Tool.HeavenKick2:clone()
Speed = 90
end
for i=1, 4 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.5)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Kick
Burnout.Disabled = false
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Name = Player.Name
Kick.Disabled = false
for i = 1,8 do
if Kick.Disabled == false then
Player.Character.Humanoid.WalkSpeed = Speed
wait(0.05)
end
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i = 1,15 do
if Kick.Disabled == false then
Player.Character.Humanoid.WalkSpeed = Speed
wait(0.05)
end
end
Player.Character.Humanoid.WalkSpeed = 20
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -1)
wait()
end
if Kick ~= nil then
Kick:remove()
end
end
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Chakra enhanced strength punch&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
if Tool.Special.Value == 0 then
Speed = 70
Flick = Tool.Flick:clone()
elseif Tool.Special.Value == 1 then
Flick = Tool.Flick2:clone()
Speed = 85
end
Flick.Parent = Player.Character[&quot;Right Arm&quot;]
Flick.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Flick
Burnout.Disabled = false
for i = 1,5 do
if Flick.Disabled == false then
Player.Character.Humanoid.WalkSpeed = Speed
wait(0.05)
end
end
for i = 1,25 do
if Flick.Disabled == false then
Player.Character.Humanoid.WalkSpeed = Speed
wait(0.05)
end
end
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
if Flick ~= nil then
Flick:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;b&quot; then
if Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mystical Palm&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.GripPos = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 0.3
script.Parent.Handle.Fire.Enabled = true
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i = 1,10 do
script.Parent.Handle.Mesh.Scale = script.Parent.Handle.Mesh.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.1)
end
if Tool.Special.Value == 0 then
Heal = Tool.Heal
elseif Tool.Special.Value == 1 then
Heal = Tool.Heal2
end
for i = 1,25 do
if Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
if Player.Chakra.Value &gt;= 10 then
Heal.Disabled = false
Player.Chakra.Value = Player.Chakra.Value -5
end
wait(0.05)
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 1
script.Parent.Handle.Fire.Enabled = false
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Tool.Trip:remove()
Tool.Trip2.Name = &quot;Trip&quot;
x = game.Lighting.TsunadeSpecial.Sparkles:clone()
x.Parent = Player.Character.Torso
clone = game.Lighting.TsunadeSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2549">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Heal2</string>
<ProtectedString name="Source">script.Disabled = true
script.Parent.Parent.Humanoid.Health = script.Parent.Parent.Humanoid.Health +4</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2550">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HeavenKick1</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
wait(0.1)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.RDremover:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 120
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Spear = game.Lighting.HeavenKick:clone()
Spear.Name = script.Name
Destroy = game.Lighting.RDremover:clone()
Destroy.Parent = Spear
Destroy.Disabled = false
Spearx = Spear:clone()
Player.Character.Humanoid.WalkSpeed = 0
for i = 1,10 do
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.4
s.Pitch = 1.5
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Spear2 = Spearx:clone()
Spear2.Parent = game.Workspace
Spear2.CFrame = Player.Character.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Spear2.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -5, -15)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
i = math.random(1,2)
if i == 1 then
Spear2.CFrame = Spear2.CFrame * CFrame.Angles(math.random(), math.random(), math.random())
elseif i == 2 then
Spear2.CFrame = Spear2.CFrame * CFrame.Angles(-math.random(), -math.random(), -math.random())
end
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
Float:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2551">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HeavenKick2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
wait(0.1)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.RDremover:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 120
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Spear = game.Lighting.HeavenKick:clone()
Spear.Name = script.Name
Destroy = game.Lighting.RDremover:clone()
Destroy.Parent = Spear
Destroy.Disabled = false
Spearx = Spear:clone()
Player.Character.Humanoid.WalkSpeed = 0
for i = 1,10 do
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.4
s.Pitch = 1.5
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Spear2 = Spearx:clone()
Spear2.Parent = game.Workspace
Spear2.CFrame = Player.Character.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Spear2.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -5, -15)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -7
i = math.random(1,2)
if i == 1 then
Spear2.CFrame = Spear2.CFrame * CFrame.Angles(math.random(), math.random(), math.random())
elseif i == 2 then
Spear2.CFrame = Spear2.CFrame * CFrame.Angles(-math.random(), -math.random(), -math.random())
end
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
Float:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2552">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Flick2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
wait(0.1)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
Part.Parent.Torso.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -15)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 350
f = Instance.new(&quot;Fire&quot;, Part.Parent.Torso)
f.Size = 25
f.Heat = 50
Burnout5 = game.Lighting.RDremover:clone()
Burnout5.Parent = f
Burnout5.Disabled = false
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -55
Player.Character.Humanoid.WalkSpeed = 20
wait(0.1)
Float:remove()
wait(1)
for i = 1,3 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
wait()
end
Float:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2553">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,35 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait(0.05)
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -28
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2554">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2555">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Part" referent="RBX2556">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">217</int>
<CoordinateFrame name="CFrame">
<X>-88.5</X>
<Y>6.4000001</Y>
<Z>104</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">816</token>
<string name="Name">HeavenKick</string>
<float name="Reflectance">0.100000001</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">1</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>9</X>
<Y>2.4000001</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2557">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">6</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>4</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX2558">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Kabuto</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2559">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">11</int>
<CoordinateFrame name="CFrame">
<X>-138.5</X>
<Y>8.59793663</Y>
<Z>104.5</Z>
<R00>1</R00>
<R01>3.0530151e-005</R01>
<R02>-3.05050053e-005</R02>
<R10>-3.05050053e-005</R10>
<R11>0.999999642</R11>
<R12>0.000823975075</R12>
<R20>3.0530151e-005</R20>
<R21>-0.000823974144</R21>
<R22>0.999999642</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2560">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Impact</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2561">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
script.Parent.Clash:Play()
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.1)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2562">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX2563">
<Properties>
<Color3 name="Color">4284940134</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288282521</Color3>
<float name="heat_xml">1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
</Item>
<Item class="SpecialMesh" referent="RBX2564">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2565">
<Properties>
<Color3 name="Color">4283256141</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">25</float>
<float name="size_xml">1</float>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2566">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2567">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2568">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2569">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2570">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2571">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraScalpel</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
for i = 1,5 do
y.Scale = y.Scale +Vector3.new(1.2, 1.2, 1.2)
x.CFrame = Part.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if x ~= nil then
x:remove()
end
script:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2572">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraScalpel2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
x.CFrame = Part.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if x ~= nil then
x:remove()
end
script:remove()
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2573">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;z&quot; then
if Tool.Special.Value == 0 then
Deduction = 75
elseif Tool.Special.Value == 1 then
Deduction = 100
end
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Chakra Scalpel&quot;)
wait(0.1)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
if Tool.Special.Value == 0 then
Scalpel = Tool.ChakraScalpel:clone()
Scalpel.Parent = Player.Character.Scalpel
Speed = 40
Fsize = 2
elseif Tool.Special.Value == 1 then
Scalpel = Tool.ChakraScalpel2:clone()
Scalpel.Parent = Player.Character[&quot;Left Arm&quot;]
Speed = 55
Fsize = 4
end
Scalpel.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Scalpel
Burnout.Disabled = false
Fire = game.Lighting.Knive.Fire:clone()
Fire.Enabled = true
Fire.Heat = 15
Fire.Size = Fsize
Fire.Parent = Scalpel.Parent
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Fire
Burnout.Disabled = false
wait(0.1)
for i = 1,40 do
if Scalpel.Disabled == false then
Player.Character.Humanoid.WalkSpeed = Speed
wait(0.05)
end
end
if Scalpel ~= nil then
Scalpel:remove()
end
if Fire ~= nil then
Fire:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;x&quot; then
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Chakra Draining Seal&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Chakra = game.Lighting.Knive.Fire:clone()
b = game.Lighting.Burnout:clone()
b.Parent = Chakra
b.Disabled = false
if Tool.Special.Value == 0 then
Chakra.Size = 2.5
Speed = 60
Damage = Tool.ChakraDrain:clone()
elseif Tool.Special.Value == 1 then
Chakra.Size = 4
Speed = 80
Damage = Tool.ChakraDrain2:clone()
end
Damage.Name = Player.Name
b2 = game.Lighting.Burnout:clone()
b2.Parent = Damage
b2.Disabled = false
Damage.Parent = Player.Character[&quot;Right Arm&quot;]
Damage.Disabled = false
Chakra.Parent = Player.Character[&quot;Right Arm&quot;]
Chakra.Enabled = true
for i = 1,60 do
Player.Character.Humanoid.WalkSpeed = Speed
if Chakra ~= nil then
wait(0.05)
end
end
if Damage ~= nil then
Damage:remove()
end
if Chakra ~= nil then
Chakra:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;b&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mystical Palm&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.GripPos = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 0.3
script.Parent.Handle.Fire.Enabled = true
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i = 1,10 do
script.Parent.Handle.Mesh.Scale = script.Parent.Handle.Mesh.Scale +Vector3.new(0.1, 0.1, 0.1)
wait(0.1)
end
for i = 1,25 do
if Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
if Player.Chakra.Value &gt;= 10 then
Player.Character.Humanoid.Health = Player.Character.Humanoid.Health +1
Player.Chakra.Value = Player.Chakra.Value -5
end
wait(0.05)
end
wait()
end
Player.Character.Humanoid.Health = Player.Character.Humanoid.Health +25
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 1
script.Parent.Handle.Fire.Enabled = false
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning: Deal Soul Technique&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Pain1 = game.Lighting.Anbu:clone()
Pain1.Parent = game.Workspace
Pain1:MakeJoints()
Pain1:MoveTo(Player.Character.Torso.Position +Vector3.new(5, 0, 2))
Pain1.Name = Player.Character.Name
Pain2 = game.Lighting.Anbu:clone()
Pain2.Parent = game.Workspace
Pain2:MakeJoints()
Pain2:MoveTo(Player.Character.Torso.Position +Vector3.new(-5, 0, -2))
Pain2.Name = Player.Character.Name
if Tool.Special.Value == 1 then
Pain1.Torso.Script.Disabled = false
Pain2.Torso.Script.Disabled = false
elseif Tool.Special.Value == 0 then
Pain1.Torso.Script2.Disabled = false
Pain2.Torso.Script2.Disabled = false
end
wait(0.3)
if Pain1.Humanoid.Health == 0 then
Player.Character.Value = Player.Chakra.Value +125
if Pain1 ~= nil then
Pain1:remove()
end
end
if Player.Chakra.Value &gt; 300 then
Player.Chakra.Value = 300
end
if Pain2.Humanoid.Health == 0 then
Player.Character.Value = Player.Chakra.Value +125
if Pain2 ~= nil then
Pain2:remove()
end
end
if Player.Chakra.Value &gt; 300 then
Player.Chakra.Value = 300
end
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Knife = Player.Character.Scalpel
fire = game.Lighting.Knive.Fire:clone()
fire.Parent = Knife
fire.Size = 1
fire.Heat = 10
fire.Enabled = true
Knife.Name = Player.Name
chakrascalpel = Tool.Handle.Slash:clone()
chakrascalpel.Disabled = false
chakrascalpel.Parent = Knife
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
clone = game.Lighting.KabutoSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = Wings
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, -0.9)
for i = 1,60 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2574">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraDrain</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
Me = script.Parent.Parent
if game.Players:FindFirstChild(Me) ~= nil then
Player = game.Players:FindFirstChild(Me)
end
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
end
script.Disabled = true
if script.Parent:FindFirstChild(&quot;Fire&quot;) ~= nil then
script.Parent.Fire:remove()
end
x = game.Lighting.Knive.Fire:clone()
b = game.Lighting.Burnout:clone()
b.Parent = x
b.Disabled = false
x.Parent = Part
for i = 1, 30 do
if Player2 ~= nil then
if Player2.Chakra.Value &gt;= 4 then
Player2.Chakra.Value = Player2.Chakra.Value -5
end
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2575">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraDrain2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
Me = script.Parent.Parent
if game.Players:FindFirstChild(Me) ~= nil then
Player = game.Players:FindFirstChild(Me)
end
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
end
script.Disabled = true
if script.Parent:FindFirstChild(&quot;Fire&quot;) ~= nil then
script.Parent.Fire:remove()
end
x = game.Lighting.Knive.Fire:clone()
b = game.Lighting.Burnout:clone()
b.Parent = x
b.Disabled = false
x.Parent = Part
for i = 1, 40 do
if Player2 ~= nil then
if Player2.Chakra.Value &gt;= 6 then
Player2.Chakra.Value = Player2.Chakra.Value -6
end
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2576">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2577">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Tool" referent="RBX2578">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>1.54999995</X>
<Y>0.25</Y>
<Z>-1</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Kurenai</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2579">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>265.911407</X>
<Y>8.34861088</Y>
<Z>-250.390579</Z>
<R00>-0.859382212</R00>
<R01>0.000387677283</R01>
<R02>-0.511333585</R02>
<R10>-0.000211127946</R10>
<R11>0.999999344</R11>
<R12>0.00111300463</R12>
<R20>0.511333704</R20>
<R21>0.00106445316</R21>
<R22>-0.859381616</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Smoke" referent="RBX2580">
<Properties>
<Color3 name="Color">4280032284</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.25</float>
<float name="riseVelocity_xml">-1</float>
<float name="size_xml">2</float>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2581">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="Script" referent="RBX2582">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
script.Disabled = true
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.KurenaiGen:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.Character.Torso.CFrame = target.CFrame*CFrame.new(0, 0, 5)
end
for i = 1,10 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,10 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 6
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2583">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2584">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2585">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2586">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2587">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">vinetrap</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.Character.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 1, 4)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.Size = Vector3.new(3, 3, 3)
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshId = &quot;http://www.roblox.com/asset/?id=13108500&quot;
y.TextureId = &quot;http://www.roblox.com/asset/?id=1095709&quot;
y.VertexColor = Vector3.new(0, 0.5, 0)
y.Parent = t
y.Scale = Vector3.new(2, 2.5, 2)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,15 do
if Part.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
end
wait(0.1)
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
Part.Parent.Humanoid.Sit = true
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2588">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">vinetrap2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.Character.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 1, 4)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.Size = Vector3.new(3, 3, 3)
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshId = &quot;http://www.roblox.com/asset/?id=13108500&quot;
y.TextureId = &quot;http://www.roblox.com/asset/?id=1095709&quot;
y.VertexColor = Vector3.new(0, 0.5, 0)
y.Parent = t
y.Scale = Vector3.new(3, 3, 3)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,15 do
if Part.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
end
wait(0.1)
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -15
Part.Parent.Humanoid.Sit = true
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2589">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu3</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
script.Disabled = true
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.KurenaiGen2:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,15 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,30 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 1
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
script:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2590">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu4</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
script.Disabled = true
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.KurenaiGen2:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,15 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,25 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 2
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
script:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2591">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
script.Disabled = true
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.KurenaiGen:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.Character.Torso.CFrame = target.CFrame*CFrame.new(0, 0, 5)
end
for i = 1,10 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,10 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 7
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2592">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,11000,0)
Jump.velocity = Vector3.new(0,11000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: String bean binding&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.2)
wait()
end
for i = 1,8 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,8 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1,0,0)
wait()
end
for i = 1,8 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,8 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1,0,0)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.2)
wait()
end
script.Parent.GripPos = Vector3.new(1.55, 0.25, -1)
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.Anchored = true
wait(0.1)
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(100, 1, 100)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 1
if Tool.Special.Value == 0 then
vinetrap = script.Parent.vinetrap:clone()
elseif Tool.Special.Value == 1 then
vinetrap = script.Parent.vinetrap2:clone()
end
vinetrap.Name = Player.Character.Name
vinetrap.Parent = x
vinetrap.Disabled = false
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
if key == &quot;b&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: Flower petal escape&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 5
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 0.85
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(2, 1, 75)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Confuse = Tool.Genjutsu3:clone()
elseif Tool.Special.Value == 1 then
Confuse = Tool.Genjutsu4:clone()
end
Confuse.Parent = x
Confuse.Disabled = false
for i = 1,75 do
x.CFrame = Player.Character.Head.CFrame *CFrame.new(0, 0, -40)
wait(0.01)
end
end
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: Tree binding death&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Chakra.Value = Player.Chakra.Value -Deduction
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Player.Character.Humanoid.WalkSpeed = 5
x = Instance.new(&quot;Part&quot;)
x.Transparency = 0.85
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(2, 1, 75)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
if Tool.Special.Value == 0 then
Confuse = Tool.Genjutsu:clone()
elseif Tool.Special.Value == 1 then
Confuse = Tool.Genjutsu2:clone()
end
Confuse.Parent = x
Confuse.Disabled = false
for i = 1,75 do
if x ~= nil then
x.CFrame = Player.Character.Head.CFrame *CFrame.new(0, 0, -40)
wait(0.01)
end
end
end
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
end
if key == &quot;z&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1,10 do
Player.Character.Torso.Transparency = Player.Character.Torso.Transparency + 0.1
Player.Character.Head.Transparency = Player.Character.Head.Transparency + 0.1
Player.Character[&quot;Left Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
Player.Character[&quot;Right Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
Player.Character[&quot;Left Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
Player.Character[&quot;Right Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency + 0.1
wait(0.01)
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
Player.Character.Humanoid.WalkSpeed = 60
wait(1.5)
for i = 1,5 do
Player.Character.Torso.Transparency = Player.Character.Torso.Transparency - 0.1
Player.Character.Head.Transparency = Player.Character.Head.Transparency - 0.1
Player.Character[&quot;Left Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.2
Player.Character[&quot;Right Leg&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.2
Player.Character[&quot;Left Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.2
Player.Character[&quot;Right Arm&quot;].Transparency = Player.Character[&quot;Left Leg&quot;].Transparency - 0.2
wait(0.01)
end
Player.Character[&quot;Left Leg&quot;].Transparency = 0
Player.Character[&quot;Right Leg&quot;].Transparency = 0
Player.Character[&quot;Left Arm&quot;].Transparency = 0
Player.Character[&quot;Right Arm&quot;].Transparency = 0
Player.Character.Humanoid.WalkSpeed = 16
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value = 1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Sparkles = game.Lighting.KurenaiSpecial.Sparkles:clone()
Sparkles.Parent = Player.Character.Torso
clone = game.Lighting.KurenaiSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 5, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Black&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,11000,0)
Jump.velocity = Vector3.new(0,11000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
script.Disabled = false
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2593">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2594">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX2595">
<Properties>
<string name="Name">KurenaiGen</string>
</Properties>
<Item class="ImageButton" referent="RBX2596">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=74684958</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Genjutsu</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="Script" referent="RBX2597">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">script</string>
<ProtectedString name="Source">wait(1.5)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX2598">
<Properties>
<string name="Name">KurenaiGen2</string>
</Properties>
<Item class="ImageButton" referent="RBX2599">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=74687473</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Genjutsu</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="Script" referent="RBX2600">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">script</string>
<ProtectedString name="Source">wait(3)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2601">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>272.5</X>
<Y>7.5999999</Y>
<Z>-271.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">KurenaiSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2602">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX2603">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=13487578</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2604">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=13487578</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX2605">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4291559577</Color3>
</Properties>
</Item>
</Item>
<Item class="GuiMain" referent="RBX2606">
<Properties>
<string name="Name">Menu</string>
</Properties>
<Item class="Frame" referent="RBX2607">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4278716424</Color3>
<float name="BackgroundTransparency">0.200000003</float>
<Color3 name="BorderColor3">4278716424</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<string name="Name">Main</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>1</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX2608">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4278190080</Color3>
<float name="BackgroundTransparency">0.75</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><null></null></Content>
<string name="Name">ImageLabel</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="TextButton" referent="RBX2609">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4294901760</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">7</token>
<bool name="Modal">false</bool>
<string name="Name">Normal</string>
<UDim2 name="Position">
<XS>0.300000012</XS>
<XO>0</XO>
<YS>0.100000001</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.349999994</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">Naruto Character</string>
<Color3 name="TextColor3">4294927872</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4294927872</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2610">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Start</string>
<ProtectedString name="Source">PlayerGUI = script.Parent.Parent.Parent.Parent
Character = script.Parent.Parent.Parent.Parent.Parent.Character
function pick()
script.Disabled = true
Fix = game.Lighting.Camerafix:clone()
Fix.Parent = Character
Fix.Disabled = false
Player = Character
if Player:FindFirstChild(&quot;Body Colors&quot;) ~= nil then
Player[&quot;Body Colors&quot;]:remove()
BodyColors = game.Lighting[&quot;Body Colors&quot;]:clone()
BodyColors.Name = &quot;Body Colors&quot;
BodyColors.Parent = Player
end
Characters = game.Lighting.CharacterPick:clone()
Characters.Parent = PlayerGUI
wait()
script.Parent.Parent.Parent:remove()
end
script.Parent.MouseButton1Down:connect(pick)</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextButton" referent="RBX2611">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0.200000003</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">7</token>
<bool name="Modal">false</bool>
<string name="Name">Custom</string>
<UDim2 name="Position">
<XS>0.300000727</XS>
<XO>0</XO>
<YS>0.5</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.350000024</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">Custom Character</string>
<Color3 name="TextColor3">4288217343</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2612">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Start</string>
<ProtectedString name="Source">PlayerGUI = script.Parent.Parent.Parent.Parent
Backpack = script.Parent.Parent.Parent.Parent.Parent.Backpack
function pick()
script.Disabled = true
Fix = game.Lighting.Camerafix:clone()
Fix.Parent = Character
Fix.Disabled = false
Custom = game.SoundService.Custom:clone()
Custom.Parent = PlayerGUI.Parent.Character
Characters = game.Lighting.CustomMenu:clone()
Characters.Parent = PlayerGUI
local t = Backpack:GetChildren()
for i = 1, #t do
if (t[i].className == &quot;Tool&quot;) then
t[i]:Remove()
end
end
wait()
script.Parent.Parent.Parent:remove()
end
script.Parent.MouseButton1Down:connect(pick)</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
</Item>
<Item class="GuiMain" referent="RBX2613">
<Properties>
<string name="Name">CustomMenu</string>
</Properties>
<Item class="Frame" referent="RBX2614">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4278716424</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4278716424</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<string name="Name">Main</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>1</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="ImageLabel" referent="RBX2615">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4278190080</Color3>
<float name="BackgroundTransparency">0.200000003</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><null></null></Content>
<string name="Name">ImageLabel</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="TextButton" referent="RBX2616">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4294901760</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">7</token>
<bool name="Modal">false</bool>
<string name="Name">Element</string>
<UDim2 name="Position">
<XS>0.200000003</XS>
<XO>0</XO>
<YS>0.270000011</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.200000063</XS>
<XO>0</XO>
<YS>0.120000005</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">Element</string>
<Color3 name="TextColor3">4288269567</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4294927872</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="TextButton" referent="RBX2617">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">7</token>
<bool name="Modal">false</bool>
<string name="Name">Element</string>
<UDim2 name="Position">
<XS>1.5</XS>
<XO>0</XO>
<YS>-0.200000003</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">true</bool>
<UDim2 name="Size">
<XS>2</XS>
<XO>0</XO>
<YS>1.5</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">None</string>
<Color3 name="TextColor3">4288269567</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="NumberValue" referent="RBX2618">
<Properties>
<string name="Name">Value</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX2619">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">PlayerGUI = script.Parent.Parent.Parent.Parent
Element = script.Parent.Value
Player = script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Custom
function pick()
script.Disabled = true
if Element.Value == 0 then
Element.Value = 1
script.Parent.Text = &quot;Fuuton: Wave&quot;
Player.Element.Value = &quot;Wind&quot;
Player.ElementVersion.Value = &quot;1&quot;
elseif Element.Value == 1 then
Element.Value = 2
script.Parent.Text = &quot;Fuuton: Blast&quot;
Player.Element.Value = &quot;Wind&quot;
Player.ElementVersion.Value = &quot;2&quot;
elseif Element.Value == 2 then
Element.Value = 3
script.Parent.Text = &quot;Raiton: Running Beast&quot;
Player.Element.Value = &quot;Lightning&quot;
Player.ElementVersion.Value = &quot;1&quot;
elseif Element.Value == 3 then
Element.Value = 4
script.Parent.Text = &quot;Raiton: Chidori&quot;
Player.Element.Value = &quot;Lightning&quot;
Player.ElementVersion.Value = &quot;2&quot;
elseif Element.Value == 4 then
Element.Value = 5
script.Parent.Text = &quot;Doton: Wall&quot;
Player.Element.Value = &quot;Earth&quot;
Player.ElementVersion.Value = &quot;1&quot;
elseif Element.Value == 5 then
Element.Value = 6
script.Parent.Text = &quot;Doton: Prison&quot;
Player.Element.Value = &quot;Earth&quot;
Player.ElementVersion.Value = &quot;2&quot;
elseif Element.Value == 6 then
Element.Value = 7
script.Parent.Text = &quot;Suiton: Vortex&quot;
Player.Element.Value = &quot;Water&quot;
Player.ElementVersion.Value = &quot;1&quot;
elseif Element.Value == 7 then
Element.Value = 8
script.Parent.Text = &quot;Suiton: Bubble&quot;
Player.Element.Value = &quot;Water&quot;
Player.ElementVersion.Value = &quot;2&quot;
elseif Element.Value == 8 then
Element.Value = 9
script.Parent.Text = &quot;Katon: Ball&quot;
Player.Element.Value = &quot;Fire&quot;
Player.ElementVersion.Value = &quot;1&quot;
elseif Element.Value == 9 then
Element.Value = 10
script.Parent.Text = &quot;Katon: Pheonix Flower&quot;
Player.Element.Value = &quot;Fire&quot;
Player.ElementVersion.Value = &quot;2&quot;
elseif Element.Value == 10 then
Element.Value = 1
script.Parent.Text = &quot;Fuuton: Wave&quot;
Player.Element.Value = &quot;Wind&quot;
Player.ElementVersion.Value = &quot;1&quot;
end
script.Disabled = false
end
script.Parent.MouseButton1Down:connect(pick)</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="TextButton" referent="RBX2620">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">7</token>
<bool name="Modal">false</bool>
<string name="Name">Clan</string>
<UDim2 name="Position">
<XS>0.200000003</XS>
<XO>0</XO>
<YS>0.100000001</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">true</bool>
<UDim2 name="Size">
<XS>0.200000376</XS>
<XO>0</XO>
<YS>0.120000012</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">Clan</string>
<Color3 name="TextColor3">4294933632</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="TextButton" referent="RBX2621">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">7</token>
<bool name="Modal">false</bool>
<string name="Name">Clan</string>
<UDim2 name="Position">
<XS>1.5</XS>
<XO>0</XO>
<YS>-0.200000003</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">true</bool>
<UDim2 name="Size">
<XS>2</XS>
<XO>0</XO>
<YS>1.5</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">None</string>
<Color3 name="TextColor3">4294933632</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="NumberValue" referent="RBX2622">
<Properties>
<string name="Name">Value</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX2623">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">PlayerGUI = script.Parent.Parent.Parent.Parent
Player = script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Custom
Clan = script.Parent.Value
function pick()
script.Disabled = true
if Clan.Value == 0 then
Clan.Value = 1
script.Parent.Text = &quot;Uchiha&quot;
Player.Clan.Value = &quot;Uchiha&quot;
elseif Clan.Value == 1 then
Clan.Value = 2
script.Parent.Text = &quot;Hyuuga&quot;
Player.Clan.Value = &quot;Hyuuga&quot;
elseif Clan.Value == 2 then
Clan.Value = 3
script.Parent.Text = &quot;Nara&quot;
Player.Clan.Value = &quot;Nara&quot;
elseif Clan.Value == 3 then
Clan.Value = 4
script.Parent.Text = &quot;Inuzuka&quot;
Player.Clan.Value = &quot;Inuzuka&quot;
elseif Clan.Value == 4 then
Clan.Value = 5
script.Parent.Text = &quot;Akimichi&quot;
Player.Clan.Value = &quot;Akimichi&quot;
elseif Clan.Value == 5 then
Clan.Value = 6
script.Parent.Text = &quot;Yamanaka&quot;
Player.Clan.Value = &quot;Yamanaka&quot;
elseif Clan.Value == 6 then
Clan.Value = 7
script.Parent.Text = &quot;Aburame&quot;
Player.Clan.Value = &quot;Aburame&quot;
elseif Clan.Value == 7 then
Clan.Value = 8
script.Parent.Text = &quot;Yakushi&quot;
Player.Clan.Value = &quot;Yakushi&quot;
elseif Clan.Value == 8 then
Clan.Value = 9
script.Parent.Text = &quot;Yuki&quot;
Player.Clan.Value = &quot;Yuki&quot;
elseif Clan.Value == 9 then
Clan.Value = 1
script.Parent.Text = &quot;Uchiha&quot;
Player.Clan.Value = &quot;Uchiha&quot;
end
script.Disabled = false
end
script.Parent.MouseButton1Down:connect(pick)</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="TextButton" referent="RBX2624">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4294901760</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">7</token>
<bool name="Modal">false</bool>
<string name="Name">Specialty</string>
<UDim2 name="Position">
<XS>0.200000003</XS>
<XO>0</XO>
<YS>0.440000027</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.200000063</XS>
<XO>0</XO>
<YS>0.120000005</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">Specialty</string>
<Color3 name="TextColor3">4288282521</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4294927872</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="TextButton" referent="RBX2625">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">7</token>
<bool name="Modal">false</bool>
<string name="Name">Specialty</string>
<UDim2 name="Position">
<XS>1.5</XS>
<XO>0</XO>
<YS>-0.200000003</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">true</bool>
<UDim2 name="Size">
<XS>2</XS>
<XO>0</XO>
<YS>1.5</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">None</string>
<Color3 name="TextColor3">4288282521</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2626">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">PlayerGUI = script.Parent.Parent.Parent.Parent
Element = script.Parent.Value
Player = script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Custom
function pick()
script.Disabled = true
if Element.Value == 0 then
Element.Value = 1
script.Parent.Text = &quot;Ninjutsu&quot;
Player.Specialty.Value = &quot;Ninjutsu&quot;
elseif Element.Value == 1 then
Element.Value = 2
script.Parent.Text = &quot;Taijutsu&quot;
Player.Specialty.Value = &quot;Taijutsu&quot;
elseif Element.Value == 2 then
Element.Value = 3
script.Parent.Text = &quot;Genjutsu&quot;
Player.Specialty.Value = &quot;Genjutsu&quot;
elseif Element.Value == 3 then
Element.Value = 4
script.Parent.Text = &quot;Medical&quot;
Player.Specialty.Value = &quot;Medical&quot;
elseif Element.Value == 4 then
Element.Value = 5
script.Parent.Text = &quot;Summoning&quot;
Player.Specialty.Value = &quot;Summoning&quot;
elseif Element.Value == 5 then
Element.Value = 6
script.Parent.Text = &quot;Shuriken&quot;
Player.Specialty.Value = &quot;Shuriken&quot;
elseif Element.Value == 6 then
Element.Value = 7
script.Parent.Text = &quot;Mines&quot;
Player.Specialty.Value = &quot;Mines&quot;
elseif Element.Value == 7 then
Element.Value = 1
script.Parent.Text = &quot;Ninjutsu&quot;
Player.Specialty.Value = &quot;Ninjutsu&quot;
end
script.Disabled = false
end
script.Parent.MouseButton1Down:connect(pick)</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2627">
<Properties>
<string name="Name">Value</string>
<double name="Value">0</double>
</Properties>
</Item>
</Item>
</Item>
<Item class="TextButton" referent="RBX2628">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4294901760</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">7</token>
<bool name="Modal">false</bool>
<string name="Name">Clothes</string>
<UDim2 name="Position">
<XS>0.200000003</XS>
<XO>0</XO>
<YS>0.610000253</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.200000063</XS>
<XO>0</XO>
<YS>0.120000005</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">Clothes</string>
<Color3 name="TextColor3">4294967193</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4294927872</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="TextButton" referent="RBX2629">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">7</token>
<bool name="Modal">false</bool>
<string name="Name">Clothes</string>
<UDim2 name="Position">
<XS>1.5</XS>
<XO>0</XO>
<YS>-0.200000003</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">true</bool>
<UDim2 name="Size">
<XS>2</XS>
<XO>0</XO>
<YS>1.5</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">Jonin</string>
<Color3 name="TextColor3">4294967193</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2630">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">PlayerGUI = script.Parent.Parent.Parent.Parent
Element = script.Parent.Value
Player = script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Custom
function pick()
script.Disabled = true
if Element.Value == 0 then
Element.Value = 1
script.Parent.Text = &quot;Jonin&quot;
Player.Clothes.Value = &quot;Jonin&quot;
elseif Element.Value == 1 then
Element.Value = 2
script.Parent.Text = &quot;Anbu&quot;
Player.Clothes.Value = &quot;Anbu&quot;
elseif Element.Value == 2 then
Element.Value = 3
script.Parent.Text = &quot;Akatsuki&quot;
Player.Clothes.Value = &quot;Akatsuki&quot;
elseif Element.Value == 3 then
Element.Value = 4
script.Parent.Text = &quot;Sound Ninja&quot;
Player.Clothes.Value = &quot;Sound Ninja&quot;
elseif Element.Value == 4 then
Element.Value = 5
script.Parent.Text = &quot;Rogue Ninja&quot;
Player.Clothes.Value = &quot;Rogue Ninja&quot;
elseif Element.Value == 5 then
Element.Value = 6
script.Parent.Text = &quot;Tai-Expert&quot;
Player.Clothes.Value = &quot;Tai-Expert&quot;
elseif Element.Value == 6 then
Element.Value = 1
script.Parent.Text = &quot;Jonin&quot;
Player.Clothes.Value = &quot;Jonin&quot;
end
script.Disabled = false
end
script.Parent.MouseButton1Down:connect(pick)</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2631">
<Properties>
<string name="Name">Value</string>
<double name="Value">1</double>
</Properties>
</Item>
</Item>
</Item>
</Item>
<Item class="TextButton" referent="RBX2632">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">9</token>
<bool name="Modal">false</bool>
<string name="Name">Done</string>
<UDim2 name="Position">
<XS>0.370000005</XS>
<XO>0</XO>
<YS>0.800000012</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">true</bool>
<UDim2 name="Size">
<XS>0.300000012</XS>
<XO>0</XO>
<YS>0.150000006</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">Done</string>
<Color3 name="TextColor3">4291598847</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2633">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent.Character
Backpack = script.Parent.Parent.Parent.Parent.Backpack
Player2 = script.Parent.Parent.Parent.Parent
PG = script.Parent.Parent.Parent
function pick()
script.Disabled = true
script.Parent.Parent:remove()
local t = Backpack:GetChildren()
for i = 1, #t do
if (t[i].className == &quot;Tool&quot;) then
t[i]:Remove()
end
end
NinjaTools = game.Lighting.NinjaTools:clone()
NinjaTools.Parent = PG
i = math.random(1,10)
if i == 1 then
location = game.Workspace.Spawn1.CFrame
elseif i == 2 then
location = game.Workspace.Spawn2.CFrame
elseif i == 3 then
location = game.Workspace.Spawn3.CFrame
elseif i == 4 then
location = game.Workspace.Spawn4.CFrame
elseif i == 5 then
location = game.Workspace.Spawn5.CFrame
elseif i == 6 then
location = game.Workspace.Spawn6.CFrame
elseif i == 7 then
location = game.Workspace.Spawn7.CFrame
elseif i == 8 then
location = game.Workspace.Spawn8.CFrame
elseif i == 9 then
location = game.Workspace.Spawn9.CFrame
elseif i == 10 then
location = game.Workspace.Spawn10.CFrame
end
Player.Torso.CFrame = location
repeat Player.Torso.CFrame = location until Player.Torso.CFrame == location
local c = Player:GetChildren()
HasHat = false
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
HasHat = true
end
end
if HasHat == false then
NinjaMask = game.SoundService.NinjaMask.Hat:clone()
NinjaMask.Parent = Player
NinjaMask.Handle.Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=14261850&quot;
NinjaMask.Handle.BrickColor = Player.Head.BrickColor
end
local d = Player:GetChildren()
for i=1, #d do
if (d[i].className == &quot;CharacterMesh&quot;) then
d[i]:remove()
end
end
La = game.SoundService.Body[&quot;Roblox 2.0 Left Arm&quot;]:clone()
Ra = game.SoundService.Body[&quot;Roblox 2.0 Right Arm&quot;]:clone()
Ll = game.SoundService.Body[&quot;Roblox 2.0 Left Leg&quot;]:clone()
Rl = game.SoundService.Body[&quot;Roblox 2.0 Right Leg&quot;]:clone()
T = game.SoundService.Body[&quot;Roblox 2.0 torso&quot;]:clone()
La.Parent = Player
Ra.Parent = Player
Ll.Parent = Player
Rl.Parent = Player
T.Parent = Player
if Player:FindFirstChild(&quot;Shirt&quot;) ~= nil then
Player.Shirt:remove()
end
if Player.Torso:FindFirstChild(&quot;roblox&quot;) ~= nil then
Player.Torso.roblox:remove()
end
if Player:FindFirstChild(&quot;Shirt Graphic&quot;) ~= nil then
Player[&quot;Shirt Graphic&quot;]:remove()
end
x = Instance.new(&quot;Shirt&quot;)
x.Name = &quot;Shirt&quot;
x.Parent = Player
if Player:FindFirstChild(&quot;Pants&quot;) ~= nil then
Player.Pants:remove()
end
y = Instance.new(&quot;Pants&quot;)
y.Name = &quot;Pants&quot;
y.Parent = Player
if Player.Custom.Clothes.Value == &quot;Jonin&quot; then
y.PantsTemplate = &quot;http://www.roblox.com/asset/?id=14085676&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=2159085&quot;
elseif Player.Custom.Clothes.Value == &quot;Anbu&quot; then
y.PantsTemplate = &quot;http://www.roblox.com/asset/?id=8565545&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=6435500&quot;
elseif Player.Custom.Clothes.Value == &quot;Akatsuki&quot; then
y.PantsTemplate = &quot;http://www.roblox.com/asset/?id=15789533&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=15792046&quot;
elseif Player.Custom.Clothes.Value == &quot;Rogue Ninja&quot; then
y.PantsTemplate = &quot;http://www.roblox.com/asset/?id=1839593&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=1841298&quot;
elseif Player.Custom.Clothes.Value == &quot;Sound Ninja&quot; then
y.PantsTemplate = &quot;http://www.roblox.com/asset/?id=10044282&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=10044228&quot;
elseif Player.Custom.Clothes.Value == &quot;Tai-Expert&quot; then
y.PantsTemplate = &quot;http://www.roblox.com/asset/?id=47189885&quot;
x.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=47189879&quot;
end
Tool = game.Lighting.Custom:clone()
Tool.Parent = Backpack
Tool.Name = Player.Name
x = game.lighting.Cover:clone()
x.Parent = PG
x.ImageLabel.Script.Disabled = false
CamFix = game.Lighting.Camerafix:clone()
CamFix.Parent = Player
end
script.Parent.MouseButton1Down:connect(pick)
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX2634">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">Player = script.Parent.Parent.Parent.Parent.Parent.Character
Backpack = script.Parent.Parent.Parent.Parent.Parent.Backpack
Player2 = script.Parent.Parent.Parent.Parent.Parent
PG = script.Parent.Parent.Parent.Parent
function pick()
script.Disabled = true
script.Parent.Parent.Parent:remove()
local t = Backpack:GetChildren()
for i = 1, #t do
if (t[i].className == &quot;Tool&quot;) then
t[i]:Remove()
end
end
NinjaTools = game.Lighting.NinjaTools:clone()
NinjaTools.Parent = PG
i = math.random(1,10)
if i == 1 then
location = game.Workspace.Spawn1.CFrame
elseif i == 2 then
location = game.Workspace.Spawn2.CFrame
elseif i == 3 then
location = game.Workspace.Spawn3.CFrame
elseif i == 4 then
location = game.Workspace.Spawn4.CFrame
elseif i == 5 then
location = game.Workspace.Spawn5.CFrame
elseif i == 6 then
location = game.Workspace.Spawn6.CFrame
elseif i == 7 then
location = game.Workspace.Spawn7.CFrame
elseif i == 8 then
location = game.Workspace.Spawn8.CFrame
elseif i == 9 then
location = game.Workspace.Spawn9.CFrame
elseif i == 10 then
location = game.Workspace.Spawn10.CFrame
end
Player.Torso.CFrame = location
repeat Player.Torso.CFrame = location until Player.Torso.CFrame == location
for i=1, #d do
if (d[i].className == &quot;CharacterMesh&quot;) then
d[i]:remove()
end
end
La = game.SoundService.Body[&quot;Roblox 2.0 Left Arm&quot;]:clone()
Ra = game.SoundService.Body[&quot;Roblox 2.0 Right Arm&quot;]:clone()
Ll = game.SoundService.Body[&quot;Roblox 2.0 Left Leg&quot;]:clone()
Rl = game.SoundService.Body[&quot;Roblox 2.0 Right Leg&quot;]:clone()
T = game.SoundService.Body[&quot;Roblox 2.0 torso&quot;]:clone()
La.Parent = Player
Ra.Parent = Player
Ll.Parent = Player
Rl.Parent = Player
T.Parent = Player
Tool = game.Lighting.Custom:clone()
Tool.Parent = Backpack
Tool.Name = Player.Name
x = game.lighting.Cover:clone()
x.Parent = PG
x.ImageLabel.Script.Disabled = false
script.Parent.Parent.Parent:remove()
end
script.Parent.MouseButton1Down:connect(pick)
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2635">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1031</int>
<CoordinateFrame name="CFrame">
<X>198.5</X>
<Y>11</Y>
<Z>184.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">CustomSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2636">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX2637">
<Properties>
<string name="Name">CustomGen</string>
</Properties>
<Item class="ImageButton" referent="RBX2638">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=74843220</url></Content>
<bool name="Modal">false</bool>
<string name="Name">Genjutsu</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="Script" referent="RBX2639">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">script</string>
<ProtectedString name="Source">wait(2.5)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="SpecialMesh" referent="RBX2640">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>3</X>
<Y>3</Y>
<Z>3</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX2641">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>106.619461</X>
<Y>5.4215045</Y>
<Z>208.85556</Z>
<R00>-0.692576587</R00>
<R01>1.61078806e-005</R01>
<R02>0.721344352</R02>
<R10>4.00374993e-005</R10>
<R11>1</R11>
<R12>1.6110409e-005</R12>
<R20>-0.721344352</R20>
<R21>4.00385179e-005</R21>
<R22>-0.692576587</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">CustomShuriken</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.400000006</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2642">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if script.Parent.Gravity.Value == 1 then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
end
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
wait()
script.Parent.Gravitiy = 1
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if Part.Name == &quot;Head&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -11
elseif Part.Name == &quot;Torso&quot; then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
else
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
end
script.Parent.Hit.Value = 1
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part
w1.Part0 = w1.Parent
w1.Part1 = script.Parent
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 0, 0)
SB = game.Lighting.RDremover:clone()
SB.Parent = script.Parent
SB.Disabled = false
script.Parent.Mesh.Scale = Vector3.new(4.5, 4.5, 4.5)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script.Parent.Hit.Value == 0 then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2643">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Spin</string>
<ProtectedString name="Source">wait()
while true do
wait()
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 0.5, 0)
end
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2644">
<Properties>
<string name="Name">Gravity</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX2645">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait()
script.Parent.Jump:Play()</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2646">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11112101</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.5</X>
<Y>0.5</Y>
<Z>0.5</Z>
</Vector3>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2647">
<Properties>
<string name="Name">Hit</string>
<double name="Value">0</double>
</Properties>
</Item>
<Item class="Script" referent="RBX2648">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Delay</string>
<ProtectedString name="Source">wait(0.25)
script.Parent.Slash.Disabled = false
wait(0.2)
script.Parent.Gravity.Value = 1
</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX2649">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Jump</string>
<float name="Pitch">1.5</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
<Item class="Sound" referent="RBX2650">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Fire</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
<float name="Volume">0.699999988</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2651">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>81.3648682</X>
<Y>7.37109184</Y>
<Z>176.541565</Z>
<R00>0.483111382</R00>
<R01>-0.731520653</R01>
<R02>0.481124669</R02>
<R10>-0.157734811</R10>
<R11>0.467798948</R11>
<R12>0.869645834</R12>
<R20>-0.861233473</R20>
<R21>-0.49602595</R21>
<R22>0.110612728</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Landmine2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2652">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=24388358</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>0.600000024</X>
<Y>0.600000024</Y>
<Z>0.600000024</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2653">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Explosion</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
r = Instance.new(&quot;Part&quot;)
r.Size = Vector3.new(1, 1, 1)
r.Shape = &quot;Ball&quot;
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
r.Anchored = true
r.CanCollide = false
r.Transparency = 0.3
r.BrickColor = BrickColor.new(&quot;Bright red&quot;)
r.Parent = Part.Parent
r.CFrame = Part.Parent.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = r
u = Instance.new(&quot;BodyAngularVelocity&quot;)
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = u
Burnout.Disabled = false
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
script.Parent.Boom:Play()
for i = 1,20 do
if Part.Parent ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 10000
e.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(2, 2, 2)
r.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
end
wait(0.01)
end
script.Parent.Transparency = 1
wait(0.01)
u:remove()
r:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script.Parent:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2654">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(15)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sound" referent="RBX2655">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">Boom</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2101148</url></Content>
<float name="Volume">1</float>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2656">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-45</X>
<Y>7.79988718</Y>
<Z>109.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Whale</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>5.20000029</Y>
<Z>12</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2657">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Hello world!&quot;)
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
Part.Parent.Humanoid.Sit = true
script.Parent.Smoke.Enabled = true
wait(1)
script.Parent.Smoke.Enabled = false
Part.Parent.Humanoid.Sit = false
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2658">
<Properties>
<Color3 name="Color">4281571839</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">25</float>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2659">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=32020105</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>5</X>
<Y>3.5</Y>
<Z>5</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=32020128</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2660">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-52</X>
<Y>9.39989185</Y>
<Z>85.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Whale2</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>20</X>
<Y>8.40000057</Y>
<Z>24</Z>
</Vector3>
</Properties>
<Item class="Smoke" referent="RBX2661">
<Properties>
<Color3 name="Color">4281571839</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">5</float>
<float name="size_xml">35</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2662">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">print(&quot;Hello world!&quot;)
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
script.Disabled = true
Part.Parent.Humanoid.Sit = true
script.Parent.Smoke.Enabled = true
wait(1)
script.Parent.Smoke.Enabled = false
Part.Parent.Humanoid.Sit = false
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2663">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=32020105</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>8</X>
<Y>6</Y>
<Z>10</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=32020128</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2664">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Unanchor</string>
<ProtectedString name="Source">wait(7)
if script.Parent.Anchored == true then
script.Parent.Anchored = false
end
script:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Tool" referent="RBX2665">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>1.54999995</X>
<Y>0.25</Y>
<Z>-1</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Custom</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2666">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1012</int>
<CoordinateFrame name="CFrame">
<X>456.878265</X>
<Y>8.34986973</Y>
<Z>-280.743408</Z>
<R00>0.939321458</R00>
<R01>-0.000233674218</R01>
<R02>0.343037039</R02>
<R10>-5.3368356e-005</R10>
<R11>0.999999642</R11>
<R12>0.000827323238</R12>
<R20>-0.343037099</R20>
<R21>-0.000795429631</R21>
<R22>0.93932116</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2667">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Fire" referent="RBX2668">
<Properties>
<Color3 name="Color">4284940134</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288282521</Color3>
<float name="heat_xml">5</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2669">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Rasengan</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(1, 1, 1)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 70
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
for i = 1,25 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0.75, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
Float:remove()
wait(0.15)
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2670">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Rasengan2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Fire.Enabled = false
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(0, 0, 0)
Rasengan = Instance.new(&quot;Part&quot;)
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
Rasengan.Size = Vector3.new(1, 1, 1)
Rasengan.Transparency = 0.2
Rasengan.Parent = Part.Parent
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
RasenganChakra = script.Parent.Fire:clone()
RasenganChakra.Parent = Rasengan
RasenganChakra.Enabled = true
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
for i = 1,35 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(0.75, 0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
Float:remove()
wait(0.15)
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2671">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">DynamicEntry</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Part.Parent.Humanoid.Sit = true
Float.velocity = Player.Character.Torso.CFrame.lookVector * 100
end
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,10 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
wait(0.01)
end
if Float ~= nil then
Float:remove()
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2672">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">DynamicEntry2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Parent.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(15, 200, 15)
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Part.Parent.Humanoid.Sit = true
Float.velocity = Player.Character.Torso.CFrame.lookVector * 150
end
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,10 do
impact = Instance.new(&quot;Explosion&quot;)
impact.BlastRadius = 0
impact.BlastPressure = 1000
impact.Parent = game.Workspace
impact.Position = Part.Parent.Torso.Position
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -7
wait(0.01)
end
if Float ~= nil then
Float:remove()
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
x:remove()
p:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Smoke" referent="RBX2673">
<Properties>
<Color3 name="Color">4281545523</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">0.5</float>
<float name="riseVelocity_xml">1</float>
<float name="size_xml">25</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2674">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lightningstyle</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;New Yeller&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.75
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
fire = Instance.new(&quot;Fire&quot;)
fire.Color = Color3.new(0.25, 0.75, 0)
fire.Size = 2
fire.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=2974000&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
fire.Size = fire.Size +3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
p:remove()
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2675">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lightningstyle2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Me = script.Parent.Parent.Parent
if game.Players:GetPlayerFromCharacter(Me) ~= nil then
Player = game.Players:GetPlayerFromCharacter(Me)
end
x = Instance.new(&quot;Explosion&quot;)
x.Parent = game.Workspace
x.BlastRadius = 0
x.BlastPressure = 100000
x.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;New Yeller&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.75
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
fire = Instance.new(&quot;Fire&quot;)
fire.Color = Color3.new(0.25, 0.75, 0)
fire.Size = 2
fire.Parent = x
y.Scale = Vector3.new(0, 0, 0)
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.5
s.SoundId = &quot;http://www.roblox.com/asset/?id=2974000&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
for i = 1,25 do
y.Scale = y.Scale +Vector3.new(1, 1, 1)
x.CFrame = Part.Parent.Torso.CFrame
fire.Size = fire.Size +3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
p:remove()
x:remove()
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2676">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2677">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2678">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2679">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2680">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2681">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Heal</string>
<ProtectedString name="Source">script.Disabled = true
script.Parent.Parent.Humanoid.Health = script.Parent.Parent.Humanoid.Health +2</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2682">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">PheonixFlower2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
burnout = game.Lighting.Burnout:clone()
burnout.Disabled = false
burnout1 = burnout:clone()
burnout2 = burnout:clone()
burnout3 = burnout:clone()
burnout4 = burnout:clone()
burnout5 = burnout:clone()
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
burnout1.Parent = d
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
burnout2.Parent = z
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
burnout3.Parent = a
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
burnout4.Parent = b
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
burnout5.Parent = c
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,12 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.1)
end
if s ~= nil then
s:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
script.Parent:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2683">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">PheonixFlower</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
burnout = game.Lighting.Burnout:clone()
burnout.Disabled = false
burnout1 = burnout:clone()
burnout2 = burnout:clone()
burnout3 = burnout:clone()
burnout4 = burnout:clone()
burnout5 = burnout:clone()
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
burnout1.Parent = d
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
burnout2.Parent = z
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
burnout3.Parent = a
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
burnout4.Parent = b
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
burnout5.Parent = c
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.1)
end
if s ~= nil then
s:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
script.Parent:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2684">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
script.Disabled = true
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.CustomGen:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,35 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 1
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2685">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Genjutsu2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
target = Part.Parent.Torso
if target ~= nil then
if game.Players:GetPlayerFromCharacter(target.Parent) ~= nil then
script.Disabled = true
script.Parent.CanCollide = false
script.Parent.Transparency = 1
Suffer = game.Players:GetPlayerFromCharacter(target.Parent)
Genjutsu = game.Lighting.CustomGen:clone()
Genjutsu.Parent = Suffer.PlayerGui
Genjutsu.script.Disabled = false
Confusion = game.Lighting.Question:clone()
Confusion.Parent = game.Workspace
GenjutsuRelease = game.Lighting.GenjutsuRelease:clone()
GenjutsuRelease.Parent = Genjutsu
for i = 1,50 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
end
wait(0.01)
end
for i = 1,40 do
if Part.Parent.Humanoid.Health ~= 0 then
Confusion.CFrame = target.CFrame +Vector3.new(0, 5, 0)
target.Parent.Humanoid.Health = target.Parent.Humanoid.Health - 1
elseif Part.Parent.Humanoid.Health == 0 then
Confusion:remove()
wait(0.05)
end
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
if Confusion ~= nil then
Confusion:remove()
end
end
end
script.Parent.Touched:connect(onTouched)</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2686">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Toad</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2687">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Heal2</string>
<ProtectedString name="Source">script.Disabled = true
script.Parent.Parent.Humanoid.Health = script.Parent.Parent.Humanoid.Health +4</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2688">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Windwave</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.5
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2689">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Windwave2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Torso.CFrame = script.Parent.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.7
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2690">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Immortal</string>
<ProtectedString name="Source">Player = script.Parent.Parent
Health = Player.Humanoid.Health
Fire = script.Parent.Handle.Fire:clone()
Fire.Parent = Player.Torso
Fire.Enabled = true
Fire.Size = 12
Burnout = game.Lighting.Burnoutn:clone()
Burnout.Parent = Fire
Burnout.Disabled = false
for i = 1,200 do
Player.Humanoid.Health = Health
Player.Humanoid.Sit = false
wait()
end
if Fire ~= nil then
Fire:remove()
end
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2691">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Vortex2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,25 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2692">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Vortex</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2693">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
smoke = Instance.new(&quot;Smoke&quot;, Part.Parent.Torso)
smoke.Size = 1
for i = 1,15 do
smoke.Size = smoke.Size +1
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
for i = 1,5 do
smoke.Size = smoke.Size -3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
smoke:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2694">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burn2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
smoke = Instance.new(&quot;Smoke&quot;, Part.Parent.Torso)
smoke.Size = 1
for i = 1,20 do
smoke.Size = smoke.Size +0.5
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
for i = 1,5 do
smoke.Size = smoke.Size -3
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
smoke:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2695">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Earthwall</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Torso:FindFirstChild(&quot;Lightning&quot;) ~= nil then
script.Parent.Anchored = false
for i = 1,35 do
if script.Parent.Size ~= Vector3.new(1, 1, 1) then
script.Parent.Size = script.Parent.Size -Vector3.new(1, 1, 1)
end
wait(0.05)
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.8
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.05)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2696">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LightningBeast2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -53
d = Instance.new(&quot;Sparkles&quot;)
d.SparkleColor = Color3.new(0, 51, 204)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Sparkles&quot;)
y.SparkleColor = Color3.new(0, 51, 204)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Sparkles&quot;)
z.SparkleColor = Color3.new(0, 51, 204)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Sparkles&quot;)
a.SparkleColor = Color3.new(0, 51, 204)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Sparkles&quot;)
b.SparkleColor = Color3.new(0, 51, 204)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Sparkles&quot;)
c.SparkleColor = Color3.new(0, 51, 204)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
wait(2)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2697">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LightningBeast</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
d = Instance.new(&quot;Sparkles&quot;)
d.SparkleColor = Color3.new(0, 51, 204)
d.Parent = Part.Parent.Torso
y = Instance.new(&quot;Sparkles&quot;)
y.SparkleColor = Color3.new(0, 51, 204)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Sparkles&quot;)
z.SparkleColor = Color3.new(0, 51, 204)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
a = Instance.new(&quot;Sparkles&quot;)
a.SparkleColor = Color3.new(0, 51, 204)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
b = Instance.new(&quot;Sparkles&quot;)
b.SparkleColor = Color3.new(0, 51, 204)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
c = Instance.new(&quot;Sparkles&quot;)
c.SparkleColor = Color3.new(0, 51, 204)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
wait(2)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2698">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15720084</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>4</X>
<Y>4</Y>
<Z>4</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14261850</url></Content>
<Vector3 name="VertexColor">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX2699">
<Properties>
<bool name="Enabled">false</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4294967040</Color3>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2700">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,11000,0)
Jump.velocity = Vector3.new(0,11000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
x = Instance.new(&quot;Sparkles&quot;, Player.Character.Torso)
clone = game.Lighting.CustomSpecial:clone()
clone.BrickColor = Player.Character.Head.BrickColor
y = Instance.new(&quot;Decal&quot;, x)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
y.Texture = Player.Character.Head.face.Texture
y.Face = &quot;Front&quot;
end
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 6, 0)
wait(0.01)
end
if Player.Character.Custom.Clan.Value == &quot;Hyuuga&quot; then
Byakugan = game.Lighting.Byakugan:clone()
Byakugan.Parent = Player.Character
end
clone:remove()
end
end
end
if key == &quot;r&quot; then
Deduction = 40
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if Player.Character.Custom.ElementVersion.Value == &quot;1&quot; then
if key == &quot;z&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if Player.Character.Custom.Element.Value == &quot;Wind&quot; then
if key == &quot;z&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind Style: Wind Wave Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Transparency = 0.75
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
if Tool.Special.Value == 0 then
x.Size = Vector3.new(15, 15, 3)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(18, 18, 4)
end
x.Parent = game.Workspace
x.Name = Player.Character.Name
Burnout2 = game.Lighting.waveremover:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Instance.new(&quot;BlockMesh&quot;, x)
if Tool.Special.Value == 0 then
Wave = Tool.Windwave:clone()
elseif Tool.Special.Value == 1 then
Wave = Tool.Windwave2:clone()
end
Wave.Parent = x
Wave.Disabled = false
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -6)
Wind = game.Lighting.Wind:clone()
Wind.Parent = x
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 75
wait(0.5)
if Wind ~= nil then
Wind:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
elseif Player.Character.Custom.Element.Value == &quot;Water&quot; then
if key == &quot;z&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water Style: Water Vortex Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x = game.Lighting.Vortex:clone()
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
x.Size = Vector3.new(8, 8, 8)
x.Mesh.Scale = Vector3.new(8, 8, 8)
Spacing = 5
elseif Tool.Special.Value == 1 then
Spacing = 9
x.Size = Vector3.new(9, 9, 9)
x.Mesh.Scale = Vector3.new(9, 9, 9)
end
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
if Tool.Special.Value == 0 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 50
elseif Tool.Special.Value == 1 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 40
end
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
if Tool.Special.Value == 0 then
WaterVortex = Tool.Vortex:clone()
elseif Tool.Special.Value == 1 then
WaterVortex = Tool.Vortex2:clone()
end
WaterVortex.Parent = x
WaterVortex.Disabled = false
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -Spacing)
Water = game.Lighting.Water:clone()
Water.Parent = Player.Character.Torso
Water.Disabled = false
Water2 = game.Lighting.Water2:clone()
Water2.Name = &quot;Water&quot;
Water2.Parent = x
Water2.Disabled = false
if Water ~= nil then
Water:remove()
end
end
end
elseif Player.Character.Custom.Element.Value == &quot;Fire&quot; then
if key == &quot;z&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Fire Style: Fireball Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0.2,0,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0.2,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(-0.2,0,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0, -0.2,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0, 0,-0.5)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0, 0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x = Instance.new(&quot;Part&quot;)
if Tool.Special.Value == 0 then
x.Size = Vector3.new(8, 8, 8)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(9, 9, 9)
end
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
if Tool.Special.Value == 0 then
Blaze = Tool.Burn:clone()
elseif Tool.Special.Value == 1 then
Blaze = Tool.Burn2:clone()
end
Blaze.Parent = x
Blaze.Disabled = false
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
fire = Instance.new(&quot;Fire&quot;)
if Tool.Special.Value == 0 then
fire.Size = 15
elseif Tool.Special.Value == 1 then
fire.Size = 20
end
fire.Parent = x
if Tool.Special.Value == 0 then
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
elseif Tool.Special.Value == 1 then
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-8)
end
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
if Tool.Special.Value == 0 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 60
elseif Tool.Special.Value == 1 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 60
end
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = x
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
wait(0.1)
if Flame ~= nil then
Flame:remove()
end
end
end
elseif Player.Character.Custom.Element.Value == &quot;Earth&quot; then
if key == &quot;z&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Earth Style: Earth Shield&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.4,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.4, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 0
Earthwall = Instance.new(&quot;Part&quot;)
Earthwall.Material = &quot;Grass&quot;
Earthwall.BrickColor = BrickColor.new(&quot;Reddish brown&quot;)
Earthwall.Transparency = 0.5
Earthwall.TopSurface = &quot;Smooth&quot;
Earthwall.Anchored = true
Earthwall.BottomSurface = &quot;Smooth&quot;
Earthwall.Parent = game.Workspace
Earthwall.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Earthwall.Size = Vector3.new(15, 1, 2)
Earthwall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -10)
elseif Tool.Special.Value == 1 then
Earthwall.Size = Vector3.new(30, 1, 30)
Earthwall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12)
end
Facewall = Tool.Earthwall:clone()
Facewall.Parent = Earthwall
Facewall.Disabled = false
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
Earth2 = game.Lighting.Earth:clone()
Earth2.Parent = Earthwall
if Tool.Special.Value == 0 then
for i = 1,10 do
Earthwall.Size = Earthwall.Size +Vector3.new(0, 1, 0)
Earthwall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 3, -10)
wait()
end
elseif Tool.Special.Value == 1 then
for i = 1,5 do
Earthwall.Size = Earthwall.Size +Vector3.new(0, 3, 0)
Earthwall.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 1.5, -30)
wait()
end
end
Burnout = game.Lighting.Burnoutn:clone()
Burnout.Parent = Earthwall
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 16
if Earth ~= nil then
Earth:remove()
end
end
end
elseif Player.Character.Custom.Element.Value == &quot;Lightning&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
&#9;&#9;Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lightning Style: Lightning beast running jutsu&quot;)
&#9;&#9;LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.9)
&#9;&#9;RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-1.2)
&#9;&#9;wait()
&#9;&#9;for i = 1,15 do
&#9;&#9;RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.05,0)
&#9;&#9;LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;x = Instance.new(&quot;Part&quot;, workspace)
&#9;&#9;Flash = Tool.Sparkles:clone()
&#9;&#9;Flash.Parent = x
&#9;&#9;Flash.Enabled = true
&#9;&#9;Burnout2 = game.Lighting.RDremover:clone()
&#9;&#9;Burnout2.Parent = x
&#9;&#9;Burnout2.Disabled = false
&#9;&#9;y = Tool.Mesh:clone()
&#9;&#9;y.Parent = x
&#9;&#9;if Tool.Special.Value == 0 then
&#9;&#9;Damage = Tool.LightningBeast:clone()
&#9;&#9;x.Size = Vector3.new(4, 3.6, 9)
&#9;&#9;elseif Tool.Special.Value == 1 then
&#9;&#9;Damage = Tool.LightningBeast2:clone()
&#9;&#9;x.Size = Vector3.new(5, 4.6, 10)
&#9;&#9;y.Scale = Vector3.new(5.8, 5, 4.6)
&#9;&#9;end
&#9;&#9;Damage.Parent = x
&#9;&#9;Damage.Disabled = false
&#9;&#9;x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, -1.5, -7)
&#9;&#9;x.Name = Player.Character.Name
&#9;&#9;x.Transparency = 0.7
&#9;&#9;Path = Instance.new(&quot;BodyVelocity&quot;)
&#9;&#9;Path.Parent = x
&#9;&#9;Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
&#9;&#9;if Tool.Special.Value == 0 then
&#9;&#9;Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
&#9;&#9;elseif Tool.Special.Value == 1 then
&#9;&#9;Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
&#9;&#9;end
&#9;&#9;wait(0.6)
&#9;&#9;for i = 1,15 do
&#9;&#9;RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.05,0)
&#9;&#9;LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;for i=1, 2 do
&#9;&#9;RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.9)
end
end
end
end
if Player.Character.Custom.ElementVersion.Value == &quot;2&quot; then
if Player.Character.Custom.Element.Value == &quot;Fire&quot; then
if key == &quot;z&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Fire style: Pheonix Flower Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Humanoid.WalkSpeed = 1
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.4,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.4, 0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.4,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.4, 0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.4,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.4, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
x = Instance.new(&quot;Part&quot;)
if Tool.Special.Value == 0 then
Bubble = Tool.PheonixFlower:clone()
Bubble.Parent = x
Bubble.Disabled = false
x.Size = Vector3.new(3, 3, 3)
elseif Tool.Special.Value == 1 then
Bubble = Tool.PheonixFlower2:clone()
Bubble.Parent = x
Bubble.Disabled = false
x.Size = Vector3.new(4, 4, 4)
end
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Transparency = 0.5
x.Reflectance = 0.2
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
Flame = game.Lighting.Flame:clone()
Flame.Parent = x
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = Player.Character.Torso
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Flame2
Burnout.Disabled = false
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
x.CFrame = Tool.Handle.CFrame
x.Name = Player.Character.Name
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -3)
x.Name = Player.Character.Name
f = Instance.new(&quot;Fire&quot;, x)
if Tool.Special.Value == 0 then
f.Size = 13
elseif Tool.Special.Value == 1 then
f.Size = 15
end
y = Instance.new(&quot;SpecialMesh&quot;, x)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
xx = x:clone()
x2 = xx:clone()
x2.Parent = game.Workspace
if Tool.Special.Value == 0 then
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(2, 0, -3)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame*CFrame.new(-2, 0, -3)
elseif Tool.Special.Value == 1 then
x2.CFrame = Player.Character.Torso.CFrame*CFrame.new(3, 0, -3)
x3 = xx:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame*CFrame.new(-3, 0, -3)
end
for i = 1,2 do
x.Mesh.Scale = x.Mesh.Scale +Vector3.new(0.5, 0.5, 0.5)
x3.Mesh.Scale = x3.Mesh.Scale +Vector3.new(0.5, 0.5, 0.5)
x2.Mesh.Scale = x2.Mesh.Scale +Vector3.new(0.5, 0.5, 0.5)
wait()
end
Path.velocity = Player.Character.Torso.CFrame.lookVector * 120
x2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 100
x3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 100
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if Player.Character.Custom.Element.Value == &quot;Earth&quot; then
if key == &quot;z&quot; then
Deduction = 175
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Earth Style: Earth Prison Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.2,0,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3)
wait()
end
script.Parent.GripPos = Vector3.new(1.55, 0.25, -1)
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.BrickColor = BrickColor.new(&quot;Brown&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Material = &quot;Slate&quot;
x.Anchored = true
wait(0.1)
x.formFactor = &quot;Symmetric&quot;
y = Instance.new(&quot;CylinderMesh&quot;)
y.Scale = Vector3.new(0, 0, 0)
y.Parent = x
if Tool.Special.Value == 0 then
x.Size = Vector3.new(55, 1, 55)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(70, 1, 70)
end
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 0
x.Material = &quot;Grass&quot;
if Tool.Special.Value == 0 then
Chibaku = script.Parent.EarthPrison:clone()
elseif Tool.Special.Value == 1 then
Chibaku = script.Parent.EarthPrison2:clone()
end
Chibaku.Name = Player.Character.Name
Chibaku.Parent = x
Chibaku.Disabled = false
for i = 1,5 do
y.Scale = y.Scale +Vector3.new(0.2, 0.1, 0.2)
wait(0.01)
end
for i = 1,15 do
if Chibaku.Disabled == false then
wait(0.1)
end
end
for i = 1,4 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.2, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
end
if Player.Character.Custom.Element.Value == &quot;Lightning&quot; then
if key == &quot;z&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lightning Style: Chidori!&quot;)
s = Instance.new(&quot;Sound&quot;, Tool.Handle)
s.Volume = 0.2
s.Pitch = 3
s.SoundId = &quot;http://www.roblox.com/asset/?id=2974000&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Tool.GripPos = Vector3.new(0, 0, 0)
Tool.Handle.Transparency = 0.2
x = Instance.new(&quot;BlockMesh&quot;)
x.Parent = Tool.Handle
if Tool.Special.Value == 0 then
Spark1 = Instance.new(&quot;Sparkles&quot;)
Spark1.SparkleColor = Color3.new(0, 51, 204)
Spark1.Parent = Tool.Handle
Spark2 = Instance.new(&quot;Sparkles&quot;)
Spark2.Parent = Player.Character[&quot;Right Arm&quot;]
Spark2.SparkleColor = Color3.new(0, 51, 204)
elseif Tool.Special.Value == 1 then
Spark1 = Instance.new(&quot;Smoke&quot;)
Spark1.Size = 0.25
Spark1.Color = Color3.new(0, 0, 0)
Spark1.Opacity = 0.25
Spark1.RiseVelocity = 0.25
Spark1.Parent = Player.Character[&quot;Right Arm&quot;]
Spark2 = Instance.new(&quot;Smoke&quot;)
Spark2.Size = 0.25
Spark2.Color = Color3.new(0, 0, 0)
Spark2.Opacity = 0.25
Spark2.RiseVelocity = 0.25
Spark2.Parent = Tool.Handle
end
x.Scale = Vector3.new(0, 0, 0)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 9 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.1)
wait()
end
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.15)
wait()
end
for i = 1,15 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.05,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,20 do
x.Scale = x.Scale +Vector3.new(0.025, 0.025, 0.05)
wait(0.025)
end
for i = 1,15 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.05,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.15)
wait()
end
for i=1, 9 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.1)
wait()
end
if Tool.Special.Value == 0 then
Chidori = Tool.Handle.Lightningstyle
elseif Tool.Special.Value == 1 then
Chidori = Tool.Handle.Lightningstyle2
end
Chidori.Disabled = false
Lightning = game.Lighting.Lightning:clone()
Lightning.Parent = Player.Character.Torso
Player.Character.Humanoid.WalkSpeed = 70
for i = 1,30 do
if Chidori.Disabled == false then
wait(0.1)
end
end
Chidori.Disabled = true
Player.Character.Humanoid.WalkSpeed = 0
if Lightning ~= nil then
Lightning:remove()
end
Tool.Handle.Lightningstyle.Disabled = true
Tool.Handle.Transparency = 1
Spark1:remove()
Spark2:remove()
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
end
if Player.Character.Custom.Element.Value == &quot;Water&quot; then
if key == &quot;z&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Water Style: Water Bubble Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Humanoid.WalkSpeed = 1
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 16 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
if Tool.Special.Value == 0 then
Damage = Tool.Bubble1:clone()
x.Size = Vector3.new(4, 4, 4)
elseif Tool.Special.Value == 1 then
Damage = Tool.Bubble2:clone()
x.Size = Vector3.new(7, 7, 7)
end
Damage.Disabled = false
Damage.Parent = x
x.BrickColor = BrickColor.new(&quot;Light blue&quot;)
x.Transparency = 0.8
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.Shape = &quot;Ball&quot;
x.Reflectance = 0.2
if Tool.Special.Value == 0 then
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-3)
elseif Tool.Special.Value == 1 then
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
end
s = Instance.new(&quot;Sound&quot;,x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
Water = game.Lighting.Water2:clone()
Water.Parent = x
Water.Name = &quot;Water&quot;
for i = 1,4 do
y.Scale = y.Scale +Vector3.new(0.25, 0.25, 0.25)
wait()
end
if Tool.Special.Value == 0 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 60
elseif Tool.Special.Value == 1 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 70
end
for i=1, 16 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if Player.Character.Custom.Element.Value == &quot;Wind&quot; then
if key == &quot;z&quot; then
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind Style: Wind Blast&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.4,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.4, 0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.3,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.3,0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.3,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.3, 0,0)
wait()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.3,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.3,0,0)
wait()
end
script.Parent.Handle.Transparency = 0.75
Player.Character.Humanoid.WalkSpeed = 60
if Spin ~= nil then
Spin:remove()
end
Player.Character.Torso.Anchored = true
ShinraTensei = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = ShinraTensei
Burnout.Disabled = false
ShinraTensei.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = ShinraTensei
Burnout.Disabled = false
ShinraTensei.Transparency = 0.4
ShinraTensei.TopSurface = &quot;Smooth&quot;
ShinraTensei.BottomSurface = &quot;Smooth&quot;
ShinraTensei.Anchored = true
ShinraTensei.Parent = game.Workspace
ShinraTensei.Shape = &quot;Ball&quot;
if Tool.Special.Value == 0 then
ShinraTensei.Size = Vector3.new(30, 30, 30)
elseif Tool.Special.Value == 1 then
ShinraTensei.Size = Vector3.new(50, 50, 50)
end
workspace.Camera.CameraType = &quot;Watch&quot;
ShinraTensei.Parent = game.Workspace
ShinraTensei.CFrame = Player.Character.Torso.CFrame
ShinraTensei.Name = Player.Character.Name
ShinraTensei.CanCollide = false
if Tool.Special.Value == 0 then
Chakra = Tool.Push:clone()
elseif Tool.Special.Value == 1 then
Chakra = Tool.Push2:clone()
end
Chakra.Parent = ShinraTensei
Chakra.Disabled = false
Release = Instance.new(&quot;SpecialMesh&quot;)
Release.MeshType = &quot;Sphere&quot;
Release.Scale = Vector3.new(0, 0, 0)
Release.Parent = ShinraTensei
Wind = game.Lighting.Wind:clone()
Wind.Parent = ShinraTensei
for i = 1,5 do
Release.Scale = Release.Scale +Vector3.new(0.11, 0.11, 0.11)
wait()
end
ShinraTensei.CanCollide = true
for i = 1,5 do
Release.Scale = Release.Scale +Vector3.new(0.11, 0.11, 0.11)
wait(0.05)
end
for i = 1,12 do
if ShinraTensei ~= nil then
ShinraTensei.Transparency = ShinraTensei.Transparency + 0.05
end
wait(0.075)
end
if ShinraTensei ~= nil then
ShinraTensei:remove()
end
workspace.Camera.CameraType = &quot;Custom&quot;
wait(0.1)
Player.Character.Torso.Anchored = false
if Wind ~= nil then
Wind:remove()
end
for i = 1,5 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.3,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.3, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if Release ~= nil then
Release.Scale = Vector3.new(0, 0, 0)
end
Player.Character.Humanoid.WalkSpeed = 25
script.Parent.Handle.Transparency = 1
end
end
end
end
if key == &quot;x&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if Player.Character.Custom.Specialty.Value == &quot;Medical&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Medical Jutsu: Instant Regeneration&quot;)
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
x = Instance.new(&quot;Sparkles&quot;, Player.Character.Torso)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Immortal = Tool.Immortal
Immortal.Disabled = false
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Shuriken&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Kage Bunshin: Replicating shuriken jutsu&quot;)
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.6,0)
wait()
end
s = game.Lighting.CustomShuriken:clone()
s.Name = Player.Character.Name
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-1,0)
wait()
end
s.Transparency = 1
s2.Transparency = 1
s3.Transparency = 1
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,1,0)
wait()
end
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = s
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = s2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = s3
Burnout4.Disabled = false
w1:remove()
w2:remove()
w3:remove()
s.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = s
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
s2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = s2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
s3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = s3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
s.Transparency = 0
s2.Transparency = 0
s3.Transparency = 0
ss2 = s:clone()
x1 = ss2:clone()
x1.Parent = game.Workspace
x1.CFrame = Player.Character.Torso.CFrame *CFrame.new(1, 0, -3)
x1.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x2 = ss2:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1, 0, -3)
x2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x3 = ss2:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(2, 0, -3)
x3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x4 = ss2:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(-2, 0, -3)
x4.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x5 = ss2:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame *CFrame.new(1.5, 0.5, -5)
x5.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x6 = ss2:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.5, -0.5, -5)
x6.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x7 = ss2:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(2.5, 0, -3)
x7.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x8 = ss2:clone()
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(-2.5, 0, -3)
x8.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x9 = ss2:clone()
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(1.25, 0, -4)
x9.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x10 = ss2:clone()
x10.Parent = game.Workspace
x10.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.25, 0, -4)
x10.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x11 = ss2:clone()
x11.Parent = game.Workspace
x11.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.5, -0.5, -5)
x11.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x12 = ss2:clone()
x12.Parent = game.Workspace
x12.CFrame = Player.Character.Torso.CFrame *CFrame.new(2.5, 0, -3)
x12.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x13 = ss2:clone()
x13.Parent = game.Workspace
x13.CFrame = Player.Character.Torso.CFrame *CFrame.new(-2.5, 0, -3)
x13.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x14 = ss2:clone()
x14.Parent = game.Workspace
x14.CFrame = Player.Character.Torso.CFrame *CFrame.new(1.25, 0, -4)
x14.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.1)
x15 = ss2:clone()
x15.Parent = game.Workspace
x15.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1.25, 0, -4)
x15.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 150
wait(0.3)
if Tool.Special.Value == 1 then
x16 = ss2:clone()
x16.Parent = game.Workspace
x16.CFrame = Player.Character.Torso.CFrame *CFrame.new(1, 0, -3)
x16.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.05)
x17 = ss2:clone()
x17.Parent = game.Workspace
x17.CFrame = Player.Character.Torso.CFrame *CFrame.new(-1, 0, -3)
x17.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.05)
x18 = ss2:clone()
x18.Parent = game.Workspace
x18.CFrame = Player.Character.Torso.CFrame *CFrame.new(2, 0, -3)
x18.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.05)
x19 = ss2:clone()
x19.Parent = game.Workspace
x19.CFrame = Player.Character.Torso.CFrame *CFrame.new(-2, 0, -3)
x19.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
wait(0.05)
x20 = ss2:clone()
x20.Parent = game.Workspace
x20.CFrame = Player.Character.Torso.CFrame *CFrame.new(1.5, 0.5, -5)
x20.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * 200
end
for i=1, 2 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.6,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Mines&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Gigantic exploding sphere jutsu&quot;)
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Scroll = game.Lighting.Scroll:clone()
Scroll.Parent = Player.Character
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
x = game.Lighting.Landmine2:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -4)
x.Name = Player.Character.Name
x2 = x:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(6, 0, -4)
wait(0.1)
x3 = x2:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(-6, 0, -4)
wait(0.1)
x4 = x3:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(-12, 0, -4)
wait(0.1)
x5 = x4:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame *CFrame.new(12, 0, -4)
if Tool.Special.Value == 1 then
x6 = x5:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(18, 0, -4)
wait(0.1)
x7 = x6:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(-18, 0, -4)
wait(0.1)
x8 = x7:clone()
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(24, 0, -4)
wait(0.1)
x9 = x8:clone()
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(-24, 0, -4)
end
wait(0.5)
if Scroll ~= nil then
Scroll:remove()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Ninjutsu&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Rasengan&quot;)
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Rasengan = Instance.new(&quot;Part&quot;, Player.Character)
Rasengan.Name = Player.Character.Name
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Transparency = 0.25
Rasengan.Shape = &quot;Ball&quot;
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
if Tool.Special.Value == 0 then
Damage = Tool.Handle.Rasengan:clone()
elseif Tool.Special.Value == 1 then
Damage = Tool.Handle.Rasengan2:clone()
end
Damage.Parent = Rasengan
Damage.Disabled = false
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.MeshType = &quot;Sphere&quot;
Mesh.Parent = Rasengan
Mesh.Scale = Vector3.new(0, 0, 0)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Rasengan
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2, 0)
Flame = Tool.Fire:clone()
Flame.Parent = Rasengan
Flame.Enabled = true
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i = 1,5 do
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-1.2, 0,0)
Rasengan.Mesh.Scale = Rasengan.Mesh.Scale +Vector3.new(0.2, 0.2, 0.2)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(1.2, 0,0)
wait(0.2)
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 75
for i = 1,25 do
if Rasengan ~= nil then
wait(0.1)
end
end
if Rasengan ~= nil then
Rasengan:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Taijutsu&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Taijutsu: Dynamite punch&quot;)
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightHip = Player.Character.Torso[&quot;Right Hip&quot;]
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-2)
RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-1.4)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Player.Character.Torso
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 60
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Path
Burnout.Disabled = false
if Tool.Special.Value == 0 then
no1 = 20
no2 = 70
Kick = Tool.Handle.DynamicEntry:clone()
elseif Tool.Special.Value == 1 then
no1 = 20
no2 = 100
Kick = Tool.Handle.DynamicEntry2:clone()
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i = 1,no1 do
no1 = no1 -3
if Kick.Disabled == false then
Path.velocity = Player.Character.Torso.CFrame.lookVector * no2
wait(0.1)
end
end
if Path ~= nil then
Path:remove()
end
Kick.Disabled = true
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,2)
RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,1.4)
Player.Character.Humanoid.WalkSpeed = 35
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Summoning&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning Jutsu: Whale&quot;)
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
if Tool.Special.Value == 0 then
Frog = game.Lighting.Whale:clone()
Distance = -10
Frogpunch = Tool.Whale:clone()
elseif Tool.Special.Value == 1 then
Distance = -20
Frogpunch = Tool.Whale2:clone()
Frog = game.Lighting.Whale2:clone()
end
wait(0.5)
Frog.Parent = game.Workspace
Frog.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,Distance)
Frog.Name = Player.Character.Name
Frogpunch.Parent = Frog
Frogpunch.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Frog
w2.Part0 = w2.Parent
w2.Part1 = Player.Character.Torso
if Tool.Special.Value == 0 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -4.5, 1)
elseif Tool.Special.Value == 1 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -6, 2)
end
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = w2
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Frog
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 40
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
number = 0
for i = 1,150 do
number = number +0.6
Path.velocity = Player.Character.Torso.CFrame.lookVector * number
wait()
end
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
if Frog ~= nil then
Frog:remove()
end
if w2 ~= nil then
w2:remove()
end
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Genjutsu&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: Shackling stakes&quot;)
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.4,0,0)
wait()
end
script.Parent.GripPos = Vector3.new(1.55, 0.25, -1)
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.Anchored = true
wait(0.1)
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(75, 1, 75)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 1
x.BrickColor = BrickColor.new(&quot;Royal purple&quot;)
x.Transparency = 0.95
y = Instance.new(&quot;CylinderMesh&quot;)
y.Scale = Vector3.new(1, 1, 1)
y.Parent = x
if Tool.Special.Value == 0 then
vinetrap = script.Parent.vinetrap:clone()
elseif Tool.Special.Value == 1 then
vinetrap = script.Parent.vinetrap2:clone()
end
vinetrap.Name = Player.Character.Name
vinetrap.Parent = x
vinetrap.Disabled = false
wait(3)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.4,0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
end
end
if Player.Character.Custom.Clan.Value == &quot;Yakushi&quot; then
if key == &quot;c&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Chakra Draining Seal&quot;)
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Chakra = game.Lighting.Knive.Fire:clone()
b = game.Lighting.Burnout:clone()
b.Parent = Chakra
b.Disabled = false
if Tool.Special.Value == 0 then
Chakra.Size = 2.5
Speed = 60
Damage = Tool.ChakraDrain:clone()
elseif Tool.Special.Value == 1 then
Chakra.Size = 4
Speed = 80
Damage = Tool.ChakraDrain2:clone()
end
Damage.Name = Player.Name
b2 = game.Lighting.Burnout:clone()
b2.Parent = Damage
b2.Disabled = false
Damage.Parent = Player.Character[&quot;Right Arm&quot;]
Damage.Disabled = false
Chakra.Parent = Player.Character[&quot;Right Arm&quot;]
Chakra.Enabled = true
for i = 1,60 do
Player.Character.Humanoid.WalkSpeed = Speed
if Chakra ~= nil then
wait(0.05)
end
end
if Damage ~= nil then
Damage:remove()
end
if Chakra ~= nil then
Chakra:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if Player.Character.Custom.Clan.Value == &quot;Yuki&quot; then
if key == &quot;c&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ice style: Freezing Ice&quot;)
Deduction = 199.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Player.Character.Humanoid.WalkSpeed = 1
for i=1, 16 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.1)
wait()
end
for i=1, 16 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Part&quot;)
if Tool.Special.Value == 0 then
Damage = Tool.Freeze:clone()
x.Size = Vector3.new(5, 5, 5)
elseif Tool.Special.Value == 1 then
Damage = Tool.Freeze2:clone()
x.Size = Vector3.new(8, 8, 8)
end
Hit = Instance.new(&quot;IntValue&quot;, x)
Hit.Name = &quot;Freezing&quot;
Damage.Name = Player.Character.Name
Damage.Disabled = false
Damage.Parent = x
x.BrickColor = BrickColor.new(&quot;Pastel light blue&quot;)
x.Transparency = 0.1
x.Reflectance = 0.2
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Parent = game.Workspace
x.Shape = &quot;Block&quot;
x.Reflectance = 0.2
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-5)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Burnout2 = game.Lighting.IceRemove:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
Ice = game.Lighting.Water2:clone()
Ice.Parent = x
Ice.Disabled = false
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
for i=1, 16 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 16 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.1)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if Player.Character.Custom.Clan.Value == &quot;Akimichi&quot; then
if key == &quot;c&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Human Boulder&quot;)
Deduction = 229
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
workspace.Camera.CameraType = &quot;Follow&quot;
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
x = Instance.new(&quot;Part&quot;)
x.BrickColor = Player.Character.Torso.BrickColor
if Tool.Special.Value == 0 then
x.Size = Vector3.new(15, 15, 15)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(20, 20, 20)
end
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
f = Instance.new(&quot;Smoke&quot;)
f.RiseVelocity = 5
f.Size = 25
f.Color = Color3.new(0.25, 0.6, 0.8)
f.Parent = Player.Character.Torso
Tool.Handle.Transparency = 0
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.035)
end
if Tool.Special.Value == 0 then
HumanBoulder = Tool.HumanBoulder2:clone()
elseif Tool.Special.Value == 1 then
HumanBoulder = Tool.HumanBoulder3:clone()
end
HumanBoulder.Parent = x
HumanBoulder.Disabled = false
f:remove()
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Speed = 0
for i = 1,40 do
Speed = Speed + 4
Path.velocity = Player.Character.Torso.CFrame.lookVector * Speed
wait(0.025)
end
for i = 1,20 do
Speed = Speed - 8
Path.velocity = Player.Character.Torso.CFrame.lookVector * Speed
wait(0.025)
end
for i = 1,20 do
if y ~= nil then
y.Scale = y.Scale -Vector3.new(0.05, 0.05, 0.05)
end
wait(0.035)
end
if Earth ~= nil then
Earth:remove()
end
workspace.Camera.CameraType = &quot;Custom&quot;
x:remove()
end
end
end
if Player.Character.Custom.Clan.Value == &quot;Yamanaka&quot; then
if key == &quot;c&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mind Transfer Jutsu&quot;)
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.Transparency = 0.9
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Shape = &quot;Block&quot;
if Tool.Special.Value == 0 then
x.Size = Vector3.new(6,6, 6)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(7,7, 7)
end
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -4)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 90
Player.Character.Humanoid.Sit = true
workspace.Camera.CameraSubject = x
workspace.Camera.CameraType = &quot;Attach&quot;
y = Tool.Mesh2:clone()
y.Parent = x
y.Scale = Vector3.new(1, 1, 1)
if Tool.Special.Value == 0 then
Wave = Tool.Trip:clone()
elseif Tool.Special.Value == 1 then
Wave = Tool.Trip2:clone()
end
Wave.Parent = x
Wave.Disabled = false
wait(1.5)
Path.velocity = x.CFrame.lookVector * -90
wait(1)
Player.Character.Humanoid.Sit = false
workspace.Camera.CameraSubject = Player.Character
workspace.Camera.CameraType = &quot;Custom&quot;
end
if x ~= nil then
x:remove()
end
end
end
if Player.Character.Custom.Clan.Value == &quot;Aburame&quot; then
if key == &quot;c&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Grand Bug Sphere Jutsu&quot;)
Deduction = 249
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
script.Parent.GripPos = Vector3.new(1.55, 0.25, -1)
Player.Character.Humanoid.WalkSpeed = 0
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.BrickColor = BrickColor.new(&quot;Black&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Anchored = true
wait(0.1)
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(70, 0.5, 70)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 3, 0)
x.Transparency = 0.1
x.Material = &quot;Plastic&quot;
y = Instance.new(&quot;BlockMesh&quot;)
y.Scale = Vector3.new(0, 0, 0)
y.Parent = x
if Tool.Special.Value == 0 then
Chibaku = script.Parent.BugCoffin:clone()
elseif Tool.Special.Value == 1 then
Chibaku = script.Parent.BugCoffin2:clone()
end
Chibaku.Name = Player.Character.Name
Chibaku.Parent = x
Chibaku.Disabled = false
for i = 1,20 do
y.Scale = y.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.01)
end
wait(3.5)
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
end
if Player.Character.Custom.Clan.Value == &quot;Inuzuka&quot; then
if key == &quot;c&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Tsugan!&quot;)
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
workspace.Camera.CameraType = &quot;Watch&quot;
Earth = game.Lighting.Earth:clone()
Earth.Parent = Player.Character.Torso
x = Instance.new(&quot;Part&quot;)
x.BrickColor = Player.Character.Torso.BrickColor
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
if Tool.Special.Value == 0 then
x.Size = Vector3.new(12, 12, 12)
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(15, 15, 15)
end
x.TopSurface = &quot;Smooth&quot;
x.Shape = &quot;Ball&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.CFrame = Player.Character.Torso.CFrame
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
f = Tool.Handle.Smoke:clone()
f.Parent = Player.Character.Torso
f.Enabled = true
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,10 do
y.Scale = y.Scale +Vector3.new(0.08, 0.08, 0.16)
wait(0.025)
end
Tool.Handle.Transparency = 0
if Tool.Special.Value == 0 then
HumanBoulder = Tool.HumanBoulder2:clone()
elseif Tool.Special.Value == 1 then
HumanBoulder = Tool.HumanBoulder3:clone()
end
HumanBoulder.Parent = x
HumanBoulder.Disabled = false
f:remove()
Tsugan = game.Lighting.Tsugan:clone()
Tsugan.Parent = workspace
Tsugan.BrickColor = Player.Character.Torso.BrickColor
Tsugan.CFrame = x.CFrame*CFrame.Angles(5, 0, 0)
Move = Instance.new(&quot;BodyPosition&quot;)
Move.maxForce = Vector3.new(999999999999999999999, 999999999999999999999,999999999999999999999)
Move.Parent = Tsugan
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
for i = 1,100 do
Path.velocity = Player.Character.Torso.CFrame.lookVector * 100
Move.position = x.Position
wait()
end
Move:remove()
workspace.Camera.CameraType = &quot;Custom&quot;
for i = 1,10 do
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
y.Scale = y.Scale -Vector3.new(0.08, 0.08, 0.16)
wait(0.025)
end
if Earth ~= nil then
Earth:remove()
end
x:remove()
end
end
end
if Player.Character.Custom.Clan.Value == &quot;Hyuuga&quot; then
if key == &quot;c&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;8 Triagrams: 64 palms!&quot;)
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.formFactor = &quot;Plate&quot;
x.Anchored = true
x.formFactor = &quot;Symmetric&quot;
x.Size = Vector3.new(80, 1, 80)
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame -Vector3.new(0, 2, 0)
x.Transparency = 1
YingYang = Instance.new(&quot;Decal&quot;)
YingYang.Texture = &quot;http://www.roblox.com/asset/?id=28005812&quot;
YingYang.Face = &quot;Top&quot;
YingYang.Parent = x
Slowmotion = script.Parent.Palms:clone()
Slowmotion.Name = Player.Character.Name
Slowmotion.Parent = x
Slowmotion.Disabled = false
Player.Character.Humanoid.WalkSpeed = 25
HP = Player.Character.Humanoid.Health
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if Tool.Special.Value == 0 then
Jyuuken = game.Lighting.Jyuuken
elseif Tool.Special.Value == 1 then
Jyuuken = game.Lighting.Jyuuken2
end
Jyuuken1 = Jyuuken:clone()
Jyuuken2 = Jyuuken:clone()
Jyuuken1.Parent = Player.Character[&quot;Right Arm&quot;]
Jyuuken2.Parent = Player.Character[&quot;Left Arm&quot;]
Jyuuken1.Disabled = false
Jyuuken2.Disabled = false
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,20 do
Player.Character.Humanoid.Health = HP
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Jyuuken1:remove()
Jyuuken2:remove()
Player.Character.Humanoid.WalkSpeed = 16
end
if x ~= nil then
x:remove()
end
end
end
if Player.Character.Custom.Clan.Value == &quot;Uchiha&quot; then
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.4,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.4, 0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.4,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.4,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.4, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
x = Instance.new(&quot;Part&quot;)
x.Size = Vector3.new(18, 18, 18)
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Fire Style: Grand Fireball Jutsu&quot;)
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Blaze = Tool.Fireball:clone()
Blaze.Parent = x
Blaze.Disabled = false
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Scorch Style: Amaterasu&quot;)
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
Blaze = Tool.Amaterasu:clone()
Blaze.Parent = x
Blaze.Disabled = false
end
if Tool.Special.Value == 0 then
x.Transparency = 0.4
elseif Tool.Special.Value == 1 then
x.Transparency = 1
end
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -16)
if Tool.Special.Value == 1 then
Output = Instance.new(&quot;Fire&quot;, x)
Output.Color = Color3.new(0, 0, 0)
Output.Size = 40
Output.Heat = 0
Output.SecondaryColor = Color3.new(0, 0, 0)
for i = 1,3 do
Output2 = Output:clone()
Output2.Parent = x
wait()
end
end
fire = Instance.new(&quot;Fire&quot;)
if Tool.Special.Value == 0 then
fire.Size = 50
fire.Color = Color3.new(244, 0, 0)
elseif Tool.Special.Value == 1 then
fire.Enabled = false
end
fire.Parent = x
x.Name = Player.Character.Name
Flame = game.Lighting.Flame:clone()
Flame.Parent = Player.Character.Torso
Flame2 = game.Lighting.Flame:clone()
Flame2.Parent = x
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 50
if Tool.Special.Value == 1 then
Path.velocity = Player.Character.Torso.CFrame.lookVector * 60
end
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
if Flame ~= nil then
Flame:remove()
end
end
end
end
if Player.Character.Custom.Clan.Value == &quot;Nara&quot; then
if key == &quot;c&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow Neckbind Jutsu&quot;)
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
x = Instance.new(&quot;Part&quot;)
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Transparency = 0.5
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
if Tool.Special.Value == 0 then
x.Size = Vector3.new(2, 1, 60)
number = -33
elseif Tool.Special.Value == 1 then
x.Size = Vector3.new(2, 1, 80)
number = -42
end
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
if Tool.Special.Value == 0 then
Posess = Tool.Bind:clone()
elseif Tool.Special.Value == 1 then
Posess = Tool.Bind2:clone()
end
Posess.Parent = x
Posess.Disabled = false
y = Instance.new(&quot;BlockMesh&quot;)
y.Parent = x
y.Scale = Vector3.new(0, 0, 0)
for i = 1,10 do
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, number)
y.Scale = y.Scale +Vector3.new(0.1, 0.025, 0.1)
wait(0.01)
end
for i = 1,50 do
Player.Character.Humanoid.WalkSpeed = 5
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, number)
wait(0.01)
end
for i = 1,10 do
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, -3, number)
y.Scale = y.Scale -Vector3.new(0.1, 0.025, 0.1)
wait(0.01)
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait(0.01)
x:remove()
Player.Character.Humanoid.WalkSpeed = 16
end
end
end
if key == &quot;b&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if Player.Character.Custom.Specialty.Value == &quot;Medical&quot; then
if key == &quot;b&quot; then
if Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Mystical palm jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.GripPos = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 0.3
script.Parent.Handle.Fire.Enabled = true
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i = 1,10 do
script.Parent.Handle.Mesh.Scale = script.Parent.Handle.Mesh.Scale +Vector3.new(0.05, 0.05, 0.05)
wait(0.1)
end
if Tool.Special.Value == 0 then
Heal = Tool.Heal
elseif Tool.Special.Value == 1 then
Heal = Tool.Heal2
end
for i = 1,25 do
if Player.Character.Humanoid.Health ~= Player.Character.Humanoid.MaxHealth then
if Player.Chakra.Value &gt;= 10 then
Heal.Disabled = false
Player.Chakra.Value = Player.Chakra.Value -5
end
wait(0.05)
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
script.Parent.Handle.Mesh.Scale = Vector3.new(0, 0, 0)
script.Parent.Handle.Transparency = 1
script.Parent.Handle.Fire.Enabled = false
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Taijutsu&quot; then
if key == &quot;b&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Taijutsu: Dynamic entry&quot;)
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
if Tool.Special.Value == 0 then
Speed = 70
MegaPunch = Tool.MegaPunch:clone()
MegaPunch2 = Tool.MegaPunch:clone()
elseif Tool.Special.Value == 1 then
MegaPunch = Tool.MegaPunch2:clone()
MegaPunch2 = Tool.MegaPunch2:clone()
Speed = 85
end
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = MegaPunch
Burnout2.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = MegaPunch2
Burnout3.Disabled = false
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
MegaPunch.Parent = Player.Character[&quot;Right Arm&quot;]
MegaPunch2.Parent = Player.Character[&quot;Torso&quot;]
MegaPunch.Disabled = false
MegaPunch2.Disabled = false
for i=1, 30 do
Player.Character.Humanoid.WalkSpeed = Speed
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 30 do
Player.Character.Humanoid.WalkSpeed = Speed
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
if MegaPunch2 ~= nil then
MegaPunch2:remove()
end
if MegaPunch ~= nil then
MegaPunch:remove()
end
Player.Character.Humanoid.WalkSpeed = 40
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Genjutsu&quot; then
if key == &quot;b&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Genjutsu: Demonic illusion of pain&quot;)
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
Player.Character.Humanoid.WalkSpeed = 5
x = Instance.new(&quot;Part&quot;)
x.Transparency = 0.85
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(2, 1, 75)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
if Tool.Special.Value == 0 then
Confuse = Tool.Genjutsu:clone()
elseif Tool.Special.Value == 1 then
Confuse = Tool.Genjutsu2:clone()
end
Confuse.Parent = x
Confuse.Disabled = false
for i = 1,75 do
x.CFrame = Player.Character.Head.CFrame *CFrame.new(0, 0, -45)
wait(0.01)
end
end
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Summoning&quot; then
if key == &quot;b&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Summoning: Toad&quot;)
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.1,0,0)
wait()
end
for i=1, 3 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.6)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.6)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.1, 0,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
end
if Tool.Special.Value == 0 then
Frog = game.Lighting.Frog:clone()
Distance = -10
elseif Tool.Special.Value == 1 then
Distance = -20
Frog = game.Lighting.Frog2:clone()
end
wait(0.5)
Frog.Parent = game.Workspace
Frog.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,Distance)
Frog.Name = Player.Character.Name
Frogpunch = Tool.Toad:clone()
Frogpunch.Parent = Frog
Frogpunch.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Frog
w2.Part0 = w2.Parent
w2.Part1 = Player.Character.Torso
if Tool.Special.Value == 0 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -4.5, 1)
elseif Tool.Special.Value == 1 then
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -6, 2)
end
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = w2
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = Frog
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 40
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Frog
Burnout.Disabled = false
number = 0
for i = 1,150 do
number = number +0.6
Path.velocity = Player.Character.Torso.CFrame.lookVector * number
wait()
end
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Frog.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(25,25,25)
if Frog ~= nil then
Frog:remove()
end
if w2 ~= nil then
w2:remove()
end
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Shuriken&quot; then
if key == &quot;b&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Fuma Shuriken&quot;)
Deduction = 150
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
x = game.Lighting.Shuriken2:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0,0,-7)
x.Name = Player.Character.Name
x.Throw:Play()
if Tool.Special.Value == 0 then
x.Slash.Disabled = false
elseif Tool.Special.Value == 1 then
x.Slash2.Disabled = false
end
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 250
Shurikenremove = game.Lighting.ShurikenR:clone()
Shurikenremove.Parent = x
Shurikenremove.Disabled = false
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Mines&quot; then
if key == &quot;b&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Exploding Spheres Jutsu&quot;)
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
Scroll = game.Lighting.Scroll:clone()
Scroll.Parent = Player.Character
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Scroll
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 59.7, 29.7) * CFrame.new(1.5, 1.1, 0.5)
x = game.Lighting.Landmine:clone()
x.Parent = game.Workspace
x.CFrame = Player.Character.Torso.CFrame *CFrame.new(0, 0, -3)
x.Name = Player.Character.Name
x2 = x:clone()
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Torso.CFrame *CFrame.new(4, 0, -3)
wait(0.1)
x3 = x2:clone()
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Torso.CFrame *CFrame.new(-4, 0, -3)
wait(0.1)
x4 = x3:clone()
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Torso.CFrame *CFrame.new(-8, 0, -3)
wait(0.1)
x5 = x4:clone()
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Torso.CFrame *CFrame.new(8, 0, -3)
if Tool.Special.Value == 1 then
x6 = x5:clone()
x6.Parent = game.Workspace
x6.CFrame = Player.Character.Torso.CFrame *CFrame.new(12, 0, -3)
wait(0.1)
x7 = x6:clone()
x7.Parent = game.Workspace
x7.CFrame = Player.Character.Torso.CFrame *CFrame.new(-12, 0, -3)
wait(0.1)
x8 = x7:clone()
x8.Parent = game.Workspace
x8.CFrame = Player.Character.Torso.CFrame *CFrame.new(16, 0, -3)
wait(0.1)
x9 = x8:clone()
x9.Parent = game.Workspace
x9.CFrame = Player.Character.Torso.CFrame *CFrame.new(-16, 0, -3)
end
wait(0.5)
if Scroll ~= nil then
Scroll:remove()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
end
end
elseif Player.Character.Custom.Specialty.Value == &quot;Ninjutsu&quot; then
if key == &quot;b&quot; then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shunshin Jutsu&quot;)
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.Humanoid.WalkSpeed = 100
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
Player.Character.Torso.Transparency = 1
Player.Character.Head.Transparency = 1
Player.Character[&quot;Left Leg&quot;].Transparency = 1
Player.Character[&quot;Right Leg&quot;].Transparency = 1
Player.Character[&quot;Left Arm&quot;].Transparency = 1
Player.Character[&quot;Right Arm&quot;].Transparency = 1
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
Player.Character.Humanoid.WalkSpeed = 150
wait(0.75)
Player.Character.Torso.Transparency = 0
Player.Character.Head.Transparency = 0
Player.Character[&quot;Left Leg&quot;].Transparency = 0
Player.Character[&quot;Right Leg&quot;].Transparency = 0
Player.Character[&quot;Left Arm&quot;].Transparency = 0
Player.Character[&quot;Right Arm&quot;].Transparency = 0
Player.Character.Humanoid.WalkSpeed = 16
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
end
end
end
end
if key == &quot;v&quot; then
Deduction = 75
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;White&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 150
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,9000,0)
Jump.velocity = Vector3.new(0,9000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
script.Disabled = false
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="Fire" referent="RBX2701">
<Properties>
<Color3 name="Color">4288269567</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288269567</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">7</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2702">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lobster</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2703">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Whale</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1.7
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2704">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Whale2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.2
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent:FindFirstChild(&quot;Hit&quot;) == nil then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2705">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">vinetrap</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.Size = Vector3.new(3, 3, 3)
t.Parent = Part.Parent
pos = Player.Character.Torso.CFrame
Player.Character.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 30, 0)
t.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(-math.random(), -math.random(), -math.random())
t.CanCollide = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshId = &quot;http://www.roblox.com/asset/?id=1033714&quot;
y.TextureId = &quot;http://www.roblox.com/asset/?id=1095709&quot;
y.VertexColor = Vector3.new(0.2, 0.2, 0.2)
y.Parent = t
y.Scale = Vector3.new(0.2, 0.2, 6)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,10 do
if Part.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
end
wait(0.05)
end
Player.Character.Torso.CFrame = pos +Vector3.new(0, 5, 0)
for i = 1,10 do
if t ~= nil then
t.Transparency = t.Transparency -0.1
end
wait(0.075)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2706">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">vinetrap2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.Size = Vector3.new(3, 3, 3)
t.Parent = Part.Parent
pos = Player.Character.Torso.CFrame
Player.Character.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 30, 0)
t.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(-math.random(), -math.random(), -math.random())
t.CanCollide = false
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshId = &quot;http://www.roblox.com/asset/?id=1033714&quot;
y.TextureId = &quot;http://www.roblox.com/asset/?id=1095709&quot;
y.VertexColor = Vector3.new(0.2, 0.2, 0.2)
y.Parent = t
y.Scale = Vector3.new(0.4, 0.4, 8)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Part.Parent.Torso
w1.Part0 = w1.Parent
w1.Part1 = t
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
if Part.Parent ~= nil then
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2.75
end
wait(0.05)
end
Player.Character.Torso.CFrame = pos +Vector3.new(0, 5, 0)
for i = 1,10 do
if t ~= nil then
t.Transparency = t.Transparency -0.1
end
wait(0.075)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2707">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Palms</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 1
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
wait(10)
script.Parent:remove()
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2708">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bind2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
f = Instance.new(&quot;Part&quot;)
f.BrickColor = BrickColor.new(&quot;Really black&quot;)
f.TopSurface = &quot;Smooth&quot;
f.BottomSurface = &quot;Smooth&quot;
f.Transparency = 0.5
f.Shape = &quot;Ball&quot;
f.Size = Vector3.new(2, 2, 2)
f.Anchored = true
f.CanCollide = false
f.Parent = game.Workspace
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Really black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.5
t.Size = Vector3.new(2, 3, 2)
t.Anchored = true
t.CanCollide = false
t.Parent = Part.Parent
for i = 1, 100 do
if Part.Parent ~= nil then
if script.Parent ~= nil then
Part.Parent.Torso.CFrame = script.Parent.CFrame *CFrame.new(0, 0, -30) +Vector3.new(0, 3, 0)
f.CFrame = Part.Parent.Head.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.85
t.CFrame = Part.Parent.Torso.CFrame
end
end
wait(0.01)
end
end
t:remove()
f:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2709">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bind</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
f = Instance.new(&quot;Part&quot;)
f.BrickColor = BrickColor.new(&quot;Really black&quot;)
f.TopSurface = &quot;Smooth&quot;
f.BottomSurface = &quot;Smooth&quot;
f.Transparency = 0.5
f.Shape = &quot;Ball&quot;
f.Size = Vector3.new(2, 2, 2)
f.Anchored = true
f.CanCollide = false
f.Parent = game.Workspace
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Really black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.5
t.Size = Vector3.new(2, 3, 2)
t.Anchored = true
t.CanCollide = false
t.Parent = Part.Parent
for i = 1, 100 do
if Part.Parent ~= nil then
if script.Parent ~= nil then
Part.Parent.Torso.CFrame = script.Parent.CFrame *CFrame.new(0, 0, -30) +Vector3.new(0, 3, 0)
f.CFrame = Part.Parent.Head.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.6
t.CFrame = Part.Parent.Torso.CFrame
end
end
wait(0.01)
end
end
t:remove()
f:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2710">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HumanBoulder2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Explosion&quot;)
d.BlastRadius = 0
d.BlastPressure = 100000000
d.Parent = game.Workspace
d.Position = Part.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -30
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.6)
if p ~= nil then
p:remove()
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2711">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HumanBoulder3</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Explosion&quot;)
d.BlastRadius = 0
d.BlastPressure = 100000000
d.Parent = game.Workspace
d.Position = Part.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -35
p = Instance.new(&quot;BodyAngularVelocity&quot;)
p.Parent = Part.Parent.Torso
p.angularvelocity = p.angularvelocity + Vector3.new(5, 100, 5)
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.6)
if p ~= nil then
p:remove()
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2712">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Wolf = Instance.new(&quot;Part&quot;)
Wolf.Size = Vector3.new(4, 4, 4)
Wolf.BrickColor = BrickColor.new(&quot;White&quot;)
Wolf.Transparency = 0.8
Mesh = script.Mesh:clone()
Mesh.Parent = Wolf
Mesh.Scale = Vector3.new(1, 1, 1)
Wolf.Parent = Part.Parent
Wolf.CFrame = Part.Parent.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,100 do
if Part.Parent ~= nil then
Wolf.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.8
wait(0.025)
end
end
if Wolf ~= nil then
Wolf:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="SpecialMesh" referent="RBX2713">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2714">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Trip</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Wolf = Instance.new(&quot;Part&quot;)
Wolf.Size = Vector3.new(4, 4, 4)
Wolf.BrickColor = BrickColor.new(&quot;White&quot;)
Wolf.Transparency = 0.8
Mesh = script.Mesh:clone()
Mesh.Parent = Wolf
Mesh.Scale = Vector3.new(1, 1, 1)
Wolf.Parent = Part.Parent
Wolf.CFrame = Part.Parent.Torso.CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
for i = 1,100 do
if Part.Parent ~= nil then
Wolf.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Sit = true
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -0.6
wait(0.025)
end
end
if Wolf ~= nil then
Wolf:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
<Item class="SpecialMesh" referent="RBX2715">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2716">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Freeze</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name == &quot;Trunk&quot; then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.CFrame = Part.CFrame -Vector3.new(0, 2, 0)
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.CFrame = Part.Parent.Torso.CFrame
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,30 do
if Part.Parent.Humanoid.Health ~= 0 then
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.1)
end
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2717">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Freeze2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Name == &quot;Trunk&quot; then
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
script.Parent.CFrame = Part.CFrame -Vector3.new(0, 2, 0)
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
end
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Parent.CFrame = Part.Parent.Torso.CFrame
script.Parent.CFrame = script.Parent.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
if script.Parent:FindFirstChild(&quot;BodyVelocity&quot;) ~= nil then
script.Parent.BodyVelocity:remove()
end
for i = 1,20 do
if Part.Parent.Humanoid.Health ~= 0 then
Part.Parent.Humanoid.WalkSpeed = 0
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
wait(0.1)
end
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2718">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraDrain</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
Me = script.Parent.Parent
if game.Players:FindFirstChild(Me) ~= nil then
Player = game.Players:FindFirstChild(Me)
end
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
end
script.Disabled = true
if script.Parent:FindFirstChild(&quot;Fire&quot;) ~= nil then
script.Parent.Fire:remove()
end
x = game.Lighting.Knive.Fire:clone()
b = game.Lighting.Burnout:clone()
b.Parent = x
b.Disabled = false
x.Parent = Part
for i = 1, 50 do
if Player2 ~= nil then
if Player2.Chakra.Value &gt;= 4 then
Player2.Chakra.Value = Player2.Chakra.Value -3
end
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2719">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">ChakraDrain2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
Me = script.Parent.Parent
if game.Players:FindFirstChild(Me) ~= nil then
Player = game.Players:FindFirstChild(Me)
end
if game.Players:GetPlayerFromCharacter(Part.Parent) ~= nil then
Player2 = game.Players:GetPlayerFromCharacter(Part.Parent)
end
script.Disabled = true
if script.Parent:FindFirstChild(&quot;Fire&quot;) ~= nil then
script.Parent.Fire:remove()
end
x = game.Lighting.Knive.Fire:clone()
b = game.Lighting.Burnout:clone()
b.Parent = x
b.Disabled = false
x.Parent = Part
for i = 1, 60 do
if Player2 ~= nil then
if Player2.Chakra.Value &gt;= 6 then
Player2.Chakra.Value = Player2.Chakra.Value -3
end
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2720">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Amaterasu</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
d = Instance.new(&quot;Smoke&quot;)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
bu = game.Lighting.RDremover:clone()
bu.Parent = s
bu.Disabled = false
d = Instance.new(&quot;Fire&quot;)
d.Color = Color3.new(0, 0, 0)
d.SecondaryColor = Color3.new(0, 0, 0)
d.Parent = Part.Parent.Torso
d.Size = 17
y = Instance.new(&quot;Fire&quot;)
y.Color = Color3.new(0, 0, 0)
y.SecondaryColor = Color3.new(0, 0, 0)
y.Parent = Part.Parent.Head
y.Size = 14
z = Instance.new(&quot;Fire&quot;)
z.Color = Color3.new(0, 0, 0)
z.SecondaryColor = Color3.new(0, 0, 0)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
z.Size = 12
a = Instance.new(&quot;Fire&quot;)
a.Color = Color3.new(0, 0, 0)
a.SecondaryColor = Color3.new(0, 0, 0)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
a.Size = 10
b = Instance.new(&quot;Fire&quot;)
b.Color = Color3.new(0, 0, 0)
b.SecondaryColor = Color3.new(0, 0, 0)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
b.Size = 7
c = Instance.new(&quot;Fire&quot;)
c.Color = Color3.new(0, 0, 0)
c.SecondaryColor = Color3.new(0, 0, 0)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
c.Size = 7
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
for i = 1,30 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.1)
end
if c ~= nil then
c.Size = 25
end
if b ~= nil then
b.Size = 25
end
if z ~= nil then
z.Size =25
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
script.Parent:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2721">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Fireball</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
script.Disabled = true
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
burnout = game.Lighting.Burnout:clone()
burnout.Disabled = false
burnout1 = burnout:clone()
burnout2 = burnout:clone()
burnout3 = burnout:clone()
burnout4 = burnout:clone()
burnout5 = burnout:clone()
d = Instance.new(&quot;Fire&quot;)
d.Parent = Part.Parent.Torso
burnout1.Parent = d
y = Instance.new(&quot;Fire&quot;)
y.Parent = Part.Parent.Head
z = Instance.new(&quot;Fire&quot;)
z.Parent = Part.Parent[&quot;Right Arm&quot;]
burnout2.Parent = z
a = Instance.new(&quot;Fire&quot;)
a.Parent = Part.Parent[&quot;Left Arm&quot;]
burnout3.Parent = a
b = Instance.new(&quot;Fire&quot;)
b.Parent = Part.Parent[&quot;Left Leg&quot;]
burnout4.Parent = b
c = Instance.new(&quot;Fire&quot;)
c.Parent = Part.Parent[&quot;Right Leg&quot;]
burnout5.Parent = c
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=31760113&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,20 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.1)
end
if y ~= nil then
y.Size = 20
end
for i = 1,4 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
wait(0.1)
end
if s ~= nil then
s:remove()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
wait(0.1)
d:remove()
y:remove()
z:remove()
a:remove()
b:remove()
c:remove()
script.Parent:remove()
end
end
end
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2722">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BugCoffin2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Anchored = true
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
for i = 1,100 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.25, 0.25, 0.25)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random()) +Vector3.new(0, 1, 0)
t.CFrame = Part.Parent.Torso.CFrame
end
wait(0.01)
end
for i = 1,6 do
if Part.Parent ~= nil then
y.Scale = y.Scale -Vector3.new(3.5, 3.5, 3.5)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random()) +Vector3.new(0, 1, 0)
t.CFrame = Part.Parent.Torso.CFrame
end
wait(0.01)
end
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -80
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2723">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BugCoffin</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Black&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0.1
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(1, 1, 1)
t.Anchored = true
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
for i = 1,100 do
if Part.Parent ~= nil then
y.Scale = y.Scale +Vector3.new(0.2, 0.2, 0.2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random()) +Vector3.new(0, 1, 0)
t.CFrame = Part.Parent.Torso.CFrame
end
wait(0.01)
end
for i = 1,6 do
if Part.Parent ~= nil then
y.Scale = y.Scale -Vector3.new(2, 2, 2)
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random()) +Vector3.new(0, 1, 0)
t.CFrame = Part.Parent.Torso.CFrame
end
wait(0.01)
end
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame *CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -60
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2724">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh2</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2725">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Push</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -40
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2726">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Push2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -55
Part.Parent.Humanoid.Sit = true
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2727">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bubble1</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
for i = 1,40 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2728">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Bubble2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 2
s.Pitch = 0.8
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
for i = 1,50 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -1
wait(0.01)
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
if script.Parent ~= nil then
script.Parent:remove()
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2729">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">EarthPrison</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Brown&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(15, 15, 15)
t.Anchored = true
t.Material = &quot;Grass&quot;
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
Part.Parent.Torso.Anchored = true
unr = game.Lighting.Unanchor:clone()
unr.Parent = Part.Parent.Torso
unr.Disabled = false
for i = 1,10 do
if Part.Parent ~= nil then
t.CFrame = Part.Parent.Torso.CFrame
y.Scale = y.Scale + Vector3.new(0.1, 0.1, 0.1)
wait(0.05)
end
end
for i = 1,20 do
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 0
t.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
end
wait(0.1)
end
if Part.Parent ~= nil then
Part.Parent.Torso.Anchored = false
end
for i = 1,10 do
y.Scale = y.Scale - Vector3.new(0.1, 0.1, 0.1)
wait(0.05)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2730">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">MegaPunch</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
wait(0.1)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 150
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait(0.05)
end
Float:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2731">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">MegaPunch2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
wait(0.1)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Float.velocity = Player.Character.Torso.CFrame.lookVector * 150
Part.Parent.Humanoid.Sit = true
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
for i = 1,15 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.05)
end
Float:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2732">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">EarthPrison2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.WalkSpeed = 0
t = Instance.new(&quot;Part&quot;)
t.BrickColor = BrickColor.new(&quot;Brown&quot;)
t.TopSurface = &quot;Smooth&quot;
t.BottomSurface = &quot;Smooth&quot;
t.Transparency = 0
t.Shape = &quot;Ball&quot;
t.Size = Vector3.new(25, 25, 25)
t.Anchored = true
t.Material = &quot;Grass&quot;
t.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
y.Parent = t
Part.Parent.Torso.Anchored = true
unr = game.Lighting.Unanchor:clone()
unr.Parent = Part.Parent.Torso
unr.Disabled = false
for i = 1,10 do
if Part.Parent ~= nil then
t.CFrame = Part.Parent.Torso.CFrame
y.Scale = y.Scale + Vector3.new(0.1, 0.1, 0.1)
wait(0.05)
end
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
for i = 1,20 do
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 0
t.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
end
wait(0.1)
end
if Part.Parent ~= nil then
Part.Parent.Torso.Anchored = false
end
for i = 1,10 do
y.Scale = y.Scale - Vector3.new(0.1, 0.1, 0.1)
wait(0.05)
end
t:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
if Part.Parent ~= nil then
Part.Parent.Humanoid.WalkSpeed = 16
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2733">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2734">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX2735">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">RasenSpin</string>
<ProtectedString name="Source">for i = 1,500 do
script.Parent.CFrame = script.Parent.CFrame*CFrame.Angles(0, 3, 0)
wait()
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2736">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">RasenBurnout</string>
<ProtectedString name="Source">wait(60)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2737">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Byakugan</string>
<ProtectedString name="Source">wait(0.2)
workspace.Camera.FieldOfView = 120
wait()
script:remove()</ProtectedString>
</Properties>
</Item>
<Item class="BodyColors" referent="RBX2738">
<Properties>
<int name="HeadColor">18</int>
<int name="LeftArmColor">18</int>
<int name="LeftLegColor">18</int>
<string name="Name">Body Colors5</string>
<int name="RightArmColor">18</int>
<int name="RightLegColor">18</int>
<int name="TorsoColor">18</int>
</Properties>
</Item>
<Item class="Tool" referent="RBX2739">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Bee</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2740">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>-31.7541065</X>
<Y>8.59790134</Y>
<Z>242.149567</Z>
<R00>0.316089004</R00>
<R01>-0.000781779177</R01>
<R02>0.948729217</R02>
<R10>-3.91232425e-005</R10>
<R11>0.999999642</R11>
<R12>0.000837062194</R12>
<R20>-0.948729515</R20>
<R21>-0.000301703491</R21>
<R22>0.316088855</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>5</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2741">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1.49011612e-008</X>
<Y>1.49011612e-008</Y>
<Z>1.49011612e-008</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2742">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2743">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2744">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeShuriken:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0, 1, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(0., 1, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 29.7) * CFrame.new(-0.3, 1, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.Shuriken:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
x = game.Lighting.ChakraBurst:clone()
Burnout2 = game.Lighting.Burnout:clone()
Burnout2.Parent = x
Burnout2.Disabled = false
x.Parent = Player.Character[&quot;Right Arm&quot;]
x.Size = 3
x.Heat = 0
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lariat!&quot;)
p = Instance.new(&quot;Part&quot;, Player.Character)
Lariat = Tool.Lariat:clone()
Lariat.Parent = p
p.Name = Player.Character.Name
p.Size = Vector3.new(1, 3, 1)
p.Transparency = 0.6
p.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
p.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = p
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0.5, 0)
Speed = 60
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;LARIAT!&quot;)
x.Size = 5
x.Heat = 10
p = Instance.new(&quot;Part&quot;, Player.Character)
Lariat = Tool.Lariat2:clone()
Lariat.Parent = p
p.Name = Player.Character.Name
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = p
Burnout.Disabled = false
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Size = Vector3.new(2, 5, 2)
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.Transparency = 0.3
p.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
y = Instance.new(&quot;BlockMesh&quot;, p)
y.Scale = Vector3.new(0, 0, 0)
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = p
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2, 0)
x.Color = Color3.new(1, 0, 0)
x.Size = 10
Speed = 75
end
for i = 1,14 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.1,0)
if y ~= nil then
y.Scale = y.Scale +Vector3.new(0.075, 0.075, 0.075)
end
wait()
end
Lariat.Disabled = false
for i = 1,35 do
if x ~= nil then
Player.Character.Humanoid.WalkSpeed = Speed
wait(0.1)
end
end
for i = 1,14 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.1,0)
if y ~= nil then
y.Scale = y.Scale -Vector3.new(0.075, 0.075, 0.075)
end
wait()
end
if p ~= nil then
p:remove()
end
if x ~= nil then
x:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
if Tool.Special.Value == 0 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Tailed Beast Bomb&quot;)
elseif Tool.Special.Value == 1 then
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;TAILED BEAST BOMB!&quot;)
end
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
Player.Character.Humanoid.WalkSpeed = 0.1
game.Workspace.Camera.FieldOfView = 50
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
workspace.Camera.CameraType = &quot;Follow&quot;
Player.Character.Humanoid.WalkSpeed = 0.1
x = Instance.new(&quot;Part&quot;)
x.Name = Player.Character.Name
BeastBomb = Tool.BeastBomb:clone()
x.Size = Vector3.new(4, 4, 4)
x.BrickColor = BrickColor.new(&quot;Black&quot;)
f = Tool.Fire:clone()
w = f:clone()
w.Name = &quot;wfire&quot;
w.Parent = x
w.Enabled = true
b = f:clone()
b.Color = Color3.new(0, 0, 0)
b.SecondaryColor = Color3.new(0, 0, 0)
b.Parent = x
b.Name = &quot;bfire&quot;
b.Enabled = true
if Tool.Special.Value == 1 then
f = Instance.new(&quot;Fire&quot;)
f.Size = 15
f.Heat = 0
f.Parent = x
f.Color = Color3.new(1, 0, 0)
f.SecondaryColor = Color3.new(1, 0, 0)
f.Enabled = true
end
y = Instance.new(&quot;SpecialMesh&quot;, x)
y.MeshType = &quot;Sphere&quot;
y.Scale = Vector3.new(0, 0, 0)
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
x.CFrame = Player.Character[&quot;Left Arm&quot;].CFrame
x.Name = Player.Character.Name
Burnout = game.Lighting.Burnout10:clone()
Burnout.Parent = x
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Head&quot;]
w1.Part0 = w1.Parent
w1.Part1 = x
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 6)
for i = 1,40 do
if x ~= nil then
Player.Character.Humanoid.WalkSpeed = 0.1
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 6)
w.Size = w.Size +0.2
b.Size = b.Size +0.2
f.Size = f.Size +0.2
y.Scale = y.Scale +Vector3.new(0.025, 0.025, 0.025)
end
wait()
end
BeastBomb.Parent = x
BeastBomb.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0.1
w1:remove()
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 45
x.CFrame = Player.Character.Head.CFrame*CFrame.new(0, 0, -8)
Player.Character.Humanoid.WalkSpeed = 16
workspace.Camera.CameraType = &quot;Custom&quot;
number = 50
if Tool.Special.Value == 1 then
for i = 1,5 do
if x ~= nil then
if w ~= nil then
w.Size = w.Size +3
end
if b ~= nil then
b.Size = w.Size +3
end
if f ~= nil then
f.Size = f.Size +3
end
if Path ~= nil then
number = number+20
Path.velocity = Player.Character.Torso.CFrame.lookVector * number
end
x.Size = x.Size +Vector3.new(3, 3, 3)
wait()
end
end
elseif Tool.Special.Value == 0 then
for i = 1,5 do
if x ~= nil then
if w ~= nil then
w.Size = w.Size +1
end
if b ~= nil then
b.Size = w.Size +1
end
if Path ~= nil then
number = number+ 15
Path.velocity = Player.Character.Torso.CFrame.lookVector * number
end
x.Size = x.Size +Vector3.new(1, 1, 1)
wait()
end
end
end
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
game.Workspace.Camera.FieldOfView = 70
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;b&quot; then
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Lightning Style: Lightning Armour!&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
Armour = game.Lighting.LightningArmor:clone()
Armour.Parent = Player.Character
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Torso&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Armour
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
if Tool.Special.Value == 0 then
Armour.LightningArmour1.Disabled = false
elseif Tool.Special.Value == 1 then
Armour.LightningArmour2.Disabled = false
end
Player.Character.Humanoid.WalkSpeed = 0
wait(0.4)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
end
end
if key == &quot;z&quot; then
Deduction = 100
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ink Creation Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
Player.Character.Humanoid.WalkSpeed = 0
Perfume = game.Lighting.InkSpray:clone()
Perfume.Parent = game.Workspace
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Head&quot;]
w1.Part0 = w1.Parent
w1.Part1 = Perfume
w1.C1 = CFrame.fromEulerAnglesXYZ(-14, 0, 0) * CFrame.new(0, 0, 1)
number = 1
for i = 1,20 do
number = number +0.05
w1.C1 = CFrame.fromEulerAnglesXYZ(-14, 0, 0) * CFrame.new(0, 0, number)
Perfume.Mesh.Scale = Perfume.Mesh.Scale +Vector3.new(0.15, 0.15, 0.15)
wait()
end
Perfume.Smoke.Enabled = true
wait(0.15)
x = Instance.new(&quot;Part&quot;)
x.Transparency = 1
x.Size = Vector3.new(6, 6, 30)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
if Tool.Special.Value == 0 then
Spray = Tool.InkSpray:clone()
elseif Tool.Special.Value == 1 then
Spray = Tool.InkSpray2:clone()
end
Spray.Parent = x
Spray.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
s = Instance.new(&quot;Sound&quot;, x)
s.Volume = 2
s.Pitch = 0.4
s.SoundId = &quot;http://www.roblox.com/asset/?id=27801510&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
for i = 1,60 do
if Spray ~= nil then
Player.Character.Humanoid.WalkSpeed = 0.1
Player.Character.Humanoid.Sit = false
Player.Character.Humanoid.Jump = false
Perfume.Smoke.Opacity = 1
Perfume.Smoke.Size = 7
Perfume.Smoke.RiseVelocity = -250
x.CFrame = Player.Character[&quot;Head&quot;].CFrame *CFrame.new(0, 0, -20)
wait(0.01)
end
end
if x ~= nil then
x:remove()
end
if Perfume ~= nil then
Perfume:remove()
end
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Sparkles = game.Lighting.BeeSpecial.Sparkles:clone()
Sparkles.Parent = Player.Character.Torso
clone = game.Lighting.BeeSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = game.Workspace
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
clone:remove()
end
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ink Clone Jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = script.Parent.Handle.CFrame
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Really black&quot;)
o.Transparency = 0
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
Tool.GripPos = Vector3.new(0, 0, 0)
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,15000,0)
Jump.velocity = Vector3.new(0,15000,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2745">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2746">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2747">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2748">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2749">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2750">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2751">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lariat</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
wait(0.1)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 30
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,9 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
wait(0.05)
end
if script.Parent:FindFirstChild(&quot;Mesh&quot;) ~= nil then
for i = 1,5 do
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale - Vector3.new(0.2, 0.2, 0.2)
wait()
end
wait()
end
script.Parent:remove()
Part.Parent.Humanoid.Sit = false
Float:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2752">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Lariat2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
end
script.Disabled = true
wait(0.1)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 85
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
for i = 1,10 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
wait(0.05)
end
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -10
if script.Parent:FindFirstChild(&quot;Mesh&quot;) ~= nil then
for i = 1,5 do
script.Parent.Mesh.Scale = script.Parent.Mesh.Scale - Vector3.new(0.2, 0.2, 0.2)
wait()
end
wait()
end
script.Parent:remove()
Part.Parent.Humanoid.Sit = false
Float:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2753">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">InkSpray2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
x = Instance.new(&quot;Explosion&quot;)
x.Parent = Part.Parent
x.BlastRadius = 0
x.BlastPressure = 10000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -50
script:remove()
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, -2.5)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2754">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">InkSpray</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Name)
Part.Parent.Humanoid.Sit = true
x = Instance.new(&quot;Explosion&quot;)
x.Parent = Part.Parent
x.BlastRadius = 0
x.BlastPressure = 10000
x.Position = Part.Parent.Torso.Position
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -35
script:remove()
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.new(0, 0, -2)
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Fire" referent="RBX2755">
<Properties>
<Color3 name="Color">4294967295</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4294967295</Color3>
<float name="heat_xml">0</float>
<float name="size_xml">2</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2756">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BeastBomb</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
Me = script.Parent.Name
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 100000
e.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
if script.Parent:FindFirstChild(&quot;wfire&quot;) ~= nil then
fire1 = script.Parent.wfire:clone()
fireA = fire1:clone()
fire1.Parent = x
end
if script.Parent:FindFirstChild(&quot;bfire&quot;) ~= nil then
fire2 = script.Parent.bfire:clone()
fireB = fire2:clone()
fire2.Parent = x
end
wait()
if script.Parent:FindFirstChild(&quot;bfire&quot;) ~= nil then
script.Parent.bfire:remove()
end
if script.Parent:FindFirstChild(&quot;wfire&quot;) ~= nil then
script.Parent.wfire:remove()
end
script.Parent.Transparency = 1
script.Parent.CanCollide = false
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Really black&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(5, 5, 5)
Burnout1 = game.Lighting.RDremover:clone()
Burnout1.Parent = y
Burnout1.Disabled = false
Rasengan = Instance.new(&quot;Part&quot;)
if fireA ~= nil then
fireA.Parent = Rasengan
end
if fireB ~= nil then
fireB.Parent = Rasengan
end
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Really Black&quot;)
Rasengan.Size = Vector3.new(2, 2, 2)
Rasengan.Transparency = 0.2
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Parent = Part.Parent
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 80
for i = 1,35 do
y.Scale = y.Scale +Vector3.new(0.2, 0.2, 0.2)
if fireA ~= nil then
fireA.Size = fireA.Size +1
fireA.Heat = fireA.Heat +1
end
if fireB ~= nil then
fireB.Size = fireB.Size +1
fireB.Heat = fireB.Heat +1
end
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
Float:remove()
u = Instance.new(&quot;BodyAngularVelocity&quot;)
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
wait(0.15)
u:remove()
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2757">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">BeastBomb2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if game.Players:FindFirstChild(script.Parent.Name) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
script.Disabled = true
Me = script.Parent.Name
script.Parent.Mesh.Scale = Vector3.new(0, 0, 0)
e = Instance.new(&quot;Explosion&quot;)
e.Parent = game.Workspace
e.BlastRadius = 0
e.BlastPressure = 100000
e.Position = Part.Parent.Torso.Position
x = Instance.new(&quot;Part&quot;)
if script.Parent:FindFirstChild(&quot;wfire&quot;) ~= nil then
fire1 = script.Parent.wfire:clone()
fireA = fire1:clone()
fire1.Parent = x
end
if script.Parent:FindFirstChild(&quot;bfire&quot;) ~= nil then
fire2 = script.Parent.bfire:clone()
fireB = fire2:clone()
fire2.Parent = x
end
wait()
if script.Parent:FindFirstChild(&quot;bfire&quot;) ~= nil then
script.Parent.bfire:remove()
end
if script.Parent:FindFirstChild(&quot;wfire&quot;) ~= nil then
script.Parent.wfire:remove()
end
script.Parent.Transparency = 1
script.Parent.CanCollide = false
x.Anchored = true
x.BrickColor = BrickColor.new(&quot;Bright red&quot;)
x.Shape = &quot;Ball&quot;
x.Transparency = 0.4
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(1,1,1)
x.Parent = Part.Parent
y = Instance.new(&quot;SpecialMesh&quot;)
y.MeshType = &quot;Sphere&quot;
y.Parent = x
Part.Parent.Humanoid.Sit = true
y.Scale = Vector3.new(10, 10, 10)
Burnout1 = game.Lighting.RDremover:clone()
Burnout1.Parent = y
Burnout1.Disabled = false
Rasengan = Instance.new(&quot;Part&quot;)
if fireA ~= nil then
fireA.Parent = Rasengan
end
if fireB ~= nil then
fireB.Parent = Rasengan
end
Rasengan.Shape = &quot;Ball&quot;
Rasengan.BrickColor = BrickColor.new(&quot;Bright red&quot;)
Rasengan.Size = Vector3.new(3, 3, 3)
Rasengan.Transparency = 0.2
Rasengan.TopSurface = &quot;Smooth&quot;
Rasengan.BottomSurface = &quot;Smooth&quot;
Rasengan.Parent = Part.Parent
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Rasengan
Burnout.Disabled = false
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Rasengan
w1.Part0 = w1.Parent
w1.Part1 = Part.Parent.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0 ,0, 0)
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 80
for i = 1,50 do
y.Scale = y.Scale +Vector3.new(1.5, 1.5, 1.5)
if fireA ~= nil then
fireA.Size = fireA.Size +3
fireA.Heat = fireA.Heat +3
end
if fireB ~= nil then
fireB.Size = fireB.Size +3
fireB.Heat = fireB.Heat +3
end
x.CFrame = Part.Parent.Torso.CFrame
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -2
wait(0.01)
end
Float:remove()
u = Instance.new(&quot;BodyAngularVelocity&quot;)
u.Parent = Part.Parent.Torso
u.P = 10000
u.angularvelocity = Vector3.new(0, 2, 10000)
u.maxTorque = Vector3.new(0, 0, 10000)
wait(0.15)
u:remove()
Rasengan:remove()
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
x:remove()
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2758">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1003</int>
<CoordinateFrame name="CFrame">
<X>-63.5</X>
<Y>5.69080448</Y>
<Z>-261.5</Z>
<R00>1</R00>
<R01>4.31581466e-005</R01>
<R02>4.80200768e-010</R02>
<R10>9.29503585e-010</R10>
<R11>-3.26636837e-005</R11>
<R12>1</R12>
<R20>4.31581502e-005</R20>
<R21>-0.99999994</R21>
<R22>-3.26636873e-005</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">InkSpray</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>6.27607474e-017</X>
<Y>5.2233178e-019</Y>
<Z>5.41362646e-017</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.5</float>
<Vector3 name="Velocity">
<X>-2.73078409e-017</X>
<Y>-0.00203715451</Y>
<Z>3.14426538e-017</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Smoke" referent="RBX2759">
<Properties>
<Color3 name="Color">4278190080</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Smoke</string>
<float name="opacity_xml">1</float>
<float name="riseVelocity_xml">-25</float>
<float name="size_xml">10</float>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2760">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2761">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Burnout10</string>
<ProtectedString name="Source">wait(10)
script.Parent:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Part" referent="RBX2762">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">1009</int>
<CoordinateFrame name="CFrame">
<X>-220.5</X>
<Y>6</Y>
<Z>284.5</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">LightningArmor</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0.800000012</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1.60000002</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2763">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12212520</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1095709</url></Content>
<Vector3 name="VertexColor">
<X>25</X>
<Y>5</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
<Item class="Script" referent="RBX2764">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LightningArmour1</string>
<ProtectedString name="Source">Health = script.Parent.Parent.Humanoid.Health
Armour = script.Parent
Lightning = game.Lighting.Lightning:clone()
Lightning.Parent = script.Parent.Parent
script.Disabled = true
for i = 1,10 do
Armour.Mesh.Scale = Armour.Mesh.Scale +Vector3.new(0.5, 1.5, 0.5)
wait(0.1)
end
for i = 1,35 do
Armour.Transparency = 0.8
Armour.Parent.Humanoid.Health = Health
Armour.Parent.Humanoid.WalkSpeed = 80
wait(0.1)
end
Armour.Parent.Humanoid.WalkSpeed = 16
for i = 1,10 do
Armour.Mesh.Scale = Armour.Mesh.Scale -Vector3.new(0.5, 1.5, 0.5)
wait(0.1)
end
if Lightning ~= nil then
Lightning:remove()
end
Armour:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2765">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LightningArmour2</string>
<ProtectedString name="Source">Health = script.Parent.Parent.Humanoid.Health
Armour = script.Parent
Armour.Mesh.VertexColor = Vector3.new(1, 0, 0)
Lightning = game.Lighting.Lightning:clone()
Lightning.Parent = script.Parent.Parent
script.Disabled = true
for i = 1,10 do
Armour.Mesh.Scale = Armour.Mesh.Scale +Vector3.new(0.5, 1.5, 0.5)
wait(0.1)
end
for i = 1,40 do
Armour.Transparency = 0.8
Armour.Parent.Humanoid.Health = Health
Armour.Parent.Humanoid.WalkSpeed = 90
wait(0.1)
end
Armour.Parent.Humanoid.WalkSpeed = 16
for i = 1,10 do
Armour.Mesh.Scale = Armour.Mesh.Scale -Vector3.new(0.5, 1.5, 0.5)
wait(0.1)
end
if Lightning ~= nil then
Lightning:remove()
end
Armour:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2766">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>23.5</X>
<Y>7.5999999</Y>
<Z>174.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">BeeSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2767">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX2768">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4294967040</Color3>
</Properties>
</Item>
<Item class="Decal" referent="RBX2769">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=72123893</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2770">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=72123893</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
</Item>
<Item class="Tool" referent="RBX2771">
<Properties>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Danzo</string>
<Content name="TextureId"><null></null></Content>
<string name="ToolTip"></string>
</Properties>
<Item class="Part" referent="RBX2772">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>-127.999054</X>
<Y>8.59796619</Y>
<Z>154.432587</Z>
<R00>-0.956920087</R00>
<R01>-0.000211494524</R01>
<R02>0.290351301</R02>
<R10>3.03733214e-005</R10>
<R11>0.999999642</R11>
<R12>0.000828511082</R12>
<R20>-0.290351391</R20>
<R21>0.000801637827</R21>
<R22>-0.956919789</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="SpecialMesh" referent="RBX2773">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">3</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="IntValue" referent="RBX2774">
<Properties>
<string name="Name">Special</string>
<int name="Value">0</int>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2775">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><null></null></Content>
<token name="MeshType">0</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Content name="TextureId"><null></null></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="LocalScript" referent="RBX2776">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">enabled = true
function onKeyDown(key)
if not enabled then return end
enabled = false
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
key = key:lower()
if key == &quot;g&quot; then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
if key == &quot;s&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;a&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;d&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key == &quot;w&quot; then
Tool.Run.Value = Tool.Run.Value +1
if Tool.Run.Script.Disabled == true then
Tool.Run.Script.Disabled = false
end
if Tool.Run.Value == 2 then
Tool.Run.Value = 0
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
end
if key:byte() == 32 then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,11500,0)
Jump.velocity = Vector3.new(0,11500,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key:byte() == 13 then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key == &quot;r&quot; then
Deduction = 39.9
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
Player.Character.Humanoid.WalkSpeed = 0
wait(0.05)
x = game.Lighting.Shield:clone()
x.Parent = game.Workspace
x.Name = Player.Name
x.CFrame = Player.Character.Torso.CFrame
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = x
Burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 0
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = x
w1.Part0 = w1.Parent
w1.Part1 = Player.Character.Torso
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
if x ~= nil then
x:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.8,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.8,0)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
end
end
if key == &quot;t&quot; then
Deduction = 29.1
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
LeftShoulder = script.Parent.Parent.Torso[&quot;Left Shoulder&quot;]
RightShoulder = script.Parent.Parent.Torso[&quot;Right Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
throw = game.Lighting.Throw:clone()
throw.Parent = Player.Character.Torso
throw.Disabled = false
throw.Name = Player.Character.Name
burnout = game.Lighting.Burnout:clone()
burnout.Parent = throw
burnout.Disabled = false
Player.Character.Humanoid.WalkSpeed = 40
for i = 1, 10 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.8)
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.8)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait(0.1)
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if throw ~= nil then
throw:remove()
end
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;j&quot; then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Right Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover3:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
Kick = game.Lighting.Kick2:clone()
end
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Right Arm&quot;]
Kick.Disabled = false
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.9,0)
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i=1, 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.7)
wait()
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.7)
wait()
end
for i = 1,3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,0)
wait()
end
Kick:remove()
end
if key == &quot;h&quot; then
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
OA = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo2 = Tool.Combo2
Combo2.Script.Disabled = false
if Combo2.Value &lt;= 2 then
Combo2.Value = Combo2.Value + 1
Kick = game.Lighting.Kick:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.7,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.7,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
elseif Combo2.Value &gt;= 3 then
Combo2.Value = 1
Kick = game.Lighting.Kick2:clone()
Kick.Parent = Player.Character[&quot;Left Arm&quot;]
Kick.Disabled = false
OA.C0 = OA.C0 * CFrame.Angles(0,0,-1.6)
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = Player.Character[&quot;Left Arm&quot;]
ChakraBurst.Size = 5
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = ChakraBurst
Burnout.Disabled = false
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.4,0)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1)
wait()
end
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1)
wait()
end
wait()
if ChakraBurst ~= nil then
ChakraBurst:remove()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.4,0)
OA.C0 = OA.C0 * CFrame.Angles(0,0,1.6)
Kick:remove()
end
end
if key == &quot;u&quot; then
LeftHip = Player.Character.Torso[&quot;Right Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Right Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, -0.6)
wait()
end
Kick:remove()
end
if key == &quot;y&quot; then
LeftHip = Player.Character.Torso[&quot;Left Hip&quot;]
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
Combo = script.Parent.Combo
Combo.Script.Disabled = false
if Combo.Value &lt;= 2 then
Combo.Value = Combo.Value + 1
Kick = game.Lighting.Kick:clone()
elseif Combo.Value &gt;= 3 then
Kick = game.Lighting.Kick2:clone()
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 30, 0)
Spin.maxTorque = Vector3.new(4e+30,4e+30,4e+30)
RDremover = game.Lighting.RDremover3:clone()
RDremover.Parent = Spin
RDremover.Disabled = false
Combo.Value = 1
end
Kick.Parent = Player.Character[&quot;Left Leg&quot;]
Kick.Disabled = false
for i=1, 2 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.8)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.8)
wait()
end
for i=1, 10 do
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i=1, 4 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.4)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0, 0.6)
wait()
end
Kick:remove()
end
if key:byte() == 50 then
Player.Character.Humanoid.WalkSpeed = 5
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
s = game.Lighting.FakeThrowKunai:clone()
s.Parent = game.Workspace
s.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
ss = s:clone()
s2 = ss:clone()
s3 = ss:clone()
s2.Parent = game.Workspace
s2.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
s3.Parent = game.Workspace
s3.CFrame = Player.Character[&quot;Right Arm&quot;].CFrame
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character[&quot;Right Arm&quot;]
w1.Part0 = w1.Parent
w1.Part1 = s
w1.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0, 2, 0)
local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = Player.Character[&quot;Right Arm&quot;]
w2.Part0 = w2.Parent
w2.Part1 = s2
w2.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(0., 2, 0)
local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = Player.Character[&quot;Right Arm&quot;]
w3.Part0 = w2.Parent
w3.Part1 = s3
w3.C1 = CFrame.fromEulerAnglesXYZ(1.5, 0, 0) * CFrame.new(-0.3, 2, 0)
for i=1, 5 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
s:remove()
s2:remove()
s3:remove()
kk = game.Lighting.ThrowKunai:clone()
kk.Name = Player.Character.Name
Deduction = 10
if Tool.Special.Value == 0 then
if Player.Chakra.Value &gt;= 280 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
elseif Tool.Special.Value == 1 then
if Player.Chakra.Value &gt;= 260 then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
ChakraBurst = game.Lighting.ChakraBurst:clone()
ChakraBurst.Parent = kk
ChakraBurst.Size = 0.25
kk.Slash:remove()
kk.Slash2.Name = &quot;Slash&quot;
end
end
end
for i=1, 3 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
w1:remove()
w2:remove()
w3:remove()
k = kk:clone()
k2 = kk:clone()
k3 = kk:clone()
k.Parent = game.Workspace
k.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(0,0,-10)
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = k
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * 150
k2.Parent = game.Workspace
k2.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(2.5,0,-6)
Path2 = Instance.new(&quot;BodyVelocity&quot;)
Path2.Parent = k2
Path2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path2.velocity = Player.Character.Torso.CFrame.lookVector * 150
k3.Parent = game.Workspace
k3.CFrame = Player.Character[&quot;Torso&quot;].CFrame*CFrame.new(-2.5,0,-6)
Path3 = Instance.new(&quot;BodyVelocity&quot;)
Path3.Parent = k3
Path3.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path3.velocity = Player.Character.Torso.CFrame.lookVector * 150
Burnout2 = game.Lighting.ShurikenR:clone()
Burnout2.Parent = k
Burnout2.Disabled = false
Burnout3 = game.Lighting.ShurikenR:clone()
Burnout3.Parent = k2
Burnout3.Disabled = false
Burnout4 = game.Lighting.ShurikenR:clone()
Burnout4.Parent = k3
Burnout4.Disabled = false
for i=1, 8 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
Player.Character.Humanoid.WalkSpeed = 16
end
if key == &quot;z&quot; then
Deduction = 140.55
if Player.Chakra.Value &gt;= Deduction then
if Player.Character.Knive1.Disabler.Disabled == true then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind Style: Vacuum Blade&quot;)
Player.Character.Knive1.Fire.Enabled = true
Player.Character.Knive1.Slash.Disabled = true
if Tool.Special.Value == 0 then
Player.Character.Knive1.WindSlash.Disabled = false
elseif Tool.Special.Value == 1 then
Player.Character.Knive1.WindSlash2.Disabled = false
end
Player.Character.Knive1.Disabler.Disabled = false
wind = game.Lighting.Wind:clone()
wind.Parent = Player.Character.Torso
wind2 = game.Lighting.Wind:clone()
wind2.Parent = Player.Character.Knive1
remover = game.Lighting.Burnout:clone()
remover.Parent = wind
remover.Disabled = false
remover2 = game.Lighting.Burnout:clone()
remover2.Parent = wind2
remover2.Disabled = false
end
end
end
if key == &quot;c&quot; then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind Style: Vacuum Wave&quot;)
game.Workspace.Camera.FieldOfView = 100
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
wait()
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
Player.Character.Humanoid.WalkSpeed = 5
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind style: Vacuum wave&quot;)
Spin = Instance.new(&quot;BodyAngularVelocity&quot;)
Spin.Parent = Player.Character.Torso
Spin.angularvelocity = Vector3.new(0, 20, 0)
Spin.maxTorque = Vector3.new(4e+20,4e+20,4e+20)
x = Instance.new(&quot;Part&quot;)
x.Transparency = 0.9
x.BrickColor = BrickColor.new(&quot;White&quot;)
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Size = Vector3.new(12, 0.4, 100)
x.Anchored = true
x.Parent = game.Workspace
x.Name = Player.Character.Name
x.FormFactor = &quot;Plate&quot;
Wind = game.Lighting.Wind:clone()
Wind.Parent = x
Wind.Disabled = false
Wind2 = game.Lighting.Wind:clone()
Wind2.Parent = Player.Character.Torso
Wind2.Disabled = false
r = game.Lighting.Burnout:clone()
r.Parent = Wind2
r.Disabled = false
if Tool.Special.Value == 0 then
VacuumWave = Tool.VacuumWave:clone()
elseif Tool.Special.Value == 1 then
VacuumWave = Tool.VacuumWave2:clone()
end
VacuumWave.Parent = x
VacuumWave.Disabled = false
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
for i = 1,60 do
Player.Character.Humanoid.WalkSpeed = 0
x.CFrame = Player.Character.Head.CFrame *CFrame.new(0, 0, -55)
wait()
end
if x ~= nil then
x:remove()
end
if Spin ~= nil then
Spin:remove()
end
if r ~= nil then
r:remove()
end
wait()
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
game.Workspace.Camera.FieldOfView = 70
Player.Character.Humanoid.WalkSpeed = 16
end
end
if key == &quot;x&quot; then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind style: Vacuum Bullet&quot;)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
wait()
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
wait()
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.2,0)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.2,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
x = Instance.new(&quot;Part&quot;)
x.BrickColor = BrickColor.new(&quot;White&quot;)
s = Instance.new(&quot;Smoke&quot;)
s.Opacity = 1
s.Parent = x
if Tool.Special.Value == 0 then
Time = 0.2
Speed = 130
s.Size = 5
x.Size = Vector3.new(3, 3, 3)
Distance = -3
VB = Tool.VacuumBullet:clone()
elseif Tool.Special.Value == 1 then
Time = 0.35
Speed = 150
s.Size = 15
x.Size = Vector3.new(6, 6, 6)
Distance = -7
VB = Tool.VacuumBullet2:clone()
end
VB.Parent = x
VB.Disabled = false
x.Transparency = 0.65
x.TopSurface = &quot;Smooth&quot;
x.BottomSurface = &quot;Smooth&quot;
x.Name = Player.Character.Name
x.Shape = &quot;Ball&quot;
x.Parent = game.Workspace
x.CFrame = Tool.Handle.CFrame
x.Name = Player.Character.Name
Wind = game.Lighting.Wind:clone()
Wind.Parent = x
Wind.Disabled = false
Wind2 = game.Lighting.Wind:clone()
Wind2.Parent = Player.Character.Torso
Wind2.Disabled = false
r = game.Lighting.Burnout:clone()
r.Parent = Wind2
r.Disabled = false
x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, Distance)
x.Name = Player.Character.Name
Path = Instance.new(&quot;BodyVelocity&quot;)
Path.Parent = x
Path.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Path.velocity = Player.Character.Torso.CFrame.lookVector * Speed
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = x
Burnout.Disabled = false
xx = x:clone()
x2 = xx:clone()
x3 = xx:clone()
x4 = xx:clone()
x5 = xx:clone()
wait(Time)
x2.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * Speed
x2.Parent = game.Workspace
x2.CFrame = Player.Character.Head.CFrame*CFrame.new(0, 0, -5)
wait(Time)
x3.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * Speed
x3.Parent = game.Workspace
x3.CFrame = Player.Character.Head.CFrame*CFrame.new(0, 0, -5)
wait(Time)
x4.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * Speed
x4.Parent = game.Workspace
x4.CFrame = Player.Character.Head.CFrame*CFrame.new(0, 0, -5)
wait(Time)
x5.BodyVelocity.velocity = Player.Character.Torso.CFrame.lookVector * Speed
x5.Parent = game.Workspace
x5.CFrame = Player.Character.Head.CFrame*CFrame.new(0, 0, -5)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
for i=1, 8 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.1,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
if r ~= nil then
r:remove()
end
end
end
if key == &quot;b&quot; then
if Tool.Special.Value == 0 then
Deduction = 250
if Player.Chakra.Value &gt;= Deduction then
if Player.Character.Humanoid.WalkSpeed ~= 50 then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Wind style: Wind stream&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
if Tool.Special.Value == 0 then
Dash = Tool.Dash:clone()
elseif Tool.Special.Value == 1 then
Dash = Tool.Dash2:clone()
end
Wind2 = game.Lighting.Wind:clone()
Wind2.Parent = Player.Character.Torso
Wind2.Disabled = false
r = game.Lighting.Burnout:clone()
r.Parent = Wind2
r.Disabled = false
Wind = game.Lighting.Wind:clone()
Wind.Parent = Player.Character.Torso
Burnout = game.Lighting.Burnout:clone()
Burnout.Parent = Wind
Burnout.Disabled = false
Dash.Parent = Player.Character
Dash.Disabled = false
end
end
elseif Tool.Special.Value == 1 then
if Player.Character:FindFirstChild(&quot;Izanagi&quot;) == nil then
Deduction = 200
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Ying Yang Style: Izanagi&quot;)
Izanagi = game.Lighting.Izanagi:clone()
Izanagi.Parent = Player.Character
Izanagi.Disabled = false
end
end
end
end
if key == &quot;s&quot; then
if Player.Character.Humanoid.Health &lt;= 50 then
if script.Parent.Special.Value == 0 then
script.Parent.Special.Value =1
Awakening = game.Lighting.Awaken:clone()
Awakening.Parent = Player.Character
Burnout = game.Lighting.RDremover:clone()
Burnout.Parent = Awakening
Burnout.Disabled = false
Sparkle = game.Lighting.DanzoSpecial.Sparkles:clone()
Sparkle.Parent = Player.Character.Torso
local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = Player.Character.Torso
w1.Part0 = w1.Parent
w1.Part1 = Wings
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, -0.9)
clone = game.Lighting.DanzoSpecial:clone()
Player.PlayerGui.DP.Char.Image = clone.Decal.Texture
clone.Parent = Player.Character
Player.Character.Shirt.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=75396434&quot;
Player.Character.Pants.PantsTemplate = &quot;http://www.roblox.com/asset/?id=71483055&quot;
for i = 1,80 do
clone.CFrame = Player.Character.Torso.CFrame +Vector3.new(0, 4, 0)
wait(0.01)
end
end
end
if clone ~= nil then
clone:remove()
end
end
if key == &quot;v&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
game:GetService(&quot;Chat&quot;):Chat(Player.Character.Head,&quot;Shadow clone jutsu&quot;)
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,2 do
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
Tool.GripPos = Vector3.new(-3, 0, -1.55)
script.Parent.Parent:FindFirstChild(&quot;Torso&quot;)
if game.Lighting:FindFirstChild(&quot;aclone&quot;) ~= nil then
c = game.Lighting.aclone:clone()
c.Parent = script.Parent.Parent
c:MakeJoints()
c:FindFirstChild(&quot;Torso&quot;)
c.Torso.CFrame = Player.Character.Torso.CFrame *CFrame.new(-5, 0, 0)
end
if script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then
c.Name = script.Parent.Parent.Name
end
if script.Parent.Parent.Head:FindFirstChild(&quot;face&quot;) ~= nil then
decal = Instance.new(&quot;Decal&quot;)
decal.Parent = c.Head
decal.Name = &quot;face&quot;
decal.Texture = script.Parent.Parent.Head.face.Texture
decal.Face = &quot;Front&quot;
end
local d = Player.Character:GetChildren()
for i=1, #d do
if (d[i].className == &quot;Hat&quot;) then
Hats = d[i]:clone()
Hats.Parent = c
end
end
if script.Parent.Parent:FindFirstChild(&quot;Pants&quot;) ~= nil then
d = script.Parent.Parent.Pants
d = d:clone()
d.Parent = c
end
if script.Parent.Parent:FindFirstChild(&quot;Shirt&quot;) ~= nil then
j = script.Parent.Parent.Shirt
k = j:clone()
k.Parent = c
end
h = script.Parent.Parent:FindFirstChild(&quot;Body Colors&quot;)
bc = h:clone()
bc.Parent = c
o = Instance.new(&quot;Part&quot;)
o.CanCollide = false
o.Parent = game.Workspace
o.Position = c.Torso.Position +Vector3.new(0,5,0)
o.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o.Transparency = 0.1
Mesh = Instance.new(&quot;SpecialMesh&quot;)
Mesh.Parent = o
MeshType = &quot;FileMesh&quot;
Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh.Scale = Vector3.new(5,10,5)
Bunshin = game.Lighting.Bunshin:clone()
Bunshin.Parent = c
end
end
if key == &quot;n&quot; then
Deduction = 100
if Player.Character.Humanoid.Sit == false then
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0.5,0,0)
wait()
end
for i = 1,2 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,-0.5,0)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(-0.5, 0,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
Player.Character.archivable = true
x = Player.Character:clone()
Burnout = game.Lighting.SubBunshin:clone()
Burnout.Parent = x
Burnout.Disabled = false
x.Parent = game.Workspace
x:MakeJoints()
x:MoveTo(Player.Character.Torso.Position)
x.Name = Player.Character.Name
x.Humanoid.WalkSpeed = 25
RightShoulder2 = x.Torso[&quot;Right Shoulder&quot;]
LeftShoulder2 = x.Torso[&quot;Left Shoulder&quot;]
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,-1.6)
RightShoulder2.C0 = RightShoulder2.C0 * CFrame.Angles(0,0,-0.8)
script1 = game.Lighting.Substalk:clone()
script1.Disabled = false
script1.Parent = x
Player.Character.Torso.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 15, 25)
Throw2 = game.Lighting.Throw2:clone()
Throw2.Parent = x.Torso
Throw2.Disabled = false
Sub = game.Lighting.Sub:clone()
Sub.Parent = x
Sub.Disabled = false
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 1
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 1
end
end
H = Player.Character.Humanoid.Health
Player.Character.Head.face.Face = &quot;Bottom&quot;
Player.Character.archivable = false
Player.Character.Head.face.Face = &quot;Front&quot;
Player.Character.Humanoid.WalkSpeed = 40
local c = Player.Character:GetChildren()
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Bottom&quot;
end
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0.98
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0.98
end
end
wait(2)
if Player.Character.Head:FindFirstChild(&quot;face&quot;) ~= nil then
Player.Character.Head.face.Face = &quot;Front&quot;
end
i = math.random(1,2)
if i == 1 then
if x ~= nil then
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed -5
x.Humanoid.Jump = true
end
elseif i == 2 then
if x ~= nil then
LeftShoulder2.C0 = LeftShoulder2.C0 * CFrame.Angles(0,0,1.6)
x.Humanoid.WalkSpeed = x.Humanoid.WalkSpeed +5
end
end
Player.Character.Humanoid.WalkSpeed = 15
local c = Player.Character:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Part&quot;) then
c[i].Transparency = 0
end
end
for i = 1, #c do
if (c[i].className == &quot;Hat&quot;) then
c[i].Handle.Transparency = 0
end
end
end
end
end
if key == &quot;m&quot; then
Deduction = 50
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
Player.Character.Humanoid.WalkSpeed = 65
Player.Character.Humanoid.Sit = false
Jump = Instance.new(&quot;BodyVelocity&quot;)
Jump.maxForce = Vector3.new(0,11500,0)
Jump.velocity = Vector3.new(0,11500,0)
Jump.Parent = Player.Character.Torso
wait(0.1)
o2 = Instance.new(&quot;Part&quot;)
o2.CanCollide = false
o2.Parent = game.Workspace
o2.Position = Tool.Handle.Position
o2.BrickColor = BrickColor.new(&quot;Light stone grey&quot;)
o2.Transparency = 0.1
Mesh2 = Instance.new(&quot;SpecialMesh&quot;)
Mesh2.Parent = o2
Mesh2.MeshType = &quot;FileMesh&quot;
Mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
Mesh2.Scale = Vector3.new(5,3,10)
wait(0.3)
Jump:remove()
wait(0.5)
Player.Character.Humanoid.WalkSpeed = 16
wait(0.5)
end
end
if key == &quot;f&quot; then
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-1.6)
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.4,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.1,0)
wait()
end
x = Instance.new(&quot;Smoke&quot;)
x.RiseVelocity = 3
x.Size = 3
x.Color = Color3.new(0.25, 0.5, 1)
x.Parent = Player.Character.Torso
for i = 1,25 do
if Player.Chakra.Value &lt;= Player.MaxChakra.Value then
Player.Chakra.Value = Player.Chakra.Value +2
end
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.1,0)
wait()
end
for i=1, 2 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.4,0,0)
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.4,0)
wait()
end
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,1.6)
x:remove()
end
end
if key:byte() == 49 then
Deduction = 30
if Player.Chakra.Value &gt;= Deduction then
Player.Chakra.Value = Player.Chakra.Value -Deduction
RightShoulder = Player.Character.Torso[&quot;Right Shoulder&quot;]
LeftShoulder = Player.Character.Torso[&quot;Left Shoulder&quot;]
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.4)
wait()
end
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,-0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,0.5)
wait()
end
x = Instance.new(&quot;Sparkles&quot;)
x.Parent = Player.Character.Torso
x.SparkleColor = Color3.new(102, 204, 255)
Player.Character.Humanoid.WalkSpeed = 16
number = Player.Character.Humanoid.Health
if number &lt;= 35 then
number = 35
elseif number &gt;= 120 then
number = 120
end
Player.Character.Humanoid.WalkSpeed = number
wait(1)
Player.Character.Humanoid.WalkSpeed = 16
for i = 1,7 do
RightShoulder.C0 = RightShoulder.C0*CFrame.Angles(0,0,0.5)
LeftShoulder.C0 = LeftShoulder.C0*CFrame.Angles(0,0,-0.5)
wait()
end
for i=1, 4 do
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.4)
wait()
end
x:remove()
end
end
Tool.GripPos = Vector3.new(0, 0, 0)
enabled = true
end
function onEquipped(mouse)
&#9;mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
</Properties>
</Item>
<Item class="NumberValue" referent="RBX2777">
<Properties>
<string name="Name">Combo</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2778">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2779">
<Properties>
<string name="Name">Combo2</string>
<double name="Value">1</double>
</Properties>
<Item class="Script" referent="RBX2780">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(2)
script.Parent.Value = 1
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="NumberValue" referent="RBX2781">
<Properties>
<string name="Name">Run</string>
<double name="Value">0</double>
</Properties>
<Item class="Script" referent="RBX2782">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(0.5)
script.Parent.Value = 0
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2783">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Dash</string>
<ProtectedString name="Source">script.Parent.Humanoid.WalkSpeed = 80
x = Instance.new(&quot;Smoke&quot;)
x.Parent = script.Parent.Head
x.RiseVelocity = 5
x.Size = 8
x.Opacity = 1
for i = 1,40 do
wait(0.25)
if script.Parent.Humanoid.WalkSpeed ~= 80 then
script.Parent.Humanoid.WalkSpeed = 80
end
end
if x ~= nil then
x:remove()
end
script.Parent.Humanoid.WalkSpeed = 16
script:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2784">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Dash2</string>
<ProtectedString name="Source">script.Parent.Humanoid.WalkSpeed = 90
x = Instance.new(&quot;Smoke&quot;)
x.Parent = script.Parent.Torso.Head
x.RiseVelocity = 5
x.Size = 8
x.Opacity = 1
for i = 1,50 do
wait(0.25)
if script.Parent.Humanoid.WalkSpeed ~= 90 then
script.Parent.Humanoid.WalkSpeed = 90
end
end
if x ~= nil then
x:remove()
end
script.Parent.Humanoid.WalkSpeed = 16
script:remove()
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2785">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">VacuumWave</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Humanoid.Sit == false then
me = script.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
end
script.Disabled = true
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 3
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 130
burnout = game.Lighting.RDremover3:clone()
burnout.Parent = Float
burnout.Disabled = false
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -50
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script ~= nil then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2786">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">VacuumWave2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
if Part.Parent.Humanoid.Sit == false then
me = script.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(script.Parent.Name)
end
script.Disabled = true
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 3
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 150
burnout = game.Lighting.RDremover3:clone()
burnout.Parent = Float
burnout.Disabled = false
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -65
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
end
if script ~= nil then
script.Disabled = false
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2787">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">VacuumBullet</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(me)
end
script.Disabled = true
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 80
r = game.Lighting.RDremover3:clone()
r.Parent = Float
r.Disabled = false
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 3
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,5 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2788">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">VacuumBullet2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(me)
end
script.Disabled = true
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 80
r = game.Lighting.RDremover3:clone()
r.Parent = Float
r.Disabled = false
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 3
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,5 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -4
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2789">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>200.5</X>
<Y>7.5999999</Y>
<Z>-313.5</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">false</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">DanzoSpecial</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">1</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>5</X>
<Y>4.80000019</Y>
<Z>1</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2790">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">wait(6)
script.Parent:remove()</ProtectedString>
</Properties>
</Item>
<Item class="Decal" referent="RBX2791">
<Properties>
<token name="Face">2</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=78836747</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Decal" referent="RBX2792">
<Properties>
<token name="Face">5</token>
<string name="Name">Decal</string>
<float name="Shiny">20</float>
<float name="Specular">0</float>
<Content name="Texture"><url>http://www.roblox.com/asset/?id=78836747</url></Content>
<float name="Transparency">0</float>
</Properties>
</Item>
<Item class="Sparkles" referent="RBX2793">
<Properties>
<bool name="Enabled">true</bool>
<string name="Name">Sparkles</string>
<Color3 name="SparkleColor">4278190080</Color3>
</Properties>
</Item>
</Item>
<Item class="Part" referent="RBX2794">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">199</int>
<CoordinateFrame name="CFrame">
<X>-242.785568</X>
<Y>7.03779316</Y>
<Z>154.94635</Z>
<R00>-0.061733745</R00>
<R01>0.0658761412</R01>
<R02>0.995916307</R02>
<R10>-0.00503341109</R10>
<R11>0.997786283</R11>
<R12>-0.0663118362</R12>
<R20>-0.998079956</R20>
<R21>-0.00910653453</R21>
<R22>-0.0612655059</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<float name="Elasticity">0.5</float>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<token name="Material">256</token>
<string name="Name">DanzoKunai</string>
<float name="Reflectance">0.400000006</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>0.800000012</Y>
<Z>4</Z>
</Vector3>
</Properties>
<Item class="Script" referent="RBX2795">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WindSlash2</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Parent)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -12
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
if script.Parent.Disabler.Disabled == false then
wait(0.3)
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2796">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">WindSlash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Parent)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -8
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
if script.Parent.Disabler.Disabled == false then
wait(0.3)
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="StringValue" referent="RBX2797">
<Properties>
<string name="Name">Value</string>
<string name="Value"></string>
</Properties>
</Item>
<Item class="Script" referent="RBX2798">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Slash</string>
<ProtectedString name="Source">Tool = script.Parent
function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
script.Disabled = true
Player = game.Players:FindFirstChild(script.Parent.Parent)
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Humanoid.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
end
wait(0.3)
script.Disabled = false
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Fire" referent="RBX2799">
<Properties>
<Color3 name="Color">4284940134</Color3>
<bool name="Enabled">false</bool>
<string name="Name">Fire</string>
<Color3 name="SecondaryColor">4288282521</Color3>
<float name="heat_xml">5</float>
<float name="size_xml">10</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2800">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Disabler</string>
<ProtectedString name="Source">wait(10)
x = script.Parent
x.Fire.Enabled = false
x.WindSlash.Disabled = true
x.WindSlash2.Disabled = true
x.Slash.Disabled = false
script.Disabled = true
</ProtectedString>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBX2801">
<Properties>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId"><url>http://www.roblox.com/asset/?id=45728702</url></Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>2</X>
<Y>2</Y>
<Z>-1.75</Z>
</Vector3>
<Content name="TextureId"><url>http://www.roblox.com/asset/?id=45728877</url></Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Script" referent="RBX2802">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">VacuumBullet2</string>
<ProtectedString name="Source">function onTouched(Part)
if Part.Parent.Name ~= script.Parent.Name then
if Part.Parent:FindFirstChild(&quot;Torso&quot;) ~= nil then
me = script.Parent.Name
if game.Players:FindFirstChild(me) ~= nil then
Player = game.Players:FindFirstChild(me)
end
script.Disabled = true
Float = Instance.new(&quot;BodyVelocity&quot;, Part.Parent.Torso)
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.3
s.Pitch = 1.25
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
Burnout9 = game.Lighting.RDremover3:clone()
Burnout9.Parent = s
Burnout9.Disabled = false
Burnout3 = game.Lighting.Burnout:clone()
Burnout3.Parent = Float
Burnout3.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame +Vector3.new(0, 2, 0)
Float.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Float.velocity = Player.Character.Torso.CFrame.lookVector * 80
r = game.Lighting.RDremover3:clone()
r.Parent = Float
r.Disabled = false
Part.Parent.Humanoid.Sit = true
s = Instance.new(&quot;Sound&quot;, Part.Parent.Torso)
s.Volume = 0.5
s.Pitch = 3
s.SoundId = &quot;http://www.roblox.com/asset/?id=46153268&quot;
s:Play()
b = game.Lighting.RDremover:clone()
b.Parent = s
b.Disabled = false
Part.Parent.Torso.CFrame = Part.Parent.Torso.CFrame*CFrame.Angles(math.random(), math.random(), math.random())
for i = 1,5 do
Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -5
wait()
end
if Part.Parent.Humanoid.Health == 0 then
if Part.Parent.Torso:FindFirstChild(&quot;Killed&quot;) == nil then
x = Instance.new(&quot;IntValue&quot;)
x.Name = &quot;Killed&quot;
x.Value = 1
x.Parent = Part.Parent.Torso
if Player ~= nil then
Player.leaderstats.KOs.Value = Player.leaderstats.KOs.Value +1
end
end
end
script:remove()
end
end
if script ~= nil then
script.Disabled = false
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2803">
<Properties>
<bool name="Disabled">true</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Izanagi</string>
<ProtectedString name="Source">Player = script.Parent
Fire = Instance.new(&quot;Fire&quot;, script.Parent.Torso)
Fire.Parent = Player.Torso
Fire.Color = Color3.new(1, 0, 0)
Fire.SecondaryColor = Color3.new(1, 0, 0)
Fire.Heat = 0
Fire.Size = 12
local Health = Player.Humanoid.Health
for i = 1,200 do
Player.Humanoid.Health = Health
wait(0.05)
end
Fire:remove()
wait()
script:remove()
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="Model" referent="RBX2804">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">StarterPack</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
</Item>
<Item class="Model" referent="RBX2805">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">StarterGui</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="ScreenGui" referent="RBX2806">
<Properties>
<string name="Name">Buttons</string>
</Properties>
<Item class="TextButton" referent="RBX2807">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4284914175</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">true</bool>
<token name="Font">0</token>
<token name="FontSize">6</token>
<bool name="Modal">false</bool>
<string name="Name">TextButton</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>55</XO>
<YS>0.810000002</YS>
<YO>3</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.174999997</XS>
<XO>0</XO>
<YS>0.100000001</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Button list</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2808">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function Tuturial()
if script.Parent.A.Visible == false then
script.Disabled = true
script.Parent.A.Visible = true
script.Parent.B.Visible = true
script.Parent.C.Visible = true
script.Parent.D.Visible = true
elseif script.Parent.A.Visible == true then
script.Parent.A.Visible = false
script.Parent.B.Visible = false
script.Parent.C.Visible = false
script.Parent.D.Visible = false
end
wait(0.1)
script.Disabled = false
end
script.Parent.MouseButton1Down:connect(Tuturial)</ProtectedString>
</Properties>
</Item>
<Item class="TextLabel" referent="RBX2809">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4281584691</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">4</token>
<string name="Name">C</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>0</XO>
<YS>-0.5</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>3</XS>
<XO>2</XO>
<YS>0.5</YS>
<YO>1</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">| Enter = Chakra Restore | Directional x2 = Dash | R,T,H,J,Y,U = Combat |</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextLabel" referent="RBX2810">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4284927231</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">4</token>
<string name="Name">A</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>3</XS>
<XO>2</XO>
<YS>0.5</YS>
<YO>1</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">Z = Normal Jutsu | X = Strong Jutsu | C = Ultimate Jutsu</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextLabel" referent="RBX2811">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294928076</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">4</token>
<string name="Name">B</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>0</XO>
<YS>0.5</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>3</XS>
<XO>2</XO>
<YS>0.5</YS>
<YO>1</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">| V = Clone | B = Special Jutsu | N = Substitution | Space = Jump |</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextLabel" referent="RBX2812">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294901760</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">4</token>
<string name="Name">D</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>3</XS>
<XO>2</XO>
<YS>0.5</YS>
<YO>1</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">CTRL(L) = Shuriken throw | S = Awakening (HP under 50)</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextButton" referent="RBX2813">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288217088</Color3>
<float name="BackgroundTransparency">0.200000003</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">0</token>
<bool name="Modal">false</bool>
<string name="Name">Close</string>
<UDim2 name="Position">
<XS>0.800000012</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.200000003</XS>
<XO>0</XO>
<YS>0.220000014</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">[X]</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2814">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function Tuturial()
script.Parent.Parent:remove()
end
script.Parent.MouseButton1Down:connect(Tuturial)</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="LocalScript" referent="RBX2815">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Overview</string>
<ProtectedString name="Source">wait(0.25)
workspace.Camera.CameraSubject = workspace.Camera1
workspace.Camera.CameraType = &quot;Follow&quot;
workspace.Camera.FieldOfView = 40</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="GuiMain" referent="RBX2816">
<Properties>
<string name="Name">Intro</string>
</Properties>
<Item class="Frame" referent="RBX2817">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4278716424</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4278716424</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<string name="Name">Main</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>1</XS>
<XO>1</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextButton" referent="RBX2818">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4281545727</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">8</token>
<bool name="Modal">false</bool>
<string name="Name">TextButton</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">1</token>
<string name="Text">Start Game</string>
<Color3 name="TextColor3">4284914175</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Sound" referent="RBX2819">
<Properties>
<bool name="Looped">false</bool>
<string name="Name">LoopSound</string>
<float name="Pitch">1</float>
<bool name="PlayOnRemove">false</bool>
<Content name="SoundId"><url>http://www.roblox.com/asset/?id=32786031</url></Content>
<float name="Volume">0.5</float>
</Properties>
</Item>
<Item class="Script" referent="RBX2820">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Start</string>
<ProtectedString name="Source">PlayerGUI = script.Parent.Parent.Parent
Character = script.Parent.Parent.Parent.Parent.Character
function pick()
script.Disabled = true
local c = script.Parent.Parent.Parent.Parent.Backpack:GetChildren()
for i = 1, #c do
if (c[i].className == &quot;Tool&quot;) then
c[i]:Remove()
end
wait()
end
Menu = game.Lighting.Menu:clone()
Menu.Parent = PlayerGUI
wait()
script.Parent.Parent:remove()
end
script.Parent.MouseButton1Down:connect(pick)</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX2821">
<Properties>
<string name="Name">DP</string>
</Properties>
<Item class="ImageLabel" referent="RBX2822">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">0</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<Content name="Image"><url>http://www.roblox.com/asset/?id=65303018</url></Content>
<string name="Name">Char</string>
<UDim2 name="Position">
<XS>0.887999952</XS>
<XO>0</XO>
<YS>0.220000029</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.0800000057</XS>
<XO>0</XO>
<YS>0.100000001</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<bool name="Visible">false</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="TextButton" referent="RBX2823">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">2</token>
<token name="FontSize">6</token>
<bool name="Modal">false</bool>
<string name="Name">Ninja</string>
<UDim2 name="Position">
<XS>0.5</XS>
<XO>0</XO>
<YS>1.25</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text"></string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">false</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
</Item>
</Item>
<Item class="ScreenGui" referent="RBX2824">
<Properties>
<string name="Name">Camerafix</string>
</Properties>
<Item class="TextButton" referent="RBX2825">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">3</token>
<bool name="Modal">false</bool>
<string name="Name">TextButton</string>
<UDim2 name="Position">
<XS>0.87500006</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.125000015</XS>
<XO>0</XO>
<YS>0.100000009</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Fix Camera</string>
<Color3 name="TextColor3">4278190080</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX2826">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">LocalScript</string>
<ProtectedString name="Source">function buttondown()
game.Workspace.CurrentCamera:remove()
wait(.1)
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
game.Workspace.CurrentCamera.CameraType = &quot;Custom&quot;
end
script.Parent.MouseButton1Down:connect(buttondown)</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
<Item class="Script" referent="RBX2827">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">HealthGuiremove</string>
<ProtectedString name="Source">wait(1)
if script.Parent:FindFirstChild(&quot;HealthGUI&quot;) ~= nil then
script.Parent.HealthGUI:remove()
wait(0.5)
script:remove()
end
</ProtectedString>
</Properties>
</Item>
<Item class="ScreenGui" referent="RBX2828">
<Properties>
<string name="Name">HealthGUI2</string>
</Properties>
<Item class="Frame" referent="RBX2829">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294901760</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<string name="Name">Background</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>-170</XO>
<YS>0.5</YS>
<YO>-33</YO>
</UDim2>
<UDim2 name="Size">
<XS>0</XS>
<XO>20</XO>
<YS>0</YS>
<YO>150</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Frame" referent="RBX2830">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294927872</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<string name="Name">HealthBar</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0</XS>
<XO>20</XO>
<YS>0</YS>
<YO>150</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="LocalScript" referent="RBX2831">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Resize</string>
<ProtectedString name="Source">local tray = script.Parent.tray
local screen = script.Parent
function makeYRelative()
&#9;tray.SizeConstraint = 2
end
function makeXRelative()
&#9;tray.SizeConstraint = 1
end
if screen.AbsoluteSize.x &gt; screen.AbsoluteSize.y then
&#9;&#9;makeYRelative()
&#9;else
&#9;&#9;makeXRelative()
end
function recenter()
&#9;tray.Position = UDim2.new(0,screen.AbsoluteSize.X/2 - tray.AbsoluteSize.X/2,tray.Position.Y.Scale,tray.Position.Y.Offset)
end
recenter()
screen.Changed:connect(function(property)
&#9;if property == &quot;AbsoluteSize&quot; then
&#9;&#9;if screen.AbsoluteSize.x &gt; screen.AbsoluteSize.y then
&#9;&#9;&#9;makeYRelative()
&#9;&#9;else
&#9;&#9;&#9;makeXRelative()
&#9;&#9;end
&#9;&#9;recenter()
&#9;end
end)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2832">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">h = script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid
h.Changed:connect(function()
&#9;script.Parent.Size = UDim2.new(0,20,0,(h.Health*1.5))
&#9;script.Parent.Position = UDim2.new(0,0,0,((100-h.Health)*1.5))
&#9;if h.Health &lt;= 20 then
&#9;&#9;script.Parent.BackgroundColor3 = Color3.new(1, 1, 1)
&#9;elseif h.Health &gt; 20 then
&#9;&#9;if h.Health == h.MaxHealth then
&#9;&#9;&#9;script.Parent.BackgroundColor3 = Color3.new(0.9, 0.5, 0)
&#9;&#9;elseif h.Health ~= h.MaxHealth then
&#9;&#9;&#9;script.Parent.BackgroundColor3 = Color3.new(0, 0.5, 0)
&#9;&#9;end
&#9;end
end)
</ProtectedString>
</Properties>
</Item>
</Item>
<Item class="TextLabel" referent="RBX2833">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288914085</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">3</token>
<string name="Name">Health</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>10</XO>
<YS>0</YS>
<YO>165</YO>
</UDim2>
<UDim2 name="Size">
<XS>0</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">Health</string>
<Color3 name="TextColor3">4278190080</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">true</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
</Item>
</Item>
<Item class="GuiMain" referent="RBX2834">
<Properties>
<string name="Name">ChakraGUI</string>
</Properties>
<Item class="Script" referent="RBX2835">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">PUT THIS CODE IN THE WEAPONS SCRIPT</string>
<ProtectedString name="Source">local amount_xt = 100
if game.Players:GetPlayerFromCharacter(script.Parent.Parent) ~= nil then
Player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
if Player.Chakra.Value &lt;= 0 or Player.Chakra.Value - amount_xt &lt;= 0 then return end
Player.Chakra.Value = Player.Chakra.Value - amount_xt
end</ProtectedString>
</Properties>
</Item>
<Item class="Frame" referent="RBX2836">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4285215356</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<string name="Name">Tray</string>
<UDim2 name="Position">
<XS>0.00999999978</XS>
<XO>0</XO>
<YS>0.380000025</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.0450000018</XS>
<XO>0</XO>
<YS>0.340000004</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="TextLabel" referent="RBX2837">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288217292</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">4</token>
<string name="Name">TextLabel3-4</string>
<UDim2 name="Position">
<XS>19.2999992</XS>
<XO>0</XO>
<YS>1.20000005</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>2.20000005</XS>
<XO>0</XO>
<YS>0.200000003</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">Chakra</string>
<Color3 name="TextColor3">4278190080</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">true</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextLabel" referent="RBX2838">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288217343</Color3>
<float name="BackgroundTransparency">1</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">3</token>
<string name="Name">TextLabel1</string>
<UDim2 name="Position">
<XS>19.2999992</XS>
<XO>0</XO>
<YS>1.32500005</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>2.20000005</XS>
<XO>0</XO>
<YS>0.150000006</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">300/300</string>
<Color3 name="TextColor3">4278190080</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">1</float>
<bool name="TextWrapped">true</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">false</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="Frame" referent="RBX2839">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294967295</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<string name="Name">ChakraBarBacking</string>
<UDim2 name="Position">
<XS>20</XS>
<XO>0</XO>
<YS>-0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.800000012</XS>
<XO>0</XO>
<YS>1.20000005</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="Frame" referent="RBX2840">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4288269567</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4278190080</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<string name="Name">ChakraBar</string>
<UDim2 name="Position">
<XS>20</XS>
<XO>0</XO>
<YS>-0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>0.800000012</XS>
<XO>0</XO>
<YS>1.20000005</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<bool name="Visible">true</bool>
<int name="ZIndex">2</int>
</Properties>
</Item>
<Item class="Script" referent="RBX2841">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent
if Player:findFirstChild(&quot;Chakra&quot;) == nil then
&#9;local A = Instance.new(&quot;NumberValue&quot;)
&#9;A.Parent = Player
&#9;A.Name = &quot;MaxChakra&quot;
&#9;A.Value = 351.4
&#9;local B = Instance.new(&quot;NumberValue&quot;)
&#9;B.Parent = Player
&#9;B.Name = &quot;Chakra&quot;
&#9;B.Value = A.Value
else
&#9;Player.Chakra.Value = Player.MaxChakra.Value
end
wait(.1)
local bar1 = script.Parent.ChakraBar
local bar2 = script.Parent.ChakraBarBacking
local MaxChakra = Player.MaxChakra.Value
function UpdateGUI(chakra, MaxChakra)
&#9;script.Parent.TextLabel1.Text = chakra .. &quot;/&quot; .. MaxChakra
&#9;local pgui = Player.PlayerGui
&#9;local tray = pgui.ChakraGUI.Tray
&#9;tray.ChakraBar.Size = UDim2.new(0.8, 0, 1.2 * (chakra / MaxChakra), 0)
&#9;tray.ChakraBar.Position = UDim2.new(20, 0, -0.25 * (1- (chakra / MaxChakra)) , 0)
&#9;if chakra == MaxChakra then
&#9;&#9;tray.ChakraBarBacking.Size = tray.ChakraBar.Size
&#9;&#9;tray.ChakraBarBacking.Position = UDim2.new(20, 0, -0.25 * (1- (MaxChakra/MaxChakra)) , 0)
&#9;end
end
local Chakra = Player.Chakra
local MXChakra = Player.MaxChakra
Chakra.Changed:connect(function()
&#9;if Chakra.Value &lt;= 1 then
&#9;end
&#9;if #tostring(Chakra.Value) &gt;= 600 then
&#9;&#9;Chakra.Value = 0
&#9;&#9;Player.Character:remove()
&#9;&#9;Player.leaderstats.KOs.Value = 0
&#9;end
&#9;if Chakra.Value &gt;= 600 then
&#9;&#9;Chakra.Value = 0
&#9;&#9;Player.Character:remove()
&#9;&#9;Player.leaderstats.KOs.Value = 0
&#9;end
&#9;if Chakra.Value &lt;= -600 then
&#9;&#9;Chakra.Value = 0
&#9;&#9;Player.Character:remove()
&#9;&#9;Player.leaderstats.KOs.Value = 0
&#9;end
&#9;if Chakra.Value == &quot;INF&quot; then
&#9;&#9;Player.Character:remove()
&#9;&#9;Player.leaderstats.KOs.Value = 0
&#9;end
&#9;UpdateGUI(Chakra.Value, MXChakra.Value)
end)
MXChakra.Changed:connect(function()
&#9;if Chakra.Value &lt; 0 then
&#9;else
&#9;&#9;UpdateGUI(Chakra.Value, MXChakra.Value)
&#9;end
end)
UpdateGUI(Chakra.Value, MXChakra.Value)
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2842">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Recover</string>
<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent
while true do
wait(5)
if Player.Chakra.Value &lt;= -1 then
Player.Chakra.Value = 0.14
end
if Player.Chakra.Value &lt; Player.MaxChakra.Value then
&#9;if Player.Character.Humanoid.Health == Player.Character.Humanoid.MaxHealth then
&#9;&#9;Player.Chakra.Value = Player.Chakra.Value +50
&#9;elseif Player.Character.Humanoid.Health &lt;= 25 then
&#9;&#9;Player.Chakra.Value = Player.Chakra.Value +50
&#9;elseif Player.Character.Humanoid.Health &gt; 20 then
&#9;&#9;Player.Chakra.Value = Player.Chakra.Value +25
&#9;end
elseif Player.Chakra.Value &gt;= Player.MaxChakra.Value then
&#9;Player.MaxChakra.Value = 351.4
&#9;if Player.Chakra.Value &gt;= 500 then
&#9;&#9;Player.Character.Humanoid.Health = 0
&#9;end
&#9;Player.Chakra.Value = Player.MaxChakra.Value
end
end
</ProtectedString>
</Properties>
</Item>
<Item class="Script" referent="RBX2843">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">300</string>
<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent
while true do
wait(1)
if Player.Chakra.Value &gt;= Player.MaxChakra.Value then
Player.MaxChakra.Value = 351.4
Player.Chakra.Value = Player.MaxChakra.Value
end
end
</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
</Item>
<Item class="Model" referent="RBX2844">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Teams</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
<Item class="ScreenGui" referent="RBX2845">
<Properties>
<string name="Name">Buttons</string>
</Properties>
<Item class="TextButton" referent="RBX2846">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4284914175</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">true</bool>
<token name="Font">0</token>
<token name="FontSize">6</token>
<bool name="Modal">false</bool>
<string name="Name">TextButton</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>55</XO>
<YS>0.810000002</YS>
<YO>3</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.174999997</XS>
<XO>0</XO>
<YS>0.100000001</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">Button list</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2847">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function Tuturial()
if script.Parent.A.Visible == false then
script.Disabled = true
script.Parent.A.Visible = true
script.Parent.B.Visible = true
script.Parent.C.Visible = true
script.Parent.D.Visible = true
elseif script.Parent.A.Visible == true then
script.Parent.A.Visible = false
script.Parent.B.Visible = false
script.Parent.C.Visible = false
script.Parent.D.Visible = false
end
wait(0.1)
script.Disabled = false
end
script.Parent.MouseButton1Down:connect(Tuturial)</ProtectedString>
</Properties>
</Item>
<Item class="TextLabel" referent="RBX2848">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4281584691</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">4</token>
<string name="Name">C</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>0</XO>
<YS>-0.5</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>3</XS>
<XO>2</XO>
<YS>0.5</YS>
<YO>1</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">| F = Chakra Restore | G = Dash | H = Punch |</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextLabel" referent="RBX2849">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4284927231</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">4</token>
<string name="Name">A</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>3</XS>
<XO>2</XO>
<YS>0.5</YS>
<YO>1</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">Z = Normal Jutsu | X = Strong Jutsu | C = Ultimate Jutsu</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextLabel" referent="RBX2850">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294928076</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">4</token>
<string name="Name">B</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>0</XO>
<YS>0.5</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>3</XS>
<XO>2</XO>
<YS>0.5</YS>
<YO>1</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">| V = Clone | B = Special Jutsu | N = Substitution | M = Jump |</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextLabel" referent="RBX2851">
<Properties>
<bool name="Active">false</bool>
<Color3 name="BackgroundColor3">4294901760</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">4</token>
<string name="Name">D</string>
<UDim2 name="Position">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<UDim2 name="Size">
<XS>3</XS>
<XO>2</XO>
<YS>0.5</YS>
<YO>1</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">K = Shuriken throw | S = Special mode (HP under 50)</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
</Item>
<Item class="TextButton" referent="RBX2852">
<Properties>
<bool name="Active">true</bool>
<bool name="AutoButtonColor">true</bool>
<Color3 name="BackgroundColor3">4288217088</Color3>
<float name="BackgroundTransparency">0.200000003</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<bool name="ClipsDescendants">false</bool>
<bool name="Draggable">false</bool>
<token name="Font">0</token>
<token name="FontSize">0</token>
<bool name="Modal">false</bool>
<string name="Name">Close</string>
<UDim2 name="Position">
<XS>0.800000012</XS>
<XO>0</XO>
<YS>0</YS>
<YO>0</YO>
</UDim2>
<bool name="Selected">false</bool>
<UDim2 name="Size">
<XS>0.200000003</XS>
<XO>0</XO>
<YS>0.220000014</YS>
<YO>0</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<token name="Style">0</token>
<string name="Text">[X]</string>
<Color3 name="TextColor3">4279970357</Color3>
<bool name="TextScaled">false</bool>
<Color3 name="TextStrokeColor3">4278190080</Color3>
<float name="TextStrokeTransparency">1</float>
<float name="TextTransparency">0</float>
<bool name="TextWrapped">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
</Properties>
<Item class="Script" referent="RBX2853">
<Properties>
<bool name="Disabled">false</bool>
<Content name="LinkedSource"><null></null></Content>
<string name="Name">Script</string>
<ProtectedString name="Source">function Tuturial()
script.Parent.Parent:remove()
end
script.Parent.MouseButton1Down:connect(Tuturial)</ProtectedString>
</Properties>
</Item>
</Item>
</Item>
</Item>
</Item>
<Item class="Model" referent="RBX2854">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">SoundService</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
</Item>
<Item class="Model" referent="RBX2855">
<Properties>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Debris</string>
<Ref name="PrimaryPart">null</Ref>
</Properties>
</Item>
</Item>
</Item>
<Item class="StarterPack" referent="RBX2856">
<Properties>
<string name="Name">StarterPack</string>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX2857">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX2858">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
</Properties>
</Item>
<Item class="CollectionService" referent="RBX2859">
<Properties>
<string name="Name">CollectionService</string>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX2860">
<Properties>
<string name="Name">PhysicsService</string>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX2861">
<Properties>
<string name="Name">BadgeService</string>
</Properties>
</Item>
<Item class="Geometry" referent="RBX2862">
<Properties>
<string name="Name">Geometry</string>
</Properties>
</Item>
<Item class="RenderHooksService" referent="RBX2863">
<Properties>
<string name="Name">RenderHooksService</string>
</Properties>
</Item>
<Item class="SocialService" referent="RBX2864">
<Properties>
<string name="Name">SocialService</string>
</Properties>
</Item>
<Item class="Debris" referent="RBX2865">
<Properties>
<int name="MaxItems">1000</int>
<string name="Name">Debris</string>
</Properties>
</Item>
<Item class="TimerService" referent="RBX2866">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX2867">
<Properties>
<string name="Name">Instance</string>
</Properties>
</Item>
<Item class="CookiesService" referent="RBX2868">
<Properties>
<string name="Name">CookiesService</string>
</Properties>
</Item>
<Item class="TeleportService" referent="RBX2869">
<Properties>
<string name="Name">Teleport Service</string>
</Properties>
</Item>
<Item class="Players" referent="RBX2870">
<Properties>
<bool name="CharacterAutoLoads">true</bool>
<string name="Name">Players</string>
</Properties>
</Item>
<Item class="Selection" referent="RBX2871">
<Properties>
<string name="Name">Selection</string>
</Properties>
</Item>
<Item class="Lighting" referent="RBX2872">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<Color3 name="FogColor">4290822336</Color3>
<float name="FogEnd">100000</float>
<float name="FogStart">0</float>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX2873">
<Properties>
<string name="Name">ChangeHistoryService</string>
</Properties>
</Item>
</roblox>